2 * @brief キー入力に応じてゲーム内コマンドを実行する
7 #include "io/input-key-processor.h"
8 #include "autopick/autopick-pref-processor.h"
9 #include "cmd-action/cmd-hissatsu.h"
10 #include "cmd-action/cmd-mane.h"
11 #include "cmd-action/cmd-mind.h"
12 #include "cmd-action/cmd-move.h"
13 #include "cmd-action/cmd-open-close.h"
14 #include "cmd-action/cmd-others.h"
15 #include "cmd-action/cmd-pet.h"
16 #include "cmd-action/cmd-racial.h"
17 #include "cmd-action/cmd-shoot.h"
18 #include "cmd-action/cmd-spell.h"
19 #include "cmd-action/cmd-travel.h"
20 #include "cmd-action/cmd-tunnel.h"
21 #include "cmd-building/cmd-building.h"
22 #include "cmd-io/cmd-autopick.h"
23 #include "cmd-io/cmd-diary.h"
24 #include "cmd-io/cmd-dump.h"
25 #include "cmd-io/cmd-floor.h"
26 #include "cmd-io/cmd-gameoption.h"
27 #include "cmd-io/cmd-help.h"
28 #include "cmd-io/cmd-knowledge.h"
29 #include "cmd-io/cmd-lore.h"
30 #include "cmd-io/cmd-macro.h"
31 #include "cmd-io/cmd-process-screen.h"
32 #include "cmd-io/cmd-save.h"
33 #include "cmd-item/cmd-destroy.h"
34 #include "cmd-item/cmd-eat.h"
35 #include "cmd-item/cmd-equipment.h"
36 #include "cmd-item/cmd-item.h"
37 #include "cmd-item/cmd-magiceat.h"
38 #include "cmd-item/cmd-quaff.h"
39 #include "cmd-item/cmd-read.h"
40 #include "cmd-item/cmd-refill.h"
41 #include "cmd-item/cmd-throw.h"
42 #include "cmd-item/cmd-usestaff.h"
43 #include "cmd-item/cmd-zaprod.h"
44 #include "cmd-item/cmd-zapwand.h"
45 #include "cmd-visual/cmd-draw.h"
46 #include "cmd-visual/cmd-map.h"
47 #include "cmd-visual/cmd-visuals.h"
48 #include "core/asking-player.h"
49 #include "core/player-redraw-types.h"
50 #include "core/player-update-types.h"
51 #include "core/special-internal-keys.h"
52 #include "dungeon/dungeon-flag-types.h"
53 #include "dungeon/dungeon.h"
54 #include "dungeon/quest.h" //!< @do_cmd_quest() がある。後で移設する.
55 #include "effect/spells-effect-util.h"
56 #include "floor/wild.h"
57 #include "game-option/birth-options.h"
58 #include "game-option/disturbance-options.h"
59 #include "game-option/game-play-options.h"
60 #include "game-option/input-options.h"
61 #include "io-dump/random-art-info-dumper.h"
62 #include "io/command-repeater.h"
63 #include "io/files-util.h"
64 #include "io/input-key-requester.h" //!< @todo 相互依存している、後で何とかする.
65 #include "io/record-play-movie.h"
66 #include "io/write-diary.h"
67 #include "knowledge/knowledge-autopick.h"
68 #include "knowledge/knowledge-quests.h"
69 #include "main/sound-definitions-table.h"
70 #include "main/sound-of-music.h"
71 #include "mind/mind-blue-mage.h"
72 #include "mind/mind-elementalist.h"
73 #include "mind/mind-magic-eater.h"
74 #include "mind/mind-sniper.h"
75 #include "mind/mind-weaponsmith.h"
76 #include "mind/snipe-types.h"
77 #include "player-base/player-class.h"
78 #include "player-info/class-info.h"
79 #include "player-info/samurai-data-type.h"
80 #include "player-info/sniper-data-type.h"
81 #include "player-status/player-energy.h"
82 #include "player/attack-defense-types.h"
83 #include "player/digestion-processor.h"
84 #include "player/player-status.h"
85 #include "player/special-defense-types.h"
86 #include "status/action-setter.h"
87 #include "store/cmd-store.h"
88 #include "store/home.h"
89 #include "store/store-util.h"
90 #include "system/floor-type-definition.h"
91 #include "system/player-type-definition.h"
