1 #include "info-reader/race-info-tokens-table.h"
2 #include "monster-attack/monster-attack-effect.h"
3 #include "monster-attack/monster-attack-types.h"
4 #include "monster-race/race-ability-flags.h"
5 #include "monster-race/race-visual-flags.h"
11 const std::unordered_map<std::string_view, RaceBlowMethodType> r_info_blow_method = {
12 { "HIT", RaceBlowMethodType::HIT },
13 { "TOUCH", RaceBlowMethodType::TOUCH },
14 { "PUNCH", RaceBlowMethodType::PUNCH },
15 { "KICK", RaceBlowMethodType::KICK },
16 { "CLAW", RaceBlowMethodType::CLAW },
17 { "BITE", RaceBlowMethodType::BITE },
18 { "STING", RaceBlowMethodType::STING },
19 { "SLASH", RaceBlowMethodType::SLASH },
20 { "BUTT", RaceBlowMethodType::BUTT },
21 { "CRUSH", RaceBlowMethodType::CRUSH },
22 { "ENGULF", RaceBlowMethodType::ENGULF },
23 { "CHARGE", RaceBlowMethodType::CHARGE },
24 { "CRAWL", RaceBlowMethodType::CRAWL },
25 { "DROOL", RaceBlowMethodType::DROOL },
26 { "SPIT", RaceBlowMethodType::SPIT },
27 { "EXPLODE", RaceBlowMethodType::EXPLODE },
28 { "GAZE", RaceBlowMethodType::GAZE },
29 { "WAIL", RaceBlowMethodType::WAIL },
30 { "SPORE", RaceBlowMethodType::SPORE },
31 { "XXX4", RaceBlowMethodType::XXX4 },
32 { "BEG", RaceBlowMethodType::BEG },
33 { "INSULT", RaceBlowMethodType::INSULT },
34 { "MOAN", RaceBlowMethodType::MOAN },
35 { "SHOW", RaceBlowMethodType::SHOW },
36 { "SHOOT", RaceBlowMethodType::SHOOT },
41 * Monster Blow Effects
43 const std::unordered_map<std::string_view, RaceBlowEffectType> r_info_blow_effect = {
44 { "HURT", RaceBlowEffectType::HURT },
45 { "POISON", RaceBlowEffectType::POISON },
46 { "UN_BONUS", RaceBlowEffectType::UN_BONUS },
47 { "UN_POWER", RaceBlowEffectType::UN_POWER },
48 { "EAT_GOLD", RaceBlowEffectType::EAT_GOLD },
49 { "EAT_ITEM", RaceBlowEffectType::EAT_ITEM },
50 { "EAT_FOOD", RaceBlowEffectType::EAT_FOOD },
51 { "EAT_LITE", RaceBlowEffectType::EAT_LITE },
52 { "ACID", RaceBlowEffectType::ACID },
53 { "ELEC", RaceBlowEffectType::ELEC },
54 { "FIRE", RaceBlowEffectType::FIRE },
55 { "COLD", RaceBlowEffectType::COLD },
56 { "BLIND", RaceBlowEffectType::BLIND },
57 { "CONFUSE", RaceBlowEffectType::CONFUSE },
58 { "TERRIFY", RaceBlowEffectType::TERRIFY },
59 { "PARALYZE", RaceBlowEffectType::PARALYZE },
60 { "LOSE_STR", RaceBlowEffectType::LOSE_STR },
61 { "LOSE_INT", RaceBlowEffectType::LOSE_INT },
62 { "LOSE_WIS", RaceBlowEffectType::LOSE_WIS },
63 { "LOSE_DEX", RaceBlowEffectType::LOSE_DEX },
64 { "LOSE_CON", RaceBlowEffectType::LOSE_CON },
65 { "LOSE_CHR", RaceBlowEffectType::LOSE_CHR },
66 { "LOSE_ALL", RaceBlowEffectType::LOSE_ALL },
67 { "SHATTER", RaceBlowEffectType::SHATTER },
68 { "EXP_10", RaceBlowEffectType::EXP_10 },
69 { "EXP_20", RaceBlowEffectType::EXP_20 },
