3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
44 #include "dungeon-file.h"
48 #ifdef CHECK_MODIFICATION_TIME
49 #include <sys/types.h>
51 #endif /* CHECK_MODIFICATION_TIME */
54 static void put_title(void);
57 * @brief 各データファイルを読み取るためのパスを取得する
58 * Find the default paths to all of our important sub-directories.
59 * @param path パス保管先の文字列
63 * The purpose of each sub-directory is described in "variable.c".
64 * All of the sub-directories should, by default, be located inside
65 * the main "lib" directory, whose location is very system dependant.
66 * This function takes a writable buffer, initially containing the
67 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
68 * or a system dependant string, for example, ":lib:". The buffer
69 * must be large enough to contain at least 32 more characters.
70 * Various command line options may allow some of the important
71 * directories to be changed to user-specified directories, most
72 * importantly, the "info" and "user" and "save" directories,
73 * but this is done after this function, see "main.c".
74 * In general, the initial path should end in the appropriate "PATH_SEP"
75 * string. All of the "sub-directory" paths (created below or supplied
76 * by the user) will NOT end in the "PATH_SEP" string, see the special
77 * "path_build()" function in "util.c" for more information.
78 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
79 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
80 * requiring the directories to be created by hand by the user.
81 * Hack -- first we free all the strings, since this is known
82 * to succeed even if the strings have not been allocated yet,
83 * as long as the variables start out as "NULL". This allows
84 * this function to be called multiple times, for example, to
85 * try several base "path" values until a good one is found.
88 void init_file_paths(char *path)
92 #ifdef PRIVATE_USER_PATH
94 #endif /* PRIVATE_USER_PATH */
96 /*** Free everything ***/
98 /* Free the main path */
99 string_free(ANGBAND_DIR);
101 /* Free the sub-paths */
102 string_free(ANGBAND_DIR_APEX);
103 string_free(ANGBAND_DIR_BONE);
104 string_free(ANGBAND_DIR_DATA);
105 string_free(ANGBAND_DIR_EDIT);
106 string_free(ANGBAND_DIR_SCRIPT);
107 string_free(ANGBAND_DIR_FILE);
108 string_free(ANGBAND_DIR_HELP);
109 string_free(ANGBAND_DIR_INFO);
110 string_free(ANGBAND_DIR_SAVE);
111 string_free(ANGBAND_DIR_USER);
112 string_free(ANGBAND_DIR_XTRA);
115 /*** Prepare the "path" ***/
117 /* Hack -- save the main directory */
118 ANGBAND_DIR = string_make(path);
120 /* Prepare to append to the Base Path */
121 tail = path + strlen(path);
123 /*** Build the sub-directory names ***/
125 /* Build a path name */
126 strcpy(tail, "apex");
127 ANGBAND_DIR_APEX = string_make(path);
129 /* Build a path name */
130 strcpy(tail, "bone");
131 ANGBAND_DIR_BONE = string_make(path);
133 /* Build a path name */
134 strcpy(tail, "data");
135 ANGBAND_DIR_DATA = string_make(path);
137 /* Build a path name */
138 strcpy(tail, "edit");
139 ANGBAND_DIR_EDIT = string_make(path);
141 /* Build a path name */
142 strcpy(tail, "script");
143 ANGBAND_DIR_SCRIPT = string_make(path);
145 /* Build a path name */
146 strcpy(tail, "file");
147 ANGBAND_DIR_FILE = string_make(path);
149 /* Build a path name */
150 strcpy(tail, "help");
151 ANGBAND_DIR_HELP = string_make(path);
153 /* Build a path name */
154 strcpy(tail, "info");
155 ANGBAND_DIR_INFO = string_make(path);
157 /* Build a path name */
158 strcpy(tail, "pref");
159 ANGBAND_DIR_PREF = string_make(path);
161 /* Build a path name */
162 strcpy(tail, "save");
163 ANGBAND_DIR_SAVE = string_make(path);
165 #ifdef PRIVATE_USER_PATH
167 /* Build the path to the user specific directory */
168 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
170 /* Build a relative path name */
171 ANGBAND_DIR_USER = string_make(buf);
173 #else /* PRIVATE_USER_PATH */
175 /* Build a path name */
176 strcpy(tail, "user");
177 ANGBAND_DIR_USER = string_make(path);
179 #endif /* PRIVATE_USER_PATH */
181 /* Build a path name */
182 strcpy(tail, "xtra");
183 ANGBAND_DIR_XTRA = string_make(path);
188 /* Allow "fat binary" usage with NeXT */
209 /* Use special directory */
212 /* Forget the old path name */
213 string_free(ANGBAND_DIR_DATA);
215 /* Build a new path name */
216 sprintf(tail, "data-%s", next);
217 ANGBAND_DIR_DATA = string_make(path);
227 #ifdef ALLOW_TEMPLATES
231 * Hack -- help give useful error messages
233 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
234 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
238 * エラーメッセージの名称定義 / Standard error message text
240 concptr err_str[PARSE_ERROR_MAX] =
257 "missing record header",
258 "non-sequential records",
259 "invalid flag specification",
260 "undefined directive",
262 "coordinates out of bounds",
264 "undefined terrain tag",
270 #endif /* ALLOW_TEMPLATES */
276 header v_head; /*!< Vault情報のヘッダ構造体 */
277 header f_head; /*!< 地形情報のヘッダ構造体 */
278 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
279 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
280 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
281 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
282 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
283 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
284 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
286 #ifdef CHECK_MODIFICATION_TIME
289 * @brief テキストファイルとrawファイルの更新時刻を比較する
290 * Find the default paths to all of our important sub-directories.
