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[Refactor] #37353 メッセージ整理。 / Refactor messages.
[hengband/hengband.git] / src / hissatsu.c
1 /*!
2  * @file hissatsu.c
3  * @brief 剣術の実装 / Blade arts
4  * @date 2014/01/17
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7  * This software may be copied and distributed for educational, research,\n
8  * and not for profit purposes provided that this copyright and statement\n
9  * are included in all such copies.  Other copyrights may also apply.\n
10  * 2014 Deskull rearranged comment for Doxygen.\n
11  */
12
13 #include "angband.h"
14 #include "monsterrace-hook.h"
15
16 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
17
18
19 /*!
20  * @brief 使用可能な剣術を選択する /
21  * Allow user to choose a blade arts.
22  * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
23  * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
24  * @details
25  * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
26  * If the user hits escape, returns FALSE, and set '*sn' to -1\n
27  * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
28  *\n
29  * The "prompt" should be "cast", "recite", or "study"\n
30  * The "known" should be TRUE for cast/pray, FALSE for study\n
31  *\n
32  * nb: This function has a (trivial) display bug which will be obvious\n
33  * when you run it. It's probably easy to fix but I haven't tried,\n
34  * sorry.\n
35  */
36 static int get_hissatsu_power(SPELL_IDX *sn)
37 {
38         SPELL_IDX i;
39         int j = 0;
40         int num = 0;
41         POSITION y = 1;
42         POSITION x = 15;
43         PLAYER_LEVEL plev = p_ptr->lev;
44         int ask = TRUE;
45         char choice;
46         char out_val[160];
47         SPELL_IDX sentaku[32];
48         cptr p = _("必殺剣", "special attack");
49         COMMAND_CODE code;
50         magic_type spell;
51         bool flag, redraw;
52         int menu_line = (use_menu ? 1 : 0);
53
54         /* Assume cancelled */
55         *sn = (-1);
56
57         /* Get the spell, if available */
58         if (repeat_pull(&code))
59         {
60                 *sn = (SPELL_IDX)code;
61                 /* Verify the spell */
62                 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
63                 {
64                         /* Success */
65                         return (TRUE);
66                 }
67         }
68
69         /* Nothing chosen yet */
70         flag = FALSE;
71
72         /* No redraw yet */
73         redraw = FALSE;
74
75         for (i = 0; i < 32; i++)
76         {
77                 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
78                 {
79                         sentaku[num] = i;
80                         num++;
81                 }
82         }
83
84         /* Build a prompt (accept all spells) */
85         (void) strnfmt(out_val, 78, 
86                        _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
87                        p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
88
89         if (use_menu) screen_save();
90
91         /* Get a spell from the user */
92
93         choice= always_show_list ? ESCAPE:1 ;
94         while (!flag)
95         {
96                 if(choice==ESCAPE) choice = ' '; 
97                 else if( !get_com(out_val, &choice, FALSE) )break;
98
99                 if (use_menu && choice != ' ')
100                 {
101                         switch(choice)
102                         {
103                                 case '0':
104                                 {
105                                         screen_load();
106                                         return (FALSE);
107                                 }
108
109                                 case '8':
110                                 case 'k':
111                                 case 'K':
112                                 {
113                                         do
114                                         {
115                                                 menu_line += 31;
116                                                 if (menu_line > 32) menu_line -= 32;
117                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
118                                         break;
119                                 }
120
121                                 case '2':
122                                 case 'j':
123                                 case 'J':
124                                 {
125                                         do
126                                         {
127                                                 menu_line++;
128                                                 if (menu_line > 32) menu_line -= 32;
129                                         } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
130                                         break;
131                                 }
132
133                                 case '4':
134                                 case 'h':
135                                 case 'H':
136                                 case '6':
137                                 case 'l':
138                                 case 'L':
139                                 {
140                                         bool reverse = FALSE;
141                                         if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
142                                         if (menu_line > 16)
143                                         {
144                                                 menu_line -= 16;
145                                                 reverse = TRUE;
146                                         }
147                                         else menu_line+=16;
148                                         while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
149                                         {
150                                                 if (reverse)
151                                                 {
152                                                         menu_line--;
153                                                         if (menu_line < 2) reverse = FALSE;
154                                                 }
155                                                 else
156                                                 {
157                                                         menu_line++;
158                                                         if (menu_line > 31) reverse = TRUE;
