3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
45 #include "dungeon-file.h"
51 #ifdef CHECK_MODIFICATION_TIME
52 #include <sys/types.h>
54 #endif /* CHECK_MODIFICATION_TIME */
57 static void put_title(void);
60 * @brief 各データファイルを読み取るためのパスを取得する
61 * Find the default paths to all of our important sub-directories.
62 * @param path パス保管先の文字列
66 * The purpose of each sub-directory is described in "variable.c".
67 * All of the sub-directories should, by default, be located inside
68 * the main "lib" directory, whose location is very system dependant.
69 * This function takes a writable buffer, initially containing the
70 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
71 * or a system dependant string, for example, ":lib:". The buffer
72 * must be large enough to contain at least 32 more characters.
73 * Various command line options may allow some of the important
74 * directories to be changed to user-specified directories, most
75 * importantly, the "info" and "user" and "save" directories,
76 * but this is done after this function, see "main.c".
77 * In general, the initial path should end in the appropriate "PATH_SEP"
78 * string. All of the "sub-directory" paths (created below or supplied
79 * by the user) will NOT end in the "PATH_SEP" string, see the special
80 * "path_build()" function in "util.c" for more information.
81 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
82 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
83 * requiring the directories to be created by hand by the user.
84 * Hack -- first we free all the strings, since this is known
85 * to succeed even if the strings have not been allocated yet,
86 * as long as the variables start out as "NULL". This allows
87 * this function to be called multiple times, for example, to
88 * try several base "path" values until a good one is found.
91 void init_file_paths(char *path)
95 #ifdef PRIVATE_USER_PATH
97 #endif /* PRIVATE_USER_PATH */
99 /*** Free everything ***/
101 /* Free the main path */
102 string_free(ANGBAND_DIR);
104 /* Free the sub-paths */
105 string_free(ANGBAND_DIR_APEX);
106 string_free(ANGBAND_DIR_BONE);
107 string_free(ANGBAND_DIR_DATA);
108 string_free(ANGBAND_DIR_EDIT);
109 string_free(ANGBAND_DIR_SCRIPT);
110 string_free(ANGBAND_DIR_FILE);
111 string_free(ANGBAND_DIR_HELP);
112 string_free(ANGBAND_DIR_INFO);
113 string_free(ANGBAND_DIR_SAVE);
114 string_free(ANGBAND_DIR_USER);
115 string_free(ANGBAND_DIR_XTRA);
118 /*** Prepare the "path" ***/
120 /* Hack -- save the main directory */
121 ANGBAND_DIR = string_make(path);
123 /* Prepare to append to the Base Path */
124 tail = path + strlen(path);
126 /*** Build the sub-directory names ***/
128 /* Build a path name */
129 strcpy(tail, "apex");
130 ANGBAND_DIR_APEX = string_make(path);
132 /* Build a path name */
133 strcpy(tail, "bone");
134 ANGBAND_DIR_BONE = string_make(path);
136 /* Build a path name */
137 strcpy(tail, "data");
138 ANGBAND_DIR_DATA = string_make(path);
140 /* Build a path name */
141 strcpy(tail, "edit");
142 ANGBAND_DIR_EDIT = string_make(path);
144 /* Build a path name */
145 strcpy(tail, "script");
146 ANGBAND_DIR_SCRIPT = string_make(path);
148 /* Build a path name */
149 strcpy(tail, "file");
150 ANGBAND_DIR_FILE = string_make(path);
152 /* Build a path name */
153 strcpy(tail, "help");
154 ANGBAND_DIR_HELP = string_make(path);
156 /* Build a path name */
157 strcpy(tail, "info");
158 ANGBAND_DIR_INFO = string_make(path);
160 /* Build a path name */
161 strcpy(tail, "pref");
162 ANGBAND_DIR_PREF = string_make(path);
164 /* Build a path name */
165 strcpy(tail, "save");
166 ANGBAND_DIR_SAVE = string_make(path);
168 #ifdef PRIVATE_USER_PATH
170 /* Build the path to the user specific directory */
171 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
173 /* Build a relative path name */
174 ANGBAND_DIR_USER = string_make(buf);
176 #else /* PRIVATE_USER_PATH */
178 /* Build a path name */
179 strcpy(tail, "user");
180 ANGBAND_DIR_USER = string_make(path);
182 #endif /* PRIVATE_USER_PATH */
184 /* Build a path name */
185 strcpy(tail, "xtra");
186 ANGBAND_DIR_XTRA = string_make(path);
191 /* Allow "fat binary" usage with NeXT */
212 /* Use special directory */
215 /* Forget the old path name */
216 string_free(ANGBAND_DIR_DATA);
218 /* Build a new path name */
219 sprintf(tail, "data-%s", next);
220 ANGBAND_DIR_DATA = string_make(path);
230 #ifdef ALLOW_TEMPLATES
234 * Hack -- help give useful error messages
236 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
237 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
241 * エラーメッセージの名称定義 / Standard error message text
243 concptr err_str[PARSE_ERROR_MAX] =
260 "missing record header",
261 "non-sequential records",
262 "invalid flag specification",
263 "undefined directive",
265 "coordinates out of bounds",
267 "undefined terrain tag",
273 #endif /* ALLOW_TEMPLATES */
279 header v_head; /*!< Vault情報のヘッダ構造体 */
280 header f_head; /*!< 地形情報のヘッダ構造体 */
281 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
282 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
283 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
284 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
285 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
286 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
287 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
289 #ifdef CHECK_MODIFICATION_TIME
292 * @brief テキストファイルとrawファイルの更新時刻を比較する
293 * Find the default paths to all of our important sub-directories.
294 * @param fd ファイルディスクリプタ
295 * @param template_file ファイル名
296 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
298 static errr check_modification_date(int fd, concptr template_file)
302 struct stat txt_stat, raw_stat;
304 /* Build the filename */
305 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
307 /* Access stats on text file */
308 if (stat(buf, &txt_stat))
310 /* No text file - continue */
313 /* Access stats on raw file */
314 else if (fstat(fd, &raw_stat))
320 /* Ensure text file is not newer than raw file */
321 else if (txt_stat.st_mtime > raw_stat.st_mtime)
323 /* Reprocess text file */
330 #endif /* CHECK_MODIFICATION_TIME */
334 /*** Initialize from binary image files ***/
338 * @brief rawファイルからのデータの読み取り処理
339 * Initialize the "*_info" array, by parsing a binary "image" file
340 * @param fd ファイルディスクリプタ
341 * @param head rawファイルのヘッダ
344 static errr init_info_raw(int fd, header *head)
348 /* Read and Verify the header */
349 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
350 (test.v_major != head->v_major) ||
351 (test.v_minor != head->v_minor) ||
352 (test.v_patch != head->v_patch) ||
353 (test.info_num != head->info_num) ||
354 (test.info_len != head->info_len) ||
355 (test.head_size != head->head_size) ||
356 (test.info_size != head->info_size))
363 /* Accept the header */
367 /* Allocate the "*_info" array */
368 C_MAKE(head->info_ptr, head->info_size, char);
370 /* Read the "*_info" array */
371 fd_read(fd, head->info_ptr, head->info_size);
376 /* Allocate the "*_name" array */
377 C_MAKE(head->name_ptr, head->name_size, char);
379 /* Read the "*_name" array */
380 fd_read(fd, head->name_ptr, head->name_size);
386 /* Allocate the "*_text" array */
387 C_MAKE(head->text_ptr, head->text_size, char);
389 /* Read the "*_text" array */
390 fd_read(fd, head->text_ptr, head->text_size);
396 /* Allocate the "*_tag" array */
397 C_MAKE(head->tag_ptr, head->tag_size, char);
399 /* Read the "*_tag" array */
400 fd_read(fd, head->tag_ptr, head->tag_size);
412 * Initialize the header of an *_info.raw file.
413 * @param head rawファイルのヘッダ
418 static void init_header(header *head, IDX num, int len)
420 /* Save the "version" */
421 head->v_major = FAKE_VER_MAJOR;
422 head->v_minor = FAKE_VER_MINOR;
423 head->v_patch = FAKE_VER_PATCH;
426 /* Save the "record" information */
427 head->info_num = (IDX)num;
428 head->info_len = len;
430 /* Save the size of "*_head" and "*_info" */
431 head->head_size = sizeof(header);
432 head->info_size = head->info_num * head->info_len;
438 * Initialize the "*_info" array
439 * @param filename ファイル名(拡張子txt/raw)
440 * @param head 処理に用いるヘッダ構造体
441 * @param info データ保管先の構造体ポインタ
442 * @param name 名称用可変文字列の保管先
443 * @param text テキスト用可変文字列の保管先
444 * @param tag タグ用可変文字列の保管先
447 * Note that we let each entry have a unique "name" and "text" string,
448 * even if the string happens to be empty (everyone has a unique '\0').
450 static errr init_info(concptr filename, header *head,
451 void **info, char **name, char **text, char **tag)
455 BIT_FLAGS mode = 0644;
465 #ifdef ALLOW_TEMPLATES
467 /*** Load the binary image file ***/
469 /* Build the filename */
470 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
473 /* Attempt to open the "raw" file */
474 fd = fd_open(buf, O_RDONLY);
476 /* Process existing "raw" file */
479 #ifdef CHECK_MODIFICATION_TIME
481 err = check_modification_date(fd, format("%s.txt", filename));
483 #endif /* CHECK_MODIFICATION_TIME */
485 /* Attempt to parse the "raw" file */
487 err = init_info_raw(fd, head);
492 /* Do we have to parse the *.txt file? */
495 /*** Make the fake arrays ***/
497 /* Allocate the "*_info" array */
498 C_MAKE(head->info_ptr, head->info_size, char);
500 /* Hack -- make "fake" arrays */
501 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
502 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
503 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
505 if (info) (*info) = head->info_ptr;
506 if (name) (*name) = head->name_ptr;
507 if (text) (*text) = head->text_ptr;
508 if (tag) (*tag) = head->tag_ptr;
510 /*** Load the ascii template file ***/
512 /* Build the filename */
514 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
517 fp = my_fopen(buf, "r");
520 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
523 err = init_info_txt(fp, buf, head, head->parse_info_txt);
533 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
535 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
536 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
537 msg_format("構文 '%s'。", buf);
541 quit(format("'%s.txt'ファイルにエラー", filename));
544 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
546 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
547 msg_format("Record %d contains a '%s' error.", error_idx, oops);
548 msg_format("Parsing '%s'.", buf);
552 quit(format("Error in '%s.txt' file.", filename));
558 /*** Make final retouch on fake tags ***/
562 (*head->retouch)(head);
566 /*** Dump the binary image file ***/
568 /* File type is "DATA" */
569 FILE_TYPE(FILE_TYPE_DATA);
571 /* Build the filename */
572 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
575 /* Grab permissions */
578 /* Kill the old file */
581 /* Attempt to create the raw file */
582 fd = fd_make(buf, mode);
584 /* Drop permissions */
587 /* Dump to the file */
591 fd_write(fd, (concptr)(head), head->head_size);
593 /* Dump the "*_info" array */
594 fd_write(fd, head->info_ptr, head->info_size);
596 /* Dump the "*_name" array */
597 fd_write(fd, head->name_ptr, head->name_size);
599 /* Dump the "*_text" array */
600 fd_write(fd, head->text_ptr, head->text_size);
602 /* Dump the "*_tag" array */
603 fd_write(fd, head->tag_ptr, head->tag_size);
610 /*** Kill the fake arrays ***/
612 /* Free the "*_info" array */
613 C_KILL(head->info_ptr, head->info_size, char);
615 /* Hack -- Free the "fake" arrays */
616 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
617 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
618 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
620 #endif /* ALLOW_TEMPLATES */
623 /*** Load the binary image file ***/
625 /* Build the filename */
626 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
628 /* Attempt to open the "raw" file */
629 fd = fd_open(buf, O_RDONLY);
631 /* Process existing "raw" file */
632 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
634 /* Attempt to parse the "raw" file */
635 err = init_info_raw(fd, head);
639 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
641 #ifdef ALLOW_TEMPLATES
645 if (info) (*info) = head->info_ptr;
646 if (name) (*name) = head->name_ptr;
647 if (text) (*text) = head->text_ptr;
648 if (tag) (*tag) = head->tag_ptr;
656 * @brief 地形情報読み込みのメインルーチン /
657 * Initialize the "f_info" array
660 static errr init_f_info(void)
662 /* Init the header */
663 init_header(&f_head, max_f_idx, sizeof(feature_type));
665 #ifdef ALLOW_TEMPLATES
667 /* Save a pointer to the parsing function */
668 f_head.parse_info_txt = parse_f_info;
670 /* Save a pointer to the retouch fake tags */
671 f_head.retouch = retouch_f_info;
673 #endif /* ALLOW_TEMPLATES */
675 return init_info("f_info", &f_head,
676 (void*)&f_info, &f_name, NULL, &f_tag);
681 * @brief ベースアイテム情報読み込みのメインルーチン /
682 * Initialize the "k_info" array
685 static errr init_k_info(void)
687 /* Init the header */
688 init_header(&k_head, max_k_idx, sizeof(object_kind));
690 #ifdef ALLOW_TEMPLATES
692 /* Save a pointer to the parsing function */
693 k_head.parse_info_txt = parse_k_info;
695 #endif /* ALLOW_TEMPLATES */
697 return init_info("k_info", &k_head,
698 (void*)&k_info, &k_name, &k_text, NULL);
704 * @brief 固定アーティファクト情報読み込みのメインルーチン /
705 * Initialize the "a_info" array
708 static errr init_a_info(void)
710 /* Init the header */
