3 #include "object/tval-types.h"
4 #include "system/angband.h"
8 bool can_get_item(PlayerType *player_ptr, const ItemTester &item_tester);
9 void py_pickup_floor(PlayerType *player_ptr, bool pickup);
10 void describe_pickup_item(PlayerType *player_ptr, OBJECT_IDX o_idx);
11 void carry(PlayerType *player_ptr, bool pickup);