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[android-x86/external-mesa.git] / src / intel / vulkan / anv_cmd_buffer.c
1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 /** \file anv_cmd_buffer.c
33  *
34  * This file contains all of the stuff for emitting commands into a command
35  * buffer.  This includes implementations of most of the vkCmd*
36  * entrypoints.  This file is concerned entirely with state emission and
37  * not with the command buffer data structure itself.  As far as this file
38  * is concerned, most of anv_cmd_buffer is magic.
39  */
40
41 /* TODO: These are taken from GLES.  We should check the Vulkan spec */
42 const struct anv_dynamic_state default_dynamic_state = {
43    .viewport = {
44       .count = 0,
45    },
46    .scissor = {
47       .count = 0,
48    },
49    .line_width = 1.0f,
50    .depth_bias = {
51       .bias = 0.0f,
52       .clamp = 0.0f,
53       .slope = 0.0f,
54    },
55    .blend_constants = { 0.0f, 0.0f, 0.0f, 0.0f },
56    .depth_bounds = {
57       .min = 0.0f,
58       .max = 1.0f,
59    },
60    .stencil_compare_mask = {
61       .front = ~0u,
62       .back = ~0u,
63    },
64    .stencil_write_mask = {
65       .front = ~0u,
66       .back = ~0u,
67    },
68    .stencil_reference = {
69       .front = 0u,
70       .back = 0u,
71    },
72 };
73
74 void
75 anv_dynamic_state_copy(struct anv_dynamic_state *dest,
76                        const struct anv_dynamic_state *src,
77                        uint32_t copy_mask)
78 {
79    if (copy_mask & (1 << VK_DYNAMIC_STATE_VIEWPORT)) {
80       dest->viewport.count = src->viewport.count;
81       typed_memcpy(dest->viewport.viewports, src->viewport.viewports,
82                    src->viewport.count);
83    }
84
85    if (copy_mask & (1 << VK_DYNAMIC_STATE_SCISSOR)) {
86       dest->scissor.count = src->scissor.count;
87       typed_memcpy(dest->scissor.scissors, src->scissor.scissors,
88                    src->scissor.count);
89    }
90
91    if (copy_mask & (1 << VK_DYNAMIC_STATE_LINE_WIDTH))
92       dest->line_width = src->line_width;
93
94    if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS))
95       dest->depth_bias = src->depth_bias;
96
97    if (copy_mask & (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS))
98       typed_memcpy(dest->blend_constants, src->blend_constants, 4);
99
100    if (copy_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS))
101       dest->depth_bounds = src->depth_bounds;
102
103    if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK))
104       dest->stencil_compare_mask = src->stencil_compare_mask;
105
106    if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK))
107       dest->stencil_write_mask = src->stencil_write_mask;
108
109    if (copy_mask & (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE))
110       dest->stencil_reference = src->stencil_reference;
111 }
112
113 static void
114 anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
115 {
116    struct anv_cmd_state *state = &cmd_buffer->state;
117
118    memset(&state->descriptors, 0, sizeof(state->descriptors));
119    memset(&state->push_constants, 0, sizeof(state->push_constants));
120    memset(state->binding_tables, 0, sizeof(state->binding_tables));
121    memset(state->samplers, 0, sizeof(state->samplers));
122
123    /* 0 isn't a valid config.  This ensures that we always configure L3$. */
124    cmd_buffer->state.current_l3_config = 0;
125
126    state->dirty = 0;
127    state->vb_dirty = 0;
128    state->descriptors_dirty = 0;
129    state->push_constants_dirty = 0;
130    state->pipeline = NULL;
131    state->restart_index = UINT32_MAX;
132    state->dynamic = default_dynamic_state;
133    state->need_query_wa = true;
134
135    if (state->attachments != NULL) {
136       anv_free(&cmd_buffer->pool->alloc, state->attachments);
137       state->attachments = NULL;
138    }
139
140    state->gen7.index_buffer = NULL;
141 }
142
143 /**
144  * Setup anv_cmd_state::attachments for vkCmdBeginRenderPass.
145  */
146 void
147 anv_cmd_state_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
148                                 const VkRenderPassBeginInfo *info)
149 {
150    struct anv_cmd_state *state = &cmd_buffer->state;
151    ANV_FROM_HANDLE(anv_render_pass, pass, info->renderPass);
152
153    anv_free(&cmd_buffer->pool->alloc, state->attachments);
154
155    if (pass->attachment_count == 0) {
156       state->attachments = NULL;
157       return;
158    }
159
160    state->attachments = anv_alloc(&cmd_buffer->pool->alloc,
161                                   pass->attachment_count *
162                                        sizeof(state->attachments[0]),
163                                   8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
164    if (state->attachments == NULL) {
165       /* FIXME: Propagate VK_ERROR_OUT_OF_HOST_MEMORY to vkEndCommandBuffer */
166       abort();
167    }
168
169    for (uint32_t i = 0; i < pass->attachment_count; ++i) {
170       struct anv_render_pass_attachment *att = &pass->attachments[i];
171       VkImageAspectFlags clear_aspects = 0;
172
173       if (anv_format_is_color(att->format)) {
174          /* color attachment */
175          if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
176             clear_aspects |= VK_IMAGE_ASPECT_COLOR_BIT;
177          }
178       } else {
179          /* depthstencil attachment */
180          if (att->format->has_depth &&
181              att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
182             clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
183          }
184          if (att->format->has_stencil &&
185              att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
186             clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
187          }
188       }
189
190       state->attachments[i].pending_clear_aspects = clear_aspects;
191       if (clear_aspects) {
192          assert(info->clearValueCount > i);
193          state->attachments[i].clear_value = info->pClearValues[i];
194       }
195    }
196 }
197
198 static VkResult
199 anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
200                                           gl_shader_stage stage, uint32_t size)
201 {
202    struct anv_push_constants **ptr = &cmd_buffer->state.push_constants[stage];
203
204    if (*ptr == NULL) {
205       *ptr = anv_alloc(&cmd_buffer->pool->alloc, size, 8,
206                        VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
207       if (*ptr == NULL)
208          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
209    } else if ((*ptr)->size < size) {
210       *ptr = anv_realloc(&cmd_buffer->pool->alloc, *ptr, size, 8,
211                          VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
212       if (*ptr == NULL)
213          return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
214    }
215    (*ptr)->size = size;
216
217    return VK_SUCCESS;
218 }
219
220 #define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
221    anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
222       (offsetof(struct anv_push_constants, field) + \
223        sizeof(cmd_buffer->state.push_constants[0]->field)))
224
225 static VkResult anv_create_cmd_buffer(
226     struct anv_device *                         device,
227     struct anv_cmd_pool *                       pool,
228     VkCommandBufferLevel                        level,
229     VkCommandBuffer*                            pCommandBuffer)
230 {
231    struct anv_cmd_buffer *cmd_buffer;
232    VkResult result;
233
234    cmd_buffer = anv_alloc(&pool->alloc, sizeof(*cmd_buffer), 8,
235                           VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
236    if (cmd_buffer == NULL)
237       return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
238
239    cmd_buffer->_loader_data.loaderMagic = ICD_LOADER_MAGIC;
240    cmd_buffer->device = device;
241    cmd_buffer->pool = pool;
242    cmd_buffer->level = level;
243    cmd_buffer->state.attachments = NULL;
244
245    result = anv_cmd_buffer_init_batch_bo_chain(cmd_buffer);
246    if (result != VK_SUCCESS)
247       goto fail;
248
249    anv_state_stream_init(&cmd_buffer->surface_state_stream,
250                          &device->surface_state_block_pool);
251    anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
252                          &device->dynamic_state_block_pool);
253
254    if (pool) {
255       list_addtail(&cmd_buffer->pool_link, &pool->cmd_buffers);
256    } else {
257       /* Init the pool_link so we can safefly call list_del when we destroy
258        * the command buffer
259        */
260       list_inithead(&cmd_buffer->pool_link);
261    }
262
263    *pCommandBuffer = anv_cmd_buffer_to_handle(cmd_buffer);
264
265    return VK_SUCCESS;
266
267  fail:
268    anv_free(&cmd_buffer->pool->alloc, cmd_buffer);
269
270    return result;
271 }
272
273 VkResult anv_AllocateCommandBuffers(
274     VkDevice                                    _device,
275     const VkCommandBufferAllocateInfo*          pAllocateInfo,
276     VkCommandBuffer*                            pCommandBuffers)
277 {
278    ANV_FROM_HANDLE(anv_device, device, _device);
279    ANV_FROM_HANDLE(anv_cmd_pool, pool, pAllocateInfo->commandPool);
280
281    VkResult result = VK_SUCCESS;
282    uint32_t i;
283
284    for (i = 0; i < pAllocateInfo->commandBufferCount; i++) {
285       result = anv_create_cmd_buffer(device, pool, pAllocateInfo->level,
286                                      &pCommandBuffers[i]);
287       if (result != VK_SUCCESS)
288          break;
289    }
290
291    if (result != VK_SUCCESS)
292       anv_FreeCommandBuffers(_device, pAllocateInfo->commandPool,
293                              i, pCommandBuffers);
294
295    return result;
296 }
297
298 static void
299 anv_cmd_buffer_destroy(struct anv_cmd_buffer *cmd_buffer)
300 {
301    list_del(&cmd_buffer->pool_link);
302
303    anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer);
304
305    anv_state_stream_finish(&cmd_buffer->surface_state_stream);
306    anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
307
308    anv_free(&cmd_buffer->pool->alloc, cmd_buffer->state.attachments);
309    anv_free(&cmd_buffer->pool->alloc, cmd_buffer);
310 }
311
312 void anv_FreeCommandBuffers(
313     VkDevice                                    device,
314     VkCommandPool                               commandPool,
315     uint32_t                                    commandBufferCount,
316     const VkCommandBuffer*                      pCommandBuffers)
317 {
318    for (uint32_t i = 0; i < commandBufferCount; i++) {
319       ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, pCommandBuffers[i]);
320
321       anv_cmd_buffer_destroy(cmd_buffer);
322    }
323 }
324
325 VkResult anv_ResetCommandBuffer(
326     VkCommandBuffer                             commandBuffer,
327     VkCommandBufferResetFlags                   flags)
328 {
329    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
330
331    cmd_buffer->usage_flags = 0;
332    cmd_buffer->state.current_pipeline = UINT32_MAX;
333    anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer);
334    anv_cmd_state_reset(cmd_buffer);
335
336    anv_state_stream_finish(&cmd_buffer->surface_state_stream);
337    anv_state_stream_init(&cmd_buffer->surface_state_stream,
338                          &cmd_buffer->device->surface_state_block_pool);
339
340    anv_state_stream_finish(&cmd_buffer->dynamic_state_stream);
341    anv_state_stream_init(&cmd_buffer->dynamic_state_stream,
342                          &cmd_buffer->device->dynamic_state_block_pool);
343
344    return VK_SUCCESS;
345 }
346
347 void
348 anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
349 {
350    switch (cmd_buffer->device->info.gen) {
351    case 7:
352       if (cmd_buffer->device->info.is_haswell)
353          return gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
354       else
355          return gen7_cmd_buffer_emit_state_base_address(cmd_buffer);
356    case 8:
357       return gen8_cmd_buffer_emit_state_base_address(cmd_buffer);
358    case 9:
359       return gen9_cmd_buffer_emit_state_base_address(cmd_buffer);
360    default:
361       unreachable("unsupported gen\n");
362    }
363 }
364
365 VkResult anv_BeginCommandBuffer(
366     VkCommandBuffer                             commandBuffer,
367     const VkCommandBufferBeginInfo*             pBeginInfo)
368 {
369    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
370
371    /* If this is the first vkBeginCommandBuffer, we must *initialize* the
372     * command buffer's state. Otherwise, we must *reset* its state. In both
373     * cases we reset it.
