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[Fix] 赤魔導士の連続魔で1回目でキャンセルできない、また2回目できちんとターゲット指定できない #905 #906
[hengbandforosx/hengbandosx.git] / src / io / input-key-processor.cpp
1 /*!
2  * @brief キー入力に応じてゲーム内コマンドを実行する
3  * @date 2020/05/10
4  * @author Hourier
5  * @todo Ctrl+C がShift+Q に認識されている。仕様の可能性も高いが要確認
6  */
7
8 #include "io/input-key-processor.h"
9 #include "autopick/autopick-pref-processor.h"
10 #include "cmd-action/cmd-hissatsu.h"
11 #include "cmd-action/cmd-mane.h"
12 #include "cmd-action/cmd-mind.h"
13 #include "cmd-action/cmd-move.h"
14 #include "cmd-action/cmd-open-close.h"
15 #include "cmd-action/cmd-others.h"
16 #include "cmd-action/cmd-pet.h"
17 #include "cmd-action/cmd-racial.h"
18 #include "cmd-action/cmd-shoot.h"
19 #include "cmd-action/cmd-spell.h"
20 #include "cmd-action/cmd-travel.h"
21 #include "cmd-action/cmd-tunnel.h"
22 #include "cmd-building/cmd-building.h"
23 #include "cmd-io/cmd-autopick.h"
24 #include "cmd-io/cmd-diary.h"
25 #include "cmd-io/cmd-dump.h"
26 #include "cmd-io/cmd-floor.h"
27 #include "cmd-io/cmd-gameoption.h"
28 #include "cmd-io/cmd-help.h"
29 #include "cmd-io/cmd-knowledge.h"
30 #include "cmd-io/cmd-lore.h"
31 #include "cmd-io/cmd-macro.h"
32 #include "cmd-io/cmd-process-screen.h"
33 #include "cmd-io/cmd-save.h"
34 #include "cmd-item/cmd-destroy.h"
35 #include "cmd-item/cmd-eat.h"
36 #include "cmd-item/cmd-equipment.h"
37 #include "cmd-item/cmd-item.h"
38 #include "cmd-item/cmd-magiceat.h"
39 #include "cmd-item/cmd-quaff.h"
40 #include "cmd-item/cmd-read.h"
41 #include "cmd-item/cmd-refill.h"
42 #include "cmd-item/cmd-smith.h"
43 #include "cmd-item/cmd-throw.h"
44 #include "cmd-item/cmd-usestaff.h"
45 #include "cmd-item/cmd-zaprod.h"
46 #include "cmd-item/cmd-zapwand.h"
47 #include "cmd-visual/cmd-draw.h"
48 #include "cmd-visual/cmd-map.h"
49 #include "cmd-visual/cmd-visuals.h"
50 #include "core/asking-player.h"
51 #include "core/player-redraw-types.h"
52 #include "core/player-update-types.h"
53 #include "core/special-internal-keys.h"
54 #include "dungeon/dungeon-flag-types.h"
55 #include "dungeon/dungeon.h"
56 #include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
57 #include "floor/wild.h"
58 #include "game-option/birth-options.h"
59 #include "game-option/disturbance-options.h"
60 #include "game-option/game-play-options.h"
61 #include "game-option/input-options.h"
62 #include "game-option/runtime-arguments.h"
63 #include "io-dump/random-art-info-dumper.h"
64 #include "io/record-play-movie.h"
65 #include "io/command-repeater.h"
66 #include "io/files-util.h"
67 #include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
68 #include "io/write-diary.h"
69 #include "knowledge/knowledge-autopick.h"
70 #include "knowledge/knowledge-quests.h"
71 #include "main/sound-definitions-table.h"
72 #include "main/sound-of-music.h"
73 #include "mind/mind-blue-mage.h"
74 #include "mind/mind-elementalist.h"
75 #include "mind/mind-magic-eater.h"
76 #include "mind/mind-sniper.h"
77 #include "mind/snipe-types.h"
78 #include "player/attack-defense-types.h"
79 #include "player/player-class.h"
80 #include "player/special-defense-types.h"
81 #include "status/action-setter.h"
82 #include "store/home.h"
83 #include "store/cmd-store.h"
84 #include "store/store-util.h"
85 #include "system/floor-type-definition.h"
86 #include "term/screen-processor.h"
87 #include "util/int-char-converter.h"
88 #include "view/display-messages.h"
89 #include "window/display-sub-windows.h"
90 #include "wizard/cmd-wizard.h"
91 #include "world/world.h"
92
93 /*!
