3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
44 #ifdef CHECK_MODIFICATION_TIME
45 #include <sys/types.h>
47 #endif /* CHECK_MODIFICATION_TIME */
50 static void put_title(void);
53 * @brief 各データファイルを読み取るためのパスを取得する
54 * Set the default paths to all of our important sub-directories.
55 * @param libpath パス保管先の文字列
56 * @param varpath Is the base path for directories that have files which
57 * are not read-only: ANGBAND_DIR_APEX, ANGBAND_DIR_BONE, ANGBAND_DIR_DATA,
58 * and ANGBAND_DIR_SAVE. If the PRIVATE_USER_PATH preprocessor macro has not
59 * been set, it is also used as the base path for ANGBAND_DIR_USER.
63 * The purpose of each sub-directory is described in "variable.c".
64 * The traditional behavior was to put all of the sub-directories within
65 * one directory, "lib". To get that behavior, pass the same string for
66 * libpath and varpath. Further customization may be done later in response
67 * to command line options, but that is done after this function, see
68 * change_path() in main.c. libpath, and datapath should end in the
69 * appropriate "PATH_SEP" string. All of the "sub-directory" paths (created
70 * below or supplied by the user) will NOT end in the "PATH_SEP" string, see
71 * the special "path_build()" function in "util.c" for more information.
72 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
73 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
74 * requiring the directories to be created by hand by the user.
75 * Hack -- first we free all the strings, since this is known
76 * to succeed even if the strings have not been allocated yet,
77 * as long as the variables start out as "NULL". This allows
78 * this function to be called multiple times, for example, to
79 * try several base "path" values until a good one is found.
82 void init_file_paths(concptr libpath, concptr varpath)
84 #ifdef PRIVATE_USER_PATH
87 #endif /* PRIVATE_USER_PATH */
89 /*** Free everything ***/
91 /* Free the main path */
92 string_free(ANGBAND_DIR);
94 /* Free the sub-paths */
95 string_free(ANGBAND_DIR_APEX);
96 string_free(ANGBAND_DIR_BONE);
97 string_free(ANGBAND_DIR_DATA);
98 string_free(ANGBAND_DIR_EDIT);
99 string_free(ANGBAND_DIR_SCRIPT);
100 string_free(ANGBAND_DIR_FILE);
101 string_free(ANGBAND_DIR_HELP);
102 string_free(ANGBAND_DIR_INFO);
103 string_free(ANGBAND_DIR_SAVE);
104 string_free(ANGBAND_DIR_USER);
105 string_free(ANGBAND_DIR_XTRA);
107 /*** Prepare the "path" ***/
109 /* Hack -- save the main directory */
110 ANGBAND_DIR = string_make(libpath);
112 /*** Build the sub-directory names ***/
114 ANGBAND_DIR_EDIT = string_make(format("%sedit", libpath));
115 ANGBAND_DIR_FILE = string_make(format("%sfile", libpath));
116 ANGBAND_DIR_HELP = string_make(format("%shelp", libpath));
117 ANGBAND_DIR_INFO = string_make(format("%sinfo", libpath));
118 ANGBAND_DIR_PREF = string_make(format("%spref", libpath));
119 ANGBAND_DIR_SCRIPT = string_make(format("%sscript", libpath));
120 ANGBAND_DIR_XTRA = string_make(format("%sxtra", libpath));
121 ANGBAND_DIR_APEX = string_make(format("%sapex", varpath));
122 ANGBAND_DIR_BONE = string_make(format("%sbone", varpath));
123 ANGBAND_DIR_DATA = string_make(format("%sdata", varpath));
124 ANGBAND_DIR_SAVE = string_make(format("%ssave", varpath));
126 #ifdef PRIVATE_USER_PATH
127 /* Build the path to the user specific directory */
128 path_parse(base, sizeof(base), PRIVATE_USER_PATH);
129 path_build(buf, sizeof(buf), base, VERSION_NAME);
131 ANGBAND_DIR_USER = string_make(buf);
132 #else /* PRIVATE_USER_PATH */
133 ANGBAND_DIR_USER = string_make(format("%suser", varpath));
134 #endif /* PRIVATE_USER_PATH */
139 /* Allow "fat binary" usage with NeXT */
160 /* Use special directory */
163 /* Forget the old path name */
164 string_free(ANGBAND_DIR_DATA);
166 /* Build a new path name */
167 ANGBAND_DIR_DATA = string_make(format("%sdata-%s", varpath, next));
177 * Helper function for create_needed_dirs(). Copied over from PosChengband.