374     *
375     * From the Vulkan 1.0 spec:
376     *
377     *    If a command buffer is in the executable state and the command buffer
378     *    was allocated from a command pool with the
379     *    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT flag set, then
380     *    vkBeginCommandBuffer implicitly resets the command buffer, behaving
381     *    as if vkResetCommandBuffer had been called with
382     *    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT not set. It then puts
383     *    the command buffer in the recording state.
384     */
385    anv_ResetCommandBuffer(commandBuffer, /*flags*/ 0);
386
387    cmd_buffer->usage_flags = pBeginInfo->flags;
388
389    assert(cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY ||
390           !(cmd_buffer->usage_flags & VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT));
391
392    anv_cmd_buffer_emit_state_base_address(cmd_buffer);
393
394    if (cmd_buffer->usage_flags &
395        VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT) {
396       cmd_buffer->state.framebuffer =
397          anv_framebuffer_from_handle(pBeginInfo->pInheritanceInfo->framebuffer);
398       cmd_buffer->state.pass =
399          anv_render_pass_from_handle(pBeginInfo->pInheritanceInfo->renderPass);
400
401       struct anv_subpass *subpass =
402          &cmd_buffer->state.pass->subpasses[pBeginInfo->pInheritanceInfo->subpass];
403
404       anv_cmd_buffer_set_subpass(cmd_buffer, subpass);
405    }
406
407    return VK_SUCCESS;
408 }
409
410 VkResult anv_EndCommandBuffer(
411     VkCommandBuffer                             commandBuffer)
412 {
413    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
414    struct anv_device *device = cmd_buffer->device;
415
416    anv_cmd_buffer_end_batch_buffer(cmd_buffer);
417
418    if (cmd_buffer->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY) {
419       /* The algorithm used to compute the validate list is not threadsafe as
420        * it uses the bo->index field.  We have to lock the device around it.
421        * Fortunately, the chances for contention here are probably very low.
422        */
423       pthread_mutex_lock(&device->mutex);
424       anv_cmd_buffer_prepare_execbuf(cmd_buffer);
425       pthread_mutex_unlock(&device->mutex);
426    }
427
428    return VK_SUCCESS;
429 }
430
431 void anv_CmdBindPipeline(
432     VkCommandBuffer                             commandBuffer,
433     VkPipelineBindPoint                         pipelineBindPoint,
434     VkPipeline                                  _pipeline)
435 {
436    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
437    ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline);
438
439    switch (pipelineBindPoint) {
440    case VK_PIPELINE_BIND_POINT_COMPUTE:
441       cmd_buffer->state.compute_pipeline = pipeline;
442       cmd_buffer->state.compute_dirty |= ANV_CMD_DIRTY_PIPELINE;
443       cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
444       cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_COMPUTE_BIT;
445       break;
446
447    case VK_PIPELINE_BIND_POINT_GRAPHICS:
448       cmd_buffer->state.pipeline = pipeline;
449       cmd_buffer->state.vb_dirty |= pipeline->vb_used;
450       cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
451       cmd_buffer->state.push_constants_dirty |= pipeline->active_stages;
452       cmd_buffer->state.descriptors_dirty |= pipeline->active_stages;
453
454       /* Apply the dynamic state from the pipeline */
455       cmd_buffer->state.dirty |= pipeline->dynamic_state_mask;
456       anv_dynamic_state_copy(&cmd_buffer->state.dynamic,
457                              &pipeline->dynamic_state,
458                              pipeline->dynamic_state_mask);
459       break;
460
461    default:
462       assert(!"invalid bind point");
463       break;
464    }
465 }
466
467 void anv_CmdSetViewport(
468     VkCommandBuffer                             commandBuffer,
469     uint32_t                                    firstViewport,
470     uint32_t                                    viewportCount,
471     const VkViewport*                           pViewports)
472 {
473    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
474
475    const uint32_t total_count = firstViewport + viewportCount;
476    if (cmd_buffer->state.dynamic.viewport.count < total_count)
477       cmd_buffer->state.dynamic.viewport.count = total_count;
478
479    memcpy(cmd_buffer->state.dynamic.viewport.viewports + firstViewport,
480           pViewports, viewportCount * sizeof(*pViewports));
481
482    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT;
483 }
484
485 void anv_CmdSetScissor(
486     VkCommandBuffer                             commandBuffer,
487     uint32_t                                    firstScissor,
488     uint32_t                                    scissorCount,
489     const VkRect2D*                             pScissors)
490 {
491    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
492
493    const uint32_t total_count = firstScissor + scissorCount;
494    if (cmd_buffer->state.dynamic.scissor.count < total_count)
495       cmd_buffer->state.dynamic.scissor.count = total_count;
496
497    memcpy(cmd_buffer->state.dynamic.scissor.scissors + firstScissor,
498           pScissors, scissorCount * sizeof(*pScissors));
499
500    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR;
501 }
502
503 void anv_CmdSetLineWidth(
504     VkCommandBuffer                             commandBuffer,
505     float                                       lineWidth)
506 {
507    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
508
509    cmd_buffer->state.dynamic.line_width = lineWidth;
510    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH;
511 }
512
513 void anv_CmdSetDepthBias(
514     VkCommandBuffer                             commandBuffer,
515     float                                       depthBiasConstantFactor,
516     float                                       depthBiasClamp,
517     float                                       depthBiasSlopeFactor)
518 {
519    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
520
521    cmd_buffer->state.dynamic.depth_bias.bias = depthBiasConstantFactor;
522    cmd_buffer->state.dynamic.depth_bias.clamp = depthBiasClamp;
523    cmd_buffer->state.dynamic.depth_bias.slope = depthBiasSlopeFactor;
524
525    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS;
526 }
527
528 void anv_CmdSetBlendConstants(
529     VkCommandBuffer                             commandBuffer,
530     const float                                 blendConstants[4])
531 {
532    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
533
534    memcpy(cmd_buffer->state.dynamic.blend_constants,
535           blendConstants, sizeof(float) * 4);
536
537    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS;
538 }
539
540 void anv_CmdSetDepthBounds(
541     VkCommandBuffer                             commandBuffer,
542     float                                       minDepthBounds,
543     float                                       maxDepthBounds)
544 {
545    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
546
547    cmd_buffer->state.dynamic.depth_bounds.min = minDepthBounds;
548    cmd_buffer->state.dynamic.depth_bounds.max = maxDepthBounds;
549
550    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS;
551 }
552
553 void anv_CmdSetStencilCompareMask(
554     VkCommandBuffer                             commandBuffer,
555     VkStencilFaceFlags                          faceMask,
556     uint32_t                                    compareMask)
557 {
558    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
559
560    if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
561       cmd_buffer->state.dynamic.stencil_compare_mask.front = compareMask;
562    if (faceMask & VK_STENCIL_FACE_BACK_BIT)
563       cmd_buffer->state.dynamic.stencil_compare_mask.back = compareMask;
564
565    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK;
566 }
567
568 void anv_CmdSetStencilWriteMask(
569     VkCommandBuffer                             commandBuffer,
570     VkStencilFaceFlags                          faceMask,
571     uint32_t                                    writeMask)
572 {
573    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
574
575    if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
576       cmd_buffer->state.dynamic.stencil_write_mask.front = writeMask;
577    if (faceMask & VK_STENCIL_FACE_BACK_BIT)
578       cmd_buffer->state.dynamic.stencil_write_mask.back = writeMask;
579
580    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK;
581 }
582
583 void anv_CmdSetStencilReference(
584     VkCommandBuffer                             commandBuffer,
585     VkStencilFaceFlags                          faceMask,
586     uint32_t                                    reference)
587 {
588    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
589
590    if (faceMask & VK_STENCIL_FACE_FRONT_BIT)
591       cmd_buffer->state.dynamic.stencil_reference.front = reference;
592    if (faceMask & VK_STENCIL_FACE_BACK_BIT)
593       cmd_buffer->state.dynamic.stencil_reference.back = reference;
594
595    cmd_buffer->state.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE;
596 }
597
598 void anv_CmdBindDescriptorSets(
599     VkCommandBuffer                             commandBuffer,
600     VkPipelineBindPoint                         pipelineBindPoint,
601     VkPipelineLayout                            _layout,
602     uint32_t                                    firstSet,
603     uint32_t                                    descriptorSetCount,
604     const VkDescriptorSet*                      pDescriptorSets,
605     uint32_t                                    dynamicOffsetCount,
606     const uint32_t*                             pDynamicOffsets)
607 {
608    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
609    ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout);
610    struct anv_descriptor_set_layout *set_layout;
611
612    assert(firstSet + descriptorSetCount < MAX_SETS);
613
614    uint32_t dynamic_slot = 0;
615    for (uint32_t i = 0; i < descriptorSetCount; i++) {
616       ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
617       set_layout = layout->set[firstSet + i].layout;
618
619       if (cmd_buffer->state.descriptors[firstSet + i] != set) {
620          cmd_buffer->state.descriptors[firstSet + i] = set;
621          cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
622       }
623
624       if (set_layout->dynamic_offset_count > 0) {
625          anv_foreach_stage(s, set_layout->shader_stages) {
626             anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, s, dynamic);
627
628             struct anv_push_constants *push =
629                cmd_buffer->state.push_constants[s];
630
631             unsigned d = layout->set[firstSet + i].dynamic_offset_start;
632             const uint32_t *offsets = pDynamicOffsets + dynamic_slot;
633             struct anv_descriptor *desc = set->descriptors;
634
635             for (unsigned b = 0; b < set_layout->binding_count; b++) {
636                if (set_layout->binding[b].dynamic_offset_index < 0)
637                   continue;
638
639                unsigned array_size = set_layout->binding[b].array_size;
