2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "c99_alloca.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
38 #define DBG_CHANNEL DBG_TEXTURE
41 NineTexture9_ctor( struct NineTexture9 *This,
42 struct NineUnknownParams *pParams,
43 UINT Width, UINT Height, UINT Levels,
47 HANDLE *pSharedHandle )
49 struct pipe_screen *screen = pParams->device->screen;
50 struct pipe_resource *info = &This->base.base.info;
51 struct pipe_resource *resource;
53 unsigned *level_offsets;
55 D3DSURFACE_DESC sfdesc;
57 void *user_buffer = NULL, *user_buffer_for_level;
59 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
60 "pSharedHandle=%p\n", This, Width, Height, Levels,
61 nine_D3DUSAGE_to_str(Usage),
62 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
64 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
65 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
67 /* TODO: implement buffer sharing (should work with cross process too)
69 * Gem names may have fit but they're depreciated and won't work on render-nodes.
70 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
71 * values to tell it is a nine buffer, the size, which function created it, etc,
72 * and then it would contain the data. The handle would be a number, corresponding to
73 * the file to read (/dev/shm/nine-share-4 for example would be 4).
75 * Wine just ignores the argument, which works only if the app creates the handle
76 * and won't use it. Instead of failing, we support that situation by putting an
77 * invalid handle, that we would fail to import. Please note that we don't advertise
78 * the flag indicating the support for that feature, but apps seem to not care.
80 user_assert(!pSharedHandle ||
81 Pool == D3DPOOL_SYSTEMMEM ||
82 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
84 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
85 if (!*pSharedHandle) {
86 DBG("Creating Texture with invalid handle. Importing will fail\n.");
87 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
90 ERR("Application tries to use cross-process sharing feature. Nine "
91 "doesn't support it");
92 return D3DERR_INVALIDCALL;
96 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
99 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
100 PIPE_BIND_SAMPLER_VIEW, FALSE);
101 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
102 return D3DERR_INVALIDCALL;
104 info->screen = screen;
105 info->target = PIPE_TEXTURE_2D;
107 info->width0 = Width;
108 info->height0 = Height;
111 info->last_level = Levels - 1;
113 info->last_level = util_logbase2(MAX2(Width, Height));
114 info->array_size = 1;
115 info->nr_samples = 0;
116 info->bind = PIPE_BIND_SAMPLER_VIEW;
117 info->usage = PIPE_USAGE_DEFAULT;
120 if (Usage & D3DUSAGE_RENDERTARGET)
121 info->bind |= PIPE_BIND_RENDER_TARGET;
122 if (Usage & D3DUSAGE_DEPTHSTENCIL)
123 info->bind |= PIPE_BIND_DEPTH_STENCIL;
125 if (Usage & D3DUSAGE_DYNAMIC) {
126 info->usage = PIPE_USAGE_DYNAMIC;
128 PIPE_BIND_TRANSFER_READ |
129 PIPE_BIND_TRANSFER_WRITE;
132 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
133 DBG("Application asked for Software Vertex Processing, "
134 "but this is unimplemented\n");
137 info->bind |= PIPE_BIND_SHARED;
139 if (Pool == D3DPOOL_SYSTEMMEM)
140 info->usage = PIPE_USAGE_STAGING;
142 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
143 user_buffer = (void *)*pSharedHandle;
144 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
145 (void) nine_format_get_size_and_offsets(pf, level_offsets,
148 } else if (Pool != D3DPOOL_DEFAULT) {
149 /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
150 * allocate only for the first level, since it is the only lockable
151 * level. Check apps don't crash if we allocate smaller buffer (some
152 * apps access sublevels of texture even if they locked only first
154 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
155 user_buffer = align_malloc(
156 nine_format_get_size_and_offsets(pf, level_offsets,
158 info->last_level), 32);
159 This->managed_buffer = user_buffer;
160 if (!This->managed_buffer)
161 return E_OUTOFMEMORY;
164 This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
166 return E_OUTOFMEMORY;
168 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
171 This->base.pstype = (Height == 1) ? 1 : 0;
173 /* Create all the surfaces right away.
