OSDN Git Service

[Refactor] #38852 更新処理タイミング再調整。 / Readjust update timing.
[hengband/hengband.git] / src / hissatsu.c
1 /*!
2  * @file hissatsu.c
3  * @brief 剣術の実装 / Blade arts
4  * @date 2014/01/17
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7  * This software may be copied and distributed for educational, research,\n
8  * and not for profit purposes provided that this copyright and statement\n
9  * are included in all such copies.  Other copyrights may also apply.\n
10  * 2014 Deskull rearranged comment for Doxygen.\n
11  */
12
13 #include "angband.h"
14 #include "monsterrace-hook.h"
15
16 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
17
18
19 /*!
20  * @brief 使用可能な剣術を選択する /
21  * Allow user to choose a blade arts.
22  * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
23  * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
24  * @details
25  * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
26  * If the user hits escape, returns FALSE, and set '*sn' to -1\n
27  * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
28  *\n
29  * The "prompt" should be "cast", "recite", or "study"\n
30  * The "known" should be TRUE for cast/pray, FALSE for study\n
31  *\n
32  * nb: This function has a (trivial) display bug which will be obvious\n
33  * when you run it. It's probably easy to fix but I haven't tried,\n
34  * sorry.\n
35  */
36 static int get_hissatsu_power(SPELL_IDX *sn)
37 {
38         SPELL_IDX i;
39         int j = 0;
40         int num = 0;
41         POSITION y = 1;
42         POSITION x = 15;
43         PLAYER_LEVEL plev = p_ptr->lev;
44         int ask = TRUE;
45         char choice;
46         char out_val[160];
47         SPELL_IDX sentaku[32];
48         cptr p = _("必殺剣", "special attack");
49         COMMAND_CODE code;
50         magic_type spell;
51         bool flag, redraw;
52         int menu_line = (use_menu ? 1 : 0);
53
54         /* Assume cancelled */
55         *sn = (-1);
56
57         /* Get the spell, if available */
58         if (repeat_pull(&code))
59         {
60                 *sn = (SPELL_IDX)code;
61                 /* Verify the spell */
62                 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
63                 {
64                         /* Success */
65                         return (TRUE);
66                 }
67         }
68
69         /* Nothing chosen yet */
70         flag = FALSE;
71
72         /* No redraw yet */
73         redraw = FALSE;
74
75         for (i = 0; i < 32; i++)
76         {
77                 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
78                 {
79                         sentaku[num] = i;
80                         num++;
81                 }
82         }
83
84         /* Build a prompt (accept all spells) */
85         (void) strnfmt(out_val, 78, 
86                        _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
87                        p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
88
89         if (use_menu) screen_save();
90
91         /* Get a spell from the user */
92
93         choice= always_show_list ? ESCAPE:1 ;
94         while (!flag)
95         {
96                 if(choice==ESCAPE) choice = ' '; 
97                 else if( !get_com(out_val, &choice, FALSE) )break;
98
99                 if (use_menu && choice != ' ')
100                 {
101                         switch(choice)
102                         {
103                                 case '0':
104                                 {
105                                         screen_load();
106                                         return (FALSE);
107                                 }
108
109                                 case '8':
110                                 case 'k':
111                                 case 'K':
112                                 {
113                                         do
114                                         {
115                                                 menu_line += 31;
116                                                 if (menu_line > 32) menu_line -= 32;
117                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
118                                         break;
119                                 }
120
121                                 case '2':
122                                 case 'j':
123                                 case 'J':
124                                 {
125                                         do
126                                         {
127                                                 menu_line++;
128                                                 if (menu_line > 32) menu_line -= 32;
129                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
130                                         break;
131                                 }
132
133                                 case '4':
134                                 case 'h':
135                                 case 'H':
136                                 case '6':
137                                 case 'l':
138                                 case 'L':
139                                 {
140                                         bool reverse = FALSE;
141                                         if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
142                                         if (menu_line > 16)
143                                         {
144                                                 menu_line -= 16;
145                                                 reverse = TRUE;
146                                         }
147                                         else menu_line+=16;
148                                         while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
149                                         {
150                                                 if (reverse)
151                                                 {
152                                                         menu_line--;
153                                                         if (menu_line < 2) reverse = FALSE;
154                                                 }
155                                                 else
156                                                 {
157                                                         menu_line++;
