4 * Copyright (c) 1997 Ben Harrison
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: Initialization (part 2) -BEN- */
18 #ifdef CHECK_MODIFICATION_TIME
19 #include <sys/types.h>
21 #endif /* CHECK_MODIFICATION_TIME */
25 * This file is used to initialize various variables and arrays for the
26 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
27 * the common limitation of "read()" and "write()" to only 32767 bytes
30 * Several of the arrays for Angband are built from "template" files in
31 * the "lib/file" directory, from which quick-load binary "image" files
32 * are constructed whenever they are not present in the "lib/data"
33 * directory, or if those files become obsolete, if we are allowed.
35 * Warning -- the "ascii" file parsers use a minor hack to collect the
36 * name and text information in a single pass. Thus, the game will not
37 * be able to load any template file with more than 20K of names or 60K
38 * of text, even though technically, up to 64K should be legal.
40 * The "init1.c" file is used only to parse the ascii template files,
41 * to create the binary image files. If you include the binary image
42 * files instead of the ascii template files, then you can undefine
43 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
44 * that the binary image files are extremely system dependant.
50 * Find the default paths to all of our important sub-directories.
52 * The purpose of each sub-directory is described in "variable.c".
54 * All of the sub-directories should, by default, be located inside
55 * the main "lib" directory, whose location is very system dependant.
57 * This function takes a writable buffer, initially containing the
58 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
59 * or a system dependant string, for example, ":lib:". The buffer
60 * must be large enough to contain at least 32 more characters.
62 * Various command line options may allow some of the important
63 * directories to be changed to user-specified directories, most
64 * importantly, the "info" and "user" and "save" directories,
65 * but this is done after this function, see "main.c".
67 * In general, the initial path should end in the appropriate "PATH_SEP"
68 * string. All of the "sub-directory" paths (created below or supplied
69 * by the user) will NOT end in the "PATH_SEP" string, see the special
70 * "path_build()" function in "util.c" for more information.
72 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
73 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
74 * requiring the directories to be created by hand by the user.
76 * Hack -- first we free all the strings, since this is known
77 * to succeed even if the strings have not been allocated yet,
78 * as long as the variables start out as "NULL". This allows
79 * this function to be called multiple times, for example, to
80 * try several base "path" values until a good one is found.
82 void init_file_paths(char *path)
86 #ifdef PRIVATE_USER_PATH
88 #endif /* PRIVATE_USER_PATH */
90 /*** Free everything ***/
92 /* Free the main path */
93 string_free(ANGBAND_DIR);
95 /* Free the sub-paths */
96 string_free(ANGBAND_DIR_APEX);
97 string_free(ANGBAND_DIR_BONE);
98 string_free(ANGBAND_DIR_DATA);
99 string_free(ANGBAND_DIR_EDIT);
100 string_free(ANGBAND_DIR_SCRIPT);
101 string_free(ANGBAND_DIR_FILE);
102 string_free(ANGBAND_DIR_HELP);
103 string_free(ANGBAND_DIR_INFO);
104 string_free(ANGBAND_DIR_SAVE);
105 string_free(ANGBAND_DIR_USER);
106 string_free(ANGBAND_DIR_XTRA);
109 /*** Prepare the "path" ***/
111 /* Hack -- save the main directory */
112 ANGBAND_DIR = string_make(path);
114 /* Prepare to append to the Base Path */
115 tail = path + strlen(path);
120 /*** Use "flat" paths with VM/ESA ***/
122 /* Use "blank" path names */
123 ANGBAND_DIR_APEX = string_make("");
124 ANGBAND_DIR_BONE = string_make("");
125 ANGBAND_DIR_DATA = string_make("");
126 ANGBAND_DIR_EDIT = string_make("");
127 ANGBAND_DIR_SCRIPT = string_make("");
128 ANGBAND_DIR_FILE = string_make("");
129 ANGBAND_DIR_HELP = string_make("");
130 ANGBAND_DIR_INFO = string_make("");
131 ANGBAND_DIR_SAVE = string_make("");
132 ANGBAND_DIR_USER = string_make("");
133 ANGBAND_DIR_XTRA = string_make("");
139 /*** Build the sub-directory names ***/
141 /* Build a path name */
142 strcpy(tail, "apex");
143 ANGBAND_DIR_APEX = string_make(path);
145 /* Build a path name */
146 strcpy(tail, "bone");
147 ANGBAND_DIR_BONE = string_make(path);
149 /* Build a path name */
150 strcpy(tail, "data");
151 ANGBAND_DIR_DATA = string_make(path);
153 /* Build a path name */
154 strcpy(tail, "edit");
155 ANGBAND_DIR_EDIT = string_make(path);
157 /* Build a path name */
158 strcpy(tail, "script");
159 ANGBAND_DIR_SCRIPT = string_make(path);
161 /* Build a path name */
162 strcpy(tail, "file");
163 ANGBAND_DIR_FILE = string_make(path);
165 /* Build a path name */
166 strcpy(tail, "help");
167 ANGBAND_DIR_HELP = string_make(path);
169 /* Build a path name */
170 strcpy(tail, "info");
171 ANGBAND_DIR_INFO = string_make(path);
173 /* Build a path name */
174 strcpy(tail, "pref");
175 ANGBAND_DIR_PREF = string_make(path);
177 /* Build a path name */
178 strcpy(tail, "save");
179 ANGBAND_DIR_SAVE = string_make(path);
181 #ifdef PRIVATE_USER_PATH
183 /* Build the path to the user specific directory */
184 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
186 /* Build a relative path name */
187 ANGBAND_DIR_USER = string_make(buf);
189 #else /* PRIVATE_USER_PATH */
191 /* Build a path name */
192 strcpy(tail, "user");
193 ANGBAND_DIR_USER = string_make(path);
195 #endif /* PRIVATE_USER_PATH */
197 /* Build a path name */
198 strcpy(tail, "xtra");
199 ANGBAND_DIR_XTRA = string_make(path);
206 /* Allow "fat binary" usage with NeXT */
227 /* Use special directory */
230 /* Forget the old path name */
231 string_free(ANGBAND_DIR_DATA);
233 /* Build a new path name */
234 sprintf(tail, "data-%s", next);
235 ANGBAND_DIR_DATA = string_make(path);
245 #ifdef ALLOW_TEMPLATES
249 * Hack -- help give useful error messages
256 * Standard error message text
258 cptr err_str[PARSE_ERROR_MAX] =
266 "¤ª¤«¤·¤Ê¥Õ¥é¥°Â¸ºß",
274 "missing record header",
275 "non-sequential records",
276 "invalid flag specification",
277 "undefined directive",
279 "coordinates out of bounds",
286 #endif /* ALLOW_TEMPLATES */
302 #ifdef CHECK_MODIFICATION_TIME
304 static errr check_modification_date(int fd, cptr template_file)
308 struct stat txt_stat, raw_stat;
310 /* Build the filename */
311 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
313 /* Access stats on text file */
314 if (stat(buf, &txt_stat))
316 /* No text file - continue */
319 /* Access stats on raw file */
320 else if (fstat(fd, &raw_stat))
326 /* Ensure text file is not newer than raw file */
327 else if (txt_stat.st_mtime > raw_stat.st_mtime)
329 /* Reprocess text file */
336 #endif /* CHECK_MODIFICATION_TIME */
340 /*** Initialize from binary image files ***/
344 * Initialize the "*_info" array, by parsing a binary "image" file
346 static errr init_info_raw(int fd, header *head)
350 /* Read and Verify the header */
351 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
352 (test.v_major != head->v_major) ||
353 (test.v_minor != head->v_minor) ||
354 (test.v_patch != head->v_patch) ||
355 (test.info_num != head->info_num) ||
356 (test.info_len != head->info_len) ||
357 (test.head_size != head->head_size) ||
358 (test.info_size != head->info_size))
365 /* Accept the header */
369 /* Allocate the "*_info" array */
370 C_MAKE(head->info_ptr, head->info_size, char);
372 /* Read the "*_info" array */
373 fd_read(fd, head->info_ptr, head->info_size);
378 /* Allocate the "*_name" array */
379 C_MAKE(head->name_ptr, head->name_size, char);
381 /* Read the "*_name" array */
382 fd_read(fd, head->name_ptr, head->name_size);
388 /* Allocate the "*_text" array */
389 C_MAKE(head->text_ptr, head->text_size, char);
391 /* Read the "*_text" array */
392 fd_read(fd, head->text_ptr, head->text_size);
402 * Initialize the header of an *_info.raw file.
