3 * @brief 主に変愚/Zang時追加された基本事項のヘッダーファイル /
4 * The most basic "include" file. This file simply includes other low level header files.
10 * Choose the hardware, operating system, and compiler.
11 * Also, choose various "system level" compilation options.
12 * A lot of these definitions take effect in "h-system.h"
13 * Note that you may find it simpler to define some of these
14 * options in the "Makefile", especially any options describing
15 * what "system" is being used.
16 * no system definitions are needed for 4.3BSD, SUN OS, DG/UX
17 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
19 * This software may be copied and distributed for educational, research,
20 * and not for profit purposes provided that this copyright and statement
21 * are included in all such copies. Other copyrights may also apply.
24 #ifndef INCLUDED_H_CONFIG_H
25 #define INCLUDED_H_CONFIG_H
28 * OPTION: Compile on a Macintosh (see "A-mac-h" or "A-mac-pch")
29 * Automatic for Mac MPW compilation
32 /* #define MACINTOSH */
36 * OPTION: Compile on Windows (automatic)
43 * Extract the "MAC_MPW" flag from the compiler
45 #if defined(__SC__) || defined(__MRC__)
55 * OPTION: Compile on a HPUX version of UNIX
62 * OPTION: Compile on an SGI running IRIX
69 * OPTION: Compile on a Solaris machine
76 * OPTION: Compile on an ultrix/4.2BSD/Dynix/etc. version of UNIX,
77 * Do not define this if you are on any kind of SunOS.
85 * Extract the "ULTRIX" flag from the compiler
87 #if defined(ultrix) || defined(Pyramid)
94 * Extract the "SGI" flag from the compiler
103 * Extract the "WINDOWS" flag from the compiler
105 #if defined(_Windows) || defined(__WINDOWS__) || \
106 defined(__WIN32__) || defined(WIN32) || \
107 defined(__WINNT__) || defined(__NT__)
116 * OPTION: Define "L64" if a "long" is 64-bits. See "h-types.h".
117 * The only such platform that angband is ported to is currently
118 * DEC Alpha AXP running OSF/1 (OpenVMS uses 32-bit longs).
120 #if defined(__alpha) && defined(__osf__)
127 * OPTION: set "SET_UID" if the machine is a "multi-user" machine.
128 * This option is used to verify the use of "uids" and "gids" for
129 * various "Unix" calls, and of "pids" for getting a random seed,
130 * and of the "umask()" call for various reasons, and to guess if
131 * the "kill()" function is available, and for permission to use
132 * functions to extract user names and expand "tildes" in filenames.
133 * It is also used for "locking" and "unlocking" the score file.
134 * Basically, SET_UID should *only* be set for "Unix" machines,
135 * or for the "Atari" platform which is Unix-like, apparently
137 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
143 * OPTION: Set "USG" for "System V" versions of Unix
144 * This is used to choose a "lock()" function, and to choose
145 * which header files ("string.h" vs "strings.h") to include.
146 * It is also used to allow certain other options, such as options
147 * involving userid's, or multiple users on a single machine, etc.
150 # if defined(SOLARIS) || \
151 defined(HPUX) || defined(SGI)
160 * Every system seems to use its own symbol as a path separator.
161 * Default to the standard Unix slash, but attempt to change this
162 * for various other systems. Note that any system that uses the
163 * "period" as a separator will have to pretend that it uses the
164 * slash, and do its own mapping of period <-> slash.
165 * Note that the VM system uses a "flat" directory, and thus uses
166 * the empty string for "PATH_SEP".
172 # define PATH_SEP ":"
174 #if defined(WINDOWS) || defined(WINNT)
176 # define PATH_SEP "\\"
180 # define PATH_SEP "\\"
184 # define PATH_SEP "/"
189 * The Macintosh allows the use of a "file type" when creating a file
191 #if defined(MACINTOSH) || defined(MACH_O_CARBON)
192 # define FILE_TYPE_TEXT 'TEXT'
193 # define FILE_TYPE_DATA 'DATA'
194 # define FILE_TYPE_SAVE 'SAVE'
195 # define FILE_TYPE(X) (_ftype = (X))
197 # define FILE_TYPE(X) ((void)0)
202 * OPTION: Define "HAS_STRICMP" only if "stricmp()" exists.
203 * Note that "stricmp()" is not actually used by Angband.
205 /* #define HAS_STRICMP */
208 * Linux has "stricmp()" with a different name
212 # define stricmp strcasecmp
217 * OPTION: Define "HAVE_USLEEP" only if "usleep()" exists.
219 * Note that this is only relevant for "SET_UID" machines.
220 * Note that new "SOLARIS" and "SGI" machines have "usleep()".
222 #if defined(SET_UID) && !defined(HAVE_CONFIG_H)
223 # if !defined(HPUX) && !defined(ULTRIX) && !defined(ISC)
230 # define iskanji(x) (((unsigned char)(x) >= 0xa1 && (unsigned char)(x) <= 0xfe) || (unsigned char)(x) == 0x8e)
231 # define iskana(x) (0)
233 # define iskanji(x) ((0x81 <= (unsigned char)(x) && (unsigned char)(x) <= 0x9f) || (0xe0 <= (unsigned char)(x) && (unsigned char)(x) <= 0xfc))
234 # define iskana(x) (((unsigned char)(x) >= 0xA0) && ((unsigned char)(x) <= 0xDF))
236 # error Oops! Please define "EUC" or "SJIS" for kanji-code of your system.
240 #endif /* INCLUDED_H_CONFIG_H */
242 /* Allow various special stuff (sound, graphics, etc.) */
245 #ifndef HAVE_CONFIG_H
248 * USE_FONTSET and/or USE_XIM can be commented out
249 * when you don't want to use it.
257 #if defined(USE_FONTSET) || defined(USE_XIM)
261 #if defined(JP) && !defined(USE_FONTSET)
262 #define USE_JP_FONTSTRUCT
265 #endif /* HAVE_CONFIG_H */
269 * Look through the following lines, and where a comment includes the
270 * tag "OPTION:", examine the associated "#define" statements, and decide
271 * whether you wish to keep, comment, or uncomment them. You should not
272 * have to modify any lines not indicated by "OPTION".
274 * Note: Also examine the "system" configuration file "h-config.h"
275 * and the variable initialization file "variable.c". If you change
276 * anything in "variable.c", you only need to recompile that file.
278 * And finally, remember that the "Makefile" will specify some rather
279 * important compile time options, like what visual module to use.
284 * OPTION: See the Makefile(s), where several options may be declared.
286 * Some popular options include "USE_GCU" (allow use with Unix "curses"),
287 * "USE_X11" (allow basic use with Unix X11), "USE_XAW" (allow use with
288 * Unix X11 plus the Athena Widget set), and "USE_CAP" (allow use with
289 * the "termcap" library, or with hard-coded vt100 terminals).
291 * The old "USE_NCU" option has been replaced with "USE_GCU".
293 * Several other such options are available for non-unix machines,
294 * such as "MACINTOSH", "WINDOWS".
296 * You may also need to specify the "system", using defines such as
297 * "SOLARIS" (for Solaris), etc, see "h-config.h" for more info.
302 * OPTION: define "SPECIAL_BSD" for using certain versions of UNIX
303 * that use the 4.4BSD Lite version of Curses in "main-gcu.c"
305 /* #define SPECIAL_BSD */
309 * OPTION: Use the POSIX "termios" methods in "main-gcu.c"
311 /* #define USE_TPOSIX */
314 * OPTION: Use the "termio" methods in "main-gcu.c"
316 /* #define USE_TERMIO */
319 * OPTION: Use the icky BSD "tchars" methods in "main-gcu.c"
321 /* #define USE_TCHARS */
324 * OPTION: Include "ncurses.h" instead of "curses.h" in "main-gcu.c"
326 /* #define USE_NCURSES */
330 * OPTION: for multi-user machines running the game setuid to some other
331 * user (like 'games') this SAFE_SETUID option allows the program to drop
332 * its privileges when saving files that allow for user specified pathnames.
333 * This lets the game be installed system wide without major security
334 * concerns. There should not be any side effects on any machines.
336 * This will handle "gids" correctly once the permissions are set right.
342 * This flag enables the "POSIX" methods for "SAFE_SETUID".
344 #ifdef _POSIX_SAVED_IDS
345 # define SAFE_SETUID_POSIX
350 * Prevent problems on (non-Solaris) Suns using "SAFE_SETUID".
351 * The SAFE_SETUID code is weird, use it at your own risk...
353 #if !defined(SOLARIS)
354 # undef SAFE_SETUID_POSIX
361 * OPTION: for the AFS distributed file system, define this to ensure that
362 * the program is secure with respect to the setuid code. This option has
363 * not been tested (to the best of my knowledge). This option may require
364 * some weird tricks with "player_uid" and such involving "defines".
