3 * @brief ¥²¡¼¥à¥Ç¡¼¥¿½é´ü²½2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
40 #ifdef CHECK_MODIFICATION_TIME
41 #include <sys/types.h>
43 #endif /* CHECK_MODIFICATION_TIME */
50 * @brief ³Æ¥Ç¡¼¥¿¥Õ¥¡¥¤¥ë¤òÆɤ߼è¤ë¤¿¤á¤Î¥Ñ¥¹¤ò¼èÆÀ¤¹¤ë
51 * Find the default paths to all of our important sub-directories.
52 * @param path ¥Ñ¥¹ÊÝ´ÉÀè¤Îʸ»úÎó
56 * The purpose of each sub-directory is described in "variable.c".
57 * All of the sub-directories should, by default, be located inside
58 * the main "lib" directory, whose location is very system dependant.
59 * This function takes a writable buffer, initially containing the
60 * "path" to the "lib" directory, for example, "/pkg/lib/angband/",
61 * or a system dependant string, for example, ":lib:". The buffer
62 * must be large enough to contain at least 32 more characters.
63 * Various command line options may allow some of the important
64 * directories to be changed to user-specified directories, most
65 * importantly, the "info" and "user" and "save" directories,
66 * but this is done after this function, see "main.c".
67 * In general, the initial path should end in the appropriate "PATH_SEP"
68 * string. All of the "sub-directory" paths (created below or supplied
69 * by the user) will NOT end in the "PATH_SEP" string, see the special
70 * "path_build()" function in "util.c" for more information.
71 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
72 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
73 * requiring the directories to be created by hand by the user.
74 * Hack -- first we free all the strings, since this is known
75 * to succeed even if the strings have not been allocated yet,
76 * as long as the variables start out as "NULL". This allows
77 * this function to be called multiple times, for example, to
78 * try several base "path" values until a good one is found.
81 void init_file_paths(char *path)
85 #ifdef PRIVATE_USER_PATH
87 #endif /* PRIVATE_USER_PATH */
89 /*** Free everything ***/
91 /* Free the main path */
92 string_free(ANGBAND_DIR);
94 /* Free the sub-paths */
95 string_free(ANGBAND_DIR_APEX);
96 string_free(ANGBAND_DIR_BONE);
97 string_free(ANGBAND_DIR_DATA);
98 string_free(ANGBAND_DIR_EDIT);
99 string_free(ANGBAND_DIR_SCRIPT);
100 string_free(ANGBAND_DIR_FILE);
101 string_free(ANGBAND_DIR_HELP);
102 string_free(ANGBAND_DIR_INFO);
103 string_free(ANGBAND_DIR_SAVE);
104 string_free(ANGBAND_DIR_USER);
105 string_free(ANGBAND_DIR_XTRA);
108 /*** Prepare the "path" ***/
110 /* Hack -- save the main directory */
111 ANGBAND_DIR = string_make(path);
113 /* Prepare to append to the Base Path */
114 tail = path + strlen(path);
119 /*** Use "flat" paths with VM/ESA ***/
121 /* Use "blank" path names */
122 ANGBAND_DIR_APEX = string_make("");
123 ANGBAND_DIR_BONE = string_make("");
124 ANGBAND_DIR_DATA = string_make("");
125 ANGBAND_DIR_EDIT = string_make("");
126 ANGBAND_DIR_SCRIPT = string_make("");
127 ANGBAND_DIR_FILE = string_make("");
128 ANGBAND_DIR_HELP = string_make("");
129 ANGBAND_DIR_INFO = string_make("");
130 ANGBAND_DIR_SAVE = string_make("");
131 ANGBAND_DIR_USER = string_make("");
132 ANGBAND_DIR_XTRA = string_make("");
138 /*** Build the sub-directory names ***/
140 /* Build a path name */
141 strcpy(tail, "apex");
142 ANGBAND_DIR_APEX = string_make(path);
144 /* Build a path name */
145 strcpy(tail, "bone");
146 ANGBAND_DIR_BONE = string_make(path);
148 /* Build a path name */
149 strcpy(tail, "data");
150 ANGBAND_DIR_DATA = string_make(path);
152 /* Build a path name */
153 strcpy(tail, "edit");
154 ANGBAND_DIR_EDIT = string_make(path);
156 /* Build a path name */
157 strcpy(tail, "script");
158 ANGBAND_DIR_SCRIPT = string_make(path);
160 /* Build a path name */
161 strcpy(tail, "file");
162 ANGBAND_DIR_FILE = string_make(path);
164 /* Build a path name */
165 strcpy(tail, "help");
166 ANGBAND_DIR_HELP = string_make(path);
168 /* Build a path name */
169 strcpy(tail, "info");
170 ANGBAND_DIR_INFO = string_make(path);
172 /* Build a path name */
173 strcpy(tail, "pref");
174 ANGBAND_DIR_PREF = string_make(path);
176 /* Build a path name */
177 strcpy(tail, "save");
178 ANGBAND_DIR_SAVE = string_make(path);
180 #ifdef PRIVATE_USER_PATH
182 /* Build the path to the user specific directory */
183 path_build(buf, sizeof(buf), PRIVATE_USER_PATH, VERSION_NAME);
185 /* Build a relative path name */
186 ANGBAND_DIR_USER = string_make(buf);
188 #else /* PRIVATE_USER_PATH */
190 /* Build a path name */
191 strcpy(tail, "user");
192 ANGBAND_DIR_USER = string_make(path);
194 #endif /* PRIVATE_USER_PATH */
196 /* Build a path name */
197 strcpy(tail, "xtra");
198 ANGBAND_DIR_XTRA = string_make(path);
205 /* Allow "fat binary" usage with NeXT */
226 /* Use special directory */
229 /* Forget the old path name */
230 string_free(ANGBAND_DIR_DATA);
232 /* Build a new path name */
233 sprintf(tail, "data-%s", next);
234 ANGBAND_DIR_DATA = string_make(path);
244 #ifdef ALLOW_TEMPLATES
248 * Hack -- help give useful error messages
250 int error_idx; /*!< ¥Ç¡¼¥¿Æɤ߹þ¤ß/½é´ü²½»þ¤ËÈÆÍÑŪ¤Ë¥¨¥é¡¼¥³¡¼¥É¤òÊݸ¤¹¤ë¥°¥í¡¼¥Ð¥ëÊÑ¿ô */
251 int error_line; /*!< ¥Ç¡¼¥¿Æɤ߹þ¤ß/½é´ü²½»þ¤ËÈÆÍÑŪ¤Ë¥¨¥é¡¼¹Ô¿ô¤òÊݸ¤¹¤ë¥°¥í¡¼¥Ð¥ëÊÑ¿ô */
255 * ¥¨¥é¡¼¥á¥Ã¥»¡¼¥¸¤Î̾¾ÎÄêµÁ / Standard error message text
257 cptr err_str[PARSE_ERROR_MAX] =
265 "¤ª¤«¤·¤Ê¥Õ¥é¥°Â¸ºß",
274 "missing record header",
275 "non-sequential records",
276 "invalid flag specification",
277 "undefined directive",
279 "coordinates out of bounds",
281 "undefined terrain tag",
287 #endif /* ALLOW_TEMPLATES */
293 header v_head; /*!< Vault¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
294 header f_head; /*!< ÃÏ·Á¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
295 header k_head; /*!< ¥Ú¡¼¥¹¥¢¥¤¥Æ¥à¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
296 header a_head; /*!< ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
297 header e_head; /*!< ¥¢¥¤¥Æ¥à¥¨¥´¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
298 header r_head; /*!< ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
299 header d_head; /*!< ¥À¥ó¥¸¥ç¥ó¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
300 header s_head; /*!< ¥×¥ì¥¤¥ä¡¼¿¦¶Èµ»Ç½¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
301 header m_head; /*!< ¥×¥ì¥¤¥ä¡¼¿¦¶ÈËâË¡¾ðÊó¤Î¥Ø¥Ã¥À¹½Â¤ÂÎ */
303 #ifdef CHECK_MODIFICATION_TIME
306 * @brief ¥Æ¥¥¹¥È¥Õ¥¡¥¤¥ë¤Èraw¥Õ¥¡¥¤¥ë¤Î¹¹¿·»þ¹ï¤òÈæ³Ó¤¹¤ë
307 * Find the default paths to all of our important sub-directories.
