3 * @brief 剣術の実装 / Blade arts
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
15 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
19 * @brief 使用可能な剣術を選択する /
20 * Allow user to choose a blade arts.
21 * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
22 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
24 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
25 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
26 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
28 * The "prompt" should be "cast", "recite", or "study"\n
29 * The "known" should be TRUE for cast/pray, FALSE for study\n
31 * nb: This function has a (trivial) display bug which will be obvious\n
32 * when you run it. It's probably easy to fix but I haven't tried,\n
35 static int get_hissatsu_power(int *sn)
41 int plev = p_ptr->lev;
46 cptr p = _("必殺剣", "special attack");
50 int menu_line = (use_menu ? 1 : 0);
52 /* Assume cancelled */
55 #ifdef ALLOW_REPEAT /* TNB */
57 /* Get the spell, if available */
60 /* Verify the spell */
61 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
68 #endif /* ALLOW_REPEAT -- TNB */
70 /* Nothing chosen yet */
76 for (i = 0; i < 32; i++)
78 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
85 /* Build a prompt (accept all spells) */
86 (void) strnfmt(out_val, 78,
87 _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
88 p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
90 if (use_menu) screen_save();
92 /* Get a spell from the user */
94 choice= always_show_list ? ESCAPE:1 ;
97 if(choice==ESCAPE) choice = ' ';
98 else if( !get_com(out_val, &choice, FALSE) )break;
100 if (use_menu && choice != ' ')
117 if (menu_line > 32) menu_line -= 32;
118 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
129 if (menu_line > 32) menu_line -= 32;
130 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
141 bool reverse = FALSE;
142 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
149 while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
154 if (menu_line < 2) reverse = FALSE;
159 if (menu_line > 31) reverse = TRUE;
177 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
180 if (!redraw || use_menu)
188 /* Save the screen */
189 if (!use_menu) screen_save();
191 /* Display a list of spells */
193 put_str(_("名前 Lv MP 名前 Lv MP ",
194 "name Lv SP name Lv SP "), y, x + 5);
196 /* Dump the spells */
197 for (i = 0, line = 0; i < 32; i++)
199 spell = technic_info[TECHNIC_HISSATSU][i];
201 if (spell.slevel > PY_MAX_LEVEL) continue;
203 if (!(p_ptr->spell_learned1 >> i)) break;
205 /* Access the spell */
206 if (spell.slevel > plev) continue;
207 if (!(p_ptr->spell_learned1 & (1L << i))) continue;
210 if (i == (menu_line-1))
211 strcpy(psi_desc, _(" 》", " > "));
212 else strcpy(psi_desc, " ");
219 letter = I2A(line-1);
221 letter = '0' + line - 27;
222 sprintf(psi_desc, " %c)",letter);
225 /* Dump the spell --(-- */
226 strcat(psi_desc, format(" %-18s%2d %3d",
227 do_spell(REALM_HISSATSU, i, SPELL_NAME),
228 spell.slevel, spell.smana));
229 prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
230 prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
240 /* Restore the screen */
253 ask = (isupper(choice));
256 if (ask) choice = tolower(choice);
258 /* Extract request */
259 i = (islower(choice) ? A2I(choice) : -1);
263 ask = FALSE; /* Can't uppercase digits */
265 i = choice - '0' + 26;
269 /* Totally Illegal */
270 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
284 (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
286 /* Belay that order */
287 if (!get_check(tmp_val)) continue;
294 /* Restore the screen */
295 if (redraw) screen_load();
298 p_ptr->window |= (PW_SPELL);
304 /* Abort if needed */
305 if (!flag) return (FALSE);
307 /* Save the choice */
310 #ifdef ALLOW_REPEAT /* TNB */
314 #endif /* ALLOW_REPEAT -- TNB */
322 * @brief 剣術コマンドのメインルーチン
325 void do_cmd_hissatsu(void)
331 /* not if confused */
334 msg_print(_("混乱していて集中できない!", "You are too confused!"));
337 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
339 if (flush_failure) flush();
340 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
343 if (!p_ptr->spell_learned1)
345 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
349 if (p_ptr->special_defense & KATA_MASK)
351 set_action(ACTION_NONE);
355 if (!get_hissatsu_power(&n)) return;
357 spell = technic_info[TECHNIC_HISSATSU][n];
359 /* Verify "dangerous" spells */
360 if (spell.smana > p_ptr->csp)
362 if (flush_failure) flush();
364 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
372 if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
375 p_ptr->energy_use = 100;
378 p_ptr->csp -= spell.smana;
381 if (p_ptr->csp < 0) p_ptr->csp = 0;
384 p_ptr->redraw |= (PR_MANA);
387 p_ptr->window |= (PW_PLAYER);
388 p_ptr->window |= (PW_SPELL);
396 void do_cmd_gain_hissatsu(void)
405 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
407 set_action(ACTION_NONE);
