3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
44 #include "art-definition/art-accessory-types.h"
45 #include "birth/quick-start.h"
46 #include "cmd-item/cmd-smith.h"
47 #include "dungeon/dungeon.h"
48 #include "dungeon/quest.h"
49 #include "floor/floor-generate.h"
50 #include "floor/floor-save.h"
51 #include "floor/floor-town.h"
52 #include "floor/floor.h"
53 #include "floor/wild.h"
54 #include "grid/feature.h"
55 #include "grid/grid.h"
56 #include "grid/trap.h"
57 #include "info-reader/fixed-map-parser.h"
58 #include "io/files-util.h"
59 #include "io/report.h"
61 #include "io/uid-checker.h"
62 #include "locale/japanese.h"
63 #include "market/arena.h"
64 #include "market/bounty.h"
65 #include "monster/monster.h"
66 #include "mutation/mutation.h"
67 #include "object-enchant/artifact.h"
68 #include "object-enchant/object-ego.h"
69 #include "object-enchant/old-ego-extra-values.h" // TODO v1.5.0以前のセーブファイルをロードする処理を分離する.
70 #include "object-enchant/tr-types.h"
71 #include "object-enchant/trc-types.h"
72 #include "object-enchant/trg-types.h"
73 #include "object/object-generator.h"
74 #include "object/object-hook.h"
75 #include "object/object-kind-hook.h"
76 #include "object/object-kind.h"
77 #include "object/object-mark-types.h"
78 #include "object/object-stack.h"
79 #include "object/object-value.h"
80 #include "object/object1.h"
81 #include "pet/pet-util.h"
82 #include "player/avatar.h"
83 #include "player/patron.h"
84 #include "player/player-class.h"
85 #include "player/player-personality.h"
86 #include "player/player-races-table.h"
87 #include "player/player-sex.h"
88 #include "player/player-skill.h"
89 #include "player/race-info-table.h"
90 #include "spell/spells-status.h"
91 #include "store/store-util.h"
92 #include "store/store.h"
93 #include "sv-definition/sv-armor-types.h"
94 #include "sv-definition/sv-lite-types.h"
95 #include "system/angband-version.h"
96 #include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
97 #include "util/object-sort.h"
98 #include "util/util.h"
99 #include "world/world-object.h"
100 #include "world/world.h"
103 * Maximum number of tries for selection of a proper quest monster
105 #define MAX_TRIES 100
107 #define OLD_MAX_MANE 22
109 /* Old hidden trap flag */
110 #define CAVE_TRAP 0x8000
112 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
113 #define OLD_FEAT_INVIS 0x02
114 #define OLD_FEAT_GLYPH 0x03
115 #define OLD_FEAT_QUEST_ENTER 0x08
116 #define OLD_FEAT_QUEST_EXIT 0x09
117 #define OLD_FEAT_MINOR_GLYPH 0x40
118 #define OLD_FEAT_BLDG_1 0x81
119 #define OLD_FEAT_MIRROR 0xc3
122 #define OLD_QUEST_WATER_CAVE 18
124 /* Quest constants */
125 #define QUEST_OLD_CASTLE 27
126 #define QUEST_ROYAL_CRYPT 28
129 * Local "savefile" pointer
134 * Hack -- old "encryption" byte
136 static byte xor_byte;
139 * Hack -- simple "checksum" on the actual values
141 static u32b v_check = 0L;
144 * Hack -- simple "checksum" on the encoded bytes
146 static u32b x_check = 0L;
149 * Hack -- Japanese Kanji code
155 static byte kanji_code = 0;
158 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
159 * @param major メジャーバージョン値
160 * @param minor マイナーバージョン値
161 * @param patch パッチバージョン値
162 * @param extra エクストラパージョン値
163 * @return 現在のバージョンより値が古いならtrue
165 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
167 if (current_world_ptr->h_ver_major < major) return TRUE;
168 if (current_world_ptr->h_ver_major > major) return FALSE;
170 if (current_world_ptr->h_ver_minor < minor) return TRUE;
171 if (current_world_ptr->h_ver_minor > minor) return FALSE;
173 if (current_world_ptr->h_ver_patch < patch) return TRUE;
174 if (current_world_ptr->h_ver_patch > patch) return FALSE;
176 if (current_world_ptr->h_ver_extra < extra) return TRUE;
177 if (current_world_ptr->h_ver_extra > extra) return FALSE;
184 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
185 * @param x メジャーバージョン値
186 * @param y マイナーバージョン値
188 * @return 現在のバージョンより値が古いならtrue
190 static bool z_older_than(byte x, byte y, byte z)
192 if (current_world_ptr->z_major < x) return TRUE;
193 if (current_world_ptr->z_major > x) return FALSE;
195 if (current_world_ptr->z_minor < y) return TRUE;
196 if (current_world_ptr->z_minor > y) return FALSE;
198 if (current_world_ptr->z_patch < z) return TRUE;
199 if (current_world_ptr->z_patch > z) return FALSE;
206 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
210 * Avoid the top two lines, to avoid interference with "msg_print()".
212 static void note(concptr msg)
214 static TERM_LEN y = 2;
216 if (++y >= 24) y = 2;
223 * @brief ロードファイルポインタから1バイトを読み込む
226 * The following functions are used to load the basic building blocks
227 * of savefiles. They also maintain the "checksum" info for 2.7.0+
229 static byte sf_get(void)
231 byte c = getc(fff) & 0xFF;
232 byte v = c ^ xor_byte;
242 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
246 static void rd_byte(byte *ip)
253 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
257 static void rd_u16b(u16b *ip)
260 (*ip) |= ((u16b)(sf_get()) << 8);
265 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
269 static void rd_s16b(s16b *ip)
276 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
280 static void rd_u32b(u32b *ip)
283 (*ip) |= ((u32b)(sf_get()) << 8);
284 (*ip) |= ((u32b)(sf_get()) << 16);
285 (*ip) |= ((u32b)(sf_get()) << 24);
290 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
294 static void rd_s32b(s32b *ip)
301 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
302 * @param str 読み込みポインタ
303 * @param max 最大読み取りバイト数
306 static void rd_string(char *str, int max)
308 for (int i = 0; TRUE; i++)
312 if (i < max) str[i] = tmp8u;
335 byte code = codeconv(str);
337 /* 漢字コードが判明したら、それを記録 */
338 if (code) kanji_code = code;
350 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
354 static void strip_bytes(int n)
357 while (n--) rd_byte(&tmp8u);
362 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
363 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
366 * This function attempts to "repair" old savefiles, and to extract
367 * the most up to date values for various object fields.
369 * Note that Angband 2.7.9 introduced a new method for object "flags"
370 * in which the "flags" on an object are actually extracted when they
371 * are needed from the object kind, artifact index, ego-item index,
372 * and two special "xtra" fields which are used to encode any "extra"
373 * power of certain ego-items. This had the side effect that items
374 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
375 * may have had, and also, all "uncursed" items will become "cursed"
376 * again, including Calris, even if it is being worn at the time. As
377 * a complete hack, items which are inscribed with "uncursed" will be
378 * "uncursed" when imported from pre-2.7.9 savefiles.
