3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
43 #include "system/angband.h"
44 #include "util/util.h"
45 #include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
46 #include "system/angband-version.h"
49 #include "market/arena.h"
50 #include "io/report.h"
52 #include "dungeon/dungeon.h"
53 #include "grid/feature.h"
54 #include "floor/floor-generate.h"
55 #include "grid/trap.h"
56 #include "mutation/mutation.h"
57 #include "monster/monster.h"
58 #include "store/store-util.h"
59 #include "dungeon/quest.h"
60 #include "store/store.h"
61 #include "object/artifact.h"
62 #include "player/avatar.h"
63 #include "spell/spells-status.h"
64 #include "object/object-hook.h"
65 #include "floor/wild.h"
66 #include "player/patron.h"
68 #include "floor/floor.h"
69 #include "floor/floor-save.h"
70 #include "floor/floor-town.h"
71 #include "grid/grid.h"
74 #include "dungeon/dungeon-file.h"
75 #include "io/uid-checker.h"
76 #include "io/files-util.h"
77 #include "player/player-skill.h"
78 #include "player/player-class.h"
79 #include "player/race-info-table.h"
80 #include "player/player-personality.h"
81 #include "player/player-sex.h"
82 #include "world/world.h"
83 #include "object/object-kind.h"
84 #include "object/object-ego.h"
86 #include "locale/japanese.h"
87 #include "cmd-smith.h"
88 #include "birth/quick-start.h"
89 #include "player/player-races-table.h"
90 #include "market/bounty.h"
93 * Maximum number of tries for selection of a proper quest monster
97 #define OLD_MAX_MANE 22
99 /* Old hidden trap flag */
100 #define CAVE_TRAP 0x8000
102 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
103 #define OLD_FEAT_INVIS 0x02
104 #define OLD_FEAT_GLYPH 0x03
105 #define OLD_FEAT_QUEST_ENTER 0x08
106 #define OLD_FEAT_QUEST_EXIT 0x09
107 #define OLD_FEAT_MINOR_GLYPH 0x40
108 #define OLD_FEAT_BLDG_1 0x81
109 #define OLD_FEAT_MIRROR 0xc3
112 #define OLD_QUEST_WATER_CAVE 18
114 /* Quest constants */
115 #define QUEST_OLD_CASTLE 27
116 #define QUEST_ROYAL_CRYPT 28
119 * Local "savefile" pointer
124 * Hack -- old "encryption" byte
126 static byte xor_byte;
129 * Hack -- simple "checksum" on the actual values
131 static u32b v_check = 0L;
134 * Hack -- simple "checksum" on the encoded bytes
136 static u32b x_check = 0L;
139 * Hack -- Japanese Kanji code
145 static byte kanji_code = 0;
148 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
149 * @param major メジャーバージョン値
150 * @param minor マイナーバージョン値
151 * @param patch パッチバージョン値
152 * @param extra エクストラパージョン値
153 * @return 現在のバージョンより値が古いならtrue
155 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
157 if (current_world_ptr->h_ver_major < major) return TRUE;
158 if (current_world_ptr->h_ver_major > major) return FALSE;
160 if (current_world_ptr->h_ver_minor < minor) return TRUE;
161 if (current_world_ptr->h_ver_minor > minor) return FALSE;
163 if (current_world_ptr->h_ver_patch < patch) return TRUE;
164 if (current_world_ptr->h_ver_patch > patch) return FALSE;
166 if (current_world_ptr->h_ver_extra < extra) return TRUE;
167 if (current_world_ptr->h_ver_extra > extra) return FALSE;
174 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
175 * @param x メジャーバージョン値
176 * @param y マイナーバージョン値
178 * @return 現在のバージョンより値が古いならtrue
180 static bool z_older_than(byte x, byte y, byte z)
182 if (current_world_ptr->z_major < x) return TRUE;
183 if (current_world_ptr->z_major > x) return FALSE;
185 if (current_world_ptr->z_minor < y) return TRUE;
186 if (current_world_ptr->z_minor > y) return FALSE;
188 if (current_world_ptr->z_patch < z) return TRUE;
189 if (current_world_ptr->z_patch > z) return FALSE;
196 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
200 * Avoid the top two lines, to avoid interference with "msg_print()".
202 static void note(concptr msg)
204 static TERM_LEN y = 2;
206 if (++y >= 24) y = 2;
213 * @brief ロードファイルポインタから1バイトを読み込む
216 * The following functions are used to load the basic building blocks
217 * of savefiles. They also maintain the "checksum" info for 2.7.0+
219 static byte sf_get(void)
221 byte c = getc(fff) & 0xFF;
222 byte v = c ^ xor_byte;
232 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
236 static void rd_byte(byte *ip)
243 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
247 static void rd_u16b(u16b *ip)
250 (*ip) |= ((u16b)(sf_get()) << 8);
255 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
259 static void rd_s16b(s16b *ip)
266 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
270 static void rd_u32b(u32b *ip)
273 (*ip) |= ((u32b)(sf_get()) << 8);
274 (*ip) |= ((u32b)(sf_get()) << 16);
275 (*ip) |= ((u32b)(sf_get()) << 24);
280 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
284 static void rd_s32b(s32b *ip)
291 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
292 * @param str 読み込みポインタ
293 * @param max 最大読み取りバイト数
296 static void rd_string(char *str, int max)
298 for (int i = 0; TRUE; i++)
302 if (i < max) str[i] = tmp8u;
325 byte code = codeconv(str);
327 /* 漢字コードが判明したら、それを記録 */
328 if (code) kanji_code = code;
340 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
344 static void strip_bytes(int n)
347 while (n--) rd_byte(&tmp8u);
352 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
353 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
356 * This function attempts to "repair" old savefiles, and to extract
357 * the most up to date values for various object fields.
359 * Note that Angband 2.7.9 introduced a new method for object "flags"
360 * in which the "flags" on an object are actually extracted when they
361 * are needed from the object kind, artifact index, ego-item index,
362 * and two special "xtra" fields which are used to encode any "extra"
363 * power of certain ego-items. This had the side effect that items
364 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
365 * may have had, and also, all "uncursed" items will become "cursed"
366 * again, including Calris, even if it is being worn at the time. As
367 * a complete hack, items which are inscribed with "uncursed" will be
368 * "uncursed" when imported from pre-2.7.9 savefiles.
