1 #include "info-reader/general-parser.h"
2 #include "dungeon/quest.h"
3 #include "grid/feature.h"
4 #include "info-reader/feature-reader.h"
5 #include "info-reader/parse-error-types.h"
6 #include "info-reader/random-grid-effect-types.h"
7 #include "io/tokenizer.h"
8 #include "main/angband-headers.h"
9 #include "object-enchant/trg-types.h"
10 #include "object/object-kind-hook.h"
11 #include "realm/realm-types.h"
12 #include "system/artifact-type-definition.h"
13 #include "system/building-type-definition.h"
14 #include "system/floor-type-definition.h"
15 #include "system/system-variables.h"
16 #include "util/angband-files.h"
17 #include "util/string-processor.h"
20 * @brief パース関数に基づいてデータファイルからデータを読み取る /
21 * Initialize an "*_info" array, by parsing an ascii "template" file
22 * @param fp 読み取りに使うファイルポインタ
23 * @param buf 読み取りに使うバッファ領域
25 * @param parse_info_txt_line パース関数
28 errr init_info_txt(FILE *fp, char *buf, angband_header *head, parse_info_txt_func parse_info_txt_line)
38 while (angband_fgets(fp, buf, 1024) == 0) {
40 if (!buf[0] || (buf[0] == '#'))
44 return (PARSE_ERROR_GENERIC);
50 if (buf[0] != 'N' && buf[0] != 'D') {
52 for (i = 0; buf[i]; i++) {
53 head->v_extra += (byte)buf[i];
54 head->v_extra ^= (1 << (i % 8));
58 if ((err = (*parse_info_txt_line)(buf, head)) != 0)
71 * @brief 地形情報の「F:」情報をパースする
72 * Process "F:<letter>:<terrain>:<cave_info>:<monster>:<object>:<ego>:<artifact>:<trap>:<special>" -- info for dungeon grid
73 * @param floor_ptr 現在フロアへの参照ポインタ
77 errr parse_line_feature(floor_type *floor_ptr, char *buf)
79 if (init_flags & INIT_ONLY_BUILDINGS)
83 int num = tokenize(buf + 2, 9, zz, 0);
88 letter[index].feature = feat_none;
89 letter[index].monster = 0;
90 letter[index].object = 0;
91 letter[index].ego = 0;
92 letter[index].artifact = 0;
93 letter[index].trap = feat_none;
94 letter[index].cave_info = 0;
95 letter[index].special = 0;
96 letter[index].random = RANDOM_NONE;
100 letter[index].special = (s16b)atoi(zz[8]);
103 if ((zz[7][0] == '*') && !zz[7][1]) {
104 letter[index].random |= RANDOM_TRAP;
106 letter[index].trap = f_tag_to_index(zz[7]);
107 if (letter[index].trap < 0)
108 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
112 if (zz[6][0] == '*') {
113 letter[index].random |= RANDOM_ARTIFACT;
115 letter[index].artifact = (ARTIFACT_IDX)atoi(zz[6] + 1);
116 } else if (zz[6][0] == '!') {
117 if (floor_ptr->inside_quest) {
118 letter[index].artifact = quest[floor_ptr->inside_quest].k_idx;
121 letter[index].artifact = (ARTIFACT_IDX)atoi(zz[6]);
125 if (zz[5][0] == '*') {
126 letter[index].random |= RANDOM_EGO;
128 letter[index].ego = (EGO_IDX)atoi(zz[5] + 1);
130 letter[index].ego = (EGO_IDX)atoi(zz[5]);
134 if (zz[4][0] == '*') {
135 letter[index].random |= RANDOM_OBJECT;
137 letter[index].object = (OBJECT_IDX)atoi(zz[4] + 1);
138 } else if (zz[4][0] == '!') {
139 if (floor_ptr->inside_quest) {
140 ARTIFACT_IDX a_idx = quest[floor_ptr->inside_quest].k_idx;
142 artifact_type *a_ptr = &a_info[a_idx];
143 if (!(a_ptr->gen_flags & TRG_INSTA_ART)) {
144 letter[index].object = lookup_kind(a_ptr->tval, a_ptr->sval);
149 letter[index].object = (IDX)atoi(zz[4]);
153 if (zz[3][0] == '*') {
154 letter[index].random |= RANDOM_MONSTER;
156 letter[index].monster = (IDX)atoi(zz[3] + 1);
157 } else if (zz[3][0] == 'c') {
159 return PARSE_ERROR_GENERIC;
160 letter[index].monster = -atoi(zz[3] + 1);
162 letter[index].monster = (IDX)atoi(zz[3]);
166 letter[index].cave_info = atoi(zz[2]);
169 if ((zz[1][0] == '*') && !zz[1][1]) {
170 letter[index].random |= RANDOM_FEATURE;
172 letter[index].feature = f_tag_to_index(zz[1]);
173 if (letter[index].feature < 0)
174 return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
184 * @brief 地形情報の「B:」情報をパースする
185 * Process "B:<Index>:<Command>:..." -- Building definition
189 errr parse_line_building(char *buf)
204 s = angband_strchr(s, ':');
214 if (tokenize(s + 2, 3, zz, 0) == 3) {
215 strcpy(building[index].name, zz[0]);
216 strcpy(building[index].owner_name, zz[1]);
217 strcpy(building[index].owner_race, zz[2]);
221 return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
224 if (tokenize(s + 2, 8, zz, 0) >= 7) {
225 int action_index = atoi(zz[0]);
226 strcpy(building[index].act_names[action_index], zz[1]);
227 building[index].member_costs[action_index] = (PRICE)atoi(zz[2]);
228 building[index].other_costs[action_index] = (PRICE)atoi(zz[3]);
229 building[index].letters[action_index] = zz[4][0];
230 building[index].actions[action_index] = (BACT_IDX)atoi(zz[5]);
231 building[index].action_restr[action_index] = (BACT_RESTRICT_IDX)atoi(zz[6]);
235 return (PARSE_ERROR_TOO_FEW_ARGUMENTS);
239 n = tokenize(s + 2, MAX_CLASS, zz, 0);
240 for (int i = 0; i < MAX_CLASS; i++) {
241 building[index].member_class[i] = ((i < n) ? (player_class_type)atoi(zz[i]) : 1);
248 n = tokenize(s + 2, MAX_RACES, zz, 0);
249 for (int i = 0; i < MAX_RACES; i++) {
250 building[index].member_race[i] = ((i < n) ? (player_race_type)atoi(zz[i]) : 1);
257 n = tokenize(s + 2, MAX_MAGIC, zz, 0);
258 for (int i = 0; i < MAX_MAGIC; i++) {
259 building[index].member_realm[i + 1] = ((i < n) ? (REALM_IDX)atoi(zz[i]) : 1);
268 return (PARSE_ERROR_UNDEFINED_DIRECTIVE);