94  * @brief ウィザードモードへの導入処理
95  * / Verify use of "wizard" mode
96  * @param player_ptr プレーヤーへの参照ポインタ
97  * @return 実際にウィザードモードへ移行したらTRUEを返す。
98  */
99 bool enter_wizard_mode(player_type *player_ptr)
100 {
101     if (!current_world_ptr->noscore) {
102         if (!allow_debug_opts || arg_wizard) {
103             msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
104             return FALSE;
105         }
106
107         msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
108         msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
109         msg_print(NULL);
110         if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
111             return FALSE;
112         }
113
114         exe_write_diary(
115             player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
116         current_world_ptr->noscore |= 0x0002;
117     }
118
119     return TRUE;
120 }
121
122 /*!
123  * @brief デバッグコマンドへの導入処理
124  * / Verify use of "debug" commands
125  * @param player_ptr プレーヤーへの参照ポインタ
126  * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
127  */
128 static bool enter_debug_mode(player_type *player_ptr)
129 {
130     if (!current_world_ptr->noscore) {
131         if (!allow_debug_opts) {
132             msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
133             return FALSE;
134         }
135
136         msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
137         msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
138         msg_print(NULL);
139         if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
140             return FALSE;
141         }
142
143         exe_write_diary(
144             player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
145         current_world_ptr->noscore |= 0x0008;
146     }
147
148     return TRUE;
149 }
150
151 /*!
152  * @brief プレイヤーから受けた入力コマンドの分岐処理。
153  * / Parse and execute the current command Give "Warning" on illegal commands.
154  * @todo Make some "blocks"
155  * @return なし
156  */
157 void process_command(player_type *creature_ptr)
158 {
159     COMMAND_CODE old_now_message = now_message;
160     repeat_check();
161     now_message = 0;
162     if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
163         creature_ptr->reset_concent = TRUE;
164
165     floor_type *floor_ptr = creature_ptr->current_floor_ptr;
166     switch (command_cmd) {
167     case ESCAPE:
168     case ' ':
169     case '\r':
170     case '\n': {
171         /* Ignore */
172         break;
173     }
174     case KTRL('W'): {
175         if (current_world_ptr->wizard) {
176             current_world_ptr->wizard = FALSE;
177             msg_print(_("ウィザードモード解除。", "Wizard mode off."));
178         } else if (enter_wizard_mode(creature_ptr)) {
179             current_world_ptr->wizard = TRUE;
180             msg_print(_("ウィザードモード突入。", "Wizard mode on."));
181         }
182
183         creature_ptr->update |= (PU_MONSTERS);
184         creature_ptr->redraw |= (PR_TITLE);
185         break;
186     }
187     case KTRL('A'): {
188         if (enter_debug_mode(creature_ptr)) {
189             do_cmd_debug(creature_ptr);
190         }
191
192         break;
193     }
194     case 'w': {
195         if (!creature_ptr->wild_mode)
196             do_cmd_wield(creature_ptr);
197
198         break;
199     }
200     case 't': {
201         if (!creature_ptr->wild_mode)
202             do_cmd_takeoff(creature_ptr);
203
204         break;
205     }
206     case 'd': {
207         if (!creature_ptr->wild_mode)
208             do_cmd_drop(creature_ptr);
209
210         break;
211     }
212     case 'k': {
213         do_cmd_destroy(creature_ptr);
214         break;
215     }
216     case 'e': {
217         do_cmd_equip(creature_ptr);
218         break;
219     }
220     case 'i': {
221         do_cmd_inven(creature_ptr);
222         break;
223     }
224     case 'I': {
225         do_cmd_observe(creature_ptr);
226         break;
227     }
228
229     case KTRL('I'): {
230         toggle_inventory_equipment(creature_ptr);
231         break;
232     }
233     case '+': {
234         if (!creature_ptr->wild_mode)
235             do_cmd_alter(creature_ptr);
236
237         break;
238     }
239     case 'T': {
240         if (!creature_ptr->wild_mode)
241             do_cmd_tunnel(creature_ptr);