370 static void rd_item_old(object_type *o_ptr)
372 rd_s16b(&o_ptr->k_idx);
376 o_ptr->iy = (POSITION)tmp8u;
378 o_ptr->ix = (POSITION)tmp8u;
386 if (z_older_than(10, 4, 4))
388 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
389 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
390 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
393 rd_s16b(&o_ptr->pval);
394 rd_byte(&o_ptr->discount);
396 o_ptr->number = (ITEM_NUMBER)tmp8u;
400 o_ptr->weight = tmp16s;
403 o_ptr->name1 = tmp8u;
406 o_ptr->name2 = tmp8u;
408 rd_s16b(&o_ptr->timeout);
409 rd_s16b(&o_ptr->to_h);
411 o_ptr->to_d = tmp16s;
413 rd_s16b(&o_ptr->to_a);
421 rd_byte(&o_ptr->ident);
422 rd_byte(&o_ptr->marked);
423 rd_u32b(&o_ptr->art_flags[0]);
424 rd_u32b(&o_ptr->art_flags[1]);
425 rd_u32b(&o_ptr->art_flags[2]);
426 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
427 else rd_u32b(&o_ptr->art_flags[3]);
429 if (h_older_than(1, 3, 0, 0))
431 if (o_ptr->name2 == EGO_TELEPATHY)
432 add_flag(o_ptr->art_flags, TR_TELEPATHY);
435 if (z_older_than(11, 0, 11))
437 o_ptr->curse_flags = 0L;
438 if (o_ptr->ident & 0x40)
440 o_ptr->curse_flags |= TRC_CURSED;
441 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
442 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
443 if (object_is_fixed_artifact(o_ptr))
445 artifact_type *a_ptr = &a_info[o_ptr->name1];
446 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
447 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
449 else if (object_is_ego(o_ptr))
451 ego_item_type *e_ptr = &e_info[o_ptr->name2];
452 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
453 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
456 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
460 rd_u32b(&o_ptr->curse_flags);
463 rd_s16b(&o_ptr->held_m_idx);
464 rd_byte(&o_ptr->xtra1);
465 rd_byte(&o_ptr->xtra2);
467 if (z_older_than(11, 0, 10))
469 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
471 switch (o_ptr->xtra2 % 6)
473 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
474 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
475 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
476 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
477 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
478 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
482 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
484 switch (o_ptr->xtra2 % 11)
486 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
487 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
488 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
489 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
490 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
491 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
492 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
493 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
494 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
495 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
496 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
500 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
502 switch (o_ptr->xtra2 % 8)
504 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
505 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
506 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
507 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
508 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
509 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
510 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
511 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
518 if (z_older_than(10, 2, 3))
523 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
525 o_ptr->xtra3 = o_ptr->xtra1;
528 if (o_ptr->tval == TV_CAPTURE)
530 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
531 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
533 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
534 if (ironman_nightmare)
536 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
538 o_ptr->xtra4 = o_ptr->xtra5;
543 rd_byte(&o_ptr->xtra3);
544 if (h_older_than(1, 3, 0, 1))
546 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
547 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
550 rd_s16b(&o_ptr->xtra4);
551 rd_s16b(&o_ptr->xtra5);
554 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
556 o_ptr->xtra4 = o_ptr->pval;
560 rd_byte(&o_ptr->feeling);
563 rd_string(buf, sizeof(buf));
564 if (buf[0]) o_ptr->inscription = quark_add(buf);
566 rd_string(buf, sizeof(buf));
568 /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
569 if (buf[0]) o_ptr->art_name = quark_add(buf);
577 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
579 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
581 if (z_older_than(10, 4, 9))
583 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
585 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
586 add_flag(o_ptr->art_flags, TR_DEC_MANA);
590 if (object_is_fixed_artifact(o_ptr))
592 artifact_type *a_ptr;
593 a_ptr = &a_info[o_ptr->name1];
594 if (!a_ptr->name) o_ptr->name1 = 0;
597 if (object_is_ego(o_ptr))
599 ego_item_type *e_ptr;
600 e_ptr = &e_info[o_ptr->name2];
601 if (!e_ptr->name) o_ptr->name2 = 0;
607 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
608 * @param o_ptr アイテムオブジェクト保存先ポインタ
611 static void rd_item(object_type *o_ptr)
613 if (h_older_than(1, 5, 0, 0))
621 rd_s16b(&o_ptr->k_idx);
625 o_ptr->iy = (POSITION)tmp8u;
627 o_ptr->ix = (POSITION)tmp8u;
630 k_ptr = &k_info[o_ptr->k_idx];
631 o_ptr->tval = k_ptr->tval;
632 o_ptr->sval = k_ptr->sval;
634 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
635 else o_ptr->pval = 0;
637 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
638 else o_ptr->discount = 0;
639 if (flags & SAVE_ITEM_NUMBER) {
641 o_ptr->number = tmp8u;
643 else o_ptr->number = 1;
647 o_ptr->weight = tmp16s;
649 if (flags & SAVE_ITEM_NAME1)
652 o_ptr->name1 = tmp8u;
654 else o_ptr->name1 = 0;
656 if (flags & SAVE_ITEM_NAME2)
659 o_ptr->name2 = tmp8u;
661 else o_ptr->name2 = 0;
663 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
664 else o_ptr->timeout = 0;
666 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
667 else o_ptr->to_h = 0;
669 if (flags & SAVE_ITEM_TO_D)
672 o_ptr->to_d = tmp16s;
674 else o_ptr->to_d = 0;
676 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
677 else o_ptr->to_a = 0;
679 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
682 if (flags & SAVE_ITEM_DD)
689 if (flags & SAVE_ITEM_DS)
696 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
697 else o_ptr->ident = 0;
699 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
700 else o_ptr->marked = 0;
703 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
704 else o_ptr->art_flags[0] = 0;
706 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
707 else o_ptr->art_flags[1] = 0;
709 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
710 else o_ptr->art_flags[2] = 0;
712 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
713 else o_ptr->art_flags[3] = 0;
715 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
716 else o_ptr->art_flags[4] = 0;
718 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
719 else o_ptr->curse_flags = 0;
721 /* Monster holding object */
722 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
723 else o_ptr->held_m_idx = 0;
726 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
727 else o_ptr->xtra1 = 0;
729 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
730 else o_ptr->xtra2 = 0;
732 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
733 else o_ptr->xtra3 = 0;
735 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
736 else o_ptr->xtra4 = 0;
738 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
739 else o_ptr->xtra5 = 0;
741 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
742 else o_ptr->feeling = 0;
744 if (flags & SAVE_ITEM_INSCRIPTION)
747 rd_string(buf, sizeof(buf));
748 o_ptr->inscription = quark_add(buf);
750 else o_ptr->inscription = 0;
752 if (flags & SAVE_ITEM_ART_NAME)
755 rd_string(buf, sizeof(buf));
756 o_ptr->art_name = quark_add(buf);
763 if (!h_older_than(2, 1, 2, 4)) return;
765 BIT_FLAGS flgs[TR_FLAG_SIZE];
766 object_flags(o_ptr, flgs);
768 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
770 add_flag(o_ptr->art_flags, TR_LITE_M1);
771 remove_flag(o_ptr->art_flags, TR_LITE_1);
772 remove_flag(o_ptr->art_flags, TR_LITE_2);
773 remove_flag(o_ptr->art_flags, TR_LITE_3);
777 if (o_ptr->name2 == EGO_LITE_DARKNESS)
779 if (o_ptr->tval != TV_LITE)
781 add_flag(o_ptr->art_flags, TR_LITE_M1);
785 if (o_ptr->sval == SV_LITE_TORCH)
787 add_flag(o_ptr->art_flags, TR_LITE_M1);
789 else if (o_ptr->sval == SV_LITE_LANTERN)
791 add_flag(o_ptr->art_flags, TR_LITE_M2);
793 else if (o_ptr->sval == SV_LITE_FEANOR)
795 add_flag(o_ptr->art_flags, TR_LITE_M3);
801 if (o_ptr->tval == TV_LITE)
803 if (object_is_fixed_artifact(o_ptr))
805 add_flag(o_ptr->art_flags, TR_LITE_3);
809 if (o_ptr->sval == SV_LITE_TORCH)
811 add_flag(o_ptr->art_flags, TR_LITE_1);
812 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
816 if (o_ptr->sval == SV_LITE_LANTERN)
818 add_flag(o_ptr->art_flags, TR_LITE_2);
819 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
823 if (o_ptr->sval == SV_LITE_FEANOR)
825 add_flag(o_ptr->art_flags, TR_LITE_2);
833 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
834 * @param player_ptr プレーヤーへの参照ポインタ
835 * @param m_ptr モンスター保存先ポインタ
838 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
840 rd_s16b(&m_ptr->r_idx);
842 if (z_older_than(11, 0, 12))
843 m_ptr->ap_r_idx = m_ptr->r_idx;
845 rd_s16b(&m_ptr->ap_r_idx);
847 if (z_older_than(11, 0, 14))
849 monster_race *r_ptr = &r_info[m_ptr->r_idx];
851 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
852 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
853 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
856 rd_byte(&m_ptr->sub_align);
860 m_ptr->fy = (POSITION)tmp8u;
862 m_ptr->fx = (POSITION)tmp8u;
863 m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
869 m_ptr->maxhp = tmp16s;
871 if (z_older_than(11, 0, 5))
873 m_ptr->max_maxhp = m_ptr->maxhp;
878 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
880 if (h_older_than(2, 1, 2, 1))
882 m_ptr->dealt_damage = 0;
886 rd_s32b(&m_ptr->dealt_damage);
889 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
891 m_ptr->mspeed = tmp8u;
893 if (z_older_than(10, 4, 2))
896 m_ptr->energy_need = (s16b)tmp8u;
898 else rd_s16b(&m_ptr->energy_need);
900 if (z_older_than(11, 0, 13))
901 m_ptr->energy_need = 100 - m_ptr->energy_need;
903 if (z_older_than(10, 0, 7))
905 m_ptr->mtimed[MTIMED_FAST] = 0;
906 m_ptr->mtimed[MTIMED_SLOW] = 0;
911 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
913 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
917 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