380 static void rd_item_old(object_type *o_ptr)
382 rd_s16b(&o_ptr->k_idx);
386 o_ptr->iy = (POSITION)tmp8u;
388 o_ptr->ix = (POSITION)tmp8u;
396 if (z_older_than(10, 4, 4))
398 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
399 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
400 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
403 rd_s16b(&o_ptr->pval);
404 rd_byte(&o_ptr->discount);
406 o_ptr->number = (ITEM_NUMBER)tmp8u;
410 o_ptr->weight = tmp16s;
413 o_ptr->name1 = tmp8u;
416 o_ptr->name2 = tmp8u;
418 rd_s16b(&o_ptr->timeout);
419 rd_s16b(&o_ptr->to_h);
421 o_ptr->to_d = tmp16s;
423 rd_s16b(&o_ptr->to_a);
431 rd_byte(&o_ptr->ident);
432 rd_byte(&o_ptr->marked);
433 rd_u32b(&o_ptr->art_flags[0]);
434 rd_u32b(&o_ptr->art_flags[1]);
435 rd_u32b(&o_ptr->art_flags[2]);
436 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
437 else rd_u32b(&o_ptr->art_flags[3]);
439 if (h_older_than(1, 3, 0, 0))
441 if (o_ptr->name2 == EGO_TELEPATHY)
442 add_flag(o_ptr->art_flags, TR_TELEPATHY);
445 if (z_older_than(11, 0, 11))
447 o_ptr->curse_flags = 0L;
448 if (o_ptr->ident & 0x40)
450 o_ptr->curse_flags |= TRC_CURSED;
451 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
452 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
453 if (object_is_fixed_artifact(o_ptr))
455 artifact_type *a_ptr = &a_info[o_ptr->name1];
456 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
457 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
459 else if (object_is_ego(o_ptr))
461 ego_item_type *e_ptr = &e_info[o_ptr->name2];
462 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
463 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
466 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
470 rd_u32b(&o_ptr->curse_flags);
473 rd_s16b(&o_ptr->held_m_idx);
474 rd_byte(&o_ptr->xtra1);
475 rd_byte(&o_ptr->xtra2);
477 if (z_older_than(11, 0, 10))
479 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
481 switch (o_ptr->xtra2 % 6)
483 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
484 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
485 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
486 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
487 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
488 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
492 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
494 switch (o_ptr->xtra2 % 11)
496 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
497 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
498 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
499 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
500 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
501 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
502 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
503 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
504 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
505 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
506 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
510 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
512 switch (o_ptr->xtra2 % 8)
514 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
515 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
516 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
517 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
518 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
519 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
520 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
521 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
528 if (z_older_than(10, 2, 3))
533 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
535 o_ptr->xtra3 = o_ptr->xtra1;
538 if (o_ptr->tval == TV_CAPTURE)
540 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
541 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
543 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
544 if (ironman_nightmare)
546 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
548 o_ptr->xtra4 = o_ptr->xtra5;
553 rd_byte(&o_ptr->xtra3);
554 if (h_older_than(1, 3, 0, 1))
556 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
557 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
560 rd_s16b(&o_ptr->xtra4);
561 rd_s16b(&o_ptr->xtra5);
564 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
566 o_ptr->xtra4 = o_ptr->pval;
570 rd_byte(&o_ptr->feeling);
573 rd_string(buf, sizeof(buf));
574 if (buf[0]) o_ptr->inscription = quark_add(buf);
576 rd_string(buf, sizeof(buf));
578 /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
579 if (buf[0]) o_ptr->art_name = quark_add(buf);
587 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
589 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
591 if (z_older_than(10, 4, 9))
593 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
595 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
596 add_flag(o_ptr->art_flags, TR_DEC_MANA);
600 if (object_is_fixed_artifact(o_ptr))
602 artifact_type *a_ptr;
603 a_ptr = &a_info[o_ptr->name1];
604 if (!a_ptr->name) o_ptr->name1 = 0;
607 if (object_is_ego(o_ptr))
609 ego_item_type *e_ptr;
610 e_ptr = &e_info[o_ptr->name2];
611 if (!e_ptr->name) o_ptr->name2 = 0;
617 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
618 * @param o_ptr アイテムオブジェクト保存先ポインタ
621 static void rd_item(object_type *o_ptr)
623 if (h_older_than(1, 5, 0, 0))
631 rd_s16b(&o_ptr->k_idx);
635 o_ptr->iy = (POSITION)tmp8u;
637 o_ptr->ix = (POSITION)tmp8u;
640 k_ptr = &k_info[o_ptr->k_idx];
641 o_ptr->tval = k_ptr->tval;
642 o_ptr->sval = k_ptr->sval;
644 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
645 else o_ptr->pval = 0;
647 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
648 else o_ptr->discount = 0;
649 if (flags & SAVE_ITEM_NUMBER) {
651 o_ptr->number = tmp8u;
653 else o_ptr->number = 1;
657 o_ptr->weight = tmp16s;
659 if (flags & SAVE_ITEM_NAME1)
662 o_ptr->name1 = tmp8u;
664 else o_ptr->name1 = 0;
666 if (flags & SAVE_ITEM_NAME2)
669 o_ptr->name2 = tmp8u;
671 else o_ptr->name2 = 0;
673 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
674 else o_ptr->timeout = 0;
676 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
677 else o_ptr->to_h = 0;
679 if (flags & SAVE_ITEM_TO_D)
682 o_ptr->to_d = tmp16s;
684 else o_ptr->to_d = 0;
686 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
687 else o_ptr->to_a = 0;
689 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
692 if (flags & SAVE_ITEM_DD)
699 if (flags & SAVE_ITEM_DS)
706 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
707 else o_ptr->ident = 0;
709 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
710 else o_ptr->marked = 0;
713 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
714 else o_ptr->art_flags[0] = 0;
716 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
717 else o_ptr->art_flags[1] = 0;
719 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
720 else o_ptr->art_flags[2] = 0;
722 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
723 else o_ptr->art_flags[3] = 0;
725 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
726 else o_ptr->art_flags[4] = 0;
728 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
729 else o_ptr->curse_flags = 0;
731 /* Monster holding object */
732 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
733 else o_ptr->held_m_idx = 0;
736 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
737 else o_ptr->xtra1 = 0;
739 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
740 else o_ptr->xtra2 = 0;
742 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
743 else o_ptr->xtra3 = 0;
745 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
746 else o_ptr->xtra4 = 0;
748 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
749 else o_ptr->xtra5 = 0;
751 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
752 else o_ptr->feeling = 0;
754 if (flags & SAVE_ITEM_INSCRIPTION)
757 rd_string(buf, sizeof(buf));
758 o_ptr->inscription = quark_add(buf);
760 else o_ptr->inscription = 0;
762 if (flags & SAVE_ITEM_ART_NAME)
765 rd_string(buf, sizeof(buf));
766 o_ptr->art_name = quark_add(buf);
773 if (!h_older_than(2, 1, 2, 4)) return;
775 BIT_FLAGS flgs[TR_FLAG_SIZE];
776 object_flags(o_ptr, flgs);
778 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
780 add_flag(o_ptr->art_flags, TR_LITE_M1);
781 remove_flag(o_ptr->art_flags, TR_LITE_1);
782 remove_flag(o_ptr->art_flags, TR_LITE_2);
783 remove_flag(o_ptr->art_flags, TR_LITE_3);
787 if (o_ptr->name2 == EGO_LITE_DARKNESS)
789 if (o_ptr->tval != TV_LITE)
791 add_flag(o_ptr->art_flags, TR_LITE_M1);
795 if (o_ptr->sval == SV_LITE_TORCH)
797 add_flag(o_ptr->art_flags, TR_LITE_M1);
799 else if (o_ptr->sval == SV_LITE_LANTERN)
801 add_flag(o_ptr->art_flags, TR_LITE_M2);
803 else if (o_ptr->sval == SV_LITE_FEANOR)
805 add_flag(o_ptr->art_flags, TR_LITE_M3);
811 if (o_ptr->tval == TV_LITE)
813 if (object_is_fixed_artifact(o_ptr))
815 add_flag(o_ptr->art_flags, TR_LITE_3);
819 if (o_ptr->sval == SV_LITE_TORCH)
821 add_flag(o_ptr->art_flags, TR_LITE_1);
822 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
826 if (o_ptr->sval == SV_LITE_LANTERN)
828 add_flag(o_ptr->art_flags, TR_LITE_2);
829 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
833 if (o_ptr->sval == SV_LITE_FEANOR)
835 add_flag(o_ptr->art_flags, TR_LITE_2);
843 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
844 * @param player_ptr プレーヤーへの参照ポインタ
845 * @param m_ptr モンスター保存先ポインタ
848 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
850 rd_s16b(&m_ptr->r_idx);
852 if (z_older_than(11, 0, 12))
853 m_ptr->ap_r_idx = m_ptr->r_idx;
855 rd_s16b(&m_ptr->ap_r_idx);
857 if (z_older_than(11, 0, 14))
859 monster_race *r_ptr = &r_info[m_ptr->r_idx];
861 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
862 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
863 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
866 rd_byte(&m_ptr->sub_align);
870 m_ptr->fy = (POSITION)tmp8u;
872 m_ptr->fx = (POSITION)tmp8u;
873 m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
879 m_ptr->maxhp = tmp16s;
881 if (z_older_than(11, 0, 5))
883 m_ptr->max_maxhp = m_ptr->maxhp;
888 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
890 if (h_older_than(2, 1, 2, 1))
892 m_ptr->dealt_damage = 0;
896 rd_s32b(&m_ptr->dealt_damage);
899 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
901 m_ptr->mspeed = tmp8u;
903 if (z_older_than(10, 4, 2))
906 m_ptr->energy_need = (s16b)tmp8u;
908 else rd_s16b(&m_ptr->energy_need);
910 if (z_older_than(11, 0, 13))
911 m_ptr->energy_need = 100 - m_ptr->energy_need;
913 if (z_older_than(10, 0, 7))
915 m_ptr->mtimed[MTIMED_FAST] = 0;
916 m_ptr->mtimed[MTIMED_SLOW] = 0;
921 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
923 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
