3 * @brief セーブファイル読み込み処理 / Purpose: support for loading savefiles -BEN-
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
12 * This file loads savefiles from Angband 2.7.X and 2.8.X
14 * Ancient savefiles (pre-2.7.0) are loaded by another file.
16 * Note that Angband 2.7.0 through 2.7.3 are now officially obsolete,
17 * and savefiles from those versions may not be successfully converted.
19 * We attempt to prevent corrupt savefiles from inducing memory errors.
21 * Note that this file should not use the random number generator, the
22 * object flavors, the visual attr/char mappings, or anything else which
23 * is initialized *after* or *during* the "load character" function.
25 * This file assumes that the monster/object records are initialized
26 * to zero, and the race/kind tables have been loaded correctly. The
27 * order of object stacks is currently not saved in the savefiles, but
28 * the "next" pointers are saved, so all necessary knowledge is present.
30 * We should implement simple "savefile extenders" using some form of
31 * "sized" chunks of bytes, with a {size,type,data} format, so everyone
32 * can know the size, interested people can know the type, and the actual
33 * data is available to the parsing routines that acknowledge the type.
35 * Consider changing the "globe of invulnerability" code so that it
36 * takes some form of "maximum damage to protect from" in addition to
37 * the existing "number of turns to protect for", and where each hit
38 * by a monster will reduce the shield by that amount.
44 #include "birth/quick-start.h"
45 #include "cmd-item/cmd-smith.h"
46 #include "dungeon/dungeon.h"
47 #include "dungeon/quest.h"
48 #include "floor/floor-generate.h"
49 #include "floor/floor-save.h"
50 #include "floor/floor-town.h"
51 #include "floor/floor.h"
52 #include "floor/wild.h"
53 #include "grid/feature.h"
54 #include "grid/grid.h"
55 #include "grid/trap.h"
56 #include "info-reader/fixed-map-parser.h"
57 #include "io/files-util.h"
58 #include "io/report.h"
60 #include "io/uid-checker.h"
61 #include "locale/japanese.h"
62 #include "market/arena.h"
63 #include "market/bounty.h"
64 #include "monster/monster.h"
65 #include "mutation/mutation.h"
66 #include "object-enchant/artifact.h"
67 #include "object-enchant/object-ego.h"
68 #include "object-enchant/old-ego-extra-values.h" // TODO v1.5.0以前のセーブファイルをロードする処理を分離する.
69 #include "object-enchant/tr-types.h"
70 #include "object-enchant/trc-types.h"
71 #include "object-enchant/trg-types.h"
72 #include "object/object-generator.h"
73 #include "object/object-hook.h"
74 #include "object/object-kind-hook.h"
75 #include "object/object-kind.h"
76 #include "object/object-mark-types.h"
77 #include "object/object-stack.h"
78 #include "object/object-value.h"
79 #include "object/object1.h"
80 #include "pet/pet-util.h"
81 #include "player/avatar.h"
82 #include "player/patron.h"
83 #include "player/player-class.h"
84 #include "player/player-personality.h"
85 #include "player/player-races-table.h"
86 #include "player/player-sex.h"
87 #include "player/player-skill.h"
88 #include "player/race-info-table.h"
89 #include "spell/spells-status.h"
90 #include "store/store-util.h"
91 #include "store/store.h"
92 #include "sv-definition/sv-armor-types.h"
93 #include "sv-definition/sv-lite-types.h"
94 #include "system/angband-version.h"
95 #include "system/system-variables.h" // 暫定、init_flags の扱いを決めた上で消す.
96 #include "util/object-sort.h"
97 #include "util/util.h"
98 #include "world/world-object.h"
99 #include "world/world.h"
102 * Maximum number of tries for selection of a proper quest monster
104 #define MAX_TRIES 100
106 #define OLD_MAX_MANE 22
108 /* Old hidden trap flag */
109 #define CAVE_TRAP 0x8000
111 /*** Terrain Feature Indexes (see "lib/edit/f_info.txt") ***/
112 #define OLD_FEAT_INVIS 0x02
113 #define OLD_FEAT_GLYPH 0x03
114 #define OLD_FEAT_QUEST_ENTER 0x08
115 #define OLD_FEAT_QUEST_EXIT 0x09
116 #define OLD_FEAT_MINOR_GLYPH 0x40
117 #define OLD_FEAT_BLDG_1 0x81
118 #define OLD_FEAT_MIRROR 0xc3
121 #define OLD_QUEST_WATER_CAVE 18
123 /* Quest constants */
124 #define QUEST_OLD_CASTLE 27
125 #define QUEST_ROYAL_CRYPT 28
128 * Local "savefile" pointer
133 * Hack -- old "encryption" byte
135 static byte xor_byte;
138 * Hack -- simple "checksum" on the actual values
140 static u32b v_check = 0L;
143 * Hack -- simple "checksum" on the encoded bytes
145 static u32b x_check = 0L;
148 * Hack -- Japanese Kanji code
154 static byte kanji_code = 0;
157 * @brief 変愚蛮怒のバージョン比較処理 / This function determines if the version of the savefile currently being read is older than version "major.minor.patch.extra".
158 * @param major メジャーバージョン値
159 * @param minor マイナーバージョン値
160 * @param patch パッチバージョン値
161 * @param extra エクストラパージョン値
162 * @return 現在のバージョンより値が古いならtrue
164 static bool h_older_than(byte major, byte minor, byte patch, byte extra)
166 if (current_world_ptr->h_ver_major < major) return TRUE;
167 if (current_world_ptr->h_ver_major > major) return FALSE;
169 if (current_world_ptr->h_ver_minor < minor) return TRUE;
170 if (current_world_ptr->h_ver_minor > minor) return FALSE;
172 if (current_world_ptr->h_ver_patch < patch) return TRUE;
173 if (current_world_ptr->h_ver_patch > patch) return FALSE;
175 if (current_world_ptr->h_ver_extra < extra) return TRUE;
176 if (current_world_ptr->h_ver_extra > extra) return FALSE;
183 * @brief Zangbandのバージョン比較処理 / The above function, adapted for Zangband
184 * @param x メジャーバージョン値
185 * @param y マイナーバージョン値
187 * @return 現在のバージョンより値が古いならtrue
189 static bool z_older_than(byte x, byte y, byte z)
191 if (current_world_ptr->z_major < x) return TRUE;
192 if (current_world_ptr->z_major > x) return FALSE;
194 if (current_world_ptr->z_minor < y) return TRUE;
195 if (current_world_ptr->z_minor > y) return FALSE;
197 if (current_world_ptr->z_patch < z) return TRUE;
198 if (current_world_ptr->z_patch > z) return FALSE;
205 * @brief ゲームスクリーンにメッセージを表示する / Hack -- Show information on the screen, one line at a time.
209 * Avoid the top two lines, to avoid interference with "msg_print()".
211 static void note(concptr msg)
213 static TERM_LEN y = 2;
215 if (++y >= 24) y = 2;
222 * @brief ロードファイルポインタから1バイトを読み込む
225 * The following functions are used to load the basic building blocks
226 * of savefiles. They also maintain the "checksum" info for 2.7.0+
228 static byte sf_get(void)
230 byte c = getc(fff) & 0xFF;
231 byte v = c ^ xor_byte;
241 * @brief ロードファイルポインタから1バイトを読み込んでポインタに渡す
245 static void rd_byte(byte *ip)
252 * @brief ロードファイルポインタから符号なし16bit値を読み込んでポインタに渡す
256 static void rd_u16b(u16b *ip)
259 (*ip) |= ((u16b)(sf_get()) << 8);
264 * @brief ロードファイルポインタから符号つき16bit値を読み込んでポインタに渡す
268 static void rd_s16b(s16b *ip)
275 * @brief ロードファイルポインタから符号なし32bit値を読み込んでポインタに渡す
279 static void rd_u32b(u32b *ip)
282 (*ip) |= ((u32b)(sf_get()) << 8);
283 (*ip) |= ((u32b)(sf_get()) << 16);
284 (*ip) |= ((u32b)(sf_get()) << 24);
289 * @brief ロードファイルポインタから符号つき32bit値を読み込んでポインタに渡す
293 static void rd_s32b(s32b *ip)
300 * @brief ロードファイルポインタから文字列を読み込んでポインタに渡す / Hack -- read a string
301 * @param str 読み込みポインタ
302 * @param max 最大読み取りバイト数
305 static void rd_string(char *str, int max)
307 for (int i = 0; TRUE; i++)
311 if (i < max) str[i] = tmp8u;
334 byte code = codeconv(str);
336 /* 漢字コードが判明したら、それを記録 */
337 if (code) kanji_code = code;
349 * @brief ロードファイルポインタを指定バイト分飛ばして進める / Hack -- strip some bytes
353 static void strip_bytes(int n)
356 while (n--) rd_byte(&tmp8u);
361 * @brief アイテムオブジェクト1件を読み込む(変愚ver1.5.0以前) / Read an object (Old method)
362 * @param o_ptr アイテムオブジェクト読み取り先ポインタ
365 * This function attempts to "repair" old savefiles, and to extract
366 * the most up to date values for various object fields.
368 * Note that Angband 2.7.9 introduced a new method for object "flags"
369 * in which the "flags" on an object are actually extracted when they
370 * are needed from the object kind, artifact index, ego-item index,
371 * and two special "xtra" fields which are used to encode any "extra"
372 * power of certain ego-items. This had the side effect that items
373 * imported from pre-2.7.9 savefiles will lose any "extra" powers they
374 * may have had, and also, all "uncursed" items will become "cursed"
375 * again, including Calris, even if it is being worn at the time. As
376 * a complete hack, items which are inscribed with "uncursed" will be
377 * "uncursed" when imported from pre-2.7.9 savefiles.
