1 #include "inventory/inventory-curse.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "flavor/flavor-describer.h"
6 #include "flavor/object-flavor-types.h"
7 #include "inventory/inventory-slot-types.h"
8 #include "io/files-util.h"
9 #include "monster-floor/monster-summon.h"
10 #include "monster-floor/place-monster-types.h"
11 #include "object-enchant/item-feeling.h"
12 #include "object-enchant/object-curse.h"
13 #include "object-enchant/special-object-flags.h"
14 #include "object-enchant/tr-types.h"
15 #include "object-enchant/trc-types.h"
16 #include "object/object-flags.h"
17 #include "perception/object-perception.h"
18 #include "player-base/player-race.h"
19 #include "player-info/race-types.h"
20 #include "player/player-damage.h"
21 #include "player/player-status-flags.h"
22 #include "player/player-status.h"
23 #include "spell-kind/spells-random.h"
24 #include "spell-kind/spells-teleport.h"
25 #include "spell/summon-types.h"
26 #include "status/bad-status-setter.h"
27 #include "status/buff-setter.h"
28 #include "system/floor-type-definition.h"
29 #include "system/item-entity.h"
30 #include "system/player-type-definition.h"
31 #include "system/redrawing-flags-updater.h"
32 #include "util/bit-flags-calculator.h"
33 #include "util/quarks.h"
34 #include "util/string-processor.h"
35 #include "view/display-messages.h"
41 const EnumClassFlagGroup<CurseTraitType> TRC_P_FLAG_MASK({
42 CurseTraitType::TY_CURSE,
43 CurseTraitType::DRAIN_EXP,
44 CurseTraitType::ADD_L_CURSE,
45 CurseTraitType::ADD_H_CURSE,
46 CurseTraitType::CALL_ANIMAL,
47 CurseTraitType::CALL_DEMON,
48 CurseTraitType::CALL_DRAGON,
49 CurseTraitType::COWARDICE,
50 CurseTraitType::TELEPORT,
51 CurseTraitType::DRAIN_HP,
52 CurseTraitType::DRAIN_MANA,
53 CurseTraitType::CALL_UNDEAD,
54 CurseTraitType::BERS_RAGE,
55 CurseTraitType::PERSISTENT_CURSE });
56 const EnumClassFlagGroup<CurseSpecialTraitType> TRCS_P_FLAG_MASK({
57 CurseSpecialTraitType::TELEPORT_SELF,
58 CurseSpecialTraitType::CHAINSWORD });
62 static bool is_specific_curse(CurseTraitType flag)
65 case CurseTraitType::ADD_L_CURSE:
66 case CurseTraitType::ADD_H_CURSE:
67 case CurseTraitType::DRAIN_HP:
68 case CurseTraitType::DRAIN_MANA:
69 case CurseTraitType::CALL_ANIMAL:
70 case CurseTraitType::CALL_DEMON:
71 case CurseTraitType::CALL_DRAGON:
72 case CurseTraitType::CALL_UNDEAD:
73 case CurseTraitType::COWARDICE:
74 case CurseTraitType::LOW_MELEE:
75 case CurseTraitType::LOW_AC:
76 case CurseTraitType::HARD_SPELL:
77 case CurseTraitType::FAST_DIGEST:
78 case CurseTraitType::SLOW_REGEN:
79 case CurseTraitType::BERS_RAGE:
80 case CurseTraitType::PERSISTENT_CURSE:
87 static void choise_cursed_item(CurseTraitType flag, ItemEntity *o_ptr, int *choices, int *number, int item_num)
89 if (!is_specific_curse(flag)) {
94 auto flags = object_flags(o_ptr);
96 case CurseTraitType::ADD_L_CURSE:
99 case CurseTraitType::ADD_H_CURSE:
102 case CurseTraitType::DRAIN_HP:
105 case CurseTraitType::DRAIN_MANA:
108 case CurseTraitType::CALL_ANIMAL:
111 case CurseTraitType::CALL_DEMON:
114 case CurseTraitType::CALL_DRAGON:
117 case CurseTraitType::CALL_UNDEAD:
120 case CurseTraitType::COWARDICE:
123 case CurseTraitType::LOW_MELEE:
126 case CurseTraitType::LOW_AC:
129 case CurseTraitType::HARD_SPELL:
132 case CurseTraitType::FAST_DIGEST:
135 case CurseTraitType::SLOW_REGEN:
138 case CurseTraitType::BERS_RAGE:
141 case CurseTraitType::PERSISTENT_CURSE:
142 cf = TR_PERSISTENT_CURSE;
144 case CurseTraitType::VUL_CURSE:
151 if (flags.has_not(cf)) {
155 choices[*number] = item_num;
