1 #include "inventory/inventory-curse.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "core/disturbance.h"
5 #include "core/player-redraw-types.h"
6 #include "core/player-update-types.h"
7 #include "flavor/flavor-describer.h"
8 #include "flavor/object-flavor-types.h"
9 #include "inventory/inventory-slot-types.h"
10 #include "io/files-util.h"
11 #include "monster-floor/monster-summon.h"
12 #include "monster-floor/place-monster-types.h"
13 #include "object-enchant/item-feeling.h"
14 #include "object-enchant/object-curse.h"
15 #include "object-enchant/special-object-flags.h"
16 #include "object-enchant/tr-types.h"
17 #include "object-enchant/trc-types.h"
18 #include "object/object-flags.h"
19 #include "perception/object-perception.h"
20 #include "player-info/race-types.h"
21 #include "player/player-damage.h"
22 #include "player/player-status-flags.h"
23 #include "player/player-status.h"
24 #include "spell-kind/spells-random.h"
25 #include "spell-kind/spells-teleport.h"
26 #include "spell/summon-types.h"
27 #include "status/bad-status-setter.h"
28 #include "status/buff-setter.h"
29 #include "system/floor-type-definition.h"
30 #include "system/object-type-definition.h"
31 #include "system/player-type-definition.h"
32 #include "util/bit-flags-calculator.h"
33 #include "util/quarks.h"
34 #include "util/string-processor.h"
35 #include "view/display-messages.h"
38 const EnumClassFlagGroup<CurseTraitType> TRC_P_FLAG_MASK({ CurseTraitType::TY_CURSE, CurseTraitType::DRAIN_EXP, CurseTraitType::ADD_L_CURSE, CurseTraitType::ADD_H_CURSE, CurseTraitType::CALL_ANIMAL, CurseTraitType::CALL_DEMON,
39 CurseTraitType::CALL_DRAGON, CurseTraitType::COWARDICE, CurseTraitType::TELEPORT, CurseTraitType::DRAIN_HP, CurseTraitType::DRAIN_MANA, CurseTraitType::CALL_UNDEAD, CurseTraitType::BERS_RAGE, CurseTraitType::PERSISTENT_CURSE });
40 const EnumClassFlagGroup<CurseSpecialTraitType> TRCS_P_FLAG_MASK({ CurseSpecialTraitType::TELEPORT_SELF, CurseSpecialTraitType::CHAINSWORD });
43 static bool is_specific_curse(CurseTraitType flag)
46 case CurseTraitType::ADD_L_CURSE:
47 case CurseTraitType::ADD_H_CURSE:
48 case CurseTraitType::DRAIN_HP:
49 case CurseTraitType::DRAIN_MANA:
50 case CurseTraitType::CALL_ANIMAL:
51 case CurseTraitType::CALL_DEMON:
52 case CurseTraitType::CALL_DRAGON:
53 case CurseTraitType::CALL_UNDEAD:
54 case CurseTraitType::COWARDICE:
55 case CurseTraitType::LOW_MELEE:
56 case CurseTraitType::LOW_AC:
57 case CurseTraitType::HARD_SPELL:
58 case CurseTraitType::FAST_DIGEST:
59 case CurseTraitType::SLOW_REGEN:
60 case CurseTraitType::BERS_RAGE:
61 case CurseTraitType::PERSISTENT_CURSE:
68 static void choise_cursed_item(CurseTraitType flag, object_type *o_ptr, int *choices, int *number, int item_num)
70 if (!is_specific_curse(flag))
74 auto flgs = object_flags(o_ptr);
76 case CurseTraitType::ADD_L_CURSE:
79 case CurseTraitType::ADD_H_CURSE:
82 case CurseTraitType::DRAIN_HP:
85 case CurseTraitType::DRAIN_MANA:
88 case CurseTraitType::CALL_ANIMAL:
91 case CurseTraitType::CALL_DEMON:
94 case CurseTraitType::CALL_DRAGON:
97 case CurseTraitType::CALL_UNDEAD:
100 case CurseTraitType::COWARDICE:
103 case CurseTraitType::LOW_MELEE:
106 case CurseTraitType::LOW_AC:
109 case CurseTraitType::HARD_SPELL:
112 case CurseTraitType::FAST_DIGEST:
115 case CurseTraitType::SLOW_REGEN:
118 case CurseTraitType::BERS_RAGE:
121 case CurseTraitType::PERSISTENT_CURSE:
122 cf = TR_PERSISTENT_CURSE;
124 case CurseTraitType::VUL_CURSE:
131 if (flgs.has_not(cf))
134 choices[*number] = item_num;
139 * @brief 現在呪いを保持している装備品を一つランダムに探し出す / Choose one of items that have cursed flag
140 * @param flag 探し出したい呪いフラグ配列
141 * @return 該当の呪いが一つでもあった場合にランダムに選ばれた装備品のオブジェクト構造体参照ポインタを返す。\n
144 object_type *choose_cursed_obj_name(PlayerType *player_ptr, CurseTraitType flag)
146 int choices[INVEN_TOTAL - INVEN_MAIN_HAND];
148 if (player_ptr->cursed.has_not(flag))
151 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
152 object_type *o_ptr = &player_ptr->inventory_list[i];
153 if (o_ptr->curse_flags.has(flag)) {
159 choise_cursed_item(flag, o_ptr, choices, &number, i);
162 return &player_ptr->inventory_list[choices[randint0(number)]];
166 * @brief 呪われている、トランプエゴ等による装備品由来のテレポートを実行する
167 * @param player_ptr プレイヤーへの参照ポインタ
169 static void curse_teleport(PlayerType *player_ptr)
171 if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::TELEPORT_SELF)) || !one_in_(200))
174 GAME_TEXT o_name[MAX_NLEN];
176 int i_keep = 0, count = 0;
177 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
178 o_ptr = &player_ptr->inventory_list[i];
182 auto flgs = object_flags(o_ptr);
184 if (flgs.has_not(TR_TELEPORT))
187 if (o_ptr->inscription && angband_strchr(quark_str(o_ptr->inscription), '.'))
195 o_ptr = &player_ptr->inventory_list[i_keep];
196 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
197 msg_format(_("%sがテレポートの能力を発動させようとしている。", "Your %s tries to teleport you."), o_name);
198 if (get_check_strict(player_ptr, _("テレポートしますか?", "Teleport? "), CHECK_OKAY_CANCEL)) {
199 disturb(player_ptr, false, true);
200 teleport_player(player_ptr, 50, TELEPORT_SPONTANEOUS);
202 msg_format(_("%sに{.}(ピリオド)と銘を刻むと発動を抑制できます。", "You can inscribe {.} on your %s to disable random teleportation. "), o_name);
203 disturb(player_ptr, true, true);
208 * @details 元々呪い効果の発揮ルーチン中にいたので、整合性保持のためここに置いておく
210 static void occur_chainsword_effect(PlayerType *player_ptr)
212 if ((player_ptr->cursed_special.has_not(CurseSpecialTraitType::CHAINSWORD)) || !one_in_(CHAINSWORD_NOISE))
216 if (!get_rnd_line(_("chainswd_j.txt", "chainswd.txt"), 0, noise))
218 disturb(player_ptr, false, false);
221 static void curse_drain_exp(PlayerType *player_ptr)
223 if ((player_ptr->prace == PlayerRaceType::ANDROID) || (player_ptr->cursed.has_not(CurseTraitType::DRAIN_EXP)) || !one_in_(4))
226 player_ptr->exp -= (player_ptr->lev + 1) / 2;
227 if (player_ptr->exp < 0)
230 player_ptr->max_exp -= (player_ptr->lev + 1) / 2;
231 if (player_ptr->max_exp < 0)
232 player_ptr->max_exp = 0;
234 check_experience(player_ptr);
237 static void multiply_low_curse(PlayerType *player_ptr)
239 if ((player_ptr->cursed.has_not(CurseTraitType::ADD_L_CURSE)) || !one_in_(2000))
243 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::ADD_L_CURSE);
244 auto new_curse = get_curse(0, o_ptr);
245 if (o_ptr->curse_flags.has(new_curse))
248 GAME_TEXT o_name[MAX_NLEN];
249 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
250 o_ptr->curse_flags.set(new_curse);
251 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), o_name);
252 o_ptr->feeling = FEEL_NONE;
253 player_ptr->update |= (PU_BONUS);
256 static void multiply_high_curse(PlayerType *player_ptr)
258 if ((player_ptr->cursed.has_not(CurseTraitType::ADD_H_CURSE)) || !one_in_(2000))
262 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::ADD_H_CURSE);
