3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
49 #include "dungeon-file.h"
53 #include "floor-town.h"
55 #include "rooms-vault.h"
56 #include "player-skill.h"
57 #include "player-class.h"
58 #include "objectkind.h"
59 #include "object-ego.h"
60 #include "rooms-vault.h"
64 #ifdef CHECK_MODIFICATION_TIME
65 #include <sys/types.h>
67 #endif /* CHECK_MODIFICATION_TIME */
70 static void put_title(void);
73 * @brief 各データファイルを読み取るためのパスを取得する
74 * Find the default paths to all of our important sub-directories.
75 * @param path パス保管先の文字列
79 * The purpose of each sub-directory is described in "variable.c".
80 * All of the sub-directories should, by default, be located inside
81 * the main "lib" directory, whose location is very system dependant.
82 * This function takes a writable buffer, initially containing the
83 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
84 * or a system dependant string, for example, ":lib:". The buffer
85 * must be large enough to contain at least 32 more characters.
86 * Various command line options may allow some of the important
87 * directories to be changed to user-specified directories, most
88 * importantly, the "info" and "user" and "save" directories,
89 * but this is done after this function, see "main.c".
90 * In general, the initial path should end in the appropriate "PATH_SEP"
91 * string. All of the "sub-directory" paths (created below or supplied
92 * by the user) will NOT end in the "PATH_SEP" string, see the special
93 * "path_build()" function in "util.c" for more information.
94 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
95 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
96 * requiring the directories to be created by hand by the user.
97 * Hack -- first we free all the strings, since this is known
98 * to succeed even if the strings have not been allocated yet,
99 * as long as the variables start out as "NULL". This allows
100 * this function to be called multiple times, for example, to
101 * try several base "path" values until a good one is found.
104 void init_file_paths(char *path)
108 #ifdef PRIVATE_USER_PATH
110 #endif /* PRIVATE_USER_PATH */
112 /*** Free everything ***/
114 /* Free the main path */
115 string_free(ANGBAND_DIR);
117 /* Free the sub-paths */
118 string_free(ANGBAND_DIR_APEX);
119 string_free(ANGBAND_DIR_BONE);
120 string_free(ANGBAND_DIR_DATA);
121 string_free(ANGBAND_DIR_EDIT);
122 string_free(ANGBAND_DIR_SCRIPT);
123 string_free(ANGBAND_DIR_FILE);
124 string_free(ANGBAND_DIR_HELP);
125 string_free(ANGBAND_DIR_INFO);
126 string_free(ANGBAND_DIR_SAVE);
127 string_free(ANGBAND_DIR_USER);
128 string_free(ANGBAND_DIR_XTRA);
130 /*** Prepare the "path" ***/
132 /* Hack -- save the main directory */
133 ANGBAND_DIR = string_make(path);
135 /* Prepare to append to the Base Path */
136 tail = path + strlen(path);
138 /*** Build the sub-directory names ***/
140 /* Build a path name */
141 strcpy(tail, "apex");
142 ANGBAND_DIR_APEX = string_make(path);
144 /* Build a path name */
145 strcpy(tail, "bone");
146 ANGBAND_DIR_BONE = string_make(path);
148 /* Build a path name */
149 strcpy(tail, "data");
150 ANGBAND_DIR_DATA = string_make(path);
152 /* Build a path name */
153 strcpy(tail, "edit");
154 ANGBAND_DIR_EDIT = string_make(path);
156 /* Build a path name */
157 strcpy(tail, "script");
158 ANGBAND_DIR_SCRIPT = string_make(path);
160 /* Build a path name */
161 strcpy(tail, "file");
162 ANGBAND_DIR_FILE = string_make(path);
164 /* Build a path name */
165 strcpy(tail, "help");
166 ANGBAND_DIR_HELP = string_make(path);
168 /* Build a path name */
169 strcpy(tail, "info");
170 ANGBAND_DIR_INFO = string_make(path);
172 /* Build a path name */
173 strcpy(tail, "pref");
174 ANGBAND_DIR_PREF = string_make(path);
176 /* Build a path name */
177 strcpy(tail, "save");
178 ANGBAND_DIR_SAVE = string_make(path);
180 #ifdef PRIVATE_USER_PATH
182 /* Build the path to the user specific directory */
183 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
185 /* Build a relative path name */
186 ANGBAND_DIR_USER = string_make(buf);
188 #else /* PRIVATE_USER_PATH */
190 /* Build a path name */
191 strcpy(tail, "user");
192 ANGBAND_DIR_USER = string_make(path);
194 #endif /* PRIVATE_USER_PATH */
196 /* Build a path name */
197 strcpy(tail, "xtra");
198 ANGBAND_DIR_XTRA = string_make(path);
203 /* Allow "fat binary" usage with NeXT */
224 /* Use special directory */
227 /* Forget the old path name */
228 string_free(ANGBAND_DIR_DATA);
230 /* Build a new path name */
231 sprintf(tail, "data-%s", next);
232 ANGBAND_DIR_DATA = string_make(path);
241 #ifdef ALLOW_TEMPLATES
244 * Hack -- help give useful error messages
246 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
247 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
250 * エラーメッセージの名称定義 / Standard error message text
252 concptr err_str[PARSE_ERROR_MAX] =
269 "missing record header",
270 "non-sequential records",
271 "invalid flag specification",
272 "undefined directive",
274 "coordinates out of bounds",
276 "undefined terrain tag",
281 #endif /* ALLOW_TEMPLATES */
287 header v_head; /*!< Vault情報のヘッダ構造体 */
288 header f_head; /*!< 地形情報のヘッダ構造体 */
289 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
290 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
291 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
292 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
293 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
294 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
295 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
297 #ifdef CHECK_MODIFICATION_TIME
300 * @brief テキストファイルとrawファイルの更新時刻を比較する
301 * Find the default paths to all of our important sub-directories.
