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Merge pull request #3227 from Hourier/Change-Signature-PathBuild-2
[hengbandforosx/hengbandosx.git] / src / io / input-key-processor.cpp
1 /*!
2  * @brief キー入力に応じてゲーム内コマンドを実行する
3  * @date 2022/02/20
4  * @author Hourier
5  */
6
7 #include "io/input-key-processor.h"
8 #include "autopick/autopick-pref-processor.h"
9 #include "cmd-action/cmd-hissatsu.h"
10 #include "cmd-action/cmd-mane.h"
11 #include "cmd-action/cmd-mind.h"
12 #include "cmd-action/cmd-move.h"
13 #include "cmd-action/cmd-open-close.h"
14 #include "cmd-action/cmd-others.h"
15 #include "cmd-action/cmd-pet.h"
16 #include "cmd-action/cmd-racial.h"
17 #include "cmd-action/cmd-shoot.h"
18 #include "cmd-action/cmd-spell.h"
19 #include "cmd-action/cmd-travel.h"
20 #include "cmd-action/cmd-tunnel.h"
21 #include "cmd-building/cmd-building.h"
22 #include "cmd-io/cmd-autopick.h"
23 #include "cmd-io/cmd-diary.h"
24 #include "cmd-io/cmd-dump.h"
25 #include "cmd-io/cmd-floor.h"
26 #include "cmd-io/cmd-gameoption.h"
27 #include "cmd-io/cmd-help.h"
28 #include "cmd-io/cmd-knowledge.h"
29 #include "cmd-io/cmd-lore.h"
30 #include "cmd-io/cmd-macro.h"
31 #include "cmd-io/cmd-process-screen.h"
32 #include "cmd-io/cmd-save.h"
33 #include "cmd-item/cmd-destroy.h"
34 #include "cmd-item/cmd-eat.h"
35 #include "cmd-item/cmd-equipment.h"
36 #include "cmd-item/cmd-item.h"
37 #include "cmd-item/cmd-magiceat.h"
38 #include "cmd-item/cmd-quaff.h"
39 #include "cmd-item/cmd-read.h"
40 #include "cmd-item/cmd-refill.h"
41 #include "cmd-item/cmd-throw.h"
42 #include "cmd-item/cmd-usestaff.h"
43 #include "cmd-item/cmd-zaprod.h"
44 #include "cmd-item/cmd-zapwand.h"
45 #include "cmd-visual/cmd-draw.h"
46 #include "cmd-visual/cmd-map.h"
47 #include "cmd-visual/cmd-visuals.h"
48 #include "core/asking-player.h"
49 #include "core/player-redraw-types.h"
50 #include "core/player-update-types.h"
51 #include "core/special-internal-keys.h"
52 #include "dungeon/dungeon-flag-types.h"
53 #include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
54 #include "effect/spells-effect-util.h"
55 #include "floor/wild.h"
56 #include "game-option/birth-options.h"
57 #include "game-option/disturbance-options.h"
58 #include "game-option/game-play-options.h"
59 #include "game-option/input-options.h"
60 #include "io-dump/random-art-info-dumper.h"
61 #include "io/command-repeater.h"
62 #include "io/files-util.h"
63 #include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
64 #include "io/record-play-movie.h"
65 #include "io/write-diary.h"
66 #include "knowledge/knowledge-autopick.h"
67 #include "knowledge/knowledge-quests.h"
68 #include "main/sound-definitions-table.h"
69 #include "main/sound-of-music.h"
70 #include "mind/mind-blue-mage.h"
71 #include "mind/mind-elementalist.h"
72 #include "mind/mind-magic-eater.h"
73 #include "mind/mind-sniper.h"
74 #include "mind/mind-weaponsmith.h"
75 #include "mind/snipe-types.h"
76 #include "player-base/player-class.h"
77 #include "player-info/class-info.h"
78 #include "player-info/samurai-data-type.h"
79 #include "player-info/sniper-data-type.h"
80 #include "player-status/player-energy.h"
81 #include "player/attack-defense-types.h"
82 #include "player/digestion-processor.h"
83 #include "player/player-status.h"
84 #include "player/special-defense-types.h"
85 #include "status/action-setter.h"
86 #include "store/cmd-store.h"
87 #include "store/home.h"
88 #include "store/store-util.h"
89 #include "system/dungeon-info.h"
90 #include "system/floor-type-definition.h"
91 #include "system/player-type-definition.h"
92 #include "term/screen-processor.h"
93 #include "util/int-char-converter.h"
94 #include "view/display-messages.h"
95 #include "window/display-sub-windows.h"
96 #include "wizard/cmd-wizard.h"
97 #include "world/world.h"
98 #include <optional>
99 #include <string>
100
101 /*!
