1 #include "io/input-key-requester.h"
2 #include "cmd-io/cmd-menu-content-table.h"
3 #include "cmd-io/macro-util.h"
4 #include "core/asking-player.h" //!< @todo 相互依存している、後で何とかする.
5 #include "core/player-processor.h"
6 #include "core/stuff-handler.h"
7 #include "core/window-redrawer.h"
8 #include "game-option/game-play-options.h"
9 #include "game-option/input-options.h"
10 #include "game-option/map-screen-options.h"
11 #include "inventory/inventory-slot-types.h"
12 #include "io/cursor.h"
13 #include "io/input-key-acceptor.h"
14 #include "main/sound-of-music.h"
15 #include "save/save.h"
16 #include "system/floor-type-definition.h" //!< @todo 違和感、後で調査する.
17 #include "system/object-type-definition.h"
18 #include "system/player-type-definition.h"
19 #include "term/screen-processor.h" //!< @todo 相互依存している、後で何とかする.
20 #include "util/int-char-converter.h"
21 #include "util/quarks.h"
22 #include "util/string-processor.h"
23 #include "view/display-messages.h"
24 #include "window/display-sub-windows.h"
25 #include "window/main-window-util.h"
26 #include "world/world.h"
29 * Keymaps for each "mode" associated with each keypress.
31 concptr keymap_act[KEYMAP_MODES][256];
35 int16_t command_cmd; /* Current "Angband Command" */
36 COMMAND_ARG command_arg; /*!< 各種コマンドの汎用的な引数として扱う / Gives argument of current command */
37 COMMAND_NUM command_rep; /*!< 各種コマンドの汎用的なリピート数として扱う / Gives repetition of current command */
38 DIRECTION command_dir; /*!< 各種コマンドの汎用的な方向値処理として扱う/ Gives direction of current command */
39 int16_t command_see; /* アイテム使用時等にリストを表示させるかどうか (ゲームオプションの他、様々なタイミングでONになったりOFFになったりする模様……) */
40 int16_t command_wrk; /* アイテムの使用許可状況 (ex. 装備品のみ、床上もOK等) */
41 TERM_LEN command_gap = 999; /* アイテムの表示に使う (詳細未調査) */
42 int16_t command_new; /* Command chaining from inven/equip view */
45 * Hack -- special buffer to hold the action of the current keymap
47 static char request_command_buffer[256];
49 static char inkey_from_menu(PlayerType *player_ptr)
53 int num = 0, max_num, old_num = 0;
57 if (player_ptr->y - panel_row_min > 10)
66 floor_type *floor_ptr = player_ptr->current_floor_ptr;
73 put_str("+----------------------------------------------------+", basey, basex);
74 put_str("| |", basey + 1, basex);
75 put_str("| |", basey + 2, basex);
76 put_str("| |", basey + 3, basex);
77 put_str("| |", basey + 4, basex);
78 put_str("| |", basey + 5, basex);
79 put_str("+----------------------------------------------------+", basey + 6, basex);
81 for (i = 0; i < 10; i++) {
83 if (!menu_info[menu][i].cmd)
85 menu_name = menu_info[menu][i].name;
86 for (hoge = 0;; hoge++) {
87 if (!special_menu_info[hoge].name[0])
89 if ((menu != special_menu_info[hoge].window) || (i != special_menu_info[hoge].number))
91 switch (special_menu_info[hoge].jouken) {
93 if (player_ptr->pclass == special_menu_info[hoge].jouken_naiyou)
94 menu_name = special_menu_info[hoge].name;
97 if (!floor_ptr->dun_level && !floor_ptr->inside_arena && !floor_ptr->inside_quest) {
98 auto can_do_in_wilderness = enum2i(special_menu_info[hoge].jouken_naiyou) > 0;
99 if (player_ptr->wild_mode == can_do_in_wilderness) {
100 menu_name = special_menu_info[hoge].name;
109 put_str(menu_name, basey + 1 + i / 2, basex + 4 + (i % 2) * 24);
113 kisuu = (max_num % 2) == 1;
114 put_str(_("》", "> "), basey + 1 + num / 2, basex + 2 + (num % 2) * 24);
116 move_cursor_relative(player_ptr->y, player_ptr->x);
118 if ((sub_cmd == ' ') || (sub_cmd == 'x') || (sub_cmd == 'X') || (sub_cmd == '\r') || (sub_cmd == '\n')) {
119 if (menu_info[menu][num].fin) {
120 cmd = menu_info[menu][num].cmd;
124 menu = menu_info[menu][num].cmd;
129 } else if ((sub_cmd == ESCAPE) || (sub_cmd == 'z') || (sub_cmd == 'Z') || (sub_cmd == '0')) {
141 } else if ((sub_cmd == '2') || (sub_cmd == 'j') || (sub_cmd == 'J')) {
144 num = (num + 2) % (max_num - 1);
146 num = (num + 2) % (max_num + 1);
148 num = (num + 2) % max_num;
149 } else if ((sub_cmd == '8') || (sub_cmd == 'k') || (sub_cmd == 'K')) {
152 num = (num + max_num - 3) % (max_num - 1);
154 num = (num + max_num - 1) % (max_num + 1);
156 num = (num + max_num - 2) % max_num;
157 } else if ((sub_cmd == '4') || (sub_cmd == '6') || (sub_cmd == 'h') || (sub_cmd == 'H') || (sub_cmd == 'l') || (sub_cmd == 'L')) {
158 if ((num % 2) || (num == max_num - 1)) {
160 } else if (num < max_num - 1) {
174 * Request a command from the user.