927 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
929 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
931 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
933 if (z_older_than(10, 0, 10))
937 else if (z_older_than(10, 0, 11))
945 m_ptr->target_y = (POSITION)tmp16s;
947 m_ptr->target_x = (POSITION)tmp16s;
951 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
953 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
954 rd_u32b(&m_ptr->smart);
959 if (z_older_than(10, 4, 5))
969 if (z_older_than(10, 2, 2))
971 if (m_ptr->r_idx < 0)
973 m_ptr->r_idx = (0 - m_ptr->r_idx);
974 m_ptr->mflag2 |= MFLAG2_KAGE;
979 rd_byte(&m_ptr->mflag2);
982 if (z_older_than(11, 0, 12))
984 if (m_ptr->mflag2 & MFLAG2_KAGE)
985 m_ptr->ap_r_idx = MON_KAGE;
988 if (z_older_than(10, 1, 3))
995 rd_string(buf, sizeof(buf));
996 if (buf[0]) m_ptr->nickname = quark_add(buf);
1004 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1005 * @param player_ptr プレーヤーへの参照ポインタ
1006 * @param m_ptr モンスター保存先ポインタ
1009 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
1011 if (h_older_than(1, 5, 0, 0))
1013 rd_monster_old(player_ptr, m_ptr);
1019 rd_s16b(&m_ptr->r_idx);
1022 m_ptr->fy = (POSITION)tmp8u;
1024 m_ptr->fx = (POSITION)tmp8u;
1028 m_ptr->hp = (HIT_POINT)tmp16s;
1030 m_ptr->maxhp = (HIT_POINT)tmp16s;
1032 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1034 if (h_older_than(2, 1, 2, 1))
1036 m_ptr->dealt_damage = 0;
1040 rd_s32b(&m_ptr->dealt_damage);
1043 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1044 else m_ptr->ap_r_idx = m_ptr->r_idx;
1046 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1047 else m_ptr->sub_align = 0;
1049 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1050 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1053 m_ptr->mspeed = tmp8u;
1055 rd_s16b(&m_ptr->energy_need);
1057 if (flags & SAVE_MON_FAST)
1060 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1062 else m_ptr->mtimed[MTIMED_FAST] = 0;
1064 if (flags & SAVE_MON_SLOW)
1067 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1069 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1071 if (flags & SAVE_MON_STUNNED)
1074 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1076 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1078 if (flags & SAVE_MON_CONFUSED)
1081 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1083 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1085 if (flags & SAVE_MON_MONFEAR)
1088 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1090 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1092 if (flags & SAVE_MON_TARGET_Y)
1095 m_ptr->target_y = (POSITION)tmp16s;
1097 else m_ptr->target_y = 0;
1099 if (flags & SAVE_MON_TARGET_X)
1102 m_ptr->target_x = (POSITION)tmp16s;
1104 else m_ptr->target_x = 0;
1106 if (flags & SAVE_MON_INVULNER)
1109 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1111 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1113 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1114 else m_ptr->smart = 0;
1116 if (flags & SAVE_MON_EXP)
1120 m_ptr->exp = (EXP)tmp32u;
1122 else m_ptr->exp = 0;
1124 m_ptr->mflag = 0; /* Not saved */
1126 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1127 else m_ptr->mflag2 = 0;
1129 if (flags & SAVE_MON_NICKNAME)
1132 rd_string(buf, sizeof(buf));
1133 m_ptr->nickname = quark_add(buf);
1135 else m_ptr->nickname = 0;
1137 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1138 else m_ptr->parent_m_idx = 0;
1143 * Old monster bit flags of racial resistances
1145 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1146 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1147 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1148 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1149 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1150 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1151 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1152 #define RF3_RES_WATE 0x00800000 /* Resist water */
1153 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1154 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1155 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1156 #define RF3_RES_ALL 0x08000000 /* Resist all */
1158 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1160 if ((R_PTR)->r_flags3 & (RF3)) \
1162 (R_PTR)->r_flags3 &= ~(RF3); \
1163 (R_PTR)->r_flagsr |= (RFR); \
1167 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1169 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1171 (R_PTR)->r_flagsr |= (RFR); \
1175 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1176 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1177 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1178 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1179 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1180 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1181 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1182 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1183 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1184 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1187 * @brief モンスターの思い出を読み込む / Read the monster lore
1188 * @param r_idx 読み込み先モンスターID
1191 static void rd_lore(MONRACE_IDX r_idx)
1193 monster_race *r_ptr = &r_info[r_idx];
1197 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1200 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1203 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1205 if (h_older_than(1, 7, 0, 5))
1207 r_ptr->r_akills = r_ptr->r_pkills;
1212 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1216 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1218 rd_byte(&r_ptr->r_wake);
1219 rd_byte(&r_ptr->r_ignore);
1220 rd_byte(&r_ptr->r_xtra1);
1221 rd_byte(&r_ptr->r_xtra2);
1225 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1227 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1230 rd_byte(&r_ptr->r_cast_spell);
1232 rd_byte(&r_ptr->r_blows[0]);
1233 rd_byte(&r_ptr->r_blows[1]);
1234 rd_byte(&r_ptr->r_blows[2]);
1235 rd_byte(&r_ptr->r_blows[3]);
1237 rd_u32b(&r_ptr->r_flags1);
1238 rd_u32b(&r_ptr->r_flags2);
1239 rd_u32b(&r_ptr->r_flags3);
1240 rd_u32b(&r_ptr->r_flags4);
1241 rd_u32b(&r_ptr->r_flags5);
1242 rd_u32b(&r_ptr->r_flags6);
1243 if (h_older_than(1, 5, 0, 3))
1245 r_ptr->r_flagsr = 0L;
1246 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1247 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1248 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1249 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1250 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1251 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1253 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1254 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1255 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1256 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1257 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1259 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1260 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1261 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1262 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1263 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1264 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1265 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1266 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1267 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1269 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1270 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1271 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1275 rd_u32b(&r_ptr->r_flagsr);
1279 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1281 rd_s16b(&r_ptr->floor_id);
1284 r_ptr->r_flags1 &= r_ptr->flags1;
1285 r_ptr->r_flags2 &= r_ptr->flags2;
1286 r_ptr->r_flags3 &= r_ptr->flags3;
1287 r_ptr->r_flags4 &= r_ptr->flags4;
1288 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1289 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1290 r_ptr->r_flagsr &= r_ptr->flagsr;
1295 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1296 * @param player_ptr プレーヤーへの参照ポインタ
1297 * @param store_ptr 店舗の参照ポインタ
1298 * @param o_ptr アイテムオブジェクト参照ポインタ
1301 * In all cases, return the slot (or -1) where the object was placed
1303 * Note that this is a hacked up version of "store_item_to_inventory()".
1305 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1306 * known, the player may have to pick stuff up and drop it again.
1308 static void home_carry(player_type *player_ptr, store_type *store_ptr, object_type *o_ptr)
1310 for (int i = 0; i < store_ptr->stock_num; i++)
1313 j_ptr = &store_ptr->stock[i];
1314 if (!object_similar(j_ptr, o_ptr)) continue;
1316 object_absorb(j_ptr, o_ptr);
1320 if (store_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
1322 s32b value = object_value(o_ptr);
1324 for (slot = 0; slot < store_ptr->stock_num; slot++)
1326 if (object_sort_comp(o_ptr, value, &store_ptr->stock[slot])) break;
1329 for (int i = store_ptr->stock_num; i > slot; i--)
1331 store_ptr->stock[i] = store_ptr->stock[i - 1];
1334 store_ptr->stock_num++;
1335 store_ptr->stock[slot] = *o_ptr;
1336 chg_virtue(player_ptr, V_SACRIFICE, -1);
1341 * @brief 店舗情報を読み込む / Read a store
1342 * @param player_ptr プレーヤーへの参照ポインタ
1343 * @param town_number 街ID
1344 * @param store_number 店舗ID
1347 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1349 store_type *store_ptr;
1351 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1353 store_ptr = &town_info[1].store[store_number];
1354 if (store_ptr->stock_num) sort = TRUE;
1358 store_ptr = &town_info[town_number].store[store_number];
1364 rd_s32b(&store_ptr->store_open);
1365 rd_s16b(&store_ptr->insult_cur);
1367 if (z_older_than(11, 0, 4))
1377 rd_s16b(&store_ptr->good_buy);
1378 rd_s16b(&store_ptr->bad_buy);
1380 rd_s32b(&store_ptr->last_visit);
1381 store_ptr->owner = own;
1383 for (int j = 0; j < num; j++)
1392 bool is_valid_item = store_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
1393 if (!is_valid_item) continue;
1397 home_carry(player_ptr, store_ptr, q_ptr);
1401 int k = store_ptr->stock_num++;
1402 object_copy(&store_ptr->stock[k], q_ptr);
1411 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1414 static void rd_randomizer(void)
1418 rd_u16b(&Rand_place);
1419 for (int i = 0; i < RAND_DEG; i++)
1421 rd_u32b(&Rand_state[i]);
1427 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1430 * Note that the normal options are now stored as a set of 256 bit flags,
1431 * plus a set of 256 bit masks to indicate which bit flags were defined
1432 * at the time the savefile was created. This will allow new options
1433 * to be added, and old options to be removed, at any time, without
1434 * hurting old savefiles.