102  * @brief ウィザードモードへの導入処理
103  * / Verify use of "wizard" mode
104  * @param player_ptr プレイヤーへの参照ポインタ
105  * @return 実際にウィザードモードへ移行したらTRUEを返す。
106  */
107 bool enter_wizard_mode(PlayerType *player_ptr)
108 {
109     if (!w_ptr->noscore) {
110         if (!allow_debug_opts) {
111             msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
112             return false;
113         }
114
115         msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
116         msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
117         msg_print(nullptr);
118         if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
119             return false;
120         }
121
122         exe_write_diary(
123             player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
124         w_ptr->noscore |= 0x0002;
125     }
126
127     return true;
128 }
129
130 /*!
131  * @brief デバッグコマンドへの導入処理
132  * / Verify use of "debug" commands
133  * @param player_ptr プレイヤーへの参照ポインタ
134  * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
135  */
136 static bool enter_debug_mode(PlayerType *player_ptr)
137 {
138     if (!w_ptr->noscore) {
139         if (!allow_debug_opts) {
140             msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
141             return false;
142         }
143
144         msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
145         msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
146         msg_print(nullptr);
147         if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
148             return false;
149         }
150
151         exe_write_diary(
152             player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
153         w_ptr->noscore |= 0x0008;
154     }
155
156     return true;
157 }
158
159 /*!
160  * @brief プレイヤーから受けた入力コマンドの分岐処理。
161  * / Parse and execute the current command Give "Warning" on illegal commands.
162  * @todo Make some "blocks"
163  */
164 void process_command(PlayerType *player_ptr)
165 {
166     COMMAND_CODE old_now_message = now_message;
167     repeat_check();
168     now_message = 0;
169     auto sniper_data = PlayerClass(player_ptr).get_specific_data<sniper_data_type>();
170     if (sniper_data && sniper_data->concent > 0) {
171         sniper_data->reset_concent = true;
172     }
173
174     auto *floor_ptr = player_ptr->current_floor_ptr;
175     switch (command_cmd) {
176     case ESCAPE:
177     case ' ':
178     case '\r':
179     case '\n': {
180         /* Ignore */
181         break;
182     }
183     case KTRL('W'): {
184         if (w_ptr->wizard) {
185             w_ptr->wizard = false;
186             msg_print(_("ウィザードモード解除。", "Wizard mode off."));
187         } else if (enter_wizard_mode(player_ptr)) {
188             w_ptr->wizard = true;
189             msg_print(_("ウィザードモード突入。", "Wizard mode on."));
190         }
191
192         player_ptr->update |= (PU_MONSTER_STATUSES);
193         player_ptr->redraw |= (PR_TITLE);
194         break;
195     }
196     case KTRL('A'): {
197         if (enter_debug_mode(player_ptr)) {
198             do_cmd_debug(player_ptr);
199         }
200
201         break;
202     }
203     case 'w': {
204         if (!player_ptr->wild_mode) {
205             do_cmd_wield(player_ptr);
206         }
207
208         break;
209     }
210     case 't': {
211         if (!player_ptr->wild_mode) {
212             do_cmd_takeoff(player_ptr);
213         }
214
215         break;
216     }
217     case 'd': {
218         if (!player_ptr->wild_mode) {
219             do_cmd_drop(player_ptr);
220         }
221
222         break;
223     }
224     case 'k': {
225         do_cmd_destroy(player_ptr);
226         break;
227     }
228     case 'e': {
229         do_cmd_equip(player_ptr);
230         break;
231     }
232     case 'i': {
233         do_cmd_inven(player_ptr);
234         break;
235     }
236     case 'I': {
237         do_cmd_observe(player_ptr);
238         break;
239     }
240
241     case KTRL('I'): {
242         toggle_inventory_equipment(player_ptr);
243         break;
244     }
245     case '+': {
246         if (!player_ptr->wild_mode) {
247             do_cmd_alter(player_ptr);
248         }
249
250         break;
251     }
252     case 'T': {
253         if (!player_ptr->wild_mode) {
254             do_cmd_tunnel(player_ptr);
