1 #include "grid/lighting-colors-table.h"
2 #include "term/term-color-types.h"
6 * 照明の表現を行うための色合いの関係を{暗闇時, 照明時} で定義する /
7 * This array lists the effects of "brightness" on various "base" colours.\n
9 * This is used to do dynamic lighting effects in ascii :-)\n
10 * At the moment, only the various "floor" tiles are affected.\n
12 * The layout of the array is [x][0] = light and [x][1] = dark.\n
14 TERM_COLOR lighting_colours[MAX_COLORS][MAX_TIME_ZONES] = {
16 { TERM_L_DARK, TERM_DARK },
19 { TERM_YELLOW, TERM_SLATE },
22 { TERM_WHITE, TERM_L_DARK },
25 { TERM_L_UMBER, TERM_UMBER },
28 { TERM_RED, TERM_RED },
31 { TERM_L_GREEN, TERM_GREEN },
34 { TERM_BLUE, TERM_BLUE },
37 { TERM_L_UMBER, TERM_RED },
40 { TERM_SLATE, TERM_L_DARK },
43 { TERM_WHITE, TERM_SLATE },
46 { TERM_L_RED, TERM_BLUE },
49 { TERM_YELLOW, TERM_ORANGE },
52 { TERM_L_RED, TERM_L_RED },
55 { TERM_L_GREEN, TERM_GREEN },
58 { TERM_L_BLUE, TERM_L_BLUE },
61 { TERM_L_UMBER, TERM_UMBER }