158                                                         if (menu_line > 31) reverse = TRUE;
159                                                 }
160                                         }
161                                         break;
162                                 }
163
164                                 case 'x':
165                                 case 'X':
166                                 case '\r':
167                                 case '\n':
168                                 {
169                                         i = menu_line - 1;
170                                         ask = FALSE;
171                                         break;
172                                 }
173                         }
174                 }
175                 /* Request redraw */
176                 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
177                 {
178                         /* Show the list */
179                         if (!redraw || use_menu)
180                         {
181                                 char psi_desc[80];
182                                 int line;
183
184                                 /* Show list */
185                                 redraw = TRUE;
186                                 if (!use_menu) screen_save();
187
188                                 /* Display a list of spells */
189                                 prt("", y, x);
190                                 put_str(_("名前              Lv  MP      名前              Lv  MP ", 
191                                                   "name              Lv  SP      name              Lv  SP "), y, x + 5);
192                                 prt("", y+1, x);
193                                 /* Dump the spells */
194                                 for (i = 0, line = 0; i < 32; i++)
195                                 {
196                                         spell = technic_info[TECHNIC_HISSATSU][i];
197
198                                         if (spell.slevel > PY_MAX_LEVEL) continue;
199                                         line++;
200                                         if (!(p_ptr->spell_learned1 >> i)) break;
201
202                                         /* Access the spell */
203                                         if (spell.slevel > plev)   continue;
204                                         if (!(p_ptr->spell_learned1 & (1L << i))) continue;
205                                         if (use_menu)
206                                         {
207                                                 if (i == (menu_line-1))
208                                                         strcpy(psi_desc, _("  》", "  > "));
209                                                 else strcpy(psi_desc, "    ");
210                                                 
211                                         }
212                                         else
213                                         {
214                                                 char letter;
215                                                 if (line <= 26)
216                                                         letter = I2A(line-1);
217                                                 else
218                                                         letter = '0' + line - 27;
219                                                 sprintf(psi_desc, "  %c)",letter);
220                                         }
221
222                                         /* Dump the spell --(-- */
223                                         strcat(psi_desc, format(" %-18s%2d %3d",
224                                                 do_spell(REALM_HISSATSU, i, SPELL_NAME),
225                                                 spell.slevel, spell.smana));
226                                         prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
227                                         prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
228                                 }
229                         }
230
231                         /* Hide the list */
232                         else
233                         {
234                                 /* Hide list */
235                                 redraw = FALSE;
236                                 screen_load();
237                         }
238
239                         /* Redo asking */
240                         continue;
241                 }
242
243                 if (!use_menu)
244                 {
245                         if (isalpha(choice))
246                         {
247                                 /* Note verify */
248                                 ask = (isupper(choice));
249
250                                 /* Lowercase */
251                                 if (ask) choice = (char)tolower(choice);
252
253                                 /* Extract request */
254                                 i = (islower(choice) ? A2I(choice) : -1);
255                         }
256                         else
257                         {
258                                 ask = FALSE; /* Can't uppercase digits */
259
260                                 i = choice - '0' + 26;
261                         }
262                 }
263
264                 /* Totally Illegal */
265                 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
266                 {
267                         bell();
268                         continue;
269                 }
270
271                 j = sentaku[i];
272
273                 /* Verify it */
274                 if (ask)
275                 {
276                         char tmp_val[160];
277
278                         /* Prompt */
279                         (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
280
281                         /* Belay that order */
282                         if (!get_check(tmp_val)) continue;
283                 }
284
285                 /* Stop the loop */
286                 flag = TRUE;
287         }
288         if (redraw) screen_load();
289
290         p_ptr->window |= (PW_SPELL);
291         handle_stuff();
292
293         /* Abort if needed */
294         if (!flag) return (FALSE);
295
296         /* Save the choice */
297         (*sn) = j;
298
299         repeat_push((COMMAND_CODE)j);
300
301         /* Success */
302         return (TRUE);
303 }
304
305
306 /*!