255         }
256
257         break;
258     }
259     case ';': {
260         do_cmd_walk(player_ptr, false);
261         break;
262     }
263     case '-': {
264         do_cmd_walk(player_ptr, true);
265         break;
266     }
267     case '.': {
268         if (!player_ptr->wild_mode) {
269             do_cmd_run(player_ptr);
270         }
271
272         break;
273     }
274     case ',': {
275         do_cmd_stay(player_ptr, always_pickup);
276         break;
277     }
278     case 'g': {
279         do_cmd_stay(player_ptr, !always_pickup);
280         break;
281     }
282     case 'R': {
283         do_cmd_rest(player_ptr);
284         break;
285     }
286     case 's': {
287         do_cmd_search(player_ptr);
288         break;
289     }
290     case 'S': {
291         if (player_ptr->action == ACTION_SEARCH) {
292             set_action(player_ptr, ACTION_NONE);
293         } else {
294             set_action(player_ptr, ACTION_SEARCH);
295         }
296
297         break;
298     }
299     case SPECIAL_KEY_STORE: {
300         do_cmd_store(player_ptr);
301         break;
302     }
303     case SPECIAL_KEY_BUILDING: {
304         do_cmd_building(player_ptr);
305         break;
306     }
307     case SPECIAL_KEY_QUEST: {
308         do_cmd_quest(player_ptr);
309         break;
310     }
311     case '<': {
312         if (!player_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !inside_quest(floor_ptr->quest_number)) {
313             if (vanilla_town) {
314                 break;
315             }
316
317             if (player_ptr->ambush_flag) {
318                 msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
319                 break;
320             }
321
322             if (player_ptr->food < PY_FOOD_WEAK) {
323                 msg_print(_("その前に食事をとらないと。", "You must eat something here."));
324                 break;
325             }
326
327             change_wild_mode(player_ptr, false);
328         } else {
329             do_cmd_go_up(player_ptr);
330         }
331
332         break;
333     }
334     case '>': {
335         if (player_ptr->wild_mode) {
336             change_wild_mode(player_ptr, false);
337         } else {
338             do_cmd_go_down(player_ptr);
339         }
340
341         break;
342     }
343     case 'o': {
344         do_cmd_open(player_ptr);
345         break;
346     }
347     case 'c': {
348         do_cmd_close(player_ptr);
349         break;
350     }
351     case 'j': {
352         do_cmd_spike(player_ptr);
353         break;
354     }
355     case 'B': {
356         do_cmd_bash(player_ptr);
357         break;
358     }
359     case 'D': {
360         do_cmd_disarm(player_ptr);
361         break;
362     }
363     case 'G': {
364         PlayerClass pc(player_ptr);
365         if (pc.is_every_magic() || pc.equals(PlayerClassType::ELEMENTALIST)) {
366             msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
367         } else if (pc.equals(PlayerClassType::SAMURAI)) {
368             do_cmd_gain_hissatsu(player_ptr);
369         } else if (pc.equals(PlayerClassType::MAGIC_EATER)) {
370             import_magic_device(player_ptr);
371         } else {
372             do_cmd_study(player_ptr);
373         }
374
375         break;
376     }
377     case 'b': {
378         PlayerClass pc(player_ptr);
379         if (pc.can_browse()) {
380             do_cmd_mind_browse(player_ptr);
381         } else if (pc.equals(PlayerClassType::ELEMENTALIST)) {
382             do_cmd_element_browse(player_ptr);
383         } else if (pc.equals(PlayerClassType::SMITH)) {
384             do_cmd_kaji(player_ptr, true);
385         } else if (pc.equals(PlayerClassType::MAGIC_EATER)) {
386             do_cmd_magic_eater(player_ptr, true, false);
387         } else if (pc.equals(PlayerClassType::SNIPER)) {
388             do_cmd_snipe_browse(player_ptr);
389         } else {
390             do_cmd_browse(player_ptr);
391         }
392
393         break;
394     }
395     case 'm': {
396         if (player_ptr->wild_mode) {
397             break;
398         }
399
400         PlayerClass pc(player_ptr);
401         if (pc.equals(PlayerClassType::WARRIOR) || pc.equals(PlayerClassType::ARCHER) || pc.equals(PlayerClassType::CAVALRY)) {
402             msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
403             break;
404         }
405
406         if (floor_ptr->dun_level && dungeons_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MAGIC) && !pc.equals(PlayerClassType::BERSERKER) && !pc.equals(PlayerClassType::SMITH)) {
407             msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
408             msg_print(nullptr);
409             break;
410         }
411
412         if (player_ptr->anti_magic && !pc.equals(PlayerClassType::BERSERKER) && !pc.equals(PlayerClassType::SMITH)) {
413             concptr which_power = _("魔法", "magic");
414             switch (player_ptr->pclass) {
415             case PlayerClassType::MINDCRAFTER:
416                 which_power = _("超能力", "psionic powers");
417                 break;
418             case PlayerClassType::IMITATOR:
419                 which_power = _("ものまね", "imitation");
420                 break;
421             case PlayerClassType::SAMURAI:
422                 which_power = _("必殺剣", "hissatsu");
423                 break;
424             case PlayerClassType::MIRROR_MASTER:
425                 which_power = _("鏡魔法", "mirror magic");
426                 break;
427             case PlayerClassType::NINJA:
428                 which_power = _("忍術", "ninjutsu");
429                 break;
430             case PlayerClassType::ELEMENTALIST:
431                 which_power = _("元素魔法", "magic");
432                 break;
433             default:
434                 if (mp_ptr->spell_book == ItemKindType::LIFE_BOOK) {
435                     which_power = _("祈り", "prayer");
436                 }
437                 break;
438             }
439
440             msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
441             PlayerEnergy(player_ptr).reset_player_turn();
442             break;
443         }
444
445         if (is_shero(player_ptr) && !pc.equals(PlayerClassType::BERSERKER)) {
446             msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
447             PlayerEnergy(player_ptr).reset_player_turn();
448             break;
449         }
450
451         if (pc.can_browse()) {
452             do_cmd_mind(player_ptr);
453         } else if (pc.equals(PlayerClassType::ELEMENTALIST)) {
454             do_cmd_element(player_ptr);
455         } else if (pc.equals(PlayerClassType::IMITATOR)) {
456             do_cmd_mane(player_ptr, false);
457         } else if (pc.equals(PlayerClassType::MAGIC_EATER)) {
458             do_cmd_magic_eater(player_ptr, false, false);
459         } else if (pc.equals(PlayerClassType::SAMURAI)) {
460             do_cmd_hissatsu(player_ptr);
461         } else if (pc.equals(PlayerClassType::BLUE_MAGE)) {
462             do_cmd_cast_learned(player_ptr);
463         } else if (pc.equals(PlayerClassType::SMITH)) {
464             do_cmd_kaji(player_ptr, false);
465         } else if (pc.equals(PlayerClassType::SNIPER)) {
466             do_cmd_snipe(player_ptr);
467         } else {
468             (void)do_cmd_cast(player_ptr);
469         }
470
471         break;
472     }
473     case 'p': {
474         do_cmd_pet(player_ptr);
475         break;
476     }
477     case '{': {
478         do_cmd_inscribe(player_ptr);
479         break;
480     }
481     case '}': {
482         do_cmd_uninscribe(player_ptr);
483         break;
484     }
485     case 'A': {
486         do_cmd_activate(player_ptr);
487         break;
488     }
489     case 'E': {
490         do_cmd_eat_food(player_ptr);
491         break;
492     }
493     case 'F': {
494         do_cmd_refill(player_ptr);
495         break;
496     }
497     case 'f': {
498         do_cmd_fire(player_ptr, SP_NONE);
499         break;
500     }
501     case 'v': {
502         (void)ThrowCommand(player_ptr).do_cmd_throw(1, false, -1);
503         break;
504     }
505     case 'a': {
506         do_cmd_aim_wand(player_ptr);
507         break;
508     }
509     case 'z': {
510         if (use_command && rogue_like_commands) {
511             do_cmd_use(player_ptr);
512         } else {
513             do_cmd_zap_rod(player_ptr);
514         }
515
516         break;
517     }
518     case 'q': {
519         do_cmd_quaff_potion(player_ptr);
520         break;
521     }
522     case 'r': {
523         do_cmd_read_scroll(player_ptr);
524         break;
525     }
526     case 'u': {
