1 #include "io/input-key-requester.h"
2 #include "cmd-io/cmd-menu-content-table.h"
3 #include "cmd-io/macro-util.h"
4 #include "core/asking-player.h" // todo 相互依存している、後で何とかする.
5 #include "game-option/input-options.h"
6 #include "inventory/inventory-slot-types.h"
8 #include "io/input-key-acceptor.h"
9 #include "main/sound-of-music.h"
10 #include "system/floor-type-definition.h" // todo 違和感、後で調査する.
11 #include "system/object-type-definition.h"
12 #include "term/screen-processor.h" // todo 相互依存している、後で何とかする.
13 #include "util/int-char-converter.h"
14 #include "util/quarks.h"
15 #include "util/string-processor.h"
16 #include "view/display-messages.h"
17 #include "window/main-window-util.h"
20 * Keymaps for each "mode" associated with each keypress.
22 concptr keymap_act[KEYMAP_MODES][256];
26 s16b command_cmd; /* Current "Angband Command" */
27 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
28 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
29 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
30 s16b command_see; /* アイテム使用時等にリストを表示させるかどうか (ゲームオプションの他、様々なタイミングでONになったりOFFになったりする模様……) */
31 s16b command_wrk; /* アイテムの使用許可状況 (ex. 装備品のみ、床上もOK等) */
32 TERM_LEN command_gap = 999; /* アイテムの表示に使う (詳細未調査) */
33 s16b command_new; /* Command chaining from inven/equip view */
36 * Hack -- special buffer to hold the action of the current keymap
38 static char request_command_buffer[256];
40 static char inkey_from_menu(player_type *player_ptr)
44 int num = 0, max_num, old_num = 0;
48 if (player_ptr->y - panel_row_min > 10)
57 floor_type *floor_ptr = player_ptr->current_floor_ptr;
64 put_str("+----------------------------------------------------+", basey, basex);
65 put_str("| |", basey + 1, basex);
66 put_str("| |", basey + 2, basex);
67 put_str("| |", basey + 3, basex);
68 put_str("| |", basey + 4, basex);
69 put_str("| |", basey + 5, basex);
70 put_str("+----------------------------------------------------+", basey + 6, basex);
72 for (i = 0; i < 10; i++) {
74 if (!menu_info[menu][i].cmd)
76 menu_name = menu_info[menu][i].name;
77 for (hoge = 0;; hoge++) {
78 if (!special_menu_info[hoge].name[0])
80 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number))
82 switch (special_menu_info[hoge].jouken) {
84 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou)
85 menu_name = special_menu_info[hoge].name;
88 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
89 if ((byte)player_ptr->wild_mode == special_menu_info[hoge].jouken_naiyou)
90 menu_name = special_menu_info[hoge].name;
98 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
103 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
105 move_cursor_relative(player_ptr->y, player_ptr->x);
107 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n')) {
108 if (menu_info[menu][num].fin) {
109 cmd = menu_info[menu][num].cmd;
113 menu = menu_info[menu][num].cmd;
118 } else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0')) {
130 } else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J')) {
133 num = (num + 2) % (max_num - 1);
135 num = (num + 2) % (max_num + 1);
137 num = (num + 2) % max_num;
138 } else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K')) {
141 num = (num + max_num - 3) % (max_num - 1);
143 num = (num + max_num - 1) % (max_num + 1);
145 num = (num + max_num - 2) % max_num;
146 } else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L')) {
147 if ((num % 2) || (num == max_num - 1)) {
149 } else if (num < max_num - 1) {
163 * Request a command from the user.
165 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
166 * player_ptr->command_arg. May modify player_ptr->command_new.
168 * Note that "caret" ("^") is treated specially, and is used to
169 * allow manual input of control characters. This can be used
170 * on many machines to request repeated tunneling (Ctrl-H) and
171 * on the Macintosh to request "Control-Caret".
173 * Note that "backslash" is treated specially, and is used to bypass any
174 * keymap entry for the following character. This is useful for macros.
176 * Note that this command is used both in the dungeon and in
177 * stores, and must be careful to work in both situations.
179 * Note that "player_ptr->command_new" may not work any more.
181 void request_command(player_type *player_ptr, int shopping)
191 if (rogue_like_commands) {
192 mode = KEYMAP_MODE_ROGUE;
194 mode = KEYMAP_MODE_ORIG;
211 if (need_term_fresh(player_ptr)) {
215 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X')) && !keymap_act[mode][(byte)(cmd)])
216 cmd = inkey_from_menu(player_ptr);
221 COMMAND_ARG old_arg = command_arg;
223 prt(_("回数: ", "Count: "), 0, 0);
226 if ((cmd == 0x7F) || (cmd == KTRL('H'))) {
227 command_arg = command_arg / 10;
228 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
229 } else if (cmd >= '0' && cmd <= '9') {
230 if (command_arg >= 1000) {
234 command_arg = command_arg * 10 + D2I(cmd);
237 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
243 if (command_arg == 0) {
245 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
249 command_arg = old_arg;
250 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
253 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r')) {
254 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE)) {
262 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, FALSE);
268 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, FALSE))
272 act = keymap_act[mode][(byte)(cmd)];
273 if (act && !inkey_next) {
274 (void)strnfmt(request_command_buffer, 256, "%s", act);
275 inkey_next = request_command_buffer;
282 command_cmd = (byte)cmd;
286 if (always_repeat && (command_arg <= 0)) {
287 if (angband_strchr("TBDoc+", (char)command_cmd)) {
293 switch (command_cmd) {
309 for (int i = 0; i < 256; i++) {
311 if ((s = keymap_act[mode][i]) != NULL) {
312 if (*s == command_cmd && *(s + 1) == 0) {
320 caretcmd = command_cmd;
323 for (inventory_slot_type i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
324 object_type *o_ptr = &player_ptr->inventory_list[i];
328 if (!o_ptr->inscription)
331 concptr s = quark_str(o_ptr->inscription);
332 s = angband_strchr(s, '^');
335 if ((s[1] == caretcmd) || (s[1] == '*'))
337 if ((s[1] == command_cmd) || (s[1] == '*'))
340 if (!get_check(_("本当ですか? ", "Are you sure? "))) {
345 s = angband_strchr(s + 1, '^');