2 * @brief キー入力に応じてゲーム内コマンドを実行する
5 * @todo Ctrl+C がShift+Q に認識されている。仕様の可能性も高いが要確認
8 #include "io/input-key-processor.h"
9 #include "autopick/autopick-pref-processor.h"
10 #include "cmd-action/cmd-hissatsu.h"
11 #include "cmd-action/cmd-mane.h"
12 #include "cmd-action/cmd-mind.h"
13 #include "cmd-action/cmd-move.h"
14 #include "cmd-action/cmd-open-close.h"
15 #include "cmd-action/cmd-others.h"
16 #include "cmd-action/cmd-pet.h"
17 #include "cmd-action/cmd-racial.h"
18 #include "cmd-action/cmd-shoot.h"
19 #include "cmd-action/cmd-spell.h"
20 #include "cmd-action/cmd-travel.h"
21 #include "cmd-action/cmd-tunnel.h"
22 #include "cmd-building/cmd-building.h"
23 #include "cmd-io/cmd-autopick.h"
24 #include "cmd-io/cmd-diary.h"
25 #include "cmd-io/cmd-dump.h"
26 #include "cmd-io/cmd-floor.h"
27 #include "cmd-io/cmd-gameoption.h"
28 #include "cmd-io/cmd-help.h"
29 #include "cmd-io/cmd-knowledge.h"
30 #include "cmd-io/cmd-lore.h"
31 #include "cmd-io/cmd-macro.h"
32 #include "cmd-io/cmd-process-screen.h"
33 #include "cmd-io/cmd-save.h"
34 #include "cmd-item/cmd-destroy.h"
35 #include "cmd-item/cmd-eat.h"
36 #include "cmd-item/cmd-equipment.h"
37 #include "cmd-item/cmd-item.h"
38 #include "cmd-item/cmd-magiceat.h"
39 #include "cmd-item/cmd-quaff.h"
40 #include "cmd-item/cmd-read.h"
41 #include "cmd-item/cmd-refill.h"
42 #include "cmd-item/cmd-smith.h"
43 #include "cmd-item/cmd-throw.h"
44 #include "cmd-item/cmd-usestaff.h"
45 #include "cmd-item/cmd-zaprod.h"
46 #include "cmd-item/cmd-zapwand.h"
47 #include "cmd-visual/cmd-draw.h"
48 #include "cmd-visual/cmd-map.h"
49 #include "cmd-visual/cmd-visuals.h"
50 #include "core/asking-player.h"
51 #include "core/player-redraw-types.h"
52 #include "core/player-update-types.h"
53 #include "core/special-internal-keys.h"
54 #include "dungeon/dungeon-flag-types.h"
55 #include "dungeon/dungeon.h"
56 #include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
57 #include "floor/wild.h"
58 #include "game-option/birth-options.h"
59 #include "game-option/disturbance-options.h"
60 #include "game-option/game-play-options.h"
61 #include "game-option/input-options.h"
62 #include "game-option/runtime-arguments.h"
63 #include "io-dump/random-art-info-dumper.h"
64 #include "io/record-play-movie.h"
65 #include "io/command-repeater.h"
66 #include "io/files-util.h"
67 #include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
68 #include "io/write-diary.h"
69 #include "knowledge/knowledge-autopick.h"
70 #include "knowledge/knowledge-quests.h"
71 #include "main/sound-definitions-table.h"
72 #include "main/sound-of-music.h"
73 #include "mind/mind-blue-mage.h"
74 #include "mind/mind-elementalist.h"
75 #include "mind/mind-magic-eater.h"
76 #include "mind/mind-sniper.h"
77 #include "mind/snipe-types.h"
78 #include "player/attack-defense-types.h"
79 #include "player/player-class.h"
80 #include "player/special-defense-types.h"
81 #include "status/action-setter.h"
82 #include "store/home.h"
83 #include "store/cmd-store.h"
84 #include "store/store-util.h"
85 #include "system/floor-type-definition.h"
86 #include "term/screen-processor.h"
87 #include "util/int-char-converter.h"
88 #include "view/display-messages.h"
89 #include "window/display-sub-windows.h"