379 static void rd_item_old(object_type *o_ptr)
381 rd_s16b(&o_ptr->k_idx);
385 o_ptr->iy = (POSITION)tmp8u;
387 o_ptr->ix = (POSITION)tmp8u;
395 if (z_older_than(10, 4, 4))
397 if (o_ptr->tval == 100) o_ptr->tval = TV_GOLD;
398 if (o_ptr->tval == 98) o_ptr->tval = TV_MUSIC_BOOK;
399 if (o_ptr->tval == 110) o_ptr->tval = TV_HISSATSU_BOOK;
402 rd_s16b(&o_ptr->pval);
403 rd_byte(&o_ptr->discount);
405 o_ptr->number = (ITEM_NUMBER)tmp8u;
409 o_ptr->weight = tmp16s;
412 o_ptr->name1 = tmp8u;
415 o_ptr->name2 = tmp8u;
417 rd_s16b(&o_ptr->timeout);
418 rd_s16b(&o_ptr->to_h);
420 o_ptr->to_d = tmp16s;
422 rd_s16b(&o_ptr->to_a);
430 rd_byte(&o_ptr->ident);
431 rd_byte(&o_ptr->marked);
432 rd_u32b(&o_ptr->art_flags[0]);
433 rd_u32b(&o_ptr->art_flags[1]);
434 rd_u32b(&o_ptr->art_flags[2]);
435 if (h_older_than(1, 3, 0, 0)) o_ptr->art_flags[3] = 0L;
436 else rd_u32b(&o_ptr->art_flags[3]);
438 if (h_older_than(1, 3, 0, 0))
440 if (o_ptr->name2 == EGO_TELEPATHY)
441 add_flag(o_ptr->art_flags, TR_TELEPATHY);
444 if (z_older_than(11, 0, 11))
446 o_ptr->curse_flags = 0L;
447 if (o_ptr->ident & 0x40)
449 o_ptr->curse_flags |= TRC_CURSED;
450 if (o_ptr->art_flags[2] & 0x40000000L) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
451 if (o_ptr->art_flags[2] & 0x80000000L) o_ptr->curse_flags |= TRC_PERMA_CURSE;
452 if (object_is_fixed_artifact(o_ptr))
454 artifact_type *a_ptr = &a_info[o_ptr->name1];
455 if (a_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
456 if (a_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
458 else if (object_is_ego(o_ptr))
460 ego_item_type *e_ptr = &e_info[o_ptr->name2];
461 if (e_ptr->gen_flags & (TRG_HEAVY_CURSE)) o_ptr->curse_flags |= TRC_HEAVY_CURSE;
462 if (e_ptr->gen_flags & (TRG_PERMA_CURSE)) o_ptr->curse_flags |= TRC_PERMA_CURSE;
465 o_ptr->art_flags[2] &= (0x1FFFFFFFL);
469 rd_u32b(&o_ptr->curse_flags);
472 rd_s16b(&o_ptr->held_m_idx);
473 rd_byte(&o_ptr->xtra1);
474 rd_byte(&o_ptr->xtra2);
476 if (z_older_than(11, 0, 10))
478 if (o_ptr->xtra1 == EGO_XTRA_SUSTAIN)
480 switch (o_ptr->xtra2 % 6)
482 case 0: add_flag(o_ptr->art_flags, TR_SUST_STR); break;
483 case 1: add_flag(o_ptr->art_flags, TR_SUST_INT); break;
484 case 2: add_flag(o_ptr->art_flags, TR_SUST_WIS); break;
485 case 3: add_flag(o_ptr->art_flags, TR_SUST_DEX); break;
486 case 4: add_flag(o_ptr->art_flags, TR_SUST_CON); break;
487 case 5: add_flag(o_ptr->art_flags, TR_SUST_CHR); break;
491 else if (o_ptr->xtra1 == EGO_XTRA_POWER)
493 switch (o_ptr->xtra2 % 11)
495 case 0: add_flag(o_ptr->art_flags, TR_RES_BLIND); break;
496 case 1: add_flag(o_ptr->art_flags, TR_RES_CONF); break;
497 case 2: add_flag(o_ptr->art_flags, TR_RES_SOUND); break;
498 case 3: add_flag(o_ptr->art_flags, TR_RES_SHARDS); break;
499 case 4: add_flag(o_ptr->art_flags, TR_RES_NETHER); break;
500 case 5: add_flag(o_ptr->art_flags, TR_RES_NEXUS); break;
501 case 6: add_flag(o_ptr->art_flags, TR_RES_CHAOS); break;
502 case 7: add_flag(o_ptr->art_flags, TR_RES_DISEN); break;
503 case 8: add_flag(o_ptr->art_flags, TR_RES_POIS); break;
504 case 9: add_flag(o_ptr->art_flags, TR_RES_DARK); break;
505 case 10: add_flag(o_ptr->art_flags, TR_RES_LITE); break;
509 else if (o_ptr->xtra1 == EGO_XTRA_ABILITY)
511 switch (o_ptr->xtra2 % 8)
513 case 0: add_flag(o_ptr->art_flags, TR_LEVITATION); break;
514 case 1: add_flag(o_ptr->art_flags, TR_LITE_1); break;
515 case 2: add_flag(o_ptr->art_flags, TR_SEE_INVIS); break;
516 case 3: add_flag(o_ptr->art_flags, TR_WARNING); break;
517 case 4: add_flag(o_ptr->art_flags, TR_SLOW_DIGEST); break;
518 case 5: add_flag(o_ptr->art_flags, TR_REGEN); break;
519 case 6: add_flag(o_ptr->art_flags, TR_FREE_ACT); break;
520 case 7: add_flag(o_ptr->art_flags, TR_HOLD_EXP); break;
527 if (z_older_than(10, 2, 3))
532 if ((o_ptr->tval == TV_CHEST) || (o_ptr->tval == TV_CAPTURE))
534 o_ptr->xtra3 = o_ptr->xtra1;
537 if (o_ptr->tval == TV_CAPTURE)
539 if (r_info[o_ptr->pval].flags1 & RF1_FORCE_MAXHP)
540 o_ptr->xtra5 = maxroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
542 o_ptr->xtra5 = damroll(r_info[o_ptr->pval].hdice, r_info[o_ptr->pval].hside);
543 if (ironman_nightmare)
545 o_ptr->xtra5 = (s16b)MIN(30000, o_ptr->xtra5 * 2L);
547 o_ptr->xtra4 = o_ptr->xtra5;
552 rd_byte(&o_ptr->xtra3);
553 if (h_older_than(1, 3, 0, 1))
555 if (object_is_smith(o_ptr) && o_ptr->xtra3 >= 1 + 96)
556 o_ptr->xtra3 += -96 + MIN_SPECIAL_ESSENCE;
559 rd_s16b(&o_ptr->xtra4);
560 rd_s16b(&o_ptr->xtra5);
563 if (z_older_than(11, 0, 5) && (((o_ptr->tval == TV_LITE) && ((o_ptr->sval == SV_LITE_TORCH) || (o_ptr->sval == SV_LITE_LANTERN))) || (o_ptr->tval == TV_FLASK)))
565 o_ptr->xtra4 = o_ptr->pval;
569 rd_byte(&o_ptr->feeling);
572 rd_string(buf, sizeof(buf));
573 if (buf[0]) o_ptr->inscription = quark_add(buf);
575 rd_string(buf, sizeof(buf));
577 /* todo 元々このif文には末尾に";"が付いていた、バグかもしれない */
578 if (buf[0]) o_ptr->art_name = quark_add(buf);
586 if ((o_ptr->k_idx >= 445) && (o_ptr->k_idx <= 479)) return;
588 if (z_older_than(10, 4, 10) && (o_ptr->name2 == EGO_YOIYAMI)) o_ptr->k_idx = lookup_kind(TV_SOFT_ARMOR, SV_YOIYAMI_ROBE);
590 if (z_older_than(10, 4, 9))
592 if (have_flag(o_ptr->art_flags, TR_MAGIC_MASTERY))
594 remove_flag(o_ptr->art_flags, TR_MAGIC_MASTERY);
595 add_flag(o_ptr->art_flags, TR_DEC_MANA);
599 if (object_is_fixed_artifact(o_ptr))
601 artifact_type *a_ptr;
602 a_ptr = &a_info[o_ptr->name1];
603 if (!a_ptr->name) o_ptr->name1 = 0;
606 if (object_is_ego(o_ptr))
608 ego_item_type *e_ptr;
609 e_ptr = &e_info[o_ptr->name2];
610 if (!e_ptr->name) o_ptr->name2 = 0;
616 * @brief アイテムオブジェクトを読み込む(現版) / Read an object (New method)
617 * @param o_ptr アイテムオブジェクト保存先ポインタ
620 static void rd_item(object_type *o_ptr)
622 if (h_older_than(1, 5, 0, 0))
630 rd_s16b(&o_ptr->k_idx);
634 o_ptr->iy = (POSITION)tmp8u;
636 o_ptr->ix = (POSITION)tmp8u;
639 k_ptr = &k_info[o_ptr->k_idx];
640 o_ptr->tval = k_ptr->tval;
641 o_ptr->sval = k_ptr->sval;
643 if (flags & SAVE_ITEM_PVAL) rd_s16b(&o_ptr->pval);
644 else o_ptr->pval = 0;
646 if (flags & SAVE_ITEM_DISCOUNT) rd_byte(&o_ptr->discount);
647 else o_ptr->discount = 0;
648 if (flags & SAVE_ITEM_NUMBER) {
650 o_ptr->number = tmp8u;
652 else o_ptr->number = 1;
656 o_ptr->weight = tmp16s;
658 if (flags & SAVE_ITEM_NAME1)
661 o_ptr->name1 = tmp8u;
663 else o_ptr->name1 = 0;
665 if (flags & SAVE_ITEM_NAME2)
668 o_ptr->name2 = tmp8u;
670 else o_ptr->name2 = 0;
672 if (flags & SAVE_ITEM_TIMEOUT) rd_s16b(&o_ptr->timeout);
673 else o_ptr->timeout = 0;
675 if (flags & SAVE_ITEM_TO_H) rd_s16b(&o_ptr->to_h);
676 else o_ptr->to_h = 0;
678 if (flags & SAVE_ITEM_TO_D)
681 o_ptr->to_d = tmp16s;
683 else o_ptr->to_d = 0;
685 if (flags & SAVE_ITEM_TO_A) rd_s16b(&o_ptr->to_a);
686 else o_ptr->to_a = 0;
688 if (flags & SAVE_ITEM_AC) rd_s16b(&o_ptr->ac);
691 if (flags & SAVE_ITEM_DD)
698 if (flags & SAVE_ITEM_DS)
705 if (flags & SAVE_ITEM_IDENT) rd_byte(&o_ptr->ident);
706 else o_ptr->ident = 0;
708 if (flags & SAVE_ITEM_MARKED) rd_byte(&o_ptr->marked);
709 else o_ptr->marked = 0;
712 if (flags & SAVE_ITEM_ART_FLAGS0) rd_u32b(&o_ptr->art_flags[0]);
713 else o_ptr->art_flags[0] = 0;
715 if (flags & SAVE_ITEM_ART_FLAGS1) rd_u32b(&o_ptr->art_flags[1]);
716 else o_ptr->art_flags[1] = 0;
718 if (flags & SAVE_ITEM_ART_FLAGS2) rd_u32b(&o_ptr->art_flags[2]);
719 else o_ptr->art_flags[2] = 0;
721 if (flags & SAVE_ITEM_ART_FLAGS3) rd_u32b(&o_ptr->art_flags[3]);
722 else o_ptr->art_flags[3] = 0;
724 if (flags & SAVE_ITEM_ART_FLAGS4) rd_u32b(&o_ptr->art_flags[4]);
725 else o_ptr->art_flags[4] = 0;
727 if (flags & SAVE_ITEM_CURSE_FLAGS) rd_u32b(&o_ptr->curse_flags);
728 else o_ptr->curse_flags = 0;
730 /* Monster holding object */
731 if (flags & SAVE_ITEM_HELD_M_IDX) rd_s16b(&o_ptr->held_m_idx);
732 else o_ptr->held_m_idx = 0;
735 if (flags & SAVE_ITEM_XTRA1) rd_byte(&o_ptr->xtra1);
736 else o_ptr->xtra1 = 0;
738 if (flags & SAVE_ITEM_XTRA2) rd_byte(&o_ptr->xtra2);
739 else o_ptr->xtra2 = 0;
741 if (flags & SAVE_ITEM_XTRA3) rd_byte(&o_ptr->xtra3);
742 else o_ptr->xtra3 = 0;
744 if (flags & SAVE_ITEM_XTRA4) rd_s16b(&o_ptr->xtra4);
745 else o_ptr->xtra4 = 0;
747 if (flags & SAVE_ITEM_XTRA5) rd_s16b(&o_ptr->xtra5);
748 else o_ptr->xtra5 = 0;
750 if (flags & SAVE_ITEM_FEELING) rd_byte(&o_ptr->feeling);
751 else o_ptr->feeling = 0;
753 if (flags & SAVE_ITEM_INSCRIPTION)
756 rd_string(buf, sizeof(buf));
757 o_ptr->inscription = quark_add(buf);
759 else o_ptr->inscription = 0;
761 if (flags & SAVE_ITEM_ART_NAME)
764 rd_string(buf, sizeof(buf));
765 o_ptr->art_name = quark_add(buf);
772 if (!h_older_than(2, 1, 2, 4)) return;
774 BIT_FLAGS flgs[TR_FLAG_SIZE];
775 object_flags(o_ptr, flgs);
777 if ((o_ptr->name2 == EGO_DARK) || (o_ptr->name2 == EGO_ANCIENT_CURSE) || (o_ptr->name1 == ART_NIGHT))
779 add_flag(o_ptr->art_flags, TR_LITE_M1);
780 remove_flag(o_ptr->art_flags, TR_LITE_1);
781 remove_flag(o_ptr->art_flags, TR_LITE_2);
782 remove_flag(o_ptr->art_flags, TR_LITE_3);
786 if (o_ptr->name2 == EGO_LITE_DARKNESS)
788 if (o_ptr->tval != TV_LITE)
790 add_flag(o_ptr->art_flags, TR_LITE_M1);
794 if (o_ptr->sval == SV_LITE_TORCH)
796 add_flag(o_ptr->art_flags, TR_LITE_M1);
798 else if (o_ptr->sval == SV_LITE_LANTERN)
800 add_flag(o_ptr->art_flags, TR_LITE_M2);
802 else if (o_ptr->sval == SV_LITE_FEANOR)
804 add_flag(o_ptr->art_flags, TR_LITE_M3);
810 if (o_ptr->tval == TV_LITE)
812 if (object_is_fixed_artifact(o_ptr))
814 add_flag(o_ptr->art_flags, TR_LITE_3);
818 if (o_ptr->sval == SV_LITE_TORCH)
820 add_flag(o_ptr->art_flags, TR_LITE_1);
821 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
825 if (o_ptr->sval == SV_LITE_LANTERN)
827 add_flag(o_ptr->art_flags, TR_LITE_2);
828 add_flag(o_ptr->art_flags, TR_LITE_FUEL);
832 if (o_ptr->sval == SV_LITE_FEANOR)
834 add_flag(o_ptr->art_flags, TR_LITE_2);
842 * @brief モンスターを読み込む(変愚ver1.5.0以前) / Read a monster (Old method)
843 * @param player_ptr プレーヤーへの参照ポインタ
844 * @param m_ptr モンスター保存先ポインタ
