1 #include "info-reader/artifact-reader.h"
2 #include "info-reader/kind-info-tokens-table.h"
3 #include "object-enchant/artifact.h"
4 #include "object-enchant/tr-types.h"
5 #include "util/bit-flags-calculator.h"
6 #include "util/string-processor.h"
7 #include "view/display-messages.h"
10 * @brief テキストトークンを走査してフラグを一つ得る(アーティファクト用) /
11 * Grab one activation index flag
12 * @param a_ptr 保管先のアーティファクト構造体参照ポインタ
13 * @param what 参照元の文字列ポインタ
14 * @return エラーがあった場合1、エラーがない場合0を返す
16 static errr grab_one_artifact_flag(artifact_type *a_ptr, concptr what)
18 for (int i = 0; i < TR_FLAG_MAX; i++) {
19 if (streq(what, k_info_flags[i])) {
20 add_flag(a_ptr->flags, i);
25 if (grab_one_flag(&a_ptr->gen_flags, k_info_gen_flags, what) == 0)
28 msg_format(_("未知の伝説のアイテム・フラグ '%s'。", "Unknown artifact flag '%s'."), what);
33 * @brief 固定アーティファクト情報(a_info)のパース関数 /
34 * Initialize the "a_info" array, by parsing an ascii "template" file
39 errr parse_a_info(char *buf, angband_header *head)
41 static artifact_type *a_ptr = NULL;
44 s = angband_strchr(buf + 2, ':');
53 int i = atoi(buf + 2);
56 if (i >= head->info_num)
61 add_flag(a_ptr->flags, TR_IGNORE_ACID);
62 add_flag(a_ptr->flags, TR_IGNORE_ELEC);
63 add_flag(a_ptr->flags, TR_IGNORE_FIRE);
64 add_flag(a_ptr->flags, TR_IGNORE_COLD);
66 if (!add_name(&a_ptr->name, head, s))
74 /* 'E' から始まる行は英語名としている */
75 else if (buf[0] == 'E') {
79 else if (buf[0] == 'E') {
81 if (!add_name(&a_ptr->name, head, s))
85 else if (buf[0] == 'D') {
95 if (!add_text(&a_ptr->text, head, s, TRUE))
97 } else if (buf[0] == 'I') {
99 if (3 != sscanf(buf + 2, "%d:%d:%d", &tval, &sval, &pval))
102 a_ptr->tval = (tval_type)tval;
103 a_ptr->sval = (OBJECT_SUBTYPE_VALUE)sval;
104 a_ptr->pval = (PARAMETER_VALUE)pval;
105 } else if (buf[0] == 'W') {
106 int level, rarity, wgt;
108 if (4 != sscanf(buf + 2, "%d:%d:%d:%ld", &level, &rarity, &wgt, &cost))
111 a_ptr->level = (DEPTH)level;
112 a_ptr->rarity = (RARITY)rarity;
113 a_ptr->weight = (WEIGHT)wgt;
114 a_ptr->cost = (PRICE)cost;
115 } else if (buf[0] == 'P') {
116 int ac, hd1, hd2, th, td, ta;
117 if (6 != sscanf(buf + 2, "%d:%dd%d:%d:%d:%d", &ac, &hd1, &hd2, &th, &td, &ta))
120 a_ptr->ac = (ARMOUR_CLASS)ac;
121 a_ptr->dd = (DICE_NUMBER)hd1;
122 a_ptr->ds = (DICE_SID)hd2;
123 a_ptr->to_h = (HIT_PROB)th;
124 a_ptr->to_d = (HIT_POINT)td;
125 a_ptr->to_a = (ARMOUR_CLASS)ta;
126 } else if (buf[0] == 'U') {
128 n = grab_one_activation_flag(buf + 2);
134 } else if (buf[0] == 'F') {
135 for (s = buf + 2; *s;) {
137 for (t = s; *t && (*t != ' ') && (*t != '|'); ++t)
142 while ((*t == ' ') || (*t == '|'))
146 if (0 != grab_one_artifact_flag(a_ptr, s))