302 * @param fd ファイルディスクリプタ
303 * @param template_file ファイル名
304 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
306 static errr check_modification_date(int fd, concptr template_file)
308 struct stat txt_stat, raw_stat;
310 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
312 /* Access stats on text file */
313 if (stat(buf, &txt_stat))
318 /* Access stats on raw file */
319 if (fstat(fd, &raw_stat))
324 /* Ensure text file is not newer than raw file */
325 if (txt_stat.st_mtime > raw_stat.st_mtime)
333 #endif /* CHECK_MODIFICATION_TIME */
335 /*** Initialize from binary image files ***/
338 * @brief rawファイルからのデータの読み取り処理
339 * Initialize the "*_info" array, by parsing a binary "image" file
340 * @param fd ファイルディスクリプタ
341 * @param head rawファイルのヘッダ
344 static errr init_info_raw(int fd, header *head)
348 /* Read and Verify the header */
349 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
350 (test.v_major != head->v_major) ||
351 (test.v_minor != head->v_minor) ||
352 (test.v_patch != head->v_patch) ||
353 (test.info_num != head->info_num) ||
354 (test.info_len != head->info_len) ||
355 (test.head_size != head->head_size) ||
356 (test.info_size != head->info_size))
362 /* Accept the header */
365 /* Allocate the "*_info" array */
366 C_MAKE(head->info_ptr, head->info_size, char);
368 /* Read the "*_info" array */
369 fd_read(fd, head->info_ptr, head->info_size);
373 /* Allocate the "*_name" array */
374 C_MAKE(head->name_ptr, head->name_size, char);
376 /* Read the "*_name" array */
377 fd_read(fd, head->name_ptr, head->name_size);
382 /* Allocate the "*_text" array */
383 C_MAKE(head->text_ptr, head->text_size, char);
385 /* Read the "*_text" array */
386 fd_read(fd, head->text_ptr, head->text_size);
391 /* Allocate the "*_tag" array */
392 C_MAKE(head->tag_ptr, head->tag_size, char);
394 /* Read the "*_tag" array */
395 fd_read(fd, head->tag_ptr, head->tag_size);
405 * Initialize the header of an *_info.raw file.
406 * @param head rawファイルのヘッダ
411 static void init_header(header *head, IDX num, int len)
413 /* Save the "version" */
414 head->v_major = FAKE_VER_MAJOR;
415 head->v_minor = FAKE_VER_MINOR;
416 head->v_patch = FAKE_VER_PATCH;
419 /* Save the "record" information */
420 head->info_num = (IDX)num;
421 head->info_len = len;
423 /* Save the size of "*_head" and "*_info" */
424 head->head_size = sizeof(header);
425 head->info_size = head->info_num * head->info_len;
430 * todo プリプロがゴミすぎて整理不可能
432 * Initialize the "*_info" array
433 * @param filename ファイル名(拡張子txt/raw)
434 * @param head 処理に用いるヘッダ構造体
435 * @param info データ保管先の構造体ポインタ
436 * @param name 名称用可変文字列の保管先
437 * @param text テキスト用可変文字列の保管先
438 * @param tag タグ用可変文字列の保管先
441 * Note that we let each entry have a unique "name" and "text" string,
442 * even if the string happens to be empty (everyone has a unique '\0').