919 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
921 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
923 if (z_older_than(10, 0, 10))
927 else if (z_older_than(10, 0, 11))
935 m_ptr->target_y = (POSITION)tmp16s;
937 m_ptr->target_x = (POSITION)tmp16s;
941 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
943 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
944 rd_u32b(&m_ptr->smart);
949 if (z_older_than(10, 4, 5))
959 if (z_older_than(10, 2, 2))
961 if (m_ptr->r_idx < 0)
963 m_ptr->r_idx = (0 - m_ptr->r_idx);
964 m_ptr->mflag2 |= MFLAG2_KAGE;
969 rd_byte(&m_ptr->mflag2);
972 if (z_older_than(11, 0, 12))
974 if (m_ptr->mflag2 & MFLAG2_KAGE)
975 m_ptr->ap_r_idx = MON_KAGE;
978 if (z_older_than(10, 1, 3))
985 rd_string(buf, sizeof(buf));
986 if (buf[0]) m_ptr->nickname = quark_add(buf);
994 * @brief モンスターを読み込む(現版) / Read a monster (New method)
995 * @param player_ptr プレーヤーへの参照ポインタ
996 * @param m_ptr モンスター保存先ポインタ
999 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
1001 if (h_older_than(1, 5, 0, 0))
1003 rd_monster_old(player_ptr, m_ptr);
1009 rd_s16b(&m_ptr->r_idx);
1012 m_ptr->fy = (POSITION)tmp8u;
1014 m_ptr->fx = (POSITION)tmp8u;
1018 m_ptr->hp = (HIT_POINT)tmp16s;
1020 m_ptr->maxhp = (HIT_POINT)tmp16s;
1022 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1024 if (h_older_than(2, 1, 2, 1))
1026 m_ptr->dealt_damage = 0;
1030 rd_s32b(&m_ptr->dealt_damage);
1033 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1034 else m_ptr->ap_r_idx = m_ptr->r_idx;
1036 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1037 else m_ptr->sub_align = 0;
1039 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1040 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1043 m_ptr->mspeed = tmp8u;
1045 rd_s16b(&m_ptr->energy_need);
1047 if (flags & SAVE_MON_FAST)
1050 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1052 else m_ptr->mtimed[MTIMED_FAST] = 0;
1054 if (flags & SAVE_MON_SLOW)
1057 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1059 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1061 if (flags & SAVE_MON_STUNNED)
1064 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1066 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1068 if (flags & SAVE_MON_CONFUSED)
1071 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1073 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1075 if (flags & SAVE_MON_MONFEAR)
1078 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1080 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1082 if (flags & SAVE_MON_TARGET_Y)
1085 m_ptr->target_y = (POSITION)tmp16s;
1087 else m_ptr->target_y = 0;
1089 if (flags & SAVE_MON_TARGET_X)
1092 m_ptr->target_x = (POSITION)tmp16s;
1094 else m_ptr->target_x = 0;
1096 if (flags & SAVE_MON_INVULNER)
1099 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1101 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1103 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1104 else m_ptr->smart = 0;
1106 if (flags & SAVE_MON_EXP)
1110 m_ptr->exp = (EXP)tmp32u;
1112 else m_ptr->exp = 0;
1114 m_ptr->mflag = 0; /* Not saved */
1116 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1117 else m_ptr->mflag2 = 0;
1119 if (flags & SAVE_MON_NICKNAME)
1122 rd_string(buf, sizeof(buf));
1123 m_ptr->nickname = quark_add(buf);
1125 else m_ptr->nickname = 0;
1127 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1128 else m_ptr->parent_m_idx = 0;
1133 * Old monster bit flags of racial resistances
1135 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1136 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1137 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1138 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1139 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1140 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1141 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1142 #define RF3_RES_WATE 0x00800000 /* Resist water */
1143 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1144 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1145 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1146 #define RF3_RES_ALL 0x08000000 /* Resist all */
1148 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1150 if ((R_PTR)->r_flags3 & (RF3)) \
1152 (R_PTR)->r_flags3 &= ~(RF3); \
1153 (R_PTR)->r_flagsr |= (RFR); \
1157 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1159 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1161 (R_PTR)->r_flagsr |= (RFR); \
1165 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1166 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1167 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1168 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1169 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1170 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1171 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1172 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1173 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1174 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1177 * @brief モンスターの思い出を読み込む / Read the monster lore
1178 * @param r_idx 読み込み先モンスターID
1181 static void rd_lore(MONRACE_IDX r_idx)
1183 monster_race *r_ptr = &r_info[r_idx];
1187 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1190 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1193 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1195 if (h_older_than(1, 7, 0, 5))
1197 r_ptr->r_akills = r_ptr->r_pkills;
1202 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1206 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1208 rd_byte(&r_ptr->r_wake);
1209 rd_byte(&r_ptr->r_ignore);
1210 rd_byte(&r_ptr->r_xtra1);
1211 rd_byte(&r_ptr->r_xtra2);
1215 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1217 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1220 rd_byte(&r_ptr->r_cast_spell);
1222 rd_byte(&r_ptr->r_blows[0]);
1223 rd_byte(&r_ptr->r_blows[1]);
1224 rd_byte(&r_ptr->r_blows[2]);
1225 rd_byte(&r_ptr->r_blows[3]);
1227 rd_u32b(&r_ptr->r_flags1);
1228 rd_u32b(&r_ptr->r_flags2);
1229 rd_u32b(&r_ptr->r_flags3);
1230 rd_u32b(&r_ptr->r_flags4);
1231 rd_u32b(&r_ptr->r_flags5);
1232 rd_u32b(&r_ptr->r_flags6);
1233 if (h_older_than(1, 5, 0, 3))
1235 r_ptr->r_flagsr = 0L;
1236 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1237 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1238 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1239 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1240 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1241 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1242 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1243 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1244 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1245 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1246 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1247 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1249 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1250 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1251 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1252 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1253 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1254 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1255 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1256 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1257 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1259 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1260 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1261 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1265 rd_u32b(&r_ptr->r_flagsr);
1269 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1271 rd_s16b(&r_ptr->floor_id);
1274 r_ptr->r_flags1 &= r_ptr->flags1;
1275 r_ptr->r_flags2 &= r_ptr->flags2;
1276 r_ptr->r_flags3 &= r_ptr->flags3;
1277 r_ptr->r_flags4 &= r_ptr->flags4;
1278 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1279 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1280 r_ptr->r_flagsr &= r_ptr->flagsr;
1285 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1286 * @param player_ptr プレーヤーへの参照ポインタ
1287 * @param store_ptr 店舗の参照ポインタ
1288 * @param o_ptr アイテムオブジェクト参照ポインタ
1291 * In all cases, return the slot (or -1) where the object was placed
1293 * Note that this is a hacked up version of "inven_carry()".
1295 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1296 * known, the player may have to pick stuff up and drop it again.
1298 static void home_carry(player_type *player_ptr, store_type *store_ptr, object_type *o_ptr)
1300 for (int i = 0; i < store_ptr->stock_num; i++)
1303 j_ptr = &store_ptr->stock[i];
1304 if (!object_similar(j_ptr, o_ptr)) continue;
1306 object_absorb(j_ptr, o_ptr);
1310 if (store_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
1312 s32b value = object_value(o_ptr);
1314 for (slot = 0; slot < store_ptr->stock_num; slot++)
1316 if (object_sort_comp(o_ptr, value, &store_ptr->stock[slot])) break;
1319 for (int i = store_ptr->stock_num; i > slot; i--)
1321 store_ptr->stock[i] = store_ptr->stock[i - 1];
1324 store_ptr->stock_num++;
1325 store_ptr->stock[slot] = *o_ptr;
1326 chg_virtue(player_ptr, V_SACRIFICE, -1);
1331 * @brief 店舗情報を読み込む / Read a store
1332 * @param player_ptr プレーヤーへの参照ポインタ
1333 * @param town_number 街ID
1334 * @param store_number 店舗ID
1337 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1339 store_type *store_ptr;
1341 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1343 store_ptr = &town_info[1].store[store_number];
1344 if (store_ptr->stock_num) sort = TRUE;
1348 store_ptr = &town_info[town_number].store[store_number];
1354 rd_s32b(&store_ptr->store_open);
1355 rd_s16b(&store_ptr->insult_cur);
1357 if (z_older_than(11, 0, 4))
1367 rd_s16b(&store_ptr->good_buy);
1368 rd_s16b(&store_ptr->bad_buy);
1370 rd_s32b(&store_ptr->last_visit);
1371 store_ptr->owner = own;
1373 for (int j = 0; j < num; j++)
1382 bool is_valid_item = store_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
1383 if (!is_valid_item) continue;
1387 home_carry(player_ptr, store_ptr, q_ptr);
1391 int k = store_ptr->stock_num++;
1392 object_copy(&store_ptr->stock[k], q_ptr);
1401 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1404 static void rd_randomizer(void)
1408 rd_u16b(&Rand_place);
1409 for (int i = 0; i < RAND_DEG; i++)
1411 rd_u32b(&Rand_state[i]);
1417 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1420 * Note that the normal options are now stored as a set of 256 bit flags,
1421 * plus a set of 256 bit masks to indicate which bit flags were defined
1422 * at the time the savefile was created. This will allow new options
1423 * to be added, and old options to be removed, at any time, without
1424 * hurting old savefiles.
