3 * @brief ゲームデータ初期化2 / Initialization (part 2) -BEN-
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
11 * 2014 Deskull rearranged comment for Doxygen.\n
15 * This file is used to initialize various variables and arrays for the
16 * Angband game. Note the use of "fd_read()" and "fd_write()" to bypass
17 * the common limitation of "read()" and "write()" to only 32767 bytes
19 * Several of the arrays for Angband are built from "template" files in
20 * the "lib/file" directory, from which quick-load binary "image" files
21 * are constructed whenever they are not present in the "lib/data"
22 * directory, or if those files become obsolete, if we are allowed.
23 * Warning -- the "ascii" file parsers use a minor hack to collect the
24 * name and text information in a single pass. Thus, the game will not
25 * be able to load any template file with more than 20K of names or 60K
26 * of text, even though technically, up to 64K should be legal.
27 * The "init1.c" file is used only to parse the ascii template files,
28 * to create the binary image files. If you include the binary image
29 * files instead of the ascii template files, then you can undefine
30 * "ALLOW_TEMPLATES", saving about 20K by removing "init1.c". Note
31 * that the binary image files are extremely system dependant.
44 #ifdef CHECK_MODIFICATION_TIME
45 #include <sys/types.h>
47 #endif /* CHECK_MODIFICATION_TIME */
50 static void put_title(void);
53 * @brief 各データファイルを読み取るためのパスを取得する
54 * Set the default paths to all of our important sub-directories.
55 * @param libpath パス保管先の文字列
56 * @param varpath Is the base path for directories that have files which
57 * are not read-only: ANGBAND_DIR_APEX, ANGBAND_DIR_BONE, ANGBAND_DIR_DATA,
58 * and ANGBAND_DIR_SAVE. If the PRIVATE_USER_PATH preprocessor macro has not
59 * been set, it is also used as the base path for ANGBAND_DIR_USER.
63 * The purpose of each sub-directory is described in "variable.c".
64 * The traditional behavior was to put all of the sub-directories within
65 * one directory, "lib". To get that behavior, pass the same string for
66 * libpath and varpath. Further customization may be done later in response
67 * to command line options (most importantly for the "info", "user", and
68 * "save" directories), but that is done after this function: see
69 * "change_path()" in "main.c". libpath and varpath should end in the
70 * appropriate "PATH_SEP" string. All of the "sub-directory" paths
71 * (created below or supplied by the user) will NOT end in the "PATH_SEP"
72 * string, see the special "path_build()" function in "util.c" for more
74 * Mega-Hack -- support fat raw files under NEXTSTEP, using special
75 * "suffixed" directories for the "ANGBAND_DIR_DATA" directory, but
76 * requiring the directories to be created by hand by the user.
77 * Hack -- first we free all the strings, since this is known
78 * to succeed even if the strings have not been allocated yet,
79 * as long as the variables start out as "NULL". This allows
80 * this function to be called multiple times, for example, to
81 * try several base "path" values until a good one is found.
84 void init_file_paths(concptr libpath, concptr varpath)
86 #ifdef PRIVATE_USER_PATH
89 #endif /* PRIVATE_USER_PATH */
91 /*** Free everything ***/
93 /* Free the main path */
94 string_free(ANGBAND_DIR);
96 /* Free the sub-paths */
97 string_free(ANGBAND_DIR_APEX);
98 string_free(ANGBAND_DIR_BONE);
99 string_free(ANGBAND_DIR_DATA);
100 string_free(ANGBAND_DIR_EDIT);
101 string_free(ANGBAND_DIR_SCRIPT);
102 string_free(ANGBAND_DIR_FILE);
103 string_free(ANGBAND_DIR_HELP);
104 string_free(ANGBAND_DIR_INFO);
105 string_free(ANGBAND_DIR_SAVE);
106 string_free(ANGBAND_DIR_USER);
107 string_free(ANGBAND_DIR_XTRA);
109 /*** Prepare the "path" ***/
111 /* Hack -- save the main directory */
112 ANGBAND_DIR = string_make(libpath);
114 /*** Build the sub-directory names ***/
116 ANGBAND_DIR_APEX = string_make(format("%sapex", varpath));
117 ANGBAND_DIR_BONE = string_make(format("%sbone", varpath));
118 ANGBAND_DIR_DATA = string_make(format("%sdata", varpath));
119 ANGBAND_DIR_EDIT = string_make(format("%sedit", libpath));
120 ANGBAND_DIR_SCRIPT = string_make(format("%sscript", libpath));
121 ANGBAND_DIR_FILE = string_make(format("%sfile", libpath));
122 ANGBAND_DIR_HELP = string_make(format("%shelp", libpath));
123 ANGBAND_DIR_INFO = string_make(format("%sinfo", libpath));
124 ANGBAND_DIR_PREF = string_make(format("%spref", libpath));
125 ANGBAND_DIR_SAVE = string_make(format("%ssave", varpath));
127 #ifdef PRIVATE_USER_PATH
128 /* Build the path to the user specific directory */
129 path_parse(base, sizeof(base), PRIVATE_USER_PATH);
130 path_build(buf, sizeof(buf), base, VERSION_NAME);
132 ANGBAND_DIR_USER = string_make(buf);
133 #else /* PRIVATE_USER_PATH */
134 ANGBAND_DIR_USER = string_make(format("%suser", varpath));
135 #endif /* PRIVATE_USER_PATH */
140 /* Allow "fat binary" usage with NeXT */
161 /* Use special directory */
164 /* Forget the old path name */
165 string_free(ANGBAND_DIR_DATA);
167 /* Build a new path name */
168 ANGBAND_DIR_DATA = string_make(format("%sdata-%s", varpath, next));
175 ANGBAND_DIR_XTRA = string_make(format("%sxtra", libpath));
180 * Helper function for create_needed_dirs(). Copied over from PosChengband.
182 bool dir_exists(concptr path)
185 if (stat(path, &buf) != 0)
188 else if (buf.st_mode & S_IFDIR)
190 else if (S_ISDIR(buf.st_mode))
199 * Helper function for create_needed_dirs(). Copied over from PosChengband
200 * but use the global definition for the path separator rather than a local
201 * one in PosChengband's code and check for paths that end with the path
204 bool dir_create(concptr path)
207 /* If the directory already exists then we're done */
208 if (dir_exists(path)) return TRUE;
214 /* If the directory already exists then we're done */
215 if (dir_exists(path)) return TRUE;
216 /* Iterate through the path looking for path segements. At each step,
217 * create the path segment if it doesn't already exist. */
218 for (ptr = path; *ptr; ptr++)
220 if (*ptr == PATH_SEP[0])
222 /* Find the length of the parent path string */
223 size_t len = (size_t)(ptr - path);
225 /* Skip the initial slash */
226 if (len == 0) continue;
227 /* If this is a duplicate path separator, continue */
228 if (*(ptr - 1) == PATH_SEP[0]) continue;
230 /* We can't handle really big filenames */
231 if (len - 1 > 512) return FALSE;
233 /* Create the parent path string, plus null-padding */
234 my_strcpy(buf, path, len + 1);
236 /* Skip if the parent exists */
237 if (dir_exists(buf)) continue;
239 /* The parent doesn't exist, so create it or fail */
240 if (mkdir(buf, 0755) != 0) return FALSE;
244 * The path ends on a path separator so have created it already in
247 if (*(ptr-1) == PATH_SEP[0])
251 return mkdir(path, 0755) == 0 ? TRUE : FALSE;
257 * Create any missing directories. We create only those dirs which may be
258 * empty (user/, save/, apex/, bone/, data/). Only user/ is created when
259 * the PRIVATE_USER_PATH preprocessor macro has been set. The others are
260 * assumed to contain required files and therefore must exist at startup
261 * (edit/, pref/, file/, xtra/).