179 bool dir_exists(concptr path)
182 if (stat(path, &buf) != 0)
185 else if (buf.st_mode & S_IFDIR)
187 else if (S_ISDIR(buf.st_mode))
196 * Helper function for create_needed_dirs(). Copied over from PosChengband
197 * but use the global definition for the path separator rather than a local
198 * one in PosChengband's code and check for paths that end with the path
201 bool dir_create(concptr path)
204 /* If the directory already exists then we're done */
205 if (dir_exists(path)) return TRUE;
211 /* If the directory already exists then we're done */
212 if (dir_exists(path)) return TRUE;
213 /* Iterate through the path looking for path segements. At each step,
214 * create the path segment if it doesn't already exist. */
215 for (ptr = path; *ptr; ptr++)
217 if (*ptr == PATH_SEP[0])
219 /* Find the length of the parent path string */
220 size_t len = (size_t)(ptr - path);
222 /* Skip the initial slash */
223 if (len == 0) continue;
224 /* If this is a duplicate path separator, continue */
225 if (*(ptr - 1) == PATH_SEP[0]) continue;
227 /* We can't handle really big filenames */
228 if (len - 1 > 512) return FALSE;
230 /* Create the parent path string, plus null-padding */
231 my_strcpy(buf, path, len + 1);
233 /* Skip if the parent exists */
234 if (dir_exists(buf)) continue;
236 /* The parent doesn't exist, so create it or fail */
237 if (mkdir(buf, 0755) != 0) return FALSE;
241 * The path ends on a path separator so have created it already in
244 if (*(ptr-1) == PATH_SEP[0])
248 return mkdir(path, 0755) == 0 ? TRUE : FALSE;
254 * Create any missing directories. We create only those dirs which may be
255 * empty (user/, save/, apex/, bone/, data/). Only user/ is created when
256 * the PRIVATE_USER_PATH preprocessor macro has been set. The others are
257 * assumed to contain required files and therefore must exist at startup
258 * (edit/, pref/, file/, xtra/).
260 * ToDo: Only create the directories when actually writing files.
261 * Copied over from PosChengband to support main-cocoa.m. Dropped
262 * creation of help/ (and removed it and info/ in the comment)
263 * since init_file_paths() puts those in libpath which may not be writable
264 * by the user running the application. Added bone/ since
265 * init_file_paths() puts that in varpath.
267 void create_needed_dirs(void)
271 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_USER, "");
272 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
274 #ifndef PRIVATE_USER_PATH
275 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_SAVE, "");
276 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
278 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_APEX, "");
279 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
281 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_BONE, "");
282 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
284 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_DATA, "");
285 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
286 #endif /* ndef PRIVATE_USER_PATH */
290 #ifdef ALLOW_TEMPLATES
294 * Hack -- help give useful error messages
296 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
297 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
301 * エラーメッセージの名称定義 / Standard error message text
303 concptr err_str[PARSE_ERROR_MAX] =
320 "missing record header",
321 "non-sequential records",
322 "invalid flag specification",
323 "undefined directive",
325 "coordinates out of bounds",
327 "undefined terrain tag",
333 #endif /* ALLOW_TEMPLATES */
339 header v_head; /*!< Vault情報のヘッダ構造体 */
340 header f_head; /*!< 地形情報のヘッダ構造体 */
341 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
342 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
343 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
344 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
345 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
346 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
347 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
349 #ifdef CHECK_MODIFICATION_TIME
352 * @brief テキストファイルとrawファイルの更新時刻を比較する
353 * Find the default paths to all of our important sub-directories.
354 * @param fd ファイルディスクリプタ
355 * @param template_file ファイル名
356 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
358 static errr check_modification_date(int fd, concptr template_file)
362 struct stat txt_stat, raw_stat;
364 /* Build the filename */
365 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
367 /* Access stats on text file */
368 if (stat(buf, &txt_stat))
370 /* No text file - continue */
373 /* Access stats on raw file */
374 else if (fstat(fd, &raw_stat))
380 /* Ensure text file is not newer than raw file */
381 else if (txt_stat.st_mtime > raw_stat.st_mtime)
383 /* Reprocess text file */
390 #endif /* CHECK_MODIFICATION_TIME */
394 /*** Initialize from binary image files ***/
398 * @brief rawファイルからのデータの読み取り処理
399 * Initialize the "*_info" array, by parsing a binary "image" file
400 * @param fd ファイルディスクリプタ
401 * @param head rawファイルのヘッダ
404 static errr init_info_raw(int fd, header *head)
408 /* Read and Verify the header */
409 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
410 (test.v_major != head->v_major) ||
411 (test.v_minor != head->v_minor) ||
412 (test.v_patch != head->v_patch) ||
413 (test.info_num != head->info_num) ||
414 (test.info_len != head->info_len) ||
415 (test.head_size != head->head_size) ||
416 (test.info_size != head->info_size))
423 /* Accept the header */
427 /* Allocate the "*_info" array */
428 C_MAKE(head->info_ptr, head->info_size, char);
430 /* Read the "*_info" array */
431 fd_read(fd, head->info_ptr, head->info_size);
436 /* Allocate the "*_name" array */
437 C_MAKE(head->name_ptr, head->name_size, char);
439 /* Read the "*_name" array */
440 fd_read(fd, head->name_ptr, head->name_size);
446 /* Allocate the "*_text" array */
447 C_MAKE(head->text_ptr, head->text_size, char);
449 /* Read the "*_text" array */
450 fd_read(fd, head->text_ptr, head->text_size);
456 /* Allocate the "*_tag" array */
457 C_MAKE(head->tag_ptr, head->tag_size, char);
459 /* Read the "*_tag" array */
460 fd_read(fd, head->tag_ptr, head->tag_size);
472 * Initialize the header of an *_info.raw file.
473 * @param head rawファイルのヘッダ
478 static void init_header(header *head, IDX num, int len)
480 /* Save the "version" */
481 head->v_major = FAKE_VER_MAJOR;
482 head->v_minor = FAKE_VER_MINOR;
483 head->v_patch = FAKE_VER_PATCH;
486 /* Save the "record" information */
487 head->info_num = (IDX)num;
488 head->info_len = len;
490 /* Save the size of "*_head" and "*_info" */
491 head->head_size = sizeof(header);
492 head->info_size = head->info_num * head->info_len;
498 * Initialize the "*_info" array
499 * @param filename ファイル名(拡張子txt/raw)
500 * @param head 処理に用いるヘッダ構造体
501 * @param info データ保管先の構造体ポインタ
502 * @param name 名称用可変文字列の保管先
503 * @param text テキスト用可変文字列の保管先
504 * @param tag タグ用可変文字列の保管先
507 * Note that we let each entry have a unique "name" and "text" string,
508 * even if the string happens to be empty (everyone has a unique '\0').
510 static errr init_info(concptr filename, header *head,
511 void **info, char **name, char **text, char **tag)
515 BIT_FLAGS mode = 0644;
525 #ifdef ALLOW_TEMPLATES
527 /*** Load the binary image file ***/
529 /* Build the filename */
530 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
533 /* Attempt to open the "raw" file */
534 fd = fd_open(buf, O_RDONLY);
536 /* Process existing "raw" file */
539 #ifdef CHECK_MODIFICATION_TIME
541 err = check_modification_date(fd, format("%s.txt", filename));
543 #endif /* CHECK_MODIFICATION_TIME */
545 /* Attempt to parse the "raw" file */
547 err = init_info_raw(fd, head);
552 /* Do we have to parse the *.txt file? */
555 /*** Make the fake arrays ***/
557 /* Allocate the "*_info" array */
558 C_MAKE(head->info_ptr, head->info_size, char);
560 /* Hack -- make "fake" arrays */
561 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
562 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
563 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
565 if (info) (*info) = head->info_ptr;
566 if (name) (*name) = head->name_ptr;
567 if (text) (*text) = head->text_ptr;
568 if (tag) (*tag) = head->tag_ptr;
570 /*** Load the ascii template file ***/
572 /* Build the filename */
574 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
577 fp = my_fopen(buf, "r");
580 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
583 err = init_info_txt(fp, buf, head, head->parse_info_txt);
593 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
595 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
596 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
597 msg_format("構文 '%s'。", buf);
601 quit(format("'%s.txt'ファイルにエラー", filename));
604 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
606 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
607 msg_format("Record %d contains a '%s' error.", error_idx, oops);
608 msg_format("Parsing '%s'.", buf);
612 quit(format("Error in '%s.txt' file.", filename));
618 /*** Make final retouch on fake tags ***/
622 (*head->retouch)(head);
626 /*** Dump the binary image file ***/
628 /* File type is "DATA" */
629 FILE_TYPE(FILE_TYPE_DATA);
631 /* Build the filename */
632 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
635 /* Grab permissions */
638 /* Kill the old file */
641 /* Attempt to create the raw file */
642 fd = fd_make(buf, mode);
644 /* Drop permissions */
647 /* Dump to the file */
651 fd_write(fd, (concptr)(head), head->head_size);
653 /* Dump the "*_info" array */
654 fd_write(fd, head->info_ptr, head->info_size);
656 /* Dump the "*_name" array */
657 fd_write(fd, head->name_ptr, head->name_size);
659 /* Dump the "*_text" array */
660 fd_write(fd, head->text_ptr, head->text_size);
662 /* Dump the "*_tag" array */
663 fd_write(fd, head->tag_ptr, head->tag_size);
670 /*** Kill the fake arrays ***/
672 /* Free the "*_info" array */
673 C_KILL(head->info_ptr, head->info_size, char);
675 /* Hack -- Free the "fake" arrays */
676 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
677 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
678 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
680 #endif /* ALLOW_TEMPLATES */
683 /*** Load the binary image file ***/
685 /* Build the filename */
686 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
688 /* Attempt to open the "raw" file */
689 fd = fd_open(buf, O_RDONLY);
691 /* Process existing "raw" file */
692 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
694 /* Attempt to parse the "raw" file */
695 err = init_info_raw(fd, head);
699 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
701 #ifdef ALLOW_TEMPLATES
705 if (info) (*info) = head->info_ptr;
706 if (name) (*name) = head->name_ptr;
707 if (text) (*text) = head->text_ptr;
708 if (tag) (*tag) = head->tag_ptr;
716 * @brief 地形情報読み込みのメインルーチン /
717 * Initialize the "f_info" array
720 static errr init_f_info(void)
722 /* Init the header */
723 init_header(&f_head, max_f_idx, sizeof(feature_type));
725 #ifdef ALLOW_TEMPLATES
727 /* Save a pointer to the parsing function */
728 f_head.parse_info_txt = parse_f_info;
730 /* Save a pointer to the retouch fake tags */
731 f_head.retouch = retouch_f_info;
733 #endif /* ALLOW_TEMPLATES */