92 #include "term/screen-processor.h"
93 #include "util/int-char-converter.h"
94 #include "view/display-messages.h"
95 #include "window/display-sub-windows.h"
96 #include "wizard/cmd-wizard.h"
97 #include "world/world.h"
100 * @brief ウィザードモードへの導入処理
101 * / Verify use of "wizard" mode
102 * @param player_ptr プレイヤーへの参照ポインタ
103 * @return 実際にウィザードモードへ移行したらTRUEを返す。
105 bool enter_wizard_mode(PlayerType *player_ptr)
107 if (!w_ptr->noscore) {
108 if (!allow_debug_opts) {
109 msg_print(_("ウィザードモードは許可されていません。 ", "Wizard mode is not permitted."));
113 msg_print(_("ウィザードモードはデバッグと実験のためのモードです。 ", "Wizard mode is for debugging and experimenting."));
114 msg_print(_("一度ウィザードモードに入るとスコアは記録されません。", "The game will not be scored if you enter wizard mode."));
116 if (!get_check(_("本当にウィザードモードに入りたいのですか? ", "Are you sure you want to enter wizard mode? "))) {
121 player_ptr, DIARY_DESCRIPTION, 0, _("ウィザードモードに突入してスコアを残せなくなった。", "gave up recording score to enter wizard mode."));
122 w_ptr->noscore |= 0x0002;
129 * @brief デバッグコマンドへの導入処理
130 * / Verify use of "debug" commands
131 * @param player_ptr プレイヤーへの参照ポインタ
132 * @return 実際にデバッグコマンドへ移行したらTRUEを返す。
134 static bool enter_debug_mode(PlayerType *player_ptr)
136 if (!w_ptr->noscore) {
137 if (!allow_debug_opts) {
138 msg_print(_("デバッグコマンドは許可されていません。 ", "Use of debug command is not permitted."));
142 msg_print(_("デバッグ・コマンドはデバッグと実験のためのコマンドです。 ", "The debug commands are for debugging and experimenting."));
143 msg_print(_("デバッグ・コマンドを使うとスコアは記録されません。", "The game will not be scored if you use debug commands."));
145 if (!get_check(_("本当にデバッグ・コマンドを使いますか? ", "Are you sure you want to use debug commands? "))) {
150 player_ptr, DIARY_DESCRIPTION, 0, _("デバッグモードに突入してスコアを残せなくなった。", "gave up sending score to use debug commands."));
151 w_ptr->noscore |= 0x0008;
158 * @brief プレイヤーから受けた入力コマンドの分岐処理。
159 * / Parse and execute the current command Give "Warning" on illegal commands.
160 * @todo Make some "blocks"
162 void process_command(PlayerType *player_ptr)
164 COMMAND_CODE old_now_message = now_message;
167 auto sniper_data = PlayerClass(player_ptr).get_specific_data<sniper_data_type>();
168 if (sniper_data && sniper_data->concent > 0) {
169 sniper_data->reset_concent = true;
172 auto *cap_mon_ptr = g_cap_mon_ptr.get();
173 auto *floor_ptr = player_ptr->current_floor_ptr;
174 switch (command_cmd) {
184 w_ptr->wizard = false;
185 msg_print(_("ウィザードモード解除。", "Wizard mode off."));
186 } else if (enter_wizard_mode(player_ptr)) {
187 w_ptr->wizard = true;
188 msg_print(_("ウィザードモード突入。", "Wizard mode on."));
191 player_ptr->update |= (PU_MONSTERS);
192 player_ptr->redraw |= (PR_TITLE);
196 if (enter_debug_mode(player_ptr)) {
197 do_cmd_debug(player_ptr);
203 if (!player_ptr->wild_mode)
204 do_cmd_wield(player_ptr);
209 if (!player_ptr->wild_mode)
210 do_cmd_takeoff(player_ptr);
215 if (!player_ptr->wild_mode)
216 do_cmd_drop(player_ptr);
221 do_cmd_destroy(player_ptr);
225 do_cmd_equip(player_ptr);
229 do_cmd_inven(player_ptr);
233 do_cmd_observe(player_ptr);
238 toggle_inventory_equipment(player_ptr);
242 if (!player_ptr->wild_mode)
243 do_cmd_alter(player_ptr);
248 if (!player_ptr->wild_mode)
249 do_cmd_tunnel(player_ptr);
254 do_cmd_walk(player_ptr, false);
258 do_cmd_walk(player_ptr, true);
262 if (!player_ptr->wild_mode)
263 do_cmd_run(player_ptr);