263 * ToDo: Only create the directories when actually writing files.
264 * Copied over from PosChengband to support main-cocoa.m. Dropped
265 * creation of help/ (and removed it and info/ in the comment)
266 * since init_file_paths() puts those in libpath which may not be writable
267 * by the user running the application. Added bone/ since
268 * init_file_paths() puts that in varpath.
270 void create_needed_dirs(void)
274 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_USER, "");
275 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
277 #ifndef PRIVATE_USER_PATH
278 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_SAVE, "");
279 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
281 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_APEX, "");
282 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
284 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_BONE, "");
285 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
287 path_build(dirpath, sizeof(dirpath), ANGBAND_DIR_DATA, "");
288 if (!dir_create(dirpath)) quit_fmt("Cannot create '%s'", dirpath);
289 #endif /* ndef PRIVATE_USER_PATH */
293 #ifdef ALLOW_TEMPLATES
297 * Hack -- help give useful error messages
299 int error_idx; /*!< データ読み込み/初期化時に汎用的にエラーコードを保存するグローバル変数 */
300 int error_line; /*!< データ読み込み/初期化時に汎用的にエラー行数を保存するグローバル変数 */
304 * エラーメッセージの名称定義 / Standard error message text
306 concptr err_str[PARSE_ERROR_MAX] =
323 "missing record header",
324 "non-sequential records",
325 "invalid flag specification",
326 "undefined directive",
328 "coordinates out of bounds",
330 "undefined terrain tag",
336 #endif /* ALLOW_TEMPLATES */
342 header v_head; /*!< Vault情報のヘッダ構造体 */
343 header f_head; /*!< 地形情報のヘッダ構造体 */
344 header k_head; /*!< ペースアイテム情報のヘッダ構造体 */
345 header a_head; /*!< 固定アーティファクト情報のヘッダ構造体 */
346 header e_head; /*!< アイテムエゴ情報のヘッダ構造体 */
347 header r_head; /*!< モンスター種族情報のヘッダ構造体 */
348 header d_head; /*!< ダンジョン情報のヘッダ構造体 */
349 header s_head; /*!< プレイヤー職業技能情報のヘッダ構造体 */
350 header m_head; /*!< プレイヤー職業魔法情報のヘッダ構造体 */
352 #ifdef CHECK_MODIFICATION_TIME
355 * @brief テキストファイルとrawファイルの更新時刻を比較する
356 * Find the default paths to all of our important sub-directories.
357 * @param fd ファイルディスクリプタ
358 * @param template_file ファイル名
359 * @return テキストの方が新しいか、rawファイルがなく更新の必要がある場合-1、更新の必要がない場合0。
361 static errr check_modification_date(int fd, concptr template_file)
365 struct stat txt_stat, raw_stat;
367 /* Build the filename */
368 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, template_file);
370 /* Access stats on text file */
371 if (stat(buf, &txt_stat))
373 /* No text file - continue */
376 /* Access stats on raw file */
377 else if (fstat(fd, &raw_stat))
383 /* Ensure text file is not newer than raw file */
384 else if (txt_stat.st_mtime > raw_stat.st_mtime)
386 /* Reprocess text file */
393 #endif /* CHECK_MODIFICATION_TIME */
397 /*** Initialize from binary image files ***/
401 * @brief rawファイルからのデータの読み取り処理
402 * Initialize the "*_info" array, by parsing a binary "image" file
403 * @param fd ファイルディスクリプタ
404 * @param head rawファイルのヘッダ
407 static errr init_info_raw(int fd, header *head)
411 /* Read and Verify the header */
412 if (fd_read(fd, (char*)(&test), sizeof(header)) ||
413 (test.v_major != head->v_major) ||
414 (test.v_minor != head->v_minor) ||
415 (test.v_patch != head->v_patch) ||
416 (test.info_num != head->info_num) ||
417 (test.info_len != head->info_len) ||
418 (test.head_size != head->head_size) ||
419 (test.info_size != head->info_size))
426 /* Accept the header */
430 /* Allocate the "*_info" array */
431 C_MAKE(head->info_ptr, head->info_size, char);
433 /* Read the "*_info" array */
434 fd_read(fd, head->info_ptr, head->info_size);
439 /* Allocate the "*_name" array */
440 C_MAKE(head->name_ptr, head->name_size, char);
442 /* Read the "*_name" array */
443 fd_read(fd, head->name_ptr, head->name_size);
449 /* Allocate the "*_text" array */
450 C_MAKE(head->text_ptr, head->text_size, char);
452 /* Read the "*_text" array */
453 fd_read(fd, head->text_ptr, head->text_size);
459 /* Allocate the "*_tag" array */
460 C_MAKE(head->tag_ptr, head->tag_size, char);
462 /* Read the "*_tag" array */
463 fd_read(fd, head->tag_ptr, head->tag_size);
475 * Initialize the header of an *_info.raw file.
476 * @param head rawファイルのヘッダ
481 static void init_header(header *head, IDX num, int len)
483 /* Save the "version" */
484 head->v_major = FAKE_VER_MAJOR;
485 head->v_minor = FAKE_VER_MINOR;
486 head->v_patch = FAKE_VER_PATCH;
489 /* Save the "record" information */
490 head->info_num = (IDX)num;
491 head->info_len = len;
493 /* Save the size of "*_head" and "*_info" */
494 head->head_size = sizeof(header);
495 head->info_size = head->info_num * head->info_len;
501 * Initialize the "*_info" array
502 * @param filename ファイル名(拡張子txt/raw)
503 * @param head 処理に用いるヘッダ構造体
504 * @param info データ保管先の構造体ポインタ
505 * @param name 名称用可変文字列の保管先
506 * @param text テキスト用可変文字列の保管先
507 * @param tag タグ用可変文字列の保管先
510 * Note that we let each entry have a unique "name" and "text" string,
511 * even if the string happens to be empty (everyone has a unique '\0').
