3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
44 #include "birth/quick-start.h"
45 #include "cmd-item/cmd-smith.h"
46 #include "dungeon/dungeon-file.h"
47 #include "dungeon/dungeon.h"
48 #include "dungeon/quest.h"
49 #include "floor/floor-generate.h"
50 #include "floor/floor-save.h"
51 #include "floor/floor-town.h"
52 #include "floor/floor.h"
53 #include "floor/wild.h"
54 #include "grid/feature.h"
55 #include "grid/grid.h"
56 #include "grid/trap.h"
57 #include "io/files-util.h"
58 #include "io/report.h"
60 #include "io/uid-checker.h"
61 #include "locale/japanese.h"
62 #include "market/arena.h"
63 #include "market/bounty.h"
64 #include "monster/monster.h"
65 #include "mutation/mutation.h"
66 #include "object-enchant/artifact.h"
67 #include "object-enchant/object-ego.h"
68 #include "object/object-generator.h"
69 #include "object/object-hook.h"
70 #include "object/object-kind-hook.h"
71 #include "object/object-kind.h"
72 #include "object/object-mark-types.h"
73 #include "object/object-stack.h"
74 #include "object-enchant/old-ego-extra-values.h" // TODO v1.5.0以前のセーブファイルをロードする処理を分離する.
75 #include "object/object-value.h"
76 #include "sv-definition/sv-armor-types.h"
77 #include "sv-definition/sv-lite-types.h"
78 #include "object-enchant/tr-types.h"
79 #include "object-enchant/trc-types.h"
80 #include "pet/pet-util.h"
81 #include "player/avatar.h"
82 #include "player/patron.h"
83 #include "player/player-class.h"
84 #include "player/player-personality.h"
85 #include "player/player-races-table.h"
86 #include "player/player-sex.h"
87 #include "player/player-skill.h"
88 #include "player/race-info-table.h"
89 #include "spell/spells-status.h"
90 #include "store/store-util.h"
91 #include "store/store.h"
92 #include "system/angband-version.h"
93 #include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
94 #include "util/object-sort.h"
95 #include "util/util.h"
96 #include "world/world-object.h"
97 #include "world/world.h"
100 * Maximum number of tries for selection of a proper quest monster
102 #define MAX_TRIES 100
104 #define OLD_MAX_MANE 22
106 /* Old hidden trap flag */
107 #define CAVE_TRAP 0x8000
109 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
110 #define OLD_FEAT_INVIS 0x02
111 #define OLD_FEAT_GLYPH 0x03
112 #define OLD_FEAT_QUEST_ENTER 0x08
113 #define OLD_FEAT_QUEST_EXIT 0x09
114 #define OLD_FEAT_MINOR_GLYPH 0x40
115 #define OLD_FEAT_BLDG_1 0x81
116 #define OLD_FEAT_MIRROR 0xc3
119 #define OLD_QUEST_WATER_CAVE 18
121 /* Quest constants */
122 #define QUEST_OLD_CASTLE 27
123 #define QUEST_ROYAL_CRYPT 28
126 * Local "savefile" pointer
131 * Hack -- old "encryption" byte
133 static byte xor_byte;
136 * Hack -- simple "checksum" on the actual values
138 static u32b v_check = 0L;
141 * Hack -- simple "checksum" on the encoded bytes
143 static u32b x_check = 0L;
146 * Hack -- Japanese Kanji code
152 static byte kanji_code = 0;
155 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
156 * @param major メジャーバージョン値
157 * @param minor マイナーバージョン値
158 * @param patch パッチバージョン値
159 * @param extra エクストラパージョン値
160 * @return 現在のバージョンより値が古いならtrue
162 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
164 if (current_world_ptr->h_ver_major < major) return TRUE;
165 if (current_world_ptr->h_ver_major > major) return FALSE;
167 if (current_world_ptr->h_ver_minor < minor) return TRUE;
168 if (current_world_ptr->h_ver_minor > minor) return FALSE;
170 if (current_world_ptr->h_ver_patch < patch) return TRUE;
171 if (current_world_ptr->h_ver_patch > patch) return FALSE;
173 if (current_world_ptr->h_ver_extra < extra) return TRUE;
174 if (current_world_ptr->h_ver_extra > extra) return FALSE;
181 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
182 * @param x メジャーバージョン値
183 * @param y マイナーバージョン値
185 * @return 現在のバージョンより値が古いならtrue
187 static bool z_older_than(byte x, byte y, byte z)
189 if (current_world_ptr->z_major < x) return TRUE;
190 if (current_world_ptr->z_major > x) return FALSE;
192 if (current_world_ptr->z_minor < y) return TRUE;
193 if (current_world_ptr->z_minor > y) return FALSE;
195 if (current_world_ptr->z_patch < z) return TRUE;
196 if (current_world_ptr->z_patch > z) return FALSE;
203 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
207 * Avoid the top two lines, to avoid interference with "msg_print()".
209 static void note(concptr msg)
211 static TERM_LEN y = 2;
213 if (++y >= 24) y = 2;
220 * @brief ロードファイルポインタから1バイトを読み込む
223 * The following functions are used to load the basic building blocks
224 * of savefiles. They also maintain the "checksum" info for 2.7.0+
226 static byte sf_get(void)
228 byte c = getc(fff) & 0xFF;
229 byte v = c ^ xor_byte;
239 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
243 static void rd_byte(byte *ip)
250 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
254 static void rd_u16b(u16b *ip)
257 (*ip) |= ((u16b)(sf_get()) << 8);
262 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
266 static void rd_s16b(s16b *ip)
273 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
277 static void rd_u32b(u32b *ip)
280 (*ip) |= ((u32b)(sf_get()) << 8);
281 (*ip) |= ((u32b)(sf_get()) << 16);
282 (*ip) |= ((u32b)(sf_get()) << 24);
287 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
291 static void rd_s32b(s32b *ip)
298 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
299 * @param str 読み込みポインタ
300 * @param max 最大読み取りバイト数
303 static void rd_string(char *str, int max)
305 for (int i = 0; TRUE; i++)
309 if (i < max) str[i] = tmp8u;
332 byte code = codeconv(str);
334 /* 漢字コードが判明したら、それを記録 */
335 if (code) kanji_code = code;
347 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
351 static void strip_bytes(int n)
354 while (n--) rd_byte(&tmp8u);
359 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
360 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
363 * This function attempts to "repair" old savefiles, and to extract
364 * the most up to date values for various object fields.
366 * Note that Angband 2.7.9 introduced a new method for object "flags"
367 * in which the "flags" on an object are actually extracted when they
368 * are needed from the object kind, artifact index, ego-item index,
369 * and two special "xtra" fields which are used to encode any "extra"
370 * power of certain ego-items. This had the side effect that items
371 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
372 * may have had, and also, all "uncursed" items will become "cursed"
373 * again, including Calris, even if it is being worn at the time. As
374 * a complete hack, items which are inscribed with "uncursed" will be
375 * "uncursed" when imported from pre-2.7.9 savefiles.