640                for (unsigned j = 0; j < array_size; j++) {
641                   uint32_t range = 0;
642                   if (desc->buffer_view)
643                      range = desc->buffer_view->range;
644                   push->dynamic[d].offset = *(offsets++);
645                   push->dynamic[d].range = range;
646                   desc++;
647                   d++;
648                }
649             }
650          }
651          cmd_buffer->state.push_constants_dirty |= set_layout->shader_stages;
652       }
653    }
654 }
655
656 void anv_CmdBindVertexBuffers(
657     VkCommandBuffer                             commandBuffer,
658     uint32_t                                    firstBinding,
659     uint32_t                                    bindingCount,
660     const VkBuffer*                             pBuffers,
661     const VkDeviceSize*                         pOffsets)
662 {
663    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
664    struct anv_vertex_binding *vb = cmd_buffer->state.vertex_bindings;
665
666    /* We have to defer setting up vertex buffer since we need the buffer
667     * stride from the pipeline. */
668
669    assert(firstBinding + bindingCount < MAX_VBS);
670    for (uint32_t i = 0; i < bindingCount; i++) {
671       vb[firstBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]);
672       vb[firstBinding + i].offset = pOffsets[i];
673       cmd_buffer->state.vb_dirty |= 1 << (firstBinding + i);
674    }
675 }
676
677 static void
678 add_surface_state_reloc(struct anv_cmd_buffer *cmd_buffer,
679                         struct anv_state state, struct anv_bo *bo, uint32_t offset)
680 {
681    /* The address goes in SURFACE_STATE dword 1 for gens < 8 and dwords 8 and
682     * 9 for gen8+.  We only write the first dword for gen8+ here and rely on
683     * the initial state to set the high bits to 0. */
684
685    const uint32_t dword = cmd_buffer->device->info.gen < 8 ? 1 : 8;
686
687    anv_reloc_list_add(&cmd_buffer->surface_relocs, &cmd_buffer->pool->alloc,
688                       state.offset + dword * 4, bo, offset);
689 }
690
691 const struct anv_format *
692 anv_format_for_descriptor_type(VkDescriptorType type)
693 {
694    switch (type) {
695    case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
696    case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
697       return anv_format_for_vk_format(VK_FORMAT_R32G32B32A32_SFLOAT);
698
699    case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
700    case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
701       return anv_format_for_vk_format(VK_FORMAT_UNDEFINED);
702
703    default:
704       unreachable("Invalid descriptor type");
705    }
706 }
707
708 static struct anv_state
709 anv_cmd_buffer_alloc_null_surface_state(struct anv_cmd_buffer *cmd_buffer,
710                                         struct anv_framebuffer *fb)
711 {
712    switch (cmd_buffer->device->info.gen) {
713    case 7:
714       if (cmd_buffer->device->info.is_haswell) {
715          return gen75_cmd_buffer_alloc_null_surface_state(cmd_buffer, fb);
716       } else {
717          return gen7_cmd_buffer_alloc_null_surface_state(cmd_buffer, fb);
718       }
719    case 8:
720       return gen8_cmd_buffer_alloc_null_surface_state(cmd_buffer, fb);
721    case 9:
722       return gen9_cmd_buffer_alloc_null_surface_state(cmd_buffer, fb);
723    default:
724       unreachable("Invalid hardware generation");
725    }
726 }
727
728 VkResult
729 anv_cmd_buffer_emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
730                                   gl_shader_stage stage,
731                                   struct anv_state *bt_state)
732 {
733    struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
734    struct anv_subpass *subpass = cmd_buffer->state.subpass;
735    struct anv_pipeline_bind_map *map;
736    uint32_t bias, state_offset;
737
738    switch (stage) {
739    case  MESA_SHADER_COMPUTE:
740       map = &cmd_buffer->state.compute_pipeline->bindings[stage];
741       bias = 1;
742       break;
743    default:
744       map = &cmd_buffer->state.pipeline->bindings[stage];
745       bias = 0;
746       break;
747    }
748
749    if (bias + map->surface_count == 0) {
750       *bt_state = (struct anv_state) { 0, };
751       return VK_SUCCESS;
752    }
753
754    *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
755                                                   bias + map->surface_count,
756                                                   &state_offset);
757    uint32_t *bt_map = bt_state->map;
758
759    if (bt_state->map == NULL)
760       return VK_ERROR_OUT_OF_DEVICE_MEMORY;
761
762    if (stage == MESA_SHADER_COMPUTE &&
763        get_cs_prog_data(cmd_buffer->state.compute_pipeline)->uses_num_work_groups) {
764       struct anv_bo *bo = cmd_buffer->state.num_workgroups_bo;
765       uint32_t bo_offset = cmd_buffer->state.num_workgroups_offset;
766
767       struct anv_state surface_state;
768       surface_state =
769          anv_cmd_buffer_alloc_surface_state(cmd_buffer);
770
771       const struct anv_format *format =
772          anv_format_for_descriptor_type(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
773       anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
774                                     format->isl_format, bo_offset, 12, 1);
775
776       bt_map[0] = surface_state.offset + state_offset;
777       add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
778    }
779
780    if (map->surface_count == 0)
781       goto out;
782
783    if (map->image_count > 0) {
784       VkResult result =
785          anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, images);
786       if (result != VK_SUCCESS)
787          return result;
788
789       cmd_buffer->state.push_constants_dirty |= 1 << stage;
790    }
791
792    uint32_t image = 0;
793    for (uint32_t s = 0; s < map->surface_count; s++) {
794       struct anv_pipeline_binding *binding = &map->surface_to_descriptor[s];
795
796       struct anv_state surface_state;
797       struct anv_bo *bo;
798       uint32_t bo_offset;
799
800       if (binding->set == ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) {
801          /* Color attachment binding */
802          assert(stage == MESA_SHADER_FRAGMENT);
803          if (binding->offset < subpass->color_count) {
804             const struct anv_image_view *iview =
805                fb->attachments[subpass->color_attachments[binding->offset]];
806
807             assert(iview->color_rt_surface_state.alloc_size);
808             surface_state = iview->color_rt_surface_state;
809             add_surface_state_reloc(cmd_buffer, iview->color_rt_surface_state,
810                                     iview->bo, iview->offset);
811          } else {
812             /* Null render target */
813             struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
814             surface_state =
815                anv_cmd_buffer_alloc_null_surface_state(cmd_buffer, fb);
816          }
817
818          bt_map[bias + s] = surface_state.offset + state_offset;
819          continue;
820       }
821
822       struct anv_descriptor_set *set =
823          cmd_buffer->state.descriptors[binding->set];
824       struct anv_descriptor *desc = &set->descriptors[binding->offset];
825
826       switch (desc->type) {
827       case VK_DESCRIPTOR_TYPE_SAMPLER:
828          /* Nothing for us to do here */
829          continue;
830
831       case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
832       case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
833       case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
834          surface_state = desc->image_view->sampler_surface_state;
835          assert(surface_state.alloc_size);
836          bo = desc->image_view->bo;
837          bo_offset = desc->image_view->offset;
838          break;
839
840       case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
841          surface_state = desc->image_view->storage_surface_state;
842          assert(surface_state.alloc_size);
843          bo = desc->image_view->bo;
844          bo_offset = desc->image_view->offset;
845
846          struct brw_image_param *image_param =
847             &cmd_buffer->state.push_constants[stage]->images[image++];
848
849          *image_param = desc->image_view->storage_image_param;
850          image_param->surface_idx = bias + s;
851          break;
852       }
853
854       case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
855       case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
856       case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
857       case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
858       case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
859          surface_state = desc->buffer_view->surface_state;
860          assert(surface_state.alloc_size);
861          bo = desc->buffer_view->bo;
862          bo_offset = desc->buffer_view->offset;
863          break;
864
865       case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
866          surface_state = desc->buffer_view->storage_surface_state;
867          assert(surface_state.alloc_size);
868          bo = desc->buffer_view->bo;
869          bo_offset = desc->buffer_view->offset;
870
871          struct brw_image_param *image_param =
872             &cmd_buffer->state.push_constants[stage]->images[image++];
873
874          *image_param = desc->buffer_view->storage_image_param;
875          image_param->surface_idx = bias + s;
876          break;
877
878       default:
879          assert(!"Invalid descriptor type");
880          continue;
881       }
882
883       bt_map[bias + s] = surface_state.offset + state_offset;
884       add_surface_state_reloc(cmd_buffer, surface_state, bo, bo_offset);
885    }
886    assert(image == map->image_count);
887
888  out:
889    if (!cmd_buffer->device->info.has_llc)
890       anv_state_clflush(*bt_state);
891
892    return VK_SUCCESS;
893 }
894
895 VkResult
896 anv_cmd_buffer_emit_samplers(struct anv_cmd_buffer *cmd_buffer,
897                              gl_shader_stage stage, struct anv_state *state)
898 {
899    struct anv_pipeline_bind_map *map;
900
901    if (stage == MESA_SHADER_COMPUTE)
902       map = &cmd_buffer->state.compute_pipeline->bindings[stage];
903    else
904       map = &cmd_buffer->state.pipeline->bindings[stage];
905
906    if (map->sampler_count == 0) {
907       *state = (struct anv_state) { 0, };
908       return VK_SUCCESS;
909    }
910
911    uint32_t size = map->sampler_count * 16;
912    *state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 32);
913
914    if (state->map == NULL)
915       return VK_ERROR_OUT_OF_DEVICE_MEMORY;
916
917    for (uint32_t s = 0; s < map->sampler_count; s++) {
918       struct anv_pipeline_binding *binding = &map->sampler_to_descriptor[s];
919       struct anv_descriptor_set *set =
920          cmd_buffer->state.descriptors[binding->set];
921       struct anv_descriptor *desc = &set->descriptors[binding->offset];
922
923       if (desc->type != VK_DESCRIPTOR_TYPE_SAMPLER &&
924           desc->type != VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
925          continue;
926
927       struct anv_sampler *sampler = desc->sampler;
928
929       /* This can happen if we have an unfilled slot since TYPE_SAMPLER
930        * happens to be zero.