711 init_header(&a_head, max_a_idx, sizeof(artifact_type));
713 #ifdef ALLOW_TEMPLATES
715 /* Save a pointer to the parsing function */
716 a_head.parse_info_txt = parse_a_info;
718 #endif /* ALLOW_TEMPLATES */
720 return init_info("a_info", &a_head,
721 (void*)&a_info, &a_name, &a_text, NULL);
727 * @brief 固定アーティファクト情報読み込みのメインルーチン /
728 * Initialize the "e_info" array
731 static errr init_e_info(void)
733 /* Init the header */
734 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
736 #ifdef ALLOW_TEMPLATES
738 /* Save a pointer to the parsing function */
739 e_head.parse_info_txt = parse_e_info;
741 #endif /* ALLOW_TEMPLATES */
743 return init_info("e_info", &e_head,
744 (void*)&e_info, &e_name, &e_text, NULL);
750 * @brief モンスター種族情報読み込みのメインルーチン /
751 * Initialize the "r_info" array
754 static errr init_r_info(void)
756 /* Init the header */
757 init_header(&r_head, max_r_idx, sizeof(monster_race));
759 #ifdef ALLOW_TEMPLATES
761 /* Save a pointer to the parsing function */
762 r_head.parse_info_txt = parse_r_info;
764 #endif /* ALLOW_TEMPLATES */
766 return init_info("r_info", &r_head,
767 (void*)&r_info, &r_name, &r_text, NULL);
773 * @brief ダンジョン情報読み込みのメインルーチン /
774 * Initialize the "d_info" array
777 static errr init_d_info(void)
779 /* Init the header */
780 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
782 #ifdef ALLOW_TEMPLATES
784 /* Save a pointer to the parsing function */
785 d_head.parse_info_txt = parse_d_info;
787 #endif /* ALLOW_TEMPLATES */
789 return init_info("d_info", &d_head,
790 (void*)&d_info, &d_name, &d_text, NULL);
795 * @brief Vault情報読み込みのメインルーチン /
796 * Initialize the "v_info" array
799 * Note that we let each entry have a unique "name" and "text" string,
800 * even if the string happens to be empty (everyone has a unique '\0').
802 errr init_v_info(void)
804 /* Init the header */
805 init_header(&v_head, max_v_idx, sizeof(vault_type));
807 #ifdef ALLOW_TEMPLATES
809 /* Save a pointer to the parsing function */
810 v_head.parse_info_txt = parse_v_info;
812 #endif /* ALLOW_TEMPLATES */
814 return init_info("v_info", &v_head,
815 (void*)&v_info, &v_name, &v_text, NULL);
820 * @brief 職業技能情報読み込みのメインルーチン /
821 * Initialize the "s_info" array
824 static errr init_s_info(void)
826 /* Init the header */
827 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
829 #ifdef ALLOW_TEMPLATES
831 /* Save a pointer to the parsing function */
832 s_head.parse_info_txt = parse_s_info;
834 #endif /* ALLOW_TEMPLATES */
836 return init_info("s_info", &s_head,
837 (void*)&s_info, NULL, NULL, NULL);
842 * @brief 職業魔法情報読み込みのメインルーチン /
843 * Initialize the "m_info" array
846 static errr init_m_info(void)
848 /* Init the header */
849 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
851 #ifdef ALLOW_TEMPLATES
853 /* Save a pointer to the parsing function */
854 m_head.parse_info_txt = parse_m_info;
856 #endif /* ALLOW_TEMPLATES */
858 return init_info("m_info", &m_head,
859 (void*)&m_info, NULL, NULL, NULL);
867 * @brief 基本情報読み込みのメインルーチン /
868 * Initialize misc. values
871 static errr init_misc(void)
873 /* Initialize the values */
874 process_dungeon_file("misc.txt", 0, 0, 0, 0);
881 * @brief 町情報読み込みのメインルーチン /
882 * Initialize town array
885 static errr init_towns(void)
889 /*** Prepare the Towns ***/
891 /* Allocate the towns */
892 C_MAKE(town_info, max_towns, town_type);
894 for (i = 1; i < max_towns; i++)
896 /*** Prepare the Stores ***/
898 /* Allocate the stores */
899 C_MAKE(town_info[i].store, MAX_STORES, store_type);
901 /* Fill in each store */
902 for (j = 0; j < MAX_STORES; j++)
904 /* Access the store */
905 store_type *st_ptr = &town_info[i].store[j];
907 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
909 /* Assume full stock */
912 * 我が家が 20 ページまで使える隠し機能のための準備。
913 * オプションが有効でもそうでなくても一応スペース
918 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
920 else if (j == STORE_MUSEUM)
922 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
926 st_ptr->stock_size = STORE_INVEN_MAX;
928 /* Allocate the stock */
929 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
931 /* No table for the black market or home */
932 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
934 /* Assume full table */
935 st_ptr->table_size = STORE_CHOICES;
937 /* Allocate the stock */
938 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
940 /* Scan the choices */
941 for (k = 0; k < STORE_CHOICES; k++)
943 KIND_OBJECT_IDX k_idx;
945 /* Extract the tval/sval codes */
946 int tv = store_table[j][k][0];
947 int sv = store_table[j][k][1];
950 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
952 object_kind *k_ptr = &k_info[k_idx];
955 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
959 if (k_idx == max_k_idx) continue;
961 /* Add that item index to the table */
962 st_ptr->table[st_ptr->table_num++] = k_idx;
971 * @brief 店情報初期化のメインルーチン /
972 * Initialize buildings
975 errr init_buildings(void)
979 for (i = 0; i < MAX_BLDG; i++)
981 building[i].name[0] = '\0';
982 building[i].owner_name[0] = '\0';
983 building[i].owner_race[0] = '\0';
985 for (j = 0; j < 8; j++)
987 building[i].act_names[j][0] = '\0';
988 building[i].member_costs[j] = 0;
989 building[i].other_costs[j] = 0;
990 building[i].letters[j] = 0;
991 building[i].actions[j] = 0;
992 building[i].action_restr[j] = 0;
995 for (j = 0; j < MAX_CLASS; j++)
997 building[i].member_class[j] = 0;
1000 for (j = 0; j < MAX_RACES; j++)
1002 building[i].member_race[j] = 0;
1005 for (j = 0; j < MAX_MAGIC+1; j++)
1007 building[i].member_realm[j] = 0;
1016 * @brief クエスト情報初期化のメインルーチン /
1017 * Initialize quest array
1020 static errr init_quests(void)
1024 /*** Prepare the quests ***/
1026 /* Allocate the quests */
1027 C_MAKE(quest, max_q_idx, quest_type);
1029 /* Set all quest to "untaken" */
1030 for (i = 0; i < max_q_idx; i++)
1032 quest[i].status = QUEST_STATUS_UNTAKEN;
1038 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1039 static bool feat_tag_is_not_found = FALSE;
1042 * @brief 地形タグからIDを得る /
1043 * Initialize quest array
1046 s16b f_tag_to_index_in_init(concptr str)
1048 FEAT_IDX feat = f_tag_to_index(str);
1050 if (feat < 0) feat_tag_is_not_found = TRUE;
1057 * @brief 地形の汎用定義をタグを通じて取得する /
1058 * Initialize feature variables
1061 static errr init_feat_variables(void)
1066 feat_none = f_tag_to_index_in_init("NONE");
1069 feat_floor = f_tag_to_index_in_init("FLOOR");
1072 feat_glyph = f_tag_to_index_in_init("GLYPH");
1073 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1074 feat_mirror = f_tag_to_index_in_init("MIRROR");
1077 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1078 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1079 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1082 for (i = 1; i < MAX_LJ_DOORS; i++)
1084 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1085 if (door < 0) break;
1086 feat_door[DOOR_DOOR].locked[i - 1] = door;
1088 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1089 feat_door[DOOR_DOOR].num_locked = i - 1;
1092 for (i = 0; i < MAX_LJ_DOORS; i++)
1094 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1095 if (door < 0) break;
1096 feat_door[DOOR_DOOR].jammed[i] = door;
1098 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1099 feat_door[DOOR_DOOR].num_jammed = i;
1102 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1103 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1104 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1106 /* Locked glass doors */
1107 for (i = 1; i < MAX_LJ_DOORS; i++)
1109 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1110 if (door < 0) break;
1111 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1113 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1114 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1116 /* Jammed glass doors */
1117 for (i = 0; i < MAX_LJ_DOORS; i++)
1119 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1120 if (door < 0) break;
1121 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1123 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1124 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1127 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1128 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1129 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1130 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1131 feat_door[DOOR_CURTAIN].num_locked = 1;
1132 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1133 feat_door[DOOR_CURTAIN].num_jammed = 1;
1136 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1137 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1138 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1141 init_normal_traps();
1144 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1145 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1146 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1149 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1152 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1153 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1156 feat_granite = f_tag_to_index_in_init("GRANITE");
1157 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1160 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1163 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1164 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1167 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1168 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1169 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1170 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1171 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1172 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1173 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1174 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1175 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1178 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1179 feat_town = f_tag_to_index_in_init("TOWN");