377 static void rd_item_old(object_type *o_ptr)
379 rd_s16b(&o_ptr->k_idx);
383 o_ptr->iy = (POSITION)tmp8u;
385 o_ptr->ix = (POSITION)tmp8u;
393 if (z_older_than(10, 4, 4))
395 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
396 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
397 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
400 rd_s16b(&o_ptr->pval);
401 rd_byte(&o_ptr->discount);
403 o_ptr->number = (ITEM_NUMBER)tmp8u;
407 o_ptr->weight = tmp16s;
410 o_ptr->name1 = tmp8u;
413 o_ptr->name2 = tmp8u;
415 rd_s16b(&o_ptr->timeout);
416 rd_s16b(&o_ptr->to_h);
418 o_ptr->to_d = tmp16s;
420 rd_s16b(&o_ptr->to_a);
428 rd_byte(&o_ptr->ident);
429 rd_byte(&o_ptr->marked);
430 rd_u32b(&o_ptr->art_flags[0]);
431 rd_u32b(&o_ptr->art_flags[1]);
432 rd_u32b(&o_ptr->art_flags[2]);
433 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
434 else rd_u32b(&o_ptr->art_flags[3]);
436 if (h_older_than(1, 3, 0, 0))
438 if (o_ptr->name2 == EGO_TELEPATHY)
439 add_flag(o_ptr->art_flags, TR_TELEPATHY);
442 if (z_older_than(11, 0, 11))
444 o_ptr->curse_flags = 0L;
445 if (o_ptr->ident & 0x40)
447 o_ptr->curse_flags |= TRC_CURSED;
448 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
449 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
450 if (object_is_fixed_artifact(o_ptr))
452 artifact_type *a_ptr = &a_info[o_ptr->name1];
453 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
454 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
456 else if (object_is_ego(o_ptr))
458 ego_item_type *e_ptr = &e_info[o_ptr->name2];
459 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
460 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
463 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
467 rd_u32b(&o_ptr->curse_flags);
470 rd_s16b(&o_ptr->held_m_idx);
471 rd_byte(&o_ptr->xtra1);
472 rd_byte(&o_ptr->xtra2);
474 if (z_older_than(11, 0, 10))
476 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
478 switch (o_ptr->xtra2 % 6)
480 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
481 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
482 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
483 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
484 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
485 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
489 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
491 switch (o_ptr->xtra2 % 11)
493 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
494 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
495 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
496 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
497 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
498 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
499 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
500 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
501 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
502 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
503 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
507 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
509 switch (o_ptr->xtra2 % 8)
511 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
512 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
513 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
514 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
515 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
516 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
517 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
518 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
525 if (z_older_than(10, 2, 3))
530 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
532 o_ptr->xtra3 = o_ptr->xtra1;
535 if (o_ptr->tval == TV_CAPTURE)
537 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
538 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
540 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
541 if (ironman_nightmare)
543 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
545 o_ptr->xtra4 = o_ptr->xtra5;
550 rd_byte(&o_ptr->xtra3);
551 if (h_older_than(1, 3, 0, 1))
553 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
554 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
557 rd_s16b(&o_ptr->xtra4);
558 rd_s16b(&o_ptr->xtra5);
561 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
563 o_ptr->xtra4 = o_ptr->pval;
567 rd_byte(&o_ptr->feeling);
570 rd_string(buf, sizeof(buf));
571 if (buf[0]) o_ptr->inscription = quark_add(buf);
573 rd_string(buf, sizeof(buf));
575 /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
576 if (buf[0]) o_ptr->art_name = quark_add(buf);
584 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
586 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
588 if (z_older_than(10, 4, 9))
590 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
592 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
593 add_flag(o_ptr->art_flags, TR_DEC_MANA);
597 if (object_is_fixed_artifact(o_ptr))
599 artifact_type *a_ptr;
600 a_ptr = &a_info[o_ptr->name1];
601 if (!a_ptr->name) o_ptr->name1 = 0;
604 if (object_is_ego(o_ptr))
606 ego_item_type *e_ptr;
607 e_ptr = &e_info[o_ptr->name2];
608 if (!e_ptr->name) o_ptr->name2 = 0;
614 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
615 * @param o_ptr アイテムオブジェクト保存先ポインタ
618 static void rd_item(object_type *o_ptr)
620 if (h_older_than(1, 5, 0, 0))
628 rd_s16b(&o_ptr->k_idx);
632 o_ptr->iy = (POSITION)tmp8u;
634 o_ptr->ix = (POSITION)tmp8u;
637 k_ptr = &k_info[o_ptr->k_idx];
638 o_ptr->tval = k_ptr->tval;
639 o_ptr->sval = k_ptr->sval;
641 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
642 else o_ptr->pval = 0;
644 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
645 else o_ptr->discount = 0;
646 if (flags & SAVE_ITEM_NUMBER) {
648 o_ptr->number = tmp8u;
650 else o_ptr->number = 1;
654 o_ptr->weight = tmp16s;
656 if (flags & SAVE_ITEM_NAME1)
659 o_ptr->name1 = tmp8u;
661 else o_ptr->name1 = 0;
663 if (flags & SAVE_ITEM_NAME2)
666 o_ptr->name2 = tmp8u;
668 else o_ptr->name2 = 0;
670 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
671 else o_ptr->timeout = 0;
673 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
674 else o_ptr->to_h = 0;
676 if (flags & SAVE_ITEM_TO_D)
679 o_ptr->to_d = tmp16s;
681 else o_ptr->to_d = 0;
683 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
684 else o_ptr->to_a = 0;
686 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
689 if (flags & SAVE_ITEM_DD)
696 if (flags & SAVE_ITEM_DS)
703 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
704 else o_ptr->ident = 0;
706 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
707 else o_ptr->marked = 0;
710 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
711 else o_ptr->art_flags[0] = 0;
713 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
714 else o_ptr->art_flags[1] = 0;
716 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
717 else o_ptr->art_flags[2] = 0;
719 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
720 else o_ptr->art_flags[3] = 0;
722 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
723 else o_ptr->art_flags[4] = 0;
725 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
726 else o_ptr->curse_flags = 0;
728 /* Monster holding object */
729 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
730 else o_ptr->held_m_idx = 0;
733 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
734 else o_ptr->xtra1 = 0;
736 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
737 else o_ptr->xtra2 = 0;
739 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
740 else o_ptr->xtra3 = 0;
742 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
743 else o_ptr->xtra4 = 0;
745 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
746 else o_ptr->xtra5 = 0;
748 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
749 else o_ptr->feeling = 0;
751 if (flags & SAVE_ITEM_INSCRIPTION)
754 rd_string(buf, sizeof(buf));
755 o_ptr->inscription = quark_add(buf);
757 else o_ptr->inscription = 0;
759 if (flags & SAVE_ITEM_ART_NAME)
762 rd_string(buf, sizeof(buf));
763 o_ptr->art_name = quark_add(buf);
770 if (!h_older_than(2, 1, 2, 4)) return;
772 BIT_FLAGS flgs[TR_FLAG_SIZE];
773 object_flags(o_ptr, flgs);
775 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
777 add_flag(o_ptr->art_flags, TR_LITE_M1);
778 remove_flag(o_ptr->art_flags, TR_LITE_1);
779 remove_flag(o_ptr->art_flags, TR_LITE_2);
780 remove_flag(o_ptr->art_flags, TR_LITE_3);
784 if (o_ptr->name2 == EGO_LITE_DARKNESS)
786 if (o_ptr->tval != TV_LITE)
788 add_flag(o_ptr->art_flags, TR_LITE_M1);
792 if (o_ptr->sval == SV_LITE_TORCH)
794 add_flag(o_ptr->art_flags, TR_LITE_M1);
796 else if (o_ptr->sval == SV_LITE_LANTERN)
798 add_flag(o_ptr->art_flags, TR_LITE_M2);
800 else if (o_ptr->sval == SV_LITE_FEANOR)
802 add_flag(o_ptr->art_flags, TR_LITE_M3);
808 if (o_ptr->tval == TV_LITE)
810 if (object_is_fixed_artifact(o_ptr))
812 add_flag(o_ptr->art_flags, TR_LITE_3);
816 if (o_ptr->sval == SV_LITE_TORCH)
818 add_flag(o_ptr->art_flags, TR_LITE_1);
819 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
823 if (o_ptr->sval == SV_LITE_LANTERN)
825 add_flag(o_ptr->art_flags, TR_LITE_2);
826 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
830 if (o_ptr->sval == SV_LITE_FEANOR)
832 add_flag(o_ptr->art_flags, TR_LITE_2);
840 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
841 * @param player_ptr プレーヤーへの参照ポインタ
842 * @param m_ptr モンスター保存先ポインタ
845 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
847 rd_s16b(&m_ptr->r_idx);
849 if (z_older_than(11, 0, 12))
850 m_ptr->ap_r_idx = m_ptr->r_idx;
852 rd_s16b(&m_ptr->ap_r_idx);
854 if (z_older_than(11, 0, 14))
856 monster_race *r_ptr = &r_info[m_ptr->r_idx];
858 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
859 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
860 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
863 rd_byte(&m_ptr->sub_align);
867 m_ptr->fy = (POSITION)tmp8u;
869 m_ptr->fx = (POSITION)tmp8u;
870 m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
876 m_ptr->maxhp = tmp16s;
878 if (z_older_than(11, 0, 5))
880 m_ptr->max_maxhp = m_ptr->maxhp;
885 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
887 if (h_older_than(2, 1, 2, 1))
889 m_ptr->dealt_damage = 0;
893 rd_s32b(&m_ptr->dealt_damage);
896 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
898 m_ptr->mspeed = tmp8u;
900 if (z_older_than(10, 4, 2))
903 m_ptr->energy_need = (s16b)tmp8u;
905 else rd_s16b(&m_ptr->energy_need);
907 if (z_older_than(11, 0, 13))
908 m_ptr->energy_need = 100 - m_ptr->energy_need;
910 if (z_older_than(10, 0, 7))
912 m_ptr->mtimed[MTIMED_FAST] = 0;
913 m_ptr->mtimed[MTIMED_SLOW] = 0;
918 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
920 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