159                                                 }
160                                         }
161                                         break;
162                                 }
163
164                                 case 'x':
165                                 case 'X':
166                                 case '\r':
167                                 case '\n':
168                                 {
169                                         i = menu_line - 1;
170                                         ask = FALSE;
171                                         break;
172                                 }
173                         }
174                 }
175                 /* Request redraw */
176                 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
177                 {
178                         /* Show the list */
179                         if (!redraw || use_menu)
180                         {
181                                 char psi_desc[80];
182                                 int line;
183
184                                 /* Show list */
185                                 redraw = TRUE;
186                                 if (!use_menu) screen_save();
187
188                                 /* Display a list of spells */
189                                 prt("", y, x);
190                                 put_str(_("名前              Lv  MP      名前              Lv  MP ", 
191                                                   "name              Lv  SP      name              Lv  SP "), y, x + 5);
192                                 prt("", y+1, x);
193                                 /* Dump the spells */
194                                 for (i = 0, line = 0; i < 32; i++)
195                                 {
196                                         spell = technic_info[TECHNIC_HISSATSU][i];
197
198                                         if (spell.slevel > PY_MAX_LEVEL) continue;
199                                         line++;
200                                         if (!(p_ptr->spell_learned1 >> i)) break;
201
202                                         /* Access the spell */
203                                         if (spell.slevel > plev)   continue;
204                                         if (!(p_ptr->spell_learned1 & (1L << i))) continue;
205                                         if (use_menu)
206                                         {
207                                                 if (i == (menu_line-1))
208                                                         strcpy(psi_desc, _("  》", "  > "));
209                                                 else strcpy(psi_desc, "    ");
210                                                 
211                                         }
212                                         else
213                                         {
214                                                 char letter;
215                                                 if (line <= 26)
216                                                         letter = I2A(line-1);
217                                                 else
218                                                         letter = '0' + line - 27;
219                                                 sprintf(psi_desc, "  %c)",letter);
220                                         }
221
222                                         /* Dump the spell --(-- */
223                                         strcat(psi_desc, format(" %-18s%2d %3d",
224                                                 do_spell(REALM_HISSATSU, i, SPELL_NAME),
225                                                 spell.slevel, spell.smana));
226                                         prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
227                                         prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
228                                 }
229                         }
230
231                         /* Hide the list */
232                         else
233                         {
234                                 /* Hide list */
235                                 redraw = FALSE;
236
237                                 /* Restore the screen */
238                                 screen_load();
239                         }
240
241                         /* Redo asking */
242                         continue;
243                 }
244
245                 if (!use_menu)
246                 {
247                         if (isalpha(choice))
248                         {
249                                 /* Note verify */
250                                 ask = (isupper(choice));
251
252                                 /* Lowercase */
253                                 if (ask) choice = (char)tolower(choice);
254
255                                 /* Extract request */
256                                 i = (islower(choice) ? A2I(choice) : -1);
257                         }
258                         else
259                         {
260                                 ask = FALSE; /* Can't uppercase digits */
261
262                                 i = choice - '0' + 26;
263                         }
264                 }
265
266                 /* Totally Illegal */
267                 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
268                 {
269                         bell();
270                         continue;
271                 }
272
273                 j = sentaku[i];
274
275                 /* Verify it */
276                 if (ask)
277                 {
278                         char tmp_val[160];
279
280                         /* Prompt */
281                         (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
282
283                         /* Belay that order */
284                         if (!get_check(tmp_val)) continue;
285                 }
286
287                 /* Stop the loop */
288                 flag = TRUE;
289         }
290
291         /* Restore the screen */
292         if (redraw) screen_load();
293
294         p_ptr->window |= (PW_SPELL);
295         handle_stuff();
296
297         /* Abort if needed */
298         if (!flag) return (FALSE);
299
300         /* Save the choice */
301         (*sn) = j;
302
303         repeat_push((COMMAND_CODE)j);
304
305         /* Success */
306         return (TRUE);
307 }
308
309
310 /*!