404 static void init_header(header *head, int num, int len)
406 /* Save the "version" */
407 head->v_major = FAKE_VER_MAJOR;
408 head->v_minor = FAKE_VER_MINOR;
409 head->v_patch = FAKE_VER_PATCH;
412 /* Save the "record" information */
413 head->info_num = num;
414 head->info_len = len;
416 /* Save the size of "*_head" and "*_info" */
417 head->head_size = sizeof(header);
418 head->info_size = head->info_num * head->info_len;
423 * Initialize the "*_info" array
425 * Note that we let each entry have a unique "name" and "text" string,
426 * even if the string happens to be empty (everyone has a unique '\0').
428 static errr init_info(cptr filename, header *head,
429 void **info, char **name, char **text)
443 #ifdef ALLOW_TEMPLATES
445 /*** Load the binary image file ***/
447 /* Build the filename */
449 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
451 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
455 /* Attempt to open the "raw" file */
456 fd = fd_open(buf, O_RDONLY);
458 /* Process existing "raw" file */
461 #ifdef CHECK_MODIFICATION_TIME
463 err = check_modification_date(fd, format("%s.txt", filename));
465 #endif /* CHECK_MODIFICATION_TIME */
467 /* Attempt to parse the "raw" file */
469 err = init_info_raw(fd, head);
476 /* Do we have to parse the *.txt file? */
479 /*** Make the fake arrays ***/
481 /* Allocate the "*_info" array */
482 C_MAKE(head->info_ptr, head->info_size, char);
484 /* Hack -- make "fake" arrays */
485 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
486 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
488 if (info) (*info) = head->info_ptr;
489 if (name) (*name) = head->name_ptr;
490 if (text) (*text) = head->text_ptr;
492 /*** Load the ascii template file ***/
494 /* Build the filename */
496 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
499 fp = my_fopen(buf, "r");
503 if (!fp) quit(format("'%s.txt'¥Õ¥¡¥¤¥ë¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", filename));
505 if (!fp) quit(format("Cannot open '%s.txt' file.", filename));
510 err = init_info_txt(fp, buf, head, head->parse_info_txt);
522 oops = ((err > 0) ? err_str[err] : "̤ÃΤÎ");
525 msg_format("'%s.txt'¥Õ¥¡¥¤¥ë¤Î %d ¹ÔÌܤ˥¨¥é¡¼¡£", filename, error_line);
526 msg_format("¥ì¥³¡¼¥É %d ¤Ï '%s' ¥¨¥é¡¼¤¬¤¢¤ê¤Þ¤¹¡£", error_idx, oops);
527 msg_format("¹½Ê¸ '%s'¡£", buf);
531 quit(format("'%s.txt'¥Õ¥¡¥¤¥ë¤Ë¥¨¥é¡¼", filename));
534 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
537 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
538 msg_format("Record %d contains a '%s' error.", error_idx, oops);
539 msg_format("Parsing '%s'.", buf);
543 quit(format("Error in '%s.txt' file.", filename));
549 /*** Dump the binary image file ***/
551 /* File type is "DATA" */
552 FILE_TYPE(FILE_TYPE_DATA);
554 /* Build the filename */
556 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
558 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
562 /* Grab permissions */
565 /* Kill the old file */
568 /* Attempt to create the raw file */
569 fd = fd_make(buf, mode);
571 /* Drop permissions */
574 /* Dump to the file */
578 fd_write(fd, (cptr)(head), head->head_size);
580 /* Dump the "*_info" array */
581 fd_write(fd, head->info_ptr, head->info_size);
583 /* Dump the "*_name" array */
584 fd_write(fd, head->name_ptr, head->name_size);
586 /* Dump the "*_text" array */
587 fd_write(fd, head->text_ptr, head->text_size);
594 /*** Kill the fake arrays ***/
596 /* Free the "*_info" array */
597 C_KILL(head->info_ptr, head->info_size, char);
599 /* Hack -- Free the "fake" arrays */
600 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
601 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
603 #endif /* ALLOW_TEMPLATES */
606 /*** Load the binary image file ***/
608 /* Build the filename */
610 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
612 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
616 /* Attempt to open the "raw" file */
617 fd = fd_open(buf, O_RDONLY);
619 /* Process existing "raw" file */
621 if (fd < 0) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤Ç¤¤Þ¤»¤ó¡£", filename));
623 if (fd < 0) quit(format("Cannot load '%s.raw' file.", filename));
627 /* Attempt to parse the "raw" file */
628 err = init_info_raw(fd, head);
635 if (err) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò²òÀϤǤ¤Þ¤»¤ó¡£", filename));
637 if (err) quit(format("Cannot parse '%s.raw' file.", filename));
640 #ifdef ALLOW_TEMPLATES
644 if (info) (*info) = head->info_ptr;
645 if (name) (*name) = head->name_ptr;
646 if (text) (*text) = head->text_ptr;
654 * Initialize the "f_info" array
656 static errr init_f_info(void)
658 /* Init the header */
659 init_header(&f_head, max_f_idx, sizeof(feature_type));
661 #ifdef ALLOW_TEMPLATES
663 /* Save a pointer to the parsing function */
664 f_head.parse_info_txt = parse_f_info;
666 #endif /* ALLOW_TEMPLATES */
668 return init_info("f_info", &f_head,
669 (void*)&f_info, (void*)&f_name, NULL);
674 * Initialize the "k_info" array
676 static errr init_k_info(void)
678 /* Init the header */
679 init_header(&k_head, max_k_idx, sizeof(object_kind));
681 #ifdef ALLOW_TEMPLATES
683 /* Save a pointer to the parsing function */
684 k_head.parse_info_txt = parse_k_info;
686 #endif /* ALLOW_TEMPLATES */
688 return init_info("k_info", &k_head,