924 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
926 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
928 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
930 if (z_older_than(10, 0, 10))
934 else if (z_older_than(10, 0, 11))
942 m_ptr->target_y = (POSITION)tmp16s;
944 m_ptr->target_x = (POSITION)tmp16s;
948 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
950 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
951 rd_u32b(&m_ptr->smart);
956 if (z_older_than(10, 4, 5))
966 if (z_older_than(10, 2, 2))
968 if (m_ptr->r_idx < 0)
970 m_ptr->r_idx = (0 - m_ptr->r_idx);
971 m_ptr->mflag2 |= MFLAG2_KAGE;
976 rd_byte(&m_ptr->mflag2);
979 if (z_older_than(11, 0, 12))
981 if (m_ptr->mflag2 & MFLAG2_KAGE)
982 m_ptr->ap_r_idx = MON_KAGE;
985 if (z_older_than(10, 1, 3))
992 rd_string(buf, sizeof(buf));
993 if (buf[0]) m_ptr->nickname = quark_add(buf);
1001 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1002 * @param player_ptr プレーヤーへの参照ポインタ
1003 * @param m_ptr モンスター保存先ポインタ
1006 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
1008 if (h_older_than(1, 5, 0, 0))
1010 rd_monster_old(player_ptr, m_ptr);
1016 rd_s16b(&m_ptr->r_idx);
1019 m_ptr->fy = (POSITION)tmp8u;
1021 m_ptr->fx = (POSITION)tmp8u;
1025 m_ptr->hp = (HIT_POINT)tmp16s;
1027 m_ptr->maxhp = (HIT_POINT)tmp16s;
1029 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1031 if (h_older_than(2, 1, 2, 1))
1033 m_ptr->dealt_damage = 0;
1037 rd_s32b(&m_ptr->dealt_damage);
1040 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1041 else m_ptr->ap_r_idx = m_ptr->r_idx;
1043 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1044 else m_ptr->sub_align = 0;
1046 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1047 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1050 m_ptr->mspeed = tmp8u;
1052 rd_s16b(&m_ptr->energy_need);
1054 if (flags & SAVE_MON_FAST)
1057 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1059 else m_ptr->mtimed[MTIMED_FAST] = 0;
1061 if (flags & SAVE_MON_SLOW)
1064 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1066 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1068 if (flags & SAVE_MON_STUNNED)
1071 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1073 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1075 if (flags & SAVE_MON_CONFUSED)
1078 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1080 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1082 if (flags & SAVE_MON_MONFEAR)
1085 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1087 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1089 if (flags & SAVE_MON_TARGET_Y)
1092 m_ptr->target_y = (POSITION)tmp16s;
1094 else m_ptr->target_y = 0;
1096 if (flags & SAVE_MON_TARGET_X)
1099 m_ptr->target_x = (POSITION)tmp16s;
1101 else m_ptr->target_x = 0;
1103 if (flags & SAVE_MON_INVULNER)
1106 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1108 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1110 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1111 else m_ptr->smart = 0;
1113 if (flags & SAVE_MON_EXP)
1117 m_ptr->exp = (EXP)tmp32u;
1119 else m_ptr->exp = 0;
1121 m_ptr->mflag = 0; /* Not saved */
1123 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1124 else m_ptr->mflag2 = 0;
1126 if (flags & SAVE_MON_NICKNAME)
1129 rd_string(buf, sizeof(buf));
1130 m_ptr->nickname = quark_add(buf);
1132 else m_ptr->nickname = 0;
1134 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1135 else m_ptr->parent_m_idx = 0;
1140 * Old monster bit flags of racial resistances
1142 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1143 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1144 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1145 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1146 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1147 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1148 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1149 #define RF3_RES_WATE 0x00800000 /* Resist water */
1150 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1151 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1152 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1153 #define RF3_RES_ALL 0x08000000 /* Resist all */
1155 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1157 if ((R_PTR)->r_flags3 & (RF3)) \
1159 (R_PTR)->r_flags3 &= ~(RF3); \
1160 (R_PTR)->r_flagsr |= (RFR); \
1164 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1166 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1168 (R_PTR)->r_flagsr |= (RFR); \
1172 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1173 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1174 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1175 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1176 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1177 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1178 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1179 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1180 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1181 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1184 * @brief モンスターの思い出を読み込む / Read the monster lore
1185 * @param r_idx 読み込み先モンスターID
1188 static void rd_lore(MONRACE_IDX r_idx)
1190 monster_race *r_ptr = &r_info[r_idx];
1194 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1197 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1200 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1202 if (h_older_than(1, 7, 0, 5))
1204 r_ptr->r_akills = r_ptr->r_pkills;
1209 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1213 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1215 rd_byte(&r_ptr->r_wake);
1216 rd_byte(&r_ptr->r_ignore);
1217 rd_byte(&r_ptr->r_xtra1);
1218 rd_byte(&r_ptr->r_xtra2);
1222 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1224 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1227 rd_byte(&r_ptr->r_cast_spell);
1229 rd_byte(&r_ptr->r_blows[0]);
1230 rd_byte(&r_ptr->r_blows[1]);
1231 rd_byte(&r_ptr->r_blows[2]);
1232 rd_byte(&r_ptr->r_blows[3]);
1234 rd_u32b(&r_ptr->r_flags1);
1235 rd_u32b(&r_ptr->r_flags2);
1236 rd_u32b(&r_ptr->r_flags3);
1237 rd_u32b(&r_ptr->r_flags4);
1238 rd_u32b(&r_ptr->r_flags5);
1239 rd_u32b(&r_ptr->r_flags6);
1240 if (h_older_than(1, 5, 0, 3))
1242 r_ptr->r_flagsr = 0L;
1243 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1244 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1245 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1246 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1247 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1248 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1249 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1250 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1251 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1253 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1254 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1256 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1257 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1258 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1259 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1260 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1261 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1262 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1263 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1264 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1266 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1267 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1268 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1272 rd_u32b(&r_ptr->r_flagsr);
1276 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1278 rd_s16b(&r_ptr->floor_id);
1281 r_ptr->r_flags1 &= r_ptr->flags1;
1282 r_ptr->r_flags2 &= r_ptr->flags2;
1283 r_ptr->r_flags3 &= r_ptr->flags3;
1284 r_ptr->r_flags4 &= r_ptr->flags4;
1285 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1286 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1287 r_ptr->r_flagsr &= r_ptr->flagsr;
1292 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1293 * @param player_ptr プレーヤーへの参照ポインタ
1294 * @param store_ptr 店舗の参照ポインタ
1295 * @param o_ptr アイテムオブジェクト参照ポインタ
1298 * In all cases, return the slot (or -1) where the object was placed
1300 * Note that this is a hacked up version of "store_item_to_inventory()".
1302 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1303 * known, the player may have to pick stuff up and drop it again.
1305 static void home_carry(player_type *player_ptr, store_type *store_ptr, object_type *o_ptr)
1307 for (int i = 0; i < store_ptr->stock_num; i++)
1310 j_ptr = &store_ptr->stock[i];
1311 if (!object_similar(j_ptr, o_ptr)) continue;
1313 object_absorb(j_ptr, o_ptr);
1317 if (store_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
1319 s32b value = object_value(o_ptr);
1321 for (slot = 0; slot < store_ptr->stock_num; slot++)
1323 if (object_sort_comp(o_ptr, value, &store_ptr->stock[slot])) break;
1326 for (int i = store_ptr->stock_num; i > slot; i--)
1328 store_ptr->stock[i] = store_ptr->stock[i - 1];
1331 store_ptr->stock_num++;
1332 store_ptr->stock[slot] = *o_ptr;
1333 chg_virtue(player_ptr, V_SACRIFICE, -1);
1338 * @brief 店舗情報を読み込む / Read a store
1339 * @param player_ptr プレーヤーへの参照ポインタ
1340 * @param town_number 街ID
1341 * @param store_number 店舗ID
1344 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1346 store_type *store_ptr;
1348 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1350 store_ptr = &town_info[1].store[store_number];
1351 if (store_ptr->stock_num) sort = TRUE;
1355 store_ptr = &town_info[town_number].store[store_number];
1361 rd_s32b(&store_ptr->store_open);
1362 rd_s16b(&store_ptr->insult_cur);
1364 if (z_older_than(11, 0, 4))
1374 rd_s16b(&store_ptr->good_buy);
1375 rd_s16b(&store_ptr->bad_buy);
1377 rd_s32b(&store_ptr->last_visit);
1378 store_ptr->owner = own;
1380 for (int j = 0; j < num; j++)
1389 bool is_valid_item = store_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
1390 if (!is_valid_item) continue;
1394 home_carry(player_ptr, store_ptr, q_ptr);
1398 int k = store_ptr->stock_num++;
1399 object_copy(&store_ptr->stock[k], q_ptr);
1408 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1411 static void rd_randomizer(void)
1415 rd_u16b(&Rand_place);
1416 for (int i = 0; i < RAND_DEG; i++)
1418 rd_u32b(&Rand_state[i]);
1424 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1427 * Note that the normal options are now stored as a set of 256 bit flags,
1428 * plus a set of 256 bit masks to indicate which bit flags were defined
1429 * at the time the savefile was created. This will allow new options
1430 * to be added, and old options to be removed, at any time, without
1431 * hurting old savefiles.
