1 #include "info-reader/dungeon-reader.h"
2 #include "grid/feature.h"
3 #include "info-reader/dungeon-info-tokens-table.h"
4 #include "info-reader/feature-reader.h"
5 #include "info-reader/info-reader-util.h"
6 #include "info-reader/parse-error-types.h"
7 #include "info-reader/race-info-tokens-table.h"
8 #include "io/tokenizer.h"
9 #include "main/angband-headers.h"
10 #include "system/dungeon-info.h"
11 #include "util/string-processor.h"
12 #include "view/display-messages.h"
15 * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
16 * Grab one flag for a dungeon type from a textual string
17 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
18 * @param what 参照元の文字列ポインタ
21 static bool grab_one_dungeon_flag(dungeon_type *d_ptr, std::string_view what)
23 if (EnumClassFlagGroup<DungeonFeatureType>::grab_one_flag(d_ptr->flags, dungeon_flags, what)) {
27 msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what.data());
32 * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
33 * Grab one (basic) flag in a MonsterRaceInfo from a textual string
34 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
35 * @param what 参照元の文字列ポインタ
38 static bool grab_one_basic_monster_flag(dungeon_type *d_ptr, std::string_view what)
40 if (info_grab_one_flag(d_ptr->mflags1, r_info_flags1, what)) {
44 if (info_grab_one_flag(d_ptr->mflags2, r_info_flags2, what)) {
48 if (info_grab_one_flag(d_ptr->mflags7, r_info_flags7, what)) {
52 if (info_grab_one_flag(d_ptr->mflags8, r_info_flags8, what)) {
56 if (EnumClassFlagGroup<MonsterResistanceType>::grab_one_flag(d_ptr->mon_resistance_flags, r_info_flagsr, what)) {
60 if (EnumClassFlagGroup<MonsterBehaviorType>::grab_one_flag(d_ptr->mon_behavior_flags, r_info_behavior_flags, what)) {
64 if (EnumClassFlagGroup<MonsterVisualType>::grab_one_flag(d_ptr->mon_visual_flags, r_info_visual_flags, what)) {
68 if (EnumClassFlagGroup<MonsterKindType>::grab_one_flag(d_ptr->mon_kind_flags, r_info_kind_flags, what)) {
72 if (EnumClassFlagGroup<MonsterDropType>::grab_one_flag(d_ptr->mon_drop_flags, r_info_drop_flags, what)) {
76 if (EnumClassFlagGroup<MonsterWildernessType>::grab_one_flag(d_ptr->mon_wilderness_flags, r_info_wilderness_flags, what)) {
80 if (EnumClassFlagGroup<MonsterFeatureType>::grab_one_flag(d_ptr->mon_feature_flags, r_info_feature_flags, what)) {
84 if (EnumClassFlagGroup<MonsterPopulationType>::grab_one_flag(d_ptr->mon_population_flags, r_info_population_flags, what)) {
88 if (EnumClassFlagGroup<MonsterSpeakType>::grab_one_flag(d_ptr->mon_speak_flags, r_info_speak_flags, what)) {
92 if (EnumClassFlagGroup<MonsterBrightnessType>::grab_one_flag(d_ptr->mon_brightness_flags, r_info_brightness_flags, what)) {
96 if (EnumClassFlagGroup<MonsterSpecialType>::grab_one_flag(d_ptr->mon_special_flags, r_info_special_flags, what)) {
100 msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what.data());
105 * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
106 * Grab one (spell) flag in a MonsterRaceInfo from a textual string
107 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
108 * @param what 参照元の文字列ポインタ
111 static bool grab_one_spell_monster_flag(dungeon_type *d_ptr, std::string_view what)
113 if (EnumClassFlagGroup<MonsterAbilityType>::grab_one_flag(d_ptr->mon_ability_flags, r_info_ability_flags, what)) {