1426 * The window options are stored in the same way, but note that each
1427 * window gets 32 options, and their order is fixed by certain defines.
1429 static void rd_options(void)
1440 if (h_older_than(1, 7, 0, 0))
1453 if (c & 0x0002) current_world_ptr->wizard = TRUE;
1455 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1456 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1457 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1458 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1459 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1460 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1461 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1462 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1463 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1464 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1466 rd_byte((byte *)&autosave_l);
1467 rd_byte((byte *)&autosave_t);
1468 rd_s16b(&autosave_freq);
1471 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1474 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1476 for (int n = 0; n < 8; n++)
1478 for (int i = 0; i < 32; i++)
1480 if (!(mask[n] & (1L << i))) continue;
1481 if (!(option_mask[n] & (1L << i))) continue;
1483 if (flag[n] & (1L << i))
1485 option_flag[n] |= (1L << i);
1489 option_flag[n] &= ~(1L << i);
1494 if (z_older_than(10, 4, 5))
1496 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1497 else option_flag[5] |= (0x00000001 << 4);
1498 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1499 else option_flag[2] |= (0x00000001 << 5);
1500 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1501 else option_flag[4] |= (0x00000001 << 5);
1502 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1503 else option_flag[5] |= (0x00000001 << 0);
1504 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1505 else option_flag[5] |= (0x00000001 << 12);
1506 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1507 else option_flag[1] |= (0x00000001 << 0);
1508 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1509 else option_flag[1] |= (0x00000001 << 18);
1510 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1511 else option_flag[1] |= (0x00000001 << 19);
1512 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1513 else option_flag[5] |= (0x00000001 << 3);
1516 extract_option_vars();
1517 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1519 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1521 for (int n = 0; n < 8; n++)
1523 for (int i = 0; i < 32; i++)
1525 if (!(mask[n] & (1L << i))) continue;
1526 if (!(window_mask[n] & (1L << i))) continue;
1528 if (flag[n] & (1L << i))
1530 window_flag[n] |= (1L << i);
1534 window_flag[n] &= ~(1L << i);
1542 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1545 * This is such a nasty hack it hurts.
1547 static void rd_ghost(void)
1550 rd_string(buf, sizeof(buf));
1556 * @brief クイックスタート情報を読み込む / Load quick start data
1559 static void load_quick_start(void)
1561 if (z_older_than(11, 0, 13))
1563 previous_char.quick_ok = FALSE;
1567 rd_byte(&previous_char.psex);
1570 previous_char.prace = (player_race_type)tmp8u;
1572 previous_char.pclass = (player_class_type)tmp8u;
1574 previous_char.pseikaku = (player_personality_type)tmp8u;
1576 previous_char.realm1 = (REALM_IDX)tmp8u;
1578 previous_char.realm2 = (REALM_IDX)tmp8u;
1580 rd_s16b(&previous_char.age);
1581 rd_s16b(&previous_char.ht);
1582 rd_s16b(&previous_char.wt);
1583 rd_s16b(&previous_char.sc);
1584 rd_s32b(&previous_char.au);
1586 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1587 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1589 for (int i = 0; i < PY_MAX_LEVEL; i++)
1593 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1596 rd_s16b(&previous_char.chaos_patron);
1598 for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1600 for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1604 previous_char.quick_ok = (bool)tmp8u;
1609 * @brief その他の情報を読み込む / Read the "extra" information
1612 static void rd_extra(player_type *creature_ptr)
1614 rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1615 rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1616 if (!h_older_than(1, 7, 0, 1))
1619 rd_string(buf, sizeof buf);
1620 if (buf[0]) creature_ptr->last_message = string_make(buf);
1624 for (int i = 0; i < 4; i++)
1626 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1631 creature_ptr->prace = (player_race_type)tmp8u;
1634 creature_ptr->pclass = (player_class_type)tmp8u;
1637 creature_ptr->pseikaku = (player_personality_type)tmp8u;
1639 rd_byte(&creature_ptr->psex);
1641 creature_ptr->realm1 = (REALM_IDX)tmp8u;
1644 creature_ptr->realm2 = (REALM_IDX)tmp8u;
1647 if (z_older_than(10, 4, 4))
1649 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1650 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1651 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1652 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1656 creature_ptr->hitdie = tmp8u;
1657 rd_u16b(&creature_ptr->expfact);
1659 rd_s16b(&creature_ptr->age);
1660 rd_s16b(&creature_ptr->ht);
1661 rd_s16b(&creature_ptr->wt);
1663 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1664 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1665 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1668 rd_s32b(&creature_ptr->au);
1670 rd_s32b(&creature_ptr->max_exp);
1671 if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1672 else rd_s32b(&creature_ptr->max_max_exp);
1673 rd_s32b(&creature_ptr->exp);
1675 if (h_older_than(1, 7, 0, 3))
1679 creature_ptr->exp_frac = (u32b)tmp16u;
1683 rd_u32b(&creature_ptr->exp_frac);
1686 rd_s16b(&creature_ptr->lev);
1688 for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1689 if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1691 for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1694 if (z_older_than(10, 3, 6))
1695 for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1697 for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1698 for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1699 if (z_older_than(10, 4, 1))
1701 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1702 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1705 if (z_older_than(10, 3, 14))
1707 for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1708 for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1712 for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1713 for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1714 if (h_older_than(1, 3, 0, 1))
1716 if (creature_ptr->pclass == CLASS_SMITH)
1718 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1719 creature_ptr->magic_num1[96] = 0;
1720 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1721 creature_ptr->magic_num1[97] = 0;
1726 if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1728 if (z_older_than(11, 0, 7))
1730 creature_ptr->start_race = creature_ptr->prace;
1731 creature_ptr->old_race1 = 0L;
1732 creature_ptr->old_race2 = 0L;
1733 creature_ptr->old_realm = 0;
1738 creature_ptr->start_race = (player_race_type)tmp8u;
1741 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1743 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1744 rd_s16b(&creature_ptr->old_realm);
1747 if (z_older_than(10, 0, 1))
1749 for (int i = 0; i < MAX_MANE; i++)
1751 creature_ptr->mane_spell[i] = -1;
1752 creature_ptr->mane_dam[i] = 0;
1754 creature_ptr->mane_num = 0;
1756 else if (z_older_than(10, 2, 3))
1759 for (int i = 0; i < OLD_MAX_MANE; i++)
1765 for (int i = 0; i < MAX_MANE; i++)
1767 creature_ptr->mane_spell[i] = -1;
1768 creature_ptr->mane_dam[i] = 0;
1772 creature_ptr->mane_num = 0;
1776 for (int i = 0; i < MAX_MANE; i++)
1780 creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1782 creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1785 rd_s16b(&creature_ptr->mane_num);
1788 if (z_older_than(10, 0, 3))
1790 determine_bounty_uniques(creature_ptr);
1792 for (int i = 0; i < MAX_BOUNTY; i++)
1794 /* Is this bounty unique already dead? */
1795 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1800 for (int i = 0; i < MAX_BOUNTY; i++)
1802 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1806 if (z_older_than(10, 0, 3))
1808 update_gambling_monsters(creature_ptr);
1812 for (int i = 0; i < 4; i++)
1814 rd_s16b(&battle_mon[i]);
1815 if (z_older_than(10, 3, 4))
1819 mon_odds[i] = tmp16s;
1821 else rd_u32b(&mon_odds[i]);
1825 rd_s16b(&creature_ptr->town_num);
1826 rd_s16b(&creature_ptr->arena_number);
1827 if (h_older_than(1, 5, 0, 1))
1829 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1834 creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1835 rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1836 if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1840 creature_ptr->phase_out = (bool)tmp16s;
1843 rd_byte(&creature_ptr->exit_bldg);
1847 creature_ptr->oldpx = (POSITION)tmp16s;
1850 creature_ptr->oldpy = (POSITION)tmp16s;
