3 /* Random dungeon grid effects */
4 typedef enum rdge_type {
5 RANDOM_NONE = 0x00000000,
6 RANDOM_FEATURE = 0x00000001,
7 RANDOM_MONSTER = 0x00000002,
8 RANDOM_OBJECT = 0x00000004,
9 RANDOM_EGO = 0x00000008,
10 RANDOM_ARTIFACT = 0x00000010,
11 RANDOM_TRAP = 0x00000020,