513 static errr init_info(concptr filename, header *head,
514 void **info, char **name, char **text, char **tag)
518 BIT_FLAGS mode = 0644;
528 #ifdef ALLOW_TEMPLATES
530 /*** Load the binary image file ***/
532 /* Build the filename */
533 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
536 /* Attempt to open the "raw" file */
537 fd = fd_open(buf, O_RDONLY);
539 /* Process existing "raw" file */
542 #ifdef CHECK_MODIFICATION_TIME
544 err = check_modification_date(fd, format("%s.txt", filename));
546 #endif /* CHECK_MODIFICATION_TIME */
548 /* Attempt to parse the "raw" file */
550 err = init_info_raw(fd, head);
555 /* Do we have to parse the *.txt file? */
558 /*** Make the fake arrays ***/
560 /* Allocate the "*_info" array */
561 C_MAKE(head->info_ptr, head->info_size, char);
563 /* Hack -- make "fake" arrays */
564 if (name) C_MAKE(head->name_ptr, FAKE_NAME_SIZE, char);
565 if (text) C_MAKE(head->text_ptr, FAKE_TEXT_SIZE, char);
566 if (tag) C_MAKE(head->tag_ptr, FAKE_TAG_SIZE, char);
568 if (info) (*info) = head->info_ptr;
569 if (name) (*name) = head->name_ptr;
570 if (text) (*text) = head->text_ptr;
571 if (tag) (*tag) = head->tag_ptr;
573 /*** Load the ascii template file ***/
575 /* Build the filename */
577 path_build(buf, sizeof(buf), ANGBAND_DIR_EDIT, format("%s.txt", filename));
580 fp = my_fopen(buf, "r");
583 if (!fp) quit(format(_("'%s.txt'ファイルをオープンできません。", "Cannot open '%s.txt' file."), filename));
586 err = init_info_txt(fp, buf, head, head->parse_info_txt);
596 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "未知の");
598 msg_format("'%s.txt'ファイルの %d 行目にエラー。", filename, error_line);
599 msg_format("レコード %d は '%s' エラーがあります。", error_idx, oops);
600 msg_format("構文 '%s'。", buf);
604 quit(format("'%s.txt'ファイルにエラー", filename));
607 oops = (((err > 0) && (err < PARSE_ERROR_MAX)) ? err_str[err] : "unknown");
609 msg_format("Error %d at line %d of '%s.txt'.", err, error_line, filename);
610 msg_format("Record %d contains a '%s' error.", error_idx, oops);
611 msg_format("Parsing '%s'.", buf);
615 quit(format("Error in '%s.txt' file.", filename));
621 /*** Make final retouch on fake tags ***/
625 (*head->retouch)(head);
629 /*** Dump the binary image file ***/
631 /* File type is "DATA" */
632 FILE_TYPE(FILE_TYPE_DATA);
634 /* Build the filename */
635 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
638 /* Grab permissions */
641 /* Kill the old file */
644 /* Attempt to create the raw file */
645 fd = fd_make(buf, mode);
647 /* Drop permissions */
650 /* Dump to the file */
654 fd_write(fd, (concptr)(head), head->head_size);
656 /* Dump the "*_info" array */
657 fd_write(fd, head->info_ptr, head->info_size);
659 /* Dump the "*_name" array */
660 fd_write(fd, head->name_ptr, head->name_size);
662 /* Dump the "*_text" array */
663 fd_write(fd, head->text_ptr, head->text_size);
665 /* Dump the "*_tag" array */
666 fd_write(fd, head->tag_ptr, head->tag_size);
673 /*** Kill the fake arrays ***/
675 /* Free the "*_info" array */
676 C_KILL(head->info_ptr, head->info_size, char);
678 /* Hack -- Free the "fake" arrays */
679 if (name) C_KILL(head->name_ptr, FAKE_NAME_SIZE, char);
680 if (text) C_KILL(head->text_ptr, FAKE_TEXT_SIZE, char);
681 if (tag) C_KILL(head->tag_ptr, FAKE_TAG_SIZE, char);
683 #endif /* ALLOW_TEMPLATES */
686 /*** Load the binary image file ***/
688 /* Build the filename */
689 path_build(buf, sizeof(buf), ANGBAND_DIR_DATA, format(_("%s_j.raw", "%s.raw"), filename));
691 /* Attempt to open the "raw" file */
692 fd = fd_open(buf, O_RDONLY);
694 /* Process existing "raw" file */
695 if (fd < 0) quit(format(_("'%s_j.raw'ファイルをロードできません。", "Cannot load '%s.raw' file."), filename));
697 /* Attempt to parse the "raw" file */
698 err = init_info_raw(fd, head);
702 if (err) quit(format(_("'%s_j.raw'ファイルを解析できません。", "Cannot parse '%s.raw' file."), filename));
704 #ifdef ALLOW_TEMPLATES
708 if (info) (*info) = head->info_ptr;
709 if (name) (*name) = head->name_ptr;
710 if (text) (*text) = head->text_ptr;
711 if (tag) (*tag) = head->tag_ptr;
719 * @brief 地形情報読み込みのメインルーチン /
720 * Initialize the "f_info" array
723 static errr init_f_info(void)
725 /* Init the header */
726 init_header(&f_head, max_f_idx, sizeof(feature_type));
728 #ifdef ALLOW_TEMPLATES
730 /* Save a pointer to the parsing function */
731 f_head.parse_info_txt = parse_f_info;
733 /* Save a pointer to the retouch fake tags */
734 f_head.retouch = retouch_f_info;
736 #endif /* ALLOW_TEMPLATES */
738 return init_info("f_info", &f_head,
739 (void*)&f_info, &f_name, NULL, &f_tag);
744 * @brief ベースアイテム情報読み込みのメインルーチン /
745 * Initialize the "k_info" array
748 static errr init_k_info(void)
750 /* Init the header */
751 init_header(&k_head, max_k_idx, sizeof(object_kind));
753 #ifdef ALLOW_TEMPLATES
755 /* Save a pointer to the parsing function */
756 k_head.parse_info_txt = parse_k_info;
758 #endif /* ALLOW_TEMPLATES */
760 return init_info("k_info", &k_head,
761 (void*)&k_info, &k_name, &k_text, NULL);
767 * @brief 固定アーティファクト情報読み込みのメインルーチン /
768 * Initialize the "a_info" array
771 static errr init_a_info(void)
773 /* Init the header */
774 init_header(&a_head, max_a_idx, sizeof(artifact_type));
776 #ifdef ALLOW_TEMPLATES
778 /* Save a pointer to the parsing function */
779 a_head.parse_info_txt = parse_a_info;
781 #endif /* ALLOW_TEMPLATES */
783 return init_info("a_info", &a_head,
784 (void*)&a_info, &a_name, &a_text, NULL);
790 * @brief 固定アーティファクト情報読み込みのメインルーチン /
791 * Initialize the "e_info" array
794 static errr init_e_info(void)
796 /* Init the header */
797 init_header(&e_head, max_e_idx, sizeof(ego_item_type));
799 #ifdef ALLOW_TEMPLATES
801 /* Save a pointer to the parsing function */
802 e_head.parse_info_txt = parse_e_info;
804 #endif /* ALLOW_TEMPLATES */
806 return init_info("e_info", &e_head,
807 (void*)&e_info, &e_name, &e_text, NULL);
813 * @brief モンスター種族情報読み込みのメインルーチン /
814 * Initialize the "r_info" array
817 static errr init_r_info(void)
819 /* Init the header */
820 init_header(&r_head, max_r_idx, sizeof(monster_race));
822 #ifdef ALLOW_TEMPLATES
824 /* Save a pointer to the parsing function */
825 r_head.parse_info_txt = parse_r_info;
827 #endif /* ALLOW_TEMPLATES */
829 return init_info("r_info", &r_head,
830 (void*)&r_info, &r_name, &r_text, NULL);
836 * @brief ダンジョン情報読み込みのメインルーチン /
837 * Initialize the "d_info" array
840 static errr init_d_info(void)
842 /* Init the header */
843 init_header(&d_head, max_d_idx, sizeof(dungeon_type));
845 #ifdef ALLOW_TEMPLATES
847 /* Save a pointer to the parsing function */
848 d_head.parse_info_txt = parse_d_info;
850 #endif /* ALLOW_TEMPLATES */
852 return init_info("d_info", &d_head,
853 (void*)&d_info, &d_name, &d_text, NULL);
858 * @brief Vault情報読み込みのメインルーチン /
859 * Initialize the "v_info" array
862 * Note that we let each entry have a unique "name" and "text" string,
863 * even if the string happens to be empty (everyone has a unique '\0').