735 return init_info("f_info", &f_head,
736 (void*)&f_info, &f_name, NULL, &f_tag);
741 * @brief ベースアイテム情報読み込みのメインルーチン /
742 * Initialize the "k_info" array
745 static errr init_k_info(void)
747 /* Init the header */
748 init_header(&k_head, max_k_idx, sizeof(object_kind));
750 #ifdef ALLOW_TEMPLATES
752 /* Save a pointer to the parsing function */
753 k_head.parse_info_txt = parse_k_info;
755 #endif /* ALLOW_TEMPLATES */
757 return init_info("k_info", &k_head,
758 (void*)&k_info, &k_name, &k_text, NULL);
764 * @brief 固定アーティファクト情報読み込みのメインルーチン /
765 * Initialize the "a_info" array
768 static errr init_a_info(void)
770 /* Init the header */
771 init_header(&a_head, max_a_idx, sizeof(artifact_type));
773 #ifdef ALLOW_TEMPLATES
775 /* Save a pointer to the parsing function */
776 a_head.parse_info_txt = parse_a_info;
778 #endif /* ALLOW_TEMPLATES */
780 return init_info("a_info", &a_head,
781 (void*)&a_info, &a_name, &a_text, NULL);
787 * @brief 固定アーティファクト情報読み込みのメインルーチン /
788 * Initialize the "e_info" array
791 static errr init_e_info(void)
793 /* Init the header */
794 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
796 #ifdef ALLOW_TEMPLATES
798 /* Save a pointer to the parsing function */
799 e_head.parse_info_txt = parse_e_info;
801 #endif /* ALLOW_TEMPLATES */
803 return init_info("e_info", &e_head,
804 (void*)&e_info, &e_name, &e_text, NULL);
810 * @brief モンスター種族情報読み込みのメインルーチン /
811 * Initialize the "r_info" array
814 static errr init_r_info(void)
816 /* Init the header */
817 init_header(&r_head, max_r_idx, sizeof(monster_race));
819 #ifdef ALLOW_TEMPLATES
821 /* Save a pointer to the parsing function */
822 r_head.parse_info_txt = parse_r_info;
824 #endif /* ALLOW_TEMPLATES */
826 return init_info("r_info", &r_head,
827 (void*)&r_info, &r_name, &r_text, NULL);
833 * @brief ダンジョン情報読み込みのメインルーチン /
834 * Initialize the "d_info" array
837 static errr init_d_info(void)
839 /* Init the header */
840 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
842 #ifdef ALLOW_TEMPLATES
844 /* Save a pointer to the parsing function */
845 d_head.parse_info_txt = parse_d_info;
847 #endif /* ALLOW_TEMPLATES */
849 return init_info("d_info", &d_head,
850 (void*)&d_info, &d_name, &d_text, NULL);
855 * @brief Vault情報読み込みのメインルーチン /
856 * Initialize the "v_info" array
859 * Note that we let each entry have a unique "name" and "text" string,
860 * even if the string happens to be empty (everyone has a unique '\0').
862 errr init_v_info(void)
864 /* Init the header */
865 init_header(&v_head, max_v_idx, sizeof(vault_type));
867 #ifdef ALLOW_TEMPLATES
869 /* Save a pointer to the parsing function */
870 v_head.parse_info_txt = parse_v_info;
872 #endif /* ALLOW_TEMPLATES */
874 return init_info("v_info", &v_head,
875 (void*)&v_info, &v_name, &v_text, NULL);
880 * @brief 職業技能情報読み込みのメインルーチン /
881 * Initialize the "s_info" array
884 static errr init_s_info(void)
886 /* Init the header */
887 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
889 #ifdef ALLOW_TEMPLATES
891 /* Save a pointer to the parsing function */
892 s_head.parse_info_txt = parse_s_info;
894 #endif /* ALLOW_TEMPLATES */
896 return init_info("s_info", &s_head,
897 (void*)&s_info, NULL, NULL, NULL);
902 * @brief 職業魔法情報読み込みのメインルーチン /
903 * Initialize the "m_info" array
906 static errr init_m_info(void)
908 /* Init the header */
909 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
911 #ifdef ALLOW_TEMPLATES
913 /* Save a pointer to the parsing function */
914 m_head.parse_info_txt = parse_m_info;
916 #endif /* ALLOW_TEMPLATES */
918 return init_info("m_info", &m_head,
919 (void*)&m_info, NULL, NULL, NULL);
927 * @brief 基本情報読み込みのメインルーチン /
928 * Initialize misc. values
931 static errr init_misc(void)
933 /* Initialize the values */
934 process_dungeon_file("misc.txt", 0, 0, 0, 0);
941 * @brief 町情報読み込みのメインルーチン /
942 * Initialize town array
945 static errr init_towns(void)
949 /*** Prepare the Towns ***/
951 /* Allocate the towns */
952 C_MAKE(town_info, max_towns, town_type);
954 for (i = 1; i < max_towns; i++)
956 /*** Prepare the Stores ***/
958 /* Allocate the stores */
959 C_MAKE(town_info[i].store, MAX_STORES, store_type);
961 /* Fill in each store */
962 for (j = 0; j < MAX_STORES; j++)
964 /* Access the store */
965 store_type *st_ptr = &town_info[i].store[j];
967 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
969 /* Assume full stock */
972 * 我が家が 20 ページまで使える隠し機能のための準備。
973 * オプションが有効でもそうでなくても一応スペース
978 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
980 else if (j == STORE_MUSEUM)
982 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
986 st_ptr->stock_size = STORE_INVEN_MAX;
988 /* Allocate the stock */
989 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
991 /* No table for the black market or home */
992 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
994 /* Assume full table */
995 st_ptr->table_size = STORE_CHOICES;
997 /* Allocate the stock */
998 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
1000 /* Scan the choices */
1001 for (k = 0; k < STORE_CHOICES; k++)