242
243         break;
244     }
245     case ';': {
246         do_cmd_walk(creature_ptr, FALSE);
247         break;
248     }
249     case '-': {
250         do_cmd_walk(creature_ptr, TRUE);
251         break;
252     }
253     case '.': {
254         if (!creature_ptr->wild_mode)
255             do_cmd_run(creature_ptr);
256
257         break;
258     }
259     case ',': {
260         do_cmd_stay(creature_ptr, always_pickup);
261         break;
262     }
263     case 'g': {
264         do_cmd_stay(creature_ptr, !always_pickup);
265         break;
266     }
267     case 'R': {
268         do_cmd_rest(creature_ptr);
269         break;
270     }
271     case 's': {
272         do_cmd_search(creature_ptr);
273         break;
274     }
275     case 'S': {
276         if (creature_ptr->action == ACTION_SEARCH)
277             set_action(creature_ptr, ACTION_NONE);
278         else
279             set_action(creature_ptr, ACTION_SEARCH);
280
281         break;
282     }
283     case SPECIAL_KEY_STORE: {
284         do_cmd_store(creature_ptr);
285         break;
286     }
287     case SPECIAL_KEY_BUILDING: {
288         do_cmd_building(creature_ptr);
289         break;
290     }
291     case SPECIAL_KEY_QUEST: {
292         do_cmd_quest(creature_ptr);
293         break;
294     }
295     case '<': {
296         if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
297             if (vanilla_town)
298                 break;
299
300             if (creature_ptr->ambush_flag) {
301                 msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
302                 break;
303             }
304
305             if (creature_ptr->food < PY_FOOD_WEAK) {
306                 msg_print(_("その前に食事をとらないと。", "You must eat something here."));
307                 break;
308             }
309
310             change_wild_mode(creature_ptr, FALSE);
311         } else
312             do_cmd_go_up(creature_ptr);
313
314         break;
315     }
316     case '>': {
317         if (creature_ptr->wild_mode)
318             change_wild_mode(creature_ptr, FALSE);
319         else
320             do_cmd_go_down(creature_ptr);
321
322         break;
323     }
324     case 'o': {
325         do_cmd_open(creature_ptr);
326         break;
327     }
328     case 'c': {
329         do_cmd_close(creature_ptr);
330         break;
331     }
332     case 'j': {
333         do_cmd_spike(creature_ptr);
334         break;
335     }
336     case 'B': {
337         do_cmd_bash(creature_ptr);
338         break;
339     }
340     case 'D': {
341         do_cmd_disarm(creature_ptr);
342         break;
343     }
344     case 'G': {
345         if (creature_ptr->pclass == CLASS_SORCERER || creature_ptr->pclass == CLASS_RED_MAGE || creature_ptr->pclass == CLASS_ELEMENTALIST)
346             msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
347         else if (creature_ptr->pclass == CLASS_SAMURAI)
348             do_cmd_gain_hissatsu(creature_ptr);
349         else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
350             import_magic_device(creature_ptr);
351         else
352             do_cmd_study(creature_ptr);
353
354         break;
355     }
356     case 'b': {
357         if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
358             || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
359             do_cmd_mind_browse(creature_ptr);
360         else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
361             do_cmd_element_browse(creature_ptr);
362         else if (creature_ptr->pclass == CLASS_SMITH)
363             do_cmd_kaji(creature_ptr, TRUE);
364         else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
365             do_cmd_magic_eater(creature_ptr, TRUE, FALSE);
366         else if (creature_ptr->pclass == CLASS_SNIPER)
367             do_cmd_snipe_browse(creature_ptr);
368         else
369             do_cmd_browse(creature_ptr);
370
371         break;
372     }
373     case 'm': {
374         if (!creature_ptr->wild_mode) {
375             if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY)) {
376                 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
377             } else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER)
