1 #include "io/cursor.h"
2 #include "core/player-redraw-types.h"
3 #include "core/player-update-types.h"
4 #include "core/stuff-handler.h"
5 #include "effect/effect-characteristics.h"
6 #include "effect/spells-effect-util.h"
7 #include "floor/cave.h"
8 #include "game-option/map-screen-options.h"
9 #include "game-option/special-options.h"
10 #include "grid/feature.h"
11 #include "io/screen-util.h"
12 #include "player/player-status.h"
13 #include "system/floor-type-definition.h"
14 #include "system/grid-type-definition.h"
15 #include "system/monster-type-definition.h"
16 #include "system/player-type-definition.h"
17 #include "target/projection-path-calculator.h"
18 #include "term/term-color-types.h"
19 #include "view/display-map.h"
20 #include "window/main-window-util.h"
21 #include "world/world.h"
24 * Moves the cursor to a given MAP (y,x) location
26 void move_cursor_relative(int row, int col)
29 term_gotoxy(panel_col_of(col), row);
33 * @brief 矢などの軌跡を*で表示する / print project path
34 * @param player_ptr プレーヤーへの参照ポインタ
38 void print_path(player_type *player_ptr, POSITION y, POSITION x)
41 byte default_color = TERM_SLATE;
43 if (!display_path || (project_length == -1))
46 floor_type *floor_ptr = player_ptr->current_floor_ptr;
47 int path_n = projection_path(
48 player_ptr, path_g, (project_length ? project_length : get_max_range(player_ptr)), player_ptr->y, player_ptr->x, y, x, PROJECT_PATH | PROJECT_THRU);
49 player_ptr->redraw |= (PR_MAP);
50 handle_stuff(player_ptr);
51 for (int i = 0; i < path_n; i++) {
52 POSITION ny = get_grid_y(path_g[i]);
53 POSITION nx = get_grid_x(path_g[i]);
54 grid_type *g_ptr = &floor_ptr->grid_array[ny][nx];
55 if (panel_contains(ny, nx)) {
56 TERM_COLOR a = default_color;
59 TERM_COLOR ta = default_color;
62 if (g_ptr->m_idx && floor_ptr->m_list[g_ptr->m_idx].ml) {
63 map_info(player_ptr, ny, nx, &a, &c, &ta, &tc);
65 if (!is_ascii_graphics(a))
67 else if (c == '.' && (a == TERM_WHITE || a == TERM_L_WHITE))
69 else if (a == default_color)
74 if (current_world_ptr->timewalk_m_idx)
76 else if (is_invuln(player_ptr) || player_ptr->timewalk)
78 else if (player_ptr->wraith_form)
83 term_queue_bigchar(panel_col_of(nx), ny - panel_row_prt, a, c, ta, tc);
86 if (g_ptr->is_mark() && !g_ptr->cave_has_flag(FF_PROJECT))
89 if (nx == x && ny == y)
90 default_color = TERM_L_DARK;
95 * @brief フォーカスを当てるべきマップ描画の基準座標を指定する(サブルーチン)
96 * @param creature_ptr プレーヤーへの参照ポインタ
97 * @param dy 変更先のフロアY座標
98 * @param dx 変更先のフロアX座標
99 * Handle a request to change the current panel
100 * Return TRUE if the panel was changed.
101 * Also used in do_cmd_locate
102 * @return 実際に再描画が必要だった場合TRUEを返す
104 bool change_panel(player_type *player_ptr, POSITION dy, POSITION dx)
107 get_screen_size(&wid, &hgt);
109 POSITION y = panel_row_min + dy * hgt / 2;
110 POSITION x = panel_col_min + dx * wid / 2;
112 floor_type *floor_ptr = player_ptr->current_floor_ptr;
113 if (y > floor_ptr->height - hgt)
114 y = floor_ptr->height - hgt;
118 if (x > floor_ptr->width - wid)
119 x = floor_ptr->width - wid;
123 if ((y == panel_row_min) && (x == panel_col_min))
128 panel_bounds_center();
130 player_ptr->update |= (PU_MONSTERS);
131 player_ptr->redraw |= (PR_MAP);
132 handle_stuff(player_ptr);
137 * @brief コンソール上におけるマップ表示の左上位置を返す /
138 * Calculates current boundaries Called below and from "do_cmd_locate()".
140 void panel_bounds_center(void)
143 get_screen_size(&wid, &hgt);
144 panel_row_max = panel_row_min + hgt - 1;
145 panel_row_prt = panel_row_min - 1;
146 panel_col_max = panel_col_min + wid - 1;
147 panel_col_prt = panel_col_min - 13;