1003 KIND_OBJECT_IDX k_idx;
1005 /* Extract the tval/sval codes */
1006 int tv = store_table[j][k][0];
1007 int sv = store_table[j][k][1];
1010 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
1012 object_kind *k_ptr = &k_info[k_idx];
1015 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
1019 if (k_idx == max_k_idx) continue;
1021 /* Add that item index to the table */
1022 st_ptr->table[st_ptr->table_num++] = k_idx;
1031 * @brief 店情報初期化のメインルーチン /
1032 * Initialize buildings
1035 errr init_buildings(void)
1039 for (i = 0; i < MAX_BLDG; i++)
1041 building[i].name[0] = '\0';
1042 building[i].owner_name[0] = '\0';
1043 building[i].owner_race[0] = '\0';
1045 for (j = 0; j < 8; j++)
1047 building[i].act_names[j][0] = '\0';
1048 building[i].member_costs[j] = 0;
1049 building[i].other_costs[j] = 0;
1050 building[i].letters[j] = 0;
1051 building[i].actions[j] = 0;
1052 building[i].action_restr[j] = 0;
1055 for (j = 0; j < MAX_CLASS; j++)
1057 building[i].member_class[j] = 0;
1060 for (j = 0; j < MAX_RACES; j++)
1062 building[i].member_race[j] = 0;
1065 for (j = 0; j < MAX_MAGIC+1; j++)
1067 building[i].member_realm[j] = 0;
1076 * @brief クエスト情報初期化のメインルーチン /
1077 * Initialize quest array
1080 static errr init_quests(void)
1084 /*** Prepare the quests ***/
1086 /* Allocate the quests */
1087 C_MAKE(quest, max_q_idx, quest_type);
1089 /* Set all quest to "untaken" */
1090 for (i = 0; i < max_q_idx; i++)
1092 quest[i].status = QUEST_STATUS_UNTAKEN;
1098 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1099 static bool feat_tag_is_not_found = FALSE;
1102 * @brief 地形タグからIDを得る /
1103 * Initialize quest array
1106 s16b f_tag_to_index_in_init(concptr str)
1108 FEAT_IDX feat = f_tag_to_index(str);
1110 if (feat < 0) feat_tag_is_not_found = TRUE;
1117 * @brief 地形の汎用定義をタグを通じて取得する /
1118 * Initialize feature variables
1121 static errr init_feat_variables(void)
1126 feat_none = f_tag_to_index_in_init("NONE");
1129 feat_floor = f_tag_to_index_in_init("FLOOR");
1132 feat_glyph = f_tag_to_index_in_init("GLYPH");
1133 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1134 feat_mirror = f_tag_to_index_in_init("MIRROR");
1137 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1138 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1139 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1142 for (i = 1; i < MAX_LJ_DOORS; i++)
1144 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1145 if (door < 0) break;
1146 feat_door[DOOR_DOOR].locked[i - 1] = door;
1148 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1149 feat_door[DOOR_DOOR].num_locked = i - 1;
1152 for (i = 0; i < MAX_LJ_DOORS; i++)
1154 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1155 if (door < 0) break;
1156 feat_door[DOOR_DOOR].jammed[i] = door;
1158 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1159 feat_door[DOOR_DOOR].num_jammed = i;
1162 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1163 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1164 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1166 /* Locked glass doors */
1167 for (i = 1; i < MAX_LJ_DOORS; i++)
1169 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1170 if (door < 0) break;
1171 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1173 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1174 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1176 /* Jammed glass doors */
1177 for (i = 0; i < MAX_LJ_DOORS; i++)
1179 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1180 if (door < 0) break;
1181 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1183 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1184 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1187 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1188 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1189 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1190 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1191 feat_door[DOOR_CURTAIN].num_locked = 1;
1192 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1193 feat_door[DOOR_CURTAIN].num_jammed = 1;
1196 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1197 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1198 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1201 init_normal_traps();
1204 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1205 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1206 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1209 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1212 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1213 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1216 feat_granite = f_tag_to_index_in_init("GRANITE");