263 auto new_curse = get_curse(1, o_ptr);
264 if (o_ptr->curse_flags.has(new_curse))
267 GAME_TEXT o_name[MAX_NLEN];
268 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
269 o_ptr->curse_flags.set(new_curse);
270 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), o_name);
271 o_ptr->feeling = FEEL_NONE;
272 player_ptr->update |= (PU_BONUS);
275 static void persist_curse(PlayerType *player_ptr)
277 if ((player_ptr->cursed.has_not(CurseTraitType::PERSISTENT_CURSE)) || !one_in_(500))
281 o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::PERSISTENT_CURSE);
282 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE))
285 GAME_TEXT o_name[MAX_NLEN];
286 describe_flavor(player_ptr, o_name, o_ptr, (OD_OMIT_PREFIX | OD_NAME_ONLY));
287 o_ptr->curse_flags.set(CurseTraitType::HEAVY_CURSE);
288 msg_format(_("悪意に満ちた黒いオーラが%sをとりまいた...", "There is a malignant black aura surrounding your %s..."), o_name);
289 o_ptr->feeling = FEEL_NONE;
290 player_ptr->update |= (PU_BONUS);
293 static void curse_call_monster(PlayerType *player_ptr)
295 const int call_type = PM_ALLOW_GROUP | PM_ALLOW_UNIQUE | PM_NO_PET;
296 const int obj_desc_type = OD_OMIT_PREFIX | OD_NAME_ONLY;
297 floor_type *floor_ptr = player_ptr->current_floor_ptr;
298 if (player_ptr->cursed.has(CurseTraitType::CALL_ANIMAL) && one_in_(2500)) {
299 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_ANIMAL, call_type)) {
300 GAME_TEXT o_name[MAX_NLEN];
301 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_ANIMAL), obj_desc_type);
302 msg_format(_("%sが動物を引き寄せた!", "Your %s has attracted an animal!"), o_name);
303 disturb(player_ptr, false, true);
307 if (player_ptr->cursed.has(CurseTraitType::CALL_DEMON) && one_in_(1111)) {
308 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_DEMON, call_type)) {
309 GAME_TEXT o_name[MAX_NLEN];
310 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_DEMON), obj_desc_type);
311 msg_format(_("%sが悪魔を引き寄せた!", "Your %s has attracted a demon!"), o_name);
312 disturb(player_ptr, false, true);
316 if (player_ptr->cursed.has(CurseTraitType::CALL_DRAGON) && one_in_(800)) {
317 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_DRAGON, call_type)) {
318 GAME_TEXT o_name[MAX_NLEN];
319 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_DRAGON), obj_desc_type);
320 msg_format(_("%sがドラゴンを引き寄せた!", "Your %s has attracted a dragon!"), o_name);
321 disturb(player_ptr, false, true);
325 if (player_ptr->cursed.has(CurseTraitType::CALL_UNDEAD) && one_in_(1111)) {
326 if (summon_specific(player_ptr, 0, player_ptr->y, player_ptr->x, floor_ptr->dun_level, SUMMON_UNDEAD, call_type)) {
327 GAME_TEXT o_name[MAX_NLEN];
328 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::CALL_UNDEAD), obj_desc_type);
329 msg_format(_("%sが死霊を引き寄せた!", "Your %s has attracted an undead!"), o_name);
330 disturb(player_ptr, false, true);
335 static void curse_cowardice(PlayerType *player_ptr)
337 if (player_ptr->cursed.has_not(CurseTraitType::COWARDICE)) {
341 auto *o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::COWARDICE);
343 short duration = 13 + randint1(26);
344 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
349 if (!one_in_(chance) || (has_resist_fear(player_ptr) != 0)) {
353 disturb(player_ptr, false, true);
354 msg_print(_("とても暗い... とても恐い!", "It's so dark... so scary!"));
355 (void)BadStatusSetter(player_ptr).mod_afraidness(duration);
