3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
46 #include "dungeon-file.h"
51 #include "rooms-vault.h"
52 #include "player-skill.h"
55 #ifdef CHECK_MODIFICATION_TIME
56 #include <sys/types.h>
58 #endif /* CHECK_MODIFICATION_TIME */
61 static void put_title(void);
64 * @brief 各データファイルを読み取るためのパスを取得する
65 * Find the default paths to all of our important sub-directories.
66 * @param path パス保管先の文字列
70 * The purpose of each sub-directory is described in "variable.c".
71 * All of the sub-directories should, by default, be located inside
72 * the main "lib" directory, whose location is very system dependant.
73 * This function takes a writable buffer, initially containing the
74 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
75 * or a system dependant string, for example, ":lib:". The buffer
76 * must be large enough to contain at least 32 more characters.
77 * Various command line options may allow some of the important
78 * directories to be changed to user-specified directories, most
79 * importantly, the "info" and "user" and "save" directories,
80 * but this is done after this function, see "main.c".
81 * In general, the initial path should end in the appropriate "PATH_SEP"
82 * string. All of the "sub-directory" paths (created below or supplied
83 * by the user) will NOT end in the "PATH_SEP" string, see the special
84 * "path_build()" function in "util.c" for more information.
85 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
86 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
87 * requiring the directories to be created by hand by the user.
88 * Hack -- first we free all the strings, since this is known
89 * to succeed even if the strings have not been allocated yet,
90 * as long as the variables start out as "NULL". This allows
91 * this function to be called multiple times, for example, to
92 * try several base "path" values until a good one is found.
95 void init_file_paths(char *path)
99 #ifdef PRIVATE_USER_PATH
101 #endif /* PRIVATE_USER_PATH */
103 /*** Free everything ***/
105 /* Free the main path */
106 string_free(ANGBAND_DIR);
108 /* Free the sub-paths */
109 string_free(ANGBAND_DIR_APEX);
110 string_free(ANGBAND_DIR_BONE);
111 string_free(ANGBAND_DIR_DATA);
112 string_free(ANGBAND_DIR_EDIT);
113 string_free(ANGBAND_DIR_SCRIPT);
114 string_free(ANGBAND_DIR_FILE);
115 string_free(ANGBAND_DIR_HELP);
116 string_free(ANGBAND_DIR_INFO);
117 string_free(ANGBAND_DIR_SAVE);
118 string_free(ANGBAND_DIR_USER);
119 string_free(ANGBAND_DIR_XTRA);
122 /*** Prepare the "path" ***/
124 /* Hack -- save the main directory */
125 ANGBAND_DIR = string_make(path);
127 /* Prepare to append to the Base Path */
128 tail = path + strlen(path);
130 /*** Build the sub-directory names ***/
132 /* Build a path name */
133 strcpy(tail, "apex");
134 ANGBAND_DIR_APEX = string_make(path);
136 /* Build a path name */
137 strcpy(tail, "bone");
138 ANGBAND_DIR_BONE = string_make(path);
140 /* Build a path name */
141 strcpy(tail, "data");
142 ANGBAND_DIR_DATA = string_make(path);
144 /* Build a path name */
145 strcpy(tail, "edit");
146 ANGBAND_DIR_EDIT = string_make(path);
148 /* Build a path name */
149 strcpy(tail, "script");
150 ANGBAND_DIR_SCRIPT = string_make(path);
152 /* Build a path name */
153 strcpy(tail, "file");
154 ANGBAND_DIR_FILE = string_make(path);
156 /* Build a path name */
157 strcpy(tail, "help");
158 ANGBAND_DIR_HELP = string_make(path);
160 /* Build a path name */
161 strcpy(tail, "info");
162 ANGBAND_DIR_INFO = string_make(path);
164 /* Build a path name */
165 strcpy(tail, "pref");
166 ANGBAND_DIR_PREF = string_make(path);
168 /* Build a path name */
169 strcpy(tail, "save");
170 ANGBAND_DIR_SAVE = string_make(path);
172 #ifdef PRIVATE_USER_PATH
174 /* Build the path to the user specific directory */
175 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
177 /* Build a relative path name */
178 ANGBAND_DIR_USER = string_make(buf);
180 #else /* PRIVATE_USER_PATH */
182 /* Build a path name */
183 strcpy(tail, "user");
184 ANGBAND_DIR_USER = string_make(path);
186 #endif /* PRIVATE_USER_PATH */
188 /* Build a path name */
189 strcpy(tail, "xtra");
190 ANGBAND_DIR_XTRA = string_make(path);
195 /* Allow "fat binary" usage with NeXT */
216 /* Use special directory */
219 /* Forget the old path name */
220 string_free(ANGBAND_DIR_DATA);
222 /* Build a new path name */
223 sprintf(tail, "data-%s", next);
224 ANGBAND_DIR_DATA = string_make(path);
234 #ifdef ALLOW_TEMPLATES
238 * Hack -- help give useful error messages
240 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
241 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
245 * エラーメッセージの名称定義 / Standard error message text
247 concptr err_str[PARSE_ERROR_MAX] =
264 "missing record header",
265 "non-sequential records",
266 "invalid flag specification",
267 "undefined directive",
269 "coordinates out of bounds",
271 "undefined terrain tag",
277 #endif /* ALLOW_TEMPLATES */
283 header v_head; /*!< Vault情報のヘッダ構造体 */
284 header f_head; /*!< 地形情報のヘッダ構造体 */
285 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
286 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
287 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
288 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
289 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
290 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
291 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
293 #ifdef CHECK_MODIFICATION_TIME
296 * @brief テキストファイルとrawファイルの更新時刻を比較する
297 * Find the default paths to all of our important sub-directories.