291 * @param fd ファイルディスクリプタ
292 * @param template_file ファイル名
293 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
295 static errr check_modification_date(int fd, concptr template_file)
299 struct stat txt_stat, raw_stat;
301 /* Build the filename */
302 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
304 /* Access stats on text file */
305 if (stat(buf, &txt_stat))
307 /* No text file - continue */
310 /* Access stats on raw file */
311 else if (fstat(fd, &raw_stat))
317 /* Ensure text file is not newer than raw file */
318 else if (txt_stat.st_mtime > raw_stat.st_mtime)
320 /* Reprocess text file */
327 #endif /* CHECK_MODIFICATION_TIME */
331 /*** Initialize from binary image files ***/
335 * @brief rawファイルからのデータの読み取り処理
336 * Initialize the "*_info" array, by parsing a binary "image" file
337 * @param fd ファイルディスクリプタ
338 * @param head rawファイルのヘッダ
341 static errr init_info_raw(int fd, header *head)
345 /* Read and Verify the header */
346 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
347 (test.v_major != head->v_major) ||
348 (test.v_minor != head->v_minor) ||
349 (test.v_patch != head->v_patch) ||
350 (test.info_num != head->info_num) ||
351 (test.info_len != head->info_len) ||
352 (test.head_size != head->head_size) ||
353 (test.info_size != head->info_size))
360 /* Accept the header */
364 /* Allocate the "*_info" array */
365 C_MAKE(head->info_ptr, head->info_size, char);
367 /* Read the "*_info" array */
368 fd_read(fd, head->info_ptr, head->info_size);
373 /* Allocate the "*_name" array */
374 C_MAKE(head->name_ptr, head->name_size, char);
376 /* Read the "*_name" array */
377 fd_read(fd, head->name_ptr, head->name_size);
383 /* Allocate the "*_text" array */
384 C_MAKE(head->text_ptr, head->text_size, char);
386 /* Read the "*_text" array */
387 fd_read(fd, head->text_ptr, head->text_size);
393 /* Allocate the "*_tag" array */
394 C_MAKE(head->tag_ptr, head->tag_size, char);
396 /* Read the "*_tag" array */
397 fd_read(fd, head->tag_ptr, head->tag_size);
409 * Initialize the header of an *_info.raw file.
410 * @param head rawファイルのヘッダ
415 static void init_header(header *head, IDX num, int len)
417 /* Save the "version" */
418 head->v_major = FAKE_VER_MAJOR;
419 head->v_minor = FAKE_VER_MINOR;
420 head->v_patch = FAKE_VER_PATCH;
423 /* Save the "record" information */
424 head->info_num = (IDX)num;
425 head->info_len = len;
427 /* Save the size of "*_head" and "*_info" */
428 head->head_size = sizeof(header);
429 head->info_size = head->info_num * head->info_len;
435 * Initialize the "*_info" array
436 * @param filename ファイル名(拡張子txt/raw)
437 * @param head 処理に用いるヘッダ構造体
438 * @param info データ保管先の構造体ポインタ
439 * @param name 名称用可変文字列の保管先
440 * @param text テキスト用可変文字列の保管先
441 * @param tag タグ用可変文字列の保管先
444 * Note that we let each entry have a unique "name" and "text" string,
445 * even if the string happens to be empty (everyone has a unique '\0').
