3 #include "object/tval-types.h"
4 #include "system/angband.h"
6 bool can_get_item(player_type *owner_ptr, tval_type tval);
7 void py_pickup_floor(player_type *creature_ptr, bool pickup);
8 void describe_pickup_item(player_type *owner_ptr, OBJECT_IDX o_idx);
9 void carry(player_type *creature_ptr, bool pickup);