298 * @param fd ファイルディスクリプタ
299 * @param template_file ファイル名
300 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
302 static errr check_modification_date(int fd, concptr template_file)
306 struct stat txt_stat, raw_stat;
308 /* Build the filename */
309 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
311 /* Access stats on text file */
312 if (stat(buf, &txt_stat))
314 /* No text file - continue */
317 /* Access stats on raw file */
318 else if (fstat(fd, &raw_stat))
324 /* Ensure text file is not newer than raw file */
325 else if (txt_stat.st_mtime > raw_stat.st_mtime)
327 /* Reprocess text file */
334 #endif /* CHECK_MODIFICATION_TIME */
338 /*** Initialize from binary image files ***/
342 * @brief rawファイルからのデータの読み取り処理
343 * Initialize the "*_info" array, by parsing a binary "image" file
344 * @param fd ファイルディスクリプタ
345 * @param head rawファイルのヘッダ
348 static errr init_info_raw(int fd, header *head)
352 /* Read and Verify the header */
353 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
354 (test.v_major != head->v_major) ||
355 (test.v_minor != head->v_minor) ||
356 (test.v_patch != head->v_patch) ||
357 (test.info_num != head->info_num) ||
358 (test.info_len != head->info_len) ||
359 (test.head_size != head->head_size) ||
360 (test.info_size != head->info_size))
367 /* Accept the header */
371 /* Allocate the "*_info" array */
372 C_MAKE(head->info_ptr, head->info_size, char);
374 /* Read the "*_info" array */
375 fd_read(fd, head->info_ptr, head->info_size);
380 /* Allocate the "*_name" array */
381 C_MAKE(head->name_ptr, head->name_size, char);
383 /* Read the "*_name" array */
384 fd_read(fd, head->name_ptr, head->name_size);
390 /* Allocate the "*_text" array */
391 C_MAKE(head->text_ptr, head->text_size, char);
393 /* Read the "*_text" array */
394 fd_read(fd, head->text_ptr, head->text_size);
400 /* Allocate the "*_tag" array */
401 C_MAKE(head->tag_ptr, head->tag_size, char);
403 /* Read the "*_tag" array */
404 fd_read(fd, head->tag_ptr, head->tag_size);
416 * Initialize the header of an *_info.raw file.
417 * @param head rawファイルのヘッダ
422 static void init_header(header *head, IDX num, int len)
424 /* Save the "version" */
425 head->v_major = FAKE_VER_MAJOR;
426 head->v_minor = FAKE_VER_MINOR;
427 head->v_patch = FAKE_VER_PATCH;
430 /* Save the "record" information */
431 head->info_num = (IDX)num;
432 head->info_len = len;
434 /* Save the size of "*_head" and "*_info" */
435 head->head_size = sizeof(header);
436 head->info_size = head->info_num * head->info_len;
442 * Initialize the "*_info" array
443 * @param filename ファイル名(拡張子txt/raw)
444 * @param head 処理に用いるヘッダ構造体
445 * @param info データ保管先の構造体ポインタ
446 * @param name 名称用可変文字列の保管先
447 * @param text テキスト用可変文字列の保管先
448 * @param tag タグ用可変文字列の保管先
451 * Note that we let each entry have a unique "name" and "text" string,
452 * even if the string happens to be empty (everyone has a unique '\0').
