3 * @brief 主に変愚/Zang時追加された基本事項のヘッダーファイル /
4 * The most basic "include" file. This file simply includes other low level header files.
10 * Choose the hardware, operating system, and compiler.
11 * Also, choose various "system level" compilation options.
12 * A lot of these definitions take effect in "h-system.h"
13 * Note that you may find it simpler to define some of these
14 * options in the "Makefile", especially any options describing
15 * what "system" is being used.
16 * no system definitions are needed for 4.3BSD, SUN OS, DG/UX
17 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
19 * This software may be copied and distributed for educational, research,
20 * and not for profit purposes provided that this copyright and statement
21 * are included in all such copies. Other copyrights may also apply.
24 #ifndef INCLUDED_H_CONFIG_H
25 #define INCLUDED_H_CONFIG_H
28 * OPTION: Compile on a Macintosh (see "A-mac-h" or "A-mac-pch")
29 * Automatic for Mac MPW compilation
32 /* #define MACINTOSH */
36 * OPTION: Compile on Windows (automatic)
43 * Extract the "MAC_MPW" flag from the compiler
45 #if defined(__SC__) || defined(__MRC__)
57 /* Use the new SVGA code */
66 * OPTION: Compile on a HPUX version of UNIX
73 * OPTION: Compile on an SGI running IRIX
80 * OPTION: Compile on a Solaris machine
87 * OPTION: Compile on an ultrix/4.2BSD/Dynix/etc. version of UNIX,
88 * Do not define this if you are on any kind of SunOS.
96 * Extract the "ULTRIX" flag from the compiler
98 #if defined(ultrix) || defined(Pyramid)
105 * Extract the "ACORN" flag from the compiler
114 * Extract the "SGI" flag from the compiler
123 * Extract the "WINDOWS" flag from the compiler
125 #if defined(_Windows) || defined(__WINDOWS__) || \
126 defined(__WIN32__) || defined(WIN32) || \
127 defined(__WINNT__) || defined(__NT__)
136 * OPTION: Define "L64" if a "long" is 64-bits. See "h-types.h".
137 * The only such platform that angband is ported to is currently
138 * DEC Alpha AXP running OSF/1 (OpenVMS uses 32-bit longs).
140 #if defined(__alpha) && defined(__osf__)
147 * OPTION: set "SET_UID" if the machine is a "multi-user" machine.
148 * This option is used to verify the use of "uids" and "gids" for
149 * various "Unix" calls, and of "pids" for getting a random seed,
150 * and of the "umask()" call for various reasons, and to guess if
151 * the "kill()" function is available, and for permission to use
152 * functions to extract user names and expand "tildes" in filenames.
153 * It is also used for "locking" and "unlocking" the score file.
154 * Basically, SET_UID should *only* be set for "Unix" machines,
155 * or for the "Atari" platform which is Unix-like, apparently
157 #if !defined(MACINTOSH) && !defined(WINDOWS) && \
158 !defined(ACORN) && !defined(VM)
164 * OPTION: Set "USG" for "System V" versions of Unix
165 * This is used to choose a "lock()" function, and to choose
166 * which header files ("string.h" vs "strings.h") to include.
167 * It is also used to allow certain other options, such as options
168 * involving userid's, or multiple users on a single machine, etc.
171 # if defined(SOLARIS) || \
172 defined(HPUX) || defined(SGI)
181 * Every system seems to use its own symbol as a path separator.
182 * Default to the standard Unix slash, but attempt to change this
183 * for various other systems. Note that any system that uses the
184 * "period" as a separator (i.e. ACORN) will have to pretend that
185 * it uses the slash, and do its own mapping of period <-> slash.
186 * Note that the VM system uses a "flat" directory, and thus uses
187 * the empty string for "PATH_SEP".
193 # define PATH_SEP ":"
195 #if defined(WINDOWS) || defined(WINNT)
197 # define PATH_SEP "\\"
201 # define PATH_SEP "\\"
205 # define PATH_SEP "/"
210 * The Macintosh allows the use of a "file type" when creating a file
212 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
213 # define FILE_TYPE_TEXT 'TEXT'
214 # define FILE_TYPE_DATA 'DATA'
215 # define FILE_TYPE_SAVE 'SAVE'
216 # define FILE_TYPE(X) (_ftype = (X))
218 # define FILE_TYPE(X) ((void)0)
223 * OPTION: Define "HAS_STRICMP" only if "stricmp()" exists.
224 * Note that "stricmp()" is not actually used by Angband.
