3 #include "system/angband.h"
5 void add_door(player_type *player_ptr, POSITION x, POSITION y);
6 void place_secret_door(player_type *player_ptr, POSITION y, POSITION x, int type);
7 void place_locked_door(player_type *player_ptr, POSITION y, POSITION x);
8 void place_random_door(player_type *player_ptr, POSITION y, POSITION x, bool room);
9 void place_closed_door(player_type *player_ptr, POSITION y, POSITION x, int type);