454 static errr init_info(concptr filename, header *head,
455 void **info, char **name, char **text, char **tag)
459 BIT_FLAGS mode = 0644;
469 #ifdef ALLOW_TEMPLATES
471 /*** Load the binary image file ***/
473 /* Build the filename */
474 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
477 /* Attempt to open the "raw" file */
478 fd = fd_open(buf, O_RDONLY);
480 /* Process existing "raw" file */
483 #ifdef CHECK_MODIFICATION_TIME
485 err = check_modification_date(fd, format("%s.txt", filename));
487 #endif /* CHECK_MODIFICATION_TIME */
489 /* Attempt to parse the "raw" file */
491 err = init_info_raw(fd, head);
496 /* Do we have to parse the *.txt file? */
499 /*** Make the fake arrays ***/
501 /* Allocate the "*_info" array */
502 C_MAKE(head->info_ptr, head->info_size, char);
504 /* Hack -- make "fake" arrays */
505 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
506 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
507 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
509 if (info) (*info) = head->info_ptr;
510 if (name) (*name) = head->name_ptr;
511 if (text) (*text) = head->text_ptr;
512 if (tag) (*tag) = head->tag_ptr;
514 /*** Load the ascii template file ***/
516 /* Build the filename */
518 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
521 fp = my_fopen(buf, "r");
524 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
527 err = init_info_txt(fp, buf, head, head->parse_info_txt);
537 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
539 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
540 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
541 msg_format("構文 '%s'。", buf);
545 quit(format("'%s.txt'ファイルにエラー", filename));
548 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
550 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
551 msg_format("Record %d contains a '%s' error.", error_idx, oops);
552 msg_format("Parsing '%s'.", buf);
556 quit(format("Error in '%s.txt' file.", filename));
562 /*** Make final retouch on fake tags ***/
566 (*head->retouch)(head);
570 /*** Dump the binary image file ***/
572 /* File type is "DATA" */
573 FILE_TYPE(FILE_TYPE_DATA);
575 /* Build the filename */
576 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
579 /* Grab permissions */
582 /* Kill the old file */
585 /* Attempt to create the raw file */
586 fd = fd_make(buf, mode);
588 /* Drop permissions */
591 /* Dump to the file */
595 fd_write(fd, (concptr)(head), head->head_size);
597 /* Dump the "*_info" array */
598 fd_write(fd, head->info_ptr, head->info_size);
600 /* Dump the "*_name" array */
601 fd_write(fd, head->name_ptr, head->name_size);
603 /* Dump the "*_text" array */
604 fd_write(fd, head->text_ptr, head->text_size);
606 /* Dump the "*_tag" array */
607 fd_write(fd, head->tag_ptr, head->tag_size);
614 /*** Kill the fake arrays ***/
616 /* Free the "*_info" array */
617 C_KILL(head->info_ptr, head->info_size, char);
619 /* Hack -- Free the "fake" arrays */
620 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
621 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
622 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
624 #endif /* ALLOW_TEMPLATES */
627 /*** Load the binary image file ***/
629 /* Build the filename */
630 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
632 /* Attempt to open the "raw" file */
633 fd = fd_open(buf, O_RDONLY);
635 /* Process existing "raw" file */
636 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
638 /* Attempt to parse the "raw" file */
639 err = init_info_raw(fd, head);
643 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
645 #ifdef ALLOW_TEMPLATES
649 if (info) (*info) = head->info_ptr;
650 if (name) (*name) = head->name_ptr;
651 if (text) (*text) = head->text_ptr;
652 if (tag) (*tag) = head->tag_ptr;
660 * @brief 地形情報読み込みのメインルーチン /
661 * Initialize the "f_info" array
664 static errr init_f_info(void)
666 /* Init the header */
667 init_header(&f_head, max_f_idx, sizeof(feature_type));
669 #ifdef ALLOW_TEMPLATES
671 /* Save a pointer to the parsing function */
672 f_head.parse_info_txt = parse_f_info;
674 /* Save a pointer to the retouch fake tags */
675 f_head.retouch = retouch_f_info;
677 #endif /* ALLOW_TEMPLATES */
679 return init_info("f_info", &f_head,
680 (void*)&f_info, &f_name, NULL, &f_tag);
685 * @brief ベースアイテム情報読み込みのメインルーチン /
686 * Initialize the "k_info" array
689 static errr init_k_info(void)
691 /* Init the header */
692 init_header(&k_head, max_k_idx, sizeof(object_kind));
694 #ifdef ALLOW_TEMPLATES
696 /* Save a pointer to the parsing function */
697 k_head.parse_info_txt = parse_k_info;
699 #endif /* ALLOW_TEMPLATES */
701 return init_info("k_info", &k_head,
702 (void*)&k_info, &k_name, &k_text, NULL);
708 * @brief 固定アーティファクト情報読み込みのメインルーチン /
709 * Initialize the "a_info" array
712 static errr init_a_info(void)
714 /* Init the header */