307  * @brief 剣術コマンドのメインルーチン
308  * @return なし
309  */
310 void do_cmd_hissatsu(void)
311 {
312         SPELL_IDX       n = 0;
313         magic_type      spell;
314
315         /* not if confused */
316         if (p_ptr->confused)
317         {
318                 msg_print(_("混乱していて集中できない!", "You are too confused!"));
319                 return;
320         }
321         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
322         {
323                 if (flush_failure) flush();
324                 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
325                 return;
326         }
327         if (!p_ptr->spell_learned1)
328         {
329                 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
330                 return;
331         }
332
333         if (p_ptr->special_defense & KATA_MASK)
334         {
335                 set_action(ACTION_NONE);
336         }
337
338         /* get power */
339         if (!get_hissatsu_power(&n)) return;
340
341         spell = technic_info[TECHNIC_HISSATSU][n];
342
343         /* Verify "dangerous" spells */
344         if (spell.smana > p_ptr->csp)
345         {
346                 if (flush_failure) flush();
347                 /* Warning */
348                 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
349                 msg_print(NULL);
350                 return;
351         }
352
353         sound(SOUND_ZAP);
354
355         /* Cast the spell */
356         if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
357
358         p_ptr->energy_use = 100;
359
360         /* Use some mana */
361         p_ptr->csp -= spell.smana;
362
363         /* Limit */
364         if (p_ptr->csp < 0) p_ptr->csp = 0;
365         p_ptr->redraw |= (PR_MANA);
366
367         p_ptr->window |= (PW_PLAYER);
368         p_ptr->window |= (PW_SPELL);
369 }
370
371
372 /*!
373  * @brief 剣術コマンドの学習
374  * @return なし
375  */
376 void do_cmd_gain_hissatsu(void)
377 {
378         OBJECT_IDX item;
379         int i, j;
380
381         object_type *o_ptr;
382         cptr q, s;
383
384         bool gain = FALSE;
385
386         if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
387         {
388                 set_action(ACTION_NONE);
389         }
390
391         if (p_ptr->blind || no_lite())
392         {
393                 msg_print(_("目が見えない!", "You cannot see!"));
394                 return;
395         }
396
397         if (p_ptr->confused)
398         {
399                 msg_print(_("混乱していて読めない!", "You are too confused!"));
400                 return;
401         }
402
403         if (!(p_ptr->new_spells))
404         {
405                 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
406                 return;
407         }
408
409 #ifdef JP
410         if( p_ptr->new_spells < 10 ){
411                 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
412         }else{
413                 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
414         }
415 #else
416         msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
417                 (p_ptr->new_spells == 1?"":"s"));
418 #endif
419
420         item_tester_tval = TV_HISSATSU_BOOK;
421
422         q = _("どの書から学びますか? ", "Study which book? ");
423         s = _("読める書がない。", "You have no books that you can read.");
424
425         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
426
427         /* Get the item (in the pack) */
428         if (item >= 0)
429         {
430                 o_ptr = &inventory[item];
431         }
432
433         /* Get the item (on the floor) */
434         else
435         {
436                 o_ptr = &o_list[0 - item];
437         }
438
439         for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
440         {
441                 if (p_ptr->spell_learned1 & (1L << i)) continue;
442                 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
443
444                 p_ptr->spell_learned1 |= (1L << i);
445                 p_ptr->spell_worked1 |= (1L << i);
446                 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
447                 for (j = 0; j < 64; j++)
448                 {
449                         /* Stop at the first empty space */
450                         if (p_ptr->spell_order[j] == 99) break;
451                 }
452                 p_ptr->spell_order[j] = i;
453                 gain = TRUE;
454         }
455
456         /* No gain ... */
457         if (!gain)
458                 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
459
460         else
461                 p_ptr->energy_use = 100;
462
463         p_ptr->update |= (PU_SPELLS);
464 }
465
466
467 /*!