1851 if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
1854 for (int i = 0; i < tmp16s; i++)
1860 if (h_older_than(1, 7, 0, 3))
1863 creature_ptr->mhp = tmp16s;
1866 creature_ptr->chp = tmp16s;
1870 creature_ptr->chp_frac = (u32b)tmp16u;
1874 rd_s32b(&creature_ptr->mhp);
1875 rd_s32b(&creature_ptr->chp);
1876 rd_u32b(&creature_ptr->chp_frac);
1879 if (h_older_than(1, 7, 0, 3))
1882 creature_ptr->msp = tmp16s;
1885 creature_ptr->csp = tmp16s;
1889 creature_ptr->csp_frac = (u32b)tmp16u;
1893 rd_s32b(&creature_ptr->msp);
1894 rd_s32b(&creature_ptr->csp);
1895 rd_u32b(&creature_ptr->csp_frac);
1898 rd_s16b(&creature_ptr->max_plv);
1899 if (z_older_than(10, 3, 8))
1902 max_dlv[DUNGEON_ANGBAND] = tmp16s;
1906 byte max = (byte)current_world_ptr->max_d_idx;
1910 for (int i = 0; i < max; i++)
1913 max_dlv[i] = tmp16s;
1914 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1918 if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
1921 rd_s16b(&creature_ptr->sc);
1922 rd_s16b(&creature_ptr->concent);
1924 strip_bytes(2); /* Old "rest" */
1925 rd_s16b(&creature_ptr->blind);
1926 rd_s16b(&creature_ptr->paralyzed);
1927 rd_s16b(&creature_ptr->confused);
1928 rd_s16b(&creature_ptr->food);
1929 strip_bytes(4); /* Old "food_digested" / "protection" */
1931 rd_s16b(&creature_ptr->energy_need);
1932 if (z_older_than(11, 0, 13))
1933 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
1934 if (h_older_than(2, 1, 2, 0))
1935 creature_ptr->enchant_energy_need = 0;
1937 rd_s16b(&creature_ptr->enchant_energy_need);
1939 rd_s16b(&creature_ptr->fast);
1940 rd_s16b(&creature_ptr->slow);
1941 rd_s16b(&creature_ptr->afraid);
1942 rd_s16b(&creature_ptr->cut);
1943 rd_s16b(&creature_ptr->stun);
1944 rd_s16b(&creature_ptr->poisoned);
1945 rd_s16b(&creature_ptr->image);
1946 rd_s16b(&creature_ptr->protevil);
1947 rd_s16b(&creature_ptr->invuln);
1948 if (z_older_than(10, 0, 0))
1949 creature_ptr->ult_res = 0;
1951 rd_s16b(&creature_ptr->ult_res);
1952 rd_s16b(&creature_ptr->hero);
1953 rd_s16b(&creature_ptr->shero);
1954 rd_s16b(&creature_ptr->shield);
1955 rd_s16b(&creature_ptr->blessed);
1956 rd_s16b(&creature_ptr->tim_invis);
1957 rd_s16b(&creature_ptr->word_recall);
1958 if (z_older_than(10, 3, 8))
1959 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
1963 creature_ptr->recall_dungeon = (byte)tmp16s;
1966 if (h_older_than(1, 5, 0, 0))
1967 creature_ptr->alter_reality = 0;
1969 rd_s16b(&creature_ptr->alter_reality);
1971 rd_s16b(&creature_ptr->see_infra);
1972 rd_s16b(&creature_ptr->tim_infra);
1973 rd_s16b(&creature_ptr->oppose_fire);
1974 rd_s16b(&creature_ptr->oppose_cold);
1975 rd_s16b(&creature_ptr->oppose_acid);
1976 rd_s16b(&creature_ptr->oppose_elec);
1977 rd_s16b(&creature_ptr->oppose_pois);
1978 if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
1979 else rd_s16b(&creature_ptr->tsuyoshi);
1981 /* Old savefiles do not have the following fields... */
1982 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
1984 creature_ptr->tim_esp = 0;
1985 creature_ptr->wraith_form = 0;
1986 creature_ptr->resist_magic = 0;
1987 creature_ptr->tim_regen = 0;
1988 creature_ptr->kabenuke = 0;
1989 creature_ptr->tim_stealth = 0;
1990 creature_ptr->tim_levitation = 0;
1991 creature_ptr->tim_sh_touki = 0;
1992 creature_ptr->lightspeed = 0;
1993 creature_ptr->tsubureru = 0;
1994 creature_ptr->tim_res_nether = 0;
1995 creature_ptr->tim_res_time = 0;
1996 creature_ptr->mimic_form = 0;
1997 creature_ptr->tim_mimic = 0;
1998 creature_ptr->tim_sh_fire = 0;
1999 creature_ptr->tim_reflect = 0;
2000 creature_ptr->multishadow = 0;
2001 creature_ptr->dustrobe = 0;
2002 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2003 creature_ptr->muta1 = 0;
2004 creature_ptr->muta2 = 0;
2005 creature_ptr->muta3 = 0;
2006 get_virtues(creature_ptr);
2010 rd_s16b(&creature_ptr->tim_esp);
2011 rd_s16b(&creature_ptr->wraith_form);
2012 rd_s16b(&creature_ptr->resist_magic);
2013 rd_s16b(&creature_ptr->tim_regen);
2014 rd_s16b(&creature_ptr->kabenuke);
2015 rd_s16b(&creature_ptr->tim_stealth);
2016 rd_s16b(&creature_ptr->tim_levitation);
2017 rd_s16b(&creature_ptr->tim_sh_touki);
2018 rd_s16b(&creature_ptr->lightspeed);
2019 rd_s16b(&creature_ptr->tsubureru);
2020 if (z_older_than(10, 4, 7))
2021 creature_ptr->magicdef = 0;
2023 rd_s16b(&creature_ptr->magicdef);
2024 rd_s16b(&creature_ptr->tim_res_nether);
2025 if (z_older_than(10, 4, 11))
2027 creature_ptr->tim_res_time = 0;
2028 creature_ptr->mimic_form = 0;
2029 creature_ptr->tim_mimic = 0;
2030 creature_ptr->tim_sh_fire = 0;
2034 rd_s16b(&creature_ptr->tim_res_time);
2036 creature_ptr->mimic_form = (IDX)tmp8u;
2037 rd_s16b(&creature_ptr->tim_mimic);
2038 rd_s16b(&creature_ptr->tim_sh_fire);
2041 if (z_older_than(11, 0, 99))
2043 creature_ptr->tim_sh_holy = 0;
2044 creature_ptr->tim_eyeeye = 0;
2048 rd_s16b(&creature_ptr->tim_sh_holy);
2049 rd_s16b(&creature_ptr->tim_eyeeye);
2052 if (z_older_than(11, 0, 3)) {
2053 creature_ptr->tim_reflect = 0;
2054 creature_ptr->multishadow = 0;
2055 creature_ptr->dustrobe = 0;
2059 rd_s16b(&creature_ptr->tim_reflect);
2060 rd_s16b(&creature_ptr->multishadow);
2061 rd_s16b(&creature_ptr->dustrobe);
2064 rd_s16b(&creature_ptr->chaos_patron);
2065 rd_u32b(&creature_ptr->muta1);
2066 rd_u32b(&creature_ptr->muta2);
2067 rd_u32b(&creature_ptr->muta3);
2069 for (int i = 0; i < 8; i++)
2070 rd_s16b(&creature_ptr->virtues[i]);
2071 for (int i = 0; i < 8; i++)
2072 rd_s16b(&creature_ptr->vir_types[i]);
2075 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2076 if (z_older_than(10, 0, 9))
2079 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2080 creature_ptr->ele_attack = 0;
2084 rd_s16b(&creature_ptr->ele_attack);
2085 rd_u32b(&creature_ptr->special_attack);
2088 if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2089 else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2090 if (z_older_than(10, 0, 12))
2092 creature_ptr->ele_immune = 0;
2093 creature_ptr->special_defense = 0;
2097 rd_s16b(&creature_ptr->ele_immune);
2098 rd_u32b(&creature_ptr->special_defense);
2101 rd_byte(&creature_ptr->knowledge);
2103 creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2107 creature_ptr->action = (ACTION_IDX)tmp8u;
2108 if (!z_older_than(10, 4, 3))
2111 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2114 rd_byte((byte *)&preserve_mode);
2115 rd_byte((byte *)&creature_ptr->wait_report_score);
2117 for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
2120 rd_u32b(¤t_world_ptr->seed_flavor);
2121 rd_u32b(¤t_world_ptr->seed_town);
2123 rd_u16b(&creature_ptr->panic_save);
2124 rd_u16b(¤t_world_ptr->total_winner);
2125 rd_u16b(¤t_world_ptr->noscore);
2128 creature_ptr->is_dead = tmp8u;
2130 rd_byte(&creature_ptr->feeling);
2132 switch (creature_ptr->start_race)
2138 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2141 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2145 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2146 rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2147 if (h_older_than(1, 7, 0, 4))
2149 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2153 rd_s32b(&creature_ptr->feeling_turn);
2156 rd_s32b(¤t_world_ptr->game_turn);
2157 if (z_older_than(10, 3, 12))
2159 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2161 else rd_s32b(¤t_world_ptr->dungeon_turn);
2163 if (z_older_than(11, 0, 13))
2165 creature_ptr->current_floor_ptr->generated_turn /= 2;
2166 creature_ptr->feeling_turn /= 2;
2167 current_world_ptr->game_turn /= 2;
2168 current_world_ptr->dungeon_turn /= 2;
2171 if (z_older_than(10, 3, 13))
2173 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2175 else rd_s32b(¤t_world_ptr->arena_start_turn);
2177 if (z_older_than(10, 0, 3))
2179 determine_daily_bounty(creature_ptr, TRUE);
2183 rd_s16b(&today_mon);
2184 rd_s16b(&creature_ptr->today_mon);
2187 if (z_older_than(10, 0, 7))
2189 creature_ptr->riding = 0;
2193 rd_s16b(&creature_ptr->riding);
2196 if (h_older_than(1, 5, 0, 0))
2198 creature_ptr->floor_id = 0;
2202 rd_s16b(&creature_ptr->floor_id);
2205 if (h_older_than(1, 5, 0, 2))
2212 for (int i = 0; i < tmp16s; i++)
2214 monster_type dummy_mon;
2215 rd_monster(creature_ptr, &dummy_mon);
2219 if (z_older_than(10, 1, 2))
2221 current_world_ptr->play_time = 0;
2225 rd_u32b(¤t_world_ptr->play_time);
2228 if (z_older_than(10, 3, 9))
2230 creature_ptr->visit = 1L;
2232 else if (z_older_than(10, 3, 10))
2236 creature_ptr->visit = 1L;
2242 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2245 if (!z_older_than(11, 0, 5))
2247 rd_u32b(&creature_ptr->count);
2253 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2254 * @param player_ptr プレーヤーへの参照ポインタ
2257 * Note that the inventory changed in Angband 2.7.4. Two extra
2258 * pack slots were added and the equipment was rearranged. Note
2259 * that these two features combine when parsing old save-files, in
2260 * which items from the old "aux" slot are "carried", perhaps into
2261 * one of the two new "inventory" slots.