715 init_header(&a_head, max_a_idx, sizeof(artifact_type));
717 #ifdef ALLOW_TEMPLATES
719 /* Save a pointer to the parsing function */
720 a_head.parse_info_txt = parse_a_info;
722 #endif /* ALLOW_TEMPLATES */
724 return init_info("a_info", &a_head,
725 (void*)&a_info, &a_name, &a_text, NULL);
731 * @brief 固定アーティファクト情報読み込みのメインルーチン /
732 * Initialize the "e_info" array
735 static errr init_e_info(void)
737 /* Init the header */
738 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
740 #ifdef ALLOW_TEMPLATES
742 /* Save a pointer to the parsing function */
743 e_head.parse_info_txt = parse_e_info;
745 #endif /* ALLOW_TEMPLATES */
747 return init_info("e_info", &e_head,
748 (void*)&e_info, &e_name, &e_text, NULL);
754 * @brief モンスター種族情報読み込みのメインルーチン /
755 * Initialize the "r_info" array
758 static errr init_r_info(void)
760 /* Init the header */
761 init_header(&r_head, max_r_idx, sizeof(monster_race));
763 #ifdef ALLOW_TEMPLATES
765 /* Save a pointer to the parsing function */
766 r_head.parse_info_txt = parse_r_info;
768 #endif /* ALLOW_TEMPLATES */
770 return init_info("r_info", &r_head,
771 (void*)&r_info, &r_name, &r_text, NULL);
777 * @brief ダンジョン情報読み込みのメインルーチン /
778 * Initialize the "d_info" array
781 static errr init_d_info(void)
783 /* Init the header */
784 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
786 #ifdef ALLOW_TEMPLATES
788 /* Save a pointer to the parsing function */
789 d_head.parse_info_txt = parse_d_info;
791 #endif /* ALLOW_TEMPLATES */
793 return init_info("d_info", &d_head,
794 (void*)&d_info, &d_name, &d_text, NULL);
799 * @brief Vault情報読み込みのメインルーチン /
800 * Initialize the "v_info" array
803 * Note that we let each entry have a unique "name" and "text" string,
804 * even if the string happens to be empty (everyone has a unique '\0').
806 errr init_v_info(void)
808 /* Init the header */
809 init_header(&v_head, max_v_idx, sizeof(vault_type));
811 #ifdef ALLOW_TEMPLATES
813 /* Save a pointer to the parsing function */
814 v_head.parse_info_txt = parse_v_info;
816 #endif /* ALLOW_TEMPLATES */
818 return init_info("v_info", &v_head,
819 (void*)&v_info, &v_name, &v_text, NULL);
824 * @brief 職業技能情報読み込みのメインルーチン /
825 * Initialize the "s_info" array
828 static errr init_s_info(void)
830 /* Init the header */
831 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
833 #ifdef ALLOW_TEMPLATES
835 /* Save a pointer to the parsing function */
836 s_head.parse_info_txt = parse_s_info;
838 #endif /* ALLOW_TEMPLATES */
840 return init_info("s_info", &s_head,
841 (void*)&s_info, NULL, NULL, NULL);
846 * @brief 職業魔法情報読み込みのメインルーチン /
847 * Initialize the "m_info" array
850 static errr init_m_info(void)
852 /* Init the header */
853 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
855 #ifdef ALLOW_TEMPLATES
857 /* Save a pointer to the parsing function */
858 m_head.parse_info_txt = parse_m_info;
860 #endif /* ALLOW_TEMPLATES */
862 return init_info("m_info", &m_head,
863 (void*)&m_info, NULL, NULL, NULL);
871 * @brief 基本情報読み込みのメインルーチン /
872 * Initialize misc. values
875 static errr init_misc(void)
877 /* Initialize the values */
878 process_dungeon_file("misc.txt", 0, 0, 0, 0);
885 * @brief 町情報読み込みのメインルーチン /
886 * Initialize town array
889 static errr init_towns(void)
893 /*** Prepare the Towns ***/
895 /* Allocate the towns */
896 C_MAKE(town_info, max_towns, town_type);
898 for (i = 1; i < max_towns; i++)
900 /*** Prepare the Stores ***/
902 /* Allocate the stores */
903 C_MAKE(town_info[i].store, MAX_STORES, store_type);
905 /* Fill in each store */
906 for (j = 0; j < MAX_STORES; j++)
908 /* Access the store */
909 store_type *st_ptr = &town_info[i].store[j];
911 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
913 /* Assume full stock */
916 * 我が家が 20 ページまで使える隠し機能のための準備。
917 * オプションが有効でもそうでなくても一応スペース
922 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
924 else if (j == STORE_MUSEUM)
926 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
930 st_ptr->stock_size = STORE_INVEN_MAX;
932 /* Allocate the stock */
933 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
935 /* No table for the black market or home */
936 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
938 /* Assume full table */
939 st_ptr->table_size = STORE_CHOICES;
941 /* Allocate the stock */
942 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
944 /* Scan the choices */
945 for (k = 0; k < STORE_CHOICES; k++)
947 KIND_OBJECT_IDX k_idx;
949 /* Extract the tval/sval codes */
950 int tv = store_table[j][k][0];
951 int sv = store_table[j][k][1];
954 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
956 object_kind *k_ptr = &k_info[k_idx];
959 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
963 if (k_idx == max_k_idx) continue;
965 /* Add that item index to the table */
966 st_ptr->table[st_ptr->table_num++] = k_idx;
975 * @brief 店情報初期化のメインルーチン /
976 * Initialize buildings