365 * Note that this option used the AFS library routines Authenticate(),
366 * bePlayer(), beGames() to enforce the proper priviledges.
367 * You may need to turn "SAFE_SETUID" off to use this option.
375 * OPTION: Verify savefile Checksums (Angband 2.7.0 and up)
376 * This option can help prevent "corruption" of savefiles, and also
377 * stop intentional modification by amateur users.
379 #define VERIFY_CHECKSUMS
383 * OPTION: Forbid the use of "fiddled" savefiles. As far as I can tell,
384 * a fiddled savefile is one with an internal timestamp different from
385 * the actual timestamp. Thus, turning this option on forbids one from
386 * copying a savefile to a different name. Combined with disabling the
387 * ability to save the game without quitting, and with some method of
388 * stopping the user from killing the process at the tombstone screen,
389 * this should prevent the use of backup savefiles. It may also stop
390 * the use of savefiles from other platforms, so be careful.
392 /* #define VERIFY_TIMESTAMP */
396 * OPTION: Forbid the "savefile over-write" cheat, in which you simply
397 * run another copy of the game, loading a previously saved savefile,
398 * and let that copy over-write the "dead" savefile later. This option
399 * either locks the savefile, or creates a fake "xxx.lok" file to prevent
400 * the use of the savefile until the file is deleted. Not ready yet.
402 /* #define VERIFY_SAVEFILE */
405 * OPTION: Handle signals
407 #define HANDLE_SIGNALS
411 * Allow "Wizards" to yield "high scores"
413 /* #define SCORE_WIZARDS */
416 * Allow "Borgs" to yield "high scores"
418 /*#define SCORE_BORGS*/
421 * Allow "Cheaters" to yield "high scores"
423 /* #define SCORE_CHEATERS */
429 * OPTION: Allow the use of "sound" in various places.
434 * OPTION: Allow the use of "graphics" in various places
439 * OPTION: Allow the use of "music" in various places
443 #endif /* USE_SPECIAL */
447 * OPTION: Set the "default" path to the angband "lib" directory.
449 * See "main.c" for usage, and note that this value is only used on
450 * certain machines, primarily Unix machines. If this value is used,
451 * it will be over-ridden by the "ANGBAND_PATH" environment variable,
452 * if that variable is defined and accessable. The final slash is
453 * optional, but it may eventually be required.
455 * Using the value "./lib/" below tells Angband that, by default,
456 * the user will run "angband" from the same directory that contains
457 * the "lib" directory. This is a reasonable (but imperfect) default.
459 * If at all possible, you should change this value to refer to the
460 * actual location of the "lib" folder, for example, "/tmp/angband/lib/"
461 * or "/usr/games/lib/angband/", or "/pkg/angband/lib".
464 # define DEFAULT_PATH "./lib/"
469 * OPTION: Create and use a hidden directory in the users home directory
470 * for storing pref-files and character-dumps.
473 #define PRIVATE_USER_PATH "~/.angband"
478 * On multiuser systems, add the "uid" to savefile names
481 # define SAVEFILE_USE_UID
486 * OPTION: Check the "time" against "lib/file/hours.txt"
488 /* #define CHECK_TIME */
491 * OPTION: Check the "load" against "lib/file/load.txt"
492 * This may require the 'rpcsvs' library
494 /* #define CHECK_LOAD */
498 * OPTION: For some brain-dead computers with no command line interface,
499 * namely Macintosh, there has to be some way of "naming" your savefiles.
500 * The current "Macintosh" hack is to make it so whenever the character
501 * name changes, the savefile is renamed accordingly. But on normal
502 * machines, once you manage to "load" a savefile, it stays that way.
503 * Macintosh is particularly weird because you can load savefiles that
504 * are not contained in the "lib:save:" folder, and if you change the
505 * player's name, it will then save the savefile elsewhere. Note that
506 * this also gives a method of "bypassing" the "VERIFY_TIMESTAMP" code.
509 #if defined(MACINTOSH) || defined(WINDOWS)
510 # define SAVEFILE_MUTABLE
515 * OPTION: Capitalize the "user_name" (for "default" player name)
516 * This option is only relevant on SET_UID machines.
518 #define CAPITALIZE_USER_NAME
523 * OPTION: Person to bother if something goes wrong.