865 errr init_v_info(void)
867 /* Init the header */
868 init_header(&v_head, max_v_idx, sizeof(vault_type));
870 #ifdef ALLOW_TEMPLATES
872 /* Save a pointer to the parsing function */
873 v_head.parse_info_txt = parse_v_info;
875 #endif /* ALLOW_TEMPLATES */
877 return init_info("v_info", &v_head,
878 (void*)&v_info, &v_name, &v_text, NULL);
883 * @brief 職業技能情報読み込みのメインルーチン /
884 * Initialize the "s_info" array
887 static errr init_s_info(void)
889 /* Init the header */
890 init_header(&s_head, MAX_CLASS, sizeof(skill_table));
892 #ifdef ALLOW_TEMPLATES
894 /* Save a pointer to the parsing function */
895 s_head.parse_info_txt = parse_s_info;
897 #endif /* ALLOW_TEMPLATES */
899 return init_info("s_info", &s_head,
900 (void*)&s_info, NULL, NULL, NULL);
905 * @brief 職業魔法情報読み込みのメインルーチン /
906 * Initialize the "m_info" array
909 static errr init_m_info(void)
911 /* Init the header */
912 init_header(&m_head, MAX_CLASS, sizeof(player_magic));
914 #ifdef ALLOW_TEMPLATES
916 /* Save a pointer to the parsing function */
917 m_head.parse_info_txt = parse_m_info;
919 #endif /* ALLOW_TEMPLATES */
921 return init_info("m_info", &m_head,
922 (void*)&m_info, NULL, NULL, NULL);
930 * @brief 基本情報読み込みのメインルーチン /
931 * Initialize misc. values
934 static errr init_misc(void)
936 /* Initialize the values */
937 process_dungeon_file("misc.txt", 0, 0, 0, 0);
944 * @brief 町情報読み込みのメインルーチン /
945 * Initialize town array
948 static errr init_towns(void)
952 /*** Prepare the Towns ***/
954 /* Allocate the towns */
955 C_MAKE(town_info, max_towns, town_type);
957 for (i = 1; i < max_towns; i++)
959 /*** Prepare the Stores ***/
961 /* Allocate the stores */
962 C_MAKE(town_info[i].store, MAX_STORES, store_type);
964 /* Fill in each store */
965 for (j = 0; j < MAX_STORES; j++)
967 /* Access the store */
968 store_type *st_ptr = &town_info[i].store[j];
970 if ((i > 1) && (j == STORE_MUSEUM || j == STORE_HOME)) continue;
972 /* Assume full stock */
975 * 我が家が 20 ページまで使える隠し機能のための準備。
976 * オプションが有効でもそうでなくても一応スペース
981 st_ptr->stock_size = (STORE_INVEN_MAX * 10);
983 else if (j == STORE_MUSEUM)
985 st_ptr->stock_size = (STORE_INVEN_MAX * 50);
989 st_ptr->stock_size = STORE_INVEN_MAX;
991 /* Allocate the stock */
992 C_MAKE(st_ptr->stock, st_ptr->stock_size, object_type);
994 /* No table for the black market or home */
995 if ((j == STORE_BLACK) || (j == STORE_HOME) || (j == STORE_MUSEUM)) continue;
997 /* Assume full table */
998 st_ptr->table_size = STORE_CHOICES;
1000 /* Allocate the stock */
1001 C_MAKE(st_ptr->table, st_ptr->table_size, s16b);
1003 /* Scan the choices */
1004 for (k = 0; k < STORE_CHOICES; k++)
1006 KIND_OBJECT_IDX k_idx;
1008 /* Extract the tval/sval codes */
1009 int tv = store_table[j][k][0];
1010 int sv = store_table[j][k][1];
1013 for (k_idx = 1; k_idx < max_k_idx; k_idx++)
1015 object_kind *k_ptr = &k_info[k_idx];
1018 if ((k_ptr->tval == tv) && (k_ptr->sval == sv)) break;
1022 if (k_idx == max_k_idx) continue;
1024 /* Add that item index to the table */
1025 st_ptr->table[st_ptr->table_num++] = k_idx;
1034 * @brief 店情報初期化のメインルーチン /
1035 * Initialize buildings
1038 errr init_buildings(void)
1042 for (i = 0; i < MAX_BLDG; i++)
1044 building[i].name[0] = '\0';
1045 building[i].owner_name[0] = '\0';
1046 building[i].owner_race[0] = '\0';
1048 for (j = 0; j < 8; j++)
1050 building[i].act_names[j][0] = '\0';
1051 building[i].member_costs[j] = 0;
1052 building[i].other_costs[j] = 0;
1053 building[i].letters[j] = 0;
1054 building[i].actions[j] = 0;
1055 building[i].action_restr[j] = 0;
1058 for (j = 0; j < MAX_CLASS; j++)
1060 building[i].member_class[j] = 0;
1063 for (j = 0; j < MAX_RACES; j++)
1065 building[i].member_race[j] = 0;
1068 for (j = 0; j < MAX_MAGIC+1; j++)
1070 building[i].member_realm[j] = 0;
1079 * @brief クエスト情報初期化のメインルーチン /
1080 * Initialize quest array
1083 static errr init_quests(void)
1087 /*** Prepare the quests ***/
1089 /* Allocate the quests */
1090 C_MAKE(quest, max_q_idx, quest_type);
1092 /* Set all quest to "untaken" */
1093 for (i = 0; i < max_q_idx; i++)
1095 quest[i].status = QUEST_STATUS_UNTAKEN;
1101 /*! 地形タグ情報から地形IDを得られなかった場合にTRUEを返すグローバル変数 */
1102 static bool feat_tag_is_not_found = FALSE;
1105 * @brief 地形タグからIDを得る /
1106 * Initialize quest array
1109 s16b f_tag_to_index_in_init(concptr str)
1111 FEAT_IDX feat = f_tag_to_index(str);
1113 if (feat < 0) feat_tag_is_not_found = TRUE;
1120 * @brief 地形の汎用定義をタグを通じて取得する /
1121 * Initialize feature variables
1124 static errr init_feat_variables(void)
1129 feat_none = f_tag_to_index_in_init("NONE");
1132 feat_floor = f_tag_to_index_in_init("FLOOR");
1135 feat_glyph = f_tag_to_index_in_init("GLYPH");
1136 feat_explosive_rune = f_tag_to_index_in_init("EXPLOSIVE_RUNE");
1137 feat_mirror = f_tag_to_index_in_init("MIRROR");
1140 feat_door[DOOR_DOOR].open = f_tag_to_index_in_init("OPEN_DOOR");
1141 feat_door[DOOR_DOOR].broken = f_tag_to_index_in_init("BROKEN_DOOR");
1142 feat_door[DOOR_DOOR].closed = f_tag_to_index_in_init("CLOSED_DOOR");
1145 for (i = 1; i < MAX_LJ_DOORS; i++)
1147 s16b door = f_tag_to_index(format("LOCKED_DOOR_%d", i));
