1 #include "info-reader/dungeon-reader.h"
2 #include "dungeon/dungeon.h"
3 #include "grid/feature.h"
4 #include "info-reader/dungeon-info-tokens-table.h"
5 #include "info-reader/feature-reader.h"
6 #include "info-reader/info-reader-util.h"
7 #include "info-reader/parse-error-types.h"
8 #include "info-reader/race-info-tokens-table.h"
9 #include "io/tokenizer.h"
10 #include "main/angband-headers.h"
11 #include "util/string-processor.h"
12 #include "view/display-messages.h"
15 * @brief テキストトークンを走査してフラグを一つ得る(ダンジョン用) /
16 * Grab one flag for a dungeon type from a textual string
17 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
18 * @param what 参照元の文字列ポインタ
21 static bool grab_one_dungeon_flag(dungeon_type *d_ptr, std::string_view what)
23 if (EnumClassFlagGroup<DungeonFeatureType>::grab_one_flag(d_ptr->flags, d_info_flags, what)) {
27 msg_format(_("未知のダンジョン・フラグ '%s'。", "Unknown dungeon type flag '%s'."), what.data());
32 * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用1) /
33 * Grab one (basic) flag in a monster_race from a textual string
34 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
35 * @param what 参照元の文字列ポインタ
38 static bool grab_one_basic_monster_flag(dungeon_type *d_ptr, std::string_view what)
40 if (info_grab_one_flag(d_ptr->mflags1, r_info_flags1, what)) {
44 if (info_grab_one_flag(d_ptr->mflags2, r_info_flags2, what)) {
48 if (info_grab_one_flag(d_ptr->mflags3, r_info_flags3, what)) {
52 if (info_grab_one_flag(d_ptr->mflags7, r_info_flags7, what)) {
56 if (info_grab_one_flag(d_ptr->mflags8, r_info_flags8, what)) {
60 if (EnumClassFlagGroup<MonsterResistanceType>::grab_one_flag(d_ptr->mon_resistance_flags, r_info_flagsr, what)) {
64 if (EnumClassFlagGroup<MonsterBehaviorType>::grab_one_flag(d_ptr->mon_behavior_flags, r_info_behavior_flags, what)) {
68 if (EnumClassFlagGroup<MonsterVisualType>::grab_one_flag(d_ptr->mon_visual_flags, r_info_visual_flags, what)) {
72 if (EnumClassFlagGroup<MonsterKindType>::grab_one_flag(d_ptr->mon_kind_flags, r_info_kind_flags, what)) {
76 if (EnumClassFlagGroup<MonsterDropType>::grab_one_flag(d_ptr->mon_drop_flags, r_info_drop_flags, what)) {
80 if (EnumClassFlagGroup<MonsterWildernessType>::grab_one_flag(d_ptr->mon_wilderness_flags, r_info_wilderness_flags, what)) {
84 msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what.data());
89 * @brief テキストトークンを走査してフラグを一つ得る(モンスターのダンジョン出現条件用2) /
90 * Grab one (spell) flag in a monster_race from a textual string
91 * @param d_ptr 保管先のダンジョン構造体参照ポインタ
92 * @param what 参照元の文字列ポインタ
95 static bool grab_one_spell_monster_flag(dungeon_type *d_ptr, std::string_view what)
97 if (EnumClassFlagGroup<MonsterAbilityType>::grab_one_flag(d_ptr->mon_ability_flags, r_info_ability_flags, what)) {
101 msg_format(_("未知のモンスター・フラグ '%s'。", "Unknown monster flag '%s'."), what.data());
106 * @brief ダンジョン情報(d_info)のパース関数 /
107 * Initialize the "d_info" array, by parsing an ascii "template" file
112 errr parse_d_info(std::string_view buf, angband_header *)
114 static dungeon_type *d_ptr = nullptr;
115 const auto &tokens = str_split(buf, ':', false);
117 if (tokens[0] == "N") {
119 if (tokens.size() < 3 || tokens[1].size() == 0) {
120 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
123 auto i = std::stoi(tokens[1]);
125 return PARSE_ERROR_NON_SEQUENTIAL_RECORDS;
127 if (i >= static_cast<int>(d_info.size())) {
128 d_info.resize(i + 1);
133 d_ptr->idx = static_cast<DUNGEON_IDX>(i);
135 d_ptr->name = tokens[2];
138 return PARSE_ERROR_MISSING_RECORD_HEADER;
139 } else if (tokens[0] == "E") {
142 if (tokens.size() < 2 || tokens[1].size() == 0) {
143 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
145 d_ptr->name = tokens[1];
147 } else if (tokens[0] == "D") {
150 if (tokens.size() < 2 || tokens[1].size() == 0) {
151 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
154 if (tokens[1][0] == '$') {
155 return PARSE_ERROR_NONE;
157 d_ptr->text.append(buf.substr(2));
159 if (tokens[1][0] != '$') {
160 return PARSE_ERROR_NONE;
162 append_english_text(d_ptr->text, buf.substr(3));
164 } else if (tokens[0] == "W") {
165 // W:min_level:max_level:(1):mode:(2):(3):(4):(5):prob_pit:prob_nest
166 // (1)minimum player level (unused)
167 // (2)minimum level of allocating monster
168 // (3)maximum probability of level boost of allocation monster
169 // (4)maximum probability of dropping good objects
170 // (5)maximum probability of dropping great objects
171 if (tokens.size() < 11) {
172 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