1436 * The window options are stored in the same way, but note that each
1437 * window gets 32 options, and their order is fixed by certain defines.
1439 static void rd_options(void)
1450 if (h_older_than(1, 7, 0, 0))
1463 if (c & 0x0002) current_world_ptr->wizard = TRUE;
1465 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1466 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1467 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1468 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1469 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1470 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1471 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1472 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1473 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1474 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1476 rd_byte((byte *)&autosave_l);
1477 rd_byte((byte *)&autosave_t);
1478 rd_s16b(&autosave_freq);
1481 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1484 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1486 for (int n = 0; n < 8; n++)
1488 for (int i = 0; i < 32; i++)
1490 if (!(mask[n] & (1L << i))) continue;
1491 if (!(option_mask[n] & (1L << i))) continue;
1493 if (flag[n] & (1L << i))
1495 option_flag[n] |= (1L << i);
1499 option_flag[n] &= ~(1L << i);
1504 if (z_older_than(10, 4, 5))
1506 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1507 else option_flag[5] |= (0x00000001 << 4);
1508 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1509 else option_flag[2] |= (0x00000001 << 5);
1510 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1511 else option_flag[4] |= (0x00000001 << 5);
1512 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1513 else option_flag[5] |= (0x00000001 << 0);
1514 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1515 else option_flag[5] |= (0x00000001 << 12);
1516 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1517 else option_flag[1] |= (0x00000001 << 0);
1518 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1519 else option_flag[1] |= (0x00000001 << 18);
1520 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1521 else option_flag[1] |= (0x00000001 << 19);
1522 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1523 else option_flag[5] |= (0x00000001 << 3);
1526 extract_option_vars();
1527 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1529 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1531 for (int n = 0; n < 8; n++)
1533 for (int i = 0; i < 32; i++)
1535 if (!(mask[n] & (1L << i))) continue;
1536 if (!(window_mask[n] & (1L << i))) continue;
1538 if (flag[n] & (1L << i))
1540 window_flag[n] |= (1L << i);
1544 window_flag[n] &= ~(1L << i);
1552 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1555 * This is such a nasty hack it hurts.
1557 static void rd_ghost(void)
1560 rd_string(buf, sizeof(buf));
1566 * @brief クイックスタート情報を読み込む / Load quick start data
1569 static void load_quick_start(void)
1571 if (z_older_than(11, 0, 13))
1573 previous_char.quick_ok = FALSE;
1577 rd_byte(&previous_char.psex);
1580 previous_char.prace = (player_race_type)tmp8u;
1582 previous_char.pclass = (player_class_type)tmp8u;
1584 previous_char.pseikaku = (player_personality_type)tmp8u;
1586 previous_char.realm1 = (REALM_IDX)tmp8u;
1588 previous_char.realm2 = (REALM_IDX)tmp8u;
1590 rd_s16b(&previous_char.age);
1591 rd_s16b(&previous_char.ht);
1592 rd_s16b(&previous_char.wt);
1593 rd_s16b(&previous_char.sc);
1594 rd_s32b(&previous_char.au);
1596 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1597 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1599 for (int i = 0; i < PY_MAX_LEVEL; i++)
1603 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1606 rd_s16b(&previous_char.chaos_patron);
1608 for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1610 for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1614 previous_char.quick_ok = (bool)tmp8u;
1619 * @brief その他の情報を読み込む / Read the "extra" information
1622 static void rd_extra(player_type *creature_ptr)
1624 rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1625 rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1626 if (!h_older_than(1, 7, 0, 1))
1629 rd_string(buf, sizeof buf);
1630 if (buf[0]) creature_ptr->last_message = string_make(buf);
1634 for (int i = 0; i < 4; i++)
1636 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1641 creature_ptr->prace = (player_race_type)tmp8u;
1644 creature_ptr->pclass = (player_class_type)tmp8u;
1647 creature_ptr->pseikaku = (player_personality_type)tmp8u;
1649 rd_byte(&creature_ptr->psex);
1651 creature_ptr->realm1 = (REALM_IDX)tmp8u;
1654 creature_ptr->realm2 = (REALM_IDX)tmp8u;
1657 if (z_older_than(10, 4, 4))
1659 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1660 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1661 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1662 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1666 creature_ptr->hitdie = tmp8u;
1667 rd_u16b(&creature_ptr->expfact);
1669 rd_s16b(&creature_ptr->age);
1670 rd_s16b(&creature_ptr->ht);
1671 rd_s16b(&creature_ptr->wt);
1673 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1674 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1675 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1678 rd_s32b(&creature_ptr->au);
1680 rd_s32b(&creature_ptr->max_exp);
1681 if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1682 else rd_s32b(&creature_ptr->max_max_exp);
1683 rd_s32b(&creature_ptr->exp);
1685 if (h_older_than(1, 7, 0, 3))
1689 creature_ptr->exp_frac = (u32b)tmp16u;
1693 rd_u32b(&creature_ptr->exp_frac);
1696 rd_s16b(&creature_ptr->lev);
1698 for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1699 if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1701 for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1704 if (z_older_than(10, 3, 6))
1705 for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1707 for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1708 for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1709 if (z_older_than(10, 4, 1))
1711 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1712 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1715 if (z_older_than(10, 3, 14))
1717 for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1718 for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1722 for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1723 for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1724 if (h_older_than(1, 3, 0, 1))
1726 if (creature_ptr->pclass == CLASS_SMITH)
1728 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1729 creature_ptr->magic_num1[96] = 0;
1730 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1731 creature_ptr->magic_num1[97] = 0;
1736 if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1738 if (z_older_than(11, 0, 7))
1740 creature_ptr->start_race = creature_ptr->prace;
1741 creature_ptr->old_race1 = 0L;
1742 creature_ptr->old_race2 = 0L;
1743 creature_ptr->old_realm = 0;
1748 creature_ptr->start_race = (player_race_type)tmp8u;
1751 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1753 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1754 rd_s16b(&creature_ptr->old_realm);
1757 if (z_older_than(10, 0, 1))
1759 for (int i = 0; i < MAX_MANE; i++)
1761 creature_ptr->mane_spell[i] = -1;
1762 creature_ptr->mane_dam[i] = 0;
1764 creature_ptr->mane_num = 0;
1766 else if (z_older_than(10, 2, 3))
1769 for (int i = 0; i < OLD_MAX_MANE; i++)
1775 for (int i = 0; i < MAX_MANE; i++)
1777 creature_ptr->mane_spell[i] = -1;
1778 creature_ptr->mane_dam[i] = 0;
1782 creature_ptr->mane_num = 0;
1786 for (int i = 0; i < MAX_MANE; i++)
1790 creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1792 creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1795 rd_s16b(&creature_ptr->mane_num);
1798 if (z_older_than(10, 0, 3))
1800 determine_bounty_uniques(creature_ptr);
1802 for (int i = 0; i < MAX_BOUNTY; i++)
1804 /* Is this bounty unique already dead? */
1805 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1810 for (int i = 0; i < MAX_BOUNTY; i++)
1812 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1816 if (z_older_than(10, 0, 3))
1818 update_gambling_monsters(creature_ptr);
1822 for (int i = 0; i < 4; i++)
1824 rd_s16b(&battle_mon[i]);
1825 if (z_older_than(10, 3, 4))
1829 mon_odds[i] = tmp16s;
1831 else rd_u32b(&mon_odds[i]);
1835 rd_s16b(&creature_ptr->town_num);
1836 rd_s16b(&creature_ptr->arena_number);
1837 if (h_older_than(1, 5, 0, 1))
1839 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1844 creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1845 rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1846 if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1850 creature_ptr->phase_out = (bool)tmp16s;
1853 rd_byte(&creature_ptr->exit_bldg);
1857 creature_ptr->oldpx = (POSITION)tmp16s;
1860 creature_ptr->oldpy = (POSITION)tmp16s;