444 static errr init_info(concptr filename, header *head, void **info, char **name, char **text, char **tag)
451 #ifdef ALLOW_TEMPLATES
453 /*** Load the binary image file ***/
454 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
456 /* Attempt to open the "raw" file */
457 int fd = fd_open(buf, O_RDONLY);
459 /* Process existing "raw" file */
463 #ifdef CHECK_MODIFICATION_TIME
465 err = check_modification_date(fd, format("%s.txt", filename));
467 #endif /* CHECK_MODIFICATION_TIME */
469 /* Attempt to parse the "raw" file */
471 err = init_info_raw(fd, head);
475 /* Do we have to parse the *.txt file? */
476 BIT_FLAGS file_permission = 0644;
479 /*** Make the fake arrays ***/
481 /* Allocate the "*_info" array */
482 C_MAKE(head->info_ptr, head->info_size, char);
484 /* Hack -- make "fake" arrays */
485 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
486 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
487 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
489 if (info) (*info) = head->info_ptr;
490 if (name) (*name) = head->name_ptr;
491 if (text) (*text) = head->text_ptr;
492 if (tag) (*tag) = head->tag_ptr;
494 /*** Load the ascii template file ***/
496 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
497 fp = my_fopen(buf, "r");
500 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
503 err = init_info_txt(fp, buf, head, head->parse_info_txt);
513 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
515 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
516 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
517 msg_format("構文 '%s'。", buf);
521 quit(format("'%s.txt'ファイルにエラー", filename));
524 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
526 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
527 msg_format("Record %d contains a '%s' error.", error_idx, oops);
528 msg_format("Parsing '%s'.", buf);
532 quit(format("Error in '%s.txt' file.", filename));
538 /*** Make final retouch on fake tags ***/
542 (*head->retouch)(head);
546 /*** Dump the binary image file ***/
548 /* File type is "DATA" */
549 FILE_TYPE(FILE_TYPE_DATA);
550 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
553 /* Grab permissions */
556 /* Kill the old file */
559 /* Attempt to create the raw file */
560 fd = fd_make(buf, file_permission);
562 /* Drop permissions */
565 /* Dump to the file */
569 fd_write(fd, (concptr)(head), head->head_size);
571 /* Dump the "*_info" array */
572 fd_write(fd, head->info_ptr, head->info_size);
574 /* Dump the "*_name" array */
575 fd_write(fd, head->name_ptr, head->name_size);
577 /* Dump the "*_text" array */
578 fd_write(fd, head->text_ptr, head->text_size);
580 /* Dump the "*_tag" array */
581 fd_write(fd, head->tag_ptr, head->tag_size);
587 /*** Kill the fake arrays ***/
589 /* Free the "*_info" array */
590 C_KILL(head->info_ptr, head->info_size, char);
592 /* Hack -- Free the "fake" arrays */
593 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
594 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
595 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
597 #endif /* ALLOW_TEMPLATES */
600 /*** Load the binary image file ***/
601 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
603 /* Attempt to open the "raw" file */
604 fd = fd_open(buf, O_RDONLY);
606 /* Process existing "raw" file */
607 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
609 /* Attempt to parse the "raw" file */
610 err = init_info_raw(fd, head);
614 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
616 #ifdef ALLOW_TEMPLATES
620 if (info) *info = head->info_ptr;
621 if (name) *name = head->name_ptr;
622 if (text) *text = head->text_ptr;
623 if (tag) *tag = head->tag_ptr;
629 * @brief 地形情報読み込みのメインルーチン /
630 * Initialize the "f_info" array
633 static errr init_f_info(void)
635 /* Init the header */
636 init_header(&f_head, max_f_idx, sizeof(feature_type));
638 #ifdef ALLOW_TEMPLATES
640 /* Save a pointer to the parsing function */
641 f_head.parse_info_txt = parse_f_info;
643 /* Save a pointer to the retouch fake tags */
644 f_head.retouch = retouch_f_info;
646 #endif /* ALLOW_TEMPLATES */
648 return init_info("f_info", &f_head,
649 (void*)&f_info, &f_name, NULL, &f_tag);
654 * @brief ベースアイテム情報読み込みのメインルーチン /
655 * Initialize the "k_info" array
658 static errr init_k_info(void)
660 /* Init the header */
661 init_header(&k_head, max_k_idx, sizeof(object_kind));
663 #ifdef ALLOW_TEMPLATES
665 /* Save a pointer to the parsing function */
666 k_head.parse_info_txt = parse_k_info;
668 #endif /* ALLOW_TEMPLATES */
670 return init_info("k_info", &k_head,
671 (void*)&k_info, &k_name, &k_text, NULL);
676 * @brief 固定アーティファクト情報読み込みのメインルーチン /
677 * Initialize the "a_info" array
680 static errr init_a_info(void)
682 /* Init the header */
683 init_header(&a_head, max_a_idx, sizeof(artifact_type));
685 #ifdef ALLOW_TEMPLATES