2263 * Note that the inventory is "re-sorted" later by "dungeon()".
2265 static errr rd_inventory(player_type *player_ptr)
2267 player_ptr->total_weight = 0;
2268 player_ptr->inven_cnt = 0;
2269 player_ptr->equip_cnt = 0;
2271 if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2272 C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2280 if (n == 0xFFFF) break;
2287 if (!q_ptr->k_idx) return (53);
2289 if (n >= INVEN_RARM)
2291 q_ptr->marked |= OM_TOUCHED;
2292 object_copy(&player_ptr->inventory_list[n], q_ptr);
2293 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2294 player_ptr->equip_cnt++;
2298 if (player_ptr->inven_cnt == INVEN_PACK)
2300 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2305 q_ptr->marked |= OM_TOUCHED;
2306 object_copy(&player_ptr->inventory_list[n], q_ptr);
2307 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2308 player_ptr->inven_cnt++;
2316 * @brief メッセージログを読み込む / Read the saved messages
2319 static void rd_messages(void)
2321 if (h_older_than(2, 2, 0, 75))
2326 message_max = (int)num;
2328 for (int i = 0; i < message_max; i++)
2331 rd_string(buf, sizeof(buf));
2339 message_max = (int)num;
2341 for (int i = 0; i < message_max; i++)
2344 rd_string(buf, sizeof(buf));
2351 * @brief メッセージログを読み込む / Read the dungeon (old method)
2352 * @param creature_ptr プレーヤーへの参照ポインタ
2355 * The monsters/objects must be loaded in the same order
2356 * that they were stored, since the actual indexes matter.
2358 static errr rd_dungeon_old(player_type *creature_ptr)
2362 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2363 floor_ptr->dun_level = (DEPTH)tmp16s;
2364 if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2369 creature_ptr->dungeon_idx = (IDX)tmp8u;
2372 floor_ptr->base_level = floor_ptr->dun_level;
2374 floor_ptr->base_level = (DEPTH)tmp16s;
2377 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2379 creature_ptr->y = (POSITION)tmp16s;
2381 creature_ptr->x = (POSITION)tmp16s;
2382 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
2384 floor_ptr->height = (POSITION)tmp16s;
2386 floor_ptr->width = (POSITION)tmp16s;
2387 rd_s16b(&tmp16s); /* max_panel_rows */
2388 rd_s16b(&tmp16s); /* max_panel_cols */
2390 int ymax = floor_ptr->height;
2391 int xmax = floor_ptr->width;
2393 for (int x = 0, y = 0; y < ymax; )
2398 if (z_older_than(10, 3, 6))
2407 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2410 for (int i = count; i > 0; i--)
2413 g_ptr = &floor_ptr->grid_array[y][x];
2418 if (++y >= ymax) break;
2423 for (int x = 0, y = 0; y < ymax; )
2429 for (int i = count; i > 0; i--)
2432 g_ptr = &floor_ptr->grid_array[y][x];
2433 g_ptr->feat = (s16b)tmp8u;
2437 if (++y >= ymax) break;
2442 for (int x = 0, y = 0; y < ymax; )
2448 for (int i = count; i > 0; i--)
2451 g_ptr = &floor_ptr->grid_array[y][x];
2452 g_ptr->mimic = (s16b)tmp8u;
2456 if (++y >= ymax) break;
2461 for (int x = 0, y = 0; y < ymax; )
2466 for (int i = count; i > 0; i--)
2469 g_ptr = &floor_ptr->grid_array[y][x];
2470 g_ptr->special = tmp16s;
2474 if (++y >= ymax) break;
2479 if (z_older_than(11, 0, 99))
2481 for (int y = 0; y < ymax; y++)
2483 for (int x = 0; x < xmax; x++)
2485 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2490 if (h_older_than(1, 1, 1, 0))
2492 for (int y = 0; y < ymax; y++)
2494 for (int x = 0; x < xmax; x++)
2497 g_ptr = &floor_ptr->grid_array[y][x];
2500 if (g_ptr->feat == OLD_FEAT_INVIS)
2502 g_ptr->feat = feat_floor;
2503 g_ptr->info |= CAVE_TRAP;
2506 /* Older than 1.1.1 */
2507 if (g_ptr->feat == OLD_FEAT_MIRROR)
2509 g_ptr->feat = feat_floor;
2510 g_ptr->info |= CAVE_OBJECT;
2516 if (h_older_than(1, 3, 1, 0))
2518 for (int y = 0; y < ymax; y++)
2520 for (int x = 0; x < xmax; x++)
2523 g_ptr = &floor_ptr->grid_array[y][x];
2525 /* Old CAVE_IN_MIRROR flag */
2526 if (g_ptr->info & CAVE_OBJECT)
2528 g_ptr->mimic = feat_mirror;
2530 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2531 (g_ptr->feat == OLD_FEAT_GLYPH))
2533 g_ptr->info |= CAVE_OBJECT;
2534 g_ptr->mimic = g_ptr->feat;
2535 g_ptr->feat = feat_floor;
2537 else if (g_ptr->info & CAVE_TRAP)
2539 g_ptr->info &= ~CAVE_TRAP;
2540 g_ptr->mimic = g_ptr->feat;
2541 g_ptr->feat = choose_random_trap(creature_ptr);
2543 else if (g_ptr->feat == OLD_FEAT_INVIS)
2545 g_ptr->mimic = feat_floor;
2546 g_ptr->feat = feat_trap_open;
2552 /* Quest 18 was removed */
2553 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2555 for (int y = 0; y < ymax; y++)
2557 for (int x = 0; x < xmax; x++)
2560 g_ptr = &floor_ptr->grid_array[y][x];
2562 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2564 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2566 g_ptr->feat = feat_tree;
2569 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2571 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2574 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2575 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2577 g_ptr->feat = feat_up_stair;
2586 if (limit > current_world_ptr->max_o_idx)
2588 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2592 for (int i = 1; i < limit; i++)
2594 OBJECT_IDX o_idx = o_pop(floor_ptr);
2597 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2602 o_ptr = &floor_ptr->o_list[o_idx];
2604 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2606 monster_type *m_ptr;
2607 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2608 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2609 m_ptr->hold_o_idx = o_idx;
2614 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2615 o_ptr->next_o_idx = g_ptr->o_idx;
2616 g_ptr->o_idx = o_idx;
2620 if (limit > current_world_ptr->max_m_idx)
2622 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2626 for (int i = 1; i < limit; i++)
2629 monster_type *m_ptr;
2630 m_idx = m_pop(creature_ptr);
2633 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2637 m_ptr = &floor_ptr->m_list[m_idx];
2638 rd_monster(creature_ptr, m_ptr);
2640 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2641 g_ptr->m_idx = m_idx;
2642 real_r_ptr(m_ptr)->cur_num++;
2645 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2646 current_world_ptr->character_dungeon = FALSE;
2648 current_world_ptr->character_dungeon = TRUE;
2655 * @brief 保存されたフロアを読み込む / Read the saved floor
2656 * @param player_ptr プレーヤーへの参照ポインタ
2657 * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2658 * @return info読み込みエラーコード
2660 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2663 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2664 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2666 * The monsters/objects must be loaded in the same order
2667 * that they were stored, since the actual indexes matter.
