2 * @brief ゲームデータ初期化1 / Initialization (part 1) -BEN-
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * 2014 Deskull rearranged comment for Doxygen
9 #include "info-reader/fixed-map-parser.h"
10 #include "dungeon/quest.h"
11 #include "floor/fixed-map-generator.h"
12 #include "game-option/birth-options.h"
13 #include "game-option/runtime-arguments.h"
14 #include "io/files-util.h"
15 #include "player/player-class.h"
16 #include "player/player-race.h"
17 #include "realm/realm-names-table.h"
18 #include "system/floor-type-definition.h"
19 #include "system/system-variables.h"
20 #include "util/angband-files.h"
21 #include "util/string-processor.h"
22 #include "view/display-messages.h"
23 #include "world/world.h"
26 static concptr variant = "ZANGBAND";
29 * @brief 固定マップ (クエスト&街&広域マップ)生成時の分岐処理
30 * Helper function for "parse_fixed_map()"
31 * @param player_ptr プレーヤーへの参照ポインタ
36 static concptr parse_fixed_map_expression(player_type *player_ptr, char **sp, char *fp)
56 t = parse_fixed_map_expression(player_ptr, &s, &f);
59 } else if (streq(t, "IOR")) {
61 while (*s && (f != b2)) {
62 t = parse_fixed_map_expression(player_ptr, &s, &f);
63 if (*t && !streq(t, "0"))
66 } else if (streq(t, "AND")) {
68 while (*s && (f != b2)) {
69 t = parse_fixed_map_expression(player_ptr, &s, &f);
70 if (*t && streq(t, "0"))
73 } else if (streq(t, "NOT")) {
75 while (*s && (f != b2)) {
76 t = parse_fixed_map_expression(player_ptr, &s, &f);
77 if (*t && streq(t, "1"))
80 } else if (streq(t, "EQU")) {
82 if (*s && (f != b2)) {
83 t = parse_fixed_map_expression(player_ptr, &s, &f);
86 while (*s && (f != b2)) {
87 p = parse_fixed_map_expression(player_ptr, &s, &f);
91 } else if (streq(t, "LEQ")) {
93 if (*s && (f != b2)) {
94 t = parse_fixed_map_expression(player_ptr, &s, &f);
97 while (*s && (f != b2)) {
99 t = parse_fixed_map_expression(player_ptr, &s, &f);
100 if (*t && atoi(p) > atoi(t))
103 } else if (streq(t, "GEQ")) {
105 if (*s && (f != b2)) {
106 t = parse_fixed_map_expression(player_ptr, &s, &f);
109 while (*s && (f != b2)) {
111 t = parse_fixed_map_expression(player_ptr, &s, &f);
112 if (*t && atoi(p) < atoi(t))
116 while (*s && (f != b2)) {
117 t = parse_fixed_map_expression(player_ptr, &s, &f);
123 if ((f = *s) != '\0')
132 while (iskanji(*s) || (isprint(*s) && !angband_strchr(" []", *s))) {
138 while (isprint(*s) && !angband_strchr(" []", *s))
141 if ((f = *s) != '\0')
151 if (streq(b + 1, "SYS")) {
153 } else if (streq(b + 1, "GRAF")) {
155 } else if (streq(b + 1, "MONOCHROME")) {
160 } else if (streq(b + 1, "RACE")) {
161 v = _(rp_ptr->E_title, rp_ptr->title);
162 } else if (streq(b + 1, "CLASS")) {
163 v = _(cp_ptr->E_title, cp_ptr->title);
164 } else if (streq(b + 1, "REALM1")) {
165 v = _(E_realm_names[player_ptr->realm1], realm_names[player_ptr->realm1]);
166 } else if (streq(b + 1, "REALM2")) {
167 v = _(E_realm_names[player_ptr->realm2], realm_names[player_ptr->realm2]);
168 } else if (streq(b + 1, "PLAYER")) {
169 static char tmp_player_name[32];
171 for (pn = player_ptr->name, tpn = tmp_player_name; *pn; pn++, tpn++) {
179 *tpn = angband_strchr(" []", *pn) ? '_' : *pn;
184 } else if (streq(b + 1, "TOWN")) {
185 sprintf(tmp, "%d", player_ptr->town_num);
187 } else if (streq(b + 1, "LEVEL")) {
188 sprintf(tmp, "%d", player_ptr->lev);
190 } else if (streq(b + 1, "QUEST_NUMBER")) {
191 sprintf(tmp, "%d", player_ptr->current_floor_ptr->inside_quest);
193 } else if (streq(b + 1, "LEAVING_QUEST")) {
194 sprintf(tmp, "%d", leaving_quest);
196 } else if (prefix(b + 1, "QUEST_TYPE")) {
197 sprintf(tmp, "%d", quest[atoi(b + 11)].type);
199 } else if (prefix(b + 1, "QUEST")) {
200 sprintf(tmp, "%d", quest[atoi(b + 6)].status);
202 } else if (prefix(b + 1, "RANDOM")) {
203 sprintf(tmp, "%d", (int)(current_world_ptr->seed_town % atoi(b + 7)));
205 } else if (streq(b + 1, "VARIANT")) {
207 } else if (streq(b + 1, "WILDERNESS")) {
209 sprintf(tmp, "NONE");
211 sprintf(tmp, "LITE");
213 sprintf(tmp, "NORMAL");
223 * @brief 固定マップ (クエスト&街&広域マップ)をq_info、t_info、w_infoから読み込んでパースする
224 * @param player_ptr プレーヤーへの参照ポインタ
232 errr parse_fixed_map(player_type *player_ptr, concptr name, int ymin, int xmin, int ymax, int xmax)
235 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, name);
237 fp = angband_fopen(buf, "r");
242 parse_error_type err = PARSE_ERROR_NONE;
244 int x = xmin, y = ymin;
246 qtwg_type *qg_ptr = initialize_quest_generator_type(&tmp_qg, buf, ymin, xmin, ymax, xmax, &y, &x);
247 while (angband_fgets(fp, buf, sizeof(buf)) == 0) {
251 if (iswspace(buf[0]))
255 if ((buf[0] == '?') && (buf[1] == ':')) {
259 concptr v = parse_fixed_map_expression(player_ptr, &s, &f);
260 bypass = (streq(v, "0") ? TRUE : FALSE);
267 err = generate_fixed_map_floor(player_ptr, qg_ptr, parse_fixed_map);
273 concptr oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
274 msg_format("Error %d (%s) at line %d of '%s'.", err, oops, num, name);
275 msg_format(_("'%s'を解析中。", "Parsing '%s'."), buf);