447 static errr init_info(concptr filename, header *head,
448 void **info, char **name, char **text, char **tag)
452 BIT_FLAGS mode = 0644;
462 #ifdef ALLOW_TEMPLATES
464 /*** Load the binary image file ***/
466 /* Build the filename */
467 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
470 /* Attempt to open the "raw" file */
471 fd = fd_open(buf, O_RDONLY);
473 /* Process existing "raw" file */
476 #ifdef CHECK_MODIFICATION_TIME
478 err = check_modification_date(fd, format("%s.txt", filename));
480 #endif /* CHECK_MODIFICATION_TIME */
482 /* Attempt to parse the "raw" file */
484 err = init_info_raw(fd, head);
489 /* Do we have to parse the *.txt file? */
492 /*** Make the fake arrays ***/
494 /* Allocate the "*_info" array */
495 C_MAKE(head->info_ptr, head->info_size, char);
497 /* Hack -- make "fake" arrays */
498 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
499 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
500 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
502 if (info) (*info) = head->info_ptr;
503 if (name) (*name) = head->name_ptr;
504 if (text) (*text) = head->text_ptr;
505 if (tag) (*tag) = head->tag_ptr;
507 /*** Load the ascii template file ***/
509 /* Build the filename */
511 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
514 fp = my_fopen(buf, "r");
517 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
520 err = init_info_txt(fp, buf, head, head->parse_info_txt);
530 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
532 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
533 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
534 msg_format("構文 '%s'。", buf);
538 quit(format("'%s.txt'ファイルにエラー", filename));
541 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
543 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
544 msg_format("Record %d contains a '%s' error.", error_idx, oops);
545 msg_format("Parsing '%s'.", buf);
549 quit(format("Error in '%s.txt' file.", filename));
555 /*** Make final retouch on fake tags ***/
559 (*head->retouch)(head);
563 /*** Dump the binary image file ***/
565 /* File type is "DATA" */
566 FILE_TYPE(FILE_TYPE_DATA);
568 /* Build the filename */
569 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
572 /* Grab permissions */
575 /* Kill the old file */
578 /* Attempt to create the raw file */
579 fd = fd_make(buf, mode);
581 /* Drop permissions */
584 /* Dump to the file */
588 fd_write(fd, (concptr)(head), head->head_size);
590 /* Dump the "*_info" array */
591 fd_write(fd, head->info_ptr, head->info_size);
593 /* Dump the "*_name" array */
594 fd_write(fd, head->name_ptr, head->name_size);
596 /* Dump the "*_text" array */
597 fd_write(fd, head->text_ptr, head->text_size);
599 /* Dump the "*_tag" array */
600 fd_write(fd, head->tag_ptr, head->tag_size);
607 /*** Kill the fake arrays ***/
609 /* Free the "*_info" array */
610 C_KILL(head->info_ptr, head->info_size, char);
612 /* Hack -- Free the "fake" arrays */
613 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
614 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
615 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
617 #endif /* ALLOW_TEMPLATES */
620 /*** Load the binary image file ***/
622 /* Build the filename */
623 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
625 /* Attempt to open the "raw" file */
626 fd = fd_open(buf, O_RDONLY);
628 /* Process existing "raw" file */
629 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
631 /* Attempt to parse the "raw" file */
632 err = init_info_raw(fd, head);
636 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
638 #ifdef ALLOW_TEMPLATES
642 if (info) (*info) = head->info_ptr;
643 if (name) (*name) = head->name_ptr;
644 if (text) (*text) = head->text_ptr;
645 if (tag) (*tag) = head->tag_ptr;
653 * @brief 地形情報読み込みのメインルーチン /
654 * Initialize the "f_info" array
657 static errr init_f_info(void)
659 /* Init the header */
660 init_header(&f_head, max_f_idx, sizeof(feature_type));
662 #ifdef ALLOW_TEMPLATES
664 /* Save a pointer to the parsing function */
665 f_head.parse_info_txt = parse_f_info;
667 /* Save a pointer to the retouch fake tags */
668 f_head.retouch = retouch_f_info;
670 #endif /* ALLOW_TEMPLATES */
672 return init_info("f_info", &f_head,
673 (void*)&f_info, &f_name, NULL, &f_tag);
678 * @brief ベースアイテム情報読み込みのメインルーチン /
679 * Initialize the "k_info" array
682 static errr init_k_info(void)
684 /* Init the header */
685 init_header(&k_head, max_k_idx, sizeof(object_kind));
687 #ifdef ALLOW_TEMPLATES
689 /* Save a pointer to the parsing function */
690 k_head.parse_info_txt = parse_k_info;
692 #endif /* ALLOW_TEMPLATES */
694 return init_info("k_info", &k_head,
695 (void*)&k_info, &k_name, &k_text, NULL);
701 * @brief 固定アーティファクト情報読み込みのメインルーチン /
702 * Initialize the "a_info" array
705 static errr init_a_info(void)
707 /* Init the header */