2669 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2671 grid_template_type *templates;
2672 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2673 clear_cave(player_ptr);
2674 player_ptr->x = player_ptr->y = 0;
2680 floor_ptr->dun_level = (DEPTH)tmp16s;
2681 floor_ptr->base_level = floor_ptr->dun_level;
2687 if (tmp16s != sf_ptr->floor_id) return 171;
2691 if (tmp8u != sf_ptr->savefile_id) return 171;
2694 if (tmp16s != sf_ptr->dun_level) return 171;
2695 floor_ptr->dun_level = sf_ptr->dun_level;
2699 if (tmp32s != sf_ptr->last_visit) return 171;
2703 if (tmp32u != sf_ptr->visit_mark) return 171;
2706 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2709 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2714 floor_ptr->base_level = (DEPTH)tmp16s;
2716 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2720 player_ptr->y = (POSITION)tmp16u;
2723 player_ptr->x = (POSITION)tmp16u;
2726 floor_ptr->height = (POSITION)tmp16s;
2728 floor_ptr->width = (POSITION)tmp16s;
2730 rd_byte(&player_ptr->feeling);
2734 C_MAKE(templates, limit, grid_template_type);
2736 for (int i = 0; i < limit; i++)
2738 grid_template_type *ct_ptr = &templates[i];
2740 ct_ptr->info = (BIT_FLAGS)tmp16u;
2741 if (h_older_than(1, 7, 0, 2))
2745 ct_ptr->feat = (s16b)tmp8u;
2747 ct_ptr->mimic = (s16b)tmp8u;
2751 rd_s16b(&ct_ptr->feat);
2752 rd_s16b(&ct_ptr->mimic);
2755 rd_s16b(&ct_ptr->special);
2758 POSITION ymax = floor_ptr->height;
2759 POSITION xmax = floor_ptr->width;
2760 for (POSITION x = 0, y = 0; y < ymax; )
2771 } while (tmp8u == MAX_UCHAR);
2773 for (int i = count; i > 0; i--)
2775 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2776 g_ptr->info = templates[id].info;
2777 g_ptr->feat = templates[id].feat;
2778 g_ptr->mimic = templates[id].mimic;
2779 g_ptr->special = templates[id].special;
2784 if (++y >= ymax) break;
2789 /* Quest 18 was removed */
2790 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2792 for (POSITION y = 0; y < ymax; y++)
2794 for (POSITION x = 0; x < xmax; x++)
2796 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2798 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2800 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2802 g_ptr->feat = feat_tree;
2805 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2807 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2810 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2811 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2813 g_ptr->feat = feat_up_stair;
2820 C_KILL(templates, limit, grid_template_type);
2822 if (limit > current_world_ptr->max_o_idx) return 151;
2823 for (int i = 1; i < limit; i++)
2827 o_idx = o_pop(floor_ptr);
2828 if (i != o_idx) return 152;
2830 o_ptr = &floor_ptr->o_list[o_idx];
2833 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2835 monster_type *m_ptr;
2836 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2837 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2838 m_ptr->hold_o_idx = o_idx;
2842 grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2843 o_ptr->next_o_idx = g_ptr->o_idx;
2844 g_ptr->o_idx = o_idx;
2849 if (limit > current_world_ptr->max_m_idx) return 161;
2851 for (int i = 1; i < limit; i++)
2855 monster_type *m_ptr;
2856 m_idx = m_pop(player_ptr);
2857 if (i != m_idx) return 162;
2859 m_ptr = &floor_ptr->m_list[m_idx];
2860 rd_monster(player_ptr, m_ptr);
2861 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2862 g_ptr->m_idx = m_idx;
2863 real_r_ptr(m_ptr)->cur_num++;
2871 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
2872 * @param player_ptr プレーヤーへの参照ポインタ
2875 * The monsters/objects must be loaded in the same order
2876 * that they were stored, since the actual indexes matter.
2878 static errr rd_dungeon(player_type *player_ptr)
2880 init_saved_floors(player_ptr, FALSE);
2882 if (h_older_than(1, 5, 0, 0))
2884 err = rd_dungeon_old(player_ptr);
2885 if (player_ptr->dungeon_idx)
2887 player_ptr->floor_id = get_new_floor_id(player_ptr);
2888 get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
2894 rd_s16b(&max_floor_id);
2897 player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
2902 err = rd_saved_floor(player_ptr, NULL);
2906 for (int i = 0; i < num; i++)
2908 saved_floor_type *sf_ptr = &saved_floors[i];
2910 rd_s16b(&sf_ptr->floor_id);
2912 sf_ptr->savefile_id = (s16b)tmp8u;
2916 sf_ptr->dun_level = (DEPTH)tmp16s;
2918 rd_s32b(&sf_ptr->last_visit);
2919 rd_u32b(&sf_ptr->visit_mark);
2920 rd_s16b(&sf_ptr->upper_floor_id);
2921 rd_s16b(&sf_ptr->lower_floor_id);
2924 for (int i = 0; i < num; i++)
2926 saved_floor_type *sf_ptr = &saved_floors[i];
2927 if (!sf_ptr->floor_id) continue;
2929 if (tmp8u) continue;
2931 err = rd_saved_floor(player_ptr, sf_ptr);
2934 if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
2941 if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
2948 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
2952 note(_("アイテム配置エラー", "Object allocation error"));
2956 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
2960 note(_("モンスター配置エラー", "Monster allocation error"));
2964 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
2968 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
2972 note(_("Error 183", "Error 183"));
2976 current_world_ptr->character_dungeon = TRUE;
2982 * @brief ロード処理全体のサブ関数 / Actually read the savefile
2985 static errr rd_savefile_new_aux(player_type *creature_ptr)
2987 u32b n_x_check, n_v_check;
2988 u32b o_x_check, o_v_check;
2991 xor_byte = current_world_ptr->sf_extra;
2995 /* Old savefile will be version 0.0.0.3 */
2996 rd_byte(¤t_world_ptr->h_ver_extra);
2997 rd_byte(¤t_world_ptr->h_ver_patch);
2998 rd_byte(¤t_world_ptr->h_ver_minor);
2999 rd_byte(¤t_world_ptr->h_ver_major);
3002 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3003 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3005 rd_u32b(¤t_world_ptr->sf_system);
3006 rd_u32b(¤t_world_ptr->sf_when);
3007 rd_u16b(¤t_world_ptr->sf_lives);
3008 rd_u16b(¤t_world_ptr->sf_saves);
3018 rd_byte(&kanji_code);
3021 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3024 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3027 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3029 for (int i = 0; i < max_r_idx; i++)
3031 monster_race *r_ptr = &r_info[i];
3032 r_ptr->max_num = 100;
3034 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3035 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3039 if (tmp16u > max_r_idx)
3041 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3045 for (int i = 0; i < tmp16u; i++)
3047 rd_lore((MONRACE_IDX)i);
3050 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3053 if (tmp16u > max_k_idx)
3055 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3059 for (int i = 0; i < tmp16u; i++)
3061 object_kind *k_ptr = &k_info[i];
3063 k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
3064 k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
3066 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3068 /* 2.1.3 or newer version */
3070 u16b max_towns_load;
3071 u16b max_quests_load;
3072 byte max_rquests_load;
3073 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3075 rd_u16b(&max_towns_load);
3076 if (max_towns_load > max_towns)
3078 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3082 rd_u16b(&max_quests_load);
3083 if (z_older_than(11, 0, 7))
3085 max_rquests_load = 10;
3089 rd_byte(&max_rquests_load);
3092 if (max_quests_load > max_q_idx)
3094 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3098 for (int i = 0; i < max_quests_load; i++)
3107 quest_type* const q_ptr = &quest[i];
3109 rd_s16b(&q_ptr->status);
3112 q_ptr->level = tmp16s;
3114 if (z_older_than(11, 0, 6))
3121 q_ptr->complev = tmp8u;
3123 if (h_older_than(2, 1, 2, 2))
3125 q_ptr->comptime = 0;
3129 rd_u32b(&q_ptr->comptime);
3132 bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
3133 is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
3134 is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
3135 if (!is_quest_running) continue;
3138 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3140 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3141 rd_s16b(&q_ptr->type);
3143 rd_s16b(&q_ptr->r_idx);
3144 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3146 determine_random_questor(creature_ptr, &quest[i]);
3149 rd_s16b(&q_ptr->k_idx);
3151 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3154 q_ptr->flags = tmp8u;
3156 if (z_older_than(10, 3, 11))
3158 if (q_ptr->flags & QUEST_FLAG_PRESET)
3164 init_flags = INIT_ASSIGN;