378                 && (creature_ptr->pclass != CLASS_SMITH)) {
379                 msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
380                 msg_print(NULL);
381             } else if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
382                 concptr which_power = _("魔法", "magic");
383                 switch (creature_ptr->pclass) {
384                 case CLASS_MINDCRAFTER:
385                     which_power = _("超能力", "psionic powers");
386                     break;
387                 case CLASS_IMITATOR:
388                     which_power = _("ものまね", "imitation");
389                     break;
390                 case CLASS_SAMURAI:
391                     which_power = _("必殺剣", "hissatsu");
392                     break;
393                 case CLASS_MIRROR_MASTER:
394                     which_power = _("鏡魔法", "mirror magic");
395                     break;
396                 case CLASS_NINJA:
397                     which_power = _("忍術", "ninjutsu");
398                     break;
399                 case CLASS_ELEMENTALIST:
400                     which_power = _("元素魔法", "magic");
401                     break;
402                 default:
403                     if (mp_ptr->spell_book == TV_LIFE_BOOK)
404                         which_power = _("祈り", "prayer");
405                     break;
406                 }
407
408                 msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
409                 free_turn(creature_ptr);
410             } else if (is_shero(creature_ptr) && (creature_ptr->pclass != CLASS_BERSERKER)) {
411                 msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
412                 free_turn(creature_ptr);
413             } else {
414                 if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
415                     || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
416                     do_cmd_mind(creature_ptr);
417                 else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
418                     do_cmd_element(creature_ptr);
419                 else if (creature_ptr->pclass == CLASS_IMITATOR)
420                     do_cmd_mane(creature_ptr, FALSE);
421                 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
422                     do_cmd_magic_eater(creature_ptr, FALSE, FALSE);
423                 else if (creature_ptr->pclass == CLASS_SAMURAI)
424                     do_cmd_hissatsu(creature_ptr);
425                 else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
426                     do_cmd_cast_learned(creature_ptr);
427                 else if (creature_ptr->pclass == CLASS_SMITH)
428                     do_cmd_kaji(creature_ptr, FALSE);
429                 else if (creature_ptr->pclass == CLASS_SNIPER)
430                     do_cmd_snipe(creature_ptr);
431                 else
432                     (void)do_cmd_cast(creature_ptr);
433             }
434         }
435
436         break;
437     }
438     case 'p': {
439         do_cmd_pet(creature_ptr);
440         break;
441     }
442     case '{': {
443         do_cmd_inscribe(creature_ptr);
444         break;
445     }
446     case '}': {
447         do_cmd_uninscribe(creature_ptr);
448         break;
449     }
450     case 'A': {
451         do_cmd_activate(creature_ptr);
452         break;
453     }
454     case 'E': {
455         do_cmd_eat_food(creature_ptr);
456         break;
457     }
458     case 'F': {
459         do_cmd_refill(creature_ptr);
460         break;
461     }
462     case 'f': {
463         do_cmd_fire(creature_ptr, SP_NONE);
464         break;
465     }
466     case 'v': {
467         do_cmd_throw(creature_ptr, 1, FALSE, -1);
468         break;
469     }
470     case 'a': {
471         do_cmd_aim_wand(creature_ptr);
472         break;
473     }
474     case 'z': {
475         if (use_command && rogue_like_commands) {
476             do_cmd_use(creature_ptr);
477         } else {
478             do_cmd_zap_rod(creature_ptr);
479         }
480
481         break;
482     }
483     case 'q': {
484         do_cmd_quaff_potion(creature_ptr);
485         break;
486     }
487     case 'r': {
488         do_cmd_read_scroll(creature_ptr);
489         break;
490     }
491     case 'u': {
492         if (use_command && !rogue_like_commands)