1433 * The window options are stored in the same way, but note that each
1434 * window gets 32 options, and their order is fixed by certain defines.
1436 static void rd_options(void)
1447 if (h_older_than(1, 7, 0, 0))
1460 if (c & 0x0002) current_world_ptr->wizard = TRUE;
1462 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1463 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1464 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1465 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1466 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1467 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1468 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1469 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1470 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1471 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1473 rd_byte((byte *)&autosave_l);
1474 rd_byte((byte *)&autosave_t);
1475 rd_s16b(&autosave_freq);
1478 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1481 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1483 for (int n = 0; n < 8; n++)
1485 for (int i = 0; i < 32; i++)
1487 if (!(mask[n] & (1L << i))) continue;
1488 if (!(option_mask[n] & (1L << i))) continue;
1490 if (flag[n] & (1L << i))
1492 option_flag[n] |= (1L << i);
1496 option_flag[n] &= ~(1L << i);
1501 if (z_older_than(10, 4, 5))
1503 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1504 else option_flag[5] |= (0x00000001 << 4);
1505 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1506 else option_flag[2] |= (0x00000001 << 5);
1507 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1508 else option_flag[4] |= (0x00000001 << 5);
1509 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1510 else option_flag[5] |= (0x00000001 << 0);
1511 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1512 else option_flag[5] |= (0x00000001 << 12);
1513 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1514 else option_flag[1] |= (0x00000001 << 0);
1515 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1516 else option_flag[1] |= (0x00000001 << 18);
1517 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1518 else option_flag[1] |= (0x00000001 << 19);
1519 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1520 else option_flag[5] |= (0x00000001 << 3);
1523 extract_option_vars();
1524 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1526 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1528 for (int n = 0; n < 8; n++)
1530 for (int i = 0; i < 32; i++)
1532 if (!(mask[n] & (1L << i))) continue;
1533 if (!(window_mask[n] & (1L << i))) continue;
1535 if (flag[n] & (1L << i))
1537 window_flag[n] |= (1L << i);
1541 window_flag[n] &= ~(1L << i);
1549 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1552 * This is such a nasty hack it hurts.
1554 static void rd_ghost(void)
1557 rd_string(buf, sizeof(buf));
1563 * @brief クイックスタート情報を読み込む / Load quick start data
1566 static void load_quick_start(void)
1568 if (z_older_than(11, 0, 13))
1570 previous_char.quick_ok = FALSE;
1574 rd_byte(&previous_char.psex);
1577 previous_char.prace = (player_race_type)tmp8u;
1579 previous_char.pclass = (player_class_type)tmp8u;
1581 previous_char.pseikaku = (player_personality_type)tmp8u;
1583 previous_char.realm1 = (REALM_IDX)tmp8u;
1585 previous_char.realm2 = (REALM_IDX)tmp8u;
1587 rd_s16b(&previous_char.age);
1588 rd_s16b(&previous_char.ht);
1589 rd_s16b(&previous_char.wt);
1590 rd_s16b(&previous_char.sc);
1591 rd_s32b(&previous_char.au);
1593 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1594 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1596 for (int i = 0; i < PY_MAX_LEVEL; i++)
1600 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1603 rd_s16b(&previous_char.chaos_patron);
1605 for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1607 for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1611 previous_char.quick_ok = (bool)tmp8u;
1616 * @brief その他の情報を読み込む / Read the "extra" information
1619 static void rd_extra(player_type *creature_ptr)
1621 rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1622 rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1623 if (!h_older_than(1, 7, 0, 1))
1626 rd_string(buf, sizeof buf);
1627 if (buf[0]) creature_ptr->last_message = string_make(buf);
1631 for (int i = 0; i < 4; i++)
1633 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1638 creature_ptr->prace = (player_race_type)tmp8u;
1641 creature_ptr->pclass = (player_class_type)tmp8u;
1644 creature_ptr->pseikaku = (player_personality_type)tmp8u;
1646 rd_byte(&creature_ptr->psex);
1648 creature_ptr->realm1 = (REALM_IDX)tmp8u;
1651 creature_ptr->realm2 = (REALM_IDX)tmp8u;
1654 if (z_older_than(10, 4, 4))
1656 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1657 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1658 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1659 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1663 creature_ptr->hitdie = tmp8u;
1664 rd_u16b(&creature_ptr->expfact);
1666 rd_s16b(&creature_ptr->age);
1667 rd_s16b(&creature_ptr->ht);
1668 rd_s16b(&creature_ptr->wt);
1670 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1671 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1672 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1675 rd_s32b(&creature_ptr->au);
1677 rd_s32b(&creature_ptr->max_exp);
1678 if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1679 else rd_s32b(&creature_ptr->max_max_exp);
1680 rd_s32b(&creature_ptr->exp);
1682 if (h_older_than(1, 7, 0, 3))
1686 creature_ptr->exp_frac = (u32b)tmp16u;
1690 rd_u32b(&creature_ptr->exp_frac);
1693 rd_s16b(&creature_ptr->lev);
1695 for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1696 if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1698 for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1701 if (z_older_than(10, 3, 6))
1702 for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1704 for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1705 for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1706 if (z_older_than(10, 4, 1))
1708 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1709 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1712 if (z_older_than(10, 3, 14))
1714 for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1715 for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1719 for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1720 for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1721 if (h_older_than(1, 3, 0, 1))
1723 if (creature_ptr->pclass == CLASS_SMITH)
1725 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1726 creature_ptr->magic_num1[96] = 0;
1727 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1728 creature_ptr->magic_num1[97] = 0;
1733 if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1735 if (z_older_than(11, 0, 7))
1737 creature_ptr->start_race = creature_ptr->prace;
1738 creature_ptr->old_race1 = 0L;
1739 creature_ptr->old_race2 = 0L;
1740 creature_ptr->old_realm = 0;
1745 creature_ptr->start_race = (player_race_type)tmp8u;
1748 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1750 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1751 rd_s16b(&creature_ptr->old_realm);
1754 if (z_older_than(10, 0, 1))
1756 for (int i = 0; i < MAX_MANE; i++)
1758 creature_ptr->mane_spell[i] = -1;
1759 creature_ptr->mane_dam[i] = 0;
1761 creature_ptr->mane_num = 0;
1763 else if (z_older_than(10, 2, 3))
1766 for (int i = 0; i < OLD_MAX_MANE; i++)
1772 for (int i = 0; i < MAX_MANE; i++)
1774 creature_ptr->mane_spell[i] = -1;
1775 creature_ptr->mane_dam[i] = 0;
1779 creature_ptr->mane_num = 0;
1783 for (int i = 0; i < MAX_MANE; i++)
1787 creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1789 creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1792 rd_s16b(&creature_ptr->mane_num);
1795 if (z_older_than(10, 0, 3))
1797 determine_bounty_uniques(creature_ptr);
1799 for (int i = 0; i < MAX_BOUNTY; i++)
1801 /* Is this bounty unique already dead? */
1802 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1807 for (int i = 0; i < MAX_BOUNTY; i++)
1809 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1813 if (z_older_than(10, 0, 3))
1815 update_gambling_monsters(creature_ptr);
1819 for (int i = 0; i < 4; i++)
1821 rd_s16b(&battle_mon[i]);
1822 if (z_older_than(10, 3, 4))
1826 mon_odds[i] = tmp16s;
1828 else rd_u32b(&mon_odds[i]);
1832 rd_s16b(&creature_ptr->town_num);
1833 rd_s16b(&creature_ptr->arena_number);
1834 if (h_older_than(1, 5, 0, 1))
1836 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1841 creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1842 rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1843 if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1847 creature_ptr->phase_out = (bool)tmp16s;
1850 rd_byte(&creature_ptr->exit_bldg);
1854 creature_ptr->oldpx = (POSITION)tmp16s;
1857 creature_ptr->oldpy = (POSITION)tmp16s;