175 info_set_value(d_ptr->mindepth, tokens[1]);
176 info_set_value(d_ptr->maxdepth, tokens[2]);
177 info_set_value(d_ptr->min_plev, tokens[3]);
178 info_set_value(d_ptr->mode, tokens[4]);
179 info_set_value(d_ptr->min_m_alloc_level, tokens[5]);
180 info_set_value(d_ptr->max_m_alloc_chance, tokens[6]);
181 info_set_value(d_ptr->obj_good, tokens[7]);
182 info_set_value(d_ptr->obj_great, tokens[8]);
183 info_set_value(d_ptr->pit, tokens[9], 16);
184 info_set_value(d_ptr->nest, tokens[10], 16);
185 } else if (tokens[0] == "P") {
187 if (tokens.size() < 3) {
188 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
191 info_set_value(d_ptr->dy, tokens[1]);
192 info_set_value(d_ptr->dx, tokens[2]);
193 } else if (tokens[0] == "L") {
194 // L:floor_1:prob_1:floor_2:prob_2:floor_3:prob_3:tunnel_prob
195 if (tokens.size() < DUNGEON_FEAT_PROB_NUM * 2 + 2) {
196 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
199 for (size_t i = 0; i < DUNGEON_FEAT_PROB_NUM; i++) {
200 auto feat_idx = i * 2 + 1;
201 auto per_idx = feat_idx + 1;
202 d_ptr->floor[i].feat = f_tag_to_index(tokens[feat_idx]);
203 if (d_ptr->floor[i].feat < 0) {
204 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
207 info_set_value(d_ptr->floor[i].percent, tokens[per_idx]);
210 auto tunnel_idx = DUNGEON_FEAT_PROB_NUM * 2 + 1;
211 info_set_value(d_ptr->tunnel_percent, tokens[tunnel_idx]);
212 } else if (tokens[0] == "A") {
213 // A:wall_1:prob_1:wall_2:prob_2:wall_3:prob_3:outer_wall:inner_wall:stream_1:stream_2
214 if (tokens.size() < DUNGEON_FEAT_PROB_NUM * 2 + 5) {
215 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
218 for (int i = 0; i < DUNGEON_FEAT_PROB_NUM; i++) {
219 auto feat_idx = i * 2 + 1;
220 auto prob_idx = feat_idx + 1;
221 d_ptr->fill[i].feat = f_tag_to_index(tokens[feat_idx]);
222 if (d_ptr->fill[i].feat < 0) {
223 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
226 info_set_value(d_ptr->fill[i].percent, tokens[prob_idx]);
229 auto idx = DUNGEON_FEAT_PROB_NUM * 2 + 1;
230 d_ptr->outer_wall = f_tag_to_index(tokens[idx++]);
231 if (d_ptr->outer_wall < 0) {
232 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
235 d_ptr->inner_wall = f_tag_to_index(tokens[idx++]);
236 if (d_ptr->inner_wall < 0) {
237 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
240 d_ptr->stream1 = f_tag_to_index(tokens[idx++]);
241 if (d_ptr->stream1 < 0) {
242 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
245 d_ptr->stream2 = f_tag_to_index(tokens[idx]);
246 if (d_ptr->stream2 < 0) {
247 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
249 } else if (tokens[0] == "F") {
251 if (tokens.size() < 2) {
252 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
255 const auto &flags = str_split(tokens[1], '|', true);
256 for (const auto &f : flags) {
261 const auto &f_tokens = str_split(f, '_');
262 if (f_tokens.size() == 3) {
263 if (f_tokens[0] == "FINAL" && f_tokens[1] == "ARTIFACT") {
264 info_set_value(d_ptr->final_artifact, f_tokens[2]);
267 if (f_tokens[0] == "FINAL" && f_tokens[1] == "OBJECT") {
268 info_set_value(d_ptr->final_object, f_tokens[2]);
271 if (f_tokens[0] == "FINAL" && f_tokens[1] == "GUARDIAN") {
272 info_set_value(d_ptr->final_guardian, f_tokens[2]);
275 if (f_tokens[0] == "MONSTER" && f_tokens[1] == "DIV") {
276 info_set_value(d_ptr->special_div, f_tokens[2]);
281 if (!grab_one_dungeon_flag(d_ptr, f)) {
282 return PARSE_ERROR_INVALID_FLAG;
285 } else if (tokens[0] == "M") {
287 if (tokens.size() < 2) {
288 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
291 const auto &flags = str_split(tokens[1], '|', true);
292 for (const auto &f : flags) {
297 const auto &m_tokens = str_split(f, '_');
298 if (m_tokens[0] == "R" && m_tokens[1] == "CHAR") {
299 if (m_tokens[2].size() > 4) {
300 return PARSE_ERROR_GENERIC;
303 strcpy(d_ptr->r_char, m_tokens[2].c_str());
307 if (!grab_one_basic_monster_flag(d_ptr, f)) {
308 return PARSE_ERROR_INVALID_FLAG;
311 } else if (tokens[0] == "S") {
313 if (tokens.size() < 2) {
314 return PARSE_ERROR_TOO_FEW_ARGUMENTS;
317 const auto &flags = str_split(tokens[1], '|', true);
318 for (const auto &f : flags) {
323 const auto &s_tokens = str_split(f, '_');
324 if (s_tokens.size() == 3 && s_tokens[1] == "IN") {
325 if (s_tokens[0] != "1") {
326 return PARSE_ERROR_GENERIC;
328 continue; //!< r_info.txtからのコピペ対策
331 if (!grab_one_spell_monster_flag(d_ptr, f)) {
332 return PARSE_ERROR_INVALID_FLAG;
336 return PARSE_ERROR_UNDEFINED_DIRECTIVE;