176 * Sets player_ptr->command_cmd, player_ptr->command_dir, player_ptr->command_rep,
177 * player_ptr->command_arg. May modify player_ptr->command_new.
179 * Note that "caret" ("^") is treated specially, and is used to
180 * allow manual input of control characters. This can be used
181 * on many machines to request repeated tunneling (Ctrl-H) and
182 * on the Macintosh to request "Control-Caret".
184 * Note that "backslash" is treated specially, and is used to bypass any
185 * keymap entry for the following character. This is useful for macros.
187 * Note that this command is used both in the dungeon and in
188 * stores, and must be careful to work in both situations.
190 * Note that "player_ptr->command_new" may not work any more.
192 void request_command(PlayerType *player_ptr, int shopping)
202 if (rogue_like_commands) {
203 mode = KEYMAP_MODE_ROGUE;
205 mode = KEYMAP_MODE_ORIG;
214 if (!macro_running() && !command_new && auto_debug_save && (!inkey_next || *inkey_next == '\0')) {
215 save_player(player_ptr, SAVE_TYPE_DEBUG);
217 if (fresh_once && macro_running()) {
231 if (!shopping && command_menu && ((cmd == '\r') || (cmd == '\n') || (cmd == 'x') || (cmd == 'X')) && !keymap_act[mode][(byte)(cmd)])
232 cmd = inkey_from_menu(player_ptr);
237 COMMAND_ARG old_arg = command_arg;
239 prt(_("回数: ", "Count: "), 0, 0);
242 if ((cmd == 0x7F) || (cmd == KTRL('H'))) {
243 command_arg = command_arg / 10;
244 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
245 } else if (cmd >= '0' && cmd <= '9') {
246 if (command_arg >= 1000) {
250 command_arg = command_arg * 10 + D2I(cmd);
253 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
259 if (command_arg == 0) {
261 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
265 command_arg = old_arg;
266 prt(format(_("回数: %d", "Count: %d"), command_arg), 0, 0);
269 if ((cmd == ' ') || (cmd == '\n') || (cmd == '\r')) {
270 if (!get_com(_("コマンド: ", "Command: "), (char *)&cmd, false)) {
278 (void)get_com(_("コマンド: ", "Command: "), (char *)&cmd, false);
284 if (get_com(_("CTRL: ", "Control: "), (char *)&cmd, false))
288 act = keymap_act[mode][(byte)(cmd)];
289 if (act && !inkey_next) {
290 (void)strnfmt(request_command_buffer, 256, "%s", act);
291 inkey_next = request_command_buffer;
298 command_cmd = (byte)cmd;
302 if (always_repeat && (command_arg <= 0)) {
303 if (angband_strchr("TBDoc+", (char)command_cmd)) {
309 switch (command_cmd) {
325 for (int i = 0; i < 256; i++) {
327 if ((s = keymap_act[mode][i]) != nullptr) {
328 if (*s == command_cmd && *(s + 1) == 0) {
336 caretcmd = command_cmd;
339 for (int i = INVEN_MAIN_HAND; i < INVEN_TOTAL; i++) {
340 object_type *o_ptr = &player_ptr->inventory_list[i];
344 if (!o_ptr->inscription)
347 concptr s = quark_str(o_ptr->inscription);
348 s = angband_strchr(s, '^');
351 if ((s[1] == caretcmd) || (s[1] == '*'))
353 if ((s[1] == command_cmd) || (s[1] == '*'))
356 if (!get_check(_("本当ですか? ", "Are you sure? "))) {
361 s = angband_strchr(s + 1, '^');