308 * @param fd ¥Õ¥¡¥¤¥ë¥Ç¥£¥¹¥¯¥ê¥×¥¿
309 * @param template_file ¥Õ¥¡¥¤¥ë̾
310 * @return ¥Æ¥¥¹¥È¤ÎÊý¤¬¿·¤·¤¤¤«¡¢raw¥Õ¥¡¥¤¥ë¤¬¤Ê¤¯¹¹¿·¤ÎɬÍפ¬¤¢¤ë¾ì¹ç-1¡¢¹¹¿·¤ÎɬÍפ¬¤Ê¤¤¾ì¹ç0¡£
312 static errr check_modification_date(int fd, cptr template_file)
316 struct stat txt_stat, raw_stat;
318 /* Build the filename */
319 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
321 /* Access stats on text file */
322 if (stat(buf, &txt_stat))
324 /* No text file - continue */
327 /* Access stats on raw file */
328 else if (fstat(fd, &raw_stat))
334 /* Ensure text file is not newer than raw file */
335 else if (txt_stat.st_mtime > raw_stat.st_mtime)
337 /* Reprocess text file */
344 #endif /* CHECK_MODIFICATION_TIME */
348 /*** Initialize from binary image files ***/
352 * @brief raw¥Õ¥¡¥¤¥ë¤«¤é¤Î¥Ç¡¼¥¿¤ÎÆɤ߼è¤ê½èÍý
353 * Initialize the "*_info" array, by parsing a binary "image" file
354 * @param fd ¥Õ¥¡¥¤¥ë¥Ç¥£¥¹¥¯¥ê¥×¥¿
355 * @param head raw¥Õ¥¡¥¤¥ë¤Î¥Ø¥Ã¥À
356 * @return ¥¨¥é¡¼¥³¡¼¥É
358 static errr init_info_raw(int fd, header *head)
362 /* Read and Verify the header */
363 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
364 (test.v_major != head->v_major) ||
365 (test.v_minor != head->v_minor) ||
366 (test.v_patch != head->v_patch) ||
367 (test.info_num != head->info_num) ||
368 (test.info_len != head->info_len) ||
369 (test.head_size != head->head_size) ||
370 (test.info_size != head->info_size))
377 /* Accept the header */
381 /* Allocate the "*_info" array */
382 C_MAKE(head->info_ptr, head->info_size, char);
384 /* Read the "*_info" array */
385 fd_read(fd, head->info_ptr, head->info_size);
390 /* Allocate the "*_name" array */
391 C_MAKE(head->name_ptr, head->name_size, char);
393 /* Read the "*_name" array */
394 fd_read(fd, head->name_ptr, head->name_size);
400 /* Allocate the "*_text" array */
401 C_MAKE(head->text_ptr, head->text_size, char);
403 /* Read the "*_text" array */
404 fd_read(fd, head->text_ptr, head->text_size);
410 /* Allocate the "*_tag" array */
411 C_MAKE(head->tag_ptr, head->tag_size, char);
413 /* Read the "*_tag" array */
414 fd_read(fd, head->tag_ptr, head->tag_size);
425 * @brief ¥Ø¥Ã¥À¹½Â¤ÂΤι¹¿·
426 * Initialize the header of an *_info.raw file.
427 * @param head raw¥Õ¥¡¥¤¥ë¤Î¥Ø¥Ã¥À
428 * @param num ¥Ç¡¼¥¿¿ô
429 * @param len ¥Ç¡¼¥¿¤ÎŤµ
430 * @return ¥¨¥é¡¼¥³¡¼¥É
432 static void init_header(header *head, int num, int len)
434 /* Save the "version" */
435 head->v_major = FAKE_VER_MAJOR;
436 head->v_minor = FAKE_VER_MINOR;
437 head->v_patch = FAKE_VER_PATCH;
440 /* Save the "record" information */
441 head->info_num = num;
442 head->info_len = len;
444 /* Save the size of "*_head" and "*_info" */
445 head->head_size = sizeof(header);
446 head->info_size = head->info_num * head->info_len;
451 * @brief ¥Ø¥Ã¥À¹½Â¤ÂΤι¹¿·
452 * Initialize the "*_info" array
453 * @param filename ¥Õ¥¡¥¤¥ë̾(³ÈÄ¥»Òtxt/raw)
454 * @param head ½èÍý¤ËÍѤ¤¤ë¥Ø¥Ã¥À¹½Â¤ÂÎ
455 * @param info ¥Ç¡¼¥¿ÊÝ´ÉÀè¤Î¹½Â¤ÂΥݥ¤¥ó¥¿
456 * @param name ̾¾ÎÍѲÄÊÑʸ»úÎó¤ÎÊÝ´ÉÀè
457 * @param text ¥Æ¥¥¹¥ÈÍѲÄÊÑʸ»úÎó¤ÎÊÝ´ÉÀè
458 * @param tag ¥¿¥°ÍѲÄÊÑʸ»úÎó¤ÎÊÝ´ÉÀè
459 * @return ¥¨¥é¡¼¥³¡¼¥É
461 * Note that we let each entry have a unique "name" and "text" string,
462 * even if the string happens to be empty (everyone has a unique '\0').
464 static errr init_info(cptr filename, header *head,
465 void **info, char **name, char **text, char **tag)
479 #ifdef ALLOW_TEMPLATES
481 /*** Load the binary image file ***/
483 /* Build the filename */
485 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
487 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
491 /* Attempt to open the "raw" file */
492 fd = fd_open(buf, O_RDONLY);
494 /* Process existing "raw" file */
497 #ifdef CHECK_MODIFICATION_TIME
499 err = check_modification_date(fd, format("%s.txt", filename));
501 #endif /* CHECK_MODIFICATION_TIME */
503 /* Attempt to parse the "raw" file */
505 err = init_info_raw(fd, head);
512 /* Do we have to parse the *.txt file? */
515 /*** Make the fake arrays ***/
517 /* Allocate the "*_info" array */
518 C_MAKE(head->info_ptr, head->info_size, char);
520 /* Hack -- make "fake" arrays */
521 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
522 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
523 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
525 if (info) (*info) = head->info_ptr;
526 if (name) (*name) = head->name_ptr;
527 if (text) (*text) = head->text_ptr;
528 if (tag) (*tag) = head->tag_ptr;
530 /*** Load the ascii template file ***/
532 /* Build the filename */
534 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
537 fp = my_fopen(buf, "r");
541 if (!fp) quit(format("'%s.txt'¥Õ¥¡¥¤¥ë¤ò¥ª¡¼¥×¥ó¤Ç¤¤Þ¤»¤ó¡£", filename));
543 if (!fp) quit(format("Cannot open '%s.txt' file.", filename));
548 err = init_info_txt(fp, buf, head, head->parse_info_txt);
560 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "̤ÃΤÎ");
563 msg_format("'%s.txt'¥Õ¥¡¥¤¥ë¤Î %d ¹ÔÌܤ˥¨¥é¡¼¡£", filename, error_line);
564 msg_format("¥ì¥³¡¼¥É %d ¤Ï '%s' ¥¨¥é¡¼¤¬¤¢¤ê¤Þ¤¹¡£", error_idx, oops);
565 msg_format("¹½Ê¸ '%s'¡£", buf);
569 quit(format("'%s.txt'¥Õ¥¡¥¤¥ë¤Ë¥¨¥é¡¼", filename));
572 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
575 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
576 msg_format("Record %d contains a '%s' error.", error_idx, oops);
577 msg_format("Parsing '%s'.", buf);
581 quit(format("Error in '%s.txt' file.", filename));
587 /*** Make final retouch on fake tags ***/
591 (*head->retouch)(head);
595 /*** Dump the binary image file ***/
597 /* File type is "DATA" */
598 FILE_TYPE(FILE_TYPE_DATA);
600 /* Build the filename */
602 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
604 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
608 /* Grab permissions */
611 /* Kill the old file */
614 /* Attempt to create the raw file */
615 fd = fd_make(buf, mode);
617 /* Drop permissions */
620 /* Dump to the file */
624 fd_write(fd, (cptr)(head), head->head_size);
626 /* Dump the "*_info" array */
627 fd_write(fd, head->info_ptr, head->info_size);
629 /* Dump the "*_name" array */
630 fd_write(fd, head->name_ptr, head->name_size);
632 /* Dump the "*_text" array */
633 fd_write(fd, head->text_ptr, head->text_size);
635 /* Dump the "*_tag" array */
636 fd_write(fd, head->tag_ptr, head->tag_size);
643 /*** Kill the fake arrays ***/
645 /* Free the "*_info" array */
646 C_KILL(head->info_ptr, head->info_size, char);
648 /* Hack -- Free the "fake" arrays */
649 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
650 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
651 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
653 #endif /* ALLOW_TEMPLATES */
656 /*** Load the binary image file ***/
658 /* Build the filename */
660 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s_j.raw", filename));
662 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format("%s.raw", filename));
666 /* Attempt to open the "raw" file */
667 fd = fd_open(buf, O_RDONLY);
669 /* Process existing "raw" file */
671 if (fd < 0) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò¥í¡¼¥É¤Ç¤¤Þ¤»¤ó¡£", filename));
673 if (fd < 0) quit(format("Cannot load '%s.raw' file.", filename));
677 /* Attempt to parse the "raw" file */
678 err = init_info_raw(fd, head);
685 if (err) quit(format("'%s_j.raw'¥Õ¥¡¥¤¥ë¤ò²òÀϤǤ¤Þ¤»¤ó¡£", filename));
687 if (err) quit(format("Cannot parse '%s.raw' file.", filename));
690 #ifdef ALLOW_TEMPLATES
694 if (info) (*info) = head->info_ptr;
695 if (name) (*name) = head->name_ptr;
696 if (text) (*text) = head->text_ptr;
697 if (tag) (*tag) = head->tag_ptr;
705 * @brief ÃÏ·Á¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
706 * Initialize the "f_info" array
707 * @return ¥¨¥é¡¼¥³¡¼¥É
709 static errr init_f_info(void)
711 /* Init the header */
712 init_header(&f_head, max_f_idx, sizeof(feature_type));
714 #ifdef ALLOW_TEMPLATES
716 /* Save a pointer to the parsing function */
717 f_head.parse_info_txt = parse_f_info;
719 /* Save a pointer to the retouch fake tags */
720 f_head.retouch = retouch_f_info;
722 #endif /* ALLOW_TEMPLATES */
724 return init_info("f_info", &f_head,
725 (void*)&f_info, &f_name, NULL, &f_tag);
730 * @brief ¥Ù¡¼¥¹¥¢¥¤¥Æ¥à¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
731 * Initialize the "k_info" array
732 * @return ¥¨¥é¡¼¥³¡¼¥É
734 static errr init_k_info(void)
736 /* Init the header */
737 init_header(&k_head, max_k_idx, sizeof(object_kind));
739 #ifdef ALLOW_TEMPLATES
741 /* Save a pointer to the parsing function */
742 k_head.parse_info_txt = parse_k_info;
744 #endif /* ALLOW_TEMPLATES */
746 return init_info("k_info", &k_head,
747 (void*)&k_info, &k_name, &k_text, NULL);
753 * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
754 * Initialize the "a_info" array
755 * @return ¥¨¥é¡¼¥³¡¼¥É
757 static errr init_a_info(void)
759 /* Init the header */
760 init_header(&a_head, max_a_idx, sizeof(artifact_type));
762 #ifdef ALLOW_TEMPLATES
764 /* Save a pointer to the parsing function */
765 a_head.parse_info_txt = parse_a_info;
767 #endif /* ALLOW_TEMPLATES */
769 return init_info("a_info", &a_head,
770 (void*)&a_info, &a_name, &a_text, NULL);
776 * @brief ¸ÇÄꥢ¡¼¥Æ¥£¥Õ¥¡¥¯¥È¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
777 * Initialize the "e_info" array
778 * @return ¥¨¥é¡¼¥³¡¼¥É
780 static errr init_e_info(void)
782 /* Init the header */
783 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
785 #ifdef ALLOW_TEMPLATES
787 /* Save a pointer to the parsing function */
788 e_head.parse_info_txt = parse_e_info;
790 #endif /* ALLOW_TEMPLATES */
792 return init_info("e_info", &e_head,
793 (void*)&e_info, &e_name, &e_text, NULL);
799 * @brief ¥â¥ó¥¹¥¿¡¼¼ï²¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
800 * Initialize the "r_info" array
801 * @return ¥¨¥é¡¼¥³¡¼¥É
803 static errr init_r_info(void)
805 /* Init the header */
806 init_header(&r_head, max_r_idx, sizeof(monster_race));
808 #ifdef ALLOW_TEMPLATES
810 /* Save a pointer to the parsing function */
811 r_head.parse_info_txt = parse_r_info;
813 #endif /* ALLOW_TEMPLATES */
815 return init_info("r_info", &r_head,
816 (void*)&r_info, &r_name, &r_text, NULL);
822 * @brief ¥À¥ó¥¸¥ç¥ó¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
823 * Initialize the "d_info" array
824 * @return ¥¨¥é¡¼¥³¡¼¥É
826 static errr init_d_info(void)
828 /* Init the header */
829 init_header(&d_head, max_d_idx, sizeof(dungeon_info_type));
831 #ifdef ALLOW_TEMPLATES
833 /* Save a pointer to the parsing function */
834 d_head.parse_info_txt = parse_d_info;
836 #endif /* ALLOW_TEMPLATES */
838 return init_info("d_info", &d_head,
839 (void*)&d_info, &d_name, &d_text, NULL);
844 * @brief Vault¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
845 * Initialize the "v_info" array
846 * @return ¥¨¥é¡¼¥³¡¼¥É
848 * Note that we let each entry have a unique "name" and "text" string,
849 * even if the string happens to be empty (everyone has a unique '\0').
851 errr init_v_info(void)
853 /* Init the header */
854 init_header(&v_head, max_v_idx, sizeof(vault_type));
856 #ifdef ALLOW_TEMPLATES
858 /* Save a pointer to the parsing function */
859 v_head.parse_info_txt = parse_v_info;
861 #endif /* ALLOW_TEMPLATES */
863 return init_info("v_info", &v_head,
864 (void*)&v_info, &v_name, &v_text, NULL);
869 * @brief ¿¦¶Èµ»Ç½¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
870 * Initialize the "s_info" array
871 * @return ¥¨¥é¡¼¥³¡¼¥É
873 static errr init_s_info(void)
875 /* Init the header */
876 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
878 #ifdef ALLOW_TEMPLATES
880 /* Save a pointer to the parsing function */
881 s_head.parse_info_txt = parse_s_info;
883 #endif /* ALLOW_TEMPLATES */
885 return init_info("s_info", &s_head,
886 (void*)&s_info, NULL, NULL, NULL);
891 * @brief ¿¦¶ÈËâË¡¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
892 * Initialize the "m_info" array
893 * @return ¥¨¥é¡¼¥³¡¼¥É
895 static errr init_m_info(void)
897 /* Init the header */
898 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
900 #ifdef ALLOW_TEMPLATES
902 /* Save a pointer to the parsing function */
903 m_head.parse_info_txt = parse_m_info;
905 #endif /* ALLOW_TEMPLATES */
907 return init_info("m_info", &m_head,
908 (void*)&m_info, NULL, NULL, NULL);
913 /*** Initialize others ***/
916 * ŹÊÞ¤ÇÈÎÇ䤹¤ë¥ª¥Ö¥¸¥§¥¯¥È¤òÄêµÁ¤¹¤ë / Hack -- Objects sold in the stores -- by tval/sval pair.