689 (void*)&k_info, (void*)&k_name, (void*)&k_text);
695 * Initialize the "a_info" array
697 static errr init_a_info(void)
699 /* Init the header */
700 init_header(&a_head, max_a_idx, sizeof(artifact_type));
702 #ifdef ALLOW_TEMPLATES
704 /* Save a pointer to the parsing function */
705 a_head.parse_info_txt = parse_a_info;
707 #endif /* ALLOW_TEMPLATES */
709 return init_info("a_info", &a_head,
710 (void*)&a_info, (void*)&a_name, (void*)&a_text);
716 * Initialize the "e_info" array
718 static errr init_e_info(void)
720 /* Init the header */
721 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
723 #ifdef ALLOW_TEMPLATES
725 /* Save a pointer to the parsing function */
726 e_head.parse_info_txt = parse_e_info;
728 #endif /* ALLOW_TEMPLATES */
730 return init_info("e_info", &e_head,
731 (void*)&e_info, (void*)&e_name, (void*)&e_text);
737 * Initialize the "r_info" array
739 static errr init_r_info(void)
741 /* Init the header */
742 init_header(&r_head, max_r_idx, sizeof(monster_race));
744 #ifdef ALLOW_TEMPLATES
746 /* Save a pointer to the parsing function */
747 r_head.parse_info_txt = parse_r_info;
749 #endif /* ALLOW_TEMPLATES */
751 return init_info("r_info", &r_head,
752 (void*)&r_info, (void*)&r_name, (void*)&r_text);
758 * Initialize the "d_info" array
760 static errr init_d_info(void)
762 /* Init the header */
763 init_header(&d_head, max_d_idx, sizeof(dungeon_info_type));
765 #ifdef ALLOW_TEMPLATES
767 /* Save a pointer to the parsing function */
768 d_head.parse_info_txt = parse_d_info;
770 #endif /* ALLOW_TEMPLATES */
772 return init_info("d_info", &d_head,
773 (void*)&d_info, (void*)&d_name, (void*)&d_text);
778 * Initialize the "v_info" array
780 * Note that we let each entry have a unique "name" and "text" string,
781 * even if the string happens to be empty (everyone has a unique '\0').
783 errr init_v_info(void)
785 /* Init the header */
786 init_header(&v_head, max_v_idx, sizeof(vault_type));
788 #ifdef ALLOW_TEMPLATES
790 /* Save a pointer to the parsing function */
791 v_head.parse_info_txt = parse_v_info;
793 #endif /* ALLOW_TEMPLATES */
795 return init_info("v_info", &v_head,
796 (void*)&v_info, (void*)&v_name, (void*)&v_text);
801 * Initialize the "s_info" array
803 static errr init_s_info(void)
805 /* Init the header */
806 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
808 #ifdef ALLOW_TEMPLATES
810 /* Save a pointer to the parsing function */
811 s_head.parse_info_txt = parse_s_info;
813 #endif /* ALLOW_TEMPLATES */
815 return init_info("s_info", &s_head,
816 (void*)&s_info, NULL, NULL);
821 * Initialize the "m_info" array
823 static errr init_m_info(void)
825 /* Init the header */
826 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
828 #ifdef ALLOW_TEMPLATES
830 /* Save a pointer to the parsing function */
831 m_head.parse_info_txt = parse_m_info;
833 #endif /* ALLOW_TEMPLATES */
835 return init_info("m_info", &m_head,
836 (void*)&m_info, NULL, NULL);
841 /*** Initialize others ***/
844 * Hack -- Objects sold in the stores -- by tval/sval pair.
846 static byte store_table[MAX_STORES][STORE_CHOICES][2] =
851 { TV_FOOD, SV_FOOD_RATION },
852 { TV_FOOD, SV_FOOD_RATION },
853 { TV_FOOD, SV_FOOD_RATION },
854 { TV_FOOD, SV_FOOD_RATION },
856 { TV_FOOD, SV_FOOD_RATION },
857 { TV_FOOD, SV_FOOD_BISCUIT },
858 { TV_FOOD, SV_FOOD_JERKY },
859 { TV_FOOD, SV_FOOD_JERKY },
861 { TV_FOOD, SV_FOOD_PINT_OF_WINE },
862 { TV_FOOD, SV_FOOD_PINT_OF_ALE },
863 { TV_LITE, SV_LITE_TORCH },
864 { TV_LITE, SV_LITE_TORCH },
866 { TV_LITE, SV_LITE_TORCH },
867 { TV_LITE, SV_LITE_TORCH },
868 { TV_LITE, SV_LITE_LANTERN },
869 { TV_LITE, SV_LITE_LANTERN },
881 { TV_SHOT, SV_AMMO_NORMAL },
882 { TV_ARROW, SV_AMMO_NORMAL },
883 { TV_BOLT, SV_AMMO_NORMAL },
884 { TV_DIGGING, SV_SHOVEL },
886 { TV_DIGGING, SV_PICK },
887 { TV_CLOAK, SV_CLOAK },
888 { TV_CLOAK, SV_CLOAK },
889 { TV_CLOAK, SV_FUR_CLOAK },
891 { TV_FOOD, SV_FOOD_RATION },
892 { TV_FOOD, SV_FOOD_RATION },
893 { TV_FOOD, SV_FOOD_RATION },
894 { TV_FOOD, SV_FOOD_RATION },
896 { TV_POTION, SV_POTION_WATER },
897 { TV_POTION, SV_POTION_WATER },
898 { TV_LITE, SV_LITE_LANTERN },
899 { TV_LITE, SV_LITE_LANTERN },
901 { TV_FOOD, SV_FOOD_WAYBREAD },
902 { TV_FOOD, SV_FOOD_WAYBREAD },
906 { TV_SHOT, SV_AMMO_NORMAL },
907 { TV_ARROW, SV_AMMO_NORMAL },
908 { TV_BOLT, SV_AMMO_NORMAL },
909 { TV_DIGGING, SV_SHOVEL }
915 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
916 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
917 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
918 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
920 { TV_HELM, SV_HARD_LEATHER_CAP },
921 { TV_HELM, SV_HARD_LEATHER_CAP },
922 { TV_HELM, SV_METAL_CAP },
923 { TV_HELM, SV_IRON_HELM },
925 { TV_SOFT_ARMOR, SV_ROBE },
926 { TV_SOFT_ARMOR, SV_ROBE },
927 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
928 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
930 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
931 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
932 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
933 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
935 { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
936 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