1182 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1183 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1184 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1185 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1186 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1187 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1188 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1189 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1190 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1191 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1192 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1193 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1194 feat_dirt = f_tag_to_index_in_init("DIRT");
1195 feat_grass = f_tag_to_index_in_init("GRASS");
1196 feat_flower = f_tag_to_index_in_init("FLOWER");
1197 feat_brake = f_tag_to_index_in_init("BRAKE");
1198 feat_tree = f_tag_to_index_in_init("TREE");
1199 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1200 feat_swamp = f_tag_to_index_in_init("SWAMP");
1202 /* Unknown grid (not detected) */
1203 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1205 /* Wilderness terrains */
1206 init_wilderness_terrains();
1208 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1213 * @brief その他の初期情報更新 /
1214 * Initialize some other arrays
1217 static errr init_other(void)
1222 /*** Prepare the "dungeon" information ***/
1224 /* Allocate and Wipe the object list */
1225 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1227 /* Allocate and Wipe the monster list */
1228 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1230 /* Allocate and Wipe the monster process list */
1231 for (i = 0; i < MAX_MTIMED; i++)
1233 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1236 /* Allocate and Wipe the max dungeon level */
1237 C_MAKE(max_dlv, max_d_idx, DEPTH);
1239 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1240 for (i = 0; i < MAX_HGT; i++)
1242 /* Allocate one row of the current_floor_ptr->grid_array */
1243 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1247 /*** Prepare the various "bizarre" arrays ***/
1249 /* Macro variables */
1250 C_MAKE(macro__pat, MACRO_MAX, concptr);
1251 C_MAKE(macro__act, MACRO_MAX, concptr);
1252 C_MAKE(macro__cmd, MACRO_MAX, bool);
1254 /* Macro action buffer */
1255 C_MAKE(macro__buf, 1024, char);
1257 /* Quark variables */
1260 /* Message variables */
1261 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1262 C_MAKE(message__buf, MESSAGE_BUF, char);
1264 /* Hack -- No messages yet */
1265 message__tail = MESSAGE_BUF;
1268 /*** Prepare the Player inventory ***/
1271 C_MAKE(inventory, INVEN_TOTAL, object_type);
1274 /*** Prepare the options ***/
1276 /* Scan the options */
1277 for (i = 0; option_info[i].o_desc; i++)
1279 int os = option_info[i].o_set;
1280 int ob = option_info[i].o_bit;
1282 /* Set the "default" options */
1283 if (option_info[i].o_var)
1286 option_mask[os] |= (1L << ob);
1289 if (option_info[i].o_norm)
1292 option_flag[os] |= (1L << ob);
1299 option_flag[os] &= ~(1L << ob);
1304 /* Analyze the windows */
1305 for (n = 0; n < 8; n++)
1307 /* Analyze the options */
1308 for (i = 0; i < 32; i++)
1311 if (window_flag_desc[i])
1314 window_mask[n] |= (1L << i);
1320 * Set the "default" window flags
1321 * Window 1 : Display messages
1322 * Window 2 : Display inven/equip
1324 window_flag[1] = 1L << A_MAX;
1325 window_flag[2] = 1L << 0;
1328 /*** Pre-allocate space for the "format()" buffer ***/
1330 /* Hack -- Just call the "format()" function */
1331 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1340 * @brief オブジェクト配列を初期化する /
1341 * Initialize some other arrays
1344 static errr init_object_alloc(void)
1349 s16b num[MAX_DEPTH];
1350 s16b aux[MAX_DEPTH];
1353 /*** Analyze object allocation info ***/
1355 /* Clear the "aux" array */
1356 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1358 /* Clear the "num" array */
1359 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1361 /* Free the old "alloc_kind_table" (if it exists) */
1362 if (alloc_kind_table)
1364 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1367 /* Size of "alloc_kind_table" */
1368 alloc_kind_size = 0;
1370 /* Scan the objects */
1371 for (i = 1; i < max_k_idx; i++)
1375 /* Scan allocation pairs */
1376 for (j = 0; j < 4; j++)
1378 /* Count the "legal" entries */
1379 if (k_ptr->chance[j])
1381 /* Count the entries */
1384 /* Group by level */
1385 num[k_ptr->locale[j]]++;
1390 /* Collect the level indexes */
1391 for (i = 1; i < MAX_DEPTH; i++)
1393 /* Group by level */
1396 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1398 /*** Initialize object allocation info ***/
1400 /* Allocate the alloc_kind_table */