468  * @brief 剣術のスレイ倍率計算を行う /
469  * Calcurate magnification of hissatsu technics
470  * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
471  * @param flgs 剣術に使用する武器のスレイフラグ配列
472  * @param m_ptr 目標となるモンスターの構造体参照ポインタ
473  * @param mode 剣術のスレイ型ID
474  * @return スレイの倍率(/10倍)
475  */
476 MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
477 {
478         monster_race *r_ptr = &r_info[m_ptr->r_idx];
479
480         /* Burning Strike (Fire) */
481         if (mode == HISSATSU_FIRE)
482         {
483                 /* Notice immunity */
484                 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
485                 {
486                         if (is_original_ap_and_seen(m_ptr))
487                         {
488                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
489                         }
490                 }
491
492                 /* Otherwise, take the damage */
493                 else if (have_flag(flgs, TR_BRAND_FIRE))
494                 {
495                         if (r_ptr->flags3 & RF3_HURT_FIRE)
496                         {
497                                 if (mult < 70) mult = 70;
498                                 if (is_original_ap_and_seen(m_ptr))
499                                 {
500                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
501                                 }
502                         }
503                         else if (mult < 35) mult = 35;
504                 }
505                 else
506                 {
507                         if (r_ptr->flags3 & RF3_HURT_FIRE)
508                         {
509                                 if (mult < 50) mult = 50;
510                                 if (is_original_ap_and_seen(m_ptr))
511                                 {
512                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
513                                 }
514                         }
515                         else if (mult < 25) mult = 25;
516                 }
517         }
518
519         /* Serpent's Tongue (Poison) */
520         if (mode == HISSATSU_POISON)
521         {
522                 /* Notice immunity */
523                 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
524                 {
525                         if (is_original_ap_and_seen(m_ptr))
526                         {
527                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
528                         }
529                 }
530
531                 /* Otherwise, take the damage */
532                 else if (have_flag(flgs, TR_BRAND_POIS))
533                 {
534                         if (mult < 35) mult = 35;
535                 }
536                 else
537                 {
538                         if (mult < 25) mult = 25;
539                 }
540         }
541
542         /* Zammaken (Nonliving Evil) */
543         if (mode == HISSATSU_ZANMA)
544         {
545                 if (!monster_living(m_ptr->r_idx) && (r_ptr->flags3 & RF3_EVIL))
546                 {
547                         if (mult < 15) mult = 25;
548                         else if (mult < 50) mult = MIN(50, mult+20);
549                 }
550         }
551
552         /* Rock Smash (Hurt Rock) */
553         if (mode == HISSATSU_HAGAN)
554         {
555                 if (r_ptr->flags3 & RF3_HURT_ROCK)
556                 {
557                         if (is_original_ap_and_seen(m_ptr))
558                         {
559                                 r_ptr->r_flags3 |= RF3_HURT_ROCK;
560                         }
561                         if (mult == 10) mult = 40;
562                         else if (mult < 60) mult = 60;
563                 }
564         }
565
566         /* Midare-Setsugekka (Cold) */
567         if (mode == HISSATSU_COLD)
568         {
569                 /* Notice immunity */
570                 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
571                 {
572                         if (is_original_ap_and_seen(m_ptr))
573                         {
574                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
575                         }
576                 }
577                 /* Otherwise, take the damage */
578                 else if (have_flag(flgs, TR_BRAND_COLD))
579                 {
580                         if (r_ptr->flags3 & RF3_HURT_COLD)
581                         {
582                                 if (mult < 70) mult = 70;
583                                 if (is_original_ap_and_seen(m_ptr))
584                                 {
585                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
586                                 }
587                         }
588                         else if (mult < 35) mult = 35;
589                 }
590                 else
591                 {
592                         if (r_ptr->flags3 & RF3_HURT_COLD)
593                         {
594                                 if (mult < 50) mult = 50;
595                                 if (is_original_ap_and_seen(m_ptr))
596                                 {
597                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
598                                 }
599                         }
600                         else if (mult < 25) mult = 25;
601                 }
602         }
603
604         /* Lightning Eagle (Elec) */
605         if (mode == HISSATSU_ELEC)
606         {
607                 /* Notice immunity */
608                 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
609                 {
610                         if (is_original_ap_and_seen(m_ptr))
611                         {
612                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
613                         }
614                 }
615
616                 /* Otherwise, take the damage */
617                 else if (have_flag(flgs, TR_BRAND_ELEC))
618                 {
619                         if (mult < 70) mult = 70;
620                 }
621                 else
622                 {
623                         if (mult < 50) mult = 50;
624                 }
625         }
626
627         /* Bloody Maelstrom */
628         if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(m_ptr->r_idx))
629         {
630                 MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
631                 if (mult < tmp) mult = tmp;
632         }
633
634         /* Keiun-Kininken */
635         if (mode == HISSATSU_UNDEAD)
636         {
637                 if (r_ptr->flags3 & RF3_UNDEAD)
638                 {
639                         if (is_original_ap_and_seen(m_ptr))
640                         {
641                                 r_ptr->r_flags3 |= RF3_UNDEAD;
642                         }
643                         if (mult == 10) mult = 70;
644                         else if (mult < 140) mult = MIN(140, mult+60);
645                 }
646                 if (mult == 10) mult = 40;
647                 else if (mult < 60) mult = MIN(60, mult+30);
648         }
649
650         if (mult > 150) mult = 150;
651
652         return mult;
653 }