1 #include "io/character-dump.h"
2 #include "system/angband-version.h"
3 #include "world/world.h"
4 #include "floor/floor-town.h"
5 #include "dungeon/dungeon.h"
6 #include "market/store.h"
7 #include "cmd/cmd-pet.h"
8 #include "monster/monster-status.h"
10 #include "dungeon/quest.h"
11 #include "main/init.h"
12 #include "io/mutations-dump.h"
13 #include "object/object-flavor.h"
14 #include "knowledge/knowledge-quests.h"
15 #include "io/special-class-dump.h"
16 #include "io/player-status-dump.h"
17 #include "io/write-diary.h"
18 #include "player/avatar.h"
19 #include "market/store-util.h"
20 #include "market/arena-info-table.h"
21 #include "player/race-info-table.h"
24 * @brief プレイヤーのペット情報をファイルにダンプする
25 * @param creature_ptr プレーヤーへの参照ポインタ
29 static void dump_aux_pet(player_type *master_ptr, FILE *fff)
32 bool pet_settings = FALSE;
33 for (int i = master_ptr->current_floor_ptr->m_max - 1; i >= 1; i--)
35 monster_type *m_ptr = &master_ptr->current_floor_ptr->m_list[i];
37 if (!monster_is_valid(m_ptr)) continue;
38 if (!is_pet(m_ptr)) continue;
40 if (!m_ptr->nickname && (master_ptr->riding != i)) continue;
43 fprintf(fff, _("\n\n [主なペット]\n\n", "\n\n [Leading Pets]\n\n"));
47 GAME_TEXT pet_name[MAX_NLEN];
48 monster_desc(master_ptr, pet_name, m_ptr, MD_ASSUME_VISIBLE | MD_INDEF_VISIBLE);
49 fprintf(fff, "%s\n", pet_name);
52 if (!pet_settings) return;
54 fprintf(fff, _("\n\n [ペットへの命令]\n", "\n\n [Command for Pets]\n"));
56 fprintf(fff, _("\n ドアを開ける: %s", "\n Pets open doors: %s"),
57 (master_ptr->pet_extra_flags & PF_OPEN_DOORS) ? "ON" : "OFF");
59 fprintf(fff, _("\n アイテムを拾う: %s", "\n Pets pick up items: %s"),
60 (master_ptr->pet_extra_flags & PF_PICKUP_ITEMS) ? "ON" : "OFF");
62 fprintf(fff, _("\n テレポート系魔法を使う: %s", "\n Allow teleport: %s"),
63 (master_ptr->pet_extra_flags & PF_TELEPORT) ? "ON" : "OFF");
65 fprintf(fff, _("\n 攻撃魔法を使う: %s", "\n Allow cast attack spell: %s"),
66 (master_ptr->pet_extra_flags & PF_ATTACK_SPELL) ? "ON" : "OFF");
68 fprintf(fff, _("\n 召喚魔法を使う: %s", "\n Allow cast summon spell: %s"),
69 (master_ptr->pet_extra_flags & PF_SUMMON_SPELL) ? "ON" : "OFF");
71 fprintf(fff, _("\n プレイヤーを巻き込む範囲魔法を使う: %s", "\n Allow involve player in area spell: %s"),
72 (master_ptr->pet_extra_flags & PF_BALL_SPELL) ? "ON" : "OFF");
79 * @brief クエスト情報をファイルにダンプする
80 * @param creature_ptr プレーヤーへの参照ポインタ
84 static void dump_aux_quest(player_type *creature_ptr, FILE *fff)
86 fprintf(fff, _("\n\n [クエスト情報]\n", "\n\n [Quest Information]\n"));
88 C_MAKE(quest_num, max_q_idx, QUEST_IDX);
90 for (QUEST_IDX i = 1; i < max_q_idx; i++)
93 ang_sort(quest_num, &dummy, max_q_idx, ang_sort_comp_quest_num, ang_sort_swap_quest_num);
96 do_cmd_knowledge_quests_completed(creature_ptr, fff, quest_num);
98 do_cmd_knowledge_quests_failed(creature_ptr, fff, quest_num);
101 C_KILL(quest_num, max_q_idx, QUEST_IDX);
106 * @brief 死の直前メッセージ並びに遺言をファイルにダンプする
107 * @param creature_ptr プレーヤーへの参照ポインタ
108 * @param fff ファイルポインタ
111 static void dump_aux_last_message(player_type *creature_ptr, FILE *fff)
113 if (!creature_ptr->is_dead) return;
115 if (!current_world_ptr->total_winner)
117 fprintf(fff, _("\n [死ぬ直前のメッセージ]\n\n", "\n [Last Messages]\n\n"));
118 for (int i = MIN(message_num(), 30); i >= 0; i--)
120 fprintf(fff, "> %s\n", message_str((s16b)i));
127 if (creature_ptr->last_message)
129 fprintf(fff, _("\n [*勝利*メッセージ]\n\n", "\n [*Winning* Message]\n\n"));
130 fprintf(fff, " %s\n", creature_ptr->last_message);
137 * @brief 帰還場所情報をファイルにダンプする
138 * @param fff ファイルポインタ
141 static void dump_aux_recall(FILE *fff)
143 fprintf(fff, _("\n [帰還場所]\n\n", "\n [Recall Depth]\n\n"));
144 for (int y = 1; y < current_world_ptr->max_d_idx; y++)
148 if (!d_info[y].maxdepth) continue;
149 if (!max_dlv[y]) continue;
150 if (d_info[y].final_guardian)
152 if (!r_info[d_info[y].final_guardian].max_num) seiha = TRUE;
154 else if (max_dlv[y] == d_info[y].maxdepth) seiha = TRUE;
156 fprintf(fff, _(" %c%-12s: %3d 階\n", " %c%-16s: level %3d\n"),
157 seiha ? '!' : ' ', d_name + d_info[y].name, (int)max_dlv[y]);
163 * @brief オプション情報をファイルにダンプする
164 * @param fff ファイルポインタ
167 static void dump_aux_options(FILE *fff)
169 fprintf(fff, _("\n [オプション設定]\n", "\n [Option Settings]\n"));
171 fprintf(fff, _("\n 保存モード: ON", "\n Preserve Mode: ON"));
173 fprintf(fff, _("\n 保存モード: OFF", "\n Preserve Mode: OFF"));
175 if (ironman_small_levels)
176 fprintf(fff, _("\n 小さいダンジョン: ALWAYS", "\n Small Levels: ALWAYS"));
177 else if (always_small_levels)
178 fprintf(fff, _("\n 小さいダンジョン: ON", "\n Small Levels: ON"));
179 else if (small_levels)
180 fprintf(fff, _("\n 小さいダンジョン: ENABLED", "\n Small Levels: ENABLED"));
182 fprintf(fff, _("\n 小さいダンジョン: OFF", "\n Small Levels: OFF"));
185 fprintf(fff, _("\n 元祖の町のみ: ON", "\n Vanilla Town: ON"));
187 fprintf(fff, _("\n 小規模な町: ON", "\n Lite Town: ON"));
190 fprintf(fff, _("\n 店なし: ON", "\n No Shops: ON"));
192 if (ironman_downward)
193 fprintf(fff, _("\n 階段を上がれない: ON", "\n Diving Only: ON"));
196 fprintf(fff, _("\n 普通でない部屋: ON", "\n Unusual Rooms: ON"));
198 if (ironman_nightmare)
199 fprintf(fff, _("\n 悪夢モード: ON", "\n Nightmare Mode: ON"));
201 if (ironman_empty_levels)
202 fprintf(fff, _("\n アリーナ: ALWAYS", "\n Arena Levels: ALWAYS"));
203 else if (empty_levels)
204 fprintf(fff, _("\n アリーナ: ENABLED", "\n Arena Levels: ENABLED"));
206 fprintf(fff, _("\n アリーナ: OFF", "\n Arena Levels: OFF"));
210 if (current_world_ptr->noscore)
211 fprintf(fff, _("\n 何か不正なことをしてしまっています。\n", "\n You have done something illegal.\n"));
218 * @brief 闘技場の情報をファイルにダンプする
219 * @param creature_ptr プレーヤーへの参照ポインタ
220 * @param fff ファイルポインタ
223 static void dump_aux_arena(player_type *creature_ptr, FILE *fff)
225 if (lite_town || vanilla_town) return;
227 if (creature_ptr->arena_number < 0)
229 if (creature_ptr->arena_number <= ARENA_DEFEATED_OLD_VER)
231 fprintf(fff, _("\n 闘技場: 敗北\n", "\n Arena: Defeated\n"));
236 fprintf(fff, "\n 闘技場: %d回戦で%sの前に敗北\n", -creature_ptr->arena_number,
237 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name);
239 fprintf(fff, "\n Arena: Defeated by %s in the %d%s fight\n",
240 r_name + r_info[arena_info[-1 - creature_ptr->arena_number].r_idx].name,
241 -creature_ptr->arena_number, get_ordinal_number_suffix(-creature_ptr->arena_number));
249 if (creature_ptr->arena_number > MAX_ARENA_MONS + 2)
251 fprintf(fff, _("\n 闘技場: 真のチャンピオン\n", "\n Arena: True Champion\n"));
256 if (creature_ptr->arena_number > MAX_ARENA_MONS - 1)
258 fprintf(fff, _("\n 闘技場: チャンピオン\n", "\n Arena: Champion\n"));
264 fprintf(fff, "\n 闘技場: %2d勝\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number));
266 fprintf(fff, "\n Arena: %2d Victor%s\n", (creature_ptr->arena_number > MAX_ARENA_MONS ? MAX_ARENA_MONS : creature_ptr->arena_number), (creature_ptr->arena_number > 1) ? "ies" : "y");
273 * @brief 撃破モンスターの情報をファイルにダンプする
274 * @param fff ファイルポインタ
277 static void dump_aux_monsters(FILE *fff)
279 fprintf(fff, _("\n [倒したモンスター]\n\n", "\n [Defeated Monsters]\n\n"));
281 /* Allocate the "who" array */
284 C_MAKE(who, max_r_idx, MONRACE_IDX);
286 /* Count monster kills */
289 for (IDX k = 1; k < max_r_idx; k++)
291 /* Ignore unused index */
292 monster_race *r_ptr = &r_info[k];
293 if (!r_ptr->name) continue;
295 if (r_ptr->flags1 & RF1_UNIQUE)
297 bool dead = (r_ptr->max_num == 0);
302 /* Add a unique monster to the list */
303 who[uniq_total++] = k;
309 if (r_ptr->r_pkills > 0)
311 norm_total += r_ptr->r_pkills;
315 /* No monsters is defeated */
318 fprintf(fff, _("まだ敵を倒していません。\n", "You have defeated no enemies yet.\n"));
319 C_KILL(who, max_r_idx, s16b);
323 /* Defeated more than one normal monsters */
327 fprintf(fff, "%ld体の敵を倒しています。\n", norm_total);
329 fprintf(fff, "You have defeated %ld %s.\n", norm_total, norm_total == 1 ? "enemy" : "enemies");
331 C_KILL(who, max_r_idx, s16b);
335 /* Defeated more than one unique monsters */
337 fprintf(fff, "%ld体のユニーク・モンスターを含む、合計%ld体の敵を倒しています。\n", uniq_total, norm_total);
339 fprintf(fff, "You have defeated %ld %s including %ld unique monster%s in total.\n", norm_total, norm_total == 1 ? "enemy" : "enemies", uniq_total, (uniq_total == 1 ? "" : "s"));
342 /* Sort the array by dungeon depth of monsters */
343 ang_sort(who, &why, uniq_total, ang_sort_comp_hook, ang_sort_swap_hook);
344 fprintf(fff, _("\n《上位%ld体のユニーク・モンスター》\n", "\n< Unique monsters top %ld >\n"), MIN(uniq_total, 10));
346 for (IDX k = uniq_total - 1; k >= 0 && k >= uniq_total - 10; k--)
348 monster_race *r_ptr = &r_info[who[k]];
349 fprintf(fff, _(" %-40s (レベル%3d)\n", " %-40s (level %3d)\n"), (r_name + r_ptr->name), (int)r_ptr->level);
352 C_KILL(who, max_r_idx, s16b);
357 * @brief 元種族情報をファイルにダンプする
358 * @param creature_ptr プレーヤーへの参照ポインタ
359 * @param fff ファイルポインタ
362 static void dump_aux_race_history(player_type *creature_ptr, FILE *fff)
364 if (!creature_ptr->old_race1 && !creature_ptr->old_race2) return;
366 fprintf(fff, _("\n\n あなたは%sとして生まれた。", "\n\n You were born as %s."), race_info[creature_ptr->start_race].title);
367 for (int i = 0; i < MAX_RACES; i++)
369 if (creature_ptr->start_race == i) continue;
372 if (!(creature_ptr->old_race1 & 1L << i)) continue;
376 if (!(creature_ptr->old_race2 & 1L << (i - 32))) continue;
379 fprintf(fff, _("\n あなたはかつて%sだった。", "\n You were a %s before."), race_info[i].title);
387 * @brief 元魔法領域情報をファイルにダンプする
388 * @param creature_ptr プレーヤーへの参照ポインタ
389 * @param fff ファイルポインタ
392 static void dump_aux_realm_history(player_type *creature_ptr, FILE *fff)
394 if (creature_ptr->old_realm) return;
397 for (int i = 0; i < MAX_MAGIC; i++)
399 if (!(creature_ptr->old_realm & 1L << i)) continue;
400 fprintf(fff, _("\n あなたはかつて%s魔法を使えた。", "\n You were able to use %s magic before."), realm_names[i + 1]);
408 * @brief 徳の情報をファイルにダンプする
409 * @param creature_ptr プレーヤーへの参照ポインタ
410 * @param fff ファイルポインタ
413 static void dump_aux_virtues(player_type *creature_ptr, FILE *fff)
415 fprintf(fff, _("\n\n [自分に関する情報]\n\n", "\n\n [HP-rate & Max stat & Virtues]\n\n"));
417 int percent = (int)(((long)creature_ptr->player_hp[PY_MAX_LEVEL - 1] * 200L) /
418 (2 * creature_ptr->hitdie +
419 ((PY_MAX_LEVEL - 1 + 3) * (creature_ptr->hitdie + 1))));
422 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "現在の体力ランク : %d/100\n\n", percent);
423 else fprintf(fff, "現在の体力ランク : ???\n\n");
424 fprintf(fff, "能力の最大値\n");
426 if (creature_ptr->knowledge & KNOW_HPRATE) fprintf(fff, "Your current Life Rating is %d/100.\n\n", percent);
427 else fprintf(fff, "Your current Life Rating is ???.\n\n");
428 fprintf(fff, "Limits of maximum stats\n");
430 for (int v_nr = 0; v_nr < A_MAX; v_nr++)
432 if ((creature_ptr->knowledge & KNOW_STAT) || creature_ptr->stat_max[v_nr] == creature_ptr->stat_max_max[v_nr]) fprintf(fff, "%s 18/%d\n", stat_names[v_nr], creature_ptr->stat_max_max[v_nr] - 18);
433 else fprintf(fff, "%s ???\n", stat_names[v_nr]);
436 fprintf(fff, _("\n属性 : %s\n", "\nYour alignment : %s\n"), your_alignment(creature_ptr));
438 dump_virtues(creature_ptr, fff);
443 * @brief 突然変異の情報をファイルにダンプする
444 * @param creature_ptr プレーヤーへの参照ポインタ
445 * @param fff ファイルポインタ
448 static void dump_aux_mutations(player_type *creature_ptr, FILE *fff)
450 if (creature_ptr->muta1 || creature_ptr->muta2 || creature_ptr->muta3)
452 fprintf(fff, _("\n\n [突然変異]\n\n", "\n\n [Mutations]\n\n"));
453 dump_mutations(creature_ptr, fff);
459 * @brief 所持品の情報をファイルにダンプする
460 * @param creature_ptr プレーヤーへの参照ポインタ
461 * @param fff ファイルポインタ
464 static void dump_aux_equipment_inventory(player_type *creature_ptr, FILE *fff)
466 GAME_TEXT o_name[MAX_NLEN];
467 if (creature_ptr->equip_cnt)
469 fprintf(fff, _(" [キャラクタの装備]\n\n", " [Character Equipment]\n\n"));
470 for (int i = INVEN_RARM; i < INVEN_TOTAL; i++)
472 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
473 if ((((i == INVEN_RARM) && creature_ptr->hidarite) || ((i == INVEN_LARM) && creature_ptr->migite)) && creature_ptr->ryoute)
474 strcpy(o_name, _("(武器を両手持ち)", "(wielding with two-hands)"));
476 fprintf(fff, "%c) %s\n",
477 index_to_label(i), o_name);
480 fprintf(fff, "\n\n");
483 fprintf(fff, _(" [キャラクタの持ち物]\n\n", " [Character Inventory]\n\n"));
485 for (int i = 0; i < INVEN_PACK; i++)
487 if (!creature_ptr->inventory_list[i].k_idx) break;
488 object_desc(creature_ptr, o_name, &creature_ptr->inventory_list[i], 0);
489 fprintf(fff, "%c) %s\n", index_to_label(i), o_name);
492 fprintf(fff, "\n\n");
497 * @brief 我が家と博物館のオブジェクト情報をファイルにダンプする
498 * @param fff ファイルポインタ
501 static void dump_aux_home_museum(player_type *creature_ptr, FILE *fff)
503 store_type *store_ptr;
504 store_ptr = &town_info[1].store[STORE_HOME];
506 GAME_TEXT o_name[MAX_NLEN];
507 if (store_ptr->stock_num)
509 fprintf(fff, _(" [我が家のアイテム]\n", " [Home Inventory]\n"));
512 for (int i = 0; i < store_ptr->stock_num; i++)
515 fprintf(fff, _("\n ( %d ページ )\n", "\n ( page %d )\n"), x++);
516 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
517 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
520 fprintf(fff, "\n\n");
523 store_ptr = &town_info[1].store[STORE_MUSEUM];
525 if (store_ptr->stock_num == 0) return;
527 fprintf(fff, _(" [博物館のアイテム]\n", " [Museum]\n"));
530 for (int i = 0; i < store_ptr->stock_num; i++)
533 if ((i % 12) == 0) fprintf(fff, "\n ( %d ページ )\n", x++);
534 object_desc(creature_ptr, o_name, &store_ptr->stock[i], 0);
535 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
537 if ((i % 12) == 0) fprintf(fff, "\n ( page %d )\n", x++);
538 object_desc(creature_ptr, o_name, &st_ptr->stock[i], 0);
539 fprintf(fff, "%c) %s\n", I2A(i % 12), o_name);
543 fprintf(fff, "\n\n");
548 * @brief ダンプ出力のメインルーチン
549 * Output the character dump to a file
550 * @param creature_ptr プレーヤーへの参照ポインタ
551 * @param fff ファイルポインタ
554 void make_character_dump(player_type *creature_ptr, FILE *fff, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
556 fprintf(fff, _(" [変愚蛮怒 %d.%d.%d キャラクタ情報]\n\n", " [Hengband %d.%d.%d Character Dump]\n\n"),
557 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
558 (*update_playtime)();
560 dump_aux_player_status(creature_ptr, fff, display_player, map_name);
561 dump_aux_last_message(creature_ptr, fff);
562 dump_aux_options(fff);
563 dump_aux_recall(fff);
564 dump_aux_quest(creature_ptr, fff);
565 dump_aux_arena(creature_ptr, fff);
566 dump_aux_monsters(fff);
567 dump_aux_virtues(creature_ptr, fff);
568 dump_aux_race_history(creature_ptr, fff);
569 dump_aux_realm_history(creature_ptr, fff);
570 dump_aux_class_special(creature_ptr, fff);
571 dump_aux_mutations(creature_ptr, fff);
572 dump_aux_pet(creature_ptr, fff);
574 dump_aux_equipment_inventory(creature_ptr, fff);
575 dump_aux_home_museum(creature_ptr, fff);
577 fprintf(fff, _(" [チェックサム: \"%s\"]\n\n", " [Check Sum: \"%s\"]\n\n"), get_check_sum());