2 * @brief キー入力に応じてゲーム内コマンドを実行する
5 * @todo Ctrl+C がShift+Q に認識されている。仕様の可能性も高いが要確認
8 #include "io/input-key-processor.h"
9 #include "autopick/autopick-pref-processor.h"
10 #include "cmd-action/cmd-hissatsu.h"
11 #include "cmd-action/cmd-mane.h"
12 #include "cmd-action/cmd-mind.h"
13 #include "cmd-action/cmd-move.h"
14 #include "cmd-action/cmd-open-close.h"
15 #include "cmd-action/cmd-others.h"
16 #include "cmd-action/cmd-pet.h"
17 #include "cmd-action/cmd-racial.h"
18 #include "cmd-action/cmd-shoot.h"
19 #include "cmd-action/cmd-spell.h"
20 #include "cmd-action/cmd-travel.h"
21 #include "cmd-action/cmd-tunnel.h"
22 #include "cmd-building/cmd-building.h"
23 #include "cmd-io/cmd-autopick.h"
24 #include "cmd-io/cmd-diary.h"
25 #include "cmd-io/cmd-dump.h"
26 #include "cmd-io/cmd-floor.h"
27 #include "cmd-io/cmd-gameoption.h"
28 #include "cmd-io/cmd-help.h"
29 #include "cmd-io/cmd-knowledge.h"
30 #include "cmd-io/cmd-lore.h"
31 #include "cmd-io/cmd-macro.h"
32 #include "cmd-io/cmd-process-screen.h"
33 #include "cmd-io/cmd-save.h"
34 #include "cmd-item/cmd-destroy.h"
35 #include "cmd-item/cmd-eat.h"
36 #include "cmd-item/cmd-equipment.h"
37 #include "cmd-item/cmd-item.h"
38 #include "cmd-item/cmd-magiceat.h"
39 #include "cmd-item/cmd-quaff.h"
40 #include "cmd-item/cmd-read.h"
41 #include "cmd-item/cmd-refill.h"
42 #include "cmd-item/cmd-smith.h"
43 #include "cmd-item/cmd-throw.h"
44 #include "cmd-item/cmd-usestaff.h"
45 #include "cmd-item/cmd-zaprod.h"
46 #include "cmd-item/cmd-zapwand.h"
47 #include "cmd-visual/cmd-draw.h"
48 #include "cmd-visual/cmd-map.h"
49 #include "cmd-visual/cmd-visuals.h"
50 #include "core/asking-player.h"
51 #include "core/player-redraw-types.h"
52 #include "core/player-update-types.h"
53 #include "core/special-internal-keys.h"
54 #include "dungeon/dungeon-flag-types.h"
55 #include "dungeon/dungeon.h"
56 #include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
57 #include "floor/wild.h"
58 #include "game-option/birth-options.h"
59 #include "game-option/disturbance-options.h"
60 #include "game-option/game-play-options.h"
61 #include "game-option/input-options.h"
62 #include "game-option/runtime-arguments.h"
63 #include "io-dump/random-art-info-dumper.h"
64 #include "io/record-play-movie.h"
65 #include "io/command-repeater.h"
66 #include "io/files-util.h"
67 #include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
68 #include "io/write-diary.h"
69 #include "knowledge/knowledge-autopick.h"
70 #include "knowledge/knowledge-quests.h"
71 #include "main/sound-definitions-table.h"
72 #include "main/sound-of-music.h"
73 #include "mind/mind-blue-mage.h"
74 #include "mind/mind-elementalist.h"
75 #include "mind/mind-magic-eater.h"
76 #include "mind/mind-sniper.h"
77 #include "mind/snipe-types.h"
78 #include "player-status/player-energy.h"
79 #include "player/attack-defense-types.h"
80 #include "player/digestion-processor.h"
81 #include "player/player-class.h"
82 #include "player/player-status.h"
83 #include "player/special-defense-types.h"
84 #include "status/action-setter.h"
85 #include "store/home.h"
86 #include "store/cmd-store.h"
87 #include "store/store-util.h"
88 #include "system/floor-type-definition.h"
89 #include "system/player-type-definition.h"
90 #include "term/screen-processor.h"
91 #include "util/int-char-converter.h"
92 #include "view/display-messages.h"
93 #include "window/display-sub-windows.h"
94 #include "wizard/cmd-wizard.h"
95 #include "world/world.h"
98 * @brief ウィザードモードへの導入処理
99 * / Verify use of "wizard" mode
100 * @param player_ptr プレーヤーへの参照ポインタ
101 * @return 実際にウィザードモードへ移行したらTRUEを返す。
103 bool enter_wizard_mode(player_type *player_ptr)
105 if (!current_world_ptr->noscore) {
106 if (!allow_debug_opts || arg_wizard) {
107 msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
111 msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
112 msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
114 if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
119 player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
120 current_world_ptr->noscore |= 0x0002;
127 * @brief デバッグコマンドへの導入処理
128 * / Verify use of "debug" commands
129 * @param player_ptr プレーヤーへの参照ポインタ
130 * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
132 static bool enter_debug_mode(player_type *player_ptr)
134 if (!current_world_ptr->noscore) {
135 if (!allow_debug_opts) {
136 msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
140 msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
141 msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
143 if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
148 player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
149 current_world_ptr->noscore |= 0x0008;
156 * @brief プレイヤーから受けた入力コマンドの分岐処理。
157 * / Parse and execute the current command Give "Warning" on illegal commands.
