1 #include "game-option/play-record-options.h"
3 bool record_fix_art; /* Record fixed artifacts */
4 bool record_rand_art; /* Record random artifacts */
5 bool record_destroy_uniq; /* Record when destroy unique monster */
6 bool record_fix_quest; /* Record fixed quests */
7 bool record_rand_quest; /* Record random quests */
8 bool record_maxdepth; /* Record movements to deepest level */
9 bool record_stair; /* Record recall and stair movements */
10 bool record_buy; /* Record purchased items */
11 bool record_sell; /* Record sold items */
12 bool record_danger; /* Record hitpoint warning */
13 bool record_arena; /* Record on_defeat_arena_monster victories */
14 bool record_ident; /* Record first identified items */
15 bool record_named_pet; /* Record information about named pets */
16 char record_o_name[MAX_NLEN];
17 GAME_TURN record_turn;