937 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
938 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
940 { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
941 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
942 { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
943 { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
945 { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
946 { TV_HARD_ARMOR, SV_SPLINT_MAIL },
947 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
948 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
950 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
951 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
952 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
953 { TV_SHIELD, SV_SMALL_METAL_SHIELD },
955 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
956 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
957 { TV_HELM, SV_HARD_LEATHER_CAP },
958 { TV_HELM, SV_HARD_LEATHER_CAP },
960 { TV_SOFT_ARMOR, SV_ROBE },
961 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
962 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
963 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
965 { TV_SOFT_ARMOR, SV_LEATHER_JACK },
966 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
967 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
968 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
970 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
971 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
972 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
973 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
979 { TV_SWORD, SV_DAGGER },
980 { TV_SWORD, SV_MAIN_GAUCHE },
981 { TV_SWORD, SV_RAPIER },
982 { TV_SWORD, SV_SMALL_SWORD },
984 { TV_SWORD, SV_SHORT_SWORD },
985 { TV_SWORD, SV_SABRE },
986 { TV_SWORD, SV_CUTLASS },
987 { TV_SWORD, SV_TULWAR },
989 { TV_SWORD, SV_BROAD_SWORD },
990 { TV_SWORD, SV_LONG_SWORD },
991 { TV_SWORD, SV_SCIMITAR },
992 { TV_SWORD, SV_KATANA },
994 { TV_SWORD, SV_BASTARD_SWORD },
995 { TV_POLEARM, SV_SPEAR },
996 { TV_POLEARM, SV_AWL_PIKE },
997 { TV_POLEARM, SV_TRIDENT },
999 { TV_POLEARM, SV_PIKE },
1000 { TV_POLEARM, SV_BEAKED_AXE },
1001 { TV_POLEARM, SV_BROAD_AXE },
1002 { TV_POLEARM, SV_LANCE },
1004 { TV_POLEARM, SV_BATTLE_AXE },
1005 { TV_POLEARM, SV_HATCHET },
1006 { TV_BOW, SV_SLING },
1007 { TV_BOW, SV_SHORT_BOW },
1009 { TV_BOW, SV_LIGHT_XBOW },
1010 { TV_SHOT, SV_AMMO_NORMAL },
1011 { TV_SHOT, SV_AMMO_NORMAL },
1012 { TV_ARROW, SV_AMMO_NORMAL },
1014 { TV_ARROW, SV_AMMO_NORMAL },
1015 { TV_BOLT, SV_AMMO_NORMAL },
1016 { TV_BOLT, SV_AMMO_NORMAL },
1017 { TV_BOW, SV_LIGHT_XBOW },
1019 { TV_ARROW, SV_AMMO_NORMAL },
1020 { TV_BOLT, SV_AMMO_NORMAL },
1021 { TV_BOW, SV_SHORT_BOW },
1022 { TV_BOW, SV_LIGHT_XBOW },
1024 { TV_SWORD, SV_DAGGER },
1025 { TV_SWORD, SV_TANTO },
1026 { TV_SWORD, SV_RAPIER },
1027 { TV_SWORD, SV_SMALL_SWORD },
1029 { TV_SWORD, SV_SHORT_SWORD },
1030 { TV_SWORD, SV_LONG_SWORD },
1031 { TV_SWORD, SV_SCIMITAR },
1032 { TV_SWORD, SV_BROAD_SWORD },
1034 { TV_HISSATSU_BOOK, 0 },
1035 { TV_HISSATSU_BOOK, 0 },
1036 { TV_HISSATSU_BOOK, 1 },
1037 { TV_HISSATSU_BOOK, 1 },
1043 { TV_HAFTED, SV_NUNCHAKU },
1044 { TV_HAFTED, SV_QUARTERSTAFF },
1045 { TV_HAFTED, SV_MACE },
1046 { TV_HAFTED, SV_BO_STAFF },
1048 { TV_HAFTED, SV_WAR_HAMMER },
1049 { TV_HAFTED, SV_WAR_HAMMER },
1050 { TV_HAFTED, SV_MORNING_STAR },
1051 { TV_HAFTED, SV_FLAIL },
1053 { TV_HAFTED, SV_LEAD_FILLED_MACE },
1054 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1055 { TV_SCROLL, SV_SCROLL_BLESSING },
1056 { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
1058 { TV_POTION, SV_POTION_HEROISM },
1059 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1060 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1061 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1063 { TV_POTION, SV_POTION_CURE_LIGHT },
1064 { TV_POTION, SV_POTION_CURE_SERIOUS },
1065 { TV_POTION, SV_POTION_CURE_SERIOUS },
1066 { TV_POTION, SV_POTION_CURE_CRITICAL },
1068 { TV_POTION, SV_POTION_CURE_CRITICAL },
1069 { TV_POTION, SV_POTION_RESTORE_EXP },
1070 { TV_POTION, SV_POTION_RESTORE_EXP },
1071 { TV_POTION, SV_POTION_RESTORE_EXP },
1073 { TV_LIFE_BOOK, 0 },
1074 { TV_LIFE_BOOK, 0 },
1075 { TV_LIFE_BOOK, 1 },
1076 { TV_LIFE_BOOK, 1 },
1078 { TV_CRUSADE_BOOK, 0 },
1079 { TV_CRUSADE_BOOK, 0 },
1080 { TV_CRUSADE_BOOK, 1 },
1081 { TV_CRUSADE_BOOK, 1 },
1083 { TV_HAFTED, SV_WHIP },
1084 { TV_HAFTED, SV_MACE },
1085 { TV_HAFTED, SV_BALL_AND_CHAIN },
1086 { TV_HAFTED, SV_WAR_HAMMER },
1088 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1089 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1090 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1091 { TV_POTION, SV_POTION_CURE_CRITICAL },
1093 { TV_POTION, SV_POTION_CURE_CRITICAL },
1094 { TV_POTION, SV_POTION_RESTORE_EXP },
1097 { TV_STATUE, SV_ANY },
1099 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1100 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1101 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
1102 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