687 /* Save a pointer to the parsing function */
688 a_head.parse_info_txt = parse_a_info;
690 #endif /* ALLOW_TEMPLATES */
692 return init_info("a_info", &a_head,
693 (void*)&a_info, &a_name, &a_text, NULL);
698 * @brief 固定アーティファクト情報読み込みのメインルーチン /
699 * Initialize the "e_info" array
702 static errr init_e_info(void)
704 /* Init the header */
705 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
707 #ifdef ALLOW_TEMPLATES
709 /* Save a pointer to the parsing function */
710 e_head.parse_info_txt = parse_e_info;
712 #endif /* ALLOW_TEMPLATES */
714 return init_info("e_info", &e_head,
715 (void*)&e_info, &e_name, &e_text, NULL);
720 * @brief モンスター種族情報読み込みのメインルーチン /
721 * Initialize the "r_info" array
724 static errr init_r_info(void)
726 /* Init the header */
727 init_header(&r_head, max_r_idx, sizeof(monster_race));
729 #ifdef ALLOW_TEMPLATES
731 /* Save a pointer to the parsing function */
732 r_head.parse_info_txt = parse_r_info;
734 #endif /* ALLOW_TEMPLATES */
736 return init_info("r_info", &r_head,
737 (void*)&r_info, &r_name, &r_text, NULL);
742 * @brief ダンジョン情報読み込みのメインルーチン /
743 * Initialize the "d_info" array
746 static errr init_d_info(void)
748 /* Init the header */
749 init_header(&d_head, current_world_ptr->max_d_idx, sizeof(dungeon_type));
751 #ifdef ALLOW_TEMPLATES
753 /* Save a pointer to the parsing function */
754 d_head.parse_info_txt = parse_d_info;
756 #endif /* ALLOW_TEMPLATES */
758 return init_info("d_info", &d_head,
759 (void*)&d_info, &d_name, &d_text, NULL);
764 * @brief Vault情報読み込みのメインルーチン /
765 * Initialize the "v_info" array
768 * Note that we let each entry have a unique "name" and "text" string,
769 * even if the string happens to be empty (everyone has a unique '\0').
771 errr init_v_info(void)
773 /* Init the header */
774 init_header(&v_head, max_v_idx, sizeof(vault_type));
776 #ifdef ALLOW_TEMPLATES
778 /* Save a pointer to the parsing function */
779 v_head.parse_info_txt = parse_v_info;
781 #endif /* ALLOW_TEMPLATES */
783 return init_info("v_info", &v_head,
784 (void*)&v_info, &v_name, &v_text, NULL);
789 * @brief 職業技能情報読み込みのメインルーチン /
790 * Initialize the "s_info" array
793 static errr init_s_info(void)
795 /* Init the header */
796 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
798 #ifdef ALLOW_TEMPLATES
800 /* Save a pointer to the parsing function */
801 s_head.parse_info_txt = parse_s_info;
803 #endif /* ALLOW_TEMPLATES */
805 return init_info("s_info", &s_head,
806 (void*)&s_info, NULL, NULL, NULL);
811 * @brief 職業魔法情報読み込みのメインルーチン /
812 * Initialize the "m_info" array
815 static errr init_m_info(void)
817 /* Init the header */
818 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
820 #ifdef ALLOW_TEMPLATES
822 /* Save a pointer to the parsing function */
823 m_head.parse_info_txt = parse_m_info;
825 #endif /* ALLOW_TEMPLATES */
827 return init_info("m_info", &m_head,
828 (void*)&m_info, NULL, NULL, NULL);
833 * @brief 基本情報読み込みのメインルーチン /
834 * Initialize misc. values
835 * @param player_ptr プレーヤーへの参照ポインタ
838 static errr init_misc(player_type *player_ptr)
840 return process_dungeon_file(player_ptr, "misc.txt", 0, 0, 0, 0);
845 * @brief 町情報読み込みのメインルーチン /
846 * Initialize town array
849 static errr init_towns(void)
851 /* Allocate the towns */
852 C_MAKE(town_info, max_towns, town_type);
854 for (int i = 1; i < max_towns; i++)
856 /*** Prepare the Stores ***/
858 /* Allocate the stores */
859 C_MAKE(town_info[i].store, MAX_STORES, store_type);
861 /* Fill in each store */
862 for (int j = 0; j < MAX_STORES; j++)
864 /* Access the store */
865 store_type *st_ptr = &town_info[i].store[j];
867 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
869 /* Assume full stock */
872 * 我が家が 20 ページまで使える隠し機能のための準備。
873 * オプションが有効でもそうでなくても一応スペースを作っておく。
877 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
879 else if (j == STORE_MUSEUM)
881 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
885 st_ptr->stock_size = STORE_INVEN_MAX;
888 /* Allocate the stock */
889 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
891 /* No table for the black market or home */
892 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
894 /* Assume full table */
895 st_ptr->table_size = STORE_CHOICES;
897 /* Allocate the stock */
898 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
900 /* Scan the choices */
901 for (int k = 0; k < STORE_CHOICES; k++)
903 KIND_OBJECT_IDX k_idx;
905 /* Extract the tval/sval codes */
906 int tv = store_table[j][k][0];
907 int sv = store_table[j][k][1];
910 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
912 object_kind *k_ptr = &k_info[k_idx];
915 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
919 if (k_idx == max_k_idx) continue;
921 /* Add that item index to the table */
922 st_ptr->table[st_ptr->table_num++] = k_idx;
931 * @brief 店情報初期化のメインルーチン /
932 * Initialize buildings
935 errr init_buildings(void)