1858 if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
1861 for (int i = 0; i < tmp16s; i++)
1867 if (h_older_than(1, 7, 0, 3))
1870 creature_ptr->mhp = tmp16s;
1873 creature_ptr->chp = tmp16s;
1877 creature_ptr->chp_frac = (u32b)tmp16u;
1881 rd_s32b(&creature_ptr->mhp);
1882 rd_s32b(&creature_ptr->chp);
1883 rd_u32b(&creature_ptr->chp_frac);
1886 if (h_older_than(1, 7, 0, 3))
1889 creature_ptr->msp = tmp16s;
1892 creature_ptr->csp = tmp16s;
1896 creature_ptr->csp_frac = (u32b)tmp16u;
1900 rd_s32b(&creature_ptr->msp);
1901 rd_s32b(&creature_ptr->csp);
1902 rd_u32b(&creature_ptr->csp_frac);
1905 rd_s16b(&creature_ptr->max_plv);
1906 if (z_older_than(10, 3, 8))
1909 max_dlv[DUNGEON_ANGBAND] = tmp16s;
1913 byte max = (byte)current_world_ptr->max_d_idx;
1917 for (int i = 0; i < max; i++)
1920 max_dlv[i] = tmp16s;
1921 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1925 if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
1928 rd_s16b(&creature_ptr->sc);
1929 rd_s16b(&creature_ptr->concent);
1931 strip_bytes(2); /* Old "rest" */
1932 rd_s16b(&creature_ptr->blind);
1933 rd_s16b(&creature_ptr->paralyzed);
1934 rd_s16b(&creature_ptr->confused);
1935 rd_s16b(&creature_ptr->food);
1936 strip_bytes(4); /* Old "food_digested" / "protection" */
1938 rd_s16b(&creature_ptr->energy_need);
1939 if (z_older_than(11, 0, 13))
1940 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
1941 if (h_older_than(2, 1, 2, 0))
1942 creature_ptr->enchant_energy_need = 0;
1944 rd_s16b(&creature_ptr->enchant_energy_need);
1946 rd_s16b(&creature_ptr->fast);
1947 rd_s16b(&creature_ptr->slow);
1948 rd_s16b(&creature_ptr->afraid);
1949 rd_s16b(&creature_ptr->cut);
1950 rd_s16b(&creature_ptr->stun);
1951 rd_s16b(&creature_ptr->poisoned);
1952 rd_s16b(&creature_ptr->image);
1953 rd_s16b(&creature_ptr->protevil);
1954 rd_s16b(&creature_ptr->invuln);
1955 if (z_older_than(10, 0, 0))
1956 creature_ptr->ult_res = 0;
1958 rd_s16b(&creature_ptr->ult_res);
1959 rd_s16b(&creature_ptr->hero);
1960 rd_s16b(&creature_ptr->shero);
1961 rd_s16b(&creature_ptr->shield);
1962 rd_s16b(&creature_ptr->blessed);
1963 rd_s16b(&creature_ptr->tim_invis);
1964 rd_s16b(&creature_ptr->word_recall);
1965 if (z_older_than(10, 3, 8))
1966 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
1970 creature_ptr->recall_dungeon = (byte)tmp16s;
1973 if (h_older_than(1, 5, 0, 0))
1974 creature_ptr->alter_reality = 0;
1976 rd_s16b(&creature_ptr->alter_reality);
1978 rd_s16b(&creature_ptr->see_infra);
1979 rd_s16b(&creature_ptr->tim_infra);
1980 rd_s16b(&creature_ptr->oppose_fire);
1981 rd_s16b(&creature_ptr->oppose_cold);
1982 rd_s16b(&creature_ptr->oppose_acid);
1983 rd_s16b(&creature_ptr->oppose_elec);
1984 rd_s16b(&creature_ptr->oppose_pois);
1985 if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
1986 else rd_s16b(&creature_ptr->tsuyoshi);
1988 /* Old savefiles do not have the following fields... */
1989 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
1991 creature_ptr->tim_esp = 0;
1992 creature_ptr->wraith_form = 0;
1993 creature_ptr->resist_magic = 0;
1994 creature_ptr->tim_regen = 0;
1995 creature_ptr->kabenuke = 0;
1996 creature_ptr->tim_stealth = 0;
1997 creature_ptr->tim_levitation = 0;
1998 creature_ptr->tim_sh_touki = 0;
1999 creature_ptr->lightspeed = 0;
2000 creature_ptr->tsubureru = 0;
2001 creature_ptr->tim_res_nether = 0;
2002 creature_ptr->tim_res_time = 0;
2003 creature_ptr->mimic_form = 0;
2004 creature_ptr->tim_mimic = 0;
2005 creature_ptr->tim_sh_fire = 0;
2006 creature_ptr->tim_reflect = 0;
2007 creature_ptr->multishadow = 0;
2008 creature_ptr->dustrobe = 0;
2009 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2010 creature_ptr->muta1 = 0;
2011 creature_ptr->muta2 = 0;
2012 creature_ptr->muta3 = 0;
2013 get_virtues(creature_ptr);
2017 rd_s16b(&creature_ptr->tim_esp);
2018 rd_s16b(&creature_ptr->wraith_form);
2019 rd_s16b(&creature_ptr->resist_magic);
2020 rd_s16b(&creature_ptr->tim_regen);
2021 rd_s16b(&creature_ptr->kabenuke);
2022 rd_s16b(&creature_ptr->tim_stealth);
2023 rd_s16b(&creature_ptr->tim_levitation);
2024 rd_s16b(&creature_ptr->tim_sh_touki);
2025 rd_s16b(&creature_ptr->lightspeed);
2026 rd_s16b(&creature_ptr->tsubureru);
2027 if (z_older_than(10, 4, 7))
2028 creature_ptr->magicdef = 0;
2030 rd_s16b(&creature_ptr->magicdef);
2031 rd_s16b(&creature_ptr->tim_res_nether);
2032 if (z_older_than(10, 4, 11))
2034 creature_ptr->tim_res_time = 0;
2035 creature_ptr->mimic_form = 0;
2036 creature_ptr->tim_mimic = 0;
2037 creature_ptr->tim_sh_fire = 0;
2041 rd_s16b(&creature_ptr->tim_res_time);
2043 creature_ptr->mimic_form = (IDX)tmp8u;
2044 rd_s16b(&creature_ptr->tim_mimic);
2045 rd_s16b(&creature_ptr->tim_sh_fire);
2048 if (z_older_than(11, 0, 99))
2050 creature_ptr->tim_sh_holy = 0;
2051 creature_ptr->tim_eyeeye = 0;
2055 rd_s16b(&creature_ptr->tim_sh_holy);
2056 rd_s16b(&creature_ptr->tim_eyeeye);
2059 if (z_older_than(11, 0, 3)) {
2060 creature_ptr->tim_reflect = 0;
2061 creature_ptr->multishadow = 0;
2062 creature_ptr->dustrobe = 0;
2066 rd_s16b(&creature_ptr->tim_reflect);
2067 rd_s16b(&creature_ptr->multishadow);
2068 rd_s16b(&creature_ptr->dustrobe);
2071 rd_s16b(&creature_ptr->chaos_patron);
2072 rd_u32b(&creature_ptr->muta1);
2073 rd_u32b(&creature_ptr->muta2);
2074 rd_u32b(&creature_ptr->muta3);
2076 for (int i = 0; i < 8; i++)
2077 rd_s16b(&creature_ptr->virtues[i]);
2078 for (int i = 0; i < 8; i++)
2079 rd_s16b(&creature_ptr->vir_types[i]);
2082 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2083 if (z_older_than(10, 0, 9))
2086 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2087 creature_ptr->ele_attack = 0;
2091 rd_s16b(&creature_ptr->ele_attack);
2092 rd_u32b(&creature_ptr->special_attack);
2095 if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2096 else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2097 if (z_older_than(10, 0, 12))
2099 creature_ptr->ele_immune = 0;
2100 creature_ptr->special_defense = 0;
2104 rd_s16b(&creature_ptr->ele_immune);
2105 rd_u32b(&creature_ptr->special_defense);
2108 rd_byte(&creature_ptr->knowledge);
2110 creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2114 creature_ptr->action = (ACTION_IDX)tmp8u;
2115 if (!z_older_than(10, 4, 3))
2118 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2121 rd_byte((byte *)&preserve_mode);
2122 rd_byte((byte *)&creature_ptr->wait_report_score);
2124 for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
2127 rd_u32b(¤t_world_ptr->seed_flavor);
2128 rd_u32b(¤t_world_ptr->seed_town);
2130 rd_u16b(&creature_ptr->panic_save);
2131 rd_u16b(¤t_world_ptr->total_winner);
2132 rd_u16b(¤t_world_ptr->noscore);
2135 creature_ptr->is_dead = tmp8u;
2137 rd_byte(&creature_ptr->feeling);
2139 switch (creature_ptr->start_race)
2145 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2148 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2152 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2153 rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2154 if (h_older_than(1, 7, 0, 4))
2156 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2160 rd_s32b(&creature_ptr->feeling_turn);
2163 rd_s32b(¤t_world_ptr->game_turn);
2164 if (z_older_than(10, 3, 12))
2166 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2168 else rd_s32b(¤t_world_ptr->dungeon_turn);
2170 if (z_older_than(11, 0, 13))
2172 creature_ptr->current_floor_ptr->generated_turn /= 2;
2173 creature_ptr->feeling_turn /= 2;
2174 current_world_ptr->game_turn /= 2;
2175 current_world_ptr->dungeon_turn /= 2;
2178 if (z_older_than(10, 3, 13))
2180 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2182 else rd_s32b(¤t_world_ptr->arena_start_turn);
2184 if (z_older_than(10, 0, 3))
2186 determine_daily_bounty(creature_ptr, TRUE);
2190 rd_s16b(&today_mon);
2191 rd_s16b(&creature_ptr->today_mon);
2194 if (z_older_than(10, 0, 7))
2196 creature_ptr->riding = 0;
2200 rd_s16b(&creature_ptr->riding);
2203 if (h_older_than(1, 5, 0, 0))
2205 creature_ptr->floor_id = 0;
2209 rd_s16b(&creature_ptr->floor_id);
2212 if (h_older_than(1, 5, 0, 2))
2219 for (int i = 0; i < tmp16s; i++)
2221 monster_type dummy_mon;
2222 rd_monster(creature_ptr, &dummy_mon);
2226 if (z_older_than(10, 1, 2))
2228 current_world_ptr->play_time = 0;
2232 rd_u32b(¤t_world_ptr->play_time);
2235 if (z_older_than(10, 3, 9))
2237 creature_ptr->visit = 1L;
2239 else if (z_older_than(10, 3, 10))
2243 creature_ptr->visit = 1L;
2249 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2252 if (!z_older_than(11, 0, 5))
2254 rd_u32b(&creature_ptr->count);
2260 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2261 * @param player_ptr プレーヤーへの参照ポインタ
2264 * Note that the inventory changed in Angband 2.7.4. Two extra
2265 * pack slots were added and the equipment was rearranged. Note
2266 * that these two features combine when parsing old save-files, in
2267 * which items from the old "aux" slot are "carried", perhaps into
2268 * one of the two new "inventory" slots.