410 if (p_ptr->blind || no_lite())
412 msg_print(_("目が見えない!", "You cannot see!"));
418 msg_print(_("混乱していて読めない!", "You are too confused!"));
422 if (!(p_ptr->new_spells))
424 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
429 if( p_ptr->new_spells < 10 ){
430 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
432 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
435 msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
436 (p_ptr->new_spells == 1?"":"s"));
439 item_tester_tval = TV_HISSATSU_BOOK;
442 q = _("どの書から学びますか? ", "Study which book? ");
443 s = _("読める書がない。", "You have no books that you can read.");
445 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
447 /* Get the item (in the pack) */
450 o_ptr = &inventory[item];
453 /* Get the item (on the floor) */
456 o_ptr = &o_list[0 - item];
459 for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
461 if (p_ptr->spell_learned1 & (1L << i)) continue;
462 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
464 p_ptr->spell_learned1 |= (1L << i);
465 p_ptr->spell_worked1 |= (1L << i);
466 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
467 for (j = 0; j < 64; j++)
469 /* Stop at the first empty space */
470 if (p_ptr->spell_order[j] == 99) break;
472 p_ptr->spell_order[j] = i;
478 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
482 p_ptr->energy_use = 100;
484 p_ptr->update |= (PU_SPELLS);
489 * @brief 剣術のスレイ倍率計算を行う /
490 * Calcurate magnification of hissatsu technics
491 * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
492 * @param flgs 剣術に使用する武器のスレイフラグ配列
493 * @param m_ptr 目標となるモンスターの構造体参照ポインタ
494 * @param mode 剣術のスレイ型ID
495 * @return スレイの倍率(/10倍)
497 s16b mult_hissatsu(int mult, u32b *flgs, monster_type *m_ptr, int mode)
499 monster_race *r_ptr = &r_info[m_ptr->r_idx];
501 /* Burning Strike (Fire) */
502 if (mode == HISSATSU_FIRE)
504 /* Notice immunity */
505 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
507 if (is_original_ap_and_seen(m_ptr))
509 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
513 /* Otherwise, take the damage */
514 else if (have_flag(flgs, TR_BRAND_FIRE))
516 if (r_ptr->flags3 & RF3_HURT_FIRE)
518 if (mult < 70) mult = 70;
519 if (is_original_ap_and_seen(m_ptr))
521 r_ptr->r_flags3 |= RF3_HURT_FIRE;
524 else if (mult < 35) mult = 35;
528 if (r_ptr->flags3 & RF3_HURT_FIRE)
530 if (mult < 50) mult = 50;
531 if (is_original_ap_and_seen(m_ptr))
533 r_ptr->r_flags3 |= RF3_HURT_FIRE;
536 else if (mult < 25) mult = 25;
540 /* Serpent's Tongue (Poison) */
541 if (mode == HISSATSU_POISON)
543 /* Notice immunity */
544 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
546 if (is_original_ap_and_seen(m_ptr))
548 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
552 /* Otherwise, take the damage */
553 else if (have_flag(flgs, TR_BRAND_POIS))
555 if (mult < 35) mult = 35;
559 if (mult < 25) mult = 25;
563 /* Zammaken (Nonliving Evil) */
564 if (mode == HISSATSU_ZANMA)
566 if (!monster_living(r_ptr) && (r_ptr->flags3 & RF3_EVIL))
568 if (mult < 15) mult = 25;
569 else if (mult < 50) mult = MIN(50, mult+20);
573 /* Rock Smash (Hurt Rock) */
574 if (mode == HISSATSU_HAGAN)
576 if (r_ptr->flags3 & RF3_HURT_ROCK)
578 if (is_original_ap_and_seen(m_ptr))
580 r_ptr->r_flags3 |= RF3_HURT_ROCK;
582 if (mult == 10) mult = 40;
583 else if (mult < 60) mult = 60;
587 /* Midare-Setsugekka (Cold) */
588 if (mode == HISSATSU_COLD)
590 /* Notice immunity */
591 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
593 if (is_original_ap_and_seen(m_ptr))
595 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
598 /* Otherwise, take the damage */
599 else if (have_flag(flgs, TR_BRAND_COLD))
601 if (r_ptr->flags3 & RF3_HURT_COLD)
603 if (mult < 70) mult = 70;
604 if (is_original_ap_and_seen(m_ptr))
606 r_ptr->r_flags3 |= RF3_HURT_COLD;
609 else if (mult < 35) mult = 35;
613 if (r_ptr->flags3 & RF3_HURT_COLD)
615 if (mult < 50) mult = 50;
616 if (is_original_ap_and_seen(m_ptr))
618 r_ptr->r_flags3 |= RF3_HURT_COLD;
621 else if (mult < 25) mult = 25;
625 /* Lightning Eagle (Elec) */
626 if (mode == HISSATSU_ELEC)
628 /* Notice immunity */
629 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
631 if (is_original_ap_and_seen(m_ptr))
633 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
637 /* Otherwise, take the damage */
638 else if (have_flag(flgs, TR_BRAND_ELEC))
640 if (mult < 70) mult = 70;
644 if (mult < 50) mult = 50;
648 /* Bloody Maelstrom */
649 if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(r_ptr))
651 int tmp = MIN(100, MAX(10, p_ptr->cut / 10));
652 if (mult < tmp) mult = tmp;
656 if (mode == HISSATSU_UNDEAD)
658 if (r_ptr->flags3 & RF3_UNDEAD)
660 if (is_original_ap_and_seen(m_ptr))
662 r_ptr->r_flags3 |= RF3_UNDEAD;
664 if (mult == 10) mult = 70;
665 else if (mult < 140) mult = MIN(140, mult+60);
667 if (mult == 10) mult = 40;
668 else if (mult < 60) mult = MIN(60, mult+30);
671 if (mult > 150) mult = 150;