1108 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1109 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1110 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1111 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1113 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1114 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1115 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1116 { TV_SCROLL, SV_SCROLL_LIGHT },
1118 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1119 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1120 { TV_SCROLL, SV_SCROLL_TELEPORT },
1121 { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
1123 { TV_SCROLL, SV_SCROLL_MAPPING },
1124 { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
1125 { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
1126 { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
1128 { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
1129 { TV_SCROLL, SV_SCROLL_RECHARGING },
1130 { TV_SCROLL, SV_SCROLL_TELEPORT },
1131 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1133 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1134 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1135 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1136 { TV_SCROLL, SV_SCROLL_TELEPORT },
1138 { TV_SCROLL, SV_SCROLL_TELEPORT },
1139 { TV_POTION, SV_POTION_RES_STR },
1140 { TV_POTION, SV_POTION_RES_INT },
1141 { TV_POTION, SV_POTION_RES_WIS },
1143 { TV_POTION, SV_POTION_RES_DEX },
1144 { TV_POTION, SV_POTION_RES_CON },
1145 { TV_POTION, SV_POTION_RES_CHR },
1146 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1148 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1149 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY }, /* Yep, occasionally! */
1150 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
1151 { TV_SCROLL, SV_SCROLL_LIGHT },
1153 { TV_POTION, SV_POTION_RES_STR },
1154 { TV_POTION, SV_POTION_RES_INT },
1155 { TV_POTION, SV_POTION_RES_WIS },
1156 { TV_POTION, SV_POTION_RES_DEX },
1158 { TV_POTION, SV_POTION_RES_CON },
1159 { TV_POTION, SV_POTION_RES_CHR },
1160 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1161 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1163 { TV_SCROLL, SV_SCROLL_RECHARGING },
1164 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1165 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1166 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1171 /* Magic-User store */
1173 { TV_RING, SV_RING_PROTECTION },
1174 { TV_RING, SV_RING_FEATHER_FALL },
1175 { TV_RING, SV_RING_PROTECTION },
1176 { TV_RING, SV_RING_RESIST_FIRE },
1178 { TV_RING, SV_RING_RESIST_COLD },
1179 { TV_AMULET, SV_AMULET_CHARISMA },
1180 { TV_RING, SV_RING_WARNING },
1181 { TV_AMULET, SV_AMULET_RESIST_ACID },
1183 { TV_AMULET, SV_AMULET_SEARCHING },
1184 { TV_WAND, SV_WAND_SLOW_MONSTER },
1185 { TV_WAND, SV_WAND_CONFUSE_MONSTER },
1186 { TV_WAND, SV_WAND_SLEEP_MONSTER },
1188 { TV_WAND, SV_WAND_MAGIC_MISSILE },
1189 { TV_WAND, SV_WAND_STINKING_CLOUD },
1190 { TV_WAND, SV_WAND_WONDER },
1191 { TV_WAND, SV_WAND_DISARMING },
1193 { TV_STAFF, SV_STAFF_LITE },
1194 { TV_STAFF, SV_STAFF_MAPPING },
1195 { TV_STAFF, SV_STAFF_DETECT_TRAP },
1196 { TV_STAFF, SV_STAFF_DETECT_DOOR },
1198 { TV_STAFF, SV_STAFF_DETECT_GOLD },
1199 { TV_STAFF, SV_STAFF_DETECT_ITEM },
1200 { TV_STAFF, SV_STAFF_DETECT_INVIS },
1201 { TV_STAFF, SV_STAFF_DETECT_EVIL },
1203 { TV_STAFF, SV_STAFF_TELEPORTATION },
1204 { TV_STAFF, SV_STAFF_TELEPORTATION },
1205 { TV_STAFF, SV_STAFF_TELEPORTATION },
1206 { TV_STAFF, SV_STAFF_TELEPORTATION },
1208 { TV_STAFF, SV_STAFF_IDENTIFY },
1209 { TV_STAFF, SV_STAFF_IDENTIFY },
1210 { TV_STAFF, SV_STAFF_IDENTIFY },
1212 { TV_STAFF, SV_STAFF_IDENTIFY },
1213 { TV_STAFF, SV_STAFF_REMOVE_CURSE },
1214 { TV_STAFF, SV_STAFF_CURE_LIGHT },
1215 { TV_STAFF, SV_STAFF_PROBING },
1219 { TV_SORCERY_BOOK, 0 },
1220 { TV_SORCERY_BOOK, 0 },
1221 { TV_SORCERY_BOOK, 1 },
1222 { TV_SORCERY_BOOK, 1 },
1224 { TV_ARCANE_BOOK, 0 },
1225 { TV_ARCANE_BOOK, 0 },
1226 { TV_ARCANE_BOOK, 1 },
1227 { TV_ARCANE_BOOK, 1 },
1229 { TV_ARCANE_BOOK, 2 },
1230 { TV_ARCANE_BOOK, 2 },
1231 { TV_ARCANE_BOOK, 3 },
1232 { TV_ARCANE_BOOK, 3 },
1237 /* Black Market (unused) */
1310 { TV_SORCERY_BOOK, 0 },
1311 { TV_SORCERY_BOOK, 0 },
1312 { TV_SORCERY_BOOK, 1 },
1313 { TV_SORCERY_BOOK, 1 },
1315 { TV_NATURE_BOOK, 0 },
1316 { TV_NATURE_BOOK, 0 },
1317 { TV_NATURE_BOOK, 1 },
1318 { TV_NATURE_BOOK, 1 },
1320 { TV_CHAOS_BOOK, 0 },
1321 { TV_CHAOS_BOOK, 0 },
1322 { TV_CHAOS_BOOK, 1 },
1323 { TV_CHAOS_BOOK, 1 },
1325 { TV_DEATH_BOOK, 0 },
1326 { TV_DEATH_BOOK, 0 },
1327 { TV_DEATH_BOOK, 1 },
1328 { TV_DEATH_BOOK, 1 },
1330 { TV_TRUMP_BOOK, 0 }, /* +16 */
1331 { TV_TRUMP_BOOK, 0 },
1332 { TV_TRUMP_BOOK, 1 },
1333 { TV_TRUMP_BOOK, 1 },
1335 { TV_ARCANE_BOOK, 0 },
1336 { TV_ARCANE_BOOK, 1 },
1337 { TV_ARCANE_BOOK, 2 },
1338 { TV_ARCANE_BOOK, 3 },
1340 { TV_ENCHANT_BOOK, 0 },
1341 { TV_ENCHANT_BOOK, 0 },
1342 { TV_ENCHANT_BOOK, 1 },
1343 { TV_ENCHANT_BOOK, 1 },
1345 { TV_DAEMON_BOOK, 0 },
1346 { TV_DAEMON_BOOK, 0 },
1347 { TV_DAEMON_BOOK, 1 },
1348 { TV_DAEMON_BOOK, 1 },
1350 { TV_MUSIC_BOOK, 0 },
1351 { TV_MUSIC_BOOK, 0 },
1352 { TV_MUSIC_BOOK, 1 },
1353 { TV_MUSIC_BOOK, 1 },
1357 /* Museum (unused) */
1395 * Initialize misc. values
1397 static errr init_misc(void)
1399 /* Initialize the values */
1400 process_dungeon_file("misc.txt", 0, 0, 0, 0);