70 { "EXP_40", RaceBlowEffectType::EXP_40 },
71 { "EXP_80", RaceBlowEffectType::EXP_80 },
72 { "DISEASE", RaceBlowEffectType::DISEASE },
73 { "TIME", RaceBlowEffectType::TIME },
74 { "EXP_VAMP", RaceBlowEffectType::DR_LIFE },
75 { "DR_MANA", RaceBlowEffectType::DR_MANA },
76 { "SUPERHURT", RaceBlowEffectType::SUPERHURT },
77 { "INERTIA", RaceBlowEffectType::INERTIA },
78 { "STUN", RaceBlowEffectType::STUN },
79 { "HUNGRY", RaceBlowEffectType::HUNGRY },
80 { "FLAVOR", RaceBlowEffectType::FLAVOR },
87 const std::unordered_map<std::string_view, race_flags1> r_info_flags1 = {
88 { "UNIQUE", RF1_UNIQUE },
89 { "QUESTOR", RF1_QUESTOR },
91 { "FEMALE", RF1_FEMALE },
92 { "FORCE_DEPTH", RF1_FORCE_DEPTH },
93 { "FORCE_MAXHP", RF1_FORCE_MAXHP },
94 { "FORCE_EXTRA", RF1_FORCE_EXTRA },
95 { "FRIENDS", RF1_FRIENDS },
96 { "ESCORT", RF1_ESCORT },
97 { "ESCORTS", RF1_ESCORTS },
98 { "ONLY_GOLD", RF1_ONLY_GOLD },
99 { "ONLY_ITEM", RF1_ONLY_ITEM },
100 { "DROP_60", RF1_DROP_60 },
101 { "DROP_90", RF1_DROP_90 },
102 { "DROP_1D2", RF1_DROP_1D2 },
103 { "DROP_2D2", RF1_DROP_2D2 },
104 { "DROP_3D2", RF1_DROP_3D2 },
105 { "DROP_4D2", RF1_DROP_4D2 },
106 { "DROP_GOOD", RF1_DROP_GOOD },
107 { "DROP_GREAT", RF1_DROP_GREAT },
114 const std::unordered_map<std::string_view, race_flags2> r_info_flags2 = {
115 { "CAN_SPEAK", RF2_CAN_SPEAK },
116 { "REFLECTING", RF2_REFLECTING },
117 { "INVISIBLE", RF2_INVISIBLE },
118 { "COLD_BLOOD", RF2_COLD_BLOOD },
119 { "EMPTY_MIND", RF2_EMPTY_MIND },
120 { "WEIRD_MIND", RF2_WEIRD_MIND },
121 { "MULTIPLY", RF2_MULTIPLY },
122 { "REGENERATE", RF2_REGENERATE },
123 { "CHAR_MULTI", RF2_CHAR_MULTI },
124 { "POWERFUL", RF2_POWERFUL },
125 { "ELDRITCH_HORROR", RF2_ELDRITCH_HORROR },
126 { "FLAGS2_XX14", RF2_XX14 },
127 { "FLAGS2_XX15", RF2_XX15 },
128 { "PASS_WALL", RF2_PASS_WALL },
129 { "KILL_WALL", RF2_KILL_WALL },
130 { "HUMAN", RF2_HUMAN },
131 { "QUANTUM", RF2_QUANTUM }
138 const std::unordered_map<std::string_view, race_flags3> r_info_flags3 = {
140 { "TROLL", RF3_TROLL },
141 { "GIANT", RF3_GIANT },
142 { "DRAGON", RF3_DRAGON },
143 { "DEMON", RF3_DEMON },
144 { "UNDEAD", RF3_UNDEAD },
145 { "EVIL", RF3_EVIL },
146 { "ANIMAL", RF3_ANIMAL },
147 { "AMBERITE", RF3_AMBERITE },
148 { "GOOD", RF3_GOOD },
149 { "FLAGS3_XX10", RF3_XX10 },
150 { "NONLIVING", RF3_NONLIVING },
151 { "HURT_LITE", RF3_HURT_LITE },
152 { "HURT_ROCK", RF3_HURT_ROCK },
153 { "HURT_FIRE", RF3_HURT_FIRE },
154 { "HURT_COLD", RF3_HURT_COLD },
155 { "ANGEL", RF3_ANGEL },
156 { "NO_FEAR", RF3_NO_FEAR },
157 { "NO_STUN", RF3_NO_STUN },
158 { "NO_CONF", RF3_NO_CONF },
159 { "NO_SLEEP", RF3_NO_SLEEP }
163 * モンスター特性トークン (発動型能力) /
166 /* clang-format off */
167 const std::unordered_map<std::string_view, MonsterAbilityType> r_info_ability_flags = {
168 {"SHRIEK", MonsterAbilityType::SHRIEK },
169 {"XXX1", MonsterAbilityType::XXX1 },
170 {"DISPEL", MonsterAbilityType::DISPEL },
171 {"ROCKET", MonsterAbilityType::ROCKET },
172 {"SHOOT", MonsterAbilityType::SHOOT },
173 {"XXX2", MonsterAbilityType::XXX2 },
174 {"XXX3", MonsterAbilityType::XXX3 },
175 {"XXX4", MonsterAbilityType::XXX4 },
176 {"BR_ACID", MonsterAbilityType::BR_ACID },
177 {"BR_ELEC", MonsterAbilityType::BR_ELEC },
178 {"BR_FIRE", MonsterAbilityType::BR_FIRE },
179 {"BR_COLD", MonsterAbilityType::BR_COLD },
180 {"BR_POIS", MonsterAbilityType::BR_POIS },
181 {"BR_NETH", MonsterAbilityType::BR_NETH },
182 {"BR_LITE", MonsterAbilityType::BR_LITE },
183 {"BR_DARK", MonsterAbilityType::BR_DARK },
184 {"BR_CONF", MonsterAbilityType::BR_CONF },
185 {"BR_SOUN", MonsterAbilityType::BR_SOUN },
186 {"BR_CHAO", MonsterAbilityType::BR_CHAO },
187 {"BR_DISE", MonsterAbilityType::BR_DISE },
188 {"BR_NEXU", MonsterAbilityType::BR_NEXU },
189 {"BR_TIME", MonsterAbilityType::BR_TIME },
190 {"BR_INER", MonsterAbilityType::BR_INER },
191 {"BR_GRAV", MonsterAbilityType::BR_GRAV },
192 {"BR_SHAR", MonsterAbilityType::BR_SHAR },
193 {"BR_PLAS", MonsterAbilityType::BR_PLAS },
194 {"BR_FORC", MonsterAbilityType::BR_FORC },
195 {"BR_MANA", MonsterAbilityType::BR_MANA },
196 {"BA_NUKE", MonsterAbilityType::BA_NUKE },
197 {"BR_NUKE", MonsterAbilityType::BR_NUKE },
198 {"BA_CHAO", MonsterAbilityType::BA_CHAO },
199 {"BR_DISI", MonsterAbilityType::BR_DISI },
200 {"BR_VOID", MonsterAbilityType::BR_VOID },
201 {"BR_ABYSS", MonsterAbilityType::BR_ABYSS },
203 {"BA_ACID", MonsterAbilityType::BA_ACID },
204 {"BA_ELEC", MonsterAbilityType::BA_ELEC },
205 {"BA_FIRE", MonsterAbilityType::BA_FIRE },
206 {"BA_COLD", MonsterAbilityType::BA_COLD },
207 {"BA_POIS", MonsterAbilityType::BA_POIS },
208 {"BA_NETH", MonsterAbilityType::BA_NETH },
209 {"BA_WATE", MonsterAbilityType::BA_WATE },
210 {"BA_MANA", MonsterAbilityType::BA_MANA },
211 {"BA_DARK", MonsterAbilityType::BA_DARK },
212 {"BA_VOID", MonsterAbilityType::BA_VOID },
213 {"BA_ABYSS", MonsterAbilityType::BA_ABYSS },
214 {"DRAIN_MANA", MonsterAbilityType::DRAIN_MANA },
215 {"MIND_BLAST", MonsterAbilityType::MIND_BLAST },
216 {"BRAIN_SMASH", MonsterAbilityType::BRAIN_SMASH },
217 {"CAUSE_1", MonsterAbilityType::CAUSE_1 },
218 {"CAUSE_2", MonsterAbilityType::CAUSE_2 },
219 {"CAUSE_3", MonsterAbilityType::CAUSE_3 },
220 {"CAUSE_4", MonsterAbilityType::CAUSE_4 },
221 {"BO_ACID", MonsterAbilityType::BO_ACID },
222 {"BO_ELEC", MonsterAbilityType::BO_ELEC },
223 {"BO_FIRE", MonsterAbilityType::BO_FIRE },
224 {"BO_COLD", MonsterAbilityType::BO_COLD },
225 {"BA_LITE", MonsterAbilityType::BA_LITE },