1148 if (door < 0) break;
1149 feat_door[DOOR_DOOR].locked[i - 1] = door;
1151 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1152 feat_door[DOOR_DOOR].num_locked = i - 1;
1155 for (i = 0; i < MAX_LJ_DOORS; i++)
1157 s16b door = f_tag_to_index(format("JAMMED_DOOR_%d", i));
1158 if (door < 0) break;
1159 feat_door[DOOR_DOOR].jammed[i] = door;
1161 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1162 feat_door[DOOR_DOOR].num_jammed = i;
1165 feat_door[DOOR_GLASS_DOOR].open = f_tag_to_index_in_init("OPEN_GLASS_DOOR");
1166 feat_door[DOOR_GLASS_DOOR].broken = f_tag_to_index_in_init("BROKEN_GLASS_DOOR");
1167 feat_door[DOOR_GLASS_DOOR].closed = f_tag_to_index_in_init("CLOSED_GLASS_DOOR");
1169 /* Locked glass doors */
1170 for (i = 1; i < MAX_LJ_DOORS; i++)
1172 s16b door = f_tag_to_index(format("LOCKED_GLASS_DOOR_%d", i));
1173 if (door < 0) break;
1174 feat_door[DOOR_GLASS_DOOR].locked[i - 1] = door;
1176 if (i == 1) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1177 feat_door[DOOR_GLASS_DOOR].num_locked = i - 1;
1179 /* Jammed glass doors */
1180 for (i = 0; i < MAX_LJ_DOORS; i++)
1182 s16b door = f_tag_to_index(format("JAMMED_GLASS_DOOR_%d", i));
1183 if (door < 0) break;
1184 feat_door[DOOR_GLASS_DOOR].jammed[i] = door;
1186 if (!i) return PARSE_ERROR_UNDEFINED_TERRAIN_TAG;
1187 feat_door[DOOR_GLASS_DOOR].num_jammed = i;
1190 feat_door[DOOR_CURTAIN].open = f_tag_to_index_in_init("OPEN_CURTAIN");
1191 feat_door[DOOR_CURTAIN].broken = feat_door[DOOR_CURTAIN].open;
1192 feat_door[DOOR_CURTAIN].closed = f_tag_to_index_in_init("CLOSED_CURTAIN");
1193 feat_door[DOOR_CURTAIN].locked[0] = feat_door[DOOR_CURTAIN].closed;
1194 feat_door[DOOR_CURTAIN].num_locked = 1;
1195 feat_door[DOOR_CURTAIN].jammed[0] = feat_door[DOOR_CURTAIN].closed;
1196 feat_door[DOOR_CURTAIN].num_jammed = 1;
1199 feat_up_stair = f_tag_to_index_in_init("UP_STAIR");
1200 feat_down_stair = f_tag_to_index_in_init("DOWN_STAIR");
1201 feat_entrance = f_tag_to_index_in_init("ENTRANCE");
1204 init_normal_traps();
1207 feat_trap_open = f_tag_to_index_in_init("TRAP_OPEN");
1208 feat_trap_armageddon = f_tag_to_index_in_init("TRAP_ARMAGEDDON");
1209 feat_trap_piranha = f_tag_to_index_in_init("TRAP_PIRANHA");
1212 feat_rubble = f_tag_to_index_in_init("RUBBLE");
1215 feat_magma_vein = f_tag_to_index_in_init("MAGMA_VEIN");
1216 feat_quartz_vein = f_tag_to_index_in_init("QUARTZ_VEIN");
1219 feat_granite = f_tag_to_index_in_init("GRANITE");
1220 feat_permanent = f_tag_to_index_in_init("PERMANENT");
1223 feat_glass_floor = f_tag_to_index_in_init("GLASS_FLOOR");
1226 feat_glass_wall = f_tag_to_index_in_init("GLASS_WALL");
1227 feat_permanent_glass_wall = f_tag_to_index_in_init("PERMANENT_GLASS_WALL");
1230 feat_pattern_start = f_tag_to_index_in_init("PATTERN_START");
1231 feat_pattern_1 = f_tag_to_index_in_init("PATTERN_1");
1232 feat_pattern_2 = f_tag_to_index_in_init("PATTERN_2");
1233 feat_pattern_3 = f_tag_to_index_in_init("PATTERN_3");
1234 feat_pattern_4 = f_tag_to_index_in_init("PATTERN_4");
1235 feat_pattern_end = f_tag_to_index_in_init("PATTERN_END");
1236 feat_pattern_old = f_tag_to_index_in_init("PATTERN_OLD");
1237 feat_pattern_exit = f_tag_to_index_in_init("PATTERN_EXIT");
1238 feat_pattern_corrupted = f_tag_to_index_in_init("PATTERN_CORRUPTED");
1241 feat_black_market = f_tag_to_index_in_init("BLACK_MARKET");
1242 feat_town = f_tag_to_index_in_init("TOWN");
1245 feat_deep_water = f_tag_to_index_in_init("DEEP_WATER");
1246 feat_shallow_water = f_tag_to_index_in_init("SHALLOW_WATER");
1247 feat_deep_lava = f_tag_to_index_in_init("DEEP_LAVA");
1248 feat_shallow_lava = f_tag_to_index_in_init("SHALLOW_LAVA");
1249 feat_heavy_cold_zone = f_tag_to_index_in_init("HEAVY_COLD_ZONE");
1250 feat_cold_zone = f_tag_to_index_in_init("COLD_ZONE");
1251 feat_heavy_electrical_zone = f_tag_to_index_in_init("HEAVY_ELECTRICAL_ZONE");
1252 feat_electrical_zone = f_tag_to_index_in_init("ELECTRICAL_ZONE");
1253 feat_deep_acid_puddle = f_tag_to_index_in_init("DEEP_ACID_PUDDLE");
1254 feat_shallow_acid_puddle = f_tag_to_index_in_init("SHALLOW_ACID_PUDDLE");
1255 feat_deep_poisonous_puddle = f_tag_to_index_in_init("DEEP_POISONOUS_PUDDLE");
1256 feat_shallow_poisonous_puddle = f_tag_to_index_in_init("SHALLOW_POISONOUS_PUDDLE");
1257 feat_dirt = f_tag_to_index_in_init("DIRT");
1258 feat_grass = f_tag_to_index_in_init("GRASS");
1259 feat_flower = f_tag_to_index_in_init("FLOWER");
1260 feat_brake = f_tag_to_index_in_init("BRAKE");
1261 feat_tree = f_tag_to_index_in_init("TREE");
1262 feat_mountain = f_tag_to_index_in_init("MOUNTAIN");
1263 feat_swamp = f_tag_to_index_in_init("SWAMP");
1265 /* Unknown grid (not detected) */
1266 feat_undetected = f_tag_to_index_in_init("UNDETECTED");
1268 /* Wilderness terrains */
1269 init_wilderness_terrains();
1271 return feat_tag_is_not_found ? PARSE_ERROR_UNDEFINED_TERRAIN_TAG : 0;
1276 * @brief その他の初期情報更新 /
1277 * Initialize some other arrays
1280 static errr init_other(void)
1285 /*** Prepare the "dungeon" information ***/
1287 /* Allocate and Wipe the object list */
1288 C_MAKE(current_floor_ptr->o_list, current_floor_ptr->max_o_idx, object_type);
