7 #include "io/write-diary.h"
8 #include "dungeon/quest.h"
9 #include "info-reader/fixed-map-parser.h"
10 #include "io/files-util.h"
11 #include "market/arena-info-table.h"
12 #include "monster-race/monster-race.h"
13 #include "player/player-status.h"
14 #include "system/dungeon-info.h"
15 #include "system/floor-type-definition.h"
16 #include "system/monster-race-info.h"
17 #include "system/player-type-definition.h"
18 #include "util/angband-files.h"
19 #include "util/bit-flags-calculator.h"
20 #include "view/display-messages.h"
21 #include "world/world.h"
23 bool write_level; //!< @todo *抹殺* したい…
28 * @brief Return suffix of ordinal number
30 * @return pointer of suffix string.
32 concptr get_ordinal_number_suffix(int num)
34 num = std::abs(num) % 100;
37 return (num == 11) ? "th" : "st";
39 return (num == 12) ? "th" : "nd";
41 return (num == 13) ? "th" : "rd";
50 * @param fff ファイルへのポインタ
51 * @param disable_diary 日記への追加を無効化する場合TRUE
52 * @return ファイルがあったらTRUE、なかったらFALSE
53 * @todo files.c に移すことも検討する?
55 static bool open_diary_file(FILE **fff, bool *disable_diary)
57 GAME_TEXT file_name[MAX_NLEN];
58 sprintf(file_name, _("playrecord-%s.txt", "playrec-%s.txt"), savefile_base);
60 path_build(buf, sizeof(buf), ANGBAND_DIR_USER, file_name);
61 *fff = angband_fopen(buf, "a");
66 msg_format(_("%s を開くことができませんでした。プレイ記録を一時停止します。", "Failed to open %s. Play-Record is disabled temporarily."), buf);
68 *disable_diary = true;
73 * @brief フロア情報を日記に追加する
74 * @param player_ptr プレイヤーへの参照ポインタ
77 static QuestId write_floor(PlayerType *player_ptr, concptr *note_level, char *note_level_buf)
79 auto *floor_ptr = player_ptr->current_floor_ptr;
80 auto q_idx = quest_number(player_ptr, floor_ptr->dun_level);
85 if (floor_ptr->inside_arena) {
86 *note_level = _("アリーナ:", "Arena:");
87 } else if (!floor_ptr->dun_level) {
88 *note_level = _("地上:", "Surface:");
89 } else if (inside_quest(q_idx) && quest_type::is_fixed(q_idx) && !((q_idx == QuestId::OBERON) || (q_idx == QuestId::SERPENT))) {
90 *note_level = _("クエスト:", "Quest:");
93 sprintf(note_level_buf, "%d階(%s):", (int)floor_ptr->dun_level, dungeons_info[player_ptr->dungeon_idx].name.data());
95 sprintf(note_level_buf, "%s L%d:", dungeons_info[player_ptr->dungeon_idx].name.data(), (int)floor_ptr->dun_level);
97 *note_level = note_level_buf;
104 * @brief ペットに関する日記を追加する
106 * @param num 日記へ追加する内容番号
107 * @param note 日記内容のIDに応じた文字列参照ポインタ
109 static void write_diary_pet(FILE *fff, int num, concptr note)
112 case RECORD_NAMED_PET_NAME:
113 fprintf(fff, _("%sを旅の友にすることに決めた。\n", