3 * @brief 剣術の実装 / Blade arts
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen.\n
14 #include "monsterrace-hook.h"
16 #define TECHNIC_HISSATSU (REALM_HISSATSU - MIN_TECHNIC)
20 * @brief 使用可能な剣術を選択する /
21 * Allow user to choose a blade arts.
22 * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
23 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
25 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
26 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
27 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
29 * The "prompt" should be "cast", "recite", or "study"\n
30 * The "known" should be TRUE for cast/pray, FALSE for study\n
32 * nb: This function has a (trivial) display bug which will be obvious\n
33 * when you run it. It's probably easy to fix but I haven't tried,\n
36 static int get_hissatsu_power(SPELL_IDX *sn)
43 PLAYER_LEVEL plev = p_ptr->lev;
47 SPELL_IDX sentaku[32];
48 cptr p = _("必殺剣", "special attack");
52 int menu_line = (use_menu ? 1 : 0);
54 /* Assume cancelled */
57 /* Get the spell, if available */
58 if (repeat_pull(&code))
60 *sn = (SPELL_IDX)code;
61 /* Verify the spell */
62 if (technic_info[TECHNIC_HISSATSU][*sn].slevel <= plev)
69 /* Nothing chosen yet */
75 for (i = 0; i < 32; i++)
77 if (technic_info[TECHNIC_HISSATSU][i].slevel <= PY_MAX_LEVEL)
84 /* Build a prompt (accept all spells) */
85 (void) strnfmt(out_val, 78,
86 _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
87 p, I2A(0), "abcdefghijklmnopqrstuvwxyz012345"[num-1], p);
89 if (use_menu) screen_save();
91 /* Get a spell from the user */
93 choice= always_show_list ? ESCAPE:1 ;
96 if(choice==ESCAPE) choice = ' ';
97 else if( !get_com(out_val, &choice, FALSE) )break;
99 if (use_menu && choice != ' ')
116 if (menu_line > 32) menu_line -= 32;
117 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
128 if (menu_line > 32) menu_line -= 32;
129 } while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))));
140 bool reverse = FALSE;
141 if ((choice == '4') || (choice == 'h') || (choice == 'H')) reverse = TRUE;
148 while(!(p_ptr->spell_learned1 & (1L << (menu_line-1))))
153 if (menu_line < 2) reverse = FALSE;
158 if (menu_line > 31) reverse = TRUE;
176 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
179 if (!redraw || use_menu)
186 if (!use_menu) screen_save();
188 /* Display a list of spells */
190 put_str(_("名前 Lv MP 名前 Lv MP ",
191 "name Lv SP name Lv SP "), y, x + 5);
193 /* Dump the spells */
194 for (i = 0, line = 0; i < 32; i++)
196 spell = technic_info[TECHNIC_HISSATSU][i];
198 if (spell.slevel > PY_MAX_LEVEL) continue;
200 if (!(p_ptr->spell_learned1 >> i)) break;
202 /* Access the spell */
203 if (spell.slevel > plev) continue;
204 if (!(p_ptr->spell_learned1 & (1L << i))) continue;
207 if (i == (menu_line-1))
208 strcpy(psi_desc, _(" 》", " > "));
209 else strcpy(psi_desc, " ");
216 letter = I2A(line-1);
218 letter = '0' + line - 27;
219 sprintf(psi_desc, " %c)",letter);
222 /* Dump the spell --(-- */
223 strcat(psi_desc, format(" %-18s%2d %3d",
224 do_spell(REALM_HISSATSU, i, SPELL_NAME),
225 spell.slevel, spell.smana));
226 prt(psi_desc, y + (line%17) + (line >= 17), x+(line/17)*30);
227 prt("", y + (line%17) + (line >= 17) + 1, x+(line/17)*30);
237 /* Restore the screen */
250 ask = (isupper(choice));
253 if (ask) choice = (char)tolower(choice);
255 /* Extract request */
256 i = (islower(choice) ? A2I(choice) : -1);
260 ask = FALSE; /* Can't uppercase digits */