1290 /* Allocate and Wipe the monster list */
1291 C_MAKE(current_floor_ptr->m_list, current_floor_ptr->max_m_idx, monster_type);
1293 /* Allocate and Wipe the monster process list */
1294 for (i = 0; i < MAX_MTIMED; i++)
1296 C_MAKE(current_floor_ptr->mproc_list[i], current_floor_ptr->max_m_idx, s16b);
1299 /* Allocate and Wipe the max dungeon level */
1300 C_MAKE(max_dlv, max_d_idx, DEPTH);
1302 /* Allocate and wipe each line of the current_floor_ptr->grid_array */
1303 for (i = 0; i < MAX_HGT; i++)
1305 /* Allocate one row of the current_floor_ptr->grid_array */
1306 C_MAKE(current_floor_ptr->grid_array[i], MAX_WID, grid_type);
1310 /*** Prepare the various "bizarre" arrays ***/
1312 /* Macro variables */
1313 C_MAKE(macro__pat, MACRO_MAX, concptr);
1314 C_MAKE(macro__act, MACRO_MAX, concptr);
1315 C_MAKE(macro__cmd, MACRO_MAX, bool);
1317 /* Macro action buffer */
1318 C_MAKE(macro__buf, 1024, char);
1320 /* Quark variables */
1323 /* Message variables */
1324 C_MAKE(message__ptr, MESSAGE_MAX, u32b);
1325 C_MAKE(message__buf, MESSAGE_BUF, char);
1327 /* Hack -- No messages yet */
1328 message__tail = MESSAGE_BUF;
1331 /*** Prepare the Player inventory ***/
1334 C_MAKE(inventory, INVEN_TOTAL, object_type);
1337 /*** Prepare the options ***/
1339 /* Scan the options */
1340 for (i = 0; option_info[i].o_desc; i++)
1342 int os = option_info[i].o_set;
1343 int ob = option_info[i].o_bit;
1345 /* Set the "default" options */
1346 if (option_info[i].o_var)
1349 option_mask[os] |= (1L << ob);
1352 if (option_info[i].o_norm)
1355 option_flag[os] |= (1L << ob);
1362 option_flag[os] &= ~(1L << ob);
1367 /* Analyze the windows */
1368 for (n = 0; n < 8; n++)
1370 /* Analyze the options */
1371 for (i = 0; i < 32; i++)
1374 if (window_flag_desc[i])
1377 window_mask[n] |= (1L << i);
1383 * Set the "default" window flags
1384 * Window 1 : Display messages
1385 * Window 2 : Display inven/equip
1387 window_flag[1] = 1L << A_MAX;
1388 window_flag[2] = 1L << 0;
1391 /*** Pre-allocate space for the "format()" buffer ***/
1393 /* Hack -- Just call the "format()" function */
1394 (void)format("%s (%s).", "Mr.Hoge", MAINTAINER);
1403 * @brief オブジェクト配列を初期化する /
1404 * Initialize some other arrays
1407 static errr init_object_alloc(void)
1412 s16b num[MAX_DEPTH];
1413 s16b aux[MAX_DEPTH];
1416 /*** Analyze object allocation info ***/
1418 /* Clear the "aux" array */
1419 (void)C_WIPE(&aux, MAX_DEPTH, s16b);
1421 /* Clear the "num" array */
1422 (void)C_WIPE(&num, MAX_DEPTH, s16b);
1424 /* Free the old "alloc_kind_table" (if it exists) */
1425 if (alloc_kind_table)
1427 C_KILL(alloc_kind_table, alloc_kind_size, alloc_entry);
1430 /* Size of "alloc_kind_table" */
1431 alloc_kind_size = 0;
1433 /* Scan the objects */
1434 for (i = 1; i < max_k_idx; i++)
1438 /* Scan allocation pairs */
1439 for (j = 0; j < 4; j++)
1441 /* Count the "legal" entries */
1442 if (k_ptr->chance[j])
1444 /* Count the entries */
1447 /* Group by level */
1448 num[k_ptr->locale[j]]++;
1453 /* Collect the level indexes */
1454 for (i = 1; i < MAX_DEPTH; i++)
1456 /* Group by level */
1459 if (!num[0]) quit(_("町のアイテムがない!", "No town objects!"));
1461 /*** Initialize object allocation info ***/
1463 /* Allocate the alloc_kind_table */
1464 C_MAKE(alloc_kind_table, alloc_kind_size, alloc_entry);
1466 /* Access the table entry */
1467 table = alloc_kind_table;
1469 /* Scan the objects */
1470 for (i = 1; i < max_k_idx; i++)
1474 /* Scan allocation pairs */
1475 for (j = 0; j < 4; j++)
1477 /* Count the "legal" entries */
1478 if (k_ptr->chance[j])
1482 /* Extract the base level */
1483 x = k_ptr->locale[j];
1485 /* Extract the base probability */
1486 p = (100 / k_ptr->chance[j]);
1488 /* Skip entries preceding our locale */
1489 y = (x > 0) ? num[x-1] : 0;
1491 /* Skip previous entries at this locale */
1494 /* Load the entry */
1495 table[z].index = (KIND_OBJECT_IDX)i;
1496 table[z].level = (DEPTH)x;
1497 table[z].prob1 = (PROB)p;
1498 table[z].prob2 = (PROB)p;
1499 table[z].prob3 = (PROB)p;
1501 /* Another entry complete for this locale */
1513 * @brief モンスター配列と生成テーブルを初期化する /
1514 * Initialize some other arrays
1517 static errr init_alloc(void)
1520 monster_race *r_ptr;
1526 /* Allocate the "r_info" array */
1527 C_MAKE(elements, max_r_idx, tag_type);
1529 /* Scan the monsters */
1530 for (i = 1; i < max_r_idx; i++)
1532 elements[i].tag = r_info[i].level;
1533 elements[i].index = i;
1536 tag_sort(elements, max_r_idx);
1538 /*** Initialize monster allocation info ***/
1540 /* Size of "alloc_race_table" */
1541 alloc_race_size = max_r_idx;
1543 /* Allocate the alloc_race_table */
1544 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1546 /* Scan the monsters */
1547 for (i = 1; i < max_r_idx; i++)
1549 /* Get the i'th race */
1550 r_ptr = &r_info[elements[i].index];
1552 /* Count valid pairs */
1557 /* Extract the base level */
1560 /* Extract the base probability */
1561 p = (100 / r_ptr->rarity);
1563 /* Load the entry */
1564 alloc_race_table[i].index = (KIND_OBJECT_IDX)elements[i].index;
1565 alloc_race_table[i].level = (DEPTH)x;
1566 alloc_race_table[i].prob1 = (PROB)p;
1567 alloc_race_table[i].prob2 = (PROB)p;
1568 alloc_race_table[i].prob3 = (PROB)p;
1572 /* Free the "r_info" array */
1573 C_KILL(elements, max_r_idx, tag_type);
1575 #else /* SORT_R_INFO */
1579 s16b num[MAX_DEPTH];
1580 s16b aux[MAX_DEPTH];
1582 /*** Analyze monster allocation info ***/
1584 /* Clear the "aux" array */
1585 C_WIPE(&aux, MAX_DEPTH, s16b);
1587 /* Clear the "num" array */
1588 C_WIPE(&num, MAX_DEPTH, s16b);
1590 /* Size of "alloc_race_table" */
1591 alloc_race_size = 0;
1593 /* Scan the monsters */
1594 for (i = 1; i < max_r_idx; i++)
1596 /* Get the i'th race */
1599 /* Legal monsters */
1602 /* Count the entries */
1605 /* Group by level */
1606 num[r_ptr->level]++;
1610 /* Collect the level indexes */
1611 for (i = 1; i < MAX_DEPTH; i++)
1613 /* Group by level */
1616 if (!num[0]) quit(_("町のモンスターがない!", "No town monsters!"));
1618 /*** Initialize monster allocation info ***/
1620 /* Allocate the alloc_race_table */
1621 C_MAKE(alloc_race_table, alloc_race_size, alloc_entry);
1623 /* Access the table entry */
1624 table = alloc_race_table;
1626 /* Scan the monsters */
1627 for (i = 1; i < max_r_idx; i++)
1629 /* Get the i'th race */
1632 /* Count valid pairs */
1637 /* Extract the base level */
1640 /* Extract the base probability */
1641 p = (100 / r_ptr->rarity);
1643 /* Skip entries preceding our locale */
1644 y = (x > 0) ? num[x-1] : 0;
1646 /* Skip previous entries at this locale */
1649 /* Load the entry */
1656 /* Another entry complete for this locale */
1661 #endif /* SORT_R_INFO */
1663 /* Init the "alloc_kind_table" */
1664 (void)init_object_alloc();
1673 * @brief 画面左下にシステムメッセージを表示する /
1674 * Hack -- take notes on line 23
1677 static void note(concptr str)
1679 Term_erase(0, 23, 255);
1680 Term_putstr(20, 23, -1, TERM_WHITE, str);
1687 * @brief 全ゲームデータ読み込みのサブルーチン /
1688 * Hack -- Explain a broken "lib" folder and quit (see below).
1692 * This function is "messy" because various things
1693 * may or may not be initialized, but the "plog()" and "quit()"
1694 * functions are "supposed" to work under any conditions.
1697 static void init_angband_aux(concptr why)
1704 plog("'lib'ディレクトリが存在しないか壊れているようです。");
1707 plog("ひょっとするとアーカイブが正しく解凍されていないのかもしれません。");
1710 plog("該当する'README'ファイルを読んで確認してみて下さい。");
1712 /* Quit with error */
1716 plog("The 'lib' directory is probably missing or broken.");
1719 plog("Perhaps the archive was not extracted correctly.");
1722 plog("See the 'README' file for more information.");
1724 /* Quit with error */
1725 quit("Fatal Error.");
1732 * @brief 全ゲームデータ読み込みのメインルーチン /
1733 * Hack -- main Angband initialization entry point
1737 * This function is "messy" because various things
1738 * may or may not be initialized, but the "plog()" and "quit()"
1739 * functions are "supposed" to work under any conditions.
1740 * Verify some files, display the "news.txt" file, create
1741 * the high score file, initialize all internal arrays, and
1742 * load the basic "user pref files".
1743 * Be very careful to keep track of the order in which things
1744 * are initialized, in particular, the only thing *known* to
1745 * be available when this function is called is the "z-term.c"
1746 * package, and that may not be fully initialized until the
1747 * end of this function, when the default "user pref files"
1748 * are loaded and "Term_xtra(TERM_XTRA_REACT,0)" is called.
1749 * Note that this function attempts to verify the "news" file,
1750 * and the game aborts (cleanly) on failure, since without the
1751 * "news" file, it is likely that the "lib" folder has not been
1752 * correctly located. Otherwise, the news file is displayed for
1754 * Note that this function attempts to verify (or create) the
1755 * "high score" file, and the game aborts (cleanly) on failure,
1756 * since one of the most common "extraction" failures involves
1757 * failing to extract all sub-directories (even empty ones), such
1758 * as by failing to use the "-d" option of "pkunzip", or failing
1759 * to use the "save empty directories" option with "Compact Pro".
1760 * This error will often be caught by the "high score" creation
1761 * code below, since the "lib/apex" directory, being empty in the
1762 * standard distributions, is most likely to be "lost", making it
1763 * impossible to create the high score file.
1764 * Note that various things are initialized by this function,
1765 * including everything that was once done by "init_some_arrays".
1766 * This initialization involves the parsing of special files
1767 * in the "lib/data" and sometimes the "lib/edit" directories.
1768 * Note that the "template" files are initialized first, since they
1769 * often contain errors. This means that macros and message recall
1770 * and things like that are not available until after they are done.
1771 * We load the default "user pref files" here in case any "color"
1772 * changes are needed before character creation.
1773 * Note that the "graf-xxx.prf" file must be loaded separately,
1774 * if needed, in the first (?) pass through "TERM_XTRA_REACT".