3165 creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3167 process_dungeon_file(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3168 creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3174 q_ptr->dungeon = tmp8u;
3177 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3178 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3179 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3182 /* Quest 18 was removed */
3183 if (h_older_than(1, 7, 0, 6))
3185 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3186 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3189 rd_s32b(&creature_ptr->wilderness_x);
3190 rd_s32b(&creature_ptr->wilderness_y);
3191 if (z_older_than(10, 3, 13))
3193 creature_ptr->wilderness_x = 5;
3194 creature_ptr->wilderness_y = 48;
3197 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3198 else rd_byte((byte *)&creature_ptr->wild_mode);
3199 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3200 else rd_byte((byte *)&creature_ptr->ambush_flag);
3204 rd_s32b(&wild_x_size);
3205 rd_s32b(&wild_y_size);
3207 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3209 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3213 for (int i = 0; i < wild_x_size; i++)
3215 for (int j = 0; j < wild_y_size; j++)
3217 rd_u32b(&wilderness[j][i].seed);
3222 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3225 if (tmp16u > max_a_idx)
3227 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3231 for (int i = 0; i < tmp16u; i++)
3233 artifact_type *a_ptr = &a_info[i];
3236 a_ptr->cur_num = tmp8u;
3238 if (h_older_than(1, 5, 0, 0))
3240 a_ptr->floor_id = 0;
3248 rd_s16b(&a_ptr->floor_id);
3252 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3254 rd_extra(creature_ptr);
3255 if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3257 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3260 if (tmp16u > PY_MAX_LEVEL)
3262 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3266 for (int i = 0; i < tmp16u; i++)
3270 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3273 sp_ptr = &sex_info[creature_ptr->psex];
3274 rp_ptr = &race_info[creature_ptr->prace];
3275 cp_ptr = &class_info[creature_ptr->pclass];
3276 ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3278 if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3280 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3281 roll_hitdice(creature_ptr, 0L);
3284 if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3286 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3287 roll_hitdice(creature_ptr, 0L);
3290 if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3292 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3293 roll_hitdice(creature_ptr, 0L);
3296 if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3298 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3299 roll_hitdice(creature_ptr, 0L);
3302 mp_ptr = &m_info[creature_ptr->pclass];
3304 rd_u32b(&creature_ptr->spell_learned1);
3305 rd_u32b(&creature_ptr->spell_learned2);
3306 rd_u32b(&creature_ptr->spell_worked1);
3307 rd_u32b(&creature_ptr->spell_worked2);
3308 rd_u32b(&creature_ptr->spell_forgotten1);
3309 rd_u32b(&creature_ptr->spell_forgotten2);
3311 if (z_older_than(10, 0, 5))
3313 creature_ptr->learned_spells = 0;
3314 for (int i = 0; i < 64; i++)
3317 (creature_ptr->spell_learned1 & (1L << i)) :
3318 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3320 creature_ptr->learned_spells++;
3324 else rd_s16b(&creature_ptr->learned_spells);
3326 if (z_older_than(10, 0, 6))
3328 creature_ptr->add_spells = 0;
3330 else rd_s16b(&creature_ptr->add_spells);
3332 if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3334 for (int i = 0; i < 64; i++)
3337 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3340 if (rd_inventory(creature_ptr))
3342 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3347 int town_count = tmp16u;
3350 for (int i = 1; i < town_count; i++)
3352 for (int j = 0; j < tmp16u; j++)
3354 if (rd_store(creature_ptr, i, j)) return (22);
3358 rd_s16b(&creature_ptr->pet_follow_distance);
3359 if (z_older_than(10, 4, 10))
3361 creature_ptr->pet_extra_flags = 0;
3363 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3365 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3367 if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3371 if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3374 if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3378 if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3381 if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3385 if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3388 if (!z_older_than(10, 0, 8))
3391 if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3396 rd_s16b(&creature_ptr->pet_extra_flags);
3399 if (!z_older_than(11, 0, 9))
3401 char buf[SCREEN_BUF_MAX_SIZE];
3402 rd_string(buf, sizeof(buf));
3403 if (buf[0]) screen_dump = string_make(buf);
3406 if (creature_ptr->is_dead)
3408 for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3410 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3414 if (!creature_ptr->is_dead)
3416 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3417 if (rd_dungeon(creature_ptr))
3419 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3428 strip_bytes(tmp32s);
3432 /* Quest 18 was removed */
3433 if (h_older_than(1, 7, 0, 6))
3435 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3437 creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3438 creature_ptr->current_floor_ptr->dun_level = 1;
3439 creature_ptr->current_floor_ptr->inside_quest = 0;
3443 n_v_check = v_check;
3444 rd_u32b(&o_v_check);
3445 if (o_v_check != n_v_check)
3447 note(_("チェックサムがおかしい", "Invalid checksum"));
3451 n_x_check = x_check;
3452 rd_u32b(&o_x_check);
3453 if (o_x_check != n_x_check)
3455 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3464 * @brief ロード処理全体のメイン関数 / Actually read the savefile
3465 * @param player_ptr プレーヤーへの参照ポインタ
3468 errr rd_savefile_new(player_type *player_ptr)
3471 fff = my_fopen(savefile, "rb");
3473 if (!fff) return -1;
3474 errr err = rd_savefile_new_aux(player_ptr);
3476 if (ferror(fff)) err = -1;
3483 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3484 * @param player_ptr プレーヤーへの参照ポインタ
3485 * @param sf_ptr 保存フロア読み込み先
3488 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
3490 u32b n_x_check, n_v_check;
3491 u32b o_x_check, o_v_check;
3500 current_world_ptr->h_ver_extra = H_VER_EXTRA;
3501 current_world_ptr->h_ver_patch = H_VER_PATCH;
3502 current_world_ptr->h_ver_minor = H_VER_MINOR;
3503 current_world_ptr->h_ver_major = H_VER_MAJOR;
3507 if (saved_floor_file_sign != tmp32u) return FALSE;
3509 if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
3511 n_v_check = v_check;
3512 rd_u32b(&o_v_check);
3514 if (o_v_check != n_v_check) return FALSE;
3516 n_x_check = x_check;
3517 rd_u32b(&o_x_check);
3519 if (o_x_check != n_x_check) return FALSE;
3525 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
3526 * @param player_ptr プレーヤーへの参照ポインタ
3527 * @param sf_ptr 保存フロア読み込み先
3531 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
3534 * Temporary files are always written in system depended kanji
3548 FILE *old_fff = NULL;
3549 byte old_xor_byte = 0;
3550 u32b old_v_check = 0;
3551 u32b old_x_check = 0;
3552 byte old_h_ver_major = 0;
3553 byte old_h_ver_minor = 0;
3554 byte old_h_ver_patch = 0;
3555 byte old_h_ver_extra = 0;
3556 if (mode & SLF_SECOND)
3559 old_xor_byte = xor_byte;
3560 old_v_check = v_check;
3561 old_x_check = x_check;
3562 old_h_ver_major = current_world_ptr->h_ver_major;
3563 old_h_ver_minor = current_world_ptr->h_ver_minor;
3564 old_h_ver_patch = current_world_ptr->h_ver_patch;
3565 old_h_ver_extra = current_world_ptr->h_ver_extra;
3568 char floor_savefile[1024];
3569 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3572 fff = my_fopen(floor_savefile, "rb");
3575 bool is_save_successful = TRUE;
3576 if (!fff) is_save_successful = FALSE;
3578 if (is_save_successful)
3580 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
3581 if (ferror(fff)) is_save_successful = FALSE;
3585 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3590 if (mode & SLF_SECOND)
3593 xor_byte = old_xor_byte;
3594 v_check = old_v_check;
3595 x_check = old_x_check;
3596 current_world_ptr->h_ver_major = old_h_ver_major;
3597 current_world_ptr->h_ver_minor = old_h_ver_minor;
3598 current_world_ptr->h_ver_patch = old_h_ver_patch;
3599 current_world_ptr->h_ver_extra = old_h_ver_extra;
3602 byte old_kanji_code = kanji_code;
3603 kanji_code = old_kanji_code;
3604 return is_save_successful;