847 static void rd_monster_old(player_type *player_ptr, monster_type *m_ptr)
849 rd_s16b(&m_ptr->r_idx);
851 if (z_older_than(11, 0, 12))
852 m_ptr->ap_r_idx = m_ptr->r_idx;
854 rd_s16b(&m_ptr->ap_r_idx);
856 if (z_older_than(11, 0, 14))
858 monster_race *r_ptr = &r_info[m_ptr->r_idx];
860 m_ptr->sub_align = SUB_ALIGN_NEUTRAL;
861 if (r_ptr->flags3 & RF3_EVIL) m_ptr->sub_align |= SUB_ALIGN_EVIL;
862 if (r_ptr->flags3 & RF3_GOOD) m_ptr->sub_align |= SUB_ALIGN_GOOD;
865 rd_byte(&m_ptr->sub_align);
869 m_ptr->fy = (POSITION)tmp8u;
871 m_ptr->fx = (POSITION)tmp8u;
872 m_ptr->current_floor_ptr = player_ptr->current_floor_ptr;
878 m_ptr->maxhp = tmp16s;
880 if (z_older_than(11, 0, 5))
882 m_ptr->max_maxhp = m_ptr->maxhp;
887 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
889 if (h_older_than(2, 1, 2, 1))
891 m_ptr->dealt_damage = 0;
895 rd_s32b(&m_ptr->dealt_damage);
898 rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
900 m_ptr->mspeed = tmp8u;
902 if (z_older_than(10, 4, 2))
905 m_ptr->energy_need = (s16b)tmp8u;
907 else rd_s16b(&m_ptr->energy_need);
909 if (z_older_than(11, 0, 13))
910 m_ptr->energy_need = 100 - m_ptr->energy_need;
912 if (z_older_than(10, 0, 7))
914 m_ptr->mtimed[MTIMED_FAST] = 0;
915 m_ptr->mtimed[MTIMED_SLOW] = 0;
920 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
922 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
926 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
928 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
930 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
932 if (z_older_than(10, 0, 10))
936 else if (z_older_than(10, 0, 11))
944 m_ptr->target_y = (POSITION)tmp16s;
946 m_ptr->target_x = (POSITION)tmp16s;
950 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
952 if (!(current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6))
953 rd_u32b(&m_ptr->smart);
958 if (z_older_than(10, 4, 5))
968 if (z_older_than(10, 2, 2))
970 if (m_ptr->r_idx < 0)
972 m_ptr->r_idx = (0 - m_ptr->r_idx);
973 m_ptr->mflag2 |= MFLAG2_KAGE;
978 rd_byte(&m_ptr->mflag2);
981 if (z_older_than(11, 0, 12))
983 if (m_ptr->mflag2 & MFLAG2_KAGE)
984 m_ptr->ap_r_idx = MON_KAGE;
987 if (z_older_than(10, 1, 3))
994 rd_string(buf, sizeof(buf));
995 if (buf[0]) m_ptr->nickname = quark_add(buf);
1003 * @brief モンスターを読み込む(現版) / Read a monster (New method)
1004 * @param player_ptr プレーヤーへの参照ポインタ
1005 * @param m_ptr モンスター保存先ポインタ
1008 static void rd_monster(player_type *player_ptr, monster_type *m_ptr)
1010 if (h_older_than(1, 5, 0, 0))
1012 rd_monster_old(player_ptr, m_ptr);
1018 rd_s16b(&m_ptr->r_idx);
1021 m_ptr->fy = (POSITION)tmp8u;
1023 m_ptr->fx = (POSITION)tmp8u;
1027 m_ptr->hp = (HIT_POINT)tmp16s;
1029 m_ptr->maxhp = (HIT_POINT)tmp16s;
1031 m_ptr->max_maxhp = (HIT_POINT)tmp16s;
1033 if (h_older_than(2, 1, 2, 1))
1035 m_ptr->dealt_damage = 0;
1039 rd_s32b(&m_ptr->dealt_damage);
1042 if (flags & SAVE_MON_AP_R_IDX) rd_s16b(&m_ptr->ap_r_idx);
1043 else m_ptr->ap_r_idx = m_ptr->r_idx;
1045 if (flags & SAVE_MON_SUB_ALIGN) rd_byte(&m_ptr->sub_align);
1046 else m_ptr->sub_align = 0;
1048 if (flags & SAVE_MON_CSLEEP) rd_s16b(&m_ptr->mtimed[MTIMED_CSLEEP]);
1049 else m_ptr->mtimed[MTIMED_CSLEEP] = 0;
1052 m_ptr->mspeed = tmp8u;
1054 rd_s16b(&m_ptr->energy_need);
1056 if (flags & SAVE_MON_FAST)
1059 m_ptr->mtimed[MTIMED_FAST] = (s16b)tmp8u;
1061 else m_ptr->mtimed[MTIMED_FAST] = 0;
1063 if (flags & SAVE_MON_SLOW)
1066 m_ptr->mtimed[MTIMED_SLOW] = (s16b)tmp8u;
1068 else m_ptr->mtimed[MTIMED_SLOW] = 0;
1070 if (flags & SAVE_MON_STUNNED)
1073 m_ptr->mtimed[MTIMED_STUNNED] = (s16b)tmp8u;
1075 else m_ptr->mtimed[MTIMED_STUNNED] = 0;
1077 if (flags & SAVE_MON_CONFUSED)
1080 m_ptr->mtimed[MTIMED_CONFUSED] = (s16b)tmp8u;
1082 else m_ptr->mtimed[MTIMED_CONFUSED] = 0;
1084 if (flags & SAVE_MON_MONFEAR)
1087 m_ptr->mtimed[MTIMED_MONFEAR] = (s16b)tmp8u;
1089 else m_ptr->mtimed[MTIMED_MONFEAR] = 0;
1091 if (flags & SAVE_MON_TARGET_Y)
1094 m_ptr->target_y = (POSITION)tmp16s;
1096 else m_ptr->target_y = 0;
1098 if (flags & SAVE_MON_TARGET_X)
1101 m_ptr->target_x = (POSITION)tmp16s;
1103 else m_ptr->target_x = 0;
1105 if (flags & SAVE_MON_INVULNER)
1108 m_ptr->mtimed[MTIMED_INVULNER] = (s16b)tmp8u;
1110 else m_ptr->mtimed[MTIMED_INVULNER] = 0;
1112 if (flags & SAVE_MON_SMART) rd_u32b(&m_ptr->smart);
1113 else m_ptr->smart = 0;
1115 if (flags & SAVE_MON_EXP)
1119 m_ptr->exp = (EXP)tmp32u;
1121 else m_ptr->exp = 0;
1123 m_ptr->mflag = 0; /* Not saved */
1125 if (flags & SAVE_MON_MFLAG2) rd_byte(&m_ptr->mflag2);
1126 else m_ptr->mflag2 = 0;
1128 if (flags & SAVE_MON_NICKNAME)
1131 rd_string(buf, sizeof(buf));
1132 m_ptr->nickname = quark_add(buf);
1134 else m_ptr->nickname = 0;
1136 if (flags & SAVE_MON_PARENT) rd_s16b(&m_ptr->parent_m_idx);
1137 else m_ptr->parent_m_idx = 0;
1142 * Old monster bit flags of racial resistances
1144 #define RF3_IM_ACID 0x00010000 /* Resist acid a lot */
1145 #define RF3_IM_ELEC 0x00020000 /* Resist elec a lot */
1146 #define RF3_IM_FIRE 0x00040000 /* Resist fire a lot */
1147 #define RF3_IM_COLD 0x00080000 /* Resist cold a lot */
1148 #define RF3_IM_POIS 0x00100000 /* Resist poison a lot */
1149 #define RF3_RES_TELE 0x00200000 /* Resist teleportation */
1150 #define RF3_RES_NETH 0x00400000 /* Resist nether a lot */
1151 #define RF3_RES_WATE 0x00800000 /* Resist water */
1152 #define RF3_RES_PLAS 0x01000000 /* Resist plasma */
1153 #define RF3_RES_NEXU 0x02000000 /* Resist nexus */
1154 #define RF3_RES_DISE 0x04000000 /* Resist disenchantment */
1155 #define RF3_RES_ALL 0x08000000 /* Resist all */
1157 #define MOVE_RF3_TO_RFR(R_PTR,RF3,RFR) \
1159 if ((R_PTR)->r_flags3 & (RF3)) \
1161 (R_PTR)->r_flags3 &= ~(RF3); \
1162 (R_PTR)->r_flagsr |= (RFR); \
1166 #define RF4_BR_TO_RFR(R_PTR,RF4_BR,RFR) \
1168 if ((R_PTR)->r_flags4 & (RF4_BR)) \
1170 (R_PTR)->r_flagsr |= (RFR); \
1174 #define RF4_BR_LITE 0x00004000 /* Breathe Lite */
1175 #define RF4_BR_DARK 0x00008000 /* Breathe Dark */
1176 #define RF4_BR_CONF 0x00010000 /* Breathe Confusion */
1177 #define RF4_BR_SOUN 0x00020000 /* Breathe Sound */
1178 #define RF4_BR_CHAO 0x00040000 /* Breathe Chaos */
1179 #define RF4_BR_TIME 0x00200000 /* Breathe Time */
1180 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */
1181 #define RF4_BR_GRAV 0x00800000 /* Breathe Gravity */
1182 #define RF4_BR_SHAR 0x01000000 /* Breathe Shards */
1183 #define RF4_BR_WALL 0x04000000 /* Breathe Force */
1186 * @brief モンスターの思い出を読み込む / Read the monster lore
1187 * @param r_idx 読み込み先モンスターID
1190 static void rd_lore(MONRACE_IDX r_idx)
1192 monster_race *r_ptr = &r_info[r_idx];
1196 r_ptr->r_sights = (MONSTER_NUMBER)tmp16s;
1199 r_ptr->r_deaths = (MONSTER_NUMBER)tmp16s;
1202 r_ptr->r_pkills = (MONSTER_NUMBER)tmp16s;
1204 if (h_older_than(1, 7, 0, 5))
1206 r_ptr->r_akills = r_ptr->r_pkills;
1211 r_ptr->r_akills = (MONSTER_NUMBER)tmp16s;
1215 r_ptr->r_tkills = (MONSTER_NUMBER)tmp16s;
1217 rd_byte(&r_ptr->r_wake);
1218 rd_byte(&r_ptr->r_ignore);
1219 rd_byte(&r_ptr->r_xtra1);
1220 rd_byte(&r_ptr->r_xtra2);
1224 r_ptr->r_drop_gold = (ITEM_NUMBER)tmp8u;
1226 r_ptr->r_drop_item = (ITEM_NUMBER)tmp8u;
1229 rd_byte(&r_ptr->r_cast_spell);
1231 rd_byte(&r_ptr->r_blows[0]);
1232 rd_byte(&r_ptr->r_blows[1]);
1233 rd_byte(&r_ptr->r_blows[2]);
1234 rd_byte(&r_ptr->r_blows[3]);
1236 rd_u32b(&r_ptr->r_flags1);
1237 rd_u32b(&r_ptr->r_flags2);
1238 rd_u32b(&r_ptr->r_flags3);
1239 rd_u32b(&r_ptr->r_flags4);
1240 rd_u32b(&r_ptr->r_flags5);
1241 rd_u32b(&r_ptr->r_flags6);
1242 if (h_older_than(1, 5, 0, 3))
1244 r_ptr->r_flagsr = 0L;
1245 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ACID, RFR_IM_ACID);
1246 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_ELEC, RFR_IM_ELEC);
1247 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_FIRE, RFR_IM_FIRE);
1248 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_COLD, RFR_IM_COLD);
1249 MOVE_RF3_TO_RFR(r_ptr, RF3_IM_POIS, RFR_IM_POIS);
1250 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_TELE, RFR_RES_TELE);
1251 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NETH, RFR_RES_NETH);
1252 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_WATE, RFR_RES_WATE);
1253 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_PLAS, RFR_RES_PLAS);
1254 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_NEXU, RFR_RES_NEXU);
1255 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_DISE, RFR_RES_DISE);
1256 MOVE_RF3_TO_RFR(r_ptr, RF3_RES_ALL, RFR_RES_ALL);
1258 RF4_BR_TO_RFR(r_ptr, RF4_BR_LITE, RFR_RES_LITE);
1259 RF4_BR_TO_RFR(r_ptr, RF4_BR_DARK, RFR_RES_DARK);
1260 RF4_BR_TO_RFR(r_ptr, RF4_BR_SOUN, RFR_RES_SOUN);
1261 RF4_BR_TO_RFR(r_ptr, RF4_BR_CHAO, RFR_RES_CHAO);
1262 RF4_BR_TO_RFR(r_ptr, RF4_BR_TIME, RFR_RES_TIME);
1263 RF4_BR_TO_RFR(r_ptr, RF4_BR_INER, RFR_RES_INER);
1264 RF4_BR_TO_RFR(r_ptr, RF4_BR_GRAV, RFR_RES_GRAV);
1265 RF4_BR_TO_RFR(r_ptr, RF4_BR_SHAR, RFR_RES_SHAR);
1266 RF4_BR_TO_RFR(r_ptr, RF4_BR_WALL, RFR_RES_WALL);
1268 if (r_ptr->r_flags4 & RF4_BR_CONF) r_ptr->r_flags3 |= RF3_NO_CONF;
1269 if (r_idx == MON_STORMBRINGER) r_ptr->r_flagsr |= RFR_RES_CHAO;
1270 if (r_ptr->r_flags3 & RF3_ORC) r_ptr->r_flagsr |= RFR_RES_DARK;
1274 rd_u32b(&r_ptr->r_flagsr);
1278 r_ptr->max_num = (MONSTER_NUMBER)tmp8u;
1280 rd_s16b(&r_ptr->floor_id);
1283 r_ptr->r_flags1 &= r_ptr->flags1;
1284 r_ptr->r_flags2 &= r_ptr->flags2;
1285 r_ptr->r_flags3 &= r_ptr->flags3;
1286 r_ptr->r_flags4 &= r_ptr->flags4;
1287 r_ptr->r_flags5 &= r_ptr->a_ability_flags1;
1288 r_ptr->r_flags6 &= r_ptr->a_ability_flags2;
1289 r_ptr->r_flagsr &= r_ptr->flagsr;
1294 * @brief 店置きのアイテムオブジェクトを読み込む / Add the item "o_ptr" to the inventory of the "Home"
1295 * @param player_ptr プレーヤーへの参照ポインタ
1296 * @param store_ptr 店舗の参照ポインタ
1297 * @param o_ptr アイテムオブジェクト参照ポインタ
1300 * In all cases, return the slot (or -1) where the object was placed
1302 * Note that this is a hacked up version of "store_item_to_inventory()".