527         if (use_command && !rogue_like_commands) {
528             do_cmd_use(player_ptr);
529         } else {
530             do_cmd_use_staff(player_ptr);
531         }
532
533         break;
534     }
535     case 'U': {
536         do_cmd_racial_power(player_ptr);
537         break;
538     }
539     case 'M': {
540         do_cmd_view_map(player_ptr);
541         break;
542     }
543     case 'L': {
544         do_cmd_locate(player_ptr);
545         break;
546     }
547     case 'l': {
548         do_cmd_look(player_ptr);
549         break;
550     }
551     case '*': {
552         do_cmd_target(player_ptr);
553         break;
554     }
555     case '?': {
556         do_cmd_help(player_ptr);
557         break;
558     }
559     case '/': {
560         do_cmd_query_symbol(player_ptr);
561         break;
562     }
563     case 'C': {
564         do_cmd_player_status(player_ptr);
565         break;
566     }
567     case '!': {
568         (void)term_user(0);
569         break;
570     }
571     case '"': {
572         do_cmd_pref(player_ptr);
573         break;
574     }
575     case '$': {
576         do_cmd_reload_autopick(player_ptr);
577         break;
578     }
579     case '_': {
580         do_cmd_edit_autopick(player_ptr);
581         break;
582     }
583     case '@': {
584         do_cmd_macros(player_ptr);
585         break;
586     }
587     case '%': {
588         do_cmd_visuals(player_ptr);
589         do_cmd_redraw(player_ptr);
590         break;
591     }
592     case '&': {
593         do_cmd_colors(player_ptr);
594         do_cmd_redraw(player_ptr);
595         break;
596     }
597     case '=': {
598         do_cmd_options(player_ptr);
599         (void)combine_and_reorder_home(player_ptr, StoreSaleType::HOME);
600         do_cmd_redraw(player_ptr);
601         break;
602     }
603     case ':': {
604         do_cmd_note();
605         break;
606     }
607     case 'V': {
608         do_cmd_version();
609         break;
610     }
611     case KTRL('F'): {
612         do_cmd_feeling(player_ptr);
613         break;
614     }
615     case KTRL('O'): {
616         do_cmd_message_one();
617         break;
618     }
619     case KTRL('P'): {
620         do_cmd_messages(old_now_message);
621         break;
622     }
623     case KTRL('Q'): {
624         do_cmd_checkquest(player_ptr);
625         break;
626     }
627     case KTRL('R'): {
628         now_message = old_now_message;
629         do_cmd_redraw(player_ptr);
630         break;
631     }
632     case KTRL('S'): {
633         do_cmd_save_game(player_ptr, false);
634         break;
635     }
636     case KTRL('T'): {
637         do_cmd_time(player_ptr);
638         break;
639     }
640     case KTRL('X'):
641     case SPECIAL_KEY_QUIT: {
642         do_cmd_save_and_exit(player_ptr);
643         break;
644     }
645     case 'Q': {
646         do_cmd_suicide(player_ptr);
647         break;
648     }
649     case '|': {
650         do_cmd_diary(player_ptr);
651         break;
652     }
653     case '~': {
654         do_cmd_knowledge(player_ptr);
655         break;
656     }
657     case '(': {
658         do_cmd_load_screen();
659         break;
660     }
661     case ')': {
662         do_cmd_save_screen(player_ptr);
663         break;
664     }
665     case ']': {
666         prepare_movie_hooks(player_ptr);
667         break;
668     }
669     case KTRL('V'): {
670         spoil_random_artifact(player_ptr, "randifact.txt");
671         break;
672     }
673     case '`': {
674         if (!player_ptr->wild_mode) {
675             do_cmd_travel(player_ptr);
676         }
677         PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
678
679         break;
680     }
681     default: {
682         if (flush_failure) {
683             flush();
684         }
685         if (one_in_(2)) {
686             sound(SOUND_ILLEGAL);
687             const auto error_mes = get_random_line(_("error_j.txt", "error.txt"), 0);
688             if (error_mes.has_value()) {
689                 msg_print(error_mes.value());
690             }
691         } else {
692             prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
693         }
694
695         break;
696     }
697     }
698
699     if (!player_ptr->energy_use && !now_message) {
700         now_message = old_now_message;
701     }
702 }