931        */
932       if (sampler == NULL)
933          continue;
934
935       memcpy(state->map + (s * 16),
936              sampler->state, sizeof(sampler->state));
937    }
938
939    if (!cmd_buffer->device->info.has_llc)
940       anv_state_clflush(*state);
941
942    return VK_SUCCESS;
943 }
944
945 struct anv_state
946 anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
947                             const void *data, uint32_t size, uint32_t alignment)
948 {
949    struct anv_state state;
950
951    state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, alignment);
952    memcpy(state.map, data, size);
953
954    if (!cmd_buffer->device->info.has_llc)
955       anv_state_clflush(state);
956
957    VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, size));
958
959    return state;
960 }
961
962 struct anv_state
963 anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
964                              uint32_t *a, uint32_t *b,
965                              uint32_t dwords, uint32_t alignment)
966 {
967    struct anv_state state;
968    uint32_t *p;
969
970    state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
971                                               dwords * 4, alignment);
972    p = state.map;
973    for (uint32_t i = 0; i < dwords; i++)
974       p[i] = a[i] | b[i];
975
976    if (!cmd_buffer->device->info.has_llc)
977       anv_state_clflush(state);
978
979    VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4));
980
981    return state;
982 }
983
984 /**
985  * @brief Setup the command buffer for recording commands inside the given
986  * subpass.
987  *
988  * This does not record all commands needed for starting the subpass.
989  * Starting the subpass may require additional commands.
990  *
991  * Note that vkCmdBeginRenderPass, vkCmdNextSubpass, and vkBeginCommandBuffer
992  * with VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, all setup the
993  * command buffer for recording commands for some subpass.  But only the first
994  * two, vkCmdBeginRenderPass and vkCmdNextSubpass, can start a subpass.
995  */
996 void
997 anv_cmd_buffer_set_subpass(struct anv_cmd_buffer *cmd_buffer,
998                            struct anv_subpass *subpass)
999 {
1000    switch (cmd_buffer->device->info.gen) {
1001    case 7:
1002       if (cmd_buffer->device->info.is_haswell) {
1003          gen75_cmd_buffer_set_subpass(cmd_buffer, subpass);
1004       } else {
1005          gen7_cmd_buffer_set_subpass(cmd_buffer, subpass);
1006       }
1007       break;
1008    case 8:
1009       gen8_cmd_buffer_set_subpass(cmd_buffer, subpass);
1010       break;
1011    case 9:
1012       gen9_cmd_buffer_set_subpass(cmd_buffer, subpass);
1013       break;
1014    default:
1015       unreachable("unsupported gen\n");
1016    }
1017 }
1018
1019 struct anv_state
1020 anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
1021                               gl_shader_stage stage)
1022 {
1023    struct anv_push_constants *data =
1024       cmd_buffer->state.push_constants[stage];
1025    const struct brw_stage_prog_data *prog_data =
1026       cmd_buffer->state.pipeline->prog_data[stage];
1027
1028    /* If we don't actually have any push constants, bail. */
1029    if (data == NULL || prog_data->nr_params == 0)
1030       return (struct anv_state) { .offset = 0 };
1031
1032    struct anv_state state =
1033       anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
1034                                          prog_data->nr_params * sizeof(float),
1035                                          32 /* bottom 5 bits MBZ */);
1036
1037    /* Walk through the param array and fill the buffer with data */
1038    uint32_t *u32_map = state.map;
1039    for (unsigned i = 0; i < prog_data->nr_params; i++) {
1040       uint32_t offset = (uintptr_t)prog_data->param[i];
1041       u32_map[i] = *(uint32_t *)((uint8_t *)data + offset);
1042    }
1043
1044    if (!cmd_buffer->device->info.has_llc)
1045       anv_state_clflush(state);
1046
1047    return state;
1048 }
1049
1050 struct anv_state
1051 anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer)
1052 {
1053    struct anv_push_constants *data =
1054       cmd_buffer->state.push_constants[MESA_SHADER_COMPUTE];
1055    struct anv_pipeline *pipeline = cmd_buffer->state.compute_pipeline;
1056    const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline);
1057    const struct brw_stage_prog_data *prog_data = &cs_prog_data->base;
1058
1059    const unsigned local_id_dwords = cs_prog_data->local_invocation_id_regs * 8;
1060    const unsigned push_constant_data_size =
1061       (local_id_dwords + prog_data->nr_params) * 4;
1062    const unsigned reg_aligned_constant_size = ALIGN(push_constant_data_size, 32);
1063    const unsigned param_aligned_count =
1064       reg_aligned_constant_size / sizeof(uint32_t);
1065
1066    /* If we don't actually have any push constants, bail. */
1067    if (reg_aligned_constant_size == 0)
1068       return (struct anv_state) { .offset = 0 };
1069
1070    const unsigned threads = pipeline->cs_thread_width_max;
1071    const unsigned total_push_constants_size =
1072       reg_aligned_constant_size * threads;
1073    const unsigned push_constant_alignment =
1074       cmd_buffer->device->info.gen < 8 ? 32 : 64;
1075    const unsigned aligned_total_push_constants_size =
1076       ALIGN(total_push_constants_size, push_constant_alignment);
1077    struct anv_state state =
1078       anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
1079                                          aligned_total_push_constants_size,
1080                                          push_constant_alignment);