708 init_header(&a_head, max_a_idx, sizeof(artifact_type));
710 #ifdef ALLOW_TEMPLATES
712 /* Save a pointer to the parsing function */
713 a_head.parse_info_txt = parse_a_info;
715 #endif /* ALLOW_TEMPLATES */
717 return init_info("a_info", &a_head,
718 (void*)&a_info, &a_name, &a_text, NULL);
724 * @brief 固定アーティファクト情報読み込みのメインルーチン /
725 * Initialize the "e_info" array
728 static errr init_e_info(void)
730 /* Init the header */
731 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
733 #ifdef ALLOW_TEMPLATES
735 /* Save a pointer to the parsing function */
736 e_head.parse_info_txt = parse_e_info;
738 #endif /* ALLOW_TEMPLATES */
740 return init_info("e_info", &e_head,
741 (void*)&e_info, &e_name, &e_text, NULL);
747 * @brief モンスター種族情報読み込みのメインルーチン /
748 * Initialize the "r_info" array
751 static errr init_r_info(void)
753 /* Init the header */
754 init_header(&r_head, max_r_idx, sizeof(monster_race));
756 #ifdef ALLOW_TEMPLATES
758 /* Save a pointer to the parsing function */
759 r_head.parse_info_txt = parse_r_info;
761 #endif /* ALLOW_TEMPLATES */
763 return init_info("r_info", &r_head,
764 (void*)&r_info, &r_name, &r_text, NULL);
770 * @brief ダンジョン情報読み込みのメインルーチン /
771 * Initialize the "d_info" array
774 static errr init_d_info(void)
776 /* Init the header */
777 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
779 #ifdef ALLOW_TEMPLATES
781 /* Save a pointer to the parsing function */
782 d_head.parse_info_txt = parse_d_info;
784 #endif /* ALLOW_TEMPLATES */
786 return init_info("d_info", &d_head,
787 (void*)&d_info, &d_name, &d_text, NULL);
792 * @brief Vault情報読み込みのメインルーチン /
793 * Initialize the "v_info" array
796 * Note that we let each entry have a unique "name" and "text" string,
797 * even if the string happens to be empty (everyone has a unique '\0').
799 errr init_v_info(void)
801 /* Init the header */
802 init_header(&v_head, max_v_idx, sizeof(vault_type));
804 #ifdef ALLOW_TEMPLATES
806 /* Save a pointer to the parsing function */
807 v_head.parse_info_txt = parse_v_info;
809 #endif /* ALLOW_TEMPLATES */
811 return init_info("v_info", &v_head,
812 (void*)&v_info, &v_name, &v_text, NULL);
817 * @brief 職業技能情報読み込みのメインルーチン /
818 * Initialize the "s_info" array
821 static errr init_s_info(void)
823 /* Init the header */
824 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
826 #ifdef ALLOW_TEMPLATES
828 /* Save a pointer to the parsing function */
829 s_head.parse_info_txt = parse_s_info;
831 #endif /* ALLOW_TEMPLATES */
833 return init_info("s_info", &s_head,
834 (void*)&s_info, NULL, NULL, NULL);
839 * @brief 職業魔法情報読み込みのメインルーチン /
840 * Initialize the "m_info" array
843 static errr init_m_info(void)
845 /* Init the header */
846 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
848 #ifdef ALLOW_TEMPLATES
850 /* Save a pointer to the parsing function */
851 m_head.parse_info_txt = parse_m_info;
853 #endif /* ALLOW_TEMPLATES */
855 return init_info("m_info", &m_head,
856 (void*)&m_info, NULL, NULL, NULL);
864 * @brief 基本情報読み込みのメインルーチン /
865 * Initialize misc. values
868 static errr init_misc(void)
870 /* Initialize the values */
871 process_dungeon_file("misc.txt", 0, 0, 0, 0);
878 * @brief 町情報読み込みのメインルーチン /
879 * Initialize town array
882 static errr init_towns(void)
886 /*** Prepare the Towns ***/
888 /* Allocate the towns */
889 C_MAKE(town_info, max_towns, town_type);
891 for (i = 1; i < max_towns; i++)
893 /*** Prepare the Stores ***/
895 /* Allocate the stores */
896 C_MAKE(town_info[i].store, MAX_STORES, store_type);
898 /* Fill in each store */
899 for (j = 0; j < MAX_STORES; j++)
901 /* Access the store */
902 store_type *st_ptr = &town_info[i].store[j];
904 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
906 /* Assume full stock */
909 * 我が家が 20 ページまで使える隠し機能のための準備。
910 * オプションが有効でもそうでなくても一応スペース
915 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
917 else if (j == STORE_MUSEUM)
919 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
923 st_ptr->stock_size = STORE_INVEN_MAX;
925 /* Allocate the stock */
926 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
928 /* No table for the black market or home */
929 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
931 /* Assume full table */
932 st_ptr->table_size = STORE_CHOICES;
934 /* Allocate the stock */
935 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
937 /* Scan the choices */
938 for (k = 0; k < STORE_CHOICES; k++)
940 KIND_OBJECT_IDX k_idx;
942 /* Extract the tval/sval codes */
943 int tv = store_table[j][k][0];
944 int sv = store_table[j][k][1];
947 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
949 object_kind *k_ptr = &k_info[k_idx];
952 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
956 if (k_idx == max_k_idx) continue;
958 /* Add that item index to the table */
959 st_ptr->table[st_ptr->table_num++] = k_idx;
968 * @brief 店情報初期化のメインルーチン /
969 * Initialize buildings
972 errr init_buildings(void)
976 for (i = 0; i < MAX_BLDG; i++)
978 building[i].name[0] = '\0';
979 building[i].owner_name[0] = '\0';
980 building[i].owner_race[0] = '\0';
982 for (j = 0; j < 8; j++)
984 building[i].act_names[j][0] = '\0';
985 building[i].member_costs[j] = 0;
986 building[i].other_costs[j] = 0;
987 building[i].letters[j] = 0;
988 building[i].actions[j] = 0;
989 building[i].action_restr[j] = 0;
992 for (j = 0; j < MAX_CLASS; j++)
994 building[i].member_class[j] = 0;
997 for (j = 0; j < MAX_RACES; j++)
999 building[i].member_race[j] = 0;
1002 for (j = 0; j < MAX_MAGIC+1; j++)
1004 building[i].member_realm[j] = 0;
1013 * @brief クエスト情報初期化のメインルーチン /
1014 * Initialize quest array
1017 static errr init_quests(void)
1021 /*** Prepare the quests ***/
1023 /* Allocate the quests */
1024 C_MAKE(quest, max_q_idx, quest_type);
1026 /* Set all quest to "untaken" */
1027 for (i = 0; i < max_q_idx; i++)
1029 quest[i].status = QUEST_STATUS_UNTAKEN;
1035 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1036 static bool feat_tag_is_not_found = FALSE;
1039 * @brief 地形タグからIDを得る /
1040 * Initialize quest array
1043 s16b f_tag_to_index_in_init(concptr str)
1045 FEAT_IDX feat = f_tag_to_index(str);
1047 if (feat < 0) feat_tag_is_not_found = TRUE;
1054 * @brief 地形の汎用定義をタグを通じて取得する /
1055 * Initialize feature variables
1058 static errr init_feat_variables(void)
1063 feat_none = f_tag_to_index_in_init("NONE");
1066 feat_floor = f_tag_to_index_in_init("FLOOR");
1069 feat_glyph = f_tag_to_index_in_init("GLYPH");
1070 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1071 feat_mirror = f_tag_to_index_in_init("MIRROR");
1074 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1075 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1076 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1079 for (i = 1; i < MAX_LJ_DOORS; i++)
1081 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1082 if (door < 0) break;
1083 feat_door[DOOR_DOOR].locked[i - 1] = door;
1085 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1086 feat_door[DOOR_DOOR].num_locked = i - 1;
1089 for (i = 0; i < MAX_LJ_DOORS; i++)
1091 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1092 if (door < 0) break;
1093 feat_door[DOOR_DOOR].jammed[i] = door;
1095 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1096 feat_door[DOOR_DOOR].num_jammed = i;
1099 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1100 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1101 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1103 /* Locked glass doors */
1104 for (i = 1; i < MAX_LJ_DOORS; i++)
1106 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1107 if (door < 0) break;
1108 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1110 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1111 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1113 /* Jammed glass doors */
1114 for (i = 0; i < MAX_LJ_DOORS; i++)
1116 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1117 if (door < 0) break;
1118 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1120 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1121 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1124 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1125 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1126 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1127 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1128 feat_door[DOOR_CURTAIN].num_locked = 1;
1129 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1130 feat_door[DOOR_CURTAIN].num_jammed = 1;
1133 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1134 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1135 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1138 init_normal_traps();
1141 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1142 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1143 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1146 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1149 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1150 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1153 feat_granite = f_tag_to_index_in_init("GRANITE");
1154 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1157 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1160 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1161 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1164 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1165 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1166 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1167 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1168 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1169 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1170 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1171 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1172 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1175 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1176 feat_town = f_tag_to_index_in_init("TOWN");