174 * They manage backing storage, and transfers (LockRect) are deferred
177 sfdesc.Format = Format;
178 sfdesc.Type = D3DRTYPE_SURFACE;
179 sfdesc.Usage = Usage;
181 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
182 sfdesc.MultiSampleQuality = 0;
184 if (Pool == D3DPOOL_SYSTEMMEM)
187 resource = This->base.base.resource;
189 for (l = 0; l <= info->last_level; ++l) {
190 sfdesc.Width = u_minify(Width, l);
191 sfdesc.Height = u_minify(Height, l);
192 /* Some apps expect the memory to be allocated in
193 * continous blocks */
194 user_buffer_for_level = user_buffer ? user_buffer +
195 level_offsets[l] : NULL;
197 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
198 resource, user_buffer_for_level,
199 D3DRTYPE_TEXTURE, l, 0,
200 &sfdesc, &This->surfaces[l]);
205 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
207 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
208 *pSharedHandle = This->surfaces[0]->data;
215 NineTexture9_dtor( struct NineTexture9 *This )
219 if (This->surfaces) {
220 /* The surfaces should have 0 references and be unbound now. */
221 for (l = 0; l <= This->base.base.info.last_level; ++l)
222 NineUnknown_Destroy(&This->surfaces[l]->base.base);
223 FREE(This->surfaces);
226 if (This->managed_buffer)
227 FREE(This->managed_buffer);
229 NineBaseTexture9_dtor(&This->base);
233 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
235 D3DSURFACE_DESC *pDesc )
237 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
238 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
241 *pDesc = This->surfaces[Level]->desc;
247 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
249 IDirect3DSurface9 **ppSurfaceLevel )
251 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
252 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
255 NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
256 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
262 NineTexture9_LockRect( struct NineTexture9 *This,
264 D3DLOCKED_RECT *pLockedRect,
268 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
269 This, Level, pLockedRect, pRect, Flags);
271 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
272 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
275 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
280 NineTexture9_UnlockRect( struct NineTexture9 *This,
283 DBG("This=%p Level=%u\n", This, Level);
285 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
287 return NineSurface9_UnlockRect(This->surfaces[Level]);
291 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
292 const RECT *pDirtyRect )
294 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
295 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
296 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
298 /* Tracking dirty regions on DEFAULT resources is pointless,
299 * because we always write to the final storage. Just marked it dirty in
300 * case we need to generate mip maps.
302 if (This->base.base.pool == D3DPOOL_DEFAULT) {
303 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
304 This->base.dirty_mip = TRUE;
305 BASETEX_REGISTER_UPDATE(&This->base);
310 if (This->base.base.pool == D3DPOOL_MANAGED) {
311 This->base.managed.dirty = TRUE;
312 BASETEX_REGISTER_UPDATE(&This->base);
316 u_box_origin_2d(This->base.base.info.width0,
317 This->base.base.info.height0, &This->dirty_rect);
320 rect_to_pipe_box_clamp(&box, pDirtyRect);
321 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
322 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
323 This->base.base.info.width0,
324 This->base.base.info.height0);
329 IDirect3DTexture9Vtbl NineTexture9_vtable = {
330 (void *)NineUnknown_QueryInterface,
331 (void *)NineUnknown_AddRef,
332 (void *)NineUnknown_Release,
333 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
334 (void *)NineResource9_SetPrivateData,
335 (void *)NineResource9_GetPrivateData,
336 (void *)NineResource9_FreePrivateData,
337 (void *)NineResource9_SetPriority,
338 (void *)NineResource9_GetPriority,
339 (void *)NineBaseTexture9_PreLoad,
340 (void *)NineResource9_GetType,
341 (void *)NineBaseTexture9_SetLOD,
342 (void *)NineBaseTexture9_GetLOD,
343 (void *)NineBaseTexture9_GetLevelCount,
344 (void *)NineBaseTexture9_SetAutoGenFilterType,
345 (void *)NineBaseTexture9_GetAutoGenFilterType,
346 (void *)NineBaseTexture9_GenerateMipSubLevels,
347 (void *)NineTexture9_GetLevelDesc,
348 (void *)NineTexture9_GetSurfaceLevel,
349 (void *)NineTexture9_LockRect,
350 (void *)NineTexture9_UnlockRect,
351 (void *)NineTexture9_AddDirtyRect
354 static const GUID *NineTexture9_IIDs[] = {
355 &IID_IDirect3DTexture9,
356 &IID_IDirect3DBaseTexture9,
357 &IID_IDirect3DResource9,
363 NineTexture9_new( struct NineDevice9 *pDevice,
364 UINT Width, UINT Height, UINT Levels,
368 struct NineTexture9 **ppOut,
369 HANDLE *pSharedHandle )
371 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
372 Width, Height, Levels,
373 Usage, Format, Pool, pSharedHandle);