160 * @brief 現在呪いを保持している装備品を一つランダムに探し出す / Choose one of items that have cursed flag
161 * @param flag 探し出したい呪いフラグ配列
162 * @return 該当の呪いが一つでもあった場合にランダムに選ばれた装備品のオブジェクト構造体参照ポインタを返す。\n
165 ItemEntity *choose_cursed_obj_name(PlayerType *player_ptr, CurseTraitType flag)
167 int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
169 if (player_ptr->cursed.has_not(flag)) {
173 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
174 auto *o_ptr = &player_ptr->inventory_list[i];
175 if (o_ptr->curse_flags.has(flag)) {
181 choise_cursed_item(flag, o_ptr, choices, &number, i);
184 return &player_ptr->inventory_list[choices[randint0(number)]];
188 * @brief 呪われている、トランプエゴ等による装備品由来のテレポートを実行する
189 * @param player_ptr プレイヤーへの参照ポインタ
191 static void curse_teleport(PlayerType *player_ptr)
193 if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::TELEPORT_SELF)) || !one_in_(200)) {
198 int i_keep = 0, count = 0;
199 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
200 o_ptr = &player_ptr->inventory_list[i];
201 if (!o_ptr->is_valid()) {
205 auto flags = object_flags(o_ptr);
207 if (flags.has_not(TR_TELEPORT)) {
211 if (o_ptr->is_inscribed() && angband_strchr(o_ptr->inscription->data(), '.')) {
216 if (one_in_(count)) {
221 o_ptr = &player_ptr->inventory_list[i_keep];
222 const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
223 msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s tries to teleport you."), item_name.data());
224 if (get_check_strict(player_ptr, _("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL)) {
225 disturb(player_ptr, false, true);
226 teleport_player(player_ptr, 50, TELEPORT_SPONTANEOUS);
228 msg_format(_("%sに{.}(ピリオド)と銘を刻むと発動を抑制できます。", "You can inscribe {.} on your %s to disable random teleportation. "), item_name.data());
229 disturb(player_ptr, true, true);
234 * @details 元々呪い効果の発揮ルーチン中にいたので、整合性保持のためここに置いておく
236 static void occur_chainsword_effect(PlayerType *player_ptr)
238 constexpr auto chance_noise = 100;
239 if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::CHAINSWORD)) || !one_in_(chance_noise)) {
243 const auto noise = get_random_line(_("chainswd_j.txt", "chainswd.txt"), 0);
244 if (noise.has_value()) {
245 msg_print(noise.value());
248 disturb(player_ptr, false, false);
251 static void curse_drain_exp(PlayerType *player_ptr)
253 if (PlayerRace(player_ptr).equals(PlayerRaceType::ANDROID) || (player_ptr->cursed.has_not(CurseTraitType::DRAIN_EXP)) || !one_in_(4)) {
257 player_ptr->exp -= (player_ptr->lev + 1) / 2;
258 if (player_ptr->exp < 0) {
262 player_ptr->max_exp -= (player_ptr->lev + 1) / 2;
263 if (player_ptr->max_exp < 0) {
264 player_ptr->max_exp = 0;
267 check_experience(player_ptr);
270 static void multiply_low_curse(PlayerType *player_ptr)
272 if ((player_ptr->cursed.has_not(CurseTraitType::ADD_L_CURSE)) || !one_in_(2000)) {
276 auto *o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::ADD_L_CURSE);
277 auto new_curse = get_curse(0, o_ptr);
278 if (o_ptr->curse_flags.has(new_curse)) {
282 const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
283 o_ptr->curse_flags.set(new_curse);
284 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), item_name.data());
285 o_ptr->feeling = FEEL_NONE;
286 RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::BONUS);
289 static void multiply_high_curse(PlayerType *player_ptr)
291 if ((player_ptr->cursed.has_not(CurseTraitType::ADD_H_CURSE)) || !one_in_(2000)) {
296 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::ADD_H_CURSE);
297 auto new_curse = get_curse(1, o_ptr);