1217 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1220 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1223 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1224 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1227 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1228 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1229 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1230 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1231 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1232 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1233 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1234 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1235 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1238 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1239 feat_town = f_tag_to_index_in_init("TOWN");
1242 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1243 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1244 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1245 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1246 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1247 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1248 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1249 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1250 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1251 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1252 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1253 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1254 feat_dirt = f_tag_to_index_in_init("DIRT");
1255 feat_grass = f_tag_to_index_in_init("GRASS");
1256 feat_flower = f_tag_to_index_in_init("FLOWER");
1257 feat_brake = f_tag_to_index_in_init("BRAKE");
1258 feat_tree = f_tag_to_index_in_init("TREE");
1259 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1260 feat_swamp = f_tag_to_index_in_init("SWAMP");
1262 /* Unknown grid (not detected) */
1263 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1265 /* Wilderness terrains */
1266 init_wilderness_terrains();
1268 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1273 * @brief その他の初期情報更新 /
1274 * Initialize some other arrays
1277 static errr init_other(void)
1282 /*** Prepare the "dungeon" information ***/
1284 /* Allocate and Wipe the object list */
1285 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1287 /* Allocate and Wipe the monster list */
1288 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1290 /* Allocate and Wipe the monster process list */
1291 for (i = 0; i < MAX_MTIMED; i++)
1293 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1296 /* Allocate and Wipe the max dungeon level */
1297 C_MAKE(max_dlv, max_d_idx, DEPTH);
1299 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1300 for (i = 0; i < MAX_HGT; i++)
1302 /* Allocate one row of the current_floor_ptr->grid_array */
1303 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1307 /*** Prepare the various "bizarre" arrays ***/
1309 /* Macro variables */
1310 C_MAKE(macro__pat, MACRO_MAX, concptr);
1311 C_MAKE(macro__act, MACRO_MAX, concptr);
1312 C_MAKE(macro__cmd, MACRO_MAX, bool);
1314 /* Macro action buffer */
1315 C_MAKE(macro__buf, 1024, char);
1317 /* Quark variables */
1320 /* Message variables */
1321 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1322 C_MAKE(message__buf, MESSAGE_BUF, char);
1324 /* Hack -- No messages yet */
1325 message__tail = MESSAGE_BUF;
1328 /*** Prepare the Player inventory ***/
1331 C_MAKE(inventory, INVEN_TOTAL, object_type);
1334 /*** Prepare the options ***/
1336 /* Scan the options */
1337 for (i = 0; option_info[i].o_desc; i++)
1339 int os = option_info[i].o_set;
1340 int ob = option_info[i].o_bit;
1342 /* Set the "default" options */
1343 if (option_info[i].o_var)
1346 option_mask[os] |= (1L << ob);
1349 if (option_info[i].o_norm)
1352 option_flag[os] |= (1L << ob);
1359 option_flag[os] &= ~(1L << ob);
1364 /* Analyze the windows */
1365 for (n = 0; n < 8; n++)
1367 /* Analyze the options */
1368 for (i = 0; i < 32; i++)
1371 if (window_flag_desc[i])
1374 window_mask[n] |= (1L << i);
1380 * Set the "default" window flags
1381 * Window 1 : Display messages
1382 * Window 2 : Display inven/equip
1384 window_flag[1] = 1L << A_MAX;
1385 window_flag[2] = 1L << 0;
1388 /*** Pre-allocate space for the "format()" buffer ***/
1390 /* Hack -- Just call the "format()" function */
1391 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1400 * @brief オブジェクト配列を初期化する /
1401 * Initialize some other arrays
1404 static errr init_object_alloc(void)
1409 s16b num[MAX_DEPTH];
1410 s16b aux[MAX_DEPTH];
1413 /*** Analyze object allocation info ***/
1415 /* Clear the "aux" array */
1416 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1418 /* Clear the "num" array */
1419 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1421 /* Free the old "alloc_kind_table" (if it exists) */
1422 if (alloc_kind_table)
1424 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1427 /* Size of "alloc_kind_table" */
1428 alloc_kind_size = 0;
1430 /* Scan the objects */
1431 for (i = 1; i < max_k_idx; i++)
1435 /* Scan allocation pairs */
1436 for (j = 0; j < 4; j++)
1438 /* Count the "legal" entries */
1439 if (k_ptr->chance[j])
1441 /* Count the entries */
1444 /* Group by level */
1445 num[k_ptr->locale[j]]++;
1450 /* Collect the level indexes */
1451 for (i = 1; i < MAX_DEPTH; i++)