2270 * Note that the inventory is "re-sorted" later by "dungeon()".
2272 static errr rd_inventory(player_type *player_ptr)
2274 player_ptr->total_weight = 0;
2275 player_ptr->inven_cnt = 0;
2276 player_ptr->equip_cnt = 0;
2278 if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2279 C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2287 if (n == 0xFFFF) break;
2294 if (!q_ptr->k_idx) return (53);
2296 if (n >= INVEN_RARM)
2298 q_ptr->marked |= OM_TOUCHED;
2299 object_copy(&player_ptr->inventory_list[n], q_ptr);
2300 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2301 player_ptr->equip_cnt++;
2305 if (player_ptr->inven_cnt == INVEN_PACK)
2307 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2312 q_ptr->marked |= OM_TOUCHED;
2313 object_copy(&player_ptr->inventory_list[n], q_ptr);
2314 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2315 player_ptr->inven_cnt++;
2323 * @brief メッセージログを読み込む / Read the saved messages
2326 static void rd_messages(void)
2328 if (h_older_than(2, 2, 0, 75))
2333 message_max = (int)num;
2335 for (int i = 0; i < message_max; i++)
2338 rd_string(buf, sizeof(buf));
2346 message_max = (int)num;
2348 for (int i = 0; i < message_max; i++)
2351 rd_string(buf, sizeof(buf));
2358 * @brief メッセージログを読み込む / Read the dungeon (old method)
2359 * @param creature_ptr プレーヤーへの参照ポインタ
2362 * The monsters/objects must be loaded in the same order
2363 * that they were stored, since the actual indexes matter.
2365 static errr rd_dungeon_old(player_type *creature_ptr)
2369 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2370 floor_ptr->dun_level = (DEPTH)tmp16s;
2371 if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2376 creature_ptr->dungeon_idx = (IDX)tmp8u;
2379 floor_ptr->base_level = floor_ptr->dun_level;
2381 floor_ptr->base_level = (DEPTH)tmp16s;
2384 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2386 creature_ptr->y = (POSITION)tmp16s;
2388 creature_ptr->x = (POSITION)tmp16s;
2389 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
2391 floor_ptr->height = (POSITION)tmp16s;
2393 floor_ptr->width = (POSITION)tmp16s;
2394 rd_s16b(&tmp16s); /* max_panel_rows */
2395 rd_s16b(&tmp16s); /* max_panel_cols */
2397 int ymax = floor_ptr->height;
2398 int xmax = floor_ptr->width;
2400 for (int x = 0, y = 0; y < ymax; )
2405 if (z_older_than(10, 3, 6))
2414 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2417 for (int i = count; i > 0; i--)
2420 g_ptr = &floor_ptr->grid_array[y][x];
2425 if (++y >= ymax) break;
2430 for (int x = 0, y = 0; y < ymax; )
2436 for (int i = count; i > 0; i--)
2439 g_ptr = &floor_ptr->grid_array[y][x];
2440 g_ptr->feat = (s16b)tmp8u;
2444 if (++y >= ymax) break;
2449 for (int x = 0, y = 0; y < ymax; )
2455 for (int i = count; i > 0; i--)
2458 g_ptr = &floor_ptr->grid_array[y][x];
2459 g_ptr->mimic = (s16b)tmp8u;
2463 if (++y >= ymax) break;
2468 for (int x = 0, y = 0; y < ymax; )
2473 for (int i = count; i > 0; i--)
2476 g_ptr = &floor_ptr->grid_array[y][x];
2477 g_ptr->special = tmp16s;
2481 if (++y >= ymax) break;
2486 if (z_older_than(11, 0, 99))
2488 for (int y = 0; y < ymax; y++)
2490 for (int x = 0; x < xmax; x++)
2492 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2497 if (h_older_than(1, 1, 1, 0))
2499 for (int y = 0; y < ymax; y++)
2501 for (int x = 0; x < xmax; x++)
2504 g_ptr = &floor_ptr->grid_array[y][x];
2507 if (g_ptr->feat == OLD_FEAT_INVIS)
2509 g_ptr->feat = feat_floor;
2510 g_ptr->info |= CAVE_TRAP;
2513 /* Older than 1.1.1 */
2514 if (g_ptr->feat == OLD_FEAT_MIRROR)
2516 g_ptr->feat = feat_floor;
2517 g_ptr->info |= CAVE_OBJECT;
2523 if (h_older_than(1, 3, 1, 0))
2525 for (int y = 0; y < ymax; y++)
2527 for (int x = 0; x < xmax; x++)
2530 g_ptr = &floor_ptr->grid_array[y][x];
2532 /* Old CAVE_IN_MIRROR flag */
2533 if (g_ptr->info & CAVE_OBJECT)
2535 g_ptr->mimic = feat_mirror;
2537 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2538 (g_ptr->feat == OLD_FEAT_GLYPH))
2540 g_ptr->info |= CAVE_OBJECT;
2541 g_ptr->mimic = g_ptr->feat;
2542 g_ptr->feat = feat_floor;
2544 else if (g_ptr->info & CAVE_TRAP)
2546 g_ptr->info &= ~CAVE_TRAP;
2547 g_ptr->mimic = g_ptr->feat;
2548 g_ptr->feat = choose_random_trap(creature_ptr);
2550 else if (g_ptr->feat == OLD_FEAT_INVIS)
2552 g_ptr->mimic = feat_floor;
2553 g_ptr->feat = feat_trap_open;
2559 /* Quest 18 was removed */
2560 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2562 for (int y = 0; y < ymax; y++)
2564 for (int x = 0; x < xmax; x++)
2567 g_ptr = &floor_ptr->grid_array[y][x];
2569 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2571 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2573 g_ptr->feat = feat_tree;
2576 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2578 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2581 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2582 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2584 g_ptr->feat = feat_up_stair;
2593 if (limit > current_world_ptr->max_o_idx)
2595 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2599 for (int i = 1; i < limit; i++)
2601 OBJECT_IDX o_idx = o_pop(floor_ptr);
2604 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2609 o_ptr = &floor_ptr->o_list[o_idx];
2611 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2613 monster_type *m_ptr;
2614 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2615 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2616 m_ptr->hold_o_idx = o_idx;
2621 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2622 o_ptr->next_o_idx = g_ptr->o_idx;
2623 g_ptr->o_idx = o_idx;
2627 if (limit > current_world_ptr->max_m_idx)
2629 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2633 for (int i = 1; i < limit; i++)
2636 monster_type *m_ptr;
2637 m_idx = m_pop(creature_ptr);
2640 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2644 m_ptr = &floor_ptr->m_list[m_idx];
2645 rd_monster(creature_ptr, m_ptr);
2647 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2648 g_ptr->m_idx = m_idx;
2649 real_r_ptr(m_ptr)->cur_num++;
2652 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2653 current_world_ptr->character_dungeon = FALSE;
2655 current_world_ptr->character_dungeon = TRUE;
2662 * @brief 保存されたフロアを読み込む / Read the saved floor
2663 * @param player_ptr プレーヤーへの参照ポインタ
2664 * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2665 * @return info読み込みエラーコード
2667 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2670 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2671 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2673 * The monsters/objects must be loaded in the same order
2674 * that they were stored, since the actual indexes matter.