979 errr init_buildings(void)
983 for (i = 0; i < MAX_BLDG; i++)
985 building[i].name[0] = '\0';
986 building[i].owner_name[0] = '\0';
987 building[i].owner_race[0] = '\0';
989 for (j = 0; j < 8; j++)
991 building[i].act_names[j][0] = '\0';
992 building[i].member_costs[j] = 0;
993 building[i].other_costs[j] = 0;
994 building[i].letters[j] = 0;
995 building[i].actions[j] = 0;
996 building[i].action_restr[j] = 0;
999 for (j = 0; j < MAX_CLASS; j++)
1001 building[i].member_class[j] = 0;
1004 for (j = 0; j < MAX_RACES; j++)
1006 building[i].member_race[j] = 0;
1009 for (j = 0; j < MAX_MAGIC+1; j++)
1011 building[i].member_realm[j] = 0;
1020 * @brief クエスト情報初期化のメインルーチン /
1021 * Initialize quest array
1024 static errr init_quests(void)
1028 /*** Prepare the quests ***/
1030 /* Allocate the quests */
1031 C_MAKE(quest, max_q_idx, quest_type);
1033 /* Set all quest to "untaken" */
1034 for (i = 0; i < max_q_idx; i++)
1036 quest[i].status = QUEST_STATUS_UNTAKEN;
1042 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1043 static bool feat_tag_is_not_found = FALSE;
1046 * @brief 地形タグからIDを得る /
1047 * Initialize quest array
1050 s16b f_tag_to_index_in_init(concptr str)
1052 FEAT_IDX feat = f_tag_to_index(str);
1054 if (feat < 0) feat_tag_is_not_found = TRUE;
1061 * @brief 地形の汎用定義をタグを通じて取得する /
1062 * Initialize feature variables
1065 static errr init_feat_variables(void)
1070 feat_none = f_tag_to_index_in_init("NONE");
1073 feat_floor = f_tag_to_index_in_init("FLOOR");
1076 feat_glyph = f_tag_to_index_in_init("GLYPH");
1077 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1078 feat_mirror = f_tag_to_index_in_init("MIRROR");
1081 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1082 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1083 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1086 for (i = 1; i < MAX_LJ_DOORS; i++)
1088 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1089 if (door < 0) break;
1090 feat_door[DOOR_DOOR].locked[i - 1] = door;
1092 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1093 feat_door[DOOR_DOOR].num_locked = i - 1;
1096 for (i = 0; i < MAX_LJ_DOORS; i++)
1098 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1099 if (door < 0) break;
1100 feat_door[DOOR_DOOR].jammed[i] = door;
1102 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1103 feat_door[DOOR_DOOR].num_jammed = i;
1106 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1107 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1108 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1110 /* Locked glass doors */
1111 for (i = 1; i < MAX_LJ_DOORS; i++)
1113 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1114 if (door < 0) break;
1115 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1117 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1118 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1120 /* Jammed glass doors */
1121 for (i = 0; i < MAX_LJ_DOORS; i++)
1123 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1124 if (door < 0) break;
1125 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1127 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1128 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1131 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1132 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1133 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1134 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1135 feat_door[DOOR_CURTAIN].num_locked = 1;
1136 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1137 feat_door[DOOR_CURTAIN].num_jammed = 1;
1140 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1141 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1142 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1145 init_normal_traps();
1148 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1149 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1150 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1153 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1156 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1157 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1160 feat_granite = f_tag_to_index_in_init("GRANITE");
1161 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1164 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1167 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1168 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1171 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1172 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1173 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1174 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1175 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1176 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1177 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1178 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1179 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1182 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1183 feat_town = f_tag_to_index_in_init("TOWN");