937 for (int i = 0; i < MAX_BLDG; i++)
939 building[i].name[0] = '\0';
940 building[i].owner_name[0] = '\0';
941 building[i].owner_race[0] = '\0';
943 for (int j = 0; j < 8; j++)
945 building[i].act_names[j][0] = '\0';
946 building[i].member_costs[j] = 0;
947 building[i].other_costs[j] = 0;
948 building[i].letters[j] = 0;
949 building[i].actions[j] = 0;
950 building[i].action_restr[j] = 0;
953 for (int j = 0; j < MAX_CLASS; j++)
955 building[i].member_class[j] = 0;
958 for (int j = 0; j < MAX_RACES; j++)
960 building[i].member_race[j] = 0;
963 for (int j = 0; j < MAX_MAGIC + 1; j++)
965 building[i].member_realm[j] = 0;
974 * @brief クエスト情報初期化のメインルーチン /
975 * Initialize quest array
978 static errr init_quests(void)
980 /* Allocate the quests */
981 C_MAKE(quest, max_q_idx, quest_type);
983 /* Set all quest to "untaken" */
984 for (int i = 0; i < max_q_idx; i++)
986 quest[i].status = QUEST_STATUS_UNTAKEN;
992 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
993 static bool feat_tag_is_not_found = FALSE;
996 * @brief 地形タグからIDを得る /
997 * Initialize quest array
1000 s16b f_tag_to_index_in_init(concptr str)
1002 FEAT_IDX feat = f_tag_to_index(str);
1004 if (feat < 0) feat_tag_is_not_found = TRUE;
1011 * @brief 地形の汎用定義をタグを通じて取得する /
1012 * Initialize feature variables
1015 static errr init_feat_variables(void)
1017 feat_none = f_tag_to_index_in_init("NONE");
1019 feat_floor = f_tag_to_index_in_init("FLOOR");
1020 feat_glyph = f_tag_to_index_in_init("GLYPH");
1021 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1022 feat_mirror = f_tag_to_index_in_init("MIRROR");
1024 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1025 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1026 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1030 for (i = 1; i < MAX_LJ_DOORS; i++)
1032 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1033 if (door < 0) break;
1034 feat_door[DOOR_DOOR].locked[i - 1] = door;
1037 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1038 feat_door[DOOR_DOOR].num_locked = i - 1;
1041 for (i = 0; i < MAX_LJ_DOORS; i++)
1043 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1044 if (door < 0) break;
1045 feat_door[DOOR_DOOR].jammed[i] = door;
1048 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1049 feat_door[DOOR_DOOR].num_jammed = i;
1052 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1053 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1054 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1056 /* Locked glass doors */
1057 for (i = 1; i < MAX_LJ_DOORS; i++)
1059 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1060 if (door < 0) break;
1061 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1064 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1065 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1067 /* Jammed glass doors */
1068 for (i = 0; i < MAX_LJ_DOORS; i++)
1070 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1071 if (door < 0) break;
1072 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1075 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1076 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1079 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1080 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1081 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1082 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1083 feat_door[DOOR_CURTAIN].num_locked = 1;
1084 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1085 feat_door[DOOR_CURTAIN].num_jammed = 1;
1088 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1089 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1090 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1093 init_normal_traps();
1096 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1097 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1098 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1101 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1104 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1105 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1108 feat_granite = f_tag_to_index_in_init("GRANITE");
1109 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1112 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1115 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1116 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1119 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1120 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1121 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1122 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1123 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1124 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1125 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1126 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1127 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1130 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1131 feat_town = f_tag_to_index_in_init("TOWN");