1401 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1403 /* Access the table entry */
1404 table = alloc_kind_table;
1406 /* Scan the objects */
1407 for (i = 1; i < max_k_idx; i++)
1411 /* Scan allocation pairs */
1412 for (j = 0; j < 4; j++)
1414 /* Count the "legal" entries */
1415 if (k_ptr->chance[j])
1419 /* Extract the base level */
1420 x = k_ptr->locale[j];
1422 /* Extract the base probability */
1423 p = (100 / k_ptr->chance[j]);
1425 /* Skip entries preceding our locale */
1426 y = (x > 0) ? num[x-1] : 0;
1428 /* Skip previous entries at this locale */
1431 /* Load the entry */
1432 table[z].index = (KIND_OBJECT_IDX)i;
1433 table[z].level = (DEPTH)x;
1434 table[z].prob1 = (PROB)p;
1435 table[z].prob2 = (PROB)p;
1436 table[z].prob3 = (PROB)p;
1438 /* Another entry complete for this locale */
1450 * @brief モンスター配列と生成テーブルを初期化する /
1451 * Initialize some other arrays
1454 static errr init_alloc(void)
1457 monster_race *r_ptr;
1463 /* Allocate the "r_info" array */
1464 C_MAKE(elements, max_r_idx, tag_type);
1466 /* Scan the monsters */
1467 for (i = 1; i < max_r_idx; i++)
1469 elements[i].tag = r_info[i].level;
1470 elements[i].index = i;
1473 tag_sort(elements, max_r_idx);
1475 /*** Initialize monster allocation info ***/
1477 /* Size of "alloc_race_table" */
1478 alloc_race_size = max_r_idx;
1480 /* Allocate the alloc_race_table */
1481 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1483 /* Scan the monsters */
1484 for (i = 1; i < max_r_idx; i++)
1486 /* Get the i'th race */
1487 r_ptr = &r_info[elements[i].index];
1489 /* Count valid pairs */
1494 /* Extract the base level */
1497 /* Extract the base probability */
1498 p = (100 / r_ptr->rarity);
1500 /* Load the entry */
1501 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1502 alloc_race_table[i].level = (DEPTH)x;
1503 alloc_race_table[i].prob1 = (PROB)p;
1504 alloc_race_table[i].prob2 = (PROB)p;
1505 alloc_race_table[i].prob3 = (PROB)p;
1509 /* Free the "r_info" array */
1510 C_KILL(elements, max_r_idx, tag_type);
1512 #else /* SORT_R_INFO */
1516 s16b num[MAX_DEPTH];
1517 s16b aux[MAX_DEPTH];
1519 /*** Analyze monster allocation info ***/
1521 /* Clear the "aux" array */
1522 C_WIPE(&aux, MAX_DEPTH, s16b);
1524 /* Clear the "num" array */
1525 C_WIPE(&num, MAX_DEPTH, s16b);
1527 /* Size of "alloc_race_table" */
1528 alloc_race_size = 0;
1530 /* Scan the monsters */
1531 for (i = 1; i < max_r_idx; i++)
1533 /* Get the i'th race */
1536 /* Legal monsters */
1539 /* Count the entries */
1542 /* Group by level */
1543 num[r_ptr->level]++;
1547 /* Collect the level indexes */
1548 for (i = 1; i < MAX_DEPTH; i++)
1550 /* Group by level */
1553 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1555 /*** Initialize monster allocation info ***/
1557 /* Allocate the alloc_race_table */
1558 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1560 /* Access the table entry */
1561 table = alloc_race_table;
1563 /* Scan the monsters */
1564 for (i = 1; i < max_r_idx; i++)
1566 /* Get the i'th race */
1569 /* Count valid pairs */
1574 /* Extract the base level */
1577 /* Extract the base probability */
1578 p = (100 / r_ptr->rarity);
1580 /* Skip entries preceding our locale */
1581 y = (x > 0) ? num[x-1] : 0;
1583 /* Skip previous entries at this locale */
1586 /* Load the entry */
1593 /* Another entry complete for this locale */
1598 #endif /* SORT_R_INFO */
1600 /* Init the "alloc_kind_table" */
1601 (void)init_object_alloc();
1610 * @brief 画面左下にシステムメッセージを表示する /
1611 * Hack -- take notes on line 23
1614 static void note(concptr str)
1616 Term_erase(0, 23, 255);
1617 Term_putstr(20, 23, -1, TERM_WHITE, str);
1624 * @brief 全ゲームデータ読み込みのサブルーチン /
1625 * Hack -- Explain a broken "lib" folder and quit (see below).
1629 * This function is "messy" because various things
1630 * may or may not be initialized, but the "plog()" and "quit()"
1631 * functions are "supposed" to work under any conditions.
1634 static void init_angband_aux(concptr why)
1641 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1644 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1647 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1649 /* Quit with error */
1653 plog("The 'lib' directory is probably missing or broken.");
1656 plog("Perhaps the archive was not extracted correctly.");
1659 plog("See the 'README' file for more information.");
1661 /* Quit with error */
1662 quit("Fatal Error.");
1669 * @brief 全ゲームデータ読み込みのメインルーチン /
1670 * Hack -- main Angband initialization entry point
1674 * This function is "messy" because various things
1675 * may or may not be initialized, but the "plog()" and "quit()"
1676 * functions are "supposed" to work under any conditions.
1677 * Verify some files, display the "news.txt" file, create
1678 * the high score file, initialize all internal arrays, and
1679 * load the basic "user pref files".