1186 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1187 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1188 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1189 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1190 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1191 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1192 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1193 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1194 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1195 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1196 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1197 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1198 feat_dirt = f_tag_to_index_in_init("DIRT");
1199 feat_grass = f_tag_to_index_in_init("GRASS");
1200 feat_flower = f_tag_to_index_in_init("FLOWER");
1201 feat_brake = f_tag_to_index_in_init("BRAKE");
1202 feat_tree = f_tag_to_index_in_init("TREE");
1203 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1204 feat_swamp = f_tag_to_index_in_init("SWAMP");
1206 /* Unknown grid (not detected) */
1207 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1209 /* Wilderness terrains */
1210 init_wilderness_terrains();
1212 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1217 * @brief その他の初期情報更新 /
1218 * Initialize some other arrays
1221 static errr init_other(void)
1226 /*** Prepare the "dungeon" information ***/
1228 /* Allocate and Wipe the object list */
1229 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1231 /* Allocate and Wipe the monster list */
1232 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1234 /* Allocate and Wipe the monster process list */
1235 for (i = 0; i < MAX_MTIMED; i++)
1237 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1240 /* Allocate and Wipe the max dungeon level */
1241 C_MAKE(max_dlv, max_d_idx, DEPTH);
1243 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1244 for (i = 0; i < MAX_HGT; i++)
1246 /* Allocate one row of the current_floor_ptr->grid_array */
1247 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1251 /*** Prepare the various "bizarre" arrays ***/
1253 /* Macro variables */
1254 C_MAKE(macro__pat, MACRO_MAX, concptr);
1255 C_MAKE(macro__act, MACRO_MAX, concptr);
1256 C_MAKE(macro__cmd, MACRO_MAX, bool);
1258 /* Macro action buffer */
1259 C_MAKE(macro__buf, 1024, char);
1261 /* Quark variables */
1264 /* Message variables */
1265 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1266 C_MAKE(message__buf, MESSAGE_BUF, char);
1268 /* Hack -- No messages yet */
1269 message__tail = MESSAGE_BUF;
1272 /*** Prepare the Player inventory ***/
1275 C_MAKE(inventory, INVEN_TOTAL, object_type);
1278 /*** Prepare the options ***/
1280 /* Scan the options */
1281 for (i = 0; option_info[i].o_desc; i++)
1283 int os = option_info[i].o_set;
1284 int ob = option_info[i].o_bit;
1286 /* Set the "default" options */
1287 if (option_info[i].o_var)
1290 option_mask[os] |= (1L << ob);
1293 if (option_info[i].o_norm)
1296 option_flag[os] |= (1L << ob);
1303 option_flag[os] &= ~(1L << ob);
1308 /* Analyze the windows */
1309 for (n = 0; n < 8; n++)
1311 /* Analyze the options */
1312 for (i = 0; i < 32; i++)
1315 if (window_flag_desc[i])
1318 window_mask[n] |= (1L << i);
1324 * Set the "default" window flags
1325 * Window 1 : Display messages
1326 * Window 2 : Display inven/equip
1328 window_flag[1] = 1L << A_MAX;
1329 window_flag[2] = 1L << 0;
1332 /*** Pre-allocate space for the "format()" buffer ***/
1334 /* Hack -- Just call the "format()" function */
1335 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1344 * @brief オブジェクト配列を初期化する /
1345 * Initialize some other arrays
1348 static errr init_object_alloc(void)
1353 s16b num[MAX_DEPTH];
1354 s16b aux[MAX_DEPTH];
1357 /*** Analyze object allocation info ***/
1359 /* Clear the "aux" array */
1360 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1362 /* Clear the "num" array */
1363 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1365 /* Free the old "alloc_kind_table" (if it exists) */
1366 if (alloc_kind_table)
1368 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1371 /* Size of "alloc_kind_table" */
1372 alloc_kind_size = 0;
1374 /* Scan the objects */
1375 for (i = 1; i < max_k_idx; i++)
1379 /* Scan allocation pairs */
1380 for (j = 0; j < 4; j++)
1382 /* Count the "legal" entries */
1383 if (k_ptr->chance[j])
1385 /* Count the entries */
1388 /* Group by level */
1389 num[k_ptr->locale[j]]++;
1394 /* Collect the level indexes */
1395 for (i = 1; i < MAX_DEPTH; i++)
1397 /* Group by level */
1400 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1402 /*** Initialize object allocation info ***/
1404 /* Allocate the alloc_kind_table */