226 {"BO_NETH", MonsterAbilityType::BO_NETH },
227 {"BO_WATE", MonsterAbilityType::BO_WATE },
228 {"BO_MANA", MonsterAbilityType::BO_MANA },
229 {"BO_PLAS", MonsterAbilityType::BO_PLAS },
230 {"BO_ICEE", MonsterAbilityType::BO_ICEE },
231 {"BO_VOID", MonsterAbilityType::BO_VOID },
232 {"BO_ABYSS", MonsterAbilityType::BO_ABYSS },
233 {"MISSILE", MonsterAbilityType::MISSILE },
234 {"SCARE", MonsterAbilityType::SCARE },
235 {"BLIND", MonsterAbilityType::BLIND },
236 {"CONF", MonsterAbilityType::CONF },
237 {"SLOW", MonsterAbilityType::SLOW },
238 {"HOLD", MonsterAbilityType::HOLD },
240 {"HASTE", MonsterAbilityType::HASTE },
241 {"HAND_DOOM", MonsterAbilityType::HAND_DOOM },
242 {"HEAL", MonsterAbilityType::HEAL },
243 {"INVULNER", MonsterAbilityType::INVULNER },
244 {"BLINK", MonsterAbilityType::BLINK },
245 {"TPORT", MonsterAbilityType::TPORT },
246 {"WORLD", MonsterAbilityType::WORLD },
247 {"SPECIAL", MonsterAbilityType::SPECIAL },
248 {"TELE_TO", MonsterAbilityType::TELE_TO },
249 {"TELE_AWAY", MonsterAbilityType::TELE_AWAY },
250 {"TELE_LEVEL", MonsterAbilityType::TELE_LEVEL },
251 {"PSY_SPEAR", MonsterAbilityType::PSY_SPEAR },
252 {"DARKNESS", MonsterAbilityType::DARKNESS },
253 {"TRAPS", MonsterAbilityType::TRAPS },
254 {"FORGET", MonsterAbilityType::FORGET },
255 {"ANIM_DEAD", MonsterAbilityType::RAISE_DEAD /* ToDo: Implement ANIM_DEAD */ },
256 {"S_KIN", MonsterAbilityType::S_KIN },
257 {"S_CYBER", MonsterAbilityType::S_CYBER },
258 {"S_MONSTER", MonsterAbilityType::S_MONSTER },
259 {"S_MONSTERS", MonsterAbilityType::S_MONSTERS },
260 {"S_ANT", MonsterAbilityType::S_ANT },
261 {"S_SPIDER", MonsterAbilityType::S_SPIDER },
262 {"S_HOUND", MonsterAbilityType::S_HOUND },
263 {"S_HYDRA", MonsterAbilityType::S_HYDRA },
264 {"S_ANGEL", MonsterAbilityType::S_ANGEL },
265 {"S_DEMON", MonsterAbilityType::S_DEMON },
266 {"S_UNDEAD", MonsterAbilityType::S_UNDEAD },
267 {"S_DRAGON", MonsterAbilityType::S_DRAGON },
268 {"S_HI_UNDEAD", MonsterAbilityType::S_HI_UNDEAD },
269 {"S_HI_DRAGON", MonsterAbilityType::S_HI_DRAGON },
270 {"S_AMBERITES", MonsterAbilityType::S_AMBERITES },
271 {"S_UNIQUE", MonsterAbilityType::S_UNIQUE },
273 /* clang-format on */
278 * "GUARDIAN" ... init.c d_infoの FINAL_GUARDIAN_* にて自動指定
280 const std::unordered_map<std::string_view, race_flags7> r_info_flags7 = {
281 { "AQUATIC", RF7_AQUATIC },
282 { "CAN_SWIM", RF7_CAN_SWIM },
283 { "CAN_FLY", RF7_CAN_FLY },
284 { "NAZGUL", RF7_NAZGUL },
285 { "UNIQUE2", RF7_UNIQUE2 },
286 { "RIDING", RF7_RIDING },
287 { "KAGE", RF7_KAGE },
288 { "HAS_LITE_1", RF7_HAS_LITE_1 },
289 { "SELF_LITE_1", RF7_SELF_LITE_1 },
290 { "HAS_LITE_2", RF7_HAS_LITE_2 },
291 { "SELF_LITE_2", RF7_SELF_LITE_2 },
292 { "CHAMELEON", RF7_CHAMELEON },