1134 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1135 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1136 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1137 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1138 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1139 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1140 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1141 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1142 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1143 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1144 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1145 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1146 feat_dirt = f_tag_to_index_in_init("DIRT");
1147 feat_grass = f_tag_to_index_in_init("GRASS");
1148 feat_flower = f_tag_to_index_in_init("FLOWER");
1149 feat_brake = f_tag_to_index_in_init("BRAKE");
1150 feat_tree = f_tag_to_index_in_init("TREE");
1151 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1152 feat_swamp = f_tag_to_index_in_init("SWAMP");
1154 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1156 init_wilderness_terrains();
1157 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1162 * @brief その他の初期情報更新 /
1163 * Initialize some other arrays
1166 static errr init_other(player_type *player_ptr)
1168 player_ptr->current_floor_ptr = &floor_info; // TODO:本当はこんなところで初期化したくない
1169 floor_type *floor_ptr = player_ptr->current_floor_ptr;
1171 /*** Prepare the "dungeon" information ***/
1173 /* Allocate and Wipe the object list */
1174 C_MAKE(floor_ptr->o_list, current_world_ptr->max_o_idx, object_type);
1176 /* Allocate and Wipe the monster list */
1177 C_MAKE(floor_ptr->m_list, current_world_ptr->max_m_idx, monster_type);
1179 /* Allocate and Wipe the monster process list */
1180 for (int i = 0; i < MAX_MTIMED; i++)
1182 C_MAKE(floor_ptr->mproc_list[i], current_world_ptr->max_m_idx, s16b);
1185 /* Allocate and Wipe the max dungeon level */
1186 C_MAKE(max_dlv, current_world_ptr->max_d_idx, DEPTH);
1188 for (int i = 0; i < MAX_HGT; i++)
1190 C_MAKE(floor_ptr->grid_array[i], MAX_WID, grid_type);
1193 /*** Prepare the various "bizarre" arrays ***/
1195 /* Macro variables */
1196 C_MAKE(macro__pat, MACRO_MAX, concptr);
1197 C_MAKE(macro__act, MACRO_MAX, concptr);
1198 C_MAKE(macro__cmd, MACRO_MAX, bool);
1200 /* Macro action buffer */
1201 C_MAKE(macro__buf, 1024, char);
1203 /* Quark variables */
1206 /* Message variables */
1207 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1208 C_MAKE(message__buf, MESSAGE_BUF, char);
1210 /* Hack -- No messages yet */
1211 message__tail = MESSAGE_BUF;
1213 /*** Prepare the options ***/
1215 /* Scan the options */
1216 for (int i = 0; option_info[i].o_desc; i++)
1218 int os = option_info[i].o_set;
1219 int ob = option_info[i].o_bit;
1221 /* Set the "default" options */
1222 if (option_info[i].o_var)
1225 option_mask[os] |= (1L << ob);
1228 if (option_info[i].o_norm)
1231 option_flag[os] |= (1L << ob);
1235 option_flag[os] &= ~(1L << ob);
1240 /* Analyze the windows */
1241 for (int n = 0; n < 8; n++)
1243 /* Analyze the options */
1244 for (int i = 0; i < 32; i++)
1247 if (window_flag_desc[i])
1250 window_mask[n] |= (1L << i);
1256 * Set the "default" window flags
1257 * Window 1 : Display messages
1258 * Window 2 : Display inven/equip
1260 window_flag[1] = 1L << A_MAX;
1261 window_flag[2] = 1L << 0;
1263 /*** Pre-allocate space for the "format()" buffer ***/
1265 /* Hack -- Just call the "format()" function */
1266 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1272 * @brief オブジェクト配列を初期化する /
1273 * Initialize some other arrays
1276 static errr init_object_alloc(void)
1278 s16b aux[MAX_DEPTH];
1279 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1281 s16b num[MAX_DEPTH];
1282 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1284 /* Free the old "alloc_kind_table" (if it exists) */
1285 if (alloc_kind_table)
1287 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1290 /* Size of "alloc_kind_table" */
1291 alloc_kind_size = 0;
1293 /* Scan the objects */
1294 for (int i = 1; i < max_k_idx; i++)
1299 /* Scan allocation pairs */
1300 for (int j = 0; j < 4; j++)
1302 /* Count the "legal" entries */
1303 if (k_ptr->chance[j])
1305 /* Count the entries */
1308 /* Group by level */
1309 num[k_ptr->locale[j]]++;
1314 /* Collect the level indexes */
1315 for (int i = 1; i < MAX_DEPTH; i++)
1317 /* Group by level */
1318 num[i] += num[i - 1];
1321 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1323 /*** Initialize object allocation info ***/
1325 /* Allocate the alloc_kind_table */
1326 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1328 /* Access the table entry */
1330 table = alloc_kind_table;