359 * @brief 装備による狂戦士化の発作を引き起こす
360 * @param player_ptr プレイヤー情報への参照ポインタ
362 static void curse_berserk_rage(PlayerType *player_ptr)
364 if (player_ptr->cursed.has_not(CurseTraitType::BERS_RAGE)) {
368 auto *o_ptr = choose_cursed_obj_name(player_ptr, CurseTraitType::BERS_RAGE);
370 short duration = 10 + randint1(player_ptr->lev);
372 if (o_ptr->curse_flags.has(CurseTraitType::HEAVY_CURSE)) {
377 if (!one_in_(chance)) {
381 disturb(player_ptr, false, true);
382 msg_print(_("ウガァァア!", "RAAAAGHH!"));
383 msg_print(_("激怒の発作に襲われた!", "You feel a fit of rage coming over you!"));
384 (void)set_shero(player_ptr, duration, false);
385 (void)BadStatusSetter(player_ptr).afraidness(0);
388 static void curse_drain_hp(PlayerType *player_ptr)
390 if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_HP)) || !one_in_(666))
393 GAME_TEXT o_name[MAX_NLEN];
394 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::DRAIN_HP), (OD_OMIT_PREFIX | OD_NAME_ONLY));
395 msg_format(_("%sはあなたの体力を吸収した!", "Your %s drains HP from you!"), o_name);
396 take_hit(player_ptr, DAMAGE_LOSELIFE, std::min(player_ptr->lev * 2, 100), o_name);
399 static void curse_drain_mp(PlayerType *player_ptr)
401 if ((player_ptr->cursed.has_not(CurseTraitType::DRAIN_MANA)) || (player_ptr->csp == 0) || !one_in_(666))
404 GAME_TEXT o_name[MAX_NLEN];
405 describe_flavor(player_ptr, o_name, choose_cursed_obj_name(player_ptr, CurseTraitType::DRAIN_MANA), (OD_OMIT_PREFIX | OD_NAME_ONLY));
406 msg_format(_("%sはあなたの魔力を吸収した!", "Your %s drains mana from you!"), o_name);
407 player_ptr->csp -= std::min<short>(player_ptr->lev, 50);
408 if (player_ptr->csp < 0) {
410 player_ptr->csp_frac = 0;
413 player_ptr->redraw |= PR_MANA;
416 static void occur_curse_effects(PlayerType *player_ptr)
418 if ((player_ptr->cursed.has_none_of(TRC_P_FLAG_MASK) && player_ptr->cursed_special.has_none_of(TRCS_P_FLAG_MASK)) || player_ptr->phase_out
419 || player_ptr->wild_mode)
422 curse_teleport(player_ptr);
423 occur_chainsword_effect(player_ptr);
424 if (player_ptr->cursed.has(CurseTraitType::TY_CURSE) && one_in_(TY_CURSE_CHANCE)) {
426 (void)activate_ty_curse(player_ptr, false, &count);
429 curse_drain_exp(player_ptr);
430 multiply_low_curse(player_ptr);
431 multiply_high_curse(player_ptr);
432 persist_curse(player_ptr);
433 curse_call_monster(player_ptr);
434 curse_cowardice(player_ptr);
435 curse_berserk_rage(player_ptr);
436 if (player_ptr->cursed.has(CurseTraitType::TELEPORT) && one_in_(200) && !player_ptr->anti_tele) {
437 disturb(player_ptr, false, true);
438 teleport_player(player_ptr, 40, TELEPORT_PASSIVE);
441 curse_drain_hp(player_ptr);
442 curse_drain_mp(player_ptr);
446 * @brief 10ゲームターンが進行するごとに装備効果の発動判定を行う処理
447 * / Handle curse effects once every 10 game turns
448 * @param player_ptr プレイヤーへの参照ポインタ
450 void execute_cursed_items_effect(PlayerType *player_ptr)
452 occur_curse_effects(player_ptr);
453 if (!one_in_(999) || player_ptr->anti_magic || (one_in_(2) && has_resist_curse(player_ptr)))
456 object_type *o_ptr = &player_ptr->inventory_list[INVEN_LITE];
457 if (o_ptr->name1 != ART_JUDGE)
460 if (o_ptr->is_known())
461 msg_print(_("『審判の宝石』はあなたの体力を吸収した!", "The Jewel of Judgement drains life from you!"));
463 msg_print(_("なにかがあなたの体力を吸収した!", "Something drains life from you!"));
465 take_hit(player_ptr, DAMAGE_LOSELIFE, std::min<short>(player_ptr->lev, 50), _("審判の宝石", "the Jewel of Judgement"));