293 { "TANUKI", RF7_TANUKI },
294 { "HAS_DARK_1", RF7_HAS_DARK_1 },
295 { "SELF_DARK_1", RF7_SELF_DARK_1 },
296 { "HAS_DARK_2", RF7_HAS_DARK_2 },
297 { "SELF_DARK_2", RF7_SELF_DARK_2 },
304 const std::unordered_map<std::string_view, race_flags8> r_info_flags8 = {
305 { "WILD_ONLY", RF8_WILD_ONLY },
306 { "WILD_TOWN", RF8_WILD_TOWN },
307 { "NO_QUEST", RF8_NO_QUEST },
308 { "WILD_SHORE", RF8_WILD_SHORE },
309 { "WILD_OCEAN", RF8_WILD_OCEAN },
310 { "WILD_WASTE", RF8_WILD_WASTE },
311 { "WILD_WOOD", RF8_WILD_WOOD },
312 { "WILD_VOLCANO", RF8_WILD_VOLCANO },
313 { "WILD_MOUNTAIN", RF8_WILD_MOUNTAIN },
314 { "WILD_GRASS", RF8_WILD_GRASS },
315 { "WILD_SWAMP", RF8_WILD_SWAMP },
316 { "WILD_ALL", RF8_WILD_ALL },
323 const std::unordered_map<std::string_view, race_flags9> r_info_flags9 = {
324 { "DROP_CORPSE", RF9_DROP_CORPSE },
325 { "DROP_SKELETON", RF9_DROP_SKELETON },
326 { "EAT_BLIND", RF9_EAT_BLIND },
327 { "EAT_CONF", RF9_EAT_CONF },
328 { "EAT_MANA", RF9_EAT_MANA },
329 { "EAT_NEXUS", RF9_EAT_NEXUS },
330 // { "EAT_BLINK", RF9_EAT_BLINK }, //<! @note フラグ未定義
331 { "EAT_SLEEP", RF9_EAT_SLEEP },
332 { "EAT_BERSERKER", RF9_EAT_BERSERKER },
333 { "EAT_ACIDIC", RF9_EAT_ACIDIC },
334 { "EAT_SPEED", RF9_EAT_SPEED },
335 { "EAT_CURE", RF9_EAT_CURE },
336 { "EAT_FIRE_RES", RF9_EAT_FIRE_RES },
337 { "EAT_COLD_RES", RF9_EAT_COLD_RES },
338 { "EAT_ACID_RES", RF9_EAT_ACID_RES },
339 { "EAT_ELEC_RES", RF9_EAT_ELEC_RES },
340 { "EAT_POIS_RES", RF9_EAT_POIS_RES },
341 { "EAT_INSANITY", RF9_EAT_INSANITY },
342 { "EAT_DRAIN_EXP", RF9_EAT_DRAIN_EXP },
343 { "EAT_POISONOUS", RF9_EAT_POISONOUS },
344 { "EAT_GIVE_STR", RF9_EAT_GIVE_STR },
345 { "EAT_GIVE_INT", RF9_EAT_GIVE_INT },
346 { "EAT_GIVE_WIS", RF9_EAT_GIVE_WIS },
347 { "EAT_GIVE_DEX", RF9_EAT_GIVE_DEX },
348 { "EAT_GIVE_CON", RF9_EAT_GIVE_CON },
349 { "EAT_GIVE_CHR", RF9_EAT_GIVE_CHR },
350 { "EAT_LOSE_STR", RF9_EAT_LOSE_STR },
351 { "EAT_LOSE_INT", RF9_EAT_LOSE_INT },
352 { "EAT_LOSE_WIS", RF9_EAT_LOSE_WIS },
353 { "EAT_LOSE_DEX", RF9_EAT_LOSE_DEX },
354 { "EAT_LOSE_CON", RF9_EAT_LOSE_CON },
355 { "EAT_LOSE_CHR", RF9_EAT_LOSE_CHR },
356 { "EAT_DRAIN_MANA", RF9_EAT_DRAIN_MANA },
360 * モンスター特性トークンの定義R(耐性) /
363 const std::unordered_map<std::string_view, race_flags_resistance> r_info_flagsr = {
364 { "IM_ACID", RFR_IM_ACID },
365 { "IM_ELEC", RFR_IM_ELEC },
366 { "IM_FIRE", RFR_IM_FIRE },
367 { "IM_COLD", RFR_IM_COLD },
368 { "IM_POIS", RFR_IM_POIS },
369 { "RES_LITE", RFR_RES_LITE },
370 { "RES_DARK", RFR_RES_DARK },
371 { "RES_NETH", RFR_RES_NETH },
372 { "RES_WATE", RFR_RES_WATE },
373 { "RES_PLAS", RFR_RES_PLAS },
374 { "RES_SHAR", RFR_RES_SHAR },
375 { "RES_SOUN", RFR_RES_SOUN },
376 { "RES_CHAO", RFR_RES_CHAO },