226 /* #define HAS_STRICMP */
229 * Linux has "stricmp()" with a different name
233 # define stricmp strcasecmp
238 * OPTION: Define "HAVE_USLEEP" only if "usleep()" exists.
240 * Note that this is only relevant for "SET_UID" machines.
241 * Note that new "SOLARIS" and "SGI" machines have "usleep()".
243 #if defined(SET_UID) && !defined(HAVE_CONFIG_H)
244 # if !defined(HPUX) && !defined(ULTRIX) && !defined(ISC)
251 # define HAVE_USLEEP /* Set for gcc (djgpp-v2), TY */
257 # define iskanji(x) (((unsigned char)(x) >= 0xa1 && (unsigned char)(x) <= 0xfe) || (unsigned char)(x) == 0x8e)
258 # define iskana(x) (0)
260 # define iskanji(x) ((0x81 <= (unsigned char)(x) && (unsigned char)(x) <= 0x9f) || (0xe0 <= (unsigned char)(x) && (unsigned char)(x) <= 0xfc))
261 # define iskana(x) (((unsigned char)(x) >= 0xA0) && ((unsigned char)(x) <= 0xDF))
263 # error Oops! Please define "EUC" or "SJIS" for kanji-code of your system.
267 #endif /* INCLUDED_H_CONFIG_H */
270 /* Allow debug commands */
273 /* Allow various special stuff (sound, graphics, etc.) */
276 #ifndef HAVE_CONFIG_H
279 * USE_FONTSET and/or USE_XIM can be commented out
280 * when you don't want to use it.
288 #if defined(USE_FONTSET) || defined(USE_XIM)
292 #if defined(JP) && !defined(USE_FONTSET)
293 #define USE_JP_FONTSTRUCT
296 #endif /* HAVE_CONFIG_H */
300 * Look through the following lines, and where a comment includes the
301 * tag "OPTION:", examine the associated "#define" statements, and decide
302 * whether you wish to keep, comment, or uncomment them. You should not
303 * have to modify any lines not indicated by "OPTION".
305 * Note: Also examine the "system" configuration file "h-config.h"
306 * and the variable initialization file "variable.c". If you change
307 * anything in "variable.c", you only need to recompile that file.
309 * And finally, remember that the "Makefile" will specify some rather
310 * important compile time options, like what visual module to use.
315 * OPTION: See the Makefile(s), where several options may be declared.
317 * Some popular options include "USE_GCU" (allow use with Unix "curses"),
318 * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
319 * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
320 * the "termcap" library, or with hard-coded vt100 terminals).
322 * The old "USE_NCU" option has been replaced with "USE_GCU".
324 * Several other such options are available for non-unix machines,
325 * such as "MACINTOSH", "WINDOWS", "USE_IBM".
327 * You may also need to specify the "system", using defines such as
328 * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
333 * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
334 * that use the 4.4BSD Lite version of Curses in "main-gcu.c"
336 /* #define SPECIAL_BSD */
340 * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
342 /* #define USE_TPOSIX */
345 * OPTION: Use the "termio" methods in "main-gcu.c"
347 /* #define USE_TERMIO */
350 * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
352 /* #define USE_TCHARS */
355 * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
357 /* #define USE_NCURSES */
361 * OPTION: for multi-user machines running the game setuid to some other
362 * user (like 'games') this SAFE_SETUID option allows the program to drop
363 * its privileges when saving files that allow for user specified pathnames.
364 * This lets the game be installed system wide without major security
365 * concerns. There should not be any side effects on any machines.
367 * This will handle "gids" correctly once the permissions are set right.
373 * This flag enables the "POSIX" methods for "SAFE_SETUID".
375 #ifdef _POSIX_SAVED_IDS
376 # define SAFE_SETUID_POSIX
381 * Prevent problems on (non-Solaris) Suns using "SAFE_SETUID".
382 * The SAFE_SETUID code is weird, use it at your own risk...
384 #if !defined(SOLARIS)
385 # undef SAFE_SETUID_POSIX
392 * OPTION: for the AFS distributed file system, define this to ensure that
393 * the program is secure with respect to the setuid code. This option has
394 * not been tested (to the best of my knowledge). This option may require
395 * some weird tricks with "player_uid" and such involving "defines".
396 * Note that this option used the AFS library routines Authenticate(),
397 * bePlayer(), beGames() to enforce the proper priviledges.
398 * You may need to turn "SAFE_SETUID" off to use this option.
406 * OPTION: Verify savefile Checksums (Angband 2.7.0 and up)
407 * This option can help prevent "corruption" of savefiles, and also
408 * stop intentional modification by amateur users.
