3 #include "system/angband.h"
9 void gen_caverns_and_lakes(PlayerType *player_ptr, dungeon_type *dungeon_ptr, dun_data_type *dd_ptr);
10 bool has_river_flag(dungeon_type *dungeon_ptr);
11 void try_door(PlayerType *player_ptr, dt_type *dt_ptr, POSITION y, POSITION x);