158 * @todo Make some "blocks"
161 void process_command(player_type *creature_ptr)
163 COMMAND_CODE old_now_message = now_message;
166 if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
167 creature_ptr->reset_concent = TRUE;
169 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
170 switch (command_cmd) {
179 if (current_world_ptr->wizard) {
180 current_world_ptr->wizard = FALSE;
181 msg_print(_("ウィザードモード解除。", "Wizard mode off."));
182 } else if (enter_wizard_mode(creature_ptr)) {
183 current_world_ptr->wizard = TRUE;
184 msg_print(_("ウィザードモード突入。", "Wizard mode on."));
187 creature_ptr->update |= (PU_MONSTERS);
188 creature_ptr->redraw |= (PR_TITLE);
192 if (enter_debug_mode(creature_ptr)) {
193 do_cmd_debug(creature_ptr);
199 if (!creature_ptr->wild_mode)
200 do_cmd_wield(creature_ptr);
205 if (!creature_ptr->wild_mode)
206 do_cmd_takeoff(creature_ptr);
211 if (!creature_ptr->wild_mode)
212 do_cmd_drop(creature_ptr);
217 do_cmd_destroy(creature_ptr);
221 do_cmd_equip(creature_ptr);
225 do_cmd_inven(creature_ptr);
229 do_cmd_observe(creature_ptr);
234 toggle_inventory_equipment(creature_ptr);
238 if (!creature_ptr->wild_mode)
239 do_cmd_alter(creature_ptr);
244 if (!creature_ptr->wild_mode)
245 do_cmd_tunnel(creature_ptr);
250 do_cmd_walk(creature_ptr, FALSE);
254 do_cmd_walk(creature_ptr, TRUE);
258 if (!creature_ptr->wild_mode)
259 do_cmd_run(creature_ptr);
264 do_cmd_stay(creature_ptr, always_pickup);
268 do_cmd_stay(creature_ptr, !always_pickup);
272 do_cmd_rest(creature_ptr);
276 do_cmd_search(creature_ptr);
280 if (creature_ptr->action == ACTION_SEARCH)
281 set_action(creature_ptr, ACTION_NONE);
283 set_action(creature_ptr, ACTION_SEARCH);
287 case SPECIAL_KEY_STORE: {
288 do_cmd_store(creature_ptr);
291 case SPECIAL_KEY_BUILDING: {
292 do_cmd_building(creature_ptr);
295 case SPECIAL_KEY_QUEST: {
296 do_cmd_quest(creature_ptr);
300 if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
304 if (creature_ptr->ambush_flag) {
305 msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
309 if (creature_ptr->food < PY_FOOD_WEAK) {
310 msg_print(_("その前に食事をとらないと。", "You must eat something here."));
314 change_wild_mode(creature_ptr, FALSE);
316 do_cmd_go_up(creature_ptr);
321 if (creature_ptr->wild_mode)
322 change_wild_mode(creature_ptr, FALSE);
324 do_cmd_go_down(creature_ptr);
329 do_cmd_open(creature_ptr);
333 do_cmd_close(creature_ptr);
337 do_cmd_spike(creature_ptr);
341 do_cmd_bash(creature_ptr);
345 do_cmd_disarm(creature_ptr);
349 if (creature_ptr->pclass == CLASS_SORCERER || creature_ptr->pclass == CLASS_RED_MAGE || creature_ptr->pclass == CLASS_ELEMENTALIST)
350 msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
351 else if (creature_ptr->pclass == CLASS_SAMURAI)
352 do_cmd_gain_hissatsu(creature_ptr);
353 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
354 import_magic_device(creature_ptr);
356 do_cmd_study(creature_ptr);
361 if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
362 || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
363 do_cmd_mind_browse(creature_ptr);
364 else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
365 do_cmd_element_browse(creature_ptr);
366 else if (creature_ptr->pclass == CLASS_SMITH)
367 do_cmd_kaji(creature_ptr, TRUE);
368 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
369 do_cmd_magic_eater(creature_ptr, TRUE, FALSE);
370 else if (creature_ptr->pclass == CLASS_SNIPER)
371 do_cmd_snipe_browse(creature_ptr);
373 do_cmd_browse(creature_ptr);
378 if (creature_ptr->wild_mode) {
382 if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY)) {
383 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
387 if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER)
388 && (creature_ptr->pclass != CLASS_SMITH)) {
389 msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
394 if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
395 concptr which_power = _("魔法", "magic");
