2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "c99_alloca.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
38 #define DBG_CHANNEL DBG_TEXTURE
41 NineTexture9_ctor( struct NineTexture9 *This,
42 struct NineUnknownParams *pParams,
43 UINT Width, UINT Height, UINT Levels,
47 HANDLE *pSharedHandle )
49 struct pipe_screen *screen = pParams->device->screen;
50 struct pipe_resource *info = &This->base.base.info;
52 unsigned *level_offsets;
54 D3DSURFACE_DESC sfdesc;
56 void *user_buffer = NULL, *user_buffer_for_level;
58 DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
59 "pSharedHandle=%p\n", This, Width, Height, Levels,
60 nine_D3DUSAGE_to_str(Usage),
61 d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
63 user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
64 (Pool != D3DPOOL_SYSTEMMEM && Levels <= 1), D3DERR_INVALIDCALL);
66 /* TODO: implement buffer sharing (should work with cross process too)
68 * Gem names may have fit but they're depreciated and won't work on render-nodes.
69 * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
70 * values to tell it is a nine buffer, the size, which function created it, etc,
71 * and then it would contain the data. The handle would be a number, corresponding to
72 * the file to read (/dev/shm/nine-share-4 for example would be 4).
74 * Wine just ignores the argument, which works only if the app creates the handle
75 * and won't use it. Instead of failing, we support that situation by putting an
76 * invalid handle, that we would fail to import. Please note that we don't advertise
77 * the flag indicating the support for that feature, but apps seem to not care.
79 user_assert(!pSharedHandle ||
80 Pool == D3DPOOL_SYSTEMMEM ||
81 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
83 if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
84 if (!*pSharedHandle) {
85 DBG("Creating Texture with invalid handle. Importing will fail\n.");
86 *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
89 ERR("Application tries to use cross-process sharing feature. Nine "
90 "doesn't support it");
91 return D3DERR_INVALIDCALL;
95 if (Usage & D3DUSAGE_AUTOGENMIPMAP)
98 pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
99 PIPE_BIND_SAMPLER_VIEW, FALSE);
100 if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
101 return D3DERR_INVALIDCALL;
103 if (compressed_format(Format)) {
104 const unsigned w = util_format_get_blockwidth(pf);
105 const unsigned h = util_format_get_blockheight(pf);
107 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
110 info->screen = screen;
111 info->target = PIPE_TEXTURE_2D;
113 info->width0 = Width;
114 info->height0 = Height;
117 info->last_level = Levels - 1;
119 info->last_level = util_logbase2(MAX2(Width, Height));
120 info->array_size = 1;
121 info->nr_samples = 0;
122 info->bind = PIPE_BIND_SAMPLER_VIEW;
123 info->usage = PIPE_USAGE_DEFAULT;
126 if (Usage & D3DUSAGE_RENDERTARGET)
127 info->bind |= PIPE_BIND_RENDER_TARGET;
128 if (Usage & D3DUSAGE_DEPTHSTENCIL)
129 info->bind |= PIPE_BIND_DEPTH_STENCIL;
131 if (Usage & D3DUSAGE_DYNAMIC) {
132 info->usage = PIPE_USAGE_DYNAMIC;
134 PIPE_BIND_TRANSFER_READ |
135 PIPE_BIND_TRANSFER_WRITE;
138 if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
139 DBG("Application asked for Software Vertex Processing, "
140 "but this is unimplemented\n");
142 if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
143 user_buffer = (void *)*pSharedHandle;
144 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
145 (void) nine_format_get_size_and_offsets(pf, level_offsets,
148 } else if (Pool != D3DPOOL_DEFAULT) {
149 /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
150 * allocate only for the first level, since it is the only lockable
151 * level. Check apps don't crash if we allocate smaller buffer (some
152 * apps access sublevels of texture even if they locked only first
154 level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
155 user_buffer = align_malloc(
156 nine_format_get_size_and_offsets(pf, level_offsets,
158 info->last_level), 32);
159 This->managed_buffer = user_buffer;
160 if (!This->managed_buffer)
161 return E_OUTOFMEMORY;
164 This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
166 return E_OUTOFMEMORY;
168 hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
171 This->base.pstype = (Height == 1) ? 1 : 0;
173 /* Create all the surfaces right away.
174 * They manage backing storage, and transfers (LockRect) are deferred
177 sfdesc.Format = Format;
178 sfdesc.Type = D3DRTYPE_SURFACE;
179 sfdesc.Usage = Usage;
181 sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
182 sfdesc.MultiSampleQuality = 0;
184 for (l = 0; l <= info->last_level; ++l) {
185 sfdesc.Width = u_minify(Width, l);
186 sfdesc.Height = u_minify(Height, l);
187 /* Some apps expect the memory to be allocated in
188 * continous blocks */
189 user_buffer_for_level = user_buffer ? user_buffer +
190 level_offsets[l] : NULL;
192 hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
193 This->base.base.resource, user_buffer_for_level,
194 D3DRTYPE_TEXTURE, l, 0,
195 &sfdesc, &This->surfaces[l]);
200 /* Textures start initially dirty */
201 This->dirty_rect.width = Width;
202 This->dirty_rect.height = Height;
203 This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
205 if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
206 *pSharedHandle = This->surfaces[0]->data;
213 NineTexture9_dtor( struct NineTexture9 *This )
217 if (This->surfaces) {
218 /* The surfaces should have 0 references and be unbound now. */
219 for (l = 0; l <= This->base.base.info.last_level; ++l)
220 if (This->surfaces[l])
221 NineUnknown_Destroy(&This->surfaces[l]->base.base);
222 FREE(This->surfaces);
225 if (This->managed_buffer)
226 align_free(This->managed_buffer);
228 NineBaseTexture9_dtor(&This->base);
232 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
234 D3DSURFACE_DESC *pDesc )
236 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
237 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
240 *pDesc = This->surfaces[Level]->desc;
246 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
248 IDirect3DSurface9 **ppSurfaceLevel )
250 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
251 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
254 NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
255 *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
261 NineTexture9_LockRect( struct NineTexture9 *This,
263 D3DLOCKED_RECT *pLockedRect,
267 DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
268 This, Level, pLockedRect, pRect, Flags);
270 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
271 user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
274 return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
279 NineTexture9_UnlockRect( struct NineTexture9 *This,
282 DBG("This=%p Level=%u\n", This, Level);
284 user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
286 return NineSurface9_UnlockRect(This->surfaces[Level]);
290 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
291 const RECT *pDirtyRect )
293 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
294 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
295 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
297 /* Tracking dirty regions on DEFAULT resources is pointless,
298 * because we always write to the final storage. Just marked it dirty in
299 * case we need to generate mip maps.
301 if (This->base.base.pool == D3DPOOL_DEFAULT) {
302 if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
303 This->base.dirty_mip = TRUE;
304 BASETEX_REGISTER_UPDATE(&This->base);
309 if (This->base.base.pool == D3DPOOL_MANAGED) {
310 This->base.managed.dirty = TRUE;
311 BASETEX_REGISTER_UPDATE(&This->base);
315 u_box_origin_2d(This->base.base.info.width0,
316 This->base.base.info.height0, &This->dirty_rect);
319 rect_to_pipe_box_clamp(&box, pDirtyRect);
320 u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
321 (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
322 This->base.base.info.width0,
323 This->base.base.info.height0);
328 IDirect3DTexture9Vtbl NineTexture9_vtable = {
329 (void *)NineUnknown_QueryInterface,
330 (void *)NineUnknown_AddRef,
331 (void *)NineUnknown_Release,
332 (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
333 (void *)NineResource9_SetPrivateData,
334 (void *)NineResource9_GetPrivateData,
335 (void *)NineResource9_FreePrivateData,
336 (void *)NineResource9_SetPriority,
337 (void *)NineResource9_GetPriority,
338 (void *)NineBaseTexture9_PreLoad,
339 (void *)NineResource9_GetType,
340 (void *)NineBaseTexture9_SetLOD,
341 (void *)NineBaseTexture9_GetLOD,
342 (void *)NineBaseTexture9_GetLevelCount,
343 (void *)NineBaseTexture9_SetAutoGenFilterType,
344 (void *)NineBaseTexture9_GetAutoGenFilterType,
345 (void *)NineBaseTexture9_GenerateMipSubLevels,
346 (void *)NineTexture9_GetLevelDesc,
347 (void *)NineTexture9_GetSurfaceLevel,
348 (void *)NineTexture9_LockRect,
349 (void *)NineTexture9_UnlockRect,
350 (void *)NineTexture9_AddDirtyRect
353 static const GUID *NineTexture9_IIDs[] = {
354 &IID_IDirect3DTexture9,
355 &IID_IDirect3DBaseTexture9,
356 &IID_IDirect3DResource9,
362 NineTexture9_new( struct NineDevice9 *pDevice,
363 UINT Width, UINT Height, UINT Levels,
367 struct NineTexture9 **ppOut,
368 HANDLE *pSharedHandle )
370 NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
371 Width, Height, Levels,
372 Usage, Format, Pool, pSharedHandle);