1861 if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
1864 for (int i = 0; i < tmp16s; i++)
1870 if (h_older_than(1, 7, 0, 3))
1873 creature_ptr->mhp = tmp16s;
1876 creature_ptr->chp = tmp16s;
1880 creature_ptr->chp_frac = (u32b)tmp16u;
1884 rd_s32b(&creature_ptr->mhp);
1885 rd_s32b(&creature_ptr->chp);
1886 rd_u32b(&creature_ptr->chp_frac);
1889 if (h_older_than(1, 7, 0, 3))
1892 creature_ptr->msp = tmp16s;
1895 creature_ptr->csp = tmp16s;
1899 creature_ptr->csp_frac = (u32b)tmp16u;
1903 rd_s32b(&creature_ptr->msp);
1904 rd_s32b(&creature_ptr->csp);
1905 rd_u32b(&creature_ptr->csp_frac);
1908 rd_s16b(&creature_ptr->max_plv);
1909 if (z_older_than(10, 3, 8))
1912 max_dlv[DUNGEON_ANGBAND] = tmp16s;
1916 byte max = (byte)current_world_ptr->max_d_idx;
1920 for (int i = 0; i < max; i++)
1923 max_dlv[i] = tmp16s;
1924 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1928 if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
1931 rd_s16b(&creature_ptr->sc);
1932 rd_s16b(&creature_ptr->concent);
1934 strip_bytes(2); /* Old "rest" */
1935 rd_s16b(&creature_ptr->blind);
1936 rd_s16b(&creature_ptr->paralyzed);
1937 rd_s16b(&creature_ptr->confused);
1938 rd_s16b(&creature_ptr->food);
1939 strip_bytes(4); /* Old "food_digested" / "protection" */
1941 rd_s16b(&creature_ptr->energy_need);
1942 if (z_older_than(11, 0, 13))
1943 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
1944 if (h_older_than(2, 1, 2, 0))
1945 creature_ptr->enchant_energy_need = 0;
1947 rd_s16b(&creature_ptr->enchant_energy_need);
1949 rd_s16b(&creature_ptr->fast);
1950 rd_s16b(&creature_ptr->slow);
1951 rd_s16b(&creature_ptr->afraid);
1952 rd_s16b(&creature_ptr->cut);
1953 rd_s16b(&creature_ptr->stun);
1954 rd_s16b(&creature_ptr->poisoned);
1955 rd_s16b(&creature_ptr->image);
1956 rd_s16b(&creature_ptr->protevil);
1957 rd_s16b(&creature_ptr->invuln);
1958 if (z_older_than(10, 0, 0))
1959 creature_ptr->ult_res = 0;
1961 rd_s16b(&creature_ptr->ult_res);
1962 rd_s16b(&creature_ptr->hero);
1963 rd_s16b(&creature_ptr->shero);
1964 rd_s16b(&creature_ptr->shield);
1965 rd_s16b(&creature_ptr->blessed);
1966 rd_s16b(&creature_ptr->tim_invis);
1967 rd_s16b(&creature_ptr->word_recall);
1968 if (z_older_than(10, 3, 8))
1969 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
1973 creature_ptr->recall_dungeon = (byte)tmp16s;
1976 if (h_older_than(1, 5, 0, 0))
1977 creature_ptr->alter_reality = 0;
1979 rd_s16b(&creature_ptr->alter_reality);
1981 rd_s16b(&creature_ptr->see_infra);
1982 rd_s16b(&creature_ptr->tim_infra);
1983 rd_s16b(&creature_ptr->oppose_fire);
1984 rd_s16b(&creature_ptr->oppose_cold);
1985 rd_s16b(&creature_ptr->oppose_acid);
1986 rd_s16b(&creature_ptr->oppose_elec);
1987 rd_s16b(&creature_ptr->oppose_pois);
1988 if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
1989 else rd_s16b(&creature_ptr->tsuyoshi);
1991 /* Old savefiles do not have the following fields... */
1992 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
1994 creature_ptr->tim_esp = 0;
1995 creature_ptr->wraith_form = 0;
1996 creature_ptr->resist_magic = 0;
1997 creature_ptr->tim_regen = 0;
1998 creature_ptr->kabenuke = 0;
1999 creature_ptr->tim_stealth = 0;
2000 creature_ptr->tim_levitation = 0;
2001 creature_ptr->tim_sh_touki = 0;
2002 creature_ptr->lightspeed = 0;
2003 creature_ptr->tsubureru = 0;
2004 creature_ptr->tim_res_nether = 0;
2005 creature_ptr->tim_res_time = 0;
2006 creature_ptr->mimic_form = 0;
2007 creature_ptr->tim_mimic = 0;
2008 creature_ptr->tim_sh_fire = 0;
2009 creature_ptr->tim_reflect = 0;
2010 creature_ptr->multishadow = 0;
2011 creature_ptr->dustrobe = 0;
2012 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2013 creature_ptr->muta1 = 0;
2014 creature_ptr->muta2 = 0;
2015 creature_ptr->muta3 = 0;
2016 get_virtues(creature_ptr);
2020 rd_s16b(&creature_ptr->tim_esp);
2021 rd_s16b(&creature_ptr->wraith_form);
2022 rd_s16b(&creature_ptr->resist_magic);
2023 rd_s16b(&creature_ptr->tim_regen);
2024 rd_s16b(&creature_ptr->kabenuke);
2025 rd_s16b(&creature_ptr->tim_stealth);
2026 rd_s16b(&creature_ptr->tim_levitation);
2027 rd_s16b(&creature_ptr->tim_sh_touki);
2028 rd_s16b(&creature_ptr->lightspeed);
2029 rd_s16b(&creature_ptr->tsubureru);
2030 if (z_older_than(10, 4, 7))
2031 creature_ptr->magicdef = 0;
2033 rd_s16b(&creature_ptr->magicdef);
2034 rd_s16b(&creature_ptr->tim_res_nether);
2035 if (z_older_than(10, 4, 11))
2037 creature_ptr->tim_res_time = 0;
2038 creature_ptr->mimic_form = 0;
2039 creature_ptr->tim_mimic = 0;
2040 creature_ptr->tim_sh_fire = 0;
2044 rd_s16b(&creature_ptr->tim_res_time);
2046 creature_ptr->mimic_form = (IDX)tmp8u;
2047 rd_s16b(&creature_ptr->tim_mimic);
2048 rd_s16b(&creature_ptr->tim_sh_fire);
2051 if (z_older_than(11, 0, 99))
2053 creature_ptr->tim_sh_holy = 0;
2054 creature_ptr->tim_eyeeye = 0;
2058 rd_s16b(&creature_ptr->tim_sh_holy);
2059 rd_s16b(&creature_ptr->tim_eyeeye);
2062 if (z_older_than(11, 0, 3)) {
2063 creature_ptr->tim_reflect = 0;
2064 creature_ptr->multishadow = 0;
2065 creature_ptr->dustrobe = 0;
2069 rd_s16b(&creature_ptr->tim_reflect);
2070 rd_s16b(&creature_ptr->multishadow);
2071 rd_s16b(&creature_ptr->dustrobe);
2074 rd_s16b(&creature_ptr->chaos_patron);
2075 rd_u32b(&creature_ptr->muta1);
2076 rd_u32b(&creature_ptr->muta2);
2077 rd_u32b(&creature_ptr->muta3);
2079 for (int i = 0; i < 8; i++)
2080 rd_s16b(&creature_ptr->virtues[i]);
2081 for (int i = 0; i < 8; i++)
2082 rd_s16b(&creature_ptr->vir_types[i]);
2085 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2086 if (z_older_than(10, 0, 9))
2089 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2090 creature_ptr->ele_attack = 0;
2094 rd_s16b(&creature_ptr->ele_attack);
2095 rd_u32b(&creature_ptr->special_attack);
2098 if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2099 else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2100 if (z_older_than(10, 0, 12))
2102 creature_ptr->ele_immune = 0;
2103 creature_ptr->special_defense = 0;
2107 rd_s16b(&creature_ptr->ele_immune);
2108 rd_u32b(&creature_ptr->special_defense);
2111 rd_byte(&creature_ptr->knowledge);
2113 creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2117 creature_ptr->action = (ACTION_IDX)tmp8u;
2118 if (!z_older_than(10, 4, 3))
2121 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2124 rd_byte((byte *)&preserve_mode);
2125 rd_byte((byte *)&creature_ptr->wait_report_score);
2127 for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
2130 rd_u32b(¤t_world_ptr->seed_flavor);
2131 rd_u32b(¤t_world_ptr->seed_town);
2133 rd_u16b(&creature_ptr->panic_save);
2134 rd_u16b(¤t_world_ptr->total_winner);
2135 rd_u16b(¤t_world_ptr->noscore);
2138 creature_ptr->is_dead = tmp8u;
2140 rd_byte(&creature_ptr->feeling);
2142 switch (creature_ptr->start_race)
2148 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2151 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2155 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2156 rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2157 if (h_older_than(1, 7, 0, 4))
2159 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2163 rd_s32b(&creature_ptr->feeling_turn);
2166 rd_s32b(¤t_world_ptr->game_turn);
2167 if (z_older_than(10, 3, 12))
2169 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2171 else rd_s32b(¤t_world_ptr->dungeon_turn);
2173 if (z_older_than(11, 0, 13))
2175 creature_ptr->current_floor_ptr->generated_turn /= 2;
2176 creature_ptr->feeling_turn /= 2;
2177 current_world_ptr->game_turn /= 2;
2178 current_world_ptr->dungeon_turn /= 2;
2181 if (z_older_than(10, 3, 13))
2183 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2185 else rd_s32b(¤t_world_ptr->arena_start_turn);
2187 if (z_older_than(10, 0, 3))
2189 determine_daily_bounty(creature_ptr, TRUE);
2193 rd_s16b(&today_mon);
2194 rd_s16b(&creature_ptr->today_mon);
2197 if (z_older_than(10, 0, 7))
2199 creature_ptr->riding = 0;
2203 rd_s16b(&creature_ptr->riding);
2206 if (h_older_than(1, 5, 0, 0))
2208 creature_ptr->floor_id = 0;
2212 rd_s16b(&creature_ptr->floor_id);
2215 if (h_older_than(1, 5, 0, 2))
2222 for (int i = 0; i < tmp16s; i++)
2224 monster_type dummy_mon;
2225 rd_monster(creature_ptr, &dummy_mon);
2229 if (z_older_than(10, 1, 2))
2231 current_world_ptr->play_time = 0;
2235 rd_u32b(¤t_world_ptr->play_time);
2238 if (z_older_than(10, 3, 9))
2240 creature_ptr->visit = 1L;
2242 else if (z_older_than(10, 3, 10))
2246 creature_ptr->visit = 1L;
2252 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2255 if (!z_older_than(11, 0, 5))
2257 rd_u32b(&creature_ptr->count);
2263 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2264 * @param player_ptr プレーヤーへの参照ポインタ
2267 * Note that the inventory changed in Angband 2.7.4. Two extra
2268 * pack slots were added and the equipment was rearranged. Note
2269 * that these two features combine when parsing old save-files, in
2270 * which items from the old "aux" slot are "carried", perhaps into
2271 * one of the two new "inventory" slots.