493             do_cmd_use(creature_ptr);
494         else
495             do_cmd_use_staff(creature_ptr);
496
497         break;
498     }
499     case 'U': {
500         do_cmd_racial_power(creature_ptr);
501         break;
502     }
503     case 'M': {
504         do_cmd_view_map(creature_ptr);
505         break;
506     }
507     case 'L': {
508         do_cmd_locate(creature_ptr);
509         break;
510     }
511     case 'l': {
512         do_cmd_look(creature_ptr);
513         break;
514     }
515     case '*': {
516         do_cmd_target(creature_ptr);
517         break;
518     }
519     case '?': {
520         do_cmd_help(creature_ptr);
521         break;
522     }
523     case '/': {
524         do_cmd_query_symbol(creature_ptr);
525         break;
526     }
527     case 'C': {
528         do_cmd_player_status(creature_ptr);
529         break;
530     }
531     case '!': {
532         (void)term_user(0);
533         break;
534     }
535     case '"': {
536         do_cmd_pref(creature_ptr);
537         break;
538     }
539     case '$': {
540         do_cmd_reload_autopick(creature_ptr);
541         break;
542     }
543     case '_': {
544         do_cmd_edit_autopick(creature_ptr);
545         break;
546     }
547     case '@': {
548         do_cmd_macros(creature_ptr);
549         break;
550     }
551     case '%': {
552         do_cmd_visuals(creature_ptr);
553         do_cmd_redraw(creature_ptr);
554         break;
555     }
556     case '&': {
557         do_cmd_colors(creature_ptr);
558         do_cmd_redraw(creature_ptr);
559         break;
560     }
561     case '=': {
562         do_cmd_options(creature_ptr);
563         (void)combine_and_reorder_home(creature_ptr, STORE_HOME);
564         do_cmd_redraw(creature_ptr);
565         break;
566     }
567     case ':': {
568         do_cmd_note();
569         break;
570     }
571     case 'V': {
572         do_cmd_version();
573         break;
574     }
575     case KTRL('F'): {
576         do_cmd_feeling(creature_ptr);
577         break;
578     }
579     case KTRL('O'): {
580         do_cmd_message_one();
581         break;
582     }
583     case KTRL('P'): {
584         do_cmd_messages(old_now_message);
585         break;
586     }
587     case KTRL('Q'): {
588         do_cmd_checkquest(creature_ptr);
589         break;
590     }
591     case KTRL('R'): {
592         now_message = old_now_message;
593         do_cmd_redraw(creature_ptr);
594         break;
595     }
596     case KTRL('S'): {
597         do_cmd_save_game(creature_ptr, FALSE);
598         break;
599     }
600     case KTRL('T'): {
601         do_cmd_time(creature_ptr);
602         break;
603     }
604     case KTRL('X'):
605     case SPECIAL_KEY_QUIT: {
606         do_cmd_save_and_exit(creature_ptr);
607         break;
608     }
609     case 'Q': {
610         do_cmd_suicide(creature_ptr);
611         break;
612     }
613     case '|': {
614         do_cmd_diary(creature_ptr);
615         break;
616     }
617     case '~': {
618         do_cmd_knowledge(creature_ptr);
619         break;
620     }
621     case '(': {
622         do_cmd_load_screen();
623         break;
624     }
625     case ')': {
626         do_cmd_save_screen(creature_ptr);
627         break;
628     }
629     case ']': {
630         prepare_movie_hooks(creature_ptr);
631         break;
632     }
633     case KTRL('V'): {
634         spoil_random_artifact(creature_ptr, "randifact.txt");
635         break;
636     }
637     case '`': {
638         if (!creature_ptr->wild_mode)
639             do_cmd_travel(creature_ptr);
640         if (creature_ptr->special_defense & KATA_MUSOU) {
641             set_action(creature_ptr, ACTION_NONE);
642         }
643
644         break;
645     }
646     default: {
647         if (flush_failure)
648             flush();
649         if (one_in_(2)) {
650             char error_m[1024];
651             sound(SOUND_ILLEGAL);
652             if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
653                 msg_print(error_m);
654         } else {
655             prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
656         }
657
658         break;
659     }
660     }
661
662     if (!creature_ptr->energy_use && !now_message)
663         now_message = old_now_message;
664 }