918 static byte store_table[MAX_STORES][STORE_CHOICES][2] =
923 { TV_FOOD, SV_FOOD_RATION },
924 { TV_FOOD, SV_FOOD_RATION },
925 { TV_FOOD, SV_FOOD_RATION },
926 { TV_FOOD, SV_FOOD_RATION },
928 { TV_FOOD, SV_FOOD_RATION },
929 { TV_FOOD, SV_FOOD_BISCUIT },
930 { TV_FOOD, SV_FOOD_JERKY },
931 { TV_FOOD, SV_FOOD_JERKY },
933 { TV_FOOD, SV_FOOD_PINT_OF_WINE },
934 { TV_FOOD, SV_FOOD_PINT_OF_ALE },
935 { TV_LITE, SV_LITE_TORCH },
936 { TV_LITE, SV_LITE_TORCH },
938 { TV_LITE, SV_LITE_TORCH },
939 { TV_LITE, SV_LITE_TORCH },
940 { TV_LITE, SV_LITE_LANTERN },
941 { TV_LITE, SV_LITE_LANTERN },
953 { TV_SHOT, SV_AMMO_NORMAL },
954 { TV_ARROW, SV_AMMO_NORMAL },
955 { TV_BOLT, SV_AMMO_NORMAL },
956 { TV_DIGGING, SV_SHOVEL },
958 { TV_DIGGING, SV_PICK },
959 { TV_CLOAK, SV_CLOAK },
960 { TV_CLOAK, SV_CLOAK },
961 { TV_CLOAK, SV_FUR_CLOAK },
963 { TV_FOOD, SV_FOOD_RATION },
964 { TV_FOOD, SV_FOOD_RATION },
965 { TV_FOOD, SV_FOOD_RATION },
966 { TV_FOOD, SV_FOOD_RATION },
968 { TV_POTION, SV_POTION_WATER },
969 { TV_POTION, SV_POTION_WATER },
970 { TV_LITE, SV_LITE_LANTERN },
971 { TV_LITE, SV_LITE_LANTERN },
973 { TV_FOOD, SV_FOOD_WAYBREAD },
974 { TV_FOOD, SV_FOOD_WAYBREAD },
978 { TV_SHOT, SV_AMMO_NORMAL },
979 { TV_ARROW, SV_AMMO_NORMAL },
980 { TV_BOLT, SV_AMMO_NORMAL },
981 { TV_DIGGING, SV_SHOVEL }
987 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
988 { TV_BOOTS, SV_PAIR_OF_SOFT_LEATHER_BOOTS },
989 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
990 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
992 { TV_HELM, SV_HARD_LEATHER_CAP },
993 { TV_HELM, SV_HARD_LEATHER_CAP },
994 { TV_HELM, SV_METAL_CAP },
995 { TV_HELM, SV_IRON_HELM },
997 { TV_SOFT_ARMOR, SV_ROBE },
998 { TV_SOFT_ARMOR, SV_ROBE },
999 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1000 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1002 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1003 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1004 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
1005 { TV_SOFT_ARMOR, SV_HARD_STUDDED_LEATHER },
1007 { TV_SOFT_ARMOR, SV_RHINO_HIDE_ARMOR },
1008 { TV_SOFT_ARMOR, SV_LEATHER_SCALE_MAIL },
1009 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
1010 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1012 { TV_HARD_ARMOR, SV_DOUBLE_RING_MAIL },
1013 { TV_HARD_ARMOR, SV_AUGMENTED_CHAIN_MAIL },
1014 { TV_HARD_ARMOR, SV_BAR_CHAIN_MAIL },
1015 { TV_HARD_ARMOR, SV_DOUBLE_CHAIN_MAIL },
1017 { TV_HARD_ARMOR, SV_METAL_BRIGANDINE_ARMOUR },
1018 { TV_HARD_ARMOR, SV_SPLINT_MAIL },
1019 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1020 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1022 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
1023 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1024 { TV_SHIELD, SV_LARGE_LEATHER_SHIELD },
1025 { TV_SHIELD, SV_SMALL_METAL_SHIELD },
1027 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1028 { TV_BOOTS, SV_PAIR_OF_HARD_LEATHER_BOOTS },
1029 { TV_HELM, SV_HARD_LEATHER_CAP },
1030 { TV_HELM, SV_HARD_LEATHER_CAP },
1032 { TV_SOFT_ARMOR, SV_ROBE },
1033 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1034 { TV_SOFT_ARMOR, SV_SOFT_LEATHER_ARMOR },
1035 { TV_SOFT_ARMOR, SV_HARD_LEATHER_ARMOR },
1037 { TV_SOFT_ARMOR, SV_LEATHER_JACK },
1038 { TV_HARD_ARMOR, SV_METAL_SCALE_MAIL },
1039 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1040 { TV_HARD_ARMOR, SV_CHAIN_MAIL },
1042 { TV_GLOVES, SV_SET_OF_LEATHER_GLOVES },
1043 { TV_GLOVES, SV_SET_OF_GAUNTLETS },
1044 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD },
1045 { TV_SHIELD, SV_SMALL_LEATHER_SHIELD }
1051 { TV_SWORD, SV_DAGGER },
1052 { TV_SWORD, SV_MAIN_GAUCHE },
1053 { TV_SWORD, SV_RAPIER },
1054 { TV_SWORD, SV_SMALL_SWORD },
1056 { TV_SWORD, SV_SHORT_SWORD },
1057 { TV_SWORD, SV_SABRE },
1058 { TV_SWORD, SV_CUTLASS },
1059 { TV_SWORD, SV_TULWAR },
1061 { TV_SWORD, SV_BROAD_SWORD },
1062 { TV_SWORD, SV_LONG_SWORD },
1063 { TV_SWORD, SV_SCIMITAR },
1064 { TV_SWORD, SV_KATANA },
1066 { TV_SWORD, SV_BASTARD_SWORD },
1067 { TV_POLEARM, SV_SPEAR },
1068 { TV_POLEARM, SV_AWL_PIKE },
1069 { TV_POLEARM, SV_TRIDENT },
1071 { TV_POLEARM, SV_PIKE },
1072 { TV_POLEARM, SV_BEAKED_AXE },
1073 { TV_POLEARM, SV_BROAD_AXE },
1074 { TV_POLEARM, SV_LANCE },
1076 { TV_POLEARM, SV_BATTLE_AXE },
1077 { TV_POLEARM, SV_HATCHET },
1078 { TV_BOW, SV_SLING },
1079 { TV_BOW, SV_SHORT_BOW },
1081 { TV_BOW, SV_LIGHT_XBOW },
1082 { TV_SHOT, SV_AMMO_NORMAL },
1083 { TV_SHOT, SV_AMMO_NORMAL },
1084 { TV_ARROW, SV_AMMO_NORMAL },
1086 { TV_ARROW, SV_AMMO_NORMAL },
1087 { TV_BOLT, SV_AMMO_NORMAL },
1088 { TV_BOLT, SV_AMMO_NORMAL },
1089 { TV_BOW, SV_LIGHT_XBOW },
1091 { TV_ARROW, SV_AMMO_NORMAL },
1092 { TV_BOLT, SV_AMMO_NORMAL },
1093 { TV_BOW, SV_SHORT_BOW },
1094 { TV_BOW, SV_LIGHT_XBOW },
1096 { TV_SWORD, SV_DAGGER },
1097 { TV_SWORD, SV_TANTO },
1098 { TV_SWORD, SV_RAPIER },
1099 { TV_SWORD, SV_SMALL_SWORD },
1101 { TV_SWORD, SV_SHORT_SWORD },
1102 { TV_SWORD, SV_LONG_SWORD },
1103 { TV_SWORD, SV_SCIMITAR },
1104 { TV_SWORD, SV_BROAD_SWORD },
1106 { TV_HISSATSU_BOOK, 0 },
1107 { TV_HISSATSU_BOOK, 0 },
1108 { TV_HISSATSU_BOOK, 1 },
1109 { TV_HISSATSU_BOOK, 1 },
1115 { TV_HAFTED, SV_NUNCHAKU },
1116 { TV_HAFTED, SV_QUARTERSTAFF },
1117 { TV_HAFTED, SV_MACE },
1118 { TV_HAFTED, SV_BO_STAFF },
1120 { TV_HAFTED, SV_WAR_HAMMER },
1121 { TV_HAFTED, SV_WAR_HAMMER },
1122 { TV_HAFTED, SV_MORNING_STAR },
1123 { TV_HAFTED, SV_FLAIL },
1125 { TV_HAFTED, SV_LEAD_FILLED_MACE },
1126 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1127 { TV_SCROLL, SV_SCROLL_BLESSING },
1128 { TV_SCROLL, SV_SCROLL_HOLY_CHANT },
1130 { TV_POTION, SV_POTION_HEROISM },
1131 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1132 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1133 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1135 { TV_POTION, SV_POTION_CURE_LIGHT },
1136 { TV_POTION, SV_POTION_CURE_SERIOUS },
1137 { TV_POTION, SV_POTION_CURE_SERIOUS },
1138 { TV_POTION, SV_POTION_CURE_CRITICAL },
1140 { TV_POTION, SV_POTION_CURE_CRITICAL },
1141 { TV_POTION, SV_POTION_RESTORE_EXP },
1142 { TV_POTION, SV_POTION_RESTORE_EXP },
1143 { TV_POTION, SV_POTION_RESTORE_EXP },
1145 { TV_LIFE_BOOK, 0 },
1146 { TV_LIFE_BOOK, 0 },
1147 { TV_LIFE_BOOK, 1 },
1148 { TV_LIFE_BOOK, 1 },
1150 { TV_CRUSADE_BOOK, 0 },
1151 { TV_CRUSADE_BOOK, 0 },
1152 { TV_CRUSADE_BOOK, 1 },
1153 { TV_CRUSADE_BOOK, 1 },
1155 { TV_HAFTED, SV_WHIP },
1156 { TV_HAFTED, SV_MACE },
1157 { TV_HAFTED, SV_BALL_AND_CHAIN },
1158 { TV_HAFTED, SV_WAR_HAMMER },
1160 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1161 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1162 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1163 { TV_POTION, SV_POTION_CURE_CRITICAL },
1165 { TV_POTION, SV_POTION_CURE_CRITICAL },
1166 { TV_POTION, SV_POTION_RESTORE_EXP },
1169 { TV_STATUE, SV_ANY },
1171 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1172 { TV_SCROLL, SV_SCROLL_REMOVE_CURSE },
1173 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE },
1174 { TV_SCROLL, SV_SCROLL_STAR_REMOVE_CURSE }
1180 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1181 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1182 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1183 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1185 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1186 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1187 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1188 { TV_SCROLL, SV_SCROLL_LIGHT },