2676 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2678 grid_template_type *templates;
2679 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2680 clear_cave(player_ptr);
2681 player_ptr->x = player_ptr->y = 0;
2687 floor_ptr->dun_level = (DEPTH)tmp16s;
2688 floor_ptr->base_level = floor_ptr->dun_level;
2694 if (tmp16s != sf_ptr->floor_id) return 171;
2698 if (tmp8u != sf_ptr->savefile_id) return 171;
2701 if (tmp16s != sf_ptr->dun_level) return 171;
2702 floor_ptr->dun_level = sf_ptr->dun_level;
2706 if (tmp32s != sf_ptr->last_visit) return 171;
2710 if (tmp32u != sf_ptr->visit_mark) return 171;
2713 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2716 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2721 floor_ptr->base_level = (DEPTH)tmp16s;
2723 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2727 player_ptr->y = (POSITION)tmp16u;
2730 player_ptr->x = (POSITION)tmp16u;
2733 floor_ptr->height = (POSITION)tmp16s;
2735 floor_ptr->width = (POSITION)tmp16s;
2737 rd_byte(&player_ptr->feeling);
2741 C_MAKE(templates, limit, grid_template_type);
2743 for (int i = 0; i < limit; i++)
2745 grid_template_type *ct_ptr = &templates[i];
2747 ct_ptr->info = (BIT_FLAGS)tmp16u;
2748 if (h_older_than(1, 7, 0, 2))
2752 ct_ptr->feat = (s16b)tmp8u;
2754 ct_ptr->mimic = (s16b)tmp8u;
2758 rd_s16b(&ct_ptr->feat);
2759 rd_s16b(&ct_ptr->mimic);
2762 rd_s16b(&ct_ptr->special);
2765 POSITION ymax = floor_ptr->height;
2766 POSITION xmax = floor_ptr->width;
2767 for (POSITION x = 0, y = 0; y < ymax; )
2778 } while (tmp8u == MAX_UCHAR);
2780 for (int i = count; i > 0; i--)
2782 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2783 g_ptr->info = templates[id].info;
2784 g_ptr->feat = templates[id].feat;
2785 g_ptr->mimic = templates[id].mimic;
2786 g_ptr->special = templates[id].special;
2791 if (++y >= ymax) break;
2796 /* Quest 18 was removed */
2797 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2799 for (POSITION y = 0; y < ymax; y++)
2801 for (POSITION x = 0; x < xmax; x++)
2803 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2805 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2807 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2809 g_ptr->feat = feat_tree;
2812 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2814 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2817 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2818 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2820 g_ptr->feat = feat_up_stair;
2827 C_KILL(templates, limit, grid_template_type);
2829 if (limit > current_world_ptr->max_o_idx) return 151;
2830 for (int i = 1; i < limit; i++)
2834 o_idx = o_pop(floor_ptr);
2835 if (i != o_idx) return 152;
2837 o_ptr = &floor_ptr->o_list[o_idx];
2840 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2842 monster_type *m_ptr;
2843 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2844 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2845 m_ptr->hold_o_idx = o_idx;
2849 grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2850 o_ptr->next_o_idx = g_ptr->o_idx;
2851 g_ptr->o_idx = o_idx;
2856 if (limit > current_world_ptr->max_m_idx) return 161;
2858 for (int i = 1; i < limit; i++)
2862 monster_type *m_ptr;
2863 m_idx = m_pop(player_ptr);
2864 if (i != m_idx) return 162;
2866 m_ptr = &floor_ptr->m_list[m_idx];
2867 rd_monster(player_ptr, m_ptr);
2868 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2869 g_ptr->m_idx = m_idx;
2870 real_r_ptr(m_ptr)->cur_num++;
2878 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
2879 * @param player_ptr プレーヤーへの参照ポインタ
2882 * The monsters/objects must be loaded in the same order
2883 * that they were stored, since the actual indexes matter.
2885 static errr rd_dungeon(player_type *player_ptr)
2887 init_saved_floors(player_ptr, FALSE);
2889 if (h_older_than(1, 5, 0, 0))
2891 err = rd_dungeon_old(player_ptr);
2892 if (player_ptr->dungeon_idx)
2894 player_ptr->floor_id = get_new_floor_id(player_ptr);
2895 get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
2901 rd_s16b(&max_floor_id);
2904 player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
2909 err = rd_saved_floor(player_ptr, NULL);
2913 for (int i = 0; i < num; i++)
2915 saved_floor_type *sf_ptr = &saved_floors[i];
2917 rd_s16b(&sf_ptr->floor_id);
2919 sf_ptr->savefile_id = (s16b)tmp8u;
2923 sf_ptr->dun_level = (DEPTH)tmp16s;
2925 rd_s32b(&sf_ptr->last_visit);
2926 rd_u32b(&sf_ptr->visit_mark);
2927 rd_s16b(&sf_ptr->upper_floor_id);
2928 rd_s16b(&sf_ptr->lower_floor_id);
2931 for (int i = 0; i < num; i++)
2933 saved_floor_type *sf_ptr = &saved_floors[i];
2934 if (!sf_ptr->floor_id) continue;
2936 if (tmp8u) continue;
2938 err = rd_saved_floor(player_ptr, sf_ptr);
2941 if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
2948 if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
2955 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
2959 note(_("アイテム配置エラー", "Object allocation error"));
2963 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
2967 note(_("モンスター配置エラー", "Monster allocation error"));
2971 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
2975 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
2979 note(_("Error 183", "Error 183"));
2983 current_world_ptr->character_dungeon = TRUE;
2989 * @brief ロード処理全体のサブ関数 / Actually read the savefile
2992 static errr rd_savefile_new_aux(player_type *creature_ptr)
2994 u32b n_x_check, n_v_check;
2995 u32b o_x_check, o_v_check;
2998 xor_byte = current_world_ptr->sf_extra;
3002 /* Old savefile will be version 0.0.0.3 */
3003 rd_byte(¤t_world_ptr->h_ver_extra);
3004 rd_byte(¤t_world_ptr->h_ver_patch);
3005 rd_byte(¤t_world_ptr->h_ver_minor);
3006 rd_byte(¤t_world_ptr->h_ver_major);
3009 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3010 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3012 rd_u32b(¤t_world_ptr->sf_system);
3013 rd_u32b(¤t_world_ptr->sf_when);
3014 rd_u16b(¤t_world_ptr->sf_lives);
3015 rd_u16b(¤t_world_ptr->sf_saves);
3025 rd_byte(&kanji_code);
3028 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3031 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3034 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3036 for (int i = 0; i < max_r_idx; i++)
3038 monster_race *r_ptr = &r_info[i];
3039 r_ptr->max_num = 100;
3041 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3042 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3046 if (tmp16u > max_r_idx)
3048 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3052 for (int i = 0; i < tmp16u; i++)
3054 rd_lore((MONRACE_IDX)i);
3057 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3060 if (tmp16u > max_k_idx)
3062 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3066 for (int i = 0; i < tmp16u; i++)
3068 object_kind *k_ptr = &k_info[i];
3070 k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
3071 k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
3073 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3075 /* 2.1.3 or newer version */
3077 u16b max_towns_load;
3078 u16b max_quests_load;
3079 byte max_rquests_load;
3080 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3082 rd_u16b(&max_towns_load);
3083 if (max_towns_load > max_towns)
3085 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3089 rd_u16b(&max_quests_load);
3090 if (z_older_than(11, 0, 7))
3092 max_rquests_load = 10;
3096 rd_byte(&max_rquests_load);
3099 if (max_quests_load > max_q_idx)
3101 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3105 for (int i = 0; i < max_quests_load; i++)
3114 quest_type* const q_ptr = &quest[i];
3116 rd_s16b(&q_ptr->status);
3119 q_ptr->level = tmp16s;
3121 if (z_older_than(11, 0, 6))
3128 q_ptr->complev = tmp8u;
3130 if (h_older_than(2, 1, 2, 2))
3132 q_ptr->comptime = 0;
3136 rd_u32b(&q_ptr->comptime);
3139 bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
3140 is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
3141 is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
3142 if (!is_quest_running) continue;
3145 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3147 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3148 rd_s16b(&q_ptr->type);
3150 rd_s16b(&q_ptr->r_idx);
3151 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3153 determine_random_questor(creature_ptr, &quest[i]);
3156 rd_s16b(&q_ptr->k_idx);
3158 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3161 q_ptr->flags = tmp8u;
3163 if (z_older_than(10, 3, 11))
3165 if (q_ptr->flags & QUEST_FLAG_PRESET)
3171 init_flags = INIT_ASSIGN;