1179 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1180 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1181 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1182 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1183 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1184 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1185 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1186 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1187 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1188 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1189 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1190 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1191 feat_dirt = f_tag_to_index_in_init("DIRT");
1192 feat_grass = f_tag_to_index_in_init("GRASS");
1193 feat_flower = f_tag_to_index_in_init("FLOWER");
1194 feat_brake = f_tag_to_index_in_init("BRAKE");
1195 feat_tree = f_tag_to_index_in_init("TREE");
1196 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1197 feat_swamp = f_tag_to_index_in_init("SWAMP");
1199 /* Unknown grid (not detected) */
1200 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1202 /* Wilderness terrains */
1203 init_wilderness_terrains();
1205 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1210 * @brief その他の初期情報更新 /
1211 * Initialize some other arrays
1214 static errr init_other(void)
1219 /*** Prepare the "dungeon" information ***/
1221 /* Allocate and Wipe the object list */
1222 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1224 /* Allocate and Wipe the monster list */
1225 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1227 /* Allocate and Wipe the monster process list */
1228 for (i = 0; i < MAX_MTIMED; i++)
1230 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1233 /* Allocate and Wipe the max dungeon level */
1234 C_MAKE(max_dlv, max_d_idx, DEPTH);
1236 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1237 for (i = 0; i < MAX_HGT; i++)
1239 /* Allocate one row of the current_floor_ptr->grid_array */
1240 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1244 /*** Prepare the various "bizarre" arrays ***/
1246 /* Macro variables */
1247 C_MAKE(macro__pat, MACRO_MAX, concptr);
1248 C_MAKE(macro__act, MACRO_MAX, concptr);
1249 C_MAKE(macro__cmd, MACRO_MAX, bool);
1251 /* Macro action buffer */
1252 C_MAKE(macro__buf, 1024, char);
1254 /* Quark variables */
1257 /* Message variables */
1258 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1259 C_MAKE(message__buf, MESSAGE_BUF, char);
1261 /* Hack -- No messages yet */
1262 message__tail = MESSAGE_BUF;
1265 /*** Prepare the Player inventory ***/
1268 C_MAKE(inventory, INVEN_TOTAL, object_type);
1271 /*** Prepare the options ***/
1273 /* Scan the options */
1274 for (i = 0; option_info[i].o_desc; i++)
1276 int os = option_info[i].o_set;
1277 int ob = option_info[i].o_bit;
1279 /* Set the "default" options */
1280 if (option_info[i].o_var)
1283 option_mask[os] |= (1L << ob);
1286 if (option_info[i].o_norm)
1289 option_flag[os] |= (1L << ob);
1296 option_flag[os] &= ~(1L << ob);
1301 /* Analyze the windows */
1302 for (n = 0; n < 8; n++)
1304 /* Analyze the options */
1305 for (i = 0; i < 32; i++)
1308 if (window_flag_desc[i])
1311 window_mask[n] |= (1L << i);
1317 * Set the "default" window flags
1318 * Window 1 : Display messages
1319 * Window 2 : Display inven/equip
1321 window_flag[1] = 1L << A_MAX;
1322 window_flag[2] = 1L << 0;
1325 /*** Pre-allocate space for the "format()" buffer ***/
1327 /* Hack -- Just call the "format()" function */
1328 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1337 * @brief オブジェクト配列を初期化する /
1338 * Initialize some other arrays
1341 static errr init_object_alloc(void)
1346 s16b num[MAX_DEPTH];
1347 s16b aux[MAX_DEPTH];
1350 /*** Analyze object allocation info ***/
1352 /* Clear the "aux" array */
1353 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1355 /* Clear the "num" array */
1356 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1358 /* Free the old "alloc_kind_table" (if it exists) */
1359 if (alloc_kind_table)
1361 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1364 /* Size of "alloc_kind_table" */
1365 alloc_kind_size = 0;
1367 /* Scan the objects */
1368 for (i = 1; i < max_k_idx; i++)
1372 /* Scan allocation pairs */
1373 for (j = 0; j < 4; j++)
1375 /* Count the "legal" entries */
1376 if (k_ptr->chance[j])
1378 /* Count the entries */
1381 /* Group by level */
1382 num[k_ptr->locale[j]]++;
1387 /* Collect the level indexes */
1388 for (i = 1; i < MAX_DEPTH; i++)
1390 /* Group by level */
1393 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1395 /*** Initialize object allocation info ***/
1397 /* Allocate the alloc_kind_table */