311  * @brief 剣術コマンドのメインルーチン
312  * @return なし
313  */
314 void do_cmd_hissatsu(void)
315 {
316         SPELL_IDX       n = 0;
317         magic_type      spell;
318
319         /* not if confused */
320         if (p_ptr->confused)
321         {
322                 msg_print(_("混乱していて集中できない!", "You are too confused!"));
323                 return;
324         }
325         if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
326         {
327                 if (flush_failure) flush();
328                 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
329                 return;
330         }
331         if (!p_ptr->spell_learned1)
332         {
333                 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
334                 return;
335         }
336
337         if (p_ptr->special_defense & KATA_MASK)
338         {
339                 set_action(ACTION_NONE);
340         }
341
342         /* get power */
343         if (!get_hissatsu_power(&n)) return;
344
345         spell = technic_info[TECHNIC_HISSATSU][n];
346
347         /* Verify "dangerous" spells */
348         if (spell.smana > p_ptr->csp)
349         {
350                 if (flush_failure) flush();
351                 /* Warning */
352                 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
353                 msg_print(NULL);
354                 return;
355         }
356
357         sound(SOUND_ZAP);
358
359         /* Cast the spell */
360         if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
361
362         p_ptr->energy_use = 100;
363
364         /* Use some mana */
365         p_ptr->csp -= spell.smana;
366
367         /* Limit */
368         if (p_ptr->csp < 0) p_ptr->csp = 0;
369         p_ptr->redraw |= (PR_MANA);
370
371         p_ptr->window |= (PW_PLAYER);
372         p_ptr->window |= (PW_SPELL);
373 }
374
375
376 /*!
377  * @brief 剣術コマンドの学習
378  * @return なし
379  */
380 void do_cmd_gain_hissatsu(void)
381 {
382         OBJECT_IDX item;
383         int i, j;
384
385         object_type *o_ptr;
386         cptr q, s;
387
388         bool gain = FALSE;
389
390         if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
391         {
392                 set_action(ACTION_NONE);
393         }
394
395         if (p_ptr->blind || no_lite())
396         {
397                 msg_print(_("目が見えない!", "You cannot see!"));
398                 return;
399         }
400
401         if (p_ptr->confused)
402         {
403                 msg_print(_("混乱していて読めない!", "You are too confused!"));
404                 return;
405         }
406
407         if (!(p_ptr->new_spells))
408         {
409                 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
410                 return;
411         }
412
413 #ifdef JP
414         if( p_ptr->new_spells < 10 ){
415                 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
416         }else{
417                 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
418         }
419 #else
420         msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
421                 (p_ptr->new_spells == 1?"":"s"));
422 #endif
423
424         item_tester_tval = TV_HISSATSU_BOOK;
425
426         q = _("どの書から学びますか? ", "Study which book? ");
427         s = _("読める書がない。", "You have no books that you can read.");
428
429         if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
430
431         /* Get the item (in the pack) */
432         if (item >= 0)
433         {
434                 o_ptr = &inventory[item];
435         }
436
437         /* Get the item (on the floor) */
438         else
439         {
440                 o_ptr = &o_list[0 - item];
441         }
442
443         for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
444         {
445                 if (p_ptr->spell_learned1 & (1L << i)) continue;
446                 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
447
448                 p_ptr->spell_learned1 |= (1L << i);
449                 p_ptr->spell_worked1 |= (1L << i);
450                 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
451                 for (j = 0; j < 64; j++)
452                 {
453                         /* Stop at the first empty space */
454                         if (p_ptr->spell_order[j] == 99) break;
455                 }
456                 p_ptr->spell_order[j] = i;
457                 gain = TRUE;
458         }
459
460         /* No gain ... */
461         if (!gain)
462                 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
463
464         else
465                 p_ptr->energy_use = 100;
466
467         p_ptr->update |= (PU_SPELLS);
468 }
469
470
471 /*!