3172 creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3174 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3175 creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3181 q_ptr->dungeon = tmp8u;
3184 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3185 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3186 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3189 /* Quest 18 was removed */
3190 if (h_older_than(1, 7, 0, 6))
3192 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3193 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3196 rd_s32b(&creature_ptr->wilderness_x);
3197 rd_s32b(&creature_ptr->wilderness_y);
3198 if (z_older_than(10, 3, 13))
3200 creature_ptr->wilderness_x = 5;
3201 creature_ptr->wilderness_y = 48;
3204 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3205 else rd_byte((byte *)&creature_ptr->wild_mode);
3206 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3207 else rd_byte((byte *)&creature_ptr->ambush_flag);
3211 rd_s32b(&wild_x_size);
3212 rd_s32b(&wild_y_size);
3214 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3216 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3220 for (int i = 0; i < wild_x_size; i++)
3222 for (int j = 0; j < wild_y_size; j++)
3224 rd_u32b(&wilderness[j][i].seed);
3229 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3232 if (tmp16u > max_a_idx)
3234 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3238 for (int i = 0; i < tmp16u; i++)
3240 artifact_type *a_ptr = &a_info[i];
3243 a_ptr->cur_num = tmp8u;
3245 if (h_older_than(1, 5, 0, 0))
3247 a_ptr->floor_id = 0;
3255 rd_s16b(&a_ptr->floor_id);
3259 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3261 rd_extra(creature_ptr);
3262 if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3264 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3267 if (tmp16u > PY_MAX_LEVEL)
3269 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3273 for (int i = 0; i < tmp16u; i++)
3277 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3280 sp_ptr = &sex_info[creature_ptr->psex];
3281 rp_ptr = &race_info[creature_ptr->prace];
3282 cp_ptr = &class_info[creature_ptr->pclass];
3283 ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3285 if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3287 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3288 roll_hitdice(creature_ptr, 0L);
3291 if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3293 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3294 roll_hitdice(creature_ptr, 0L);
3297 if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3299 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3300 roll_hitdice(creature_ptr, 0L);
3303 if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3305 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3306 roll_hitdice(creature_ptr, 0L);
3309 mp_ptr = &m_info[creature_ptr->pclass];
3311 rd_u32b(&creature_ptr->spell_learned1);
3312 rd_u32b(&creature_ptr->spell_learned2);
3313 rd_u32b(&creature_ptr->spell_worked1);
3314 rd_u32b(&creature_ptr->spell_worked2);
3315 rd_u32b(&creature_ptr->spell_forgotten1);
3316 rd_u32b(&creature_ptr->spell_forgotten2);
3318 if (z_older_than(10, 0, 5))
3320 creature_ptr->learned_spells = 0;
3321 for (int i = 0; i < 64; i++)
3324 (creature_ptr->spell_learned1 & (1L << i)) :
3325 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3327 creature_ptr->learned_spells++;
3331 else rd_s16b(&creature_ptr->learned_spells);
3333 if (z_older_than(10, 0, 6))
3335 creature_ptr->add_spells = 0;
3337 else rd_s16b(&creature_ptr->add_spells);
3339 if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3341 for (int i = 0; i < 64; i++)
3344 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3347 if (rd_inventory(creature_ptr))
3349 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3354 int town_count = tmp16u;
3357 for (int i = 1; i < town_count; i++)
3359 for (int j = 0; j < tmp16u; j++)
3361 if (rd_store(creature_ptr, i, j)) return (22);
3365 rd_s16b(&creature_ptr->pet_follow_distance);
3366 if (z_older_than(10, 4, 10))
3368 creature_ptr->pet_extra_flags = 0;
3370 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3372 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3374 if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3378 if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3381 if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3385 if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3388 if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3392 if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3395 if (!z_older_than(10, 0, 8))
3398 if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3403 rd_s16b(&creature_ptr->pet_extra_flags);
3406 if (!z_older_than(11, 0, 9))
3408 char buf[SCREEN_BUF_MAX_SIZE];
3409 rd_string(buf, sizeof(buf));
3410 if (buf[0]) screen_dump = string_make(buf);
3413 if (creature_ptr->is_dead)
3415 for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3417 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3421 if (!creature_ptr->is_dead)
3423 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3424 if (rd_dungeon(creature_ptr))
3426 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3435 strip_bytes(tmp32s);
3439 /* Quest 18 was removed */
3440 if (h_older_than(1, 7, 0, 6))
3442 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3444 creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3445 creature_ptr->current_floor_ptr->dun_level = 1;
3446 creature_ptr->current_floor_ptr->inside_quest = 0;
3450 n_v_check = v_check;
3451 rd_u32b(&o_v_check);
3452 if (o_v_check != n_v_check)
3454 note(_("チェックサムがおかしい", "Invalid checksum"));
3458 n_x_check = x_check;
3459 rd_u32b(&o_x_check);
3460 if (o_x_check != n_x_check)
3462 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3471 * @brief ロード処理全体のメイン関数 / Actually read the savefile
3472 * @param player_ptr プレーヤーへの参照ポインタ
3475 errr rd_savefile_new(player_type *player_ptr)
3478 fff = my_fopen(savefile, "rb");
3480 if (!fff) return -1;
3481 errr err = rd_savefile_new_aux(player_ptr);
3483 if (ferror(fff)) err = -1;
3490 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3491 * @param player_ptr プレーヤーへの参照ポインタ
3492 * @param sf_ptr 保存フロア読み込み先
3495 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
3497 u32b n_x_check, n_v_check;
3498 u32b o_x_check, o_v_check;
3507 current_world_ptr->h_ver_extra = H_VER_EXTRA;
3508 current_world_ptr->h_ver_patch = H_VER_PATCH;
3509 current_world_ptr->h_ver_minor = H_VER_MINOR;
3510 current_world_ptr->h_ver_major = H_VER_MAJOR;
3514 if (saved_floor_file_sign != tmp32u) return FALSE;
3516 if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
3518 n_v_check = v_check;
3519 rd_u32b(&o_v_check);
3521 if (o_v_check != n_v_check) return FALSE;
3523 n_x_check = x_check;
3524 rd_u32b(&o_x_check);
3526 if (o_x_check != n_x_check) return FALSE;
3532 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
3533 * @param player_ptr プレーヤーへの参照ポインタ
3534 * @param sf_ptr 保存フロア読み込み先
3538 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
3541 * Temporary files are always written in system depended kanji
3555 FILE *old_fff = NULL;
3556 byte old_xor_byte = 0;
3557 u32b old_v_check = 0;
3558 u32b old_x_check = 0;
3559 byte old_h_ver_major = 0;
3560 byte old_h_ver_minor = 0;
3561 byte old_h_ver_patch = 0;
3562 byte old_h_ver_extra = 0;
3563 if (mode & SLF_SECOND)
3566 old_xor_byte = xor_byte;
3567 old_v_check = v_check;
3568 old_x_check = x_check;
3569 old_h_ver_major = current_world_ptr->h_ver_major;
3570 old_h_ver_minor = current_world_ptr->h_ver_minor;
3571 old_h_ver_patch = current_world_ptr->h_ver_patch;
3572 old_h_ver_extra = current_world_ptr->h_ver_extra;
3575 char floor_savefile[1024];
3576 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3579 fff = my_fopen(floor_savefile, "rb");
3582 bool is_save_successful = TRUE;
3583 if (!fff) is_save_successful = FALSE;
3585 if (is_save_successful)
3587 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
3588 if (ferror(fff)) is_save_successful = FALSE;
3592 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3597 if (mode & SLF_SECOND)
3600 xor_byte = old_xor_byte;
3601 v_check = old_v_check;
3602 x_check = old_x_check;
3603 current_world_ptr->h_ver_major = old_h_ver_major;
3604 current_world_ptr->h_ver_minor = old_h_ver_minor;
3605 current_world_ptr->h_ver_patch = old_h_ver_patch;
3606 current_world_ptr->h_ver_extra = old_h_ver_extra;
3609 byte old_kanji_code = kanji_code;
3610 kanji_code = old_kanji_code;
3611 return is_save_successful;