2273 * Note that the inventory is "re-sorted" later by "dungeon()".
2275 static errr rd_inventory(player_type *player_ptr)
2277 player_ptr->total_weight = 0;
2278 player_ptr->inven_cnt = 0;
2279 player_ptr->equip_cnt = 0;
2281 if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2282 C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2290 if (n == 0xFFFF) break;
2297 if (!q_ptr->k_idx) return (53);
2299 if (n >= INVEN_RARM)
2301 q_ptr->marked |= OM_TOUCHED;
2302 object_copy(&player_ptr->inventory_list[n], q_ptr);
2303 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2304 player_ptr->equip_cnt++;
2308 if (player_ptr->inven_cnt == INVEN_PACK)
2310 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2315 q_ptr->marked |= OM_TOUCHED;
2316 object_copy(&player_ptr->inventory_list[n], q_ptr);
2317 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2318 player_ptr->inven_cnt++;
2326 * @brief メッセージログを読み込む / Read the saved messages
2329 static void rd_messages(void)
2331 if (h_older_than(2, 2, 0, 75))
2336 message_max = (int)num;
2338 for (int i = 0; i < message_max; i++)
2341 rd_string(buf, sizeof(buf));
2349 message_max = (int)num;
2351 for (int i = 0; i < message_max; i++)
2354 rd_string(buf, sizeof(buf));
2361 * @brief メッセージログを読み込む / Read the dungeon (old method)
2362 * @param creature_ptr プレーヤーへの参照ポインタ
2365 * The monsters/objects must be loaded in the same order
2366 * that they were stored, since the actual indexes matter.
2368 static errr rd_dungeon_old(player_type *creature_ptr)
2372 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2373 floor_ptr->dun_level = (DEPTH)tmp16s;
2374 if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2379 creature_ptr->dungeon_idx = (IDX)tmp8u;
2382 floor_ptr->base_level = floor_ptr->dun_level;
2384 floor_ptr->base_level = (DEPTH)tmp16s;
2387 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2389 creature_ptr->y = (POSITION)tmp16s;
2391 creature_ptr->x = (POSITION)tmp16s;
2392 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
2394 floor_ptr->height = (POSITION)tmp16s;
2396 floor_ptr->width = (POSITION)tmp16s;
2397 rd_s16b(&tmp16s); /* max_panel_rows */
2398 rd_s16b(&tmp16s); /* max_panel_cols */
2400 int ymax = floor_ptr->height;
2401 int xmax = floor_ptr->width;
2403 for (int x = 0, y = 0; y < ymax; )
2408 if (z_older_than(10, 3, 6))
2417 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2420 for (int i = count; i > 0; i--)
2423 g_ptr = &floor_ptr->grid_array[y][x];
2428 if (++y >= ymax) break;
2433 for (int x = 0, y = 0; y < ymax; )
2439 for (int i = count; i > 0; i--)
2442 g_ptr = &floor_ptr->grid_array[y][x];
2443 g_ptr->feat = (s16b)tmp8u;
2447 if (++y >= ymax) break;
2452 for (int x = 0, y = 0; y < ymax; )
2458 for (int i = count; i > 0; i--)
2461 g_ptr = &floor_ptr->grid_array[y][x];
2462 g_ptr->mimic = (s16b)tmp8u;
2466 if (++y >= ymax) break;
2471 for (int x = 0, y = 0; y < ymax; )
2476 for (int i = count; i > 0; i--)
2479 g_ptr = &floor_ptr->grid_array[y][x];
2480 g_ptr->special = tmp16s;
2484 if (++y >= ymax) break;
2489 if (z_older_than(11, 0, 99))
2491 for (int y = 0; y < ymax; y++)
2493 for (int x = 0; x < xmax; x++)
2495 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2500 if (h_older_than(1, 1, 1, 0))
2502 for (int y = 0; y < ymax; y++)
2504 for (int x = 0; x < xmax; x++)
2507 g_ptr = &floor_ptr->grid_array[y][x];
2510 if (g_ptr->feat == OLD_FEAT_INVIS)
2512 g_ptr->feat = feat_floor;
2513 g_ptr->info |= CAVE_TRAP;
2516 /* Older than 1.1.1 */
2517 if (g_ptr->feat == OLD_FEAT_MIRROR)
2519 g_ptr->feat = feat_floor;
2520 g_ptr->info |= CAVE_OBJECT;
2526 if (h_older_than(1, 3, 1, 0))
2528 for (int y = 0; y < ymax; y++)
2530 for (int x = 0; x < xmax; x++)
2533 g_ptr = &floor_ptr->grid_array[y][x];
2535 /* Old CAVE_IN_MIRROR flag */
2536 if (g_ptr->info & CAVE_OBJECT)
2538 g_ptr->mimic = feat_mirror;
2540 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2541 (g_ptr->feat == OLD_FEAT_GLYPH))
2543 g_ptr->info |= CAVE_OBJECT;
2544 g_ptr->mimic = g_ptr->feat;
2545 g_ptr->feat = feat_floor;
2547 else if (g_ptr->info & CAVE_TRAP)
2549 g_ptr->info &= ~CAVE_TRAP;
2550 g_ptr->mimic = g_ptr->feat;
2551 g_ptr->feat = choose_random_trap(creature_ptr);
2553 else if (g_ptr->feat == OLD_FEAT_INVIS)
2555 g_ptr->mimic = feat_floor;
2556 g_ptr->feat = feat_trap_open;
2562 /* Quest 18 was removed */
2563 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2565 for (int y = 0; y < ymax; y++)
2567 for (int x = 0; x < xmax; x++)
2570 g_ptr = &floor_ptr->grid_array[y][x];
2572 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2574 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2576 g_ptr->feat = feat_tree;
2579 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2581 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2584 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2585 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2587 g_ptr->feat = feat_up_stair;
2596 if (limit > current_world_ptr->max_o_idx)
2598 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2602 for (int i = 1; i < limit; i++)
2604 OBJECT_IDX o_idx = o_pop(floor_ptr);
2607 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2612 o_ptr = &floor_ptr->o_list[o_idx];
2614 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2616 monster_type *m_ptr;
2617 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2618 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2619 m_ptr->hold_o_idx = o_idx;
2624 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2625 o_ptr->next_o_idx = g_ptr->o_idx;
2626 g_ptr->o_idx = o_idx;
2630 if (limit > current_world_ptr->max_m_idx)
2632 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2636 for (int i = 1; i < limit; i++)
2639 monster_type *m_ptr;
2640 m_idx = m_pop(creature_ptr);
2643 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2647 m_ptr = &floor_ptr->m_list[m_idx];
2648 rd_monster(creature_ptr, m_ptr);
2650 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2651 g_ptr->m_idx = m_idx;
2652 real_r_ptr(m_ptr)->cur_num++;
2655 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2656 current_world_ptr->character_dungeon = FALSE;
2658 current_world_ptr->character_dungeon = TRUE;
2665 * @brief 保存されたフロアを読み込む / Read the saved floor
2666 * @param player_ptr プレーヤーへの参照ポインタ
2667 * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2668 * @return info読み込みエラーコード
2670 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2673 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2674 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2676 * The monsters/objects must be loaded in the same order
2677 * that they were stored, since the actual indexes matter.