1680 * Be very careful to keep track of the order in which things
1681 * are initialized, in particular, the only thing *known* to
1682 * be available when this function is called is the "z-term.c"
1683 * package, and that may not be fully initialized until the
1684 * end of this function, when the default "user pref files"
1685 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1686 * Note that this function attempts to verify the "news" file,
1687 * and the game aborts (cleanly) on failure, since without the
1688 * "news" file, it is likely that the "lib" folder has not been
1689 * correctly located. Otherwise, the news file is displayed for
1691 * Note that this function attempts to verify (or create) the
1692 * "high score" file, and the game aborts (cleanly) on failure,
1693 * since one of the most common "extraction" failures involves
1694 * failing to extract all sub-directories (even empty ones), such
1695 * as by failing to use the "-d" option of "pkunzip", or failing
1696 * to use the "save empty directories" option with "Compact Pro".
1697 * This error will often be caught by the "high score" creation
1698 * code below, since the "lib/apex" directory, being empty in the
1699 * standard distributions, is most likely to be "lost", making it
1700 * impossible to create the high score file.
1701 * Note that various things are initialized by this function,
1702 * including everything that was once done by "init_some_arrays".
1703 * This initialization involves the parsing of special files
1704 * in the "lib/data" and sometimes the "lib/edit" directories.
1705 * Note that the "template" files are initialized first, since they
1706 * often contain errors. This means that macros and message recall
1707 * and things like that are not available until after they are done.
1708 * We load the default "user pref files" here in case any "color"
1709 * changes are needed before character creation.
1710 * Note that the "graf-xxx.prf" file must be loaded separately,
1711 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1714 void init_angband(void)
1718 BIT_FLAGS mode = 0664;
1725 /*** Verify the "news" file ***/
1727 /* Build the filename */
1728 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1730 /* Attempt to open the file */
1731 fd = fd_open(buf, O_RDONLY);
1738 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1740 /* Crash and burn */
1741 init_angband_aux(why);
1746 /*** Display the "news" file ***/
1749 /* Build the filename */
1750 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1752 /* Open the News file */
1753 fp = my_fopen(buf, "r");
1760 /* Dump the file to the screen */
1761 while (0 == my_fgets(fp, buf, sizeof(buf)))
1763 /* Display and advance */
1764 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1775 /*** Verify (or create) the "high score" file ***/
1777 /* Build the filename */
1778 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1780 /* Attempt to open the high score file */
1781 fd = fd_open(buf, O_RDONLY);
1786 /* File type is "DATA" */
1787 FILE_TYPE(FILE_TYPE_DATA);
1789 /* Grab permissions */
1792 /* Create a new high score file */
1793 fd = fd_make(buf, mode);
1795 /* Drop permissions */
1803 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1805 /* Crash and burn */
1806 init_angband_aux(why);
1813 /*** Initialize some arrays ***/
1815 /* Initialize misc. values */
1816 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1817 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1819 /* Initialize feature info */
1821 note("[データの初期化中... (地形)]");
1822 if (init_f_info()) quit("地形初期化不能");
1823 if (init_feat_variables()) quit("地形初期化不能");
1825 note("[Initializing arrays... (features)]");
1826 if (init_f_info()) quit("Cannot initialize features");
1827 if (init_feat_variables()) quit("Cannot initialize features");
1831 /* Initialize object info */
1832 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1833 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1836 /* Initialize artifact info */
1837 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1838 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1841 /* Initialize ego-item info */
1842 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1843 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1846 /* Initialize monster info */
1847 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1848 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1851 /* Initialize dungeon info */
1852 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1853 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1856 for (i = 1; i < max_d_idx; i++)
1857 if (d_info[i].final_guardian)
1858 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1861 /* Initialize magic info */
1862 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1863 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1865 /* Initialize weapon_exp info */
1866 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1867 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1869 /* Initialize wilderness array */
1870 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1872 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1875 /* Initialize town array */
1876 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1877 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1880 /* Initialize building array */
1881 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1882 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1885 /* Initialize quest array */
1886 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1887 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1889 /* Initialize vault info */
1890 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1892 /* Initialize some other arrays */
1893 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1894 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1897 /* Initialize some other arrays */
1898 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1899 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1903 /*** Load default user pref files ***/
1905 /* Initialize feature info */
1906 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1908 /* Access the "basic" pref file */
1909 strcpy(buf, "pref.prf");
1911 /* Process that file */
1912 process_pref_file(buf);
1914 /* Access the "basic" system pref file */
1915 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1917 /* Process that file */
1918 process_pref_file(buf);
1920 note(_("[初期化終了]", "[Initialization complete]"));
1927 static void put_title(void)
1932 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1934 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1936 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1937 col = (80 - strlen(title)) / 2;
1938 col = col < 0 ? 0 : col;
1939 prt(title, VER_INFO_ROW, col);
1943 * @brief サムチェック情報を出力 / Get check sum in string form
1944 * @return サムチェック情報の文字列
1946 concptr get_check_sum(void)
1948 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",