472  * @brief 剣術のスレイ倍率計算を行う /
473  * Calcurate magnification of hissatsu technics
474  * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
475  * @param flgs 剣術に使用する武器のスレイフラグ配列
476  * @param m_ptr 目標となるモンスターの構造体参照ポインタ
477  * @param mode 剣術のスレイ型ID
478  * @return スレイの倍率(/10倍)
479  */
480 MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
481 {
482         monster_race *r_ptr = &r_info[m_ptr->r_idx];
483
484         /* Burning Strike (Fire) */
485         if (mode == HISSATSU_FIRE)
486         {
487                 /* Notice immunity */
488                 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
489                 {
490                         if (is_original_ap_and_seen(m_ptr))
491                         {
492                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
493                         }
494                 }
495
496                 /* Otherwise, take the damage */
497                 else if (have_flag(flgs, TR_BRAND_FIRE))
498                 {
499                         if (r_ptr->flags3 & RF3_HURT_FIRE)
500                         {
501                                 if (mult < 70) mult = 70;
502                                 if (is_original_ap_and_seen(m_ptr))
503                                 {
504                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
505                                 }
506                         }
507                         else if (mult < 35) mult = 35;
508                 }
509                 else
510                 {
511                         if (r_ptr->flags3 & RF3_HURT_FIRE)
512                         {
513                                 if (mult < 50) mult = 50;
514                                 if (is_original_ap_and_seen(m_ptr))
515                                 {
516                                         r_ptr->r_flags3 |= RF3_HURT_FIRE;
517                                 }
518                         }
519                         else if (mult < 25) mult = 25;
520                 }
521         }
522
523         /* Serpent's Tongue (Poison) */
524         if (mode == HISSATSU_POISON)
525         {
526                 /* Notice immunity */
527                 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
528                 {
529                         if (is_original_ap_and_seen(m_ptr))
530                         {
531                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
532                         }
533                 }
534
535                 /* Otherwise, take the damage */
536                 else if (have_flag(flgs, TR_BRAND_POIS))
537                 {
538                         if (mult < 35) mult = 35;
539                 }
540                 else
541                 {
542                         if (mult < 25) mult = 25;
543                 }
544         }
545
546         /* Zammaken (Nonliving Evil) */
547         if (mode == HISSATSU_ZANMA)
548         {
549                 if (!monster_living(m_ptr->r_idx) && (r_ptr->flags3 & RF3_EVIL))
550                 {
551                         if (mult < 15) mult = 25;
552                         else if (mult < 50) mult = MIN(50, mult+20);
553                 }
554         }
555
556         /* Rock Smash (Hurt Rock) */
557         if (mode == HISSATSU_HAGAN)
558         {
559                 if (r_ptr->flags3 & RF3_HURT_ROCK)
560                 {
561                         if (is_original_ap_and_seen(m_ptr))
562                         {
563                                 r_ptr->r_flags3 |= RF3_HURT_ROCK;
564                         }
565                         if (mult == 10) mult = 40;
566                         else if (mult < 60) mult = 60;
567                 }
568         }
569
570         /* Midare-Setsugekka (Cold) */
571         if (mode == HISSATSU_COLD)
572         {
573                 /* Notice immunity */
574                 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
575                 {
576                         if (is_original_ap_and_seen(m_ptr))
577                         {
578                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
579                         }
580                 }
581                 /* Otherwise, take the damage */
582                 else if (have_flag(flgs, TR_BRAND_COLD))
583                 {
584                         if (r_ptr->flags3 & RF3_HURT_COLD)
585                         {
586                                 if (mult < 70) mult = 70;
587                                 if (is_original_ap_and_seen(m_ptr))
588                                 {
589                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
590                                 }
591                         }
592                         else if (mult < 35) mult = 35;
593                 }
594                 else
595                 {
596                         if (r_ptr->flags3 & RF3_HURT_COLD)
597                         {
598                                 if (mult < 50) mult = 50;
599                                 if (is_original_ap_and_seen(m_ptr))
600                                 {
601                                         r_ptr->r_flags3 |= RF3_HURT_COLD;
602                                 }
603                         }
604                         else if (mult < 25) mult = 25;
605                 }
606         }
607
608         /* Lightning Eagle (Elec) */
609         if (mode == HISSATSU_ELEC)
610         {
611                 /* Notice immunity */
612                 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
613                 {
614                         if (is_original_ap_and_seen(m_ptr))
615                         {
616                                 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
617                         }
618                 }
619
620                 /* Otherwise, take the damage */
621                 else if (have_flag(flgs, TR_BRAND_ELEC))
622                 {
623                         if (mult < 70) mult = 70;
624                 }
625                 else
626                 {
627                         if (mult < 50) mult = 50;
628                 }
629         }
630
631         /* Bloody Maelstrom */
632         if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(m_ptr->r_idx))
633         {
634                 MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
635                 if (mult < tmp) mult = tmp;
636         }
637
638         /* Keiun-Kininken */
639         if (mode == HISSATSU_UNDEAD)
640         {
641                 if (r_ptr->flags3 & RF3_UNDEAD)
642                 {
643                         if (is_original_ap_and_seen(m_ptr))
644                         {
645                                 r_ptr->r_flags3 |= RF3_UNDEAD;
646                         }
647                         if (mult == 10) mult = 70;
648                         else if (mult < 140) mult = MIN(140, mult+60);
649                 }
650                 if (mult == 10) mult = 40;
651                 else if (mult < 60) mult = MIN(60, mult+30);
652         }
653
654         if (mult > 150) mult = 150;
655
656         return mult;
657 }