1304 * Also note that it may not correctly "adapt" to "knowledge" bacoming
1305 * known, the player may have to pick stuff up and drop it again.
1307 static void home_carry(player_type *player_ptr, store_type *store_ptr, object_type *o_ptr)
1309 for (int i = 0; i < store_ptr->stock_num; i++)
1312 j_ptr = &store_ptr->stock[i];
1313 if (!object_similar(j_ptr, o_ptr)) continue;
1315 object_absorb(j_ptr, o_ptr);
1319 if (store_ptr->stock_num >= STORE_INVEN_MAX * 10) return;
1321 s32b value = object_value(o_ptr);
1323 for (slot = 0; slot < store_ptr->stock_num; slot++)
1325 if (object_sort_comp(o_ptr, value, &store_ptr->stock[slot])) break;
1328 for (int i = store_ptr->stock_num; i > slot; i--)
1330 store_ptr->stock[i] = store_ptr->stock[i - 1];
1333 store_ptr->stock_num++;
1334 store_ptr->stock[slot] = *o_ptr;
1335 chg_virtue(player_ptr, V_SACRIFICE, -1);
1340 * @brief 店舗情報を読み込む / Read a store
1341 * @param player_ptr プレーヤーへの参照ポインタ
1342 * @param town_number 街ID
1343 * @param store_number 店舗ID
1346 static errr rd_store(player_type *player_ptr, int town_number, int store_number)
1348 store_type *store_ptr;
1350 if (z_older_than(10, 3, 3) && (store_number == STORE_HOME))
1352 store_ptr = &town_info[1].store[store_number];
1353 if (store_ptr->stock_num) sort = TRUE;
1357 store_ptr = &town_info[town_number].store[store_number];
1363 rd_s32b(&store_ptr->store_open);
1364 rd_s16b(&store_ptr->insult_cur);
1366 if (z_older_than(11, 0, 4))
1376 rd_s16b(&store_ptr->good_buy);
1377 rd_s16b(&store_ptr->bad_buy);
1379 rd_s32b(&store_ptr->last_visit);
1380 store_ptr->owner = own;
1382 for (int j = 0; j < num; j++)
1391 bool is_valid_item = store_ptr->stock_num < (store_number == STORE_HOME ? STORE_INVEN_MAX * 10 : store_number == STORE_MUSEUM ? STORE_INVEN_MAX * 50 : STORE_INVEN_MAX);
1392 if (!is_valid_item) continue;
1396 home_carry(player_ptr, store_ptr, q_ptr);
1400 int k = store_ptr->stock_num++;
1401 object_copy(&store_ptr->stock[k], q_ptr);
1410 * @brief 乱数状態を読み込む / Read RNG state (added in 2.8.0)
1413 static void rd_randomizer(void)
1417 rd_u16b(&Rand_place);
1418 for (int i = 0; i < RAND_DEG; i++)
1420 rd_u32b(&Rand_state[i]);
1426 * @brief ゲームオプションを読み込む / Read options (ignore most pre-2.8.0 options)
1429 * Note that the normal options are now stored as a set of 256 bit flags,
1430 * plus a set of 256 bit masks to indicate which bit flags were defined
1431 * at the time the savefile was created. This will allow new options
1432 * to be added, and old options to be removed, at any time, without
1433 * hurting old savefiles.
1435 * The window options are stored in the same way, but note that each
1436 * window gets 32 options, and their order is fixed by certain defines.
1438 static void rd_options(void)
1449 if (h_older_than(1, 7, 0, 0))
1462 if (c & 0x0002) current_world_ptr->wizard = TRUE;
1464 cheat_peek = (c & 0x0100) ? TRUE : FALSE;
1465 cheat_hear = (c & 0x0200) ? TRUE : FALSE;
1466 cheat_room = (c & 0x0400) ? TRUE : FALSE;
1467 cheat_xtra = (c & 0x0800) ? TRUE : FALSE;
1468 cheat_know = (c & 0x1000) ? TRUE : FALSE;
1469 cheat_live = (c & 0x2000) ? TRUE : FALSE;
1470 cheat_save = (c & 0x4000) ? TRUE : FALSE;
1471 cheat_diary_output = (c & 0x8000) ? TRUE : FALSE;
1472 cheat_turn = (c & 0x0080) ? TRUE : FALSE;
1473 cheat_sight = (c & 0x0040) ? TRUE : FALSE;
1475 rd_byte((byte *)&autosave_l);
1476 rd_byte((byte *)&autosave_t);
1477 rd_s16b(&autosave_freq);
1480 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1483 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1485 for (int n = 0; n < 8; n++)
1487 for (int i = 0; i < 32; i++)
1489 if (!(mask[n] & (1L << i))) continue;
1490 if (!(option_mask[n] & (1L << i))) continue;
1492 if (flag[n] & (1L << i))
1494 option_flag[n] |= (1L << i);
1498 option_flag[n] &= ~(1L << i);
1503 if (z_older_than(10, 4, 5))
1505 if (option_flag[5] & (0x00000001 << 4)) option_flag[5] &= ~(0x00000001 << 4);
1506 else option_flag[5] |= (0x00000001 << 4);
1507 if (option_flag[2] & (0x00000001 << 5)) option_flag[2] &= ~(0x00000001 << 5);
1508 else option_flag[2] |= (0x00000001 << 5);
1509 if (option_flag[4] & (0x00000001 << 5)) option_flag[4] &= ~(0x00000001 << 5);
1510 else option_flag[4] |= (0x00000001 << 5);
1511 if (option_flag[5] & (0x00000001 << 0)) option_flag[5] &= ~(0x00000001 << 0);
1512 else option_flag[5] |= (0x00000001 << 0);
1513 if (option_flag[5] & (0x00000001 << 12)) option_flag[5] &= ~(0x00000001 << 12);
1514 else option_flag[5] |= (0x00000001 << 12);
1515 if (option_flag[1] & (0x00000001 << 0)) option_flag[1] &= ~(0x00000001 << 0);
1516 else option_flag[1] |= (0x00000001 << 0);
1517 if (option_flag[1] & (0x00000001 << 18)) option_flag[1] &= ~(0x00000001 << 18);
1518 else option_flag[1] |= (0x00000001 << 18);
1519 if (option_flag[1] & (0x00000001 << 19)) option_flag[1] &= ~(0x00000001 << 19);
1520 else option_flag[1] |= (0x00000001 << 19);
1521 if (option_flag[5] & (0x00000001 << 3)) option_flag[1] &= ~(0x00000001 << 3);
1522 else option_flag[5] |= (0x00000001 << 3);
1525 extract_option_vars();
1526 for (int n = 0; n < 8; n++) rd_u32b(&flag[n]);
1528 for (int n = 0; n < 8; n++) rd_u32b(&mask[n]);
1530 for (int n = 0; n < 8; n++)
1532 for (int i = 0; i < 32; i++)
1534 if (!(mask[n] & (1L << i))) continue;
1535 if (!(window_mask[n] & (1L << i))) continue;
1537 if (flag[n] & (1L << i))
1539 window_flag[n] |= (1L << i);
1543 window_flag[n] &= ~(1L << i);
1551 * @brief ダミー情報スキップ / Hack -- strip the "ghost" info
1554 * This is such a nasty hack it hurts.
1556 static void rd_ghost(void)
1559 rd_string(buf, sizeof(buf));
1565 * @brief クイックスタート情報を読み込む / Load quick start data
1568 static void load_quick_start(void)
1570 if (z_older_than(11, 0, 13))
1572 previous_char.quick_ok = FALSE;
1576 rd_byte(&previous_char.psex);
1579 previous_char.prace = (player_race_type)tmp8u;
1581 previous_char.pclass = (player_class_type)tmp8u;
1583 previous_char.pseikaku = (player_personality_type)tmp8u;
1585 previous_char.realm1 = (REALM_IDX)tmp8u;
1587 previous_char.realm2 = (REALM_IDX)tmp8u;
1589 rd_s16b(&previous_char.age);
1590 rd_s16b(&previous_char.ht);
1591 rd_s16b(&previous_char.wt);
1592 rd_s16b(&previous_char.sc);
1593 rd_s32b(&previous_char.au);
1595 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max[i]);
1596 for (int i = 0; i < A_MAX; i++) rd_s16b(&previous_char.stat_max_max[i]);
1598 for (int i = 0; i < PY_MAX_LEVEL; i++)
1602 previous_char.player_hp[i] = (HIT_POINT)tmp16s;
1605 rd_s16b(&previous_char.chaos_patron);
1607 for (int i = 0; i < 8; i++) rd_s16b(&previous_char.vir_types[i]);
1609 for (int i = 0; i < 4; i++) rd_string(previous_char.history[i], sizeof(previous_char.history[i]));
1613 previous_char.quick_ok = (bool)tmp8u;
1618 * @brief その他の情報を読み込む / Read the "extra" information
1621 static void rd_extra(player_type *creature_ptr)
1623 rd_string(creature_ptr->name, sizeof(creature_ptr->name));
1624 rd_string(creature_ptr->died_from, sizeof(creature_ptr->died_from));
1625 if (!h_older_than(1, 7, 0, 1))
1628 rd_string(buf, sizeof buf);
1629 if (buf[0]) creature_ptr->last_message = string_make(buf);
1633 for (int i = 0; i < 4; i++)
1635 rd_string(creature_ptr->history[i], sizeof(creature_ptr->history[i]));
1640 creature_ptr->prace = (player_race_type)tmp8u;
1643 creature_ptr->pclass = (player_class_type)tmp8u;
1646 creature_ptr->pseikaku = (player_personality_type)tmp8u;
1648 rd_byte(&creature_ptr->psex);
1650 creature_ptr->realm1 = (REALM_IDX)tmp8u;
1653 creature_ptr->realm2 = (REALM_IDX)tmp8u;
1656 if (z_older_than(10, 4, 4))
1658 if (creature_ptr->realm1 == 9) creature_ptr->realm1 = REALM_MUSIC;
1659 if (creature_ptr->realm2 == 9) creature_ptr->realm2 = REALM_MUSIC;
1660 if (creature_ptr->realm1 == 10) creature_ptr->realm1 = REALM_HISSATSU;
1661 if (creature_ptr->realm2 == 10) creature_ptr->realm2 = REALM_HISSATSU;
1665 creature_ptr->hitdie = tmp8u;
1666 rd_u16b(&creature_ptr->expfact);
1668 rd_s16b(&creature_ptr->age);
1669 rd_s16b(&creature_ptr->ht);
1670 rd_s16b(&creature_ptr->wt);
1672 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max[i]);
1673 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_max_max[i]);
1674 for (int i = 0; i < A_MAX; i++) rd_s16b(&creature_ptr->stat_cur[i]);
1677 rd_s32b(&creature_ptr->au);
1679 rd_s32b(&creature_ptr->max_exp);
1680 if (h_older_than(1, 5, 4, 1)) creature_ptr->max_max_exp = creature_ptr->max_exp;
1681 else rd_s32b(&creature_ptr->max_max_exp);
1682 rd_s32b(&creature_ptr->exp);
1684 if (h_older_than(1, 7, 0, 3))
1688 creature_ptr->exp_frac = (u32b)tmp16u;
1692 rd_u32b(&creature_ptr->exp_frac);
1695 rd_s16b(&creature_ptr->lev);
1697 for (int i = 0; i < 64; i++) rd_s16b(&creature_ptr->spell_exp[i]);
1698 if ((creature_ptr->pclass == CLASS_SORCERER) && z_older_than(10, 4, 2))
1700 for (int i = 0; i < 64; i++) creature_ptr->spell_exp[i] = SPELL_EXP_MASTER;
1703 if (z_older_than(10, 3, 6))
1704 for (int i = 0; i < 5; i++) for (int j = 0; j < 60; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1706 for (int i = 0; i < 5; i++) for (int j = 0; j < 64; j++) rd_s16b(&creature_ptr->weapon_exp[i][j]);
1707 for (int i = 0; i < GINOU_MAX; i++) rd_s16b(&creature_ptr->skill_exp[i]);
1708 if (z_older_than(10, 4, 1))
1710 if (creature_ptr->pclass != CLASS_BEASTMASTER) creature_ptr->skill_exp[GINOU_RIDING] /= 2;
1711 creature_ptr->skill_exp[GINOU_RIDING] = MIN(creature_ptr->skill_exp[GINOU_RIDING], s_info[creature_ptr->pclass].s_max[GINOU_RIDING]);
1714 if (z_older_than(10, 3, 14))
1716 for (int i = 0; i < 108; i++) creature_ptr->magic_num1[i] = 0;
1717 for (int i = 0; i < 108; i++) creature_ptr->magic_num2[i] = 0;