117 msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what.data());
122 * @brief ダンジョン情報(DungeonsDefinition)のパース関数 /
127 errr parse_dungeons_info(std::string_view buf, angband_header *)
129 static dungeon_type *d_ptr = nullptr;
130 const auto &tokens = str_split(buf, ':', false);
132 if (tokens[0] == "N") {
134 if (tokens.size() < 3 || tokens[1].size() == 0) {
135 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
138 auto i = std::stoi(tokens[1]);
140 return PARSE_ERROR_NON_SEQUENTIAL_RECORDS;
142 if (i >= static_cast<int>(dungeons_info.size())) {
143 dungeons_info.resize(i + 1);
147 d_ptr = &dungeons_info[i];
148 d_ptr->idx = static_cast<DUNGEON_IDX>(i);
150 d_ptr->name = tokens[2];
153 return PARSE_ERROR_MISSING_RECORD_HEADER;
154 } else if (tokens[0] == "E") {
157 if (tokens.size() < 2 || tokens[1].size() == 0) {
158 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
160 d_ptr->name = tokens[1];
162 } else if (tokens[0] == "D") {
165 if (tokens.size() < 2 || buf.length() < 3) {
166 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
170 return PARSE_ERROR_NONE;
172 d_ptr->text.append(buf.substr(2));
175 return PARSE_ERROR_NONE;
177 if (buf.length() == 3) {
178 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
180 append_english_text(d_ptr->text, buf.substr(3));
182 } else if (tokens[0] == "W") {
183 // W:min_level:max_level:(1):mode:(2):(3):(4):(5):prob_pit:prob_nest
184 // (1)minimum player level (unused)
185 // (2)minimum level of allocating monster
186 // (3)maximum probability of level boost of allocation monster
187 // (4)maximum probability of dropping good objects
188 // (5)maximum probability of dropping great objects
189 if (tokens.size() < 11) {
190 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
193 info_set_value(d_ptr->mindepth, tokens[1]);
194 info_set_value(d_ptr->maxdepth, tokens[2]);
195 info_set_value(d_ptr->min_plev, tokens[3]);
196 info_set_value(d_ptr->mode, tokens[4]);
197 info_set_value(d_ptr->min_m_alloc_level, tokens[5]);
198 info_set_value(d_ptr->max_m_alloc_chance, tokens[6]);
199 info_set_value(d_ptr->obj_good, tokens[7]);
200 info_set_value(d_ptr->obj_great, tokens[8]);
201 info_set_value(d_ptr->pit, tokens[9], 16);
202 info_set_value(d_ptr->nest, tokens[10], 16);
203 } else if (tokens[0] == "P") {
205 if (tokens.size() < 3) {
206 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
209 info_set_value(d_ptr->dy, tokens[1]);
210 info_set_value(d_ptr->dx, tokens[2]);
211 } else if (tokens[0] == "L") {
212 // L:floor_1:prob_1:floor_2:prob_2:floor_3:prob_3:tunnel_prob
213 if (tokens.size() < DUNGEON_FEAT_PROB_NUM * 2 + 2) {
214 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
217 for (size_t i = 0; i < DUNGEON_FEAT_PROB_NUM; i++) {
218 auto feat_idx = i * 2 + 1;
219 auto per_idx = feat_idx + 1;
220 d_ptr->floor[i].feat = f_tag_to_index(tokens[feat_idx]);
221 if (d_ptr->floor[i].feat < 0) {
222 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
225 info_set_value(d_ptr->floor[i].percent, tokens[per_idx]);
228 auto tunnel_idx = DUNGEON_FEAT_PROB_NUM * 2 + 1;
229 info_set_value(d_ptr->tunnel_percent, tokens[tunnel_idx]);
230 } else if (tokens[0] == "A") {
231 // A:wall_1:prob_1:wall_2:prob_2:wall_3:prob_3:outer_wall:inner_wall:stream_1:stream_2