1332 /* Scan the objects */
1333 for (int i = 1; i < max_k_idx; i++)
1338 /* Scan allocation pairs */
1339 for (int j = 0; j < 4; j++)
1341 /* Count the "legal" entries */
1342 if (k_ptr->chance[j] == 0) continue;
1344 /* Extract the base level */
1345 int x = k_ptr->locale[j];
1347 /* Extract the base probability */
1348 int p = (100 / k_ptr->chance[j]);
1350 /* Skip entries preceding our locale */
1351 int y = (x > 0) ? num[x - 1] : 0;
1353 /* Skip previous entries at this locale */
1356 /* Load the entry */
1357 table[z].index = (KIND_OBJECT_IDX)i;
1358 table[z].level = (DEPTH)x;
1359 table[z].prob1 = (PROB)p;
1360 table[z].prob2 = (PROB)p;
1361 table[z].prob3 = (PROB)p;
1363 /* Another entry complete for this locale */
1373 * @brief モンスター配列と生成テーブルを初期化する /
1374 * Initialize some other arrays
1377 static errr init_alloc(void)
1379 monster_race *r_ptr;
1385 /* Allocate the "r_info" array */
1386 C_MAKE(elements, max_r_idx, tag_type);
1388 /* Scan the monsters */
1389 for (int i = 1; i < max_r_idx; i++)
1391 elements[i].tag = r_info[i].level;
1392 elements[i].index = i;
1395 tag_sort(elements, max_r_idx);
1397 /*** Initialize monster allocation info ***/
1399 /* Size of "alloc_race_table" */
1400 alloc_race_size = max_r_idx;
1402 /* Allocate the alloc_race_table */
1403 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1405 /* Scan the monsters */
1406 for (int i = 1; i < max_r_idx; i++)
1408 /* Get the i'th race */
1409 r_ptr = &r_info[elements[i].index];
1411 /* Count valid pairs */
1412 if (r_ptr->rarity == 0) continue;
1414 /* Extract the base level */
1415 int x = r_ptr->level;
1417 /* Extract the base probability */
1418 int p = (100 / r_ptr->rarity);
1420 /* Load the entry */
1421 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1422 alloc_race_table[i].level = (DEPTH)x;
1423 alloc_race_table[i].prob1 = (PROB)p;
1424 alloc_race_table[i].prob2 = (PROB)p;
1425 alloc_race_table[i].prob3 = (PROB)p;
1428 /* Free the "r_info" array */
1429 C_KILL(elements, max_r_idx, tag_type);
1431 #else /* SORT_R_INFO */
1434 s16b num[MAX_DEPTH];
1435 s16b aux[MAX_DEPTH];
1437 /*** Analyze monster allocation info ***/
1439 /* Clear the "aux" array */
1440 C_WIPE(&aux, MAX_DEPTH, s16b);
1442 /* Clear the "num" array */
1443 C_WIPE(&num, MAX_DEPTH, s16b);
1445 /* Size of "alloc_race_table" */
1446 alloc_race_size = 0;
1448 /* Scan the monsters */
1449 for (int i = 1; i < max_r_idx; i++)
1451 /* Get the i'th race */
1454 /* Legal monsters */
1457 /* Count the entries */
1460 /* Group by level */
1461 num[r_ptr->level]++;
1465 /* Collect the level indexes */
1466 for (int i = 1; i < MAX_DEPTH; i++)
1468 /* Group by level */
1469 num[i] += num[i - 1];
1471 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1473 /*** Initialize monster allocation info ***/
1475 /* Allocate the alloc_race_table */
1476 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1478 /* Access the table entry */
1479 table = alloc_race_table;
1481 /* Scan the monsters */
1482 for (int i = 1; i < max_r_idx; i++)
1484 /* Get the i'th race */
1487 /* Count valid pairs */
1492 /* Extract the base level */
1495 /* Extract the base probability */
1496 p = (100 / r_ptr->rarity);
1498 /* Skip entries preceding our locale */
1499 y = (x > 0) ? num[x - 1] : 0;
1501 /* Skip previous entries at this locale */
1504 /* Load the entry */
1511 /* Another entry complete for this locale */
1516 #endif /* SORT_R_INFO */
1518 (void)init_object_alloc();
1524 * @brief 画面左下にシステムメッセージを表示する /
1525 * Hack -- take notes on line 23
1528 static void note(concptr str)
1530 Term_erase(0, 23, 255);
1531 Term_putstr(20, 23, -1, TERM_WHITE, str);
1537 * @brief 全ゲームデータ読み込みのサブルーチン /
1538 * Hack -- Explain a broken "lib" folder and quit (see below).
1542 * This function is "messy" because various things
1543 * may or may not be initialized, but the "plog()" and "quit()"
1544 * functions are "supposed" to work under any conditions.
1547 static void init_angband_aux(concptr why)
1553 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1556 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1559 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1561 /* Quit with error */
1565 plog("The 'lib' directory is probably missing or broken.");
1568 plog("Perhaps the archive was not extracted correctly.");
1571 plog("See the 'README' file for more information.");
1573 /* Quit with error */
1574 quit("Fatal Error.");
1581 * @brief 全ゲームデータ読み込みのメインルーチン /
1582 * Hack -- main Angband initialization entry point
1586 * This function is "messy" because various things
1587 * may or may not be initialized, but the "plog()" and "quit()"
1588 * functions are "supposed" to work under any conditions.
1589 * Verify some files, display the "news.txt" file, create
1590 * the high score file, initialize all internal arrays, and
1591 * load the basic "user pref files".