298 if (o_ptr->curse_flags.has(new_curse)) {
302 const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
303 o_ptr->curse_flags.set(new_curse);
304 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), item_name.data());
305 o_ptr->feeling = FEEL_NONE;
306 RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::BONUS);
309 static void persist_curse(PlayerType *player_ptr)
311 if ((player_ptr->cursed.has_not(CurseTraitType::PERSISTENT_CURSE)) || !one_in_(500)) {
316 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::PERSISTENT_CURSE);
317 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
321 const auto item_name = describe_flavor(player_ptr, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
322 o_ptr->curse_flags.set(CurseTraitType::HEAVY_CURSE);
323 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), item_name.data());
324 o_ptr->feeling = FEEL_NONE;
325 RedrawingFlagsUpdater::get_instance().set_flag(StatusRedrawingFlag::BONUS);
328 static void curse_call_monster(PlayerType *player_ptr)
330 const int call_type = PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET;
331 const int obj_desc_type = OD_OMIT_PREFIX | OD_NAME_ONLY;
332 auto *floor_ptr = player_ptr->current_floor_ptr;
333 if (player_ptr->cursed.has(CurseTraitType::CALL_ANIMAL) && one_in_(2500)) {
334 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_ANIMAL, call_type)) {
335 const auto item_name = describe_flavor(player_ptr, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_ANIMAL), obj_desc_type);
336 msg_format(_("%sが動物を引き寄せた!", "Your %s has attracted an animal!"), item_name.data());
337 disturb(player_ptr, false, true);
341 if (player_ptr->cursed.has(CurseTraitType::CALL_DEMON) && one_in_(1111)) {
342 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_DEMON, call_type)) {
343 const auto item_name = describe_flavor(player_ptr, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_DEMON), obj_desc_type);
344 msg_format(_("%sが悪魔を引き寄せた!", "Your %s has attracted a demon!"), item_name.data());
345 disturb(player_ptr, false, true);
349 if (player_ptr->cursed.has(CurseTraitType::CALL_DRAGON) && one_in_(800)) {
350 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_DRAGON, call_type)) {
351 const auto item_name = describe_flavor(player_ptr, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_DRAGON), obj_desc_type);
352 msg_format(_("%sがドラゴンを引き寄せた!", "Your %s has attracted a dragon!"), item_name.data());
353 disturb(player_ptr, false, true);
357 if (player_ptr->cursed.has(CurseTraitType::CALL_UNDEAD) && one_in_(1111)) {
358 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_UNDEAD, call_type)) {
359 const auto item_name = describe_flavor(player_ptr, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_UNDEAD), obj_desc_type);
360 msg_format(_("%sが死霊を引き寄せた!", "Your %s has attracted an undead!"), item_name.data());
361 disturb(player_ptr, false, true);
366 static void curse_cowardice(PlayerType *player_ptr)
368 if (player_ptr->cursed.has_not(CurseTraitType::COWARDICE)) {
372 auto *o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::COWARDICE);
374 short duration = 13 + randint1(26);
375 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
380 if (!one_in_(chance) || (has_resist_fear(player_ptr) != 0)) {
384 disturb(player_ptr, false, true);
385 msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
386 (void)BadStatusSetter(player_ptr).mod_fear(duration);
390 * @brief 装備による狂戦士化の発作を引き起こす
391 * @param player_ptr プレイヤー情報への参照ポインタ
393 static void curse_berserk_rage(PlayerType *player_ptr)