1777 void init_angband(void)
1781 BIT_FLAGS mode = 0664;
1788 /*** Verify the "news" file ***/
1790 /* Build the filename */
1791 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1793 /* Attempt to open the file */
1794 fd = fd_open(buf, O_RDONLY);
1801 sprintf(why, _("'%s'ファイルにアクセスできません!", "Cannot access the '%s' file!"), buf);
1803 /* Crash and burn */
1804 init_angband_aux(why);
1809 /*** Display the "news" file ***/
1812 /* Build the filename */
1813 path_build(buf, sizeof(buf), ANGBAND_DIR_FILE, _("news_j.txt", "news.txt"));
1815 /* Open the News file */
1816 fp = my_fopen(buf, "r");
1823 /* Dump the file to the screen */
1824 while (0 == my_fgets(fp, buf, sizeof(buf)))
1826 /* Display and advance */
1827 Term_putstr(0, i++, -1, TERM_WHITE, buf);
1838 /*** Verify (or create) the "high score" file ***/
1840 /* Build the filename */
1841 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
1843 /* Attempt to open the high score file */
1844 fd = fd_open(buf, O_RDONLY);
1849 /* File type is "DATA" */
1850 FILE_TYPE(FILE_TYPE_DATA);
1852 /* Grab permissions */
1855 /* Create a new high score file */
1856 fd = fd_make(buf, mode);
1858 /* Drop permissions */
1866 sprintf(why, _("'%s'ファイルを作成できません!", "Cannot create the '%s' file!"), buf);
1868 /* Crash and burn */
1869 init_angband_aux(why);
1876 /*** Initialize some arrays ***/
1878 /* Initialize misc. values */
1879 note(_("[変数を初期化しています...(その他)", "[Initializing values... (misc)]"));
1880 if (init_misc()) quit(_("その他の変数を初期化できません", "Cannot initialize misc. values"));
1882 /* Initialize feature info */
1884 note("[データの初期化中... (地形)]");
1885 if (init_f_info()) quit("地形初期化不能");
1886 if (init_feat_variables()) quit("地形初期化不能");
1888 note("[Initializing arrays... (features)]");
1889 if (init_f_info()) quit("Cannot initialize features");
1890 if (init_feat_variables()) quit("Cannot initialize features");
1894 /* Initialize object info */
1895 note(_("[データの初期化中... (アイテム)]", "[Initializing arrays... (objects)]"));
1896 if (init_k_info()) quit(_("アイテム初期化不能", "Cannot initialize objects"));
1899 /* Initialize artifact info */
1900 note(_("[データの初期化中... (伝説のアイテム)]", "[Initializing arrays... (artifacts)]"));
1901 if (init_a_info()) quit(_("伝説のアイテム初期化不能", "Cannot initialize artifacts"));
1904 /* Initialize ego-item info */
1905 note(_("[データの初期化中... (名のあるアイテム)]", "[Initializing arrays... (ego-items)]"));
1906 if (init_e_info()) quit(_("名のあるアイテム初期化不能", "Cannot initialize ego-items"));
1909 /* Initialize monster info */
1910 note(_("[データの初期化中... (モンスター)]", "[Initializing arrays... (monsters)]"));
1911 if (init_r_info()) quit(_("モンスター初期化不能", "Cannot initialize monsters"));
1914 /* Initialize dungeon info */
1915 note(_("[データの初期化中... (ダンジョン)]", "[Initializing arrays... (dungeon)]"));
1916 if (init_d_info()) quit(_("ダンジョン初期化不能", "Cannot initialize dungeon"));
1919 for (i = 1; i < max_d_idx; i++)
1920 if (d_info[i].final_guardian)
1921 r_info[d_info[i].final_guardian].flags7 |= RF7_GUARDIAN;
1924 /* Initialize magic info */
1925 note(_("[データの初期化中... (魔法)]", "[Initializing arrays... (magic)]"));
1926 if (init_m_info()) quit(_("魔法初期化不能", "Cannot initialize magic"));
1928 /* Initialize weapon_exp info */
1929 note(_("[データの初期化中... (熟練度)]", "[Initializing arrays... (skill)]"));
1930 if (init_s_info()) quit(_("熟練度初期化不能", "Cannot initialize skill"));
1932 /* Initialize wilderness array */
1933 note(_("[配列を初期化しています... (荒野)]", "[Initializing arrays... (wilderness)]"));
1935 if (init_wilderness()) quit(_("荒野を初期化できません", "Cannot initialize wilderness"));
1938 /* Initialize town array */
1939 note(_("[配列を初期化しています... (街)]", "[Initializing arrays... (towns)]"));
1940 if (init_towns()) quit(_("街を初期化できません", "Cannot initialize towns"));
1943 /* Initialize building array */
1944 note(_("[配列を初期化しています... (建物)]", "[Initializing arrays... (buildings)]"));
1945 if (init_buildings()) quit(_("建物を初期化できません", "Cannot initialize buildings"));
1948 /* Initialize quest array */
1949 note(_("[配列を初期化しています... (クエスト)]", "[Initializing arrays... (quests)]"));
1950 if (init_quests()) quit(_("クエストを初期化できません", "Cannot initialize quests"));
1952 /* Initialize vault info */
1953 if (init_v_info()) quit(_("vault 初期化不能", "Cannot initialize vaults"));
1955 /* Initialize some other arrays */
1956 note(_("[データの初期化中... (その他)]", "[Initializing arrays... (other)]"));
1957 if (init_other()) quit(_("その他のデータ初期化不能", "Cannot initialize other stuff"));
1960 /* Initialize some other arrays */
1961 note(_("[データの初期化中... (アロケーション)]", "[Initializing arrays... (alloc)]"));
1962 if (init_alloc()) quit(_("アロケーション・スタッフ初期化不能", "Cannot initialize alloc stuff"));
1966 /*** Load default user pref files ***/
1968 /* Initialize feature info */
1969 note(_("[ユーザー設定ファイルを初期化しています...]", "[Initializing user pref files...]"));
1971 /* Access the "basic" pref file */
1972 strcpy(buf, "pref.prf");
1974 /* Process that file */
1975 process_pref_file(buf);
1977 /* Access the "basic" system pref file */
1978 sprintf(buf, "pref-%s.prf", ANGBAND_SYS);
1980 /* Process that file */
1981 process_pref_file(buf);
1983 note(_("[初期化終了]", "[Initialization complete]"));
1990 static void put_title(void)
1995 sprintf(title, _("変愚蛮怒 %d.%d.%d.%d(%s)", "Hengband %d.%d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH, H_VER_EXTRA,
1997 sprintf(title, _("変愚蛮怒 %d.%d.%d(%s)", "Hengband %d.%d.%d(%s)"), H_VER_MAJOR, H_VER_MINOR, H_VER_PATCH,
1999 IS_STABLE_VERSION ? _("安定版", "Stable") : _("開発版", "Developing"));
2000 col = (80 - strlen(title)) / 2;
2001 col = col < 0 ? 0 : col;
2002 prt(title, VER_INFO_ROW, col);
2006 * @brief サムチェック情報を出力 / Get check sum in string form
2007 * @return サムチェック情報の文字列
2009 concptr get_check_sum(void)
2011 return format("%02x%02x%02x%02x%02x%02x%02x%02x%02x",