1721 for (int i = 0; i < 108; i++) rd_s32b(&creature_ptr->magic_num1[i]);
1722 for (int i = 0; i < 108; i++) rd_byte(&creature_ptr->magic_num2[i]);
1723 if (h_older_than(1, 3, 0, 1))
1725 if (creature_ptr->pclass == CLASS_SMITH)
1727 creature_ptr->magic_num1[TR_ES_ATTACK] = creature_ptr->magic_num1[96];
1728 creature_ptr->magic_num1[96] = 0;
1729 creature_ptr->magic_num1[TR_ES_AC] = creature_ptr->magic_num1[97];
1730 creature_ptr->magic_num1[97] = 0;
1735 if (music_singing_any(creature_ptr)) creature_ptr->action = ACTION_SING;
1737 if (z_older_than(11, 0, 7))
1739 creature_ptr->start_race = creature_ptr->prace;
1740 creature_ptr->old_race1 = 0L;
1741 creature_ptr->old_race2 = 0L;
1742 creature_ptr->old_realm = 0;
1747 creature_ptr->start_race = (player_race_type)tmp8u;
1750 creature_ptr->old_race1 = (BIT_FLAGS)tmp32s;
1752 creature_ptr->old_race2 = (BIT_FLAGS)tmp32s;
1753 rd_s16b(&creature_ptr->old_realm);
1756 if (z_older_than(10, 0, 1))
1758 for (int i = 0; i < MAX_MANE; i++)
1760 creature_ptr->mane_spell[i] = -1;
1761 creature_ptr->mane_dam[i] = 0;
1763 creature_ptr->mane_num = 0;
1765 else if (z_older_than(10, 2, 3))
1768 for (int i = 0; i < OLD_MAX_MANE; i++)
1774 for (int i = 0; i < MAX_MANE; i++)
1776 creature_ptr->mane_spell[i] = -1;
1777 creature_ptr->mane_dam[i] = 0;
1781 creature_ptr->mane_num = 0;
1785 for (int i = 0; i < MAX_MANE; i++)
1789 creature_ptr->mane_spell[i] = (SPELL_IDX)tmp16s;
1791 creature_ptr->mane_dam[i] = (SPELL_IDX)tmp16s;
1794 rd_s16b(&creature_ptr->mane_num);
1797 if (z_older_than(10, 0, 3))
1799 determine_bounty_uniques(creature_ptr);
1801 for (int i = 0; i < MAX_BOUNTY; i++)
1803 /* Is this bounty unique already dead? */
1804 if (!r_info[current_world_ptr->bounty_r_idx[i]].max_num) current_world_ptr->bounty_r_idx[i] += 10000;
1809 for (int i = 0; i < MAX_BOUNTY; i++)
1811 rd_s16b(¤t_world_ptr->bounty_r_idx[i]);
1815 if (z_older_than(10, 0, 3))
1817 update_gambling_monsters(creature_ptr);
1821 for (int i = 0; i < 4; i++)
1823 rd_s16b(&battle_mon[i]);
1824 if (z_older_than(10, 3, 4))
1828 mon_odds[i] = tmp16s;
1830 else rd_u32b(&mon_odds[i]);
1834 rd_s16b(&creature_ptr->town_num);
1835 rd_s16b(&creature_ptr->arena_number);
1836 if (h_older_than(1, 5, 0, 1))
1838 if (creature_ptr->arena_number >= 99) creature_ptr->arena_number = ARENA_DEFEATED_OLD_VER;
1843 creature_ptr->current_floor_ptr->inside_arena = (bool)tmp16s;
1844 rd_s16b(&creature_ptr->current_floor_ptr->inside_quest);
1845 if (z_older_than(10, 3, 5)) creature_ptr->phase_out = FALSE;
1849 creature_ptr->phase_out = (bool)tmp16s;
1852 rd_byte(&creature_ptr->exit_bldg);
1856 creature_ptr->oldpx = (POSITION)tmp16s;
1859 creature_ptr->oldpy = (POSITION)tmp16s;
1860 if (z_older_than(10, 3, 13) && !creature_ptr->current_floor_ptr->dun_level && !creature_ptr->current_floor_ptr->inside_arena) { creature_ptr->oldpy = 33; creature_ptr->oldpx = 131; }
1863 for (int i = 0; i < tmp16s; i++)
1869 if (h_older_than(1, 7, 0, 3))
1872 creature_ptr->mhp = tmp16s;
1875 creature_ptr->chp = tmp16s;
1879 creature_ptr->chp_frac = (u32b)tmp16u;
1883 rd_s32b(&creature_ptr->mhp);
1884 rd_s32b(&creature_ptr->chp);
1885 rd_u32b(&creature_ptr->chp_frac);
1888 if (h_older_than(1, 7, 0, 3))
1891 creature_ptr->msp = tmp16s;
1894 creature_ptr->csp = tmp16s;
1898 creature_ptr->csp_frac = (u32b)tmp16u;
1902 rd_s32b(&creature_ptr->msp);
1903 rd_s32b(&creature_ptr->csp);
1904 rd_u32b(&creature_ptr->csp_frac);
1907 rd_s16b(&creature_ptr->max_plv);
1908 if (z_older_than(10, 3, 8))
1911 max_dlv[DUNGEON_ANGBAND] = tmp16s;
1915 byte max = (byte)current_world_ptr->max_d_idx;
1919 for (int i = 0; i < max; i++)
1922 max_dlv[i] = tmp16s;
1923 if (max_dlv[i] > d_info[i].maxdepth) max_dlv[i] = d_info[i].maxdepth;
1927 if (creature_ptr->max_plv < creature_ptr->lev) creature_ptr->max_plv = creature_ptr->lev;
1930 rd_s16b(&creature_ptr->sc);
1931 rd_s16b(&creature_ptr->concent);
1933 strip_bytes(2); /* Old "rest" */
1934 rd_s16b(&creature_ptr->blind);
1935 rd_s16b(&creature_ptr->paralyzed);
1936 rd_s16b(&creature_ptr->confused);
1937 rd_s16b(&creature_ptr->food);
1938 strip_bytes(4); /* Old "food_digested" / "protection" */
1940 rd_s16b(&creature_ptr->energy_need);
1941 if (z_older_than(11, 0, 13))
1942 creature_ptr->energy_need = 100 - creature_ptr->energy_need;
1943 if (h_older_than(2, 1, 2, 0))
1944 creature_ptr->enchant_energy_need = 0;
1946 rd_s16b(&creature_ptr->enchant_energy_need);
1948 rd_s16b(&creature_ptr->fast);
1949 rd_s16b(&creature_ptr->slow);
1950 rd_s16b(&creature_ptr->afraid);
1951 rd_s16b(&creature_ptr->cut);
1952 rd_s16b(&creature_ptr->stun);
1953 rd_s16b(&creature_ptr->poisoned);
1954 rd_s16b(&creature_ptr->image);
1955 rd_s16b(&creature_ptr->protevil);
1956 rd_s16b(&creature_ptr->invuln);
1957 if (z_older_than(10, 0, 0))
1958 creature_ptr->ult_res = 0;
1960 rd_s16b(&creature_ptr->ult_res);
1961 rd_s16b(&creature_ptr->hero);
1962 rd_s16b(&creature_ptr->shero);
1963 rd_s16b(&creature_ptr->shield);
1964 rd_s16b(&creature_ptr->blessed);
1965 rd_s16b(&creature_ptr->tim_invis);
1966 rd_s16b(&creature_ptr->word_recall);
1967 if (z_older_than(10, 3, 8))
1968 creature_ptr->recall_dungeon = DUNGEON_ANGBAND;
1972 creature_ptr->recall_dungeon = (byte)tmp16s;
1975 if (h_older_than(1, 5, 0, 0))
1976 creature_ptr->alter_reality = 0;
1978 rd_s16b(&creature_ptr->alter_reality);
1980 rd_s16b(&creature_ptr->see_infra);
1981 rd_s16b(&creature_ptr->tim_infra);
1982 rd_s16b(&creature_ptr->oppose_fire);
1983 rd_s16b(&creature_ptr->oppose_cold);
1984 rd_s16b(&creature_ptr->oppose_acid);
1985 rd_s16b(&creature_ptr->oppose_elec);
1986 rd_s16b(&creature_ptr->oppose_pois);
1987 if (z_older_than(10, 0, 2)) creature_ptr->tsuyoshi = 0;
1988 else rd_s16b(&creature_ptr->tsuyoshi);
1990 /* Old savefiles do not have the following fields... */
1991 if ((current_world_ptr->z_major == 2) && (current_world_ptr->z_minor == 0) && (current_world_ptr->z_patch == 6))
1993 creature_ptr->tim_esp = 0;
1994 creature_ptr->wraith_form = 0;
1995 creature_ptr->resist_magic = 0;
1996 creature_ptr->tim_regen = 0;
1997 creature_ptr->kabenuke = 0;
1998 creature_ptr->tim_stealth = 0;
1999 creature_ptr->tim_levitation = 0;
2000 creature_ptr->tim_sh_touki = 0;
2001 creature_ptr->lightspeed = 0;
2002 creature_ptr->tsubureru = 0;
2003 creature_ptr->tim_res_nether = 0;
2004 creature_ptr->tim_res_time = 0;
2005 creature_ptr->mimic_form = 0;
2006 creature_ptr->tim_mimic = 0;
2007 creature_ptr->tim_sh_fire = 0;
2008 creature_ptr->tim_reflect = 0;
2009 creature_ptr->multishadow = 0;
2010 creature_ptr->dustrobe = 0;
2011 creature_ptr->chaos_patron = ((creature_ptr->age + creature_ptr->sc) % MAX_PATRON);
2012 creature_ptr->muta1 = 0;
2013 creature_ptr->muta2 = 0;
2014 creature_ptr->muta3 = 0;
2015 get_virtues(creature_ptr);
2019 rd_s16b(&creature_ptr->tim_esp);
2020 rd_s16b(&creature_ptr->wraith_form);
2021 rd_s16b(&creature_ptr->resist_magic);
2022 rd_s16b(&creature_ptr->tim_regen);
2023 rd_s16b(&creature_ptr->kabenuke);
2024 rd_s16b(&creature_ptr->tim_stealth);
2025 rd_s16b(&creature_ptr->tim_levitation);
2026 rd_s16b(&creature_ptr->tim_sh_touki);
2027 rd_s16b(&creature_ptr->lightspeed);
2028 rd_s16b(&creature_ptr->tsubureru);
2029 if (z_older_than(10, 4, 7))
2030 creature_ptr->magicdef = 0;
2032 rd_s16b(&creature_ptr->magicdef);
2033 rd_s16b(&creature_ptr->tim_res_nether);
2034 if (z_older_than(10, 4, 11))
2036 creature_ptr->tim_res_time = 0;
2037 creature_ptr->mimic_form = 0;
2038 creature_ptr->tim_mimic = 0;
2039 creature_ptr->tim_sh_fire = 0;
2043 rd_s16b(&creature_ptr->tim_res_time);
2045 creature_ptr->mimic_form = (IDX)tmp8u;
2046 rd_s16b(&creature_ptr->tim_mimic);
2047 rd_s16b(&creature_ptr->tim_sh_fire);
2050 if (z_older_than(11, 0, 99))
2052 creature_ptr->tim_sh_holy = 0;
2053 creature_ptr->tim_eyeeye = 0;
2057 rd_s16b(&creature_ptr->tim_sh_holy);
2058 rd_s16b(&creature_ptr->tim_eyeeye);
2061 if (z_older_than(11, 0, 3)) {
2062 creature_ptr->tim_reflect = 0;
2063 creature_ptr->multishadow = 0;
2064 creature_ptr->dustrobe = 0;
2068 rd_s16b(&creature_ptr->tim_reflect);
2069 rd_s16b(&creature_ptr->multishadow);
2070 rd_s16b(&creature_ptr->dustrobe);
2073 rd_s16b(&creature_ptr->chaos_patron);
2074 rd_u32b(&creature_ptr->muta1);
2075 rd_u32b(&creature_ptr->muta2);
2076 rd_u32b(&creature_ptr->muta3);
2078 for (int i = 0; i < 8; i++)
2079 rd_s16b(&creature_ptr->virtues[i]);
2080 for (int i = 0; i < 8; i++)
2081 rd_s16b(&creature_ptr->vir_types[i]);
2084 creature_ptr->mutant_regenerate_mod = calc_mutant_regenerate_mod(creature_ptr);
2085 if (z_older_than(10, 0, 9))
2088 if (tmp8u) creature_ptr->special_attack = ATTACK_CONFUSE;
2089 creature_ptr->ele_attack = 0;
2093 rd_s16b(&creature_ptr->ele_attack);
2094 rd_u32b(&creature_ptr->special_attack);
2097 if (creature_ptr->special_attack & KAMAE_MASK) creature_ptr->action = ACTION_KAMAE;
2098 else if (creature_ptr->special_attack & KATA_MASK) creature_ptr->action = ACTION_KATA;
2099 if (z_older_than(10, 0, 12))
2101 creature_ptr->ele_immune = 0;
2102 creature_ptr->special_defense = 0;
2106 rd_s16b(&creature_ptr->ele_immune);
2107 rd_u32b(&creature_ptr->special_defense);
2110 rd_byte(&creature_ptr->knowledge);
2112 creature_ptr->autopick_autoregister = tmp8u ? TRUE : FALSE;
2116 creature_ptr->action = (ACTION_IDX)tmp8u;
2117 if (!z_older_than(10, 4, 3))
2120 if (tmp8u) creature_ptr->action = ACTION_LEARN;
2123 rd_byte((byte *)&preserve_mode);
2124 rd_byte((byte *)&creature_ptr->wait_report_score);
2126 for (int i = 0; i < 48; i++) rd_byte(&tmp8u);
2129 rd_u32b(¤t_world_ptr->seed_flavor);
2130 rd_u32b(¤t_world_ptr->seed_town);
2132 rd_u16b(&creature_ptr->panic_save);
2133 rd_u16b(¤t_world_ptr->total_winner);
2134 rd_u16b(¤t_world_ptr->noscore);
2137 creature_ptr->is_dead = tmp8u;
2139 rd_byte(&creature_ptr->feeling);
2141 switch (creature_ptr->start_race)
2147 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * MAX_DAYS + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2150 current_world_ptr->game_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2154 current_world_ptr->dungeon_turn_limit = TURNS_PER_TICK * TOWN_DAWN * (MAX_DAYS - 1) + TURNS_PER_TICK * TOWN_DAWN * 3 / 4;
2155 rd_s32b(&creature_ptr->current_floor_ptr->generated_turn);
2156 if (h_older_than(1, 7, 0, 4))
2158 creature_ptr->feeling_turn = creature_ptr->current_floor_ptr->generated_turn;
2162 rd_s32b(&creature_ptr->feeling_turn);
2165 rd_s32b(¤t_world_ptr->game_turn);
2166 if (z_older_than(10, 3, 12))
2168 current_world_ptr->dungeon_turn = current_world_ptr->game_turn;
2170 else rd_s32b(¤t_world_ptr->dungeon_turn);
2172 if (z_older_than(11, 0, 13))
2174 creature_ptr->current_floor_ptr->generated_turn /= 2;
2175 creature_ptr->feeling_turn /= 2;
2176 current_world_ptr->game_turn /= 2;
2177 current_world_ptr->dungeon_turn /= 2;
2180 if (z_older_than(10, 3, 13))
2182 current_world_ptr->arena_start_turn = current_world_ptr->game_turn;
2184 else rd_s32b(¤t_world_ptr->arena_start_turn);
2186 if (z_older_than(10, 0, 3))
2188 determine_daily_bounty(creature_ptr, TRUE);
2192 rd_s16b(&today_mon);
2193 rd_s16b(&creature_ptr->today_mon);
2196 if (z_older_than(10, 0, 7))
2198 creature_ptr->riding = 0;
2202 rd_s16b(&creature_ptr->riding);
2205 if (h_older_than(1, 5, 0, 0))
2207 creature_ptr->floor_id = 0;
2211 rd_s16b(&creature_ptr->floor_id);
2214 if (h_older_than(1, 5, 0, 2))
2221 for (int i = 0; i < tmp16s; i++)
2223 monster_type dummy_mon;
2224 rd_monster(creature_ptr, &dummy_mon);
2228 if (z_older_than(10, 1, 2))
2230 current_world_ptr->play_time = 0;
2234 rd_u32b(¤t_world_ptr->play_time);
2237 if (z_older_than(10, 3, 9))
2239 creature_ptr->visit = 1L;
2241 else if (z_older_than(10, 3, 10))
2245 creature_ptr->visit = 1L;
2251 creature_ptr->visit = (BIT_FLAGS)tmp32s;
2254 if (!z_older_than(11, 0, 5))
2256 rd_u32b(&creature_ptr->count);
2262 * @brief プレイヤーの所持品情報を読み込む / Read the player inventory
2263 * @param player_ptr プレーヤーへの参照ポインタ
2266 * Note that the inventory changed in Angband 2.7.4. Two extra
2267 * pack slots were added and the equipment was rearranged. Note
2268 * that these two features combine when parsing old save-files, in
2269 * which items from the old "aux" slot are "carried", perhaps into
2270 * one of the two new "inventory" slots.
2272 * Note that the inventory is "re-sorted" later by "dungeon()".
2274 static errr rd_inventory(player_type *player_ptr)
2276 player_ptr->total_weight = 0;
2277 player_ptr->inven_cnt = 0;
2278 player_ptr->equip_cnt = 0;
2280 if (player_ptr->inventory_list != NULL) C_WIPE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2281 C_MAKE(player_ptr->inventory_list, INVEN_TOTAL, object_type);
2289 if (n == 0xFFFF) break;
2296 if (!q_ptr->k_idx) return (53);
2298 if (n >= INVEN_RARM)
2300 q_ptr->marked |= OM_TOUCHED;
2301 object_copy(&player_ptr->inventory_list[n], q_ptr);
2302 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2303 player_ptr->equip_cnt++;
2307 if (player_ptr->inven_cnt == INVEN_PACK)
2309 note(_("持ち物の中のアイテムが多すぎる!", "Too many items in the inventory"));
2314 q_ptr->marked |= OM_TOUCHED;
2315 object_copy(&player_ptr->inventory_list[n], q_ptr);
2316 player_ptr->total_weight += (q_ptr->number * q_ptr->weight);
2317 player_ptr->inven_cnt++;
2325 * @brief メッセージログを読み込む / Read the saved messages
2328 static void rd_messages(void)
2330 if (h_older_than(2, 2, 0, 75))
2335 message_max = (int)num;
2337 for (int i = 0; i < message_max; i++)
2340 rd_string(buf, sizeof(buf));
2348 message_max = (int)num;
2350 for (int i = 0; i < message_max; i++)
2353 rd_string(buf, sizeof(buf));
2360 * @brief メッセージログを読み込む / Read the dungeon (old method)
2361 * @param creature_ptr プレーヤーへの参照ポインタ
2364 * The monsters/objects must be loaded in the same order
2365 * that they were stored, since the actual indexes matter.
2367 static errr rd_dungeon_old(player_type *creature_ptr)
2371 floor_type *floor_ptr = creature_ptr->current_floor_ptr;
2372 floor_ptr->dun_level = (DEPTH)tmp16s;
2373 if (z_older_than(10, 3, 8)) creature_ptr->dungeon_idx = DUNGEON_ANGBAND;
2378 creature_ptr->dungeon_idx = (IDX)tmp8u;
2381 floor_ptr->base_level = floor_ptr->dun_level;
2383 floor_ptr->base_level = (DEPTH)tmp16s;
2386 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2388 creature_ptr->y = (POSITION)tmp16s;
2390 creature_ptr->x = (POSITION)tmp16s;
2391 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena) { creature_ptr->y = 33; creature_ptr->x = 131; }
2393 floor_ptr->height = (POSITION)tmp16s;
2395 floor_ptr->width = (POSITION)tmp16s;
2396 rd_s16b(&tmp16s); /* max_panel_rows */
2397 rd_s16b(&tmp16s); /* max_panel_cols */
2399 int ymax = floor_ptr->height;
2400 int xmax = floor_ptr->width;
2402 for (int x = 0, y = 0; y < ymax; )
2407 if (z_older_than(10, 3, 6))
2416 info &= ~(CAVE_LITE | CAVE_VIEW | CAVE_MNLT | CAVE_MNDK);
2419 for (int i = count; i > 0; i--)
2422 g_ptr = &floor_ptr->grid_array[y][x];
2427 if (++y >= ymax) break;
2432 for (int x = 0, y = 0; y < ymax; )
2438 for (int i = count; i > 0; i--)
2441 g_ptr = &floor_ptr->grid_array[y][x];
2442 g_ptr->feat = (s16b)tmp8u;
2446 if (++y >= ymax) break;
2451 for (int x = 0, y = 0; y < ymax; )
2457 for (int i = count; i > 0; i--)
2460 g_ptr = &floor_ptr->grid_array[y][x];
2461 g_ptr->mimic = (s16b)tmp8u;
2465 if (++y >= ymax) break;
2470 for (int x = 0, y = 0; y < ymax; )
2475 for (int i = count; i > 0; i--)
2478 g_ptr = &floor_ptr->grid_array[y][x];
2479 g_ptr->special = tmp16s;
2483 if (++y >= ymax) break;
2488 if (z_older_than(11, 0, 99))
2490 for (int y = 0; y < ymax; y++)
2492 for (int x = 0; x < xmax; x++)
2494 floor_ptr->grid_array[y][x].info &= ~(CAVE_MASK);
2499 if (h_older_than(1, 1, 1, 0))
2501 for (int y = 0; y < ymax; y++)
2503 for (int x = 0; x < xmax; x++)
2506 g_ptr = &floor_ptr->grid_array[y][x];
2509 if (g_ptr->feat == OLD_FEAT_INVIS)
2511 g_ptr->feat = feat_floor;
2512 g_ptr->info |= CAVE_TRAP;
2515 /* Older than 1.1.1 */
2516 if (g_ptr->feat == OLD_FEAT_MIRROR)
2518 g_ptr->feat = feat_floor;
2519 g_ptr->info |= CAVE_OBJECT;
2525 if (h_older_than(1, 3, 1, 0))
2527 for (int y = 0; y < ymax; y++)
2529 for (int x = 0; x < xmax; x++)
2532 g_ptr = &floor_ptr->grid_array[y][x];
2534 /* Old CAVE_IN_MIRROR flag */
2535 if (g_ptr->info & CAVE_OBJECT)
2537 g_ptr->mimic = feat_mirror;
2539 else if ((g_ptr->feat == OLD_FEAT_MINOR_GLYPH) ||
2540 (g_ptr->feat == OLD_FEAT_GLYPH))
2542 g_ptr->info |= CAVE_OBJECT;
2543 g_ptr->mimic = g_ptr->feat;
2544 g_ptr->feat = feat_floor;
2546 else if (g_ptr->info & CAVE_TRAP)
2548 g_ptr->info &= ~CAVE_TRAP;
2549 g_ptr->mimic = g_ptr->feat;
2550 g_ptr->feat = choose_random_trap(creature_ptr);
2552 else if (g_ptr->feat == OLD_FEAT_INVIS)
2554 g_ptr->mimic = feat_floor;
2555 g_ptr->feat = feat_trap_open;
2561 /* Quest 18 was removed */
2562 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2564 for (int y = 0; y < ymax; y++)
2566 for (int x = 0; x < xmax; x++)
2569 g_ptr = &floor_ptr->grid_array[y][x];
2571 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2573 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2575 g_ptr->feat = feat_tree;
2578 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2580 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2583 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2584 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2586 g_ptr->feat = feat_up_stair;
2595 if (limit > current_world_ptr->max_o_idx)
2597 note(format(_("アイテムの配列が大きすぎる(%d)!", "Too many (%d) object entries!"), limit));
2601 for (int i = 1; i < limit; i++)
2603 OBJECT_IDX o_idx = o_pop(floor_ptr);
2606 note(format(_("アイテム配置エラー (%d <> %d)", "Object allocation error (%d <> %d)"), i, o_idx));
2611 o_ptr = &floor_ptr->o_list[o_idx];
2613 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2615 monster_type *m_ptr;
2616 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2617 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2618 m_ptr->hold_o_idx = o_idx;
2623 g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2624 o_ptr->next_o_idx = g_ptr->o_idx;
2625 g_ptr->o_idx = o_idx;
2629 if (limit > current_world_ptr->max_m_idx)
2631 note(format(_("モンスターの配列が大きすぎる(%d)!", "Too many (%d) monster entries!"), limit));
2635 for (int i = 1; i < limit; i++)
2638 monster_type *m_ptr;
2639 m_idx = m_pop(creature_ptr);
2642 note(format(_("モンスター配置エラー (%d <> %d)", "Monster allocation error (%d <> %d)"), i, m_idx));
2646 m_ptr = &floor_ptr->m_list[m_idx];
2647 rd_monster(creature_ptr, m_ptr);
2649 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2650 g_ptr->m_idx = m_idx;
2651 real_r_ptr(m_ptr)->cur_num++;
2654 if (z_older_than(10, 3, 13) && !floor_ptr->dun_level && !floor_ptr->inside_arena)
2655 current_world_ptr->character_dungeon = FALSE;
2657 current_world_ptr->character_dungeon = TRUE;
2664 * @brief 保存されたフロアを読み込む / Read the saved floor
2665 * @param player_ptr プレーヤーへの参照ポインタ
2666 * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
2667 * @return info読み込みエラーコード
2669 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
2672 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
2673 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
2675 * The monsters/objects must be loaded in the same order
2676 * that they were stored, since the actual indexes matter.
2678 static errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
2680 grid_template_type *templates;
2681 floor_type *floor_ptr = player_ptr->current_floor_ptr;
2682 clear_cave(player_ptr);
2683 player_ptr->x = player_ptr->y = 0;
2689 floor_ptr->dun_level = (DEPTH)tmp16s;
2690 floor_ptr->base_level = floor_ptr->dun_level;
2696 if (tmp16s != sf_ptr->floor_id) return 171;
2700 if (tmp8u != sf_ptr->savefile_id) return 171;
2703 if (tmp16s != sf_ptr->dun_level) return 171;
2704 floor_ptr->dun_level = sf_ptr->dun_level;
2708 if (tmp32s != sf_ptr->last_visit) return 171;
2712 if (tmp32u != sf_ptr->visit_mark) return 171;
2715 if (tmp16s != sf_ptr->upper_floor_id) return 171;
2718 if (tmp16s != sf_ptr->lower_floor_id) return 171;
2723 floor_ptr->base_level = (DEPTH)tmp16s;
2725 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
2729 player_ptr->y = (POSITION)tmp16u;
2732 player_ptr->x = (POSITION)tmp16u;
2735 floor_ptr->height = (POSITION)tmp16s;
2737 floor_ptr->width = (POSITION)tmp16s;
2739 rd_byte(&player_ptr->feeling);
2743 C_MAKE(templates, limit, grid_template_type);
2745 for (int i = 0; i < limit; i++)
2747 grid_template_type *ct_ptr = &templates[i];
2749 ct_ptr->info = (BIT_FLAGS)tmp16u;
2750 if (h_older_than(1, 7, 0, 2))
2754 ct_ptr->feat = (s16b)tmp8u;
2756 ct_ptr->mimic = (s16b)tmp8u;
2760 rd_s16b(&ct_ptr->feat);
2761 rd_s16b(&ct_ptr->mimic);
2764 rd_s16b(&ct_ptr->special);
2767 POSITION ymax = floor_ptr->height;
2768 POSITION xmax = floor_ptr->width;
2769 for (POSITION x = 0, y = 0; y < ymax; )
2780 } while (tmp8u == MAX_UCHAR);
2782 for (int i = count; i > 0; i--)
2784 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2785 g_ptr->info = templates[id].info;
2786 g_ptr->feat = templates[id].feat;
2787 g_ptr->mimic = templates[id].mimic;
2788 g_ptr->special = templates[id].special;
2793 if (++y >= ymax) break;
2798 /* Quest 18 was removed */
2799 if (h_older_than(1, 7, 0, 6) && !vanilla_town)
2801 for (POSITION y = 0; y < ymax; y++)
2803 for (POSITION x = 0; x < xmax; x++)
2805 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
2807 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level)
2809 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER)
2811 g_ptr->feat = feat_tree;
2814 else if (g_ptr->feat == OLD_FEAT_BLDG_1)
2816 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
2819 else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) &&
2820 (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE))
2822 g_ptr->feat = feat_up_stair;
2829 C_KILL(templates, limit, grid_template_type);
2831 if (limit > current_world_ptr->max_o_idx) return 151;
2832 for (int i = 1; i < limit; i++)
2836 o_idx = o_pop(floor_ptr);
2837 if (i != o_idx) return 152;
2839 o_ptr = &floor_ptr->o_list[o_idx];
2842 if (OBJECT_IS_HELD_MONSTER(o_ptr))
2844 monster_type *m_ptr;
2845 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
2846 o_ptr->next_o_idx = m_ptr->hold_o_idx;
2847 m_ptr->hold_o_idx = o_idx;
2851 grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
2852 o_ptr->next_o_idx = g_ptr->o_idx;
2853 g_ptr->o_idx = o_idx;
2858 if (limit > current_world_ptr->max_m_idx) return 161;
2860 for (int i = 1; i < limit; i++)
2864 monster_type *m_ptr;
2865 m_idx = m_pop(player_ptr);
2866 if (i != m_idx) return 162;
2868 m_ptr = &floor_ptr->m_list[m_idx];
2869 rd_monster(player_ptr, m_ptr);
2870 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
2871 g_ptr->m_idx = m_idx;
2872 real_r_ptr(m_ptr)->cur_num++;
2880 * @brief 保存されたフロアを読み込む(現版) / Read the dungeon (new method)
2881 * @param player_ptr プレーヤーへの参照ポインタ
2884 * The monsters/objects must be loaded in the same order
2885 * that they were stored, since the actual indexes matter.
2887 static errr rd_dungeon(player_type *player_ptr)
2889 init_saved_floors(player_ptr, FALSE);
2891 if (h_older_than(1, 5, 0, 0))
2893 err = rd_dungeon_old(player_ptr);
2894 if (player_ptr->dungeon_idx)
2896 player_ptr->floor_id = get_new_floor_id(player_ptr);
2897 get_sf_ptr(player_ptr->floor_id)->dun_level = player_ptr->current_floor_ptr->dun_level;
2903 rd_s16b(&max_floor_id);
2906 player_ptr->dungeon_idx = (DUNGEON_IDX)tmp8u;
2911 err = rd_saved_floor(player_ptr, NULL);
2915 for (int i = 0; i < num; i++)
2917 saved_floor_type *sf_ptr = &saved_floors[i];
2919 rd_s16b(&sf_ptr->floor_id);
2921 sf_ptr->savefile_id = (s16b)tmp8u;
2925 sf_ptr->dun_level = (DEPTH)tmp16s;
2927 rd_s32b(&sf_ptr->last_visit);
2928 rd_u32b(&sf_ptr->visit_mark);
2929 rd_s16b(&sf_ptr->upper_floor_id);
2930 rd_s16b(&sf_ptr->lower_floor_id);
2933 for (int i = 0; i < num; i++)
2935 saved_floor_type *sf_ptr = &saved_floors[i];
2936 if (!sf_ptr->floor_id) continue;
2938 if (tmp8u) continue;
2940 err = rd_saved_floor(player_ptr, sf_ptr);
2943 if (!save_floor(player_ptr, sf_ptr, SLF_SECOND)) err = 182;
2950 if (!load_floor(player_ptr, get_sf_ptr(player_ptr->floor_id), SLF_SECOND)) err = 183;
2957 note(_("アイテムの配列が大きすぎる!", "Too many object entries!"));
2961 note(_("アイテム配置エラー", "Object allocation error"));
2965 note(_("モンスターの配列が大きすぎる!", "Too many monster entries!"));
2969 note(_("モンスター配置エラー", "Monster allocation error"));
2973 note(_("保存されたフロアのダンジョンデータが壊れています!", "Dungeon data of saved floors are broken!"));
2977 note(_("テンポラリ・ファイルを作成できません!", "Failed to make temporary files!"));
2981 note(_("Error 183", "Error 183"));
2985 current_world_ptr->character_dungeon = TRUE;
2991 * @brief ロード処理全体のサブ関数 / Actually read the savefile
2994 static errr rd_savefile_new_aux(player_type *creature_ptr)
2996 u32b n_x_check, n_v_check;
2997 u32b o_x_check, o_v_check;
3000 xor_byte = current_world_ptr->sf_extra;
3004 /* Old savefile will be version 0.0.0.3 */
3005 rd_byte(¤t_world_ptr->h_ver_extra);
3006 rd_byte(¤t_world_ptr->h_ver_patch);
3007 rd_byte(¤t_world_ptr->h_ver_minor);
3008 rd_byte(¤t_world_ptr->h_ver_major);
3011 _("バージョン %d.%d.%d.%d のセーブ・ファイルをロード中...", "Loading a %d.%d.%d.%d savefile..."),
3012 (current_world_ptr->h_ver_major > 9) ? current_world_ptr->h_ver_major - 10 : current_world_ptr->h_ver_major, current_world_ptr->h_ver_minor, current_world_ptr->h_ver_patch, current_world_ptr->h_ver_extra));
3014 rd_u32b(¤t_world_ptr->sf_system);
3015 rd_u32b(¤t_world_ptr->sf_when);
3016 rd_u16b(¤t_world_ptr->sf_lives);
3017 rd_u16b(¤t_world_ptr->sf_saves);
3027 rd_byte(&kanji_code);
3030 if (arg_fiddle) note(_("乱数情報をロードしました", "Loaded Randomizer Info"));
3033 if (arg_fiddle) note(_("オプションをロードしました", "Loaded Option Flags"));
3036 if (arg_fiddle) note(_("メッセージをロードしました", "Loaded Messages"));
3038 for (int i = 0; i < max_r_idx; i++)
3040 monster_race *r_ptr = &r_info[i];
3041 r_ptr->max_num = 100;
3043 if (r_ptr->flags1 & RF1_UNIQUE) r_ptr->max_num = 1;
3044 else if (r_ptr->flags7 & RF7_NAZGUL) r_ptr->max_num = MAX_NAZGUL_NUM;
3048 if (tmp16u > max_r_idx)
3050 note(format(_("モンスターの種族が多すぎる(%u)!", "Too many (%u) monster races!"), tmp16u));
3054 for (int i = 0; i < tmp16u; i++)
3056 rd_lore((MONRACE_IDX)i);
3059 if (arg_fiddle) note(_("モンスターの思い出をロードしました", "Loaded Monster Memory"));
3062 if (tmp16u > max_k_idx)
3064 note(format(_("アイテムの種類が多すぎる(%u)!", "Too many (%u) object kinds!"), tmp16u));
3068 for (int i = 0; i < tmp16u; i++)
3070 object_kind *k_ptr = &k_info[i];
3072 k_ptr->aware = (tmp8u & 0x01) ? TRUE : FALSE;
3073 k_ptr->tried = (tmp8u & 0x02) ? TRUE : FALSE;
3075 if (arg_fiddle) note(_("アイテムの記録をロードしました", "Loaded Object Memory"));
3077 /* 2.1.3 or newer version */
3079 u16b max_towns_load;
3080 u16b max_quests_load;
3081 byte max_rquests_load;
3082 s16b old_inside_quest = creature_ptr->current_floor_ptr->inside_quest;
3084 rd_u16b(&max_towns_load);
3085 if (max_towns_load > max_towns)
3087 note(format(_("町が多すぎる(%u)!", "Too many (%u) towns!"), max_towns_load));
3091 rd_u16b(&max_quests_load);
3092 if (z_older_than(11, 0, 7))
3094 max_rquests_load = 10;
3098 rd_byte(&max_rquests_load);
3101 if (max_quests_load > max_q_idx)
3103 note(format(_("クエストが多すぎる(%u)!", "Too many (%u) quests!"), max_quests_load));
3107 for (int i = 0; i < max_quests_load; i++)
3116 quest_type* const q_ptr = &quest[i];
3118 rd_s16b(&q_ptr->status);
3121 q_ptr->level = tmp16s;
3123 if (z_older_than(11, 0, 6))
3130 q_ptr->complev = tmp8u;
3132 if (h_older_than(2, 1, 2, 2))
3134 q_ptr->comptime = 0;
3138 rd_u32b(&q_ptr->comptime);
3141 bool is_quest_running = (q_ptr->status == QUEST_STATUS_TAKEN);
3142 is_quest_running |= (!z_older_than(10, 3, 14) && (q_ptr->status == QUEST_STATUS_COMPLETED));
3143 is_quest_running |= (!z_older_than(11, 0, 7) && (i >= MIN_RANDOM_QUEST) && (i <= (MIN_RANDOM_QUEST + max_rquests_load)));
3144 if (!is_quest_running) continue;
3147 q_ptr->cur_num = (MONSTER_NUMBER)tmp16s;
3149 q_ptr->max_num = (MONSTER_NUMBER)tmp16s;
3150 rd_s16b(&q_ptr->type);
3152 rd_s16b(&q_ptr->r_idx);
3153 if ((q_ptr->type == QUEST_TYPE_RANDOM) && (!q_ptr->r_idx))
3155 determine_random_questor(creature_ptr, &quest[i]);
3158 rd_s16b(&q_ptr->k_idx);
3160 a_info[q_ptr->k_idx].gen_flags |= TRG_QUESTITEM;
3163 q_ptr->flags = tmp8u;
3165 if (z_older_than(10, 3, 11))
3167 if (q_ptr->flags & QUEST_FLAG_PRESET)
3173 init_flags = INIT_ASSIGN;
3174 creature_ptr->current_floor_ptr->inside_quest = (QUEST_IDX)i;
3176 parse_fixed_map(creature_ptr, "q_info.txt", 0, 0, 0, 0);
3177 creature_ptr->current_floor_ptr->inside_quest = old_inside_quest;
3183 q_ptr->dungeon = tmp8u;
3186 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_UNTAKEN)
3187 if (r_info[q_ptr->r_idx].flags1 & RF1_UNIQUE)
3188 r_info[q_ptr->r_idx].flags1 |= RF1_QUESTOR;
3191 /* Quest 18 was removed */
3192 if (h_older_than(1, 7, 0, 6))
3194 (void)WIPE(&quest[OLD_QUEST_WATER_CAVE], quest_type);
3195 quest[OLD_QUEST_WATER_CAVE].status = QUEST_STATUS_UNTAKEN;
3198 rd_s32b(&creature_ptr->wilderness_x);
3199 rd_s32b(&creature_ptr->wilderness_y);
3200 if (z_older_than(10, 3, 13))
3202 creature_ptr->wilderness_x = 5;
3203 creature_ptr->wilderness_y = 48;
3206 if (z_older_than(10, 3, 7)) creature_ptr->wild_mode = FALSE;
3207 else rd_byte((byte *)&creature_ptr->wild_mode);
3208 if (z_older_than(10, 3, 7)) creature_ptr->ambush_flag = FALSE;
3209 else rd_byte((byte *)&creature_ptr->ambush_flag);
3213 rd_s32b(&wild_x_size);
3214 rd_s32b(&wild_y_size);
3216 if ((wild_x_size > current_world_ptr->max_wild_x) || (wild_y_size > current_world_ptr->max_wild_y))
3218 note(format(_("荒野が大きすぎる(%u/%u)!", "Wilderness is too big (%u/%u)!"), wild_x_size, wild_y_size));
3222 for (int i = 0; i < wild_x_size; i++)
3224 for (int j = 0; j < wild_y_size; j++)
3226 rd_u32b(&wilderness[j][i].seed);
3231 if (arg_fiddle) note(_("クエスト情報をロードしました", "Loaded Quests"));
3234 if (tmp16u > max_a_idx)
3236 note(format(_("伝説のアイテムが多すぎる(%u)!", "Too many (%u) artifacts!"), tmp16u));
3240 for (int i = 0; i < tmp16u; i++)
3242 artifact_type *a_ptr = &a_info[i];
3245 a_ptr->cur_num = tmp8u;
3247 if (h_older_than(1, 5, 0, 0))
3249 a_ptr->floor_id = 0;
3257 rd_s16b(&a_ptr->floor_id);
3261 if (arg_fiddle) note(_("伝説のアイテムをロードしました", "Loaded Artifacts"));
3263 rd_extra(creature_ptr);
3264 if (creature_ptr->energy_need < -999) creature_ptr->timewalk = TRUE;
3266 if (arg_fiddle) note(_("特別情報をロードしました", "Loaded extra information"));
3269 if (tmp16u > PY_MAX_LEVEL)
3271 note(format(_("ヒットポイント配列が大きすぎる(%u)!", "Too many (%u) hitpoint entries!"), tmp16u));
3275 for (int i = 0; i < tmp16u; i++)
3279 creature_ptr->player_hp[i] = (HIT_POINT)tmp16s;
3282 sp_ptr = &sex_info[creature_ptr->psex];
3283 rp_ptr = &race_info[creature_ptr->prace];
3284 cp_ptr = &class_info[creature_ptr->pclass];
3285 ap_ptr = &seikaku_info[creature_ptr->pseikaku];
3287 if (z_older_than(10, 2, 2) && (creature_ptr->pclass == CLASS_BEASTMASTER) && !creature_ptr->is_dead)
3289 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3290 roll_hitdice(creature_ptr, 0L);
3293 if (z_older_than(10, 3, 2) && (creature_ptr->pclass == CLASS_ARCHER) && !creature_ptr->is_dead)
3295 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3296 roll_hitdice(creature_ptr, 0L);
3299 if (z_older_than(10, 2, 6) && (creature_ptr->pclass == CLASS_SORCERER) && !creature_ptr->is_dead)
3301 creature_ptr->hitdie = rp_ptr->r_mhp / 2 + cp_ptr->c_mhp + ap_ptr->a_mhp;
3302 roll_hitdice(creature_ptr, 0L);
3305 if (z_older_than(10, 4, 7) && (creature_ptr->pclass == CLASS_BLUE_MAGE) && !creature_ptr->is_dead)
3307 creature_ptr->hitdie = rp_ptr->r_mhp + cp_ptr->c_mhp + ap_ptr->a_mhp;
3308 roll_hitdice(creature_ptr, 0L);
3311 mp_ptr = &m_info[creature_ptr->pclass];
3313 rd_u32b(&creature_ptr->spell_learned1);
3314 rd_u32b(&creature_ptr->spell_learned2);
3315 rd_u32b(&creature_ptr->spell_worked1);
3316 rd_u32b(&creature_ptr->spell_worked2);
3317 rd_u32b(&creature_ptr->spell_forgotten1);
3318 rd_u32b(&creature_ptr->spell_forgotten2);
3320 if (z_older_than(10, 0, 5))
3322 creature_ptr->learned_spells = 0;
3323 for (int i = 0; i < 64; i++)
3326 (creature_ptr->spell_learned1 & (1L << i)) :
3327 (creature_ptr->spell_learned2 & (1L << (i - 32))))
3329 creature_ptr->learned_spells++;
3333 else rd_s16b(&creature_ptr->learned_spells);
3335 if (z_older_than(10, 0, 6))
3337 creature_ptr->add_spells = 0;
3339 else rd_s16b(&creature_ptr->add_spells);
3341 if (creature_ptr->pclass == CLASS_MINDCRAFTER) creature_ptr->add_spells = 0;
3343 for (int i = 0; i < 64; i++)
3346 creature_ptr->spell_order[i] = (SPELL_IDX)tmp8u;
3349 if (rd_inventory(creature_ptr))
3351 note(_("持ち物情報を読み込むことができません", "Unable to read inventory"));
3356 int town_count = tmp16u;
3359 for (int i = 1; i < town_count; i++)
3361 for (int j = 0; j < tmp16u; j++)
3363 if (rd_store(creature_ptr, i, j)) return (22);
3367 rd_s16b(&creature_ptr->pet_follow_distance);
3368 if (z_older_than(10, 4, 10))
3370 creature_ptr->pet_extra_flags = 0;
3372 if (tmp8u) creature_ptr->pet_extra_flags |= PF_OPEN_DOORS;
3374 if (tmp8u) creature_ptr->pet_extra_flags |= PF_PICKUP_ITEMS;
3376 if (z_older_than(10, 0, 4)) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3380 if (tmp8u) creature_ptr->pet_extra_flags |= PF_TELEPORT;
3383 if (z_older_than(10, 0, 7)) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3387 if (tmp8u) creature_ptr->pet_extra_flags |= PF_ATTACK_SPELL;
3390 if (z_older_than(10, 0, 8)) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3394 if (tmp8u) creature_ptr->pet_extra_flags |= PF_SUMMON_SPELL;
3397 if (!z_older_than(10, 0, 8))
3400 if (tmp8u) creature_ptr->pet_extra_flags |= PF_BALL_SPELL;
3405 rd_s16b(&creature_ptr->pet_extra_flags);
3408 if (!z_older_than(11, 0, 9))
3410 char buf[SCREEN_BUF_MAX_SIZE];
3411 rd_string(buf, sizeof(buf));
3412 if (buf[0]) screen_dump = string_make(buf);
3415 if (creature_ptr->is_dead)
3417 for (int i = MIN_RANDOM_QUEST; i < MAX_RANDOM_QUEST + 1; i++)
3419 r_info[quest[i].r_idx].flags1 &= ~(RF1_QUESTOR);
3423 if (!creature_ptr->is_dead)
3425 note(_("ダンジョン復元中...", "Restoring Dungeon..."));
3426 if (rd_dungeon(creature_ptr))
3428 note(_("ダンジョンデータ読み込み失敗", "Error reading dungeon data"));
3437 strip_bytes(tmp32s);
3441 /* Quest 18 was removed */
3442 if (h_older_than(1, 7, 0, 6))
3444 if (creature_ptr->current_floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)
3446 creature_ptr->dungeon_idx = lite_town ? DUNGEON_ANGBAND : DUNGEON_GALGALS;
3447 creature_ptr->current_floor_ptr->dun_level = 1;
3448 creature_ptr->current_floor_ptr->inside_quest = 0;
3452 n_v_check = v_check;
3453 rd_u32b(&o_v_check);
3454 if (o_v_check != n_v_check)
3456 note(_("チェックサムがおかしい", "Invalid checksum"));
3460 n_x_check = x_check;
3461 rd_u32b(&o_x_check);
3462 if (o_x_check != n_x_check)
3464 note(_("エンコードされたチェックサムがおかしい", "Invalid encoded checksum"));
3473 * @brief ロード処理全体のメイン関数 / Actually read the savefile
3474 * @param player_ptr プレーヤーへの参照ポインタ
3477 errr rd_savefile_new(player_type *player_ptr)
3480 fff = my_fopen(savefile, "rb");
3482 if (!fff) return -1;
3483 errr err = rd_savefile_new_aux(player_ptr);
3485 if (ferror(fff)) err = -1;
3492 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
3493 * @param player_ptr プレーヤーへの参照ポインタ
3494 * @param sf_ptr 保存フロア読み込み先
3497 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
3499 u32b n_x_check, n_v_check;
3500 u32b o_x_check, o_v_check;
3509 current_world_ptr->h_ver_extra = H_VER_EXTRA;
3510 current_world_ptr->h_ver_patch = H_VER_PATCH;
3511 current_world_ptr->h_ver_minor = H_VER_MINOR;
3512 current_world_ptr->h_ver_major = H_VER_MAJOR;
3516 if (saved_floor_file_sign != tmp32u) return FALSE;
3518 if (rd_saved_floor(player_ptr, sf_ptr)) return FALSE;
3520 n_v_check = v_check;
3521 rd_u32b(&o_v_check);
3523 if (o_v_check != n_v_check) return FALSE;
3525 n_x_check = x_check;
3526 rd_u32b(&o_x_check);
3528 if (o_x_check != n_x_check) return FALSE;
3534 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
3535 * @param player_ptr プレーヤーへの参照ポインタ
3536 * @param sf_ptr 保存フロア読み込み先
3540 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
3543 * Temporary files are always written in system depended kanji
3557 FILE *old_fff = NULL;
3558 byte old_xor_byte = 0;
3559 u32b old_v_check = 0;
3560 u32b old_x_check = 0;
3561 byte old_h_ver_major = 0;
3562 byte old_h_ver_minor = 0;
3563 byte old_h_ver_patch = 0;
3564 byte old_h_ver_extra = 0;
3565 if (mode & SLF_SECOND)
3568 old_xor_byte = xor_byte;
3569 old_v_check = v_check;
3570 old_x_check = x_check;
3571 old_h_ver_major = current_world_ptr->h_ver_major;
3572 old_h_ver_minor = current_world_ptr->h_ver_minor;
3573 old_h_ver_patch = current_world_ptr->h_ver_patch;
3574 old_h_ver_extra = current_world_ptr->h_ver_extra;
3577 char floor_savefile[1024];
3578 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
3581 fff = my_fopen(floor_savefile, "rb");
3584 bool is_save_successful = TRUE;
3585 if (!fff) is_save_successful = FALSE;
3587 if (is_save_successful)
3589 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
3590 if (ferror(fff)) is_save_successful = FALSE;
3594 if (!(mode & SLF_NO_KILL)) (void)fd_kill(floor_savefile);
3599 if (mode & SLF_SECOND)
3602 xor_byte = old_xor_byte;
3603 v_check = old_v_check;
3604 x_check = old_x_check;
3605 current_world_ptr->h_ver_major = old_h_ver_major;
3606 current_world_ptr->h_ver_minor = old_h_ver_minor;
3607 current_world_ptr->h_ver_patch = old_h_ver_patch;
3608 current_world_ptr->h_ver_extra = old_h_ver_extra;
3611 byte old_kanji_code = kanji_code;
3612 kanji_code = old_kanji_code;
3613 return is_save_successful;