2 * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * 2014 Deskull rearranged comment for Doxygen
9 #include "info-reader/fixed-map-parser.h"
10 #include "dungeon/quest.h"
11 #include "floor/floor.h"
12 #include "floor/fixed-map-generator.h"
13 #include "game-option/birth-options.h"
14 #include "game-option/runtime-arguments.h"
15 #include "io/files-util.h"
16 #include "system/system-variables.h"
17 #include "util/angband-files.h"
18 #include "util/string-processor.h"
19 #include "view/display-messages.h"
20 #include "world/world.h"
23 static concptr variant = "ZANGBAND";
26 * @brief 固定マップ (クエスト&街&広域マップ)生成時の分岐処理
27 * Helper function for "parse_fixed_map()"
28 * @param player_ptr プレーヤーへの参照ポインタ
33 static concptr parse_fixed_map_expression(player_type *player_ptr, char **sp, char *fp)
53 t = parse_fixed_map_expression(player_ptr, &s, &f);
56 } else if (streq(t, "IOR")) {
58 while (*s && (f != b2)) {
59 t = parse_fixed_map_expression(player_ptr, &s, &f);
60 if (*t && !streq(t, "0"))
63 } else if (streq(t, "AND")) {
65 while (*s && (f != b2)) {
66 t = parse_fixed_map_expression(player_ptr, &s, &f);
67 if (*t && streq(t, "0"))
70 } else if (streq(t, "NOT")) {
72 while (*s && (f != b2)) {
73 t = parse_fixed_map_expression(player_ptr, &s, &f);
74 if (*t && streq(t, "1"))
77 } else if (streq(t, "EQU")) {
79 if (*s && (f != b2)) {
80 t = parse_fixed_map_expression(player_ptr, &s, &f);
83 while (*s && (f != b2)) {
84 p = parse_fixed_map_expression(player_ptr, &s, &f);
88 } else if (streq(t, "LEQ")) {
90 if (*s && (f != b2)) {
91 t = parse_fixed_map_expression(player_ptr, &s, &f);
94 while (*s && (f != b2)) {
96 t = parse_fixed_map_expression(player_ptr, &s, &f);
97 if (*t && atoi(p) > atoi(t))
100 } else if (streq(t, "GEQ")) {
102 if (*s && (f != b2)) {
103 t = parse_fixed_map_expression(player_ptr, &s, &f);
106 while (*s && (f != b2)) {
108 t = parse_fixed_map_expression(player_ptr, &s, &f);
109 if (*t && atoi(p) < atoi(t))
113 while (*s && (f != b2)) {
114 t = parse_fixed_map_expression(player_ptr, &s, &f);
120 if ((f = *s) != '\0')
129 while (iskanji(*s) || (isprint(*s) && !angband_strchr(" []", *s))) {
135 while (isprint(*s) && !angband_strchr(" []", *s))
138 if ((f = *s) != '\0')
148 if (streq(b + 1, "SYS")) {
150 } else if (streq(b + 1, "GRAF")) {
152 } else if (streq(b + 1, "MONOCHROME")) {
157 } else if (streq(b + 1, "RACE")) {
158 v = _(rp_ptr->E_title, rp_ptr->title);
159 } else if (streq(b + 1, "CLASS")) {
160 v = _(cp_ptr->E_title, cp_ptr->title);
161 } else if (streq(b + 1, "REALM1")) {
162 v = _(E_realm_names[player_ptr->realm1], realm_names[player_ptr->realm1]);
163 } else if (streq(b + 1, "REALM2")) {
164 v = _(E_realm_names[player_ptr->realm2], realm_names[player_ptr->realm2]);
165 } else if (streq(b + 1, "PLAYER")) {
166 static char tmp_player_name[32];
168 for (pn = player_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++) {
176 *tpn = angband_strchr(" []", *pn) ? '_' : *pn;
181 } else if (streq(b + 1, "TOWN")) {
182 sprintf(tmp, "%d", player_ptr->town_num);
184 } else if (streq(b + 1, "LEVEL")) {
185 sprintf(tmp, "%d", player_ptr->lev);
187 } else if (streq(b + 1, "QUEST_NUMBER")) {
188 sprintf(tmp, "%d", player_ptr->current_floor_ptr->inside_quest);
190 } else if (streq(b + 1, "LEAVING_QUEST")) {
191 sprintf(tmp, "%d", leaving_quest);
193 } else if (prefix(b + 1, "QUEST_TYPE")) {
194 sprintf(tmp, "%d", quest[atoi(b + 11)].type);
196 } else if (prefix(b + 1, "QUEST")) {
197 sprintf(tmp, "%d", quest[atoi(b + 6)].status);
199 } else if (prefix(b + 1, "RANDOM")) {
200 sprintf(tmp, "%d", (int)(current_world_ptr->seed_town % atoi(b + 7)));
202 } else if (streq(b + 1, "VARIANT")) {
204 } else if (streq(b + 1, "WILDERNESS")) {
206 sprintf(tmp, "NONE");
208 sprintf(tmp, "LITE");
210 sprintf(tmp, "NORMAL");
220 * @brief 固定マップ (クエスト&街&広域マップ)をq_info、t_info、w_infoから読み込んでパースする
221 * @param player_ptr プレーヤーへの参照ポインタ
229 errr parse_fixed_map(player_type *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax)
232 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
234 fp = angband_fopen(buf, "r");
239 parse_error_type err = PARSE_ERROR_NONE;
241 int x = xmin, y = ymin;
243 qtwg_type *qg_ptr = initialize_quest_generator_type(&tmp_qg, buf, ymin, xmin, ymax, xmax, &y, &x);
244 while (angband_fgets(fp, buf, sizeof(buf)) == 0) {
248 if (iswspace(buf[0]))
252 if ((buf[0] == '?') && (buf[1] == ':')) {
256 concptr v = parse_fixed_map_expression(player_ptr, &s, &f);
257 bypass = (streq(v, "0") ? TRUE : FALSE);
264 err = generate_fixed_map_floor(player_ptr, qg_ptr, parse_fixed_map);
270 concptr oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
271 msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
272 msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);