90 #include "wizard/cmd-wizard.h"
91 #include "world/world.h"
94 * @brief ウィザードモードへの導入処理
95 * / Verify use of "wizard" mode
96 * @param player_ptr プレーヤーへの参照ポインタ
97 * @return 実際にウィザードモードへ移行したらTRUEを返す。
99 bool enter_wizard_mode(player_type *player_ptr)
101 if (!current_world_ptr->noscore) {
102 if (!allow_debug_opts || arg_wizard) {
103 msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
107 msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
108 msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
110 if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
115 player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
116 current_world_ptr->noscore |= 0x0002;
123 * @brief デバッグコマンドへの導入処理
124 * / Verify use of "debug" commands
125 * @param player_ptr プレーヤーへの参照ポインタ
126 * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
128 static bool enter_debug_mode(player_type *player_ptr)
130 if (!current_world_ptr->noscore) {
131 if (!allow_debug_opts) {
132 msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
136 msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
137 msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
139 if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
144 player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
145 current_world_ptr->noscore |= 0x0008;
152 * @brief プレイヤーから受けた入力コマンドの分岐処理。
153 * / Parse and execute the current command Give "Warning" on illegal commands.
154 * @todo Make some "blocks"
157 void process_command(player_type *creature_ptr)
159 COMMAND_CODE old_now_message = now_message;
162 if ((creature_ptr->pclass == CLASS_SNIPER) && (creature_ptr->concent))
163 creature_ptr->reset_concent = TRUE;
165 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
166 switch (command_cmd) {
175 if (current_world_ptr->wizard) {
176 current_world_ptr->wizard = FALSE;
177 msg_print(_("ウィザードモード解除。", "Wizard mode off."));
178 } else if (enter_wizard_mode(creature_ptr)) {
179 current_world_ptr->wizard = TRUE;
180 msg_print(_("ウィザードモード突入。", "Wizard mode on."));
183 creature_ptr->update |= (PU_MONSTERS);
184 creature_ptr->redraw |= (PR_TITLE);
188 if (enter_debug_mode(creature_ptr)) {
189 do_cmd_debug(creature_ptr);
195 if (!creature_ptr->wild_mode)
196 do_cmd_wield(creature_ptr);
201 if (!creature_ptr->wild_mode)
202 do_cmd_takeoff(creature_ptr);
207 if (!creature_ptr->wild_mode)
208 do_cmd_drop(creature_ptr);
213 do_cmd_destroy(creature_ptr);
217 do_cmd_equip(creature_ptr);
221 do_cmd_inven(creature_ptr);
225 do_cmd_observe(creature_ptr);
230 toggle_inventory_equipment(creature_ptr);
234 if (!creature_ptr->wild_mode)
235 do_cmd_alter(creature_ptr);
240 if (!creature_ptr->wild_mode)
241 do_cmd_tunnel(creature_ptr);
246 do_cmd_walk(creature_ptr, FALSE);
250 do_cmd_walk(creature_ptr, TRUE);
254 if (!creature_ptr->wild_mode)
255 do_cmd_run(creature_ptr);
260 do_cmd_stay(creature_ptr, always_pickup);
264 do_cmd_stay(creature_ptr, !always_pickup);
268 do_cmd_rest(creature_ptr);
272 do_cmd_search(creature_ptr);
276 if (creature_ptr->action == ACTION_SEARCH)
277 set_action(creature_ptr, ACTION_NONE);
279 set_action(creature_ptr, ACTION_SEARCH);
283 case SPECIAL_KEY_STORE: {
284 do_cmd_store(creature_ptr);
287 case SPECIAL_KEY_BUILDING: {