1453 /* Group by level */
1456 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1458 /*** Initialize object allocation info ***/
1460 /* Allocate the alloc_kind_table */
1461 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1463 /* Access the table entry */
1464 table = alloc_kind_table;
1466 /* Scan the objects */
1467 for (i = 1; i < max_k_idx; i++)
1471 /* Scan allocation pairs */
1472 for (j = 0; j < 4; j++)
1474 /* Count the "legal" entries */
1475 if (k_ptr->chance[j])
1479 /* Extract the base level */
1480 x = k_ptr->locale[j];
1482 /* Extract the base probability */
1483 p = (100 / k_ptr->chance[j]);
1485 /* Skip entries preceding our locale */
1486 y = (x > 0) ? num[x-1] : 0;
1488 /* Skip previous entries at this locale */
1491 /* Load the entry */
1492 table[z].index = (KIND_OBJECT_IDX)i;
1493 table[z].level = (DEPTH)x;
1494 table[z].prob1 = (PROB)p;
1495 table[z].prob2 = (PROB)p;
1496 table[z].prob3 = (PROB)p;
1498 /* Another entry complete for this locale */
1510 * @brief モンスター配列と生成テーブルを初期化する /
1511 * Initialize some other arrays
1514 static errr init_alloc(void)
1517 monster_race *r_ptr;
1523 /* Allocate the "r_info" array */
1524 C_MAKE(elements, max_r_idx, tag_type);
1526 /* Scan the monsters */
1527 for (i = 1; i < max_r_idx; i++)
1529 elements[i].tag = r_info[i].level;
1530 elements[i].index = i;
1533 tag_sort(elements, max_r_idx);
1535 /*** Initialize monster allocation info ***/
1537 /* Size of "alloc_race_table" */
1538 alloc_race_size = max_r_idx;
1540 /* Allocate the alloc_race_table */
1541 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1543 /* Scan the monsters */
1544 for (i = 1; i < max_r_idx; i++)
1546 /* Get the i'th race */
1547 r_ptr = &r_info[elements[i].index];
1549 /* Count valid pairs */
1554 /* Extract the base level */
1557 /* Extract the base probability */
1558 p = (100 / r_ptr->rarity);
1560 /* Load the entry */
1561 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1562 alloc_race_table[i].level = (DEPTH)x;
1563 alloc_race_table[i].prob1 = (PROB)p;
1564 alloc_race_table[i].prob2 = (PROB)p;
1565 alloc_race_table[i].prob3 = (PROB)p;
1569 /* Free the "r_info" array */
1570 C_KILL(elements, max_r_idx, tag_type);
1572 #else /* SORT_R_INFO */
1576 s16b num[MAX_DEPTH];
1577 s16b aux[MAX_DEPTH];
1579 /*** Analyze monster allocation info ***/
1581 /* Clear the "aux" array */
1582 C_WIPE(&aux, MAX_DEPTH, s16b);
1584 /* Clear the "num" array */
1585 C_WIPE(&num, MAX_DEPTH, s16b);
1587 /* Size of "alloc_race_table" */
1588 alloc_race_size = 0;
1590 /* Scan the monsters */
1591 for (i = 1; i < max_r_idx; i++)
1593 /* Get the i'th race */
1596 /* Legal monsters */
1599 /* Count the entries */
1602 /* Group by level */
1603 num[r_ptr->level]++;
1607 /* Collect the level indexes */
1608 for (i = 1; i < MAX_DEPTH; i++)
1610 /* Group by level */
1613 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1615 /*** Initialize monster allocation info ***/
1617 /* Allocate the alloc_race_table */
1618 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1620 /* Access the table entry */
1621 table = alloc_race_table;
1623 /* Scan the monsters */
1624 for (i = 1; i < max_r_idx; i++)
1626 /* Get the i'th race */
1629 /* Count valid pairs */
1634 /* Extract the base level */
1637 /* Extract the base probability */
1638 p = (100 / r_ptr->rarity);
1640 /* Skip entries preceding our locale */
1641 y = (x > 0) ? num[x-1] : 0;
1643 /* Skip previous entries at this locale */
1646 /* Load the entry */
1653 /* Another entry complete for this locale */
1658 #endif /* SORT_R_INFO */
1660 /* Init the "alloc_kind_table" */
1661 (void)init_object_alloc();
1670 * @brief 画面左下にシステムメッセージを表示する /
1671 * Hack -- take notes on line 23
1674 static void note(concptr str)
1676 Term_erase(0, 23, 255);
1677 Term_putstr(20, 23, -1, TERM_WHITE, str);
1684 * @brief 全ゲームデータ読み込みのサブルーチン /
1685 * Hack -- Explain a broken "lib" folder and quit (see below).
1689 * This function is "messy" because various things
1690 * may or may not be initialized, but the "plog()" and "quit()"
1691 * functions are "supposed" to work under any conditions.
1694 static void init_angband_aux(concptr why)
1701 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1704 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1707 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1709 /* Quit with error */
1713 plog("The 'lib' directory is probably missing or broken.");
1716 plog("Perhaps the archive was not extracted correctly.");
1719 plog("See the 'README' file for more information.");
1721 /* Quit with error */
1722 quit("Fatal Error.");
1729 * @brief 全ゲームデータ読み込みのメインルーチン /
1730 * Hack -- main Angband initialization entry point
1734 * This function is "messy" because various things
1735 * may or may not be initialized, but the "plog()" and "quit()"
1736 * functions are "supposed" to work under any conditions.
1737 * Verify some files, display the "news.txt" file, create
1738 * the high score file, initialize all internal arrays, and
1739 * load the basic "user pref files".