1405 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1407 /* Access the table entry */
1408 table = alloc_kind_table;
1410 /* Scan the objects */
1411 for (i = 1; i < max_k_idx; i++)
1415 /* Scan allocation pairs */
1416 for (j = 0; j < 4; j++)
1418 /* Count the "legal" entries */
1419 if (k_ptr->chance[j])
1423 /* Extract the base level */
1424 x = k_ptr->locale[j];
1426 /* Extract the base probability */
1427 p = (100 / k_ptr->chance[j]);
1429 /* Skip entries preceding our locale */
1430 y = (x > 0) ? num[x-1] : 0;
1432 /* Skip previous entries at this locale */
1435 /* Load the entry */
1436 table[z].index = (KIND_OBJECT_IDX)i;
1437 table[z].level = (DEPTH)x;
1438 table[z].prob1 = (PROB)p;
1439 table[z].prob2 = (PROB)p;
1440 table[z].prob3 = (PROB)p;
1442 /* Another entry complete for this locale */
1454 * @brief モンスター配列と生成テーブルを初期化する /
1455 * Initialize some other arrays
1458 static errr init_alloc(void)
1461 monster_race *r_ptr;
1467 /* Allocate the "r_info" array */
1468 C_MAKE(elements, max_r_idx, tag_type);
1470 /* Scan the monsters */
1471 for (i = 1; i < max_r_idx; i++)
1473 elements[i].tag = r_info[i].level;
1474 elements[i].index = i;
1477 tag_sort(elements, max_r_idx);
1479 /*** Initialize monster allocation info ***/
1481 /* Size of "alloc_race_table" */
1482 alloc_race_size = max_r_idx;
1484 /* Allocate the alloc_race_table */
1485 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1487 /* Scan the monsters */
1488 for (i = 1; i < max_r_idx; i++)
1490 /* Get the i'th race */
1491 r_ptr = &r_info[elements[i].index];
1493 /* Count valid pairs */
1498 /* Extract the base level */
1501 /* Extract the base probability */
1502 p = (100 / r_ptr->rarity);
1504 /* Load the entry */
1505 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1506 alloc_race_table[i].level = (DEPTH)x;
1507 alloc_race_table[i].prob1 = (PROB)p;
1508 alloc_race_table[i].prob2 = (PROB)p;
1509 alloc_race_table[i].prob3 = (PROB)p;
1513 /* Free the "r_info" array */
1514 C_KILL(elements, max_r_idx, tag_type);
1516 #else /* SORT_R_INFO */
1520 s16b num[MAX_DEPTH];
1521 s16b aux[MAX_DEPTH];
1523 /*** Analyze monster allocation info ***/
1525 /* Clear the "aux" array */
1526 C_WIPE(&aux, MAX_DEPTH, s16b);
1528 /* Clear the "num" array */
1529 C_WIPE(&num, MAX_DEPTH, s16b);
1531 /* Size of "alloc_race_table" */
1532 alloc_race_size = 0;
1534 /* Scan the monsters */
1535 for (i = 1; i < max_r_idx; i++)
1537 /* Get the i'th race */
1540 /* Legal monsters */
1543 /* Count the entries */
1546 /* Group by level */
1547 num[r_ptr->level]++;
1551 /* Collect the level indexes */
1552 for (i = 1; i < MAX_DEPTH; i++)
1554 /* Group by level */
1557 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1559 /*** Initialize monster allocation info ***/
1561 /* Allocate the alloc_race_table */
1562 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1564 /* Access the table entry */
1565 table = alloc_race_table;
1567 /* Scan the monsters */
1568 for (i = 1; i < max_r_idx; i++)
1570 /* Get the i'th race */
1573 /* Count valid pairs */
1578 /* Extract the base level */
1581 /* Extract the base probability */
1582 p = (100 / r_ptr->rarity);
1584 /* Skip entries preceding our locale */
1585 y = (x > 0) ? num[x-1] : 0;
1587 /* Skip previous entries at this locale */
1590 /* Load the entry */
1597 /* Another entry complete for this locale */
1602 #endif /* SORT_R_INFO */
1604 /* Init the "alloc_kind_table" */
1605 (void)init_object_alloc();
1614 * @brief 画面左下にシステムメッセージを表示する /
1615 * Hack -- take notes on line 23
1618 static void note(concptr str)
1620 Term_erase(0, 23, 255);
1621 Term_putstr(20, 23, -1, TERM_WHITE, str);
1628 * @brief 全ゲームデータ読み込みのサブルーチン /
1629 * Hack -- Explain a broken "lib" folder and quit (see below).
1633 * This function is "messy" because various things
1634 * may or may not be initialized, but the "plog()" and "quit()"
1635 * functions are "supposed" to work under any conditions.
1638 static void init_angband_aux(concptr why)
1645 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1648 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1651 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1653 /* Quit with error */
1657 plog("The 'lib' directory is probably missing or broken.");
1660 plog("Perhaps the archive was not extracted correctly.");
1663 plog("See the 'README' file for more information.");
1665 /* Quit with error */
1666 quit("Fatal Error.");
1673 * @brief 全ゲームデータ読み込みのメインルーチン /
1674 * Hack -- main Angband initialization entry point
1678 * This function is "messy" because various things
1679 * may or may not be initialized, but the "plog()" and "quit()"
1680 * functions are "supposed" to work under any conditions.
1681 * Verify some files, display the "news.txt" file, create
1682 * the high score file, initialize all internal arrays, and
1683 * load the basic "user pref files".