1398 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1400 /* Access the table entry */
1401 table = alloc_kind_table;
1403 /* Scan the objects */
1404 for (i = 1; i < max_k_idx; i++)
1408 /* Scan allocation pairs */
1409 for (j = 0; j < 4; j++)
1411 /* Count the "legal" entries */
1412 if (k_ptr->chance[j])
1416 /* Extract the base level */
1417 x = k_ptr->locale[j];
1419 /* Extract the base probability */
1420 p = (100 / k_ptr->chance[j]);
1422 /* Skip entries preceding our locale */
1423 y = (x > 0) ? num[x-1] : 0;
1425 /* Skip previous entries at this locale */
1428 /* Load the entry */
1429 table[z].index = (KIND_OBJECT_IDX)i;
1430 table[z].level = (DEPTH)x;
1431 table[z].prob1 = (PROB)p;
1432 table[z].prob2 = (PROB)p;
1433 table[z].prob3 = (PROB)p;
1435 /* Another entry complete for this locale */
1447 * @brief モンスター配列と生成テーブルを初期化する /
1448 * Initialize some other arrays
1451 static errr init_alloc(void)
1454 monster_race *r_ptr;
1460 /* Allocate the "r_info" array */
1461 C_MAKE(elements, max_r_idx, tag_type);
1463 /* Scan the monsters */
1464 for (i = 1; i < max_r_idx; i++)
1466 elements[i].tag = r_info[i].level;
1467 elements[i].index = i;
1470 tag_sort(elements, max_r_idx);
1472 /*** Initialize monster allocation info ***/
1474 /* Size of "alloc_race_table" */
1475 alloc_race_size = max_r_idx;
1477 /* Allocate the alloc_race_table */
1478 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1480 /* Scan the monsters */
1481 for (i = 1; i < max_r_idx; i++)
1483 /* Get the i'th race */
1484 r_ptr = &r_info[elements[i].index];
1486 /* Count valid pairs */
1491 /* Extract the base level */
1494 /* Extract the base probability */
1495 p = (100 / r_ptr->rarity);
1497 /* Load the entry */
1498 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1499 alloc_race_table[i].level = (DEPTH)x;
1500 alloc_race_table[i].prob1 = (PROB)p;
1501 alloc_race_table[i].prob2 = (PROB)p;
1502 alloc_race_table[i].prob3 = (PROB)p;
1506 /* Free the "r_info" array */
1507 C_KILL(elements, max_r_idx, tag_type);
1509 #else /* SORT_R_INFO */
1513 s16b num[MAX_DEPTH];
1514 s16b aux[MAX_DEPTH];
1516 /*** Analyze monster allocation info ***/
1518 /* Clear the "aux" array */
1519 C_WIPE(&aux, MAX_DEPTH, s16b);
1521 /* Clear the "num" array */
1522 C_WIPE(&num, MAX_DEPTH, s16b);
1524 /* Size of "alloc_race_table" */
1525 alloc_race_size = 0;
1527 /* Scan the monsters */
1528 for (i = 1; i < max_r_idx; i++)
1530 /* Get the i'th race */
1533 /* Legal monsters */
1536 /* Count the entries */
1539 /* Group by level */
1540 num[r_ptr->level]++;
1544 /* Collect the level indexes */
1545 for (i = 1; i < MAX_DEPTH; i++)
1547 /* Group by level */
1550 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1552 /*** Initialize monster allocation info ***/
1554 /* Allocate the alloc_race_table */
1555 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1557 /* Access the table entry */
1558 table = alloc_race_table;
1560 /* Scan the monsters */
1561 for (i = 1; i < max_r_idx; i++)
1563 /* Get the i'th race */
1566 /* Count valid pairs */
1571 /* Extract the base level */
1574 /* Extract the base probability */
1575 p = (100 / r_ptr->rarity);
1577 /* Skip entries preceding our locale */
1578 y = (x > 0) ? num[x-1] : 0;
1580 /* Skip previous entries at this locale */
1583 /* Load the entry */
1590 /* Another entry complete for this locale */
1595 #endif /* SORT_R_INFO */
1597 /* Init the "alloc_kind_table" */
1598 (void)init_object_alloc();
1607 * @brief 画面左下にシステムメッセージを表示する /
1608 * Hack -- take notes on line 23
1611 static void note(concptr str)
1613 Term_erase(0, 23, 255);
1614 Term_putstr(20, 23, -1, TERM_WHITE, str);
1621 * @brief 全ゲームデータ読み込みのサブルーチン /
1622 * Hack -- Explain a broken "lib" folder and quit (see below).
1626 * This function is "messy" because various things
1627 * may or may not be initialized, but the "plog()" and "quit()"
1628 * functions are "supposed" to work under any conditions.
1631 static void init_angband_aux(concptr why)
1638 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1641 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1644 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1646 /* Quit with error */
1650 plog("The 'lib' directory is probably missing or broken.");
1653 plog("Perhaps the archive was not extracted correctly.");
1656 plog("See the 'README' file for more information.");
1658 /* Quit with error */
1659 quit("Fatal Error.");
1666 * @brief 全ゲームデータ読み込みのメインルーチン /
1667 * Hack -- main Angband initialization entry point
1671 * This function is "messy" because various things
1672 * may or may not be initialized, but the "plog()" and "quit()"
1673 * functions are "supposed" to work under any conditions.
1674 * Verify some files, display the "news.txt" file, create
1675 * the high score file, initialize all internal arrays, and
1676 * load the basic "user pref files".