525 /* #define MAINTAINER "rr9@angband.org" */
526 #define MAINTAINER "echizen@users.sourceforge.jp"
532 * OPTION: Default font (when using X11).
534 #define DEFAULT_X11_FONT "a24"
535 #define DEFAULT_X11_KFONT "kanji24"
536 #define DEFAULT_X11_FONT_SUB "a16"
537 #define DEFAULT_X11_KFONT_SUB "kanji16"
541 * OPTION: Default fonts (when using X11)
543 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
544 #define DEFAULT_X11_KFONT_0 DEFAULT_X11_KFONT
545 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
546 #define DEFAULT_X11_KFONT_1 DEFAULT_X11_KFONT_SUB
547 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
548 #define DEFAULT_X11_KFONT_2 DEFAULT_X11_KFONT_SUB
549 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
550 #define DEFAULT_X11_KFONT_3 DEFAULT_X11_KFONT_SUB
551 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
552 #define DEFAULT_X11_KFONT_4 DEFAULT_X11_KFONT_SUB
553 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
554 #define DEFAULT_X11_KFONT_5 DEFAULT_X11_KFONT_SUB
555 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
556 #define DEFAULT_X11_KFONT_6 DEFAULT_X11_KFONT_SUB
557 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
558 #define DEFAULT_X11_KFONT_7 DEFAULT_X11_KFONT_SUB
562 * OPTION: Default font (when using X11).
564 #define DEFAULT_X11_FONT \
565 "-*-*-medium-r-normal--24-*-*-*-*-*-iso8859-1" \
566 ",-*-*-medium-r-normal--24-*-*-*-*-*-jisx0208.1983-0"
569 #define DEFAULT_X11_FONT_SUB \
570 "-*-*-medium-r-normal--16-*-*-*-*-*-iso8859-1" \
571 ",-*-*-medium-r-normal--16-*-*-*-*-*-jisx0208.1983-0"
576 * OPTION: Default fonts (when using X11)
578 #define DEFAULT_X11_FONT_0 DEFAULT_X11_FONT
579 #define DEFAULT_X11_FONT_1 DEFAULT_X11_FONT_SUB
580 #define DEFAULT_X11_FONT_2 DEFAULT_X11_FONT_SUB
581 #define DEFAULT_X11_FONT_3 DEFAULT_X11_FONT_SUB
582 #define DEFAULT_X11_FONT_4 DEFAULT_X11_FONT_SUB
583 #define DEFAULT_X11_FONT_5 DEFAULT_X11_FONT_SUB
584 #define DEFAULT_X11_FONT_6 DEFAULT_X11_FONT_SUB
585 #define DEFAULT_X11_FONT_7 DEFAULT_X11_FONT_SUB
590 * OPTION: Default font (when using X11).
592 #define DEFAULT_X11_FONT "9x15"
595 * OPTION: Default fonts (when using X11)
597 #define DEFAULT_X11_FONT_0 "10x20"
598 #define DEFAULT_X11_FONT_1 "9x15"
599 #define DEFAULT_X11_FONT_2 "9x15"
600 #define DEFAULT_X11_FONT_3 "5x8"
601 #define DEFAULT_X11_FONT_4 "5x8"
602 #define DEFAULT_X11_FONT_5 "5x8"
603 #define DEFAULT_X11_FONT_6 "5x8"
604 #define DEFAULT_X11_FONT_7 "5x8"
609 * OPTION: Gamma correct X11 colours.
612 #define SUPPORT_GAMMA
615 * Hack -- Mach-O (native binary format of OS X) is basically a Un*x
616 * but has Mac OS/Windows-like user interface
619 # ifdef PRIVATE_USER_PATH
620 # undef PRIVATE_USER_PATH
622 # ifdef SAVEFILE_USE_UID
623 # undef SAVEFILE_USE_UID
628 * OPTION: Attempt to prevent all "cheating"
630 /* #define VERIFY_HONOR */
634 * React to the "VERIFY_HONOR" flag
637 # define VERIFY_SAVEFILE
638 # define VERIFY_CHECKSUMS
639 # define VERIFY_TIMESTAMPS
643 * Check the modification time of *_info.raw files
647 #define CHECK_MODIFICATION_TIME
651 * Use the new sorting routines for creation
652 * of the monster allocation table
657 #ifndef HAVE_CONFIG_H
659 #endif /* HAVE_CONFIG_H */