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[Refactor] #37285 Separated monster-attach-lose.c/h from monster-attack-switcher.c
[hengband/hengband.git] / src / inventory / floor-item-getter.h
1 #pragma once
2
3 #include "object/tval-types.h"
4 #include "system/angband.h"
5
6 bool get_item_floor(player_type *creature_ptr, COMMAND_CODE *cp, concptr pmt, concptr str, BIT_FLAGS mode, tval_type tval);