410 #define VERIFY_CHECKSUMS
414 * OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell,
415 * a fiddled savefile is one with an internal timestamp different from
416 * the actual timestamp. Thus, turning this option on forbids one from
417 * copying a savefile to a different name. Combined with disabling the
418 * ability to save the game without quitting, and with some method of
419 * stopping the user from killing the process at the tombstone screen,
420 * this should prevent the use of backup savefiles. It may also stop
421 * the use of savefiles from other platforms, so be careful.
423 /* #define VERIFY_TIMESTAMP */
427 * OPTION: Forbid the "savefile over-write" cheat, in which you simply
428 * run another copy of the game, loading a previously saved savefile,
429 * and let that copy over-write the "dead" savefile later. This option
430 * either locks the savefile, or creates a fake "xxx.lok" file to prevent
431 * the use of the savefile until the file is deleted. Not ready yet.
433 /* #define VERIFY_SAVEFILE */
438 * OPTION: Hack -- Compile in support for "Cyborg" mode
440 /*#define ALLOW_BORG*/
445 * @brief ウィザードモードへの移行を許可する / OPTION: Hack -- Compile in support for "Wizard Commands"
450 * @brief スポイラー出力を許可する / OPTION: Hack -- Compile in support for "Spoiler Generation"
452 #define ALLOW_SPOILERS
454 #endif /* USE_DEBUG */
457 * @brief キャラクターの色変更機能を付加する / OPTION: Allow "do_cmd_colors" at run-time
462 * @brief キャラクターのシンボル変更機能を付加する / OPTION: Allow "do_cmd_visuals" at run-time
464 #define ALLOW_VISUALS
467 * @brief マクロ機能を付加する / OPTION: Allow "do_cmd_macros" at run-time
472 * @brief オートローラー機能を付加する / OPTION: Allow characteres to be "auto-rolled"
474 #define ALLOW_AUTOROLLER
477 * @brief 一定以上のダメージを受けたモンスターが恐怖して逃走する / OPTION: Allow monsters to "flee" when hit hard
482 * @brief 一定以上のレベルを持ったプレイヤーが相手ならば、弱いモンスターは逃げ出す/ OPTION: Allow monsters to "flee" from strong players
488 * OPTION: Allow parsing of the ascii template files in "init.c".
489 * This must be defined if you do not have valid binary image files.
490 * It should be usually be defined anyway to allow easy "updating".
492 #define ALLOW_TEMPLATES
495 * OPTION: Allow loading of pre-2.7.0 savefiles. Note that it takes
496 * about 15K of code in "save-old.c" to parse the old savefile format.
497 * Angband 2.8.0 will ignore a lot of info from pre-2.7.0 savefiles.
499 #define ALLOW_OLD_SAVEFILES
503 * OPTION: Handle signals
505 #define HANDLE_SIGNALS
509 * Allow "Wizards" to yield "high scores"
511 /* #define SCORE_WIZARDS */
514 * Allow "Borgs" to yield "high scores"
516 /*#define SCORE_BORGS*/
519 * Allow "Cheaters" to yield "high scores"
521 /* #define SCORE_CHEATERS */
527 * OPTION: Allow the use of "sound" in various places.
532 * OPTION: Allow the use of "graphics" in various places
537 * OPTION: Allow the use of "music" in various places
541 #endif /* USE_SPECIAL */
545 * OPTION: Set the "default" path to the angband "lib" directory.
547 * See "main.c" for usage, and note that this value is only used on
548 * certain machines, primarily Unix machines. If this value is used,
549 * it will be over-ridden by the "ANGBAND_PATH" environment variable,
550 * if that variable is defined and accessable. The final slash is
551 * optional, but it may eventually be required.
553 * Using the value "./lib/" below tells Angband that, by default,
554 * the user will run "angband" from the same directory that contains
555 * the "lib" directory. This is a reasonable (but imperfect) default.
557 * If at all possible, you should change this value to refer to the
558 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
559 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
562 # define DEFAULT_PATH "./lib/"
567 * OPTION: Create and use a hidden directory in the users home directory
568 * for storing pref-files and character-dumps.
571 #define PRIVATE_USER_PATH "~/.angband"
576 * On multiuser systems, add the "uid" to savefile names
579 # define SAVEFILE_USE_UID
584 * OPTION: Check the "time" against "lib/file/hours.txt"
586 /* #define CHECK_TIME */
589 * OPTION: Check the "load" against "lib/file/load.txt"
590 * This may require the 'rpcsvs' library
592 /* #define CHECK_LOAD */
596 * OPTION: For some brain-dead computers with no command line interface,
597 * namely Macintosh, there has to be some way of "naming" your savefiles.