1081
1082    /* Walk through the param array and fill the buffer with data */
1083    uint32_t *u32_map = state.map;
1084
1085    brw_cs_fill_local_id_payload(cs_prog_data, u32_map, threads,
1086                                 reg_aligned_constant_size);
1087
1088    /* Setup uniform data for the first thread */
1089    for (unsigned i = 0; i < prog_data->nr_params; i++) {
1090       uint32_t offset = (uintptr_t)prog_data->param[i];
1091       u32_map[local_id_dwords + i] = *(uint32_t *)((uint8_t *)data + offset);
1092    }
1093
1094    /* Copy uniform data from the first thread to every other thread */
1095    const size_t uniform_data_size = prog_data->nr_params * sizeof(uint32_t);
1096    for (unsigned t = 1; t < threads; t++) {
1097       memcpy(&u32_map[t * param_aligned_count + local_id_dwords],
1098              &u32_map[local_id_dwords],
1099              uniform_data_size);
1100    }
1101
1102    if (!cmd_buffer->device->info.has_llc)
1103       anv_state_clflush(state);
1104
1105    return state;
1106 }
1107
1108 void anv_CmdPushConstants(
1109     VkCommandBuffer                             commandBuffer,
1110     VkPipelineLayout                            layout,
1111     VkShaderStageFlags                          stageFlags,
1112     uint32_t                                    offset,
1113     uint32_t                                    size,
1114     const void*                                 pValues)
1115 {
1116    ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1117
1118    anv_foreach_stage(stage, stageFlags) {
1119       anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, client_data);
1120
1121       memcpy(cmd_buffer->state.push_constants[stage]->client_data + offset,
1122              pValues, size);
1123    }
1124
1125    cmd_buffer->state.push_constants_dirty |= stageFlags;
1126 }
1127
1128 void anv_CmdExecuteCommands(
1129     VkCommandBuffer                             commandBuffer,
1130     uint32_t                                    commandBufferCount,
1131     const VkCommandBuffer*                      pCmdBuffers)
1132 {
1133    ANV_FROM_HANDLE(anv_cmd_buffer, primary, commandBuffer);
1134
1135    assert(primary->level == VK_COMMAND_BUFFER_LEVEL_PRIMARY);
1136
1137    for (uint32_t i = 0; i < commandBufferCount; i++) {
1138       ANV_FROM_HANDLE(anv_cmd_buffer, secondary, pCmdBuffers[i]);
1139
1140       assert(secondary->level == VK_COMMAND_BUFFER_LEVEL_SECONDARY);
1141
1142       anv_cmd_buffer_add_secondary(primary, secondary);
1143    }
1144 }
1145
1146 VkResult anv_CreateCommandPool(
1147     VkDevice                                    _device,
1148     const VkCommandPoolCreateInfo*              pCreateInfo,
1149     const VkAllocationCallbacks*                pAllocator,
1150     VkCommandPool*                              pCmdPool)
1151 {
1152    ANV_FROM_HANDLE(anv_device, device, _device);
1153    struct anv_cmd_pool *pool;
1154
1155    pool = anv_alloc2(&device->alloc, pAllocator, sizeof(*pool), 8,
1156                      VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
1157    if (pool == NULL)
1158       return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
1159
1160    if (pAllocator)
1161       pool->alloc = *pAllocator;
1162    else
1163       pool->alloc = device->alloc;
1164
1165    list_inithead(&pool->cmd_buffers);
1166
1167    *pCmdPool = anv_cmd_pool_to_handle(pool);
1168
1169    return VK_SUCCESS;
1170 }
1171
1172 void anv_DestroyCommandPool(
1173     VkDevice                                    _device,
1174     VkCommandPool                               commandPool,
1175     const VkAllocationCallbacks*                pAllocator)
1176 {
1177    ANV_FROM_HANDLE(anv_device, device, _device);
1178    ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool);
1179
1180    anv_ResetCommandPool(_device, commandPool, 0);
1181
1182    anv_free2(&device->alloc, pAllocator, pool);
1183 }
1184
1185 VkResult anv_ResetCommandPool(
1186     VkDevice                                    device,
1187     VkCommandPool                               commandPool,
1188     VkCommandPoolResetFlags                     flags)
1189 {
1190    ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool);
1191
1192    /* FIXME: vkResetCommandPool must not destroy its command buffers. The
1193     * Vulkan 1.0 spec requires that it only reset them:
1194     *
1195     *    Resetting a command pool recycles all of the resources from all of
1196     *    the command buffers allocated from the command pool back to the
1197     *    command pool. All command buffers that have been allocated from the
1198     *    command pool are put in the initial state.
1199     */
1200    list_for_each_entry_safe(struct anv_cmd_buffer, cmd_buffer,
1201                             &pool->cmd_buffers, pool_link) {
1202       anv_cmd_buffer_destroy(cmd_buffer);
1203    }
1204
1205    return VK_SUCCESS;
1206 }
1207
1208 /**
1209  * Return NULL if the current subpass has no depthstencil attachment.
1210  */
1211 const struct anv_image_view *
1212 anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer)
1213 {
1214    const struct anv_subpass *subpass = cmd_buffer->state.subpass;
1215    const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
1216
1217    if (subpass->depth_stencil_attachment == VK_ATTACHMENT_UNUSED)
1218       return NULL;
1219
1220    const struct anv_image_view *iview =
1221       fb->attachments[subpass->depth_stencil_attachment];
1222
1223    assert(iview->aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT |
1224                                 VK_IMAGE_ASPECT_STENCIL_BIT));
1225
1226    return iview;
1227 }