395 if (player_ptr->cursed.has_not(CurseTraitType::BERS_RAGE)) {
399 auto *o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::BERS_RAGE);
401 short duration = 10 + randint1(player_ptr->lev);
403 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
408 if (!one_in_(chance)) {
412 disturb(player_ptr, false, true);
413 msg_print(_("ウガァァア!", "RAAAAGHH!"));
414 msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
415 (void)set_shero(player_ptr, duration, false);
416 (void)BadStatusSetter(player_ptr).set_fear(0);
419 static void curse_drain_hp(PlayerType *player_ptr)
421 if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_HP)) || !one_in_(666)) {
425 const auto *item_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::DRAIN_HP);
426 const auto item_name = describe_flavor(player_ptr, item_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
427 msg_format(_("%sはあなたの体力を吸収した!", "Your %s drains HP from you!"), item_name.data());
428 take_hit(player_ptr, DAMAGE_LOSELIFE, std::min(player_ptr->lev * 2, 100), item_name);
431 static void curse_drain_mp(PlayerType *player_ptr)
433 if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_MANA)) || (player_ptr->csp == 0) || !one_in_(666)) {
437 const auto *item_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::DRAIN_MANA);
438 const auto item_name = describe_flavor(player_ptr, item_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
439 msg_format(_("%sはあなたの魔力を吸収した!", "Your %s drains mana from you!"), item_name.data());
440 player_ptr->csp -= std::min<short>(player_ptr->lev, 50);
441 if (player_ptr->csp < 0) {
443 player_ptr->csp_frac = 0;
446 RedrawingFlagsUpdater::get_instance().set_flag(MainWindowRedrawingFlag::MP);
449 static void occur_curse_effects(PlayerType *player_ptr)
451 auto is_cursed = player_ptr->cursed.has_any_of(TRC_P_FLAG_MASK);
452 is_cursed |= player_ptr->cursed_special.has_any_of(TRCS_P_FLAG_MASK);
453 if (!is_cursed || player_ptr->phase_out || player_ptr->wild_mode) {
457 curse_teleport(player_ptr);
458 occur_chainsword_effect(player_ptr);
459 constexpr auto chance_ty_curse = 200;
460 if (player_ptr->cursed.has(CurseTraitType::TY_CURSE) && one_in_(chance_ty_curse)) {
462 (void)activate_ty_curse(player_ptr, false, &count);
465 curse_drain_exp(player_ptr);
466 multiply_low_curse(player_ptr);
467 multiply_high_curse(player_ptr);
468 persist_curse(player_ptr);
469 curse_call_monster(player_ptr);
470 curse_cowardice(player_ptr);
471 curse_berserk_rage(player_ptr);
472 if (player_ptr->cursed.has(CurseTraitType::TELEPORT) && one_in_(200) && !player_ptr->anti_tele) {
473 disturb(player_ptr, false, true);
474 teleport_player(player_ptr, 40, TELEPORT_PASSIVE);
477 curse_drain_hp(player_ptr);
478 curse_drain_mp(player_ptr);
482 * @brief 10ゲームターンが進行するごとに装備効果の発動判定を行う処理
483 * / Handle curse effects once every 10 game turns
484 * @param player_ptr プレイヤーへの参照ポインタ
486 void execute_cursed_items_effect(PlayerType *player_ptr)
488 occur_curse_effects(player_ptr);
489 if (!one_in_(999) || player_ptr->anti_magic || (one_in_(2) && has_resist_curse(player_ptr))) {
493 auto *o_ptr = &player_ptr->inventory_list[INVEN_LITE];
494 if (!o_ptr->is_specific_artifact(FixedArtifactId::JUDGE)) {
498 if (o_ptr->is_known()) {
499 msg_print(_("『審判の宝石』はあなたの体力を吸収した!", "The Jewel of Judgement drains life from you!"));
501 msg_print(_("なにかがあなたの体力を吸収した!", "Something drains life from you!"));
504 take_hit(player_ptr, DAMAGE_LOSELIFE, std::min<short>(player_ptr->lev, 50), _("審判の宝石", "the Jewel of Judgement"));