598 * The current "Macintosh" hack is to make it so whenever the character
599 * name changes, the savefile is renamed accordingly. But on normal
600 * machines, once you manage to "load" a savefile, it stays that way.
601 * Macintosh is particularly weird because you can load savefiles that
602 * are not contained in the "lib:save:" folder, and if you change the
603 * player's name, it will then save the savefile elsewhere. Note that
604 * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
607 #if defined(MACINTOSH) || defined(WINDOWS)
608 # define SAVEFILE_MUTABLE
613 * OPTION: Capitalize the "user_name" (for "default" player name)
614 * This option is only relevant on SET_UID machines.
616 #define CAPITALIZE_USER_NAME
621 * OPTION: Person to bother if something goes wrong.
623 /* #define MAINTAINER "rr9@angband.org" */
624 #define MAINTAINER "echizen@users.sourceforge.jp"
630 * OPTION: Default font (when using X11).
632 #define DEFAULT_X11_FONT "a24"
633 #define DEFAULT_X11_KFONT "kanji24"
634 #define DEFAULT_X11_FONT_SUB "a16"
635 #define DEFAULT_X11_KFONT_SUB "kanji16"
639 * OPTION: Default fonts (when using X11)
641 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
642 #define DEFAULT_X11_KFONT_0 DEFAULT_X11_KFONT
643 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
644 #define DEFAULT_X11_KFONT_1 DEFAULT_X11_KFONT_SUB
645 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
646 #define DEFAULT_X11_KFONT_2 DEFAULT_X11_KFONT_SUB
647 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
648 #define DEFAULT_X11_KFONT_3 DEFAULT_X11_KFONT_SUB
649 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
650 #define DEFAULT_X11_KFONT_4 DEFAULT_X11_KFONT_SUB
651 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
652 #define DEFAULT_X11_KFONT_5 DEFAULT_X11_KFONT_SUB
653 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
654 #define DEFAULT_X11_KFONT_6 DEFAULT_X11_KFONT_SUB
655 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
656 #define DEFAULT_X11_KFONT_7 DEFAULT_X11_KFONT_SUB
660 * OPTION: Default font (when using X11).
662 #define DEFAULT_X11_FONT \
663 "-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1" \
664 ",-*-*-medium-r-normal--24-*-*-*-*-*-jisx0208.1983-0"
667 #define DEFAULT_X11_FONT_SUB \
668 "-*-*-medium-r-normal--16-*-*-*-*-*-iso8859-1" \
669 ",-*-*-medium-r-normal--16-*-*-*-*-*-jisx0208.1983-0"
674 * OPTION: Default fonts (when using X11)
676 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
677 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
678 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
679 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
680 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
681 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
682 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
683 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
688 * OPTION: Default font (when using X11).
690 #define DEFAULT_X11_FONT "9x15"
693 * OPTION: Default fonts (when using X11)
695 #define DEFAULT_X11_FONT_0 "10x20"
696 #define DEFAULT_X11_FONT_1 "9x15"
697 #define DEFAULT_X11_FONT_2 "9x15"
698 #define DEFAULT_X11_FONT_3 "5x8"
699 #define DEFAULT_X11_FONT_4 "5x8"
700 #define DEFAULT_X11_FONT_5 "5x8"
701 #define DEFAULT_X11_FONT_6 "5x8"
702 #define DEFAULT_X11_FONT_7 "5x8"
707 * OPTION: Gamma correct X11 colours.
710 #define SUPPORT_GAMMA
713 * Hack -- Mach-O (native binary format of OS X) is basically a Un*x
714 * but has Mac OS/Windows-like user interface
717 # ifdef PRIVATE_USER_PATH
718 # undef PRIVATE_USER_PATH
720 # ifdef SAVEFILE_USE_UID
721 # undef SAVEFILE_USE_UID
726 * OPTION: Attempt to prevent all "cheating"
728 /* #define VERIFY_HONOR */
732 * React to the "VERIFY_HONOR" flag
735 # define VERIFY_SAVEFILE
736 # define VERIFY_CHECKSUMS
737 # define VERIFY_TIMESTAMPS
741 * Check the modification time of *_info.raw files
745 #define CHECK_MODIFICATION_TIME
749 * Use the new sorting routines for creation
750 * of the monster allocation table
755 #ifndef HAVE_CONFIG_H
757 #endif /* HAVE_CONFIG_H */