1 #include "info-reader/general-parser.h"
2 #include "dungeon/quest.h"
3 #include "grid/feature.h"
4 #include "info-reader/feature-reader.h"
5 #include "info-reader/parse-error-types.h"
6 #include "info-reader/random-grid-effect-types.h"
7 #include "io/tokenizer.h"
8 #include "object-enchant/trg-types.h"
9 #include "object/object-kind-hook.h"
10 #include "realm/realm-types.h"
11 #include "system/artifact-type-definition.h"
12 #include "system/building-type-definition.h"
13 #include "system/floor-type-definition.h"
14 #include "system/system-variables.h"
15 #include "util/angband-files.h"
16 #include "util/string-processor.h"
19 * @brief パース関数に基づいてデータファイルからデータを読み取る /
20 * Initialize an "*_info" array, by parsing an ascii "template" file
21 * @param fp 読み取りに使うファイルポインタ
22 * @param buf 読み取りに使うバッファ領域
24 * @param parse_info_txt_line パース関数
27 errr init_info_txt(FILE *fp, char *buf, angband_header *head, parse_info_txt_func parse_info_txt_line)
37 while (angband_fgets(fp, buf, 1024) == 0) {
39 if (!buf[0] || (buf[0] == '#'))
43 return (PARSE_ERROR_GENERIC);
49 if (buf[0] != 'N' && buf[0] != 'D') {
51 for (i = 0; buf[i]; i++) {
52 head->v_extra += (byte)buf[i];
53 head->v_extra ^= (1 << (i % 8));
57 if ((err = (*parse_info_txt_line)(buf, head)) != 0)
70 * @brief 地形情報の「F:」情報をパースする
71 * Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
72 * @param floor_ptr 現在フロアへの参照ポインタ
76 errr parse_line_feature(floor_type *floor_ptr, char *buf)
78 if (init_flags & INIT_ONLY_BUILDINGS)
82 int num = tokenize(buf + 2, 9, zz, 0);
87 letter[index].feature = feat_none;
88 letter[index].monster = 0;
89 letter[index].object = 0;
90 letter[index].ego = 0;
91 letter[index].artifact = 0;
92 letter[index].trap = feat_none;
93 letter[index].cave_info = 0;
94 letter[index].special = 0;
95 letter[index].random = RANDOM_NONE;
99 letter[index].special = (s16b)atoi(zz[8]);
102 if ((zz[7][0] == '*') && !zz[7][1]) {
103 letter[index].random |= RANDOM_TRAP;
105 letter[index].trap = f_tag_to_index(zz[7]);
106 if (letter[index].trap < 0)
107 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
111 if (zz[6][0] == '*') {
112 letter[index].random |= RANDOM_ARTIFACT;
114 letter[index].artifact = (ARTIFACT_IDX)atoi(zz[6] + 1);
115 } else if (zz[6][0] == '!') {
116 if (floor_ptr->inside_quest) {
117 letter[index].artifact = quest[floor_ptr->inside_quest].k_idx;
120 letter[index].artifact = (ARTIFACT_IDX)atoi(zz[6]);
124 if (zz[5][0] == '*') {
125 letter[index].random |= RANDOM_EGO;
127 letter[index].ego = (EGO_IDX)atoi(zz[5] + 1);
129 letter[index].ego = (EGO_IDX)atoi(zz[5]);
133 if (zz[4][0] == '*') {
134 letter[index].random |= RANDOM_OBJECT;
136 letter[index].object = (OBJECT_IDX)atoi(zz[4] + 1);
137 } else if (zz[4][0] == '!') {
138 if (floor_ptr->inside_quest) {
139 ARTIFACT_IDX a_idx = quest[floor_ptr->inside_quest].k_idx;
141 artifact_type *a_ptr = &a_info[a_idx];
142 if (!(a_ptr->gen_flags & TRG_INSTA_ART)) {
143 letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
148 letter[index].object = (IDX)atoi(zz[4]);
152 if (zz[3][0] == '*') {
153 letter[index].random |= RANDOM_MONSTER;
155 letter[index].monster = (IDX)atoi(zz[3] + 1);
156 } else if (zz[3][0] == 'c') {
158 return PARSE_ERROR_GENERIC;
159 letter[index].monster = -atoi(zz[3] + 1);
161 letter[index].monster = (IDX)atoi(zz[3]);
165 letter[index].cave_info = atoi(zz[2]);
168 if ((zz[1][0] == '*') && !zz[1][1]) {
169 letter[index].random |= RANDOM_FEATURE;
171 letter[index].feature = f_tag_to_index(zz[1]);
172 if (letter[index].feature < 0)
173 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
183 * @brief 地形情報の「B:」情報をパースする
184 * Process "B:<Index>:<Command>:..." -- Building definition
188 errr parse_line_building(char *buf)
203 s = angband_strchr(s, ':');
213 if (tokenize(s + 2, 3, zz, 0) == 3) {
214 strcpy(building[index].name, zz[0]);
215 strcpy(building[index].owner_name, zz[1]);
216 strcpy(building[index].owner_race, zz[2]);
220 return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
223 if (tokenize(s + 2, 8, zz, 0) >= 7) {
224 int action_index = atoi(zz[0]);
225 strcpy(building[index].act_names[action_index], zz[1]);
226 building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
227 building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
228 building[index].letters[action_index] = zz[4][0];
229 building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
230 building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
234 return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
238 n = tokenize(s + 2, MAX_CLASS, zz, 0);
239 for (int i = 0; i < MAX_CLASS; i++) {
240 building[index].member_class[i] = ((i < n) ? (player_class_type)atoi(zz[i]) : 1);
247 n = tokenize(s + 2, MAX_RACES, zz, 0);
248 for (int i = 0; i < MAX_RACES; i++) {
249 building[index].member_race[i] = ((i < n) ? (player_race_type)atoi(zz[i]) : 1);
256 n = tokenize(s + 2, MAX_MAGIC, zz, 0);
257 for (int i = 0; i < MAX_MAGIC; i++) {
258 building[index].member_realm[i + 1] = ((i < n) ? (REALM_IDX)atoi(zz[i]) : 1);
267 return (PARSE_ERROR_UNDEFINED_DIRECTIVE);