288 do_cmd_building(creature_ptr);
291 case SPECIAL_KEY_QUEST: {
292 do_cmd_quest(creature_ptr);
296 if (!creature_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
300 if (creature_ptr->ambush_flag) {
301 msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
305 if (creature_ptr->food < PY_FOOD_WEAK) {
306 msg_print(_("その前に食事をとらないと。", "You must eat something here."));
310 change_wild_mode(creature_ptr, FALSE);
312 do_cmd_go_up(creature_ptr);
317 if (creature_ptr->wild_mode)
318 change_wild_mode(creature_ptr, FALSE);
320 do_cmd_go_down(creature_ptr);
325 do_cmd_open(creature_ptr);
329 do_cmd_close(creature_ptr);
333 do_cmd_spike(creature_ptr);
337 do_cmd_bash(creature_ptr);
341 do_cmd_disarm(creature_ptr);
345 if (creature_ptr->pclass == CLASS_SORCERER || creature_ptr->pclass == CLASS_RED_MAGE || creature_ptr->pclass == CLASS_ELEMENTALIST)
346 msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
347 else if (creature_ptr->pclass == CLASS_SAMURAI)
348 do_cmd_gain_hissatsu(creature_ptr);
349 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
350 import_magic_device(creature_ptr);
352 do_cmd_study(creature_ptr);
357 if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
358 || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
359 do_cmd_mind_browse(creature_ptr);
360 else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
361 do_cmd_element_browse(creature_ptr);
362 else if (creature_ptr->pclass == CLASS_SMITH)
363 do_cmd_kaji(creature_ptr, TRUE);
364 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
365 do_cmd_magic_eater(creature_ptr, TRUE, FALSE);
366 else if (creature_ptr->pclass == CLASS_SNIPER)
367 do_cmd_snipe_browse(creature_ptr);
369 do_cmd_browse(creature_ptr);
374 if (!creature_ptr->wild_mode) {
375 if ((creature_ptr->pclass == CLASS_WARRIOR) || (creature_ptr->pclass == CLASS_ARCHER) || (creature_ptr->pclass == CLASS_CAVALRY)) {
376 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
377 } else if (floor_ptr->dun_level && (d_info[creature_ptr->dungeon_idx].flags1 & DF1_NO_MAGIC) && (creature_ptr->pclass != CLASS_BERSERKER)
378 && (creature_ptr->pclass != CLASS_SMITH)) {
379 msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
381 } else if (creature_ptr->anti_magic && (creature_ptr->pclass != CLASS_BERSERKER) && (creature_ptr->pclass != CLASS_SMITH)) {
382 concptr which_power = _("魔法", "magic");
383 switch (creature_ptr->pclass) {
384 case CLASS_MINDCRAFTER:
385 which_power = _("超能力", "psionic powers");
388 which_power = _("ものまね", "imitation");
391 which_power = _("必殺剣", "hissatsu");
393 case CLASS_MIRROR_MASTER:
394 which_power = _("鏡魔法", "mirror magic");
397 which_power = _("忍術", "ninjutsu");
399 case CLASS_ELEMENTALIST:
400 which_power = _("元素魔法", "magic");
403 if (mp_ptr->spell_book == TV_LIFE_BOOK)
404 which_power = _("祈り", "prayer");
408 msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
409 free_turn(creature_ptr);
410 } else if (is_shero(creature_ptr) && (creature_ptr->pclass != CLASS_BERSERKER)) {
411 msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
412 free_turn(creature_ptr);
414 if ((creature_ptr->pclass == CLASS_MINDCRAFTER) || (creature_ptr->pclass == CLASS_BERSERKER) || (creature_ptr->pclass == CLASS_NINJA)