1190 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1191 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1192 { TV_SCROLL, SV_SCROLL_TELEPORT },
1193 { TV_SCROLL, SV_SCROLL_MONSTER_CONFUSION },
1195 { TV_SCROLL, SV_SCROLL_MAPPING },
1196 { TV_SCROLL, SV_SCROLL_DETECT_GOLD },
1197 { TV_SCROLL, SV_SCROLL_DETECT_ITEM },
1198 { TV_SCROLL, SV_SCROLL_DETECT_TRAP },
1200 { TV_SCROLL, SV_SCROLL_DETECT_INVIS },
1201 { TV_SCROLL, SV_SCROLL_RECHARGING },
1202 { TV_SCROLL, SV_SCROLL_TELEPORT },
1203 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1205 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1206 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1207 { TV_SCROLL, SV_SCROLL_WORD_OF_RECALL },
1208 { TV_SCROLL, SV_SCROLL_TELEPORT },
1210 { TV_SCROLL, SV_SCROLL_TELEPORT },
1211 { TV_POTION, SV_POTION_RES_STR },
1212 { TV_POTION, SV_POTION_RES_INT },
1213 { TV_POTION, SV_POTION_RES_WIS },
1215 { TV_POTION, SV_POTION_RES_DEX },
1216 { TV_POTION, SV_POTION_RES_CON },
1217 { TV_POTION, SV_POTION_RES_CHR },
1218 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1220 { TV_SCROLL, SV_SCROLL_IDENTIFY },
1221 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY }, /* Yep, occasionally! */
1222 { TV_SCROLL, SV_SCROLL_STAR_IDENTIFY },
1223 { TV_SCROLL, SV_SCROLL_LIGHT },
1225 { TV_POTION, SV_POTION_RES_STR },
1226 { TV_POTION, SV_POTION_RES_INT },
1227 { TV_POTION, SV_POTION_RES_WIS },
1228 { TV_POTION, SV_POTION_RES_DEX },
1230 { TV_POTION, SV_POTION_RES_CON },
1231 { TV_POTION, SV_POTION_RES_CHR },
1232 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1233 { TV_SCROLL, SV_SCROLL_ENCHANT_ARMOR },
1235 { TV_SCROLL, SV_SCROLL_RECHARGING },
1236 { TV_SCROLL, SV_SCROLL_PHASE_DOOR },
1237 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_HIT },
1238 { TV_SCROLL, SV_SCROLL_ENCHANT_WEAPON_TO_DAM },
1243 /* Magic-User store */
1245 { TV_RING, SV_RING_PROTECTION },
1246 { TV_RING, SV_RING_LEVITATION_FALL },
1247 { TV_RING, SV_RING_PROTECTION },
1248 { TV_RING, SV_RING_RESIST_FIRE },
1250 { TV_RING, SV_RING_RESIST_COLD },
1251 { TV_AMULET, SV_AMULET_CHARISMA },
1252 { TV_RING, SV_RING_WARNING },
1253 { TV_AMULET, SV_AMULET_RESIST_ACID },
1255 { TV_AMULET, SV_AMULET_SEARCHING },
1256 { TV_WAND, SV_WAND_SLOW_MONSTER },
1257 { TV_WAND, SV_WAND_CONFUSE_MONSTER },
1258 { TV_WAND, SV_WAND_SLEEP_MONSTER },
1260 { TV_WAND, SV_WAND_MAGIC_MISSILE },
1261 { TV_WAND, SV_WAND_STINKING_CLOUD },
1262 { TV_WAND, SV_WAND_WONDER },
1263 { TV_WAND, SV_WAND_DISARMING },
1265 { TV_STAFF, SV_STAFF_LITE },
1266 { TV_STAFF, SV_STAFF_MAPPING },
1267 { TV_STAFF, SV_STAFF_DETECT_TRAP },
1268 { TV_STAFF, SV_STAFF_DETECT_DOOR },
1270 { TV_STAFF, SV_STAFF_DETECT_GOLD },
1271 { TV_STAFF, SV_STAFF_DETECT_ITEM },
1272 { TV_STAFF, SV_STAFF_DETECT_INVIS },
1273 { TV_STAFF, SV_STAFF_DETECT_EVIL },
1275 { TV_STAFF, SV_STAFF_TELEPORTATION },
1276 { TV_STAFF, SV_STAFF_TELEPORTATION },
1277 { TV_STAFF, SV_STAFF_TELEPORTATION },
1278 { TV_STAFF, SV_STAFF_TELEPORTATION },
1280 { TV_STAFF, SV_STAFF_IDENTIFY },
1281 { TV_STAFF, SV_STAFF_IDENTIFY },
1282 { TV_STAFF, SV_STAFF_IDENTIFY },
1284 { TV_STAFF, SV_STAFF_IDENTIFY },
1285 { TV_STAFF, SV_STAFF_REMOVE_CURSE },
1286 { TV_STAFF, SV_STAFF_CURE_LIGHT },
1287 { TV_STAFF, SV_STAFF_PROBING },
1291 { TV_SORCERY_BOOK, 0 },
1292 { TV_SORCERY_BOOK, 0 },
1293 { TV_SORCERY_BOOK, 1 },
1294 { TV_SORCERY_BOOK, 1 },
1296 { TV_ARCANE_BOOK, 0 },
1297 { TV_ARCANE_BOOK, 0 },
1298 { TV_ARCANE_BOOK, 1 },
1299 { TV_ARCANE_BOOK, 1 },
1301 { TV_ARCANE_BOOK, 2 },
1302 { TV_ARCANE_BOOK, 2 },
1303 { TV_ARCANE_BOOK, 3 },
1304 { TV_ARCANE_BOOK, 3 },
1309 /* Black Market (unused) */
1382 { TV_SORCERY_BOOK, 0 },
1383 { TV_SORCERY_BOOK, 0 },
1384 { TV_SORCERY_BOOK, 1 },
1385 { TV_SORCERY_BOOK, 1 },
1387 { TV_NATURE_BOOK, 0 },
1388 { TV_NATURE_BOOK, 0 },
1389 { TV_NATURE_BOOK, 1 },
1390 { TV_NATURE_BOOK, 1 },
1392 { TV_CHAOS_BOOK, 0 },
1393 { TV_CHAOS_BOOK, 0 },
1394 { TV_CHAOS_BOOK, 1 },
1395 { TV_CHAOS_BOOK, 1 },
1397 { TV_DEATH_BOOK, 0 },
1398 { TV_DEATH_BOOK, 0 },
1399 { TV_DEATH_BOOK, 1 },
1400 { TV_DEATH_BOOK, 1 },
1402 { TV_TRUMP_BOOK, 0 }, /* +16 */
1403 { TV_TRUMP_BOOK, 0 },
1404 { TV_TRUMP_BOOK, 1 },
1405 { TV_TRUMP_BOOK, 1 },
1407 { TV_ARCANE_BOOK, 0 },
1408 { TV_ARCANE_BOOK, 1 },
1409 { TV_ARCANE_BOOK, 2 },
1410 { TV_ARCANE_BOOK, 3 },
1412 { TV_CRAFT_BOOK, 0 },
1413 { TV_CRAFT_BOOK, 0 },
1414 { TV_CRAFT_BOOK, 1 },
1415 { TV_CRAFT_BOOK, 1 },
1417 { TV_DAEMON_BOOK, 0 },
1418 { TV_DAEMON_BOOK, 0 },
1419 { TV_DAEMON_BOOK, 1 },
1420 { TV_DAEMON_BOOK, 1 },
1422 { TV_MUSIC_BOOK, 0 },
1423 { TV_MUSIC_BOOK, 0 },
1424 { TV_MUSIC_BOOK, 1 },
1425 { TV_MUSIC_BOOK, 1 },
1434 /* Museum (unused) */
1472 * @brief ´ðËܾðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
1473 * Initialize misc. values
1474 * @return ¥¨¥é¡¼¥³¡¼¥É
1476 static errr init_misc(void)
1478 /* Initialize the values */
1479 process_dungeon_file("misc.txt", 0, 0, 0, 0);
1486 * @brief Ä®¾ðÊóÆɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
1487 * Initialize town array
1488 * @return ¥¨¥é¡¼¥³¡¼¥É
1490 static errr init_towns(void)
1494 /*** Prepare the Towns ***/
1496 /* Allocate the towns */
1497 C_MAKE(town, max_towns, town_type);
1499 for (i = 1; i < max_towns; i++)
1501 /*** Prepare the Stores ***/
1503 /* Allocate the stores */
1504 C_MAKE(town[i].store, MAX_STORES, store_type);
1506 /* Fill in each store */
1507 for (j = 0; j < MAX_STORES; j++)
1509 /* Access the store */
1510 store_type *st_ptr = &town[i].store[j];
1512 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
1514 /* Assume full stock */
1517 * ²æ¤¬²È¤¬ 20 ¥Ú¡¼¥¸¤Þ¤Ç»È¤¨¤ë±£¤·µ¡Ç½¤Î¤¿¤á¤Î½àÈ÷¡£
1518 * ¥ª¥×¥·¥ç¥ó¤¬Í¸ú¤Ç¤â¤½¤¦¤Ç¤Ê¤¯¤Æ¤â°ì±þ¥¹¥Ú¡¼¥¹
1521 if (j == STORE_HOME)
1523 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
1525 else if (j == STORE_MUSEUM)
1527 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
1531 st_ptr->stock_size = STORE_INVEN_MAX;
1535 /* Allocate the stock */
1536 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
1538 /* No table for the black market or home */
1539 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
1541 /* Assume full table */
1542 st_ptr->table_size = STORE_CHOICES;
1544 /* Allocate the stock */
1545 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
1547 /* Scan the choices */
1548 for (k = 0; k < STORE_CHOICES; k++)
1552 /* Extract the tval/sval codes */
1553 int tv = store_table[j][k][0];
1554 int sv = store_table[j][k][1];
1557 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
1559 object_kind *k_ptr = &k_info[k_idx];
1562 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
1566 if (k_idx == max_k_idx) continue;
1568 /* Add that item index to the table */
1569 st_ptr->table[st_ptr->table_num++] = k_idx;
1578 * @brief Ź¾ðÊó½é´ü²½¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
1579 * Initialize buildings
1580 * @return ¥¨¥é¡¼¥³¡¼¥É
1582 errr init_buildings(void)
1586 for (i = 0; i < MAX_BLDG; i++)
1588 building[i].name[0] = '\0';
1589 building[i].owner_name[0] = '\0';
1590 building[i].owner_race[0] = '\0';
1592 for (j = 0; j < 8; j++)
1594 building[i].act_names[j][0] = '\0';
1595 building[i].member_costs[j] = 0;
1596 building[i].other_costs[j] = 0;
1597 building[i].letters[j] = 0;
1598 building[i].actions[j] = 0;
1599 building[i].action_restr[j] = 0;
1602 for (j = 0; j < MAX_CLASS; j++)
1604 building[i].member_class[j] = 0;