1407 * Initialize town array
1409 static errr init_towns(void)
1413 /*** Prepare the Towns ***/
1415 /* Allocate the towns */
1416 C_MAKE(town, max_towns, town_type);
1418 for (i = 1; i < max_towns; i++)
1420 /*** Prepare the Stores ***/
1422 /* Allocate the stores */
1423 C_MAKE(town[i].store, MAX_STORES, store_type);
1425 /* Fill in each store */
1426 for (j = 0; j < MAX_STORES; j++)
1428 /* Access the store */
1429 store_type *st_ptr = &town[i].store[j];
1431 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
1433 /* Assume full stock */
1436 * ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë±£¤·µ¡Ç½¤Î¤¿¤á¤Î½àÈ÷¡£
1437 * ¥ª¥×¥·¥ç¥ó¤¬Í¸ú¤Ç¤â¤½¤¦¤Ç¤Ê¤¯¤Æ¤â°ì±þ¥¹¥Ú¡¼¥¹
1440 if (j == STORE_HOME)
1442 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
1444 else if (j == STORE_MUSEUM)
1446 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
1450 st_ptr->stock_size = STORE_INVEN_MAX;
1454 /* Allocate the stock */
1455 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
1457 /* No table for the black market or home */
1458 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
1460 /* Assume full table */
1461 st_ptr->table_size = STORE_CHOICES;
1463 /* Allocate the stock */
1464 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
1466 /* Scan the choices */
1467 for (k = 0; k < STORE_CHOICES; k++)
1471 /* Extract the tval/sval codes */
1472 int tv = store_table[j][k][0];
1473 int sv = store_table[j][k][1];
1476 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
1478 object_kind *k_ptr = &k_info[k_idx];
1481 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
1485 if (k_idx == max_k_idx) continue;
1487 /* Add that item index to the table */
1488 st_ptr->table[st_ptr->table_num++] = k_idx;
1497 * Initialize buildings
1499 errr init_buildings(void)
1503 for (i = 0; i < MAX_BLDG; i++)
1505 building[i].name[0] = '\0';
1506 building[i].owner_name[0] = '\0';
1507 building[i].owner_race[0] = '\0';
1509 for (j = 0; j < 8; j++)
1511 building[i].act_names[j][0] = '\0';
1512 building[i].member_costs[j] = 0;
1513 building[i].other_costs[j] = 0;
1514 building[i].letters[j] = 0;
1515 building[i].actions[j] = 0;
1516 building[i].action_restr[j] = 0;
1519 for (j = 0; j < MAX_CLASS; j++)
1521 building[i].member_class[j] = 0;
1524 for (j = 0; j < MAX_RACES; j++)
1526 building[i].member_race[j] = 0;
1529 for (j = 0; j < MAX_MAGIC+1; j++)
1531 building[i].member_realm[j] = 0;
1540 * Initialize quest array
1542 static errr init_quests(void)
1546 /*** Prepare the quests ***/
1548 /* Allocate the quests */
1549 C_MAKE(quest, max_quests, quest_type);
1551 /* Set all quest to "untaken" */
1552 for (i = 0; i < max_quests; i++)
1554 quest[i].status = QUEST_STATUS_UNTAKEN;
1562 * Initialize some other arrays
1564 static errr init_other(void)
1569 /*** Prepare the "dungeon" information ***/
1571 /* Allocate and Wipe the object list */
1572 C_MAKE(o_list, max_o_idx, object_type);
1574 /* Allocate and Wipe the monster list */
1575 C_MAKE(m_list, max_m_idx, monster_type);
1577 /* Allocate and Wipe the max dungeon level */
1578 C_MAKE(max_dlv, max_d_idx, s16b);
1580 /* Allocate and wipe each line of the cave */
1581 for (i = 0; i < MAX_HGT; i++)
1583 /* Allocate one row of the cave */
1584 C_MAKE(cave[i], MAX_WID, cave_type);
1588 /*** Prepare the various "bizarre" arrays ***/
1590 /* Macro variables */
1591 C_MAKE(macro__pat, MACRO_MAX, cptr);
1592 C_MAKE(macro__act, MACRO_MAX, cptr);
1593 C_MAKE(macro__cmd, MACRO_MAX, bool);
1595 /* Macro action buffer */
1596 C_MAKE(macro__buf, 1024, char);
1598 /* Quark variables */
1599 C_MAKE(quark__str, QUARK_MAX, cptr);
1601 /* Message variables */
1602 C_MAKE(message__ptr, MESSAGE_MAX, u16b);
1603 C_MAKE(message__buf, MESSAGE_BUF, char);
1605 /* Hack -- No messages yet */
1606 message__tail = MESSAGE_BUF;
1609 /*** Prepare the Player inventory ***/
1612 C_MAKE(inventory, INVEN_TOTAL, object_type);
1615 /*** Prepare the options ***/
1617 /* Scan the options */
1618 for (i = 0; option_info[i].o_desc; i++)
1620 int os = option_info[i].o_set;
1621 int ob = option_info[i].o_bit;
1623 /* Set the "default" options */
1624 if (option_info[i].o_var)
1627 option_mask[os] |= (1L << ob);
1630 if (option_info[i].o_norm)
1633 option_flag[os] |= (1L << ob);
1640 option_flag[os] &= ~(1L << ob);
1645 /* Analyze the windows */
1646 for (n = 0; n < 8; n++)
1648 /* Analyze the options */
1649 for (i = 0; i < 32; i++)
1652 if (window_flag_desc[i])
1655 window_mask[n] |= (1L << i);
1661 * Set the "default" window flags
1662 * Window 1 : Display messages
1663 * Window 2 : Display inven/equip
1665 window_flag[1] = 1L << 6;
1666 window_flag[2] = 1L << 0;
1669 /*** Pre-allocate space for the "format()" buffer ***/
1671 /* Hack -- Just call the "format()" function */
1672 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1682 * Initialize some other arrays
1684 static errr init_alloc(void)
1687 monster_race *r_ptr;
1693 /* Allocate the "r_info" array */
1694 C_MAKE(elements, max_r_idx, tag_type);
1696 /* Scan the monsters */
1697 for (i = 1; i < max_r_idx; i++)
1699 elements[i].tag = r_info[i].level;
1700 elements[i].pointer = (void*)i;
1703 tag_sort(elements, max_r_idx);
1705 /*** Initialize monster allocation info ***/
1707 /* Size of "alloc_race_table" */
1708 alloc_race_size = max_r_idx;