1740 * Be very careful to keep track of the order in which things
1741 * are initialized, in particular, the only thing *known* to
1742 * be available when this function is called is the "z-term.c"
1743 * package, and that may not be fully initialized until the
1744 * end of this function, when the default "user pref files"
1745 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1746 * Note that this function attempts to verify the "news" file,
1747 * and the game aborts (cleanly) on failure, since without the
1748 * "news" file, it is likely that the "lib" folder has not been
1749 * correctly located. Otherwise, the news file is displayed for
1751 * Note that this function attempts to verify (or create) the
1752 * "high score" file, and the game aborts (cleanly) on failure,
1753 * since one of the most common "extraction" failures involves
1754 * failing to extract all sub-directories (even empty ones), such
1755 * as by failing to use the "-d" option of "pkunzip", or failing
1756 * to use the "save empty directories" option with "Compact Pro".
1757 * This error will often be caught by the "high score" creation
1758 * code below, since the "lib/apex" directory, being empty in the
1759 * standard distributions, is most likely to be "lost", making it
1760 * impossible to create the high score file.
1761 * Note that various things are initialized by this function,
1762 * including everything that was once done by "init_some_arrays".
1763 * This initialization involves the parsing of special files
1764 * in the "lib/data" and sometimes the "lib/edit" directories.
1765 * Note that the "template" files are initialized first, since they
1766 * often contain errors. This means that macros and message recall
1767 * and things like that are not available until after they are done.
1768 * We load the default "user pref files" here in case any "color"
1769 * changes are needed before character creation.
1770 * Note that the "graf-xxx.prf" file must be loaded separately,
1771 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1774 void init_angband(void)
1778 BIT_FLAGS mode = 0664;
1785 /*** Verify the "news" file ***/
1787 /* Build the filename */
1788 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1790 /* Attempt to open the file */
1791 fd = fd_open(buf, O_RDONLY);
1798 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1800 /* Crash and burn */
1801 init_angband_aux(why);
1806 /*** Display the "news" file ***/
1809 /* Build the filename */
1810 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1812 /* Open the News file */
1813 fp = my_fopen(buf, "r");
1820 /* Dump the file to the screen */
1821 while (0 == my_fgets(fp, buf, sizeof(buf)))
1823 /* Display and advance */
1824 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1835 /*** Verify (or create) the "high score" file ***/
1837 /* Build the filename */
1838 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1840 /* Attempt to open the high score file */
1841 fd = fd_open(buf, O_RDONLY);
1846 /* File type is "DATA" */
1847 FILE_TYPE(FILE_TYPE_DATA);
1849 /* Grab permissions */
1852 /* Create a new high score file */
1853 fd = fd_make(buf, mode);
1855 /* Drop permissions */
1863 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1865 /* Crash and burn */
1866 init_angband_aux(why);
1873 /*** Initialize some arrays ***/
1875 /* Initialize misc. values */
1876 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1877 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1879 /* Initialize feature info */
1881 note("[データの初期化中... (地形)]");
1882 if (init_f_info()) quit("地形初期化不能");
1883 if (init_feat_variables()) quit("地形初期化不能");
1885 note("[Initializing arrays... (features)]");
1886 if (init_f_info()) quit("Cannot initialize features");
1887 if (init_feat_variables()) quit("Cannot initialize features");
1891 /* Initialize object info */
1892 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1893 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1896 /* Initialize artifact info */
1897 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1898 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1901 /* Initialize ego-item info */
1902 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1903 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1906 /* Initialize monster info */
1907 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1908 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1911 /* Initialize dungeon info */
1912 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1913 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1916 for (i = 1; i < max_d_idx; i++)
1917 if (d_info[i].final_guardian)
1918 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1921 /* Initialize magic info */
1922 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1923 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1925 /* Initialize weapon_exp info */
1926 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1927 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1929 /* Initialize wilderness array */
1930 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1932 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1935 /* Initialize town array */
1936 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1937 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1940 /* Initialize building array */
1941 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1942 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1945 /* Initialize quest array */
1946 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1947 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1949 /* Initialize vault info */
1950 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1952 /* Initialize some other arrays */
1953 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1954 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1957 /* Initialize some other arrays */
1958 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1959 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1963 /*** Load default user pref files ***/
1965 /* Initialize feature info */
1966 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1968 /* Access the "basic" pref file */
1969 strcpy(buf, "pref.prf");
1971 /* Process that file */
1972 process_pref_file(buf);
1974 /* Access the "basic" system pref file */
1975 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1977 /* Process that file */
1978 process_pref_file(buf);
1980 note(_("[初期化終了]", "[Initialization complete]"));
1987 static void put_title(void)
1992 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1994 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1996 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
1997 col = (80 - strlen(title)) / 2;
1998 col = col < 0 ? 0 : col;
1999 prt(title, VER_INFO_ROW, col);
2003 * @brief サムチェック情報を出力 / Get check sum in string form
2004 * @return サムチェック情報の文字列
2006 concptr get_check_sum(void)
2008 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",