262 i = choice - '0' + 26;
266 /* Totally Illegal */
267 if ((i < 0) || (i >= 32) || !(p_ptr->spell_learned1 & (1 << sentaku[i])))
281 (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), do_spell(REALM_HISSATSU, j, SPELL_NAME));
283 /* Belay that order */
284 if (!get_check(tmp_val)) continue;
291 /* Restore the screen */
292 if (redraw) screen_load();
294 p_ptr->window |= (PW_SPELL);
297 /* Abort if needed */
298 if (!flag) return (FALSE);
300 /* Save the choice */
303 repeat_push((COMMAND_CODE)j);
311 * @brief 剣術コマンドのメインルーチン
314 void do_cmd_hissatsu(void)
319 /* not if confused */
322 msg_print(_("混乱していて集中できない!", "You are too confused!"));
325 if (!buki_motteruka(INVEN_RARM) && !buki_motteruka(INVEN_LARM))
327 if (flush_failure) flush();
328 msg_print(_("武器を持たないと必殺技は使えない!", "You need to wield a weapon!"));
331 if (!p_ptr->spell_learned1)
333 msg_print(_("何も技を知らない。", "You don't know any special attacks."));
337 if (p_ptr->special_defense & KATA_MASK)
339 set_action(ACTION_NONE);
343 if (!get_hissatsu_power(&n)) return;
345 spell = technic_info[TECHNIC_HISSATSU][n];
347 /* Verify "dangerous" spells */
348 if (spell.smana > p_ptr->csp)
350 if (flush_failure) flush();
352 msg_print(_("MPが足りません。", "You do not have enough mana to use this power."));
360 if (!do_spell(REALM_HISSATSU, n, SPELL_CAST)) return;
362 p_ptr->energy_use = 100;
365 p_ptr->csp -= spell.smana;
368 if (p_ptr->csp < 0) p_ptr->csp = 0;
369 p_ptr->redraw |= (PR_MANA);
371 p_ptr->window |= (PW_PLAYER);
372 p_ptr->window |= (PW_SPELL);
380 void do_cmd_gain_hissatsu(void)
390 if (p_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
392 set_action(ACTION_NONE);
395 if (p_ptr->blind || no_lite())
397 msg_print(_("目が見えない!", "You cannot see!"));
403 msg_print(_("混乱していて読めない!", "You are too confused!"));
407 if (!(p_ptr->new_spells))
409 msg_print(_("新しい必殺技を覚えることはできない!", "You cannot learn any new special attacks!"));
414 if( p_ptr->new_spells < 10 ){
415 msg_format("あと %d つの必殺技を学べる。", p_ptr->new_spells);
417 msg_format("あと %d 個の必殺技を学べる。", p_ptr->new_spells);
420 msg_format("You can learn %d new special attack%s.", p_ptr->new_spells,
421 (p_ptr->new_spells == 1?"":"s"));
424 item_tester_tval = TV_HISSATSU_BOOK;
426 q = _("どの書から学びますか? ", "Study which book? ");
427 s = _("読める書がない。", "You have no books that you can read.");
429 if (!get_item(&item, q, s, (USE_INVEN | USE_FLOOR))) return;
431 /* Get the item (in the pack) */
434 o_ptr = &inventory[item];
437 /* Get the item (on the floor) */
440 o_ptr = &o_list[0 - item];
443 for (i = o_ptr->sval * 8; i < o_ptr->sval * 8 + 8; i++)
445 if (p_ptr->spell_learned1 & (1L << i)) continue;
446 if (technic_info[TECHNIC_HISSATSU][i].slevel > p_ptr->lev) continue;
448 p_ptr->spell_learned1 |= (1L << i);
449 p_ptr->spell_worked1 |= (1L << i);
450 msg_format(_("%sの技を覚えた。", "You have learned the special attack of %s."), do_spell(REALM_HISSATSU, i, SPELL_NAME));
451 for (j = 0; j < 64; j++)
453 /* Stop at the first empty space */
454 if (p_ptr->spell_order[j] == 99) break;
456 p_ptr->spell_order[j] = i;
462 msg_print(_("何も覚えられなかった。", "You were not able to learn any special attacks."));
465 p_ptr->energy_use = 100;
467 p_ptr->update |= (PU_SPELLS);
472 * @brief 剣術のスレイ倍率計算を行う /
473 * Calcurate magnification of hissatsu technics
474 * @param mult 剣術のスレイ効果以前に算出している多要素の倍率(/10倍)
475 * @param flgs 剣術に使用する武器のスレイフラグ配列
476 * @param m_ptr 目標となるモンスターの構造体参照ポインタ