1710 /* Allocate the alloc_race_table */
1711 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1713 /* Scan the monsters */
1714 for (i = 1; i < max_r_idx; i++)
1716 /* Get the i'th race */
1717 r_ptr = &r_info[(int)elements[i].pointer];
1719 /* Count valid pairs */
1724 /* Extract the base level */
1727 /* Extract the base probability */
1728 p = (100 / r_ptr->rarity);
1730 /* Load the entry */
1731 alloc_race_table[i].index = (int)elements[i].pointer;
1732 alloc_race_table[i].level = x;
1733 alloc_race_table[i].prob1 = p;
1734 alloc_race_table[i].prob2 = p;
1735 alloc_race_table[i].prob3 = p;
1739 /* Free the "r_info" array */
1740 C_KILL(elements, max_r_idx, tag_type);
1742 #else /* SORT_R_INFO */
1746 s16b num[MAX_DEPTH];
1747 s16b aux[MAX_DEPTH];
1749 /*** Analyze monster allocation info ***/
1751 /* Clear the "aux" array */
1752 C_WIPE(&aux, MAX_DEPTH, s16b);
1754 /* Clear the "num" array */
1755 C_WIPE(&num, MAX_DEPTH, s16b);
1757 /* Size of "alloc_race_table" */
1758 alloc_race_size = 0;
1760 /* Scan the monsters */
1761 for (i = 1; i < max_r_idx; i++)
1763 /* Get the i'th race */
1766 /* Legal monsters */
1769 /* Count the entries */
1772 /* Group by level */
1773 num[r_ptr->level]++;
1777 /* Collect the level indexes */
1778 for (i = 1; i < MAX_DEPTH; i++)
1780 /* Group by level */
1786 if (!num[0]) quit("Ä®¤Î¥â¥ó¥¹¥¿¡¼¤¬¤Ê¤¤¡ª");
1788 if (!num[0]) quit("No town monsters!");
1793 /*** Initialize monster allocation info ***/
1795 /* Allocate the alloc_race_table */
1796 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1798 /* Access the table entry */
1799 table = alloc_race_table;
1801 /* Scan the monsters */
1802 for (i = 1; i < max_r_idx; i++)
1804 /* Get the i'th race */
1807 /* Count valid pairs */
1812 /* Extract the base level */
1815 /* Extract the base probability */
1816 p = (100 / r_ptr->rarity);
1818 /* Skip entries preceding our locale */
1819 y = (x > 0) ? num[x-1] : 0;
1821 /* Skip previous entries at this locale */
1824 /* Load the entry */
1831 /* Another entry complete for this locale */
1836 #endif /* SORT_R_INFO */
1838 /* Init the "alloc_kind_table" */
1839 (void)init_object_alloc();
1848 * Hack -- take notes on line 23
1850 static void note(cptr str)
1852 Term_erase(0, 23, 255);
1853 Term_putstr(20, 23, -1, TERM_WHITE, str);
1860 * Hack -- Explain a broken "lib" folder and quit (see below).
1862 * XXX XXX XXX This function is "messy" because various things
1863 * may or may not be initialized, but the "plog()" and "quit()"
1864 * functions are "supposed" to work under any conditions.
1866 static void init_angband_aux(cptr why)
1873 plog("'lib'¥Ç¥£¥ì¥¯¥È¥ê¤¬Â¸ºß¤·¤Ê¤¤¤«²õ¤ì¤Æ¤¤¤ë¤è¤¦¤Ç¤¹¡£");
1876 plog("¤Ò¤ç¤Ã¤È¤¹¤ë¤È¥¢¡¼¥«¥¤¥Ö¤¬Àµ¤·¤¯²òÅव¤ì¤Æ¤¤¤Ê¤¤¤Î¤«¤â¤·¤ì¤Þ¤»¤ó¡£");
1879 plog("³ºÅö¤¹¤ë'README'¥Õ¥¡¥¤¥ë¤òÆɤó¤Ç³Îǧ¤·¤Æ¤ß¤Æ²¼¤µ¤¤¡£");
1881 /* Quit with error */
1882 quit("Ã×̿Ū¤Ê¥¨¥é¡¼¡£");
1885 plog("The 'lib' directory is probably missing or broken.");
1888 plog("Perhaps the archive was not extracted correctly.");
1891 plog("See the 'README' file for more information.");
1893 /* Quit with error */
1894 quit("Fatal Error.");
1901 * Hack -- main Angband initialization entry point
1903 * Verify some files, display the "news.txt" file, create
1904 * the high score file, initialize all internal arrays, and
1905 * load the basic "user pref files".
1907 * Be very careful to keep track of the order in which things
1908 * are initialized, in particular, the only thing *known* to
1909 * be available when this function is called is the "z-term.c"
1910 * package, and that may not be fully initialized until the
1911 * end of this function, when the default "user pref files"
1912 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1914 * Note that this function attempts to verify the "news" file,
1915 * and the game aborts (cleanly) on failure, since without the
1916 * "news" file, it is likely that the "lib" folder has not been
1917 * correctly located. Otherwise, the news file is displayed for
1920 * Note that this function attempts to verify (or create) the
1921 * "high score" file, and the game aborts (cleanly) on failure,
1922 * since one of the most common "extraction" failures involves
1923 * failing to extract all sub-directories (even empty ones), such
1924 * as by failing to use the "-d" option of "pkunzip", or failing
1925 * to use the "save empty directories" option with "Compact Pro".
1926 * This error will often be caught by the "high score" creation
1927 * code below, since the "lib/apex" directory, being empty in the
1928 * standard distributions, is most likely to be "lost", making it
1929 * impossible to create the high score file.
1931 * Note that various things are initialized by this function,
1932 * including everything that was once done by "init_some_arrays".
1934 * This initialization involves the parsing of special files
1935 * in the "lib/data" and sometimes the "lib/edit" directories.
1937 * Note that the "template" files are initialized first, since they
1938 * often contain errors. This means that macros and message recall
1939 * and things like that are not available until after they are done.
1941 * We load the default "user pref files" here in case any "color"
1942 * changes are needed before character creation.