2679 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2681 grid_template_type *templates;
2682 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2683 clear_cave(player_ptr);
2684 player_ptr->x = player_ptr->y = 0;
2690 floor_ptr->dun_level = (DEPTH)tmp16s;
2691 floor_ptr->base_level = floor_ptr->dun_level;
2697 if (tmp16s != sf_ptr->floor_id) return 171;
2701 if (tmp8u != sf_ptr->savefile_id) return 171;
2704 if (tmp16s != sf_ptr->dun_level) return 171;
2705 floor_ptr->dun_level = sf_ptr->dun_level;
2709 if (tmp32s != sf_ptr->last_visit) return 171;
2713 if (tmp32u != sf_ptr->visit_mark) return 171;
2716 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2719 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2724 floor_ptr->base_level = (DEPTH)tmp16s;
2726 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2730 player_ptr->y = (POSITION)tmp16u;
2733 player_ptr->x = (POSITION)tmp16u;
2736 floor_ptr->height = (POSITION)tmp16s;
2738 floor_ptr->width = (POSITION)tmp16s;
2740 rd_byte(&player_ptr->feeling);
2744 C_MAKE(templates, limit, grid_template_type);
2746 for (int i = 0; i < limit; i++)
2748 grid_template_type *ct_ptr = &templates[i];
2750 ct_ptr->info = (BIT_FLAGS)tmp16u;
2751 if (h_older_than(1, 7, 0, 2))
2755 ct_ptr->feat = (s16b)tmp8u;
2757 ct_ptr->mimic = (s16b)tmp8u;
2761 rd_s16b(&ct_ptr->feat);
2762 rd_s16b(&ct_ptr->mimic);
2765 rd_s16b(&ct_ptr->special);
2768 POSITION ymax = floor_ptr->height;
2769 POSITION xmax = floor_ptr->width;
2770 for (POSITION x = 0, y = 0; y < ymax; )
2781 } while (tmp8u == MAX_UCHAR);
2783 for (int i = count; i > 0; i--)
2785 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2786 g_ptr->info = templates[id].info;
2787 g_ptr->feat = templates[id].feat;
2788 g_ptr->mimic = templates[id].mimic;
2789 g_ptr->special = templates[id].special;
2794 if (++y >= ymax) break;
2799 /* Quest 18 was removed */
2800 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2802 for (POSITION y = 0; y < ymax; y++)
2804 for (POSITION x = 0; x < xmax; x++)
2806 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2808 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2810 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2812 g_ptr->feat = feat_tree;
2815 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2817 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2820 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2821 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2823 g_ptr->feat = feat_up_stair;
2830 C_KILL(templates, limit, grid_template_type);
2832 if (limit > current_world_ptr->max_o_idx) return 151;
2833 for (int i = 1; i < limit; i++)
2837 o_idx = o_pop(floor_ptr);
2838 if (i != o_idx) return 152;
2840 o_ptr = &floor_ptr->o_list[o_idx];
2843 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2845 monster_type *m_ptr;
2846 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2847 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2848 m_ptr->hold_o_idx = o_idx;
2852 grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2853 o_ptr->next_o_idx = g_ptr->o_idx;
2854 g_ptr->o_idx = o_idx;
2859 if (limit > current_world_ptr->max_m_idx) return 161;
2861 for (int i = 1; i < limit; i++)
2865 monster_type *m_ptr;
2866 m_idx = m_pop(player_ptr);
2867 if (i != m_idx) return 162;
2869 m_ptr = &floor_ptr->m_list[m_idx];
2870 rd_monster(player_ptr, m_ptr);
2871 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2872 g_ptr->m_idx = m_idx;
2873 real_r_ptr(m_ptr)->cur_num++;
2881 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
2882 * @param player_ptr プレーヤーへの参照ポインタ
2885 * The monsters/objects must be loaded in the same order
2886 * that they were stored, since the actual indexes matter.
2888 static errr rd_dungeon(player_type *player_ptr)
2890 init_saved_floors(player_ptr, FALSE);
2892 if (h_older_than(1, 5, 0, 0))
2894 err = rd_dungeon_old(player_ptr);
2895 if (player_ptr->dungeon_idx)
2897 player_ptr->floor_id = get_new_floor_id(player_ptr);
2898 get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
2904 rd_s16b(&max_floor_id);
2907 player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
2912 err = rd_saved_floor(player_ptr, NULL);
2916 for (int i = 0; i < num; i++)
2918 saved_floor_type *sf_ptr = &saved_floors[i];
2920 rd_s16b(&sf_ptr->floor_id);
2922 sf_ptr->savefile_id = (s16b)tmp8u;
2926 sf_ptr->dun_level = (DEPTH)tmp16s;
2928 rd_s32b(&sf_ptr->last_visit);
2929 rd_u32b(&sf_ptr->visit_mark);
2930 rd_s16b(&sf_ptr->upper_floor_id);
2931 rd_s16b(&sf_ptr->lower_floor_id);
2934 for (int i = 0; i < num; i++)
2936 saved_floor_type *sf_ptr = &saved_floors[i];
2937 if (!sf_ptr->floor_id) continue;
2939 if (tmp8u) continue;
2941 err = rd_saved_floor(player_ptr, sf_ptr);
2944 if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
2951 if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
2958 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
2962 note(_("アイテム配置エラー", "Object allocation error"));
2966 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
2970 note(_("モンスター配置エラー", "Monster allocation error"));
2974 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
2978 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
2982 note(_("Error 183", "Error 183"));
2986 current_world_ptr->character_dungeon = TRUE;
2992 * @brief ロード処理全体のサブ関数 / Actually read the savefile
2995 static errr rd_savefile_new_aux(player_type *creature_ptr)
2997 u32b n_x_check, n_v_check;
2998 u32b o_x_check, o_v_check;
3001 xor_byte = current_world_ptr->sf_extra;
3005 /* Old savefile will be version 0.0.0.3 */
3006 rd_byte(¤t_world_ptr->h_ver_extra);
3007 rd_byte(¤t_world_ptr->h_ver_patch);
3008 rd_byte(¤t_world_ptr->h_ver_minor);
3009 rd_byte(¤t_world_ptr->h_ver_major);
3012 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3013 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3015 rd_u32b(¤t_world_ptr->sf_system);
3016 rd_u32b(¤t_world_ptr->sf_when);
3017 rd_u16b(¤t_world_ptr->sf_lives);
3018 rd_u16b(¤t_world_ptr->sf_saves);
3028 rd_byte(&kanji_code);
3031 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3034 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3037 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3039 for (int i = 0; i < max_r_idx; i++)
3041 monster_race *r_ptr = &r_info[i];
3042 r_ptr->max_num = 100;
3044 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3045 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3049 if (tmp16u > max_r_idx)
3051 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3055 for (int i = 0; i < tmp16u; i++)
3057 rd_lore((MONRACE_IDX)i);
3060 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3063 if (tmp16u > max_k_idx)
3065 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3069 for (int i = 0; i < tmp16u; i++)
3071 object_kind *k_ptr = &k_info[i];
3073 k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
3074 k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
3076 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3078 /* 2.1.3 or newer version */
3080 u16b max_towns_load;
3081 u16b max_quests_load;
3082 byte max_rquests_load;
3083 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3085 rd_u16b(&max_towns_load);
3086 if (max_towns_load > max_towns)
3088 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3092 rd_u16b(&max_quests_load);
3093 if (z_older_than(11, 0, 7))
3095 max_rquests_load = 10;
3099 rd_byte(&max_rquests_load);
3102 if (max_quests_load > max_q_idx)
3104 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3108 for (int i = 0; i < max_quests_load; i++)
3117 quest_type* const q_ptr = &quest[i];
3119 rd_s16b(&q_ptr->status);
3122 q_ptr->level = tmp16s;
3124 if (z_older_than(11, 0, 6))
3131 q_ptr->complev = tmp8u;
3133 if (h_older_than(2, 1, 2, 2))
3135 q_ptr->comptime = 0;
3139 rd_u32b(&q_ptr->comptime);
3142 bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
3143 is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
3144 is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
3145 if (!is_quest_running) continue;
3148 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3150 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3151 rd_s16b(&q_ptr->type);
3153 rd_s16b(&q_ptr->r_idx);
3154 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3156 determine_random_questor(creature_ptr, &quest[i]);
3159 rd_s16b(&q_ptr->k_idx);
3161 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3164 q_ptr->flags = tmp8u;
3166 if (z_older_than(10, 3, 11))
3168 if (q_ptr->flags & QUEST_FLAG_PRESET)
3174 init_flags = INIT_ASSIGN;
