1 #include "info-reader/dungeon-reader.h"
2 #include "grid/feature.h"
3 #include "info-reader/dungeon-info-tokens-table.h"
4 #include "info-reader/feature-reader.h"
5 #include "info-reader/info-reader-util.h"
6 #include "info-reader/parse-error-types.h"
7 #include "info-reader/race-info-tokens-table.h"
8 #include "io/tokenizer.h"
9 #include "main/angband-headers.h"
10 #include "system/dungeon-info.h"
11 #include "util/string-processor.h"
12 #include "view/display-messages.h"
15 * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
16 * Grab one flag for a dungeon type from a textual string
17 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
18 * @param what 参照元の文字列ポインタ
21 static bool grab_one_dungeon_flag(dungeon_type *d_ptr, std::string_view what)
23 if (EnumClassFlagGroup<DungeonFeatureType>::grab_one_flag(d_ptr->flags, dungeon_flags, what)) {
27 msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what.data());
32 * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
33 * Grab one (basic) flag in a MonsterRaceInfo from a textual string
34 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
35 * @param what 参照元の文字列ポインタ
38 static bool grab_one_basic_monster_flag(dungeon_type *d_ptr, std::string_view what)
40 if (info_grab_one_flag(d_ptr->mflags1, r_info_flags1, what)) {
44 if (info_grab_one_flag(d_ptr->mflags2, r_info_flags2, what)) {
48 if (info_grab_one_flag(d_ptr->mflags7, r_info_flags7, what)) {
52 if (info_grab_one_flag(d_ptr->mflags8, r_info_flags8, what)) {
56 if (EnumClassFlagGroup<MonsterResistanceType>::grab_one_flag(d_ptr->mon_resistance_flags, r_info_flagsr, what)) {
60 if (EnumClassFlagGroup<MonsterBehaviorType>::grab_one_flag(d_ptr->mon_behavior_flags, r_info_behavior_flags, what)) {
64 if (EnumClassFlagGroup<MonsterVisualType>::grab_one_flag(d_ptr->mon_visual_flags, r_info_visual_flags, what)) {
68 if (EnumClassFlagGroup<MonsterKindType>::grab_one_flag(d_ptr->mon_kind_flags, r_info_kind_flags, what)) {
72 if (EnumClassFlagGroup<MonsterDropType>::grab_one_flag(d_ptr->mon_drop_flags, r_info_drop_flags, what)) {
76 if (EnumClassFlagGroup<MonsterWildernessType>::grab_one_flag(d_ptr->mon_wilderness_flags, r_info_wilderness_flags, what)) {
80 if (EnumClassFlagGroup<MonsterFeatureType>::grab_one_flag(d_ptr->mon_feature_flags, r_info_feature_flags, what)) {
84 if (EnumClassFlagGroup<MonsterPopulationType>::grab_one_flag(d_ptr->mon_population_flags, r_info_population_flags, what)) {
88 if (EnumClassFlagGroup<MonsterSpeakType>::grab_one_flag(d_ptr->mon_speak_flags, r_info_speak_flags, what)) {
92 if (EnumClassFlagGroup<MonsterBrightnessType>::grab_one_flag(d_ptr->mon_brightness_flags, r_info_brightness_flags, what)) {
96 msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what.data());
101 * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
102 * Grab one (spell) flag in a MonsterRaceInfo from a textual string
103 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
104 * @param what 参照元の文字列ポインタ
107 static bool grab_one_spell_monster_flag(dungeon_type *d_ptr, std::string_view what)
109 if (EnumClassFlagGroup<MonsterAbilityType>::grab_one_flag(d_ptr->mon_ability_flags, r_info_ability_flags, what)) {
113 msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what.data());
118 * @brief ダンジョン情報(DungeonsDefinition)のパース関数 /
123 errr parse_dungeons_info(std::string_view buf, angband_header *)
125 static dungeon_type *d_ptr = nullptr;
126 const auto &tokens = str_split(buf, ':', false);
128 if (tokens[0] == "N") {
130 if (tokens.size() < 3 || tokens[1].size() == 0) {
131 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
134 auto i = std::stoi(tokens[1]);
136 return PARSE_ERROR_NON_SEQUENTIAL_RECORDS;
138 if (i >= static_cast<int>(dungeons_info.size())) {
139 dungeons_info.resize(i + 1);
143 d_ptr = &dungeons_info[i];
144 d_ptr->idx = static_cast<DUNGEON_IDX>(i);
146 d_ptr->name = tokens[2];
149 return PARSE_ERROR_MISSING_RECORD_HEADER;
150 } else if (tokens[0] == "E") {
153 if (tokens.size() < 2 || tokens[1].size() == 0) {
154 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
156 d_ptr->name = tokens[1];
158 } else if (tokens[0] == "D") {
161 if (tokens.size() < 2 || buf.length() < 3) {
162 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
166 return PARSE_ERROR_NONE;
168 d_ptr->text.append(buf.substr(2));
171 return PARSE_ERROR_NONE;
173 if (buf.length() == 3) {
174 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
176 append_english_text(d_ptr->text, buf.substr(3));
178 } else if (tokens[0] == "W") {
179 // W:min_level:max_level:(1):mode:(2):(3):(4):(5):prob_pit:prob_nest
180 // (1)minimum player level (unused)
181 // (2)minimum level of allocating monster