477 * @param mode 剣術のスレイ型ID
478 * @return スレイの倍率(/10倍)
480 MULTIPLY mult_hissatsu(MULTIPLY mult, BIT_FLAGS *flgs, monster_type *m_ptr, BIT_FLAGS mode)
482 monster_race *r_ptr = &r_info[m_ptr->r_idx];
484 /* Burning Strike (Fire) */
485 if (mode == HISSATSU_FIRE)
487 /* Notice immunity */
488 if (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK)
490 if (is_original_ap_and_seen(m_ptr))
492 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_FIRE_MASK);
496 /* Otherwise, take the damage */
497 else if (have_flag(flgs, TR_BRAND_FIRE))
499 if (r_ptr->flags3 & RF3_HURT_FIRE)
501 if (mult < 70) mult = 70;
502 if (is_original_ap_and_seen(m_ptr))
504 r_ptr->r_flags3 |= RF3_HURT_FIRE;
507 else if (mult < 35) mult = 35;
511 if (r_ptr->flags3 & RF3_HURT_FIRE)
513 if (mult < 50) mult = 50;
514 if (is_original_ap_and_seen(m_ptr))
516 r_ptr->r_flags3 |= RF3_HURT_FIRE;
519 else if (mult < 25) mult = 25;
523 /* Serpent's Tongue (Poison) */
524 if (mode == HISSATSU_POISON)
526 /* Notice immunity */
527 if (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK)
529 if (is_original_ap_and_seen(m_ptr))
531 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_POIS_MASK);
535 /* Otherwise, take the damage */
536 else if (have_flag(flgs, TR_BRAND_POIS))
538 if (mult < 35) mult = 35;
542 if (mult < 25) mult = 25;
546 /* Zammaken (Nonliving Evil) */
547 if (mode == HISSATSU_ZANMA)
549 if (!monster_living(m_ptr->r_idx) && (r_ptr->flags3 & RF3_EVIL))
551 if (mult < 15) mult = 25;
552 else if (mult < 50) mult = MIN(50, mult+20);
556 /* Rock Smash (Hurt Rock) */
557 if (mode == HISSATSU_HAGAN)
559 if (r_ptr->flags3 & RF3_HURT_ROCK)
561 if (is_original_ap_and_seen(m_ptr))
563 r_ptr->r_flags3 |= RF3_HURT_ROCK;
565 if (mult == 10) mult = 40;
566 else if (mult < 60) mult = 60;
570 /* Midare-Setsugekka (Cold) */
571 if (mode == HISSATSU_COLD)
573 /* Notice immunity */
574 if (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK)
576 if (is_original_ap_and_seen(m_ptr))
578 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_COLD_MASK);
581 /* Otherwise, take the damage */
582 else if (have_flag(flgs, TR_BRAND_COLD))
584 if (r_ptr->flags3 & RF3_HURT_COLD)
586 if (mult < 70) mult = 70;
587 if (is_original_ap_and_seen(m_ptr))
589 r_ptr->r_flags3 |= RF3_HURT_COLD;
592 else if (mult < 35) mult = 35;
596 if (r_ptr->flags3 & RF3_HURT_COLD)
598 if (mult < 50) mult = 50;
599 if (is_original_ap_and_seen(m_ptr))
601 r_ptr->r_flags3 |= RF3_HURT_COLD;
604 else if (mult < 25) mult = 25;
608 /* Lightning Eagle (Elec) */
609 if (mode == HISSATSU_ELEC)
611 /* Notice immunity */
612 if (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK)
614 if (is_original_ap_and_seen(m_ptr))
616 r_ptr->r_flagsr |= (r_ptr->flagsr & RFR_EFF_IM_ELEC_MASK);
620 /* Otherwise, take the damage */
621 else if (have_flag(flgs, TR_BRAND_ELEC))
623 if (mult < 70) mult = 70;
627 if (mult < 50) mult = 50;
631 /* Bloody Maelstrom */
632 if ((mode == HISSATSU_SEKIRYUKA) && p_ptr->cut && monster_living(m_ptr->r_idx))
634 MULTIPLY tmp = MIN(100, MAX(10, p_ptr->cut / 10));
635 if (mult < tmp) mult = tmp;
639 if (mode == HISSATSU_UNDEAD)
641 if (r_ptr->flags3 & RF3_UNDEAD)
643 if (is_original_ap_and_seen(m_ptr))
645 r_ptr->r_flags3 |= RF3_UNDEAD;
647 if (mult == 10) mult = 70;
648 else if (mult < 140) mult = MIN(140, mult+60);
650 if (mult == 10) mult = 40;
651 else if (mult < 60) mult = MIN(60, mult+30);
654 if (mult > 150) mult = 150;