232 if (tokens.size() < DUNGEON_FEAT_PROB_NUM * 2 + 5) {
233 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
236 for (int i = 0; i < DUNGEON_FEAT_PROB_NUM; i++) {
237 auto feat_idx = i * 2 + 1;
238 auto prob_idx = feat_idx + 1;
239 d_ptr->fill[i].feat = f_tag_to_index(tokens[feat_idx]);
240 if (d_ptr->fill[i].feat < 0) {
241 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
244 info_set_value(d_ptr->fill[i].percent, tokens[prob_idx]);
247 auto idx = DUNGEON_FEAT_PROB_NUM * 2 + 1;
248 d_ptr->outer_wall = f_tag_to_index(tokens[idx++]);
249 if (d_ptr->outer_wall < 0) {
250 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
253 d_ptr->inner_wall = f_tag_to_index(tokens[idx++]);
254 if (d_ptr->inner_wall < 0) {
255 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
258 d_ptr->stream1 = f_tag_to_index(tokens[idx++]);
259 if (d_ptr->stream1 < 0) {
260 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
263 d_ptr->stream2 = f_tag_to_index(tokens[idx]);
264 if (d_ptr->stream2 < 0) {
265 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
267 } else if (tokens[0] == "F") {
269 if (tokens.size() < 2) {
270 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
273 const auto &flags = str_split(tokens[1], '|', true);
274 for (const auto &f : flags) {
279 const auto &f_tokens = str_split(f, '_');
280 if (f_tokens.size() == 3) {
281 if (f_tokens[0] == "FINAL" && f_tokens[1] == "ARTIFACT") {
282 info_set_value(d_ptr->final_artifact, f_tokens[2]);
285 if (f_tokens[0] == "FINAL" && f_tokens[1] == "OBJECT") {
286 info_set_value(d_ptr->final_object, f_tokens[2]);
289 if (f_tokens[0] == "FINAL" && f_tokens[1] == "GUARDIAN") {
290 info_set_value(d_ptr->final_guardian, f_tokens[2]);
293 if (f_tokens[0] == "MONSTER" && f_tokens[1] == "DIV") {
294 info_set_value(d_ptr->special_div, f_tokens[2]);
299 if (!grab_one_dungeon_flag(d_ptr, f)) {
300 return PARSE_ERROR_INVALID_FLAG;
303 } else if (tokens[0] == "M") {
305 if (tokens[1] == "X") {
306 if (tokens.size() < 3) {
307 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
310 if (!info_grab_one_const(sex, r_info_sex, tokens[2])) {
311 return PARSE_ERROR_INVALID_FLAG;
313 d_ptr->mon_sex = static_cast<MonsterSex>(sex);
316 if (tokens.size() < 2) {
317 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
320 const auto &flags = str_split(tokens[1], '|', true);
321 for (const auto &f : flags) {
326 const auto &m_tokens = str_split(f, '_');
327 if (m_tokens[0] == "R" && m_tokens[1] == "CHAR") {
328 d_ptr->r_chars.insert(d_ptr->r_chars.end(), m_tokens[2].begin(), m_tokens[2].end());
332 if (!grab_one_basic_monster_flag(d_ptr, f)) {
333 return PARSE_ERROR_INVALID_FLAG;
336 } else if (tokens[0] == "S") {
338 if (tokens.size() < 2) {
339 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
342 const auto &flags = str_split(tokens[1], '|', true);
343 for (const auto &f : flags) {
348 const auto &s_tokens = str_split(f, '_');
349 if (s_tokens.size() == 3 && s_tokens[1] == "IN") {
350 if (s_tokens[0] != "1") {
351 return PARSE_ERROR_GENERIC;
353 continue; //!< MonsterRaceDefinitions.txtからのコピペ対策
356 if (!grab_one_spell_monster_flag(d_ptr, f)) {
357 return PARSE_ERROR_INVALID_FLAG;
361 return PARSE_ERROR_UNDEFINED_DIRECTIVE;