268 do_cmd_stay(player_ptr, always_pickup);
272 do_cmd_stay(player_ptr, !always_pickup);
276 do_cmd_rest(player_ptr);
280 do_cmd_search(player_ptr);
284 if (player_ptr->action == ACTION_SEARCH)
285 set_action(player_ptr, ACTION_NONE);
287 set_action(player_ptr, ACTION_SEARCH);
291 case SPECIAL_KEY_STORE: {
292 do_cmd_store(player_ptr, cap_mon_ptr);
295 case SPECIAL_KEY_BUILDING: {
296 do_cmd_building(player_ptr);
299 case SPECIAL_KEY_QUEST: {
300 do_cmd_quest(player_ptr);
304 if (!player_ptr->wild_mode && !floor_ptr->dun_level && !floor_ptr->inside_arena && !inside_quest(floor_ptr->quest_number)) {
308 if (player_ptr->ambush_flag) {
309 msg_print(_("襲撃から逃げるにはマップの端まで移動しなければならない。", "To flee the ambush you have to reach the edge of the map."));
313 if (player_ptr->food < PY_FOOD_WEAK) {
314 msg_print(_("その前に食事をとらないと。", "You must eat something here."));
318 change_wild_mode(player_ptr, false);
320 do_cmd_go_up(player_ptr);
325 if (player_ptr->wild_mode)
326 change_wild_mode(player_ptr, false);
328 do_cmd_go_down(player_ptr);
333 do_cmd_open(player_ptr);
337 do_cmd_close(player_ptr);
341 do_cmd_spike(player_ptr);
345 do_cmd_bash(player_ptr);
349 do_cmd_disarm(player_ptr);
353 PlayerClass pc(player_ptr);
354 if (pc.is_every_magic() || pc.equals(PlayerClassType::ELEMENTALIST))
355 msg_print(_("呪文を学習する必要はない!", "You don't have to learn spells!"));
356 else if (pc.equals(PlayerClassType::SAMURAI))
357 do_cmd_gain_hissatsu(player_ptr);
358 else if (pc.equals(PlayerClassType::MAGIC_EATER))
359 import_magic_device(player_ptr);
361 do_cmd_study(player_ptr);
366 PlayerClass pc(player_ptr);
368 do_cmd_mind_browse(player_ptr);
369 else if (pc.equals(PlayerClassType::ELEMENTALIST))
370 do_cmd_element_browse(player_ptr);
371 else if (pc.equals(PlayerClassType::SMITH))
372 do_cmd_kaji(player_ptr, true);
373 else if (pc.equals(PlayerClassType::MAGIC_EATER))
374 do_cmd_magic_eater(player_ptr, true, false);
375 else if (pc.equals(PlayerClassType::SNIPER))
376 do_cmd_snipe_browse(player_ptr);
378 do_cmd_browse(player_ptr, cap_mon_ptr);
383 if (player_ptr->wild_mode) {
387 PlayerClass pc(player_ptr);
388 if (pc.equals(PlayerClassType::WARRIOR) || pc.equals(PlayerClassType::ARCHER) || pc.equals(PlayerClassType::CAVALRY)) {
389 msg_print(_("呪文を唱えられない!", "You cannot cast spells!"));
393 if (floor_ptr->dun_level && d_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::NO_MAGIC) && !pc.equals(PlayerClassType::BERSERKER) && !pc.equals(PlayerClassType::SMITH)) {
394 msg_print(_("ダンジョンが魔法を吸収した!", "The dungeon absorbs all attempted magic!"));
399 if (player_ptr->anti_magic && !pc.equals(PlayerClassType::BERSERKER) && !pc.equals(PlayerClassType::SMITH)) {
400 concptr which_power = _("魔法", "magic");
401 switch (player_ptr->pclass) {
402 case PlayerClassType::MINDCRAFTER:
403 which_power = _("超能力", "psionic powers");
405 case PlayerClassType::IMITATOR:
406 which_power = _("ものまね", "imitation");
408 case PlayerClassType::SAMURAI:
409 which_power = _("必殺剣", "hissatsu");
411 case PlayerClassType::MIRROR_MASTER:
412 which_power = _("鏡魔法", "mirror magic");
414 case PlayerClassType::NINJA:
415 which_power = _("忍術", "ninjutsu");
417 case PlayerClassType::ELEMENTALIST:
418 which_power = _("元素魔法", "magic");
421 if (mp_ptr->spell_book == ItemKindType::LIFE_BOOK)
422 which_power = _("祈り", "prayer");