1607 for (j = 0; j < MAX_RACES; j++)
1609 building[i].member_race[j] = 0;
1612 for (j = 0; j < MAX_MAGIC+1; j++)
1614 building[i].member_realm[j] = 0;
1623 * @brief ¥¯¥¨¥¹¥È¾ðÊó½é´ü²½¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
1624 * Initialize quest array
1625 * @return ¥¨¥é¡¼¥³¡¼¥É
1627 static errr init_quests(void)
1631 /*** Prepare the quests ***/
1633 /* Allocate the quests */
1634 C_MAKE(quest, max_quests, quest_type);
1636 /* Set all quest to "untaken" */
1637 for (i = 0; i < max_quests; i++)
1639 quest[i].status = QUEST_STATUS_UNTAKEN;
1645 /*! ÃÏ·Á¥¿¥°¾ðÊ󤫤éÃÏ·ÁID¤òÆÀ¤é¤ì¤Ê¤«¤Ã¤¿¾ì¹ç¤ËTRUE¤òÊÖ¤¹¥°¥í¡¼¥Ð¥ëÊÑ¿ô */
1646 static bool feat_tag_is_not_found = FALSE;
1649 * @brief ÃÏ·Á¥¿¥°¤«¤éID¤òÆÀ¤ë /
1650 * Initialize quest array
1653 s16b f_tag_to_index_in_init(cptr str)
1655 s16b feat = f_tag_to_index(str);
1657 if (feat < 0) feat_tag_is_not_found = TRUE;
1664 * @brief ÃÏ·Á¤ÎÈÆÍÑÄêµÁ¤ò¥¿¥°¤òÄ̤¸¤Æ¼èÆÀ¤¹¤ë /
1665 * Initialize feature variables
1666 * @return ¥¨¥é¡¼¥³¡¼¥É
1668 static errr init_feat_variables(void)
1673 feat_none = f_tag_to_index_in_init("NONE");
1676 feat_floor = f_tag_to_index_in_init("FLOOR");
1679 feat_glyph = f_tag_to_index_in_init("GLYPH");
1680 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1681 feat_mirror = f_tag_to_index_in_init("MIRROR");
1684 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1685 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1686 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1689 for (i = 1; i < MAX_LJ_DOORS; i++)
1691 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1692 if (door < 0) break;
1693 feat_door[DOOR_DOOR].locked[i - 1] = door;
1695 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1696 feat_door[DOOR_DOOR].num_locked = i - 1;
1699 for (i = 0; i < MAX_LJ_DOORS; i++)
1701 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1702 if (door < 0) break;
1703 feat_door[DOOR_DOOR].jammed[i] = door;
1705 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1706 feat_door[DOOR_DOOR].num_jammed = i;
1709 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1710 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1711 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1713 /* Locked glass doors */
1714 for (i = 1; i < MAX_LJ_DOORS; i++)
1716 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1717 if (door < 0) break;
1718 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1720 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1721 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1723 /* Jammed glass doors */
1724 for (i = 0; i < MAX_LJ_DOORS; i++)
1726 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1727 if (door < 0) break;
1728 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1730 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1731 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1734 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1735 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1736 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1737 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1738 feat_door[DOOR_CURTAIN].num_locked = 1;
1739 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1740 feat_door[DOOR_CURTAIN].num_jammed = 1;
1743 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1744 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1745 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1748 init_normal_traps();
1751 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1752 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1753 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1756 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1759 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1760 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1763 feat_granite = f_tag_to_index_in_init("GRANITE");
1764 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1767 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1770 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1771 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1774 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1775 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1776 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1777 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1778 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1779 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1780 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1781 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1782 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1785 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1786 feat_town = f_tag_to_index_in_init("TOWN");
1789 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1790 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1791 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1792 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1793 feat_dirt = f_tag_to_index_in_init("DIRT");
1794 feat_grass = f_tag_to_index_in_init("GRASS");
1795 feat_flower = f_tag_to_index_in_init("FLOWER");
1796 feat_brake = f_tag_to_index_in_init("BRAKE");
1797 feat_tree = f_tag_to_index_in_init("TREE");
1798 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1799 feat_swamp = f_tag_to_index_in_init("SWAMP");
1801 /* Unknown grid (not detected) */
1802 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1804 /* Wilderness terrains */
1805 init_wilderness_terrains();
1807 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1812 * @brief ¤½¤Î¾¤Î½é´ü¾ðÊ󹹿· /
1813 * Initialize some other arrays
1814 * @return ¥¨¥é¡¼¥³¡¼¥É
1816 static errr init_other(void)
1821 /*** Prepare the "dungeon" information ***/
1823 /* Allocate and Wipe the object list */
1824 C_MAKE(o_list, max_o_idx, object_type);
1826 /* Allocate and Wipe the monster list */
1827 C_MAKE(m_list, max_m_idx, monster_type);
1829 /* Allocate and Wipe the monster process list */
1830 for (i = 0; i < MAX_MTIMED; i++)
1832 C_MAKE(mproc_list[i], max_m_idx, s16b);
1835 /* Allocate and Wipe the max dungeon level */
1836 C_MAKE(max_dlv, max_d_idx, s16b);
1838 /* Allocate and wipe each line of the cave */
1839 for (i = 0; i < MAX_HGT; i++)
1841 /* Allocate one row of the cave */
1842 C_MAKE(cave[i], MAX_WID, cave_type);
1846 /*** Prepare the various "bizarre" arrays ***/
1848 /* Macro variables */
1849 C_MAKE(macro__pat, MACRO_MAX, cptr);
1850 C_MAKE(macro__act, MACRO_MAX, cptr);
1851 C_MAKE(macro__cmd, MACRO_MAX, bool);
1853 /* Macro action buffer */
1854 C_MAKE(macro__buf, 1024, char);
1856 /* Quark variables */
1859 /* Message variables */
1860 C_MAKE(message__ptr, MESSAGE_MAX, u16b);
1861 C_MAKE(message__buf, MESSAGE_BUF, char);
1863 /* Hack -- No messages yet */
1864 message__tail = MESSAGE_BUF;
1867 /*** Prepare the Player inventory ***/
1870 C_MAKE(inventory, INVEN_TOTAL, object_type);
1873 /*** Prepare the options ***/
1875 /* Scan the options */
1876 for (i = 0; option_info[i].o_desc; i++)
1878 int os = option_info[i].o_set;
1879 int ob = option_info[i].o_bit;
1881 /* Set the "default" options */
1882 if (option_info[i].o_var)
1885 option_mask[os] |= (1L << ob);
1888 if (option_info[i].o_norm)
1891 option_flag[os] |= (1L << ob);
1898 option_flag[os] &= ~(1L << ob);
1903 /* Analyze the windows */
1904 for (n = 0; n < 8; n++)
1906 /* Analyze the options */
1907 for (i = 0; i < 32; i++)
1910 if (window_flag_desc[i])
1913 window_mask[n] |= (1L << i);
1919 * Set the "default" window flags
