2 * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * 2014 Deskull rearranged comment for Doxygen
9 #include "info-reader/fixed-map-parser.h"
10 #include "dungeon/quest.h"
11 #include "floor/floor.h"
12 #include "floor/fixed-map-generator.h"
13 #include "io/files-util.h"
14 #include "system/system-variables.h"
15 #include "world/world.h"
18 static concptr variant = "ZANGBAND";
21 * @brief 固定マップ (クエスト&街&広域マップ)生成時の分岐処理
22 * Helper function for "parse_fixed_map()"
23 * @param player_ptr プレーヤーへの参照ポインタ
28 static concptr parse_fixed_map_expression(player_type *player_ptr, char **sp, char *fp)
48 t = parse_fixed_map_expression(player_ptr, &s, &f);
51 } else if (streq(t, "IOR")) {
53 while (*s && (f != b2)) {
54 t = parse_fixed_map_expression(player_ptr, &s, &f);
55 if (*t && !streq(t, "0"))
58 } else if (streq(t, "AND")) {
60 while (*s && (f != b2)) {
61 t = parse_fixed_map_expression(player_ptr, &s, &f);
62 if (*t && streq(t, "0"))
65 } else if (streq(t, "NOT")) {
67 while (*s && (f != b2)) {
68 t = parse_fixed_map_expression(player_ptr, &s, &f);
69 if (*t && streq(t, "1"))
72 } else if (streq(t, "EQU")) {
74 if (*s && (f != b2)) {
75 t = parse_fixed_map_expression(player_ptr, &s, &f);
78 while (*s && (f != b2)) {
79 p = parse_fixed_map_expression(player_ptr, &s, &f);
83 } else if (streq(t, "LEQ")) {
85 if (*s && (f != b2)) {
86 t = parse_fixed_map_expression(player_ptr, &s, &f);
89 while (*s && (f != b2)) {
91 t = parse_fixed_map_expression(player_ptr, &s, &f);
92 if (*t && atoi(p) > atoi(t))
95 } else if (streq(t, "GEQ")) {
97 if (*s && (f != b2)) {
98 t = parse_fixed_map_expression(player_ptr, &s, &f);
101 while (*s && (f != b2)) {
103 t = parse_fixed_map_expression(player_ptr, &s, &f);
104 if (*t && atoi(p) < atoi(t))
108 while (*s && (f != b2)) {
109 t = parse_fixed_map_expression(player_ptr, &s, &f);
115 if ((f = *s) != '\0')
124 while (iskanji(*s) || (isprint(*s) && !my_strchr(" []", *s))) {
130 while (isprint(*s) && !my_strchr(" []", *s))
133 if ((f = *s) != '\0')
143 if (streq(b + 1, "SYS")) {
145 } else if (streq(b + 1, "GRAF")) {
147 } else if (streq(b + 1, "MONOCHROME")) {
152 } else if (streq(b + 1, "RACE")) {
153 v = _(rp_ptr->E_title, rp_ptr->title);
154 } else if (streq(b + 1, "CLASS")) {
155 v = _(cp_ptr->E_title, cp_ptr->title);
156 } else if (streq(b + 1, "REALM1")) {
157 v = _(E_realm_names[player_ptr->realm1], realm_names[player_ptr->realm1]);
158 } else if (streq(b + 1, "REALM2")) {
159 v = _(E_realm_names[player_ptr->realm2], realm_names[player_ptr->realm2]);
160 } else if (streq(b + 1, "PLAYER")) {
161 static char tmp_player_name[32];
163 for (pn = player_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++) {
171 *tpn = my_strchr(" []", *pn) ? '_' : *pn;
176 } else if (streq(b + 1, "TOWN")) {
177 sprintf(tmp, "%d", player_ptr->town_num);
179 } else if (streq(b + 1, "LEVEL")) {
180 sprintf(tmp, "%d", player_ptr->lev);
182 } else if (streq(b + 1, "QUEST_NUMBER")) {
183 sprintf(tmp, "%d", player_ptr->current_floor_ptr->inside_quest);
185 } else if (streq(b + 1, "LEAVING_QUEST")) {
186 sprintf(tmp, "%d", leaving_quest);
188 } else if (prefix(b + 1, "QUEST_TYPE")) {
189 sprintf(tmp, "%d", quest[atoi(b + 11)].type);
191 } else if (prefix(b + 1, "QUEST")) {
192 sprintf(tmp, "%d", quest[atoi(b + 6)].status);
194 } else if (prefix(b + 1, "RANDOM")) {
195 sprintf(tmp, "%d", (int)(current_world_ptr->seed_town % atoi(b + 7)));
197 } else if (streq(b + 1, "VARIANT")) {
199 } else if (streq(b + 1, "WILDERNESS")) {
201 sprintf(tmp, "NONE");
203 sprintf(tmp, "LITE");
205 sprintf(tmp, "NORMAL");
215 * @brief 固定マップ (クエスト&街&広域マップ)をq_info、t_info、w_infoから読み込んでパースする
216 * @param player_ptr プレーヤーへの参照ポインタ
224 errr parse_fixed_map(player_type *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax)
227 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
229 fp = my_fopen(buf, "r");
234 parse_error_type err = PARSE_ERROR_NONE;
236 int x = xmin, y = ymin;
238 qtwg_type *qg_ptr = initialize_quest_generator_type(&tmp_qg, buf, ymin, xmin, ymax, xmax, &y, &x);
239 while (my_fgets(fp, buf, sizeof(buf)) == 0) {
243 if (iswspace(buf[0]))
247 if ((buf[0] == '?') && (buf[1] == ':')) {
251 concptr v = parse_fixed_map_expression(player_ptr, &s, &f);
252 bypass = (streq(v, "0") ? TRUE : FALSE);
259 err = generate_fixed_map_floor(player_ptr, qg_ptr, parse_fixed_map);
265 concptr oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
266 msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
267 msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);