415 || (creature_ptr->pclass == CLASS_MIRROR_MASTER))
416 do_cmd_mind(creature_ptr);
417 else if (creature_ptr->pclass == CLASS_ELEMENTALIST)
418 do_cmd_element(creature_ptr);
419 else if (creature_ptr->pclass == CLASS_IMITATOR)
420 do_cmd_mane(creature_ptr, FALSE);
421 else if (creature_ptr->pclass == CLASS_MAGIC_EATER)
422 do_cmd_magic_eater(creature_ptr, FALSE, FALSE);
423 else if (creature_ptr->pclass == CLASS_SAMURAI)
424 do_cmd_hissatsu(creature_ptr);
425 else if (creature_ptr->pclass == CLASS_BLUE_MAGE)
426 do_cmd_cast_learned(creature_ptr);
427 else if (creature_ptr->pclass == CLASS_SMITH)
428 do_cmd_kaji(creature_ptr, FALSE);
429 else if (creature_ptr->pclass == CLASS_SNIPER)
430 do_cmd_snipe(creature_ptr);
432 do_cmd_cast(creature_ptr);
439 do_cmd_pet(creature_ptr);
443 do_cmd_inscribe(creature_ptr);
447 do_cmd_uninscribe(creature_ptr);
451 do_cmd_activate(creature_ptr);
455 do_cmd_eat_food(creature_ptr);
459 do_cmd_refill(creature_ptr);
463 do_cmd_fire(creature_ptr, SP_NONE);
467 do_cmd_throw(creature_ptr, 1, FALSE, -1);
471 do_cmd_aim_wand(creature_ptr);
475 if (use_command && rogue_like_commands) {
476 do_cmd_use(creature_ptr);
478 do_cmd_zap_rod(creature_ptr);
484 do_cmd_quaff_potion(creature_ptr);
488 do_cmd_read_scroll(creature_ptr);
492 if (use_command && !rogue_like_commands)
493 do_cmd_use(creature_ptr);
495 do_cmd_use_staff(creature_ptr);
500 do_cmd_racial_power(creature_ptr);
504 do_cmd_view_map(creature_ptr);
508 do_cmd_locate(creature_ptr);
512 do_cmd_look(creature_ptr);
516 do_cmd_target(creature_ptr);
520 do_cmd_help(creature_ptr);
524 do_cmd_query_symbol(creature_ptr);
528 do_cmd_player_status(creature_ptr);
536 do_cmd_pref(creature_ptr);
540 do_cmd_reload_autopick(creature_ptr);
544 do_cmd_edit_autopick(creature_ptr);
548 do_cmd_macros(creature_ptr, process_autopick_file_command);
552 do_cmd_visuals(creature_ptr, process_autopick_file_command);
553 do_cmd_redraw(creature_ptr);
557 do_cmd_colors(creature_ptr, process_autopick_file_command);
558 do_cmd_redraw(creature_ptr);
562 do_cmd_options(creature_ptr);
563 (void)combine_and_reorder_home(creature_ptr, STORE_HOME);
564 do_cmd_redraw(creature_ptr);
576 do_cmd_feeling(creature_ptr);
580 do_cmd_message_one();
584 do_cmd_messages(old_now_message);
588 do_cmd_checkquest(creature_ptr);
592 now_message = old_now_message;
593 do_cmd_redraw(creature_ptr);
597 do_cmd_save_game(creature_ptr, FALSE);
601 do_cmd_time(creature_ptr);
605 case SPECIAL_KEY_QUIT: {
606 do_cmd_save_and_exit(creature_ptr);
610 do_cmd_suicide(creature_ptr);
614 do_cmd_diary(creature_ptr);
618 do_cmd_knowledge(creature_ptr);
622 do_cmd_load_screen();
626 do_cmd_save_screen(creature_ptr, process_autopick_file_command);
630 prepare_movie_hooks(creature_ptr);
634 spoil_random_artifact(creature_ptr, "randifact.txt");
638 if (!creature_ptr->wild_mode)
639 do_cmd_travel(creature_ptr);
640 if (creature_ptr->special_defense & KATA_MUSOU) {
641 set_action(creature_ptr, ACTION_NONE);
651 sound(SOUND_ILLEGAL);
652 if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
655 prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
662 if (!creature_ptr->energy_use && !now_message)
663 now_message = old_now_message;