1944 * Note that the "graf-xxx.prf" file must be loaded separately,
1945 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1947 void init_angband(void)
1958 /*** Verify the "news" file ***/
1960 /* Build the filename */
1962 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news_j.txt");
1964 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news.txt");
1968 /* Attempt to open the file */
1969 fd = fd_open(buf, O_RDONLY);
1978 sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤Ë¥¢¥¯¥»¥¹¤Ç¤¤Þ¤»¤ó!", buf);
1980 sprintf(why, "Cannot access the '%s' file!", buf);
1984 /* Crash and burn */
1985 init_angband_aux(why);
1992 /*** Display the "news" file ***/
1997 /* Build the filename */
1999 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news_j.txt");
2001 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news.txt");
2005 /* Open the News file */
2006 fp = my_fopen(buf, "r");
2013 /* Dump the file to the screen */
2014 while (0 == my_fgets(fp, buf, sizeof(buf)))
2016 /* Display and advance */
2017 Term_putstr(0, i++, -1, TERM_WHITE, buf);
2028 /*** Verify (or create) the "high score" file ***/
2030 /* Build the filename */
2031 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
2033 /* Attempt to open the high score file */
2034 fd = fd_open(buf, O_RDONLY);
2039 /* File type is "DATA" */
2040 FILE_TYPE(FILE_TYPE_DATA);
2042 /* Grab permissions */
2045 /* Create a new high score file */
2046 fd = fd_make(buf, mode);
2048 /* Drop permissions */
2058 sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤¤Þ¤»¤ó!", buf);
2060 sprintf(why, "Cannot create the '%s' file!", buf);
2064 /* Crash and burn */
2065 init_angband_aux(why);
2073 /*** Initialize some arrays ***/
2075 /* Initialize misc. values */
2077 note("[ÊÑ¿ô¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...(¤½¤Î¾)");
2079 note("[Initializing values... (misc)]");
2083 if (init_misc()) quit("¤½¤Î¾¤ÎÊÑ¿ô¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2085 if (init_misc()) quit("Cannot initialize misc. values");
2089 /* Initialize feature info */
2091 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÃÏ·Á)]");
2092 if (init_f_info()) quit("ÃÏ·Á½é´ü²½ÉÔǽ");
2094 note("[Initializing arrays... (features)]");
2095 if (init_f_info()) quit("Cannot initialize features");
2099 /* Initialize object info */
2101 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥¤¥Æ¥à)]");
2102 if (init_k_info()) quit("¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2104 note("[Initializing arrays... (objects)]");
2105 if (init_k_info()) quit("Cannot initialize objects");
2109 /* Initialize artifact info */
2111 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÅÁÀâ¤Î¥¢¥¤¥Æ¥à)]");
2112 if (init_a_info()) quit("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2114 note("[Initializing arrays... (artifacts)]");
2115 if (init_a_info()) quit("Cannot initialize artifacts");
2119 /* Initialize ego-item info */
2121 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à)]");
2122 if (init_e_info()) quit("̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2124 note("[Initializing arrays... (ego-items)]");
2125 if (init_e_info()) quit("Cannot initialize ego-items");
2129 /* Initialize monster info */
2131 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥â¥ó¥¹¥¿¡¼)]");
2132 if (init_r_info()) quit("¥â¥ó¥¹¥¿¡¼½é´ü²½ÉÔǽ");
2134 note("[Initializing arrays... (monsters)]");
2135 if (init_r_info()) quit("Cannot initialize monsters");
2139 /* Initialize dungeon info */
2141 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥À¥ó¥¸¥ç¥ó)]");
2142 if (init_d_info()) quit("¥À¥ó¥¸¥ç¥ó½é´ü²½ÉÔǽ");
2144 note("[Initializing arrays... (dungeon)]");
2145 if (init_d_info()) quit("Cannot initialize dungeon");
2149 for (i = 1; i < max_d_idx; i++)
2150 if (d_info[i].final_guardian)
2151 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
2154 /* Initialize magic info */
2156 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ËâË¡)]");
2157 if (init_m_info()) quit("ËâË¡½é´ü²½ÉÔǽ");
2159 note("[Initializing arrays... (magic)]");
2160 if (init_m_info()) quit("Cannot initialize magic");
2163 /* Initialize weapon_exp info */
2165 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (½ÏÎýÅÙ)]");
2166 if (init_s_info()) quit("½ÏÎýÅÙ½é´ü²½ÉÔǽ");
2168 note("[Initializing arrays... (skill)]");
2169 if (init_s_info()) quit("Cannot initialize skill");
2172 /* Initialize wilderness array */
2174 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¹ÓÌî)]");
2176 note("[Initializing arrays... (wilderness)]");
2180 if (init_wilderness()) quit("¹ÓÌî¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2182 if (init_wilderness()) quit("Cannot initialize wilderness");
2186 /* Initialize town array */
2188 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (³¹)]");
2190 note("[Initializing arrays... (towns)]");
2194 if (init_towns()) quit("³¹¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2196 if (init_towns()) quit("Cannot initialize towns");
2200 /* Initialize building array */
2202 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (·úʪ)]");
2204 note("[Initializing arrays... (buildings)]");
2208 if (init_buildings()) quit("·úʪ¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2210 if (init_buildings()) quit("Cannot initialize buildings");
2214 /* Initialize quest array */
2216 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¥¯¥¨¥¹¥È)]");
2218 note("[Initializing arrays... (quests)]");
2222 if (init_quests()) quit("¥¯¥¨¥¹¥È¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2224 if (init_quests()) quit("Cannot initialize quests");
2228 /* Initialize vault info */
2230 if (init_v_info()) quit("vault ½é´ü²½ÉÔǽ");
2232 if (init_v_info()) quit("Cannot initialize vaults");
2236 /* Initialize some other arrays */
2238 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¤½¤Î¾)]");
2239 if (init_other()) quit("¤½¤Î¾¤Î¥Ç¡¼¥¿½é´ü²½ÉÔǽ");
2241 note("[Initializing arrays... (other)]");
2242 if (init_other()) quit("Cannot initialize other stuff");
2246 /* Initialize some other arrays */
2249 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥í¥±¡¼¥·¥ç¥ó)]");
2250 if (init_alloc()) quit("¥¢¥í¥±¡¼¥·¥ç¥ó¡¦¥¹¥¿¥Ã¥Õ½é´ü²½ÉÔǽ");
2252 note("[Initializing arrays... (alloc)]");
2253 if (init_alloc()) quit("Cannot initialize alloc stuff");
2258 /*** Load default user pref files ***/
2260 /* Initialize feature info */
2262 note("[¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...]");
2264 note("[Initializing user pref files...]");
2268 /* Access the "basic" pref file */
2269 strcpy(buf, "pref.prf");
2271 /* Process that file */
2272 process_pref_file(buf);
2274 /* Access the "basic" system pref file */
2275 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
2277 /* Process that file */
2278 process_pref_file(buf);
2282 note("[½é´ü²½½ªÎ»]");
2284 note("[Initialization complete]");
2290 * Get check sum in string form
2292 cptr get_check_sum(void)
2294 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",