1677 * Be very careful to keep track of the order in which things
1678 * are initialized, in particular, the only thing *known* to
1679 * be available when this function is called is the "z-term.c"
1680 * package, and that may not be fully initialized until the
1681 * end of this function, when the default "user pref files"
1682 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1683 * Note that this function attempts to verify the "news" file,
1684 * and the game aborts (cleanly) on failure, since without the
1685 * "news" file, it is likely that the "lib" folder has not been
1686 * correctly located. Otherwise, the news file is displayed for
1688 * Note that this function attempts to verify (or create) the
1689 * "high score" file, and the game aborts (cleanly) on failure,
1690 * since one of the most common "extraction" failures involves
1691 * failing to extract all sub-directories (even empty ones), such
1692 * as by failing to use the "-d" option of "pkunzip", or failing
1693 * to use the "save empty directories" option with "Compact Pro".
1694 * This error will often be caught by the "high score" creation
1695 * code below, since the "lib/apex" directory, being empty in the
1696 * standard distributions, is most likely to be "lost", making it
1697 * impossible to create the high score file.
1698 * Note that various things are initialized by this function,
1699 * including everything that was once done by "init_some_arrays".
1700 * This initialization involves the parsing of special files
1701 * in the "lib/data" and sometimes the "lib/edit" directories.
1702 * Note that the "template" files are initialized first, since they
1703 * often contain errors. This means that macros and message recall
1704 * and things like that are not available until after they are done.
1705 * We load the default "user pref files" here in case any "color"
1706 * changes are needed before character creation.
1707 * Note that the "graf-xxx.prf" file must be loaded separately,
1708 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1711 void init_angband(void)
1715 BIT_FLAGS mode = 0664;
1722 /*** Verify the "news" file ***/
1724 /* Build the filename */
1725 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1727 /* Attempt to open the file */
1728 fd = fd_open(buf, O_RDONLY);
1735 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1737 /* Crash and burn */
1738 init_angband_aux(why);
1743 /*** Display the "news" file ***/
1746 /* Build the filename */
1747 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1749 /* Open the News file */
1750 fp = my_fopen(buf, "r");
1757 /* Dump the file to the screen */
1758 while (0 == my_fgets(fp, buf, sizeof(buf)))
1760 /* Display and advance */
1761 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1772 /*** Verify (or create) the "high score" file ***/
1774 /* Build the filename */
1775 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1777 /* Attempt to open the high score file */
1778 fd = fd_open(buf, O_RDONLY);
1783 /* File type is "DATA" */
1784 FILE_TYPE(FILE_TYPE_DATA);
1786 /* Grab permissions */
1789 /* Create a new high score file */
1790 fd = fd_make(buf, mode);
1792 /* Drop permissions */
1800 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1802 /* Crash and burn */
1803 init_angband_aux(why);
1810 /*** Initialize some arrays ***/
1812 /* Initialize misc. values */
1813 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1814 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1816 /* Initialize feature info */
1818 note("[データの初期化中... (地形)]");
1819 if (init_f_info()) quit("地形初期化不能");
1820 if (init_feat_variables()) quit("地形初期化不能");
1822 note("[Initializing arrays... (features)]");
1823 if (init_f_info()) quit("Cannot initialize features");
1824 if (init_feat_variables()) quit("Cannot initialize features");
1828 /* Initialize object info */
1829 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1830 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1833 /* Initialize artifact info */
1834 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1835 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1838 /* Initialize ego-item info */
1839 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1840 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1843 /* Initialize monster info */
1844 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1845 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1848 /* Initialize dungeon info */
1849 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1850 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1853 for (i = 1; i < max_d_idx; i++)
1854 if (d_info[i].final_guardian)
1855 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1858 /* Initialize magic info */
1859 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1860 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1862 /* Initialize weapon_exp info */
1863 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1864 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1866 /* Initialize wilderness array */
1867 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1869 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1872 /* Initialize town array */
1873 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1874 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1877 /* Initialize building array */
1878 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1879 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1882 /* Initialize quest array */
1883 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1884 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1886 /* Initialize vault info */
1887 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1889 /* Initialize some other arrays */
1890 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1891 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1894 /* Initialize some other arrays */
1895 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1896 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1900 /*** Load default user pref files ***/
1902 /* Initialize feature info */
1903 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1905 /* Access the "basic" pref file */
1906 strcpy(buf, "pref.prf");
1908 /* Process that file */
1909 process_pref_file(buf);
1911 /* Access the "basic" system pref file */
1912 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1914 /* Process that file */
1915 process_pref_file(buf);
1917 note(_("[初期化終了]", "[Initialization complete]"));
1924 static void put_title(void)
1929 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1931 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1933 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1934 col = (80 - strlen(title)) / 2;
1935 col = col < 0 ? 0 : col;
1936 prt(title, VER_INFO_ROW, col);
1940 * @brief サムチェック情報を出力 / Get check sum in string form
1941 * @return サムチェック情報の文字列
1943 concptr get_check_sum(void)
1945 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",