182 // (3)maximum probability of level boost of allocation monster
183 // (4)maximum probability of dropping good objects
184 // (5)maximum probability of dropping great objects
185 if (tokens.size() < 11) {
186 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
189 info_set_value(d_ptr->mindepth, tokens[1]);
190 info_set_value(d_ptr->maxdepth, tokens[2]);
191 info_set_value(d_ptr->min_plev, tokens[3]);
192 info_set_value(d_ptr->mode, tokens[4]);
193 info_set_value(d_ptr->min_m_alloc_level, tokens[5]);
194 info_set_value(d_ptr->max_m_alloc_chance, tokens[6]);
195 info_set_value(d_ptr->obj_good, tokens[7]);
196 info_set_value(d_ptr->obj_great, tokens[8]);
197 info_set_value(d_ptr->pit, tokens[9], 16);
198 info_set_value(d_ptr->nest, tokens[10], 16);
199 } else if (tokens[0] == "P") {
201 if (tokens.size() < 3) {
202 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
205 info_set_value(d_ptr->dy, tokens[1]);
206 info_set_value(d_ptr->dx, tokens[2]);
207 } else if (tokens[0] == "L") {
208 // L:floor_1:prob_1:floor_2:prob_2:floor_3:prob_3:tunnel_prob
209 if (tokens.size() < DUNGEON_FEAT_PROB_NUM * 2 + 2) {
210 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
213 for (size_t i = 0; i < DUNGEON_FEAT_PROB_NUM; i++) {
214 auto feat_idx = i * 2 + 1;
215 auto per_idx = feat_idx + 1;
216 d_ptr->floor[i].feat = f_tag_to_index(tokens[feat_idx]);
217 if (d_ptr->floor[i].feat < 0) {
218 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
221 info_set_value(d_ptr->floor[i].percent, tokens[per_idx]);
224 auto tunnel_idx = DUNGEON_FEAT_PROB_NUM * 2 + 1;
225 info_set_value(d_ptr->tunnel_percent, tokens[tunnel_idx]);
226 } else if (tokens[0] == "A") {
227 // A:wall_1:prob_1:wall_2:prob_2:wall_3:prob_3:outer_wall:inner_wall:stream_1:stream_2
228 if (tokens.size() < DUNGEON_FEAT_PROB_NUM * 2 + 5) {
229 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
232 for (int i = 0; i < DUNGEON_FEAT_PROB_NUM; i++) {
233 auto feat_idx = i * 2 + 1;
234 auto prob_idx = feat_idx + 1;
235 d_ptr->fill[i].feat = f_tag_to_index(tokens[feat_idx]);
236 if (d_ptr->fill[i].feat < 0) {
237 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
240 info_set_value(d_ptr->fill[i].percent, tokens[prob_idx]);
243 auto idx = DUNGEON_FEAT_PROB_NUM * 2 + 1;
244 d_ptr->outer_wall = f_tag_to_index(tokens[idx++]);
245 if (d_ptr->outer_wall < 0) {
246 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
249 d_ptr->inner_wall = f_tag_to_index(tokens[idx++]);
250 if (d_ptr->inner_wall < 0) {
251 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
254 d_ptr->stream1 = f_tag_to_index(tokens[idx++]);
255 if (d_ptr->stream1 < 0) {
256 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
259 d_ptr->stream2 = f_tag_to_index(tokens[idx]);
260 if (d_ptr->stream2 < 0) {
261 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
263 } else if (tokens[0] == "F") {
265 if (tokens.size() < 2) {
266 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
269 const auto &flags = str_split(tokens[1], '|', true);
270 for (const auto &f : flags) {
275 const auto &f_tokens = str_split(f, '_');
276 if (f_tokens.size() == 3) {
277 if (f_tokens[0] == "FINAL" && f_tokens[1] == "ARTIFACT") {
278 info_set_value(d_ptr->final_artifact, f_tokens[2]);
281 if (f_tokens[0] == "FINAL" && f_tokens[1] == "OBJECT") {
282 info_set_value(d_ptr->final_object, f_tokens[2]);
285 if (f_tokens[0] == "FINAL" && f_tokens[1] == "GUARDIAN") {
286 info_set_value(d_ptr->final_guardian, f_tokens[2]);
289 if (f_tokens[0] == "MONSTER" && f_tokens[1] == "DIV") {
290 info_set_value(d_ptr->special_div, f_tokens[2]);
295 if (!grab_one_dungeon_flag(d_ptr, f)) {
296 return PARSE_ERROR_INVALID_FLAG;
299 } else if (tokens[0] == "M") {
301 if (tokens.size() < 2) {
302 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
305 const auto &flags = str_split(tokens[1], '|', true);
306 for (const auto &f : flags) {
311 const auto &m_tokens = str_split(f, '_');
312 if (m_tokens[0] == "R" && m_tokens[1] == "CHAR") {
313 d_ptr->r_chars.insert(d_ptr->r_chars.end(), m_tokens[2].begin(), m_tokens[2].end());
317 if (!grab_one_basic_monster_flag(d_ptr, f)) {
318 return PARSE_ERROR_INVALID_FLAG;
321 } else if (tokens[0] == "S") {
323 if (tokens.size() < 2) {
324 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
327 const auto &flags = str_split(tokens[1], '|', true);
328 for (const auto &f : flags) {
333 const auto &s_tokens = str_split(f, '_');
334 if (s_tokens.size() == 3 && s_tokens[1] == "IN") {
335 if (s_tokens[0] != "1") {
336 return PARSE_ERROR_GENERIC;
338 continue; //!< MonsterRaceDefinitions.txtからのコピペ対策
341 if (!grab_one_spell_monster_flag(d_ptr, f)) {
342 return PARSE_ERROR_INVALID_FLAG;
346 return PARSE_ERROR_UNDEFINED_DIRECTIVE;