1592 * Be very careful to keep track of the order in which things
1593 * are initialized, in particular, the only thing *known* to
1594 * be available when this function is called is the "z-term.c"
1595 * package, and that may not be fully initialized until the
1596 * end of this function, when the default "user pref files"
1597 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1598 * Note that this function attempts to verify the "news" file,
1599 * and the game aborts (cleanly) on failure, since without the
1600 * "news" file, it is likely that the "lib" folder has not been
1601 * correctly located. Otherwise, the news file is displayed for
1603 * Note that this function attempts to verify (or create) the
1604 * "high score" file, and the game aborts (cleanly) on failure,
1605 * since one of the most common "extraction" failures involves
1606 * failing to extract all sub-directories (even empty ones), such
1607 * as by failing to use the "-d" option of "pkunzip", or failing
1608 * to use the "save empty directories" option with "Compact Pro".
1609 * This error will often be caught by the "high score" creation
1610 * code below, since the "lib/apex" directory, being empty in the
1611 * standard distributions, is most likely to be "lost", making it
1612 * impossible to create the high score file.
1613 * Note that various things are initialized by this function,
1614 * including everything that was once done by "init_some_arrays".
1615 * This initialization involves the parsing of special files
1616 * in the "lib/data" and sometimes the "lib/edit" directories.
1617 * Note that the "template" files are initialized first, since they
1618 * often contain errors. This means that macros and message recall
1619 * and things like that are not available until after they are done.
1620 * We load the default "user pref files" here in case any "color"
1621 * changes are needed before character creation.
1622 * Note that the "graf-xxx.prf" file must be loaded separately,
1623 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1626 void init_angband(player_type *player_ptr)
1628 /*** Verify the "news" file ***/
1630 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1632 /* Attempt to open the file */
1633 int fd = fd_open(buf, O_RDONLY);
1640 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1642 /* Crash and burn */
1643 init_angband_aux(why);
1648 /*** Display the "news" file ***/
1650 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1652 /* Open the News file */
1654 fp = my_fopen(buf, "r");
1659 /* Dump the file to the screen */
1661 while (0 == my_fgets(fp, buf, sizeof(buf)))
1663 /* Display and advance */
1664 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1672 /*** Verify (or create) the "high score" file ***/
1673 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1675 /* Attempt to open the high score file */
1676 fd = fd_open(buf, O_RDONLY);
1678 BIT_FLAGS file_permission = 0664;
1681 /* File type is "DATA" */
1682 FILE_TYPE(FILE_TYPE_DATA);
1684 /* Grab permissions */
1687 /* Create a new high score file */
1688 fd = fd_make(buf, file_permission);
1690 /* Drop permissions */
1698 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1700 /* Crash and burn */
1701 init_angband_aux(why);
1709 /*** Initialize some arrays ***/
1711 /* Initialize misc. values */
1712 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1713 if (init_misc(player_ptr)) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1715 /* Initialize feature info */
1717 note("[データの初期化中... (地形)]");
1718 if (init_f_info()) quit("地形初期化不能");
1719 if (init_feat_variables()) quit("地形初期化不能");
1721 note("[Initializing arrays... (features)]");
1722 if (init_f_info()) quit("Cannot initialize features");
1723 if (init_feat_variables()) quit("Cannot initialize features");
1726 /* Initialize object info */
1727 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1728 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1730 /* Initialize artifact info */
1731 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1732 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1735 /* Initialize ego-item info */
1736 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1737 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1740 /* Initialize monster info */
1741 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1742 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1745 /* Initialize dungeon info */
1746 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1747 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1749 for (int i = 1; i < current_world_ptr->max_d_idx; i++)
1750 if (d_info[i].final_guardian)
1751 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1754 /* Initialize magic info */
1755 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1756 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1758 /* Initialize weapon_exp info */
1759 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1760 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1762 /* Initialize wilderness array */
1763 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1765 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1767 /* Initialize town array */
1768 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1769 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1771 /* Initialize building array */
1772 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1773 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1775 /* Initialize quest array */
1776 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1777 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1779 /* Initialize vault info */
1780 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1782 /* Initialize some other arrays */
1783 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1784 if (init_other(player_ptr)) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1786 /* Initialize some other arrays */
1787 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1788 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1790 /*** Load default user pref files ***/
1792 /* Initialize feature info */
1793 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1795 /* Access the "basic" pref file */
1796 strcpy(buf, "pref.prf");
1798 /* Process that file */
1799 process_pref_file(player_ptr, buf);
1801 /* Access the "basic" system pref file */
1802 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1804 /* Process that file */
1805 process_pref_file(player_ptr, buf);
1807 note(_("[初期化終了]", "[Initialization complete]"));
1815 static void put_title(void)
1819 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1821 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1823 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1824 int col = (80 - strlen(title)) / 2;
1825 col = col < 0 ? 0 : col;
1826 prt(title, VER_INFO_ROW, col);
1831 * @brief サムチェック情報を出力 / Get check sum in string form
1832 * @return サムチェック情報の文字列
1834 concptr get_check_sum(void)
1836 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",