1684 * Be very careful to keep track of the order in which things
1685 * are initialized, in particular, the only thing *known* to
1686 * be available when this function is called is the "z-term.c"
1687 * package, and that may not be fully initialized until the
1688 * end of this function, when the default "user pref files"
1689 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1690 * Note that this function attempts to verify the "news" file,
1691 * and the game aborts (cleanly) on failure, since without the
1692 * "news" file, it is likely that the "lib" folder has not been
1693 * correctly located. Otherwise, the news file is displayed for
1695 * Note that this function attempts to verify (or create) the
1696 * "high score" file, and the game aborts (cleanly) on failure,
1697 * since one of the most common "extraction" failures involves
1698 * failing to extract all sub-directories (even empty ones), such
1699 * as by failing to use the "-d" option of "pkunzip", or failing
1700 * to use the "save empty directories" option with "Compact Pro".
1701 * This error will often be caught by the "high score" creation
1702 * code below, since the "lib/apex" directory, being empty in the
1703 * standard distributions, is most likely to be "lost", making it
1704 * impossible to create the high score file.
1705 * Note that various things are initialized by this function,
1706 * including everything that was once done by "init_some_arrays".
1707 * This initialization involves the parsing of special files
1708 * in the "lib/data" and sometimes the "lib/edit" directories.
1709 * Note that the "template" files are initialized first, since they
1710 * often contain errors. This means that macros and message recall
1711 * and things like that are not available until after they are done.
1712 * We load the default "user pref files" here in case any "color"
1713 * changes are needed before character creation.
1714 * Note that the "graf-xxx.prf" file must be loaded separately,
1715 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1718 void init_angband(void)
1722 BIT_FLAGS mode = 0664;
1729 /*** Verify the "news" file ***/
1731 /* Build the filename */
1732 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1734 /* Attempt to open the file */
1735 fd = fd_open(buf, O_RDONLY);
1742 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1744 /* Crash and burn */
1745 init_angband_aux(why);
1750 /*** Display the "news" file ***/
1753 /* Build the filename */
1754 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1756 /* Open the News file */
1757 fp = my_fopen(buf, "r");
1764 /* Dump the file to the screen */
1765 while (0 == my_fgets(fp, buf, sizeof(buf)))
1767 /* Display and advance */
1768 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1779 /*** Verify (or create) the "high score" file ***/
1781 /* Build the filename */
1782 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1784 /* Attempt to open the high score file */
1785 fd = fd_open(buf, O_RDONLY);
1790 /* File type is "DATA" */
1791 FILE_TYPE(FILE_TYPE_DATA);
1793 /* Grab permissions */
1796 /* Create a new high score file */
1797 fd = fd_make(buf, mode);
1799 /* Drop permissions */
1807 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1809 /* Crash and burn */
1810 init_angband_aux(why);
1817 /*** Initialize some arrays ***/
1819 /* Initialize misc. values */
1820 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1821 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1823 /* Initialize feature info */
1825 note("[データの初期化中... (地形)]");
1826 if (init_f_info()) quit("地形初期化不能");
1827 if (init_feat_variables()) quit("地形初期化不能");
1829 note("[Initializing arrays... (features)]");
1830 if (init_f_info()) quit("Cannot initialize features");
1831 if (init_feat_variables()) quit("Cannot initialize features");
1835 /* Initialize object info */
1836 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1837 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1840 /* Initialize artifact info */
1841 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1842 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1845 /* Initialize ego-item info */
1846 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1847 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1850 /* Initialize monster info */
1851 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1852 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1855 /* Initialize dungeon info */
1856 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1857 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1860 for (i = 1; i < max_d_idx; i++)
1861 if (d_info[i].final_guardian)
1862 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1865 /* Initialize magic info */
1866 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1867 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1869 /* Initialize weapon_exp info */
1870 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1871 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1873 /* Initialize wilderness array */
1874 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1876 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1879 /* Initialize town array */
1880 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1881 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1884 /* Initialize building array */
1885 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1886 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1889 /* Initialize quest array */
1890 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1891 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1893 /* Initialize vault info */
1894 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1896 /* Initialize some other arrays */
1897 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1898 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1901 /* Initialize some other arrays */
1902 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1903 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1907 /*** Load default user pref files ***/
1909 /* Initialize feature info */
1910 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1912 /* Access the "basic" pref file */
1913 strcpy(buf, "pref.prf");
1915 /* Process that file */
1916 process_pref_file(buf);
1918 /* Access the "basic" system pref file */
1919 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1921 /* Process that file */
1922 process_pref_file(buf);
1924 note(_("[初期化終了]", "[Initialization complete]"));
1931 static void put_title(void)
1936 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1938 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1940 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1941 col = (80 - strlen(title)) / 2;
1942 col = col < 0 ? 0 : col;
1943 prt(title, VER_INFO_ROW, col);
1947 * @brief サムチェック情報を出力 / Get check sum in string form
1948 * @return サムチェック情報の文字列
1950 concptr get_check_sum(void)
1952 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",