377 { "RES_NEXU", RFR_RES_NEXU },
378 { "RES_DISE", RFR_RES_DISE },
379 { "RES_WALL", RFR_RES_WALL },
380 { "RES_INER", RFR_RES_INER },
381 { "RES_TIME", RFR_RES_TIME },
382 { "RES_GRAV", RFR_RES_GRAV },
383 { "RES_ALL", RFR_RES_ALL },
384 { "RES_TELE", RFR_RES_TELE },
387 const std::unordered_map<std::string_view, MonsterAuraType> r_info_aura_flags = {
388 { "AURA_FIRE", MonsterAuraType::FIRE },
389 { "AURA_COLD", MonsterAuraType::COLD },
390 { "AURA_ELEC", MonsterAuraType::ELEC },
391 { "AURA_ACID", MonsterAuraType::ACID },
392 { "AURA_POISON", MonsterAuraType::POISON },
393 { "AURA_NUKE", MonsterAuraType::NUKE },
394 { "AURA_PLASMA", MonsterAuraType::PLASMA },
395 { "AURA_WATER", MonsterAuraType::WATER },
396 { "AURA_ICEE", MonsterAuraType::ICEE },
397 { "AURA_LITE", MonsterAuraType::LITE },
398 { "AURA_DARK", MonsterAuraType::DARK },
399 { "AURA_SHARDS", MonsterAuraType::SHARDS },
400 { "AURA_FORCE", MonsterAuraType::FORCE },
401 { "AURA_MANA", MonsterAuraType::MANA },
402 { "AURA_METEOR", MonsterAuraType::METEOR },
403 { "AURA_CHAOS", MonsterAuraType::CHAOS },
404 { "AURA_HOLINESS", MonsterAuraType::HOLINESS },
405 { "AURA_NETHER", MonsterAuraType::NETHER },
406 { "AURA_DISENCHANT", MonsterAuraType::DISENCHANT },
407 { "AURA_NEXUS", MonsterAuraType::NEXUS },
408 { "AURA_TIME", MonsterAuraType::TIME },
409 { "AURA_GRAVITY", MonsterAuraType::GRAVITY },
410 { "AURA_VOIDS", MonsterAuraType::VOIDS },
411 { "AURA_ABYSS", MonsterAuraType::ABYSS },
414 const std::unordered_map<std::string_view, MonsterBehaviorType> r_info_behavior_flags = {
415 { "NEVER_BLOW", MonsterBehaviorType::NEVER_BLOW },
416 { "NEVER_MOVE", MonsterBehaviorType::NEVER_MOVE },
417 { "OPEN_DOOR", MonsterBehaviorType::OPEN_DOOR },
418 { "BASH_DOOR", MonsterBehaviorType::BASH_DOOR },
419 { "MOVE_BODY", MonsterBehaviorType::MOVE_BODY },
420 { "KILL_BODY", MonsterBehaviorType::KILL_BODY },
421 { "TAKE_ITEM", MonsterBehaviorType::TAKE_ITEM },
422 { "KILL_ITEM", MonsterBehaviorType::KILL_ITEM },
423 { "RAND_25", MonsterBehaviorType::RAND_MOVE_25 },
424 { "RAND_50", MonsterBehaviorType::RAND_MOVE_50 },
425 { "STUPID", MonsterBehaviorType::STUPID },
426 { "SMART", MonsterBehaviorType::SMART },
427 { "FRIENDLY", MonsterBehaviorType::FRIENDLY },
428 { "PREVENT_SUDDEN_MAGIC", MonsterBehaviorType::PREVENT_SUDDEN_MAGIC },
431 const std::unordered_map<std::string_view, MonsterVisualType> r_info_visual_flags = {
432 { "CHAR_CLEAR", MonsterVisualType::CLEAR },
433 { "SHAPECHANGER", MonsterVisualType::SHAPECHANGER },
434 { "ATTR_CLEAR", MonsterVisualType::CLEAR_COLOR },
435 { "ATTR_MULTI", MonsterVisualType::MULTI_COLOR },
436 { "ATTR_SEMIRAND", MonsterVisualType::RANDOM_COLOR },
437 { "ATTR_ANY", MonsterVisualType::ANY_COLOR },