3175 creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3177 parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3178 creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3184 q_ptr->dungeon = tmp8u;
3187 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3188 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3189 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3192 /* Quest 18 was removed */
3193 if (h_older_than(1, 7, 0, 6))
3195 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3196 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3199 rd_s32b(&creature_ptr->wilderness_x);
3200 rd_s32b(&creature_ptr->wilderness_y);
3201 if (z_older_than(10, 3, 13))
3203 creature_ptr->wilderness_x = 5;
3204 creature_ptr->wilderness_y = 48;
3207 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3208 else rd_byte((byte *)&creature_ptr->wild_mode);
3209 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3210 else rd_byte((byte *)&creature_ptr->ambush_flag);
3214 rd_s32b(&wild_x_size);
3215 rd_s32b(&wild_y_size);
3217 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3219 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3223 for (int i = 0; i < wild_x_size; i++)
3225 for (int j = 0; j < wild_y_size; j++)
3227 rd_u32b(&wilderness[j][i].seed);
3232 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3235 if (tmp16u > max_a_idx)
3237 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3241 for (int i = 0; i < tmp16u; i++)
3243 artifact_type *a_ptr = &a_info[i];
3246 a_ptr->cur_num = tmp8u;
3248 if (h_older_than(1, 5, 0, 0))
3250 a_ptr->floor_id = 0;
3258 rd_s16b(&a_ptr->floor_id);
3262 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3264 rd_extra(creature_ptr);
3265 if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3267 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3270 if (tmp16u > PY_MAX_LEVEL)
3272 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3276 for (int i = 0; i < tmp16u; i++)
3280 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3283 sp_ptr = &sex_info[creature_ptr->psex];
3284 rp_ptr = &race_info[creature_ptr->prace];
3285 cp_ptr = &class_info[creature_ptr->pclass];
3286 ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3288 if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3290 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3291 roll_hitdice(creature_ptr, 0L);
3294 if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3296 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3297 roll_hitdice(creature_ptr, 0L);
3300 if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3302 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3303 roll_hitdice(creature_ptr, 0L);
3306 if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3308 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3309 roll_hitdice(creature_ptr, 0L);
3312 mp_ptr = &m_info[creature_ptr->pclass];
3314 rd_u32b(&creature_ptr->spell_learned1);
3315 rd_u32b(&creature_ptr->spell_learned2);
3316 rd_u32b(&creature_ptr->spell_worked1);
3317 rd_u32b(&creature_ptr->spell_worked2);
3318 rd_u32b(&creature_ptr->spell_forgotten1);
3319 rd_u32b(&creature_ptr->spell_forgotten2);
3321 if (z_older_than(10, 0, 5))
3323 creature_ptr->learned_spells = 0;
3324 for (int i = 0; i < 64; i++)
3327 (creature_ptr->spell_learned1 & (1L << i)) :
3328 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3330 creature_ptr->learned_spells++;
3334 else rd_s16b(&creature_ptr->learned_spells);
3336 if (z_older_than(10, 0, 6))
3338 creature_ptr->add_spells = 0;
3340 else rd_s16b(&creature_ptr->add_spells);
3342 if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3344 for (int i = 0; i < 64; i++)
3347 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3350 if (rd_inventory(creature_ptr))
3352 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3357 int town_count = tmp16u;
3360 for (int i = 1; i < town_count; i++)
3362 for (int j = 0; j < tmp16u; j++)
3364 if (rd_store(creature_ptr, i, j)) return (22);
3368 rd_s16b(&creature_ptr->pet_follow_distance);
3369 if (z_older_than(10, 4, 10))
3371 creature_ptr->pet_extra_flags = 0;
3373 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3375 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3377 if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3381 if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3384 if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3388 if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3391 if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3395 if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3398 if (!z_older_than(10, 0, 8))
3401 if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3406 rd_s16b(&creature_ptr->pet_extra_flags);
3409 if (!z_older_than(11, 0, 9))
3411 char buf[SCREEN_BUF_MAX_SIZE];
3412 rd_string(buf, sizeof(buf));
3413 if (buf[0]) screen_dump = string_make(buf);
3416 if (creature_ptr->is_dead)
3418 for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3420 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3424 if (!creature_ptr->is_dead)
3426 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3427 if (rd_dungeon(creature_ptr))
3429 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3438 strip_bytes(tmp32s);
3442 /* Quest 18 was removed */
3443 if (h_older_than(1, 7, 0, 6))
3445 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3447 creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3448 creature_ptr->current_floor_ptr->dun_level = 1;
3449 creature_ptr->current_floor_ptr->inside_quest = 0;
3453 n_v_check = v_check;
3454 rd_u32b(&o_v_check);
3455 if (o_v_check != n_v_check)
3457 note(_("チェックサムがおかしい", "Invalid checksum"));
3461 n_x_check = x_check;
3462 rd_u32b(&o_x_check);
3463 if (o_x_check != n_x_check)
3465 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3474 * @brief ロード処理全体のメイン関数 / Actually read the savefile
3475 * @param player_ptr プレーヤーへの参照ポインタ
3478 errr rd_savefile_new(player_type *player_ptr)
3481 fff = my_fopen(savefile, "rb");
3483 if (!fff) return -1;
3484 errr err = rd_savefile_new_aux(player_ptr);
3486 if (ferror(fff)) err = -1;
3493 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3494 * @param player_ptr プレーヤーへの参照ポインタ
3495 * @param sf_ptr 保存フロア読み込み先
3498 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
3500 u32b n_x_check, n_v_check;
3501 u32b o_x_check, o_v_check;
3510 current_world_ptr->h_ver_extra = H_VER_EXTRA;
3511 current_world_ptr->h_ver_patch = H_VER_PATCH;
3512 current_world_ptr->h_ver_minor = H_VER_MINOR;
3513 current_world_ptr->h_ver_major = H_VER_MAJOR;
3517 if (saved_floor_file_sign != tmp32u) return FALSE;
3519 if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
3521 n_v_check = v_check;
3522 rd_u32b(&o_v_check);
3524 if (o_v_check != n_v_check) return FALSE;
3526 n_x_check = x_check;
3527 rd_u32b(&o_x_check);
3529 if (o_x_check != n_x_check) return FALSE;
3535 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
3536 * @param player_ptr プレーヤーへの参照ポインタ
3537 * @param sf_ptr 保存フロア読み込み先
3541 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
3544 * Temporary files are always written in system depended kanji
3558 FILE *old_fff = NULL;
3559 byte old_xor_byte = 0;
3560 u32b old_v_check = 0;
3561 u32b old_x_check = 0;
3562 byte old_h_ver_major = 0;
3563 byte old_h_ver_minor = 0;
3564 byte old_h_ver_patch = 0;
3565 byte old_h_ver_extra = 0;
3566 if (mode & SLF_SECOND)
3569 old_xor_byte = xor_byte;
3570 old_v_check = v_check;
3571 old_x_check = x_check;
3572 old_h_ver_major = current_world_ptr->h_ver_major;
3573 old_h_ver_minor = current_world_ptr->h_ver_minor;
3574 old_h_ver_patch = current_world_ptr->h_ver_patch;
3575 old_h_ver_extra = current_world_ptr->h_ver_extra;
3578 char floor_savefile[1024];
3579 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3582 fff = my_fopen(floor_savefile, "rb");
3585 bool is_save_successful = TRUE;
3586 if (!fff) is_save_successful = FALSE;
3588 if (is_save_successful)
3590 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
3591 if (ferror(fff)) is_save_successful = FALSE;
3595 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3600 if (mode & SLF_SECOND)
3603 xor_byte = old_xor_byte;
3604 v_check = old_v_check;
3605 x_check = old_x_check;
3606 current_world_ptr->h_ver_major = old_h_ver_major;
3607 current_world_ptr->h_ver_minor = old_h_ver_minor;
3608 current_world_ptr->h_ver_patch = old_h_ver_patch;
3609 current_world_ptr->h_ver_extra = old_h_ver_extra;
3612 byte old_kanji_code = kanji_code;
3613 kanji_code = old_kanji_code;
3614 return is_save_successful;