426 msg_format(_("反魔法バリアが%sを邪魔した!", "An anti-magic shell disrupts your %s!"), which_power);
427 PlayerEnergy(player_ptr).reset_player_turn();
431 if (is_shero(player_ptr) && !pc.equals(PlayerClassType::BERSERKER)) {
432 msg_format(_("狂戦士化していて頭が回らない!", "You cannot think directly!"));
433 PlayerEnergy(player_ptr).reset_player_turn();
438 do_cmd_mind(player_ptr, cap_mon_ptr);
439 else if (pc.equals(PlayerClassType::ELEMENTALIST))
440 do_cmd_element(player_ptr);
441 else if (pc.equals(PlayerClassType::IMITATOR))
442 do_cmd_mane(player_ptr, false);
443 else if (pc.equals(PlayerClassType::MAGIC_EATER))
444 do_cmd_magic_eater(player_ptr, false, false);
445 else if (pc.equals(PlayerClassType::SAMURAI))
446 do_cmd_hissatsu(player_ptr);
447 else if (pc.equals(PlayerClassType::BLUE_MAGE))
448 do_cmd_cast_learned(player_ptr);
449 else if (pc.equals(PlayerClassType::SMITH))
450 do_cmd_kaji(player_ptr, false);
451 else if (pc.equals(PlayerClassType::SNIPER))
452 do_cmd_snipe(player_ptr);
454 (void)do_cmd_cast(player_ptr, cap_mon_ptr);
459 do_cmd_pet(player_ptr);
463 do_cmd_inscribe(player_ptr);
467 do_cmd_uninscribe(player_ptr);
471 do_cmd_activate(player_ptr, cap_mon_ptr);
475 do_cmd_eat_food(player_ptr);
479 do_cmd_refill(player_ptr);
483 do_cmd_fire(player_ptr, SP_NONE);
487 (void)ThrowCommand(player_ptr).do_cmd_throw(1, false, -1);
491 do_cmd_aim_wand(player_ptr);
495 if (use_command && rogue_like_commands) {
496 do_cmd_use(player_ptr, cap_mon_ptr);
498 do_cmd_zap_rod(player_ptr);
504 do_cmd_quaff_potion(player_ptr);
508 do_cmd_read_scroll(player_ptr);
512 if (use_command && !rogue_like_commands)
513 do_cmd_use(player_ptr, cap_mon_ptr);
515 do_cmd_use_staff(player_ptr);
520 do_cmd_racial_power(player_ptr, cap_mon_ptr);
524 do_cmd_view_map(player_ptr);
528 do_cmd_locate(player_ptr);
532 do_cmd_look(player_ptr);
536 do_cmd_target(player_ptr);
540 do_cmd_help(player_ptr);
544 do_cmd_query_symbol(player_ptr);
548 do_cmd_player_status(player_ptr);
556 do_cmd_pref(player_ptr);
560 do_cmd_reload_autopick(player_ptr);
564 do_cmd_edit_autopick(player_ptr);
568 do_cmd_macros(player_ptr);
572 do_cmd_visuals(player_ptr);
573 do_cmd_redraw(player_ptr);
577 do_cmd_colors(player_ptr);
578 do_cmd_redraw(player_ptr);
582 do_cmd_options(player_ptr);
583 (void)combine_and_reorder_home(player_ptr, StoreSaleType::HOME);
584 do_cmd_redraw(player_ptr);
596 do_cmd_feeling(player_ptr);
600 do_cmd_message_one();
604 do_cmd_messages(old_now_message);
608 do_cmd_checkquest(player_ptr);
612 now_message = old_now_message;
613 do_cmd_redraw(player_ptr);
617 do_cmd_save_game(player_ptr, false);
621 do_cmd_time(player_ptr);
625 case SPECIAL_KEY_QUIT: {
626 do_cmd_save_and_exit(player_ptr);
630 do_cmd_suicide(player_ptr);
634 do_cmd_diary(player_ptr);
638 do_cmd_knowledge(player_ptr);
642 do_cmd_load_screen();
646 do_cmd_save_screen(player_ptr);
650 prepare_movie_hooks(player_ptr);
654 spoil_random_artifact(player_ptr, "randifact.txt");
658 if (!player_ptr->wild_mode)
659 do_cmd_travel(player_ptr);
660 PlayerClass(player_ptr).break_samurai_stance({ SamuraiStanceType::MUSOU });
669 sound(SOUND_ILLEGAL);
670 if (!get_rnd_line(_("error_j.txt", "error.txt"), 0, error_m))
673 prt(_(" '?' でヘルプが表示されます。", "Type '?' for help."), 0, 0);
680 if (!player_ptr->energy_use && !now_message)
681 now_message = old_now_message;