1920 * Window 1 : Display messages
1921 * Window 2 : Display inven/equip
1923 window_flag[1] = 1L << 6;
1924 window_flag[2] = 1L << 0;
1927 /*** Pre-allocate space for the "format()" buffer ***/
1929 /* Hack -- Just call the "format()" function */
1930 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1939 * @brief ¥ª¥Ö¥¸¥§¥¯¥ÈÇÛÎó¤ò½é´ü²½¤¹¤ë /
1940 * Initialize some other arrays
1941 * @return ¥¨¥é¡¼¥³¡¼¥É
1943 static errr init_object_alloc(void)
1948 s16b num[MAX_DEPTH];
1949 s16b aux[MAX_DEPTH];
1952 /*** Analyze object allocation info ***/
1954 /* Clear the "aux" array */
1955 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1957 /* Clear the "num" array */
1958 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1960 /* Free the old "alloc_kind_table" (if it exists) */
1961 if (alloc_kind_table)
1963 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1966 /* Size of "alloc_kind_table" */
1967 alloc_kind_size = 0;
1969 /* Scan the objects */
1970 for (i = 1; i < max_k_idx; i++)
1974 /* Scan allocation pairs */
1975 for (j = 0; j < 4; j++)
1977 /* Count the "legal" entries */
1978 if (k_ptr->chance[j])
1980 /* Count the entries */
1983 /* Group by level */
1984 num[k_ptr->locale[j]]++;
1989 /* Collect the level indexes */
1990 for (i = 1; i < MAX_DEPTH; i++)
1992 /* Group by level */
1998 if (!num[0]) quit("Ä®¤Î¥¢¥¤¥Æ¥à¤¬¤Ê¤¤¡ª");
2000 if (!num[0]) quit("No town objects!");
2005 /*** Initialize object allocation info ***/
2007 /* Allocate the alloc_kind_table */
2008 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
2010 /* Access the table entry */
2011 table = alloc_kind_table;
2013 /* Scan the objects */
2014 for (i = 1; i < max_k_idx; i++)
2018 /* Scan allocation pairs */
2019 for (j = 0; j < 4; j++)
2021 /* Count the "legal" entries */
2022 if (k_ptr->chance[j])
2026 /* Extract the base level */
2027 x = k_ptr->locale[j];
2029 /* Extract the base probability */
2030 p = (100 / k_ptr->chance[j]);
2032 /* Skip entries preceding our locale */
2033 y = (x > 0) ? num[x-1] : 0;
2035 /* Skip previous entries at this locale */
2038 /* Load the entry */
2045 /* Another entry complete for this locale */
2057 * @brief ¥â¥ó¥¹¥¿¡¼ÇÛÎó¤ÈÀ¸À®¥Æ¡¼¥Ö¥ë¤ò½é´ü²½¤¹¤ë /
2058 * Initialize some other arrays
2059 * @return ¥¨¥é¡¼¥³¡¼¥É
2061 static errr init_alloc(void)
2064 monster_race *r_ptr;
2070 /* Allocate the "r_info" array */
2071 C_MAKE(elements, max_r_idx, tag_type);
2073 /* Scan the monsters */
2074 for (i = 1; i < max_r_idx; i++)
2076 elements[i].tag = r_info[i].level;
2077 elements[i].index = i;
2080 tag_sort(elements, max_r_idx);
2082 /*** Initialize monster allocation info ***/
2084 /* Size of "alloc_race_table" */
2085 alloc_race_size = max_r_idx;
2087 /* Allocate the alloc_race_table */
2088 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
2090 /* Scan the monsters */
2091 for (i = 1; i < max_r_idx; i++)
2093 /* Get the i'th race */
2094 r_ptr = &r_info[elements[i].index];
2096 /* Count valid pairs */
2101 /* Extract the base level */
2104 /* Extract the base probability */
2105 p = (100 / r_ptr->rarity);
2107 /* Load the entry */
2108 alloc_race_table[i].index = elements[i].index;
2109 alloc_race_table[i].level = x;
2110 alloc_race_table[i].prob1 = p;
2111 alloc_race_table[i].prob2 = p;
2112 alloc_race_table[i].prob3 = p;
2116 /* Free the "r_info" array */
2117 C_KILL(elements, max_r_idx, tag_type);
2119 #else /* SORT_R_INFO */
2123 s16b num[MAX_DEPTH];
2124 s16b aux[MAX_DEPTH];
2126 /*** Analyze monster allocation info ***/
2128 /* Clear the "aux" array */
2129 C_WIPE(&aux, MAX_DEPTH, s16b);
2131 /* Clear the "num" array */
2132 C_WIPE(&num, MAX_DEPTH, s16b);
2134 /* Size of "alloc_race_table" */
2135 alloc_race_size = 0;
2137 /* Scan the monsters */
2138 for (i = 1; i < max_r_idx; i++)
2140 /* Get the i'th race */
2143 /* Legal monsters */
2146 /* Count the entries */
2149 /* Group by level */
2150 num[r_ptr->level]++;
2154 /* Collect the level indexes */
2155 for (i = 1; i < MAX_DEPTH; i++)
2157 /* Group by level */
2163 if (!num[0]) quit("Ä®¤Î¥â¥ó¥¹¥¿¡¼¤¬¤Ê¤¤¡ª");
2165 if (!num[0]) quit("No town monsters!");
2170 /*** Initialize monster allocation info ***/
2172 /* Allocate the alloc_race_table */
2173 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
2175 /* Access the table entry */
2176 table = alloc_race_table;
2178 /* Scan the monsters */
2179 for (i = 1; i < max_r_idx; i++)
2181 /* Get the i'th race */
2184 /* Count valid pairs */
2189 /* Extract the base level */
2192 /* Extract the base probability */
2193 p = (100 / r_ptr->rarity);
2195 /* Skip entries preceding our locale */
2196 y = (x > 0) ? num[x-1] : 0;
2198 /* Skip previous entries at this locale */
2201 /* Load the entry */
2208 /* Another entry complete for this locale */
2213 #endif /* SORT_R_INFO */
2215 /* Init the "alloc_kind_table" */
2216 (void)init_object_alloc();
2225 * @brief ²èÌ̺¸²¼¤Ë¥·¥¹¥Æ¥à¥á¥Ã¥»¡¼¥¸¤òɽ¼¨¤¹¤ë /
2226 * Hack -- take notes on line 23
2229 static void note(cptr str)
2231 Term_erase(0, 23, 255);
2232 Term_putstr(20, 23, -1, TERM_WHITE, str);
2239 * @brief Á´¥²¡¼¥à¥Ç¡¼¥¿Æɤ߹þ¤ß¤Î¥µ¥Ö¥ë¡¼¥Á¥ó /
2240 * Hack -- Explain a broken "lib" folder and quit (see below).
2244 * XXX XXX XXX This function is "messy" because various things
2245 * may or may not be initialized, but the "plog()" and "quit()"
2246 * functions are "supposed" to work under any conditions.
2249 static void init_angband_aux(cptr why)
2256 plog("'lib'¥Ç¥£¥ì¥¯¥È¥ê¤¬Â¸ºß¤·¤Ê¤¤¤«²õ¤ì¤Æ¤¤¤ë¤è¤¦¤Ç¤¹¡£");
2259 plog("¤Ò¤ç¤Ã¤È¤¹¤ë¤È¥¢¡¼¥«¥¤¥Ö¤¬Àµ¤·¤¯²òÅव¤ì¤Æ¤¤¤Ê¤¤¤Î¤«¤â¤·¤ì¤Þ¤»¤ó¡£");
2262 plog("³ºÅö¤¹¤ë'README'¥Õ¥¡¥¤¥ë¤òÆɤó¤Ç³Îǧ¤·¤Æ¤ß¤Æ²¼¤µ¤¤¡£");
2264 /* Quit with error */
2265 quit("Ã×̿Ū¤Ê¥¨¥é¡¼¡£");
2268 plog("The 'lib' directory is probably missing or broken.");
2271 plog("Perhaps the archive was not extracted correctly.");
2274 plog("See the 'README' file for more information.");
2276 /* Quit with error */
2277 quit("Fatal Error.");
2284 * @brief Á´¥²¡¼¥à¥Ç¡¼¥¿Æɤ߹þ¤ß¤Î¥á¥¤¥ó¥ë¡¼¥Á¥ó /
2285 * Hack -- main Angband initialization entry point
2289 * XXX XXX XXX This function is "messy" because various things
2290 * may or may not be initialized, but the "plog()" and "quit()"
2291 * functions are "supposed" to work under any conditions.
2292 * Verify some files, display the "news.txt" file, create
2293 * the high score file, initialize all internal arrays, and
2294 * load the basic "user pref files".
2295 * Be very careful to keep track of the order in which things
2296 * are initialized, in particular, the only thing *known* to
2297 * be available when this function is called is the "z-term.c"
2298 * package, and that may not be fully initialized until the
2299 * end of this function, when the default "user pref files"
2300 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
2301 * Note that this function attempts to verify the "news" file,
2302 * and the game aborts (cleanly) on failure, since without the
2303 * "news" file, it is likely that the "lib" folder has not been
2304 * correctly located. Otherwise, the news file is displayed for
2306 * Note that this function attempts to verify (or create) the
2307 * "high score" file, and the game aborts (cleanly) on failure,
2308 * since one of the most common "extraction" failures involves
2309 * failing to extract all sub-directories (even empty ones), such
2310 * as by failing to use the "-d" option of "pkunzip", or failing
2311 * to use the "save empty directories" option with "Compact Pro".
2312 * This error will often be caught by the "high score" creation
2313 * code below, since the "lib/apex" directory, being empty in the
2314 * standard distributions, is most likely to be "lost", making it
2315 * impossible to create the high score file.
2316 * Note that various things are initialized by this function,
2317 * including everything that was once done by "init_some_arrays".
2318 * This initialization involves the parsing of special files
2319 * in the "lib/data" and sometimes the "lib/edit" directories.
2320 * Note that the "template" files are initialized first, since they
2321 * often contain errors. This means that macros and message recall
2322 * and things like that are not available until after they are done.
2323 * We load the default "user pref files" here in case any "color"
2324 * changes are needed before character creation.
2325 * Note that the "graf-xxx.prf" file must be loaded separately,
2326 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
2329 void init_angband(void)
2340 /*** Verify the "news" file ***/
2342 /* Build the filename */
2344 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news_j.txt");
2346 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news.txt");
2350 /* Attempt to open the file */
2351 fd = fd_open(buf, O_RDONLY);
2360 sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤Ë¥¢¥¯¥»¥¹¤Ç¤¤Þ¤»¤ó!", buf);
2362 sprintf(why, "Cannot access the '%s' file!", buf);
2366 /* Crash and burn */
2367 init_angband_aux(why);
2374 /*** Display the "news" file ***/
2379 /* Build the filename */
2381 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news_j.txt");
2383 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, "news.txt");
2387 /* Open the News file */
2388 fp = my_fopen(buf, "r");
2395 /* Dump the file to the screen */
2396 while (0 == my_fgets(fp, buf, sizeof(buf)))
2398 /* Display and advance */
2399 Term_putstr(0, i++, -1, TERM_WHITE, buf);
2410 /*** Verify (or create) the "high score" file ***/
2412 /* Build the filename */
2413 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
2415 /* Attempt to open the high score file */
2416 fd = fd_open(buf, O_RDONLY);
2421 /* File type is "DATA" */
2422 FILE_TYPE(FILE_TYPE_DATA);
2424 /* Grab permissions */
2427 /* Create a new high score file */
2428 fd = fd_make(buf, mode);
2430 /* Drop permissions */
2440 sprintf(why, "'%s'¥Õ¥¡¥¤¥ë¤òºîÀ®¤Ç¤¤Þ¤»¤ó!", buf);
2442 sprintf(why, "Cannot create the '%s' file!", buf);
2446 /* Crash and burn */
2447 init_angband_aux(why);
2455 /*** Initialize some arrays ***/
2457 /* Initialize misc. values */
2459 note("[ÊÑ¿ô¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...(¤½¤Î¾)");
2461 note("[Initializing values... (misc)]");
2465 if (init_misc()) quit("¤½¤Î¾¤ÎÊÑ¿ô¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2467 if (init_misc()) quit("Cannot initialize misc. values");
2471 /* Initialize feature info */
2473 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÃÏ·Á)]");
2474 if (init_f_info()) quit("ÃÏ·Á½é´ü²½ÉÔǽ");
2475 if (init_feat_variables()) quit("ÃÏ·Á½é´ü²½ÉÔǽ");
2477 note("[Initializing arrays... (features)]");
2478 if (init_f_info()) quit("Cannot initialize features");
2479 if (init_feat_variables()) quit("Cannot initialize features");
2483 /* Initialize object info */
2485 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥¤¥Æ¥à)]");
2486 if (init_k_info()) quit("¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2488 note("[Initializing arrays... (objects)]");
2489 if (init_k_info()) quit("Cannot initialize objects");
2493 /* Initialize artifact info */
2495 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ÅÁÀâ¤Î¥¢¥¤¥Æ¥à)]");
2496 if (init_a_info()) quit("ÅÁÀâ¤Î¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2498 note("[Initializing arrays... (artifacts)]");
2499 if (init_a_info()) quit("Cannot initialize artifacts");
2503 /* Initialize ego-item info */
2505 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à)]");
2506 if (init_e_info()) quit("̾¤Î¤¢¤ë¥¢¥¤¥Æ¥à½é´ü²½ÉÔǽ");
2508 note("[Initializing arrays... (ego-items)]");
2509 if (init_e_info()) quit("Cannot initialize ego-items");
2513 /* Initialize monster info */
2515 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥â¥ó¥¹¥¿¡¼)]");
2516 if (init_r_info()) quit("¥â¥ó¥¹¥¿¡¼½é´ü²½ÉÔǽ");
2518 note("[Initializing arrays... (monsters)]");
2519 if (init_r_info()) quit("Cannot initialize monsters");
2523 /* Initialize dungeon info */
2525 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥À¥ó¥¸¥ç¥ó)]");
2526 if (init_d_info()) quit("¥À¥ó¥¸¥ç¥ó½é´ü²½ÉÔǽ");
2528 note("[Initializing arrays... (dungeon)]");
2529 if (init_d_info()) quit("Cannot initialize dungeon");
2533 for (i = 1; i < max_d_idx; i++)
2534 if (d_info[i].final_guardian)
2535 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
2538 /* Initialize magic info */
2540 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (ËâË¡)]");
2541 if (init_m_info()) quit("ËâË¡½é´ü²½ÉÔǽ");
2543 note("[Initializing arrays... (magic)]");
2544 if (init_m_info()) quit("Cannot initialize magic");
2547 /* Initialize weapon_exp info */
2549 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (½ÏÎýÅÙ)]");
2550 if (init_s_info()) quit("½ÏÎýÅÙ½é´ü²½ÉÔǽ");
2552 note("[Initializing arrays... (skill)]");
2553 if (init_s_info()) quit("Cannot initialize skill");
2556 /* Initialize wilderness array */
2558 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¹ÓÌî)]");
2560 note("[Initializing arrays... (wilderness)]");
2564 if (init_wilderness()) quit("¹ÓÌî¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2566 if (init_wilderness()) quit("Cannot initialize wilderness");
2570 /* Initialize town array */
2572 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (³¹)]");
2574 note("[Initializing arrays... (towns)]");
2578 if (init_towns()) quit("³¹¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2580 if (init_towns()) quit("Cannot initialize towns");
2584 /* Initialize building array */
2586 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (·úʪ)]");
2588 note("[Initializing arrays... (buildings)]");
2592 if (init_buildings()) quit("·úʪ¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2594 if (init_buildings()) quit("Cannot initialize buildings");
2598 /* Initialize quest array */
2600 note("[ÇÛÎó¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹... (¥¯¥¨¥¹¥È)]");
2602 note("[Initializing arrays... (quests)]");
2606 if (init_quests()) quit("¥¯¥¨¥¹¥È¤ò½é´ü²½¤Ç¤¤Þ¤»¤ó");
2608 if (init_quests()) quit("Cannot initialize quests");
2612 /* Initialize vault info */
2614 if (init_v_info()) quit("vault ½é´ü²½ÉÔǽ");
2616 if (init_v_info()) quit("Cannot initialize vaults");
2620 /* Initialize some other arrays */
2622 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¤½¤Î¾)]");
2623 if (init_other()) quit("¤½¤Î¾¤Î¥Ç¡¼¥¿½é´ü²½ÉÔǽ");
2625 note("[Initializing arrays... (other)]");
2626 if (init_other()) quit("Cannot initialize other stuff");
2630 /* Initialize some other arrays */
2633 note("[¥Ç¡¼¥¿¤Î½é´ü²½Ãæ... (¥¢¥í¥±¡¼¥·¥ç¥ó)]");
2634 if (init_alloc()) quit("¥¢¥í¥±¡¼¥·¥ç¥ó¡¦¥¹¥¿¥Ã¥Õ½é´ü²½ÉÔǽ");
2636 note("[Initializing arrays... (alloc)]");
2637 if (init_alloc()) quit("Cannot initialize alloc stuff");
2642 /*** Load default user pref files ***/
2644 /* Initialize feature info */
2646 note("[¥æ¡¼¥¶¡¼ÀßÄê¥Õ¥¡¥¤¥ë¤ò½é´ü²½¤·¤Æ¤¤¤Þ¤¹...]");
2648 note("[Initializing user pref files...]");
2652 /* Access the "basic" pref file */
2653 strcpy(buf, "pref.prf");
2655 /* Process that file */
2656 process_pref_file(buf);
2658 /* Access the "basic" system pref file */
2659 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
2661 /* Process that file */
2662 process_pref_file(buf);
2666 note("[½é´ü²½½ªÎ»]");
2668 note("[Initialization complete]");
2674 * @brief ¥µ¥à¥Á¥§¥Ã¥¯¾ðÊó¤ò½ÐÎÏ / Get check sum in string form
2675 * @return ¥µ¥à¥Á¥§¥Ã¥¯¾ðÊó¤Îʸ»úÎó
2677 cptr get_check_sum(void)
2679 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",