396 switch (creature_ptr->pclass) {
397 case CLASS_MINDCRAFTER:
398 which_power = _("超能力", "psionic powers");
401 which_power = _("ものまね", "imitation");
404 which_power = _("必殺剣", "hissatsu");
406 case CLASS_MIRROR_MASTER:
407 which_power = _("鏡魔法", "mirror magic");
410 which_power = _("忍術", "ninjutsu");
412 case CLASS_ELEMENTALIST:
413 which_power = _("元素魔法", "magic");
416 if (mp_ptr->spell_book == TV_LIFE_BOOK)
417 which_power = _("祈り", "prayer");
421 msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
422 PlayerEnergy(creature_ptr).reset_player_turn();
426 if (is_shero(creature_ptr) && (creature_ptr->pclass != CLASS_BERSERKER)) {
427 msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
428 PlayerEnergy(creature_ptr).reset_player_turn();
432 if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
433 || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
434 do_cmd_mind(creature_ptr);
435 else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
436 do_cmd_element(creature_ptr);
437 else if (creature_ptr->pclass == CLASS_IMITATOR)
438 do_cmd_mane(creature_ptr, FALSE);
439 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
440 do_cmd_magic_eater(creature_ptr, FALSE, FALSE);
441 else if (creature_ptr->pclass == CLASS_SAMURAI)
442 do_cmd_hissatsu(creature_ptr);
443 else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
444 do_cmd_cast_learned(creature_ptr);
445 else if (creature_ptr->pclass == CLASS_SMITH)
446 do_cmd_kaji(creature_ptr, FALSE);
447 else if (creature_ptr->pclass == CLASS_SNIPER)
448 do_cmd_snipe(creature_ptr);
450 (void)do_cmd_cast(creature_ptr);
455 do_cmd_pet(creature_ptr);
459 do_cmd_inscribe(creature_ptr);
463 do_cmd_uninscribe(creature_ptr);
467 do_cmd_activate(creature_ptr);
471 do_cmd_eat_food(creature_ptr);
475 do_cmd_refill(creature_ptr);
479 do_cmd_fire(creature_ptr, SP_NONE);
483 do_cmd_throw(creature_ptr, 1, FALSE, -1);
487 do_cmd_aim_wand(creature_ptr);
491 if (use_command && rogue_like_commands) {
492 do_cmd_use(creature_ptr);
494 do_cmd_zap_rod(creature_ptr);
500 do_cmd_quaff_potion(creature_ptr);
504 do_cmd_read_scroll(creature_ptr);
508 if (use_command && !rogue_like_commands)
509 do_cmd_use(creature_ptr);
511 do_cmd_use_staff(creature_ptr);
516 do_cmd_racial_power(creature_ptr);
520 do_cmd_view_map(creature_ptr);
524 do_cmd_locate(creature_ptr);
528 do_cmd_look(creature_ptr);
532 do_cmd_target(creature_ptr);
536 do_cmd_help(creature_ptr);
540 do_cmd_query_symbol(creature_ptr);
544 do_cmd_player_status(creature_ptr);
552 do_cmd_pref(creature_ptr);
556 do_cmd_reload_autopick(creature_ptr);
560 do_cmd_edit_autopick(creature_ptr);
564 do_cmd_macros(creature_ptr);
568 do_cmd_visuals(creature_ptr);
569 do_cmd_redraw(creature_ptr);
573 do_cmd_colors(creature_ptr);
574 do_cmd_redraw(creature_ptr);
578 do_cmd_options(creature_ptr);
579 (void)combine_and_reorder_home(creature_ptr, STORE_HOME);
580 do_cmd_redraw(creature_ptr);
592 do_cmd_feeling(creature_ptr);
596 do_cmd_message_one();
600 do_cmd_messages(old_now_message);
604 do_cmd_checkquest(creature_ptr);
608 now_message = old_now_message;
609 do_cmd_redraw(creature_ptr);
613 do_cmd_save_game(creature_ptr, FALSE);
617 do_cmd_time(creature_ptr);
621 case SPECIAL_KEY_QUIT: {
622 do_cmd_save_and_exit(creature_ptr);
626 do_cmd_suicide(creature_ptr);
630 do_cmd_diary(creature_ptr);
634 do_cmd_knowledge(creature_ptr);
638 do_cmd_load_screen();
642 do_cmd_save_screen(creature_ptr);
646 prepare_movie_hooks(creature_ptr);
650 spoil_random_artifact(creature_ptr, "randifact.txt");
654 if (!creature_ptr->wild_mode)
655 do_cmd_travel(creature_ptr);
656 if (creature_ptr->special_defense & KATA_MUSOU) {
657 set_action(creature_ptr, ACTION_NONE);
667 sound(SOUND_ILLEGAL);
668 if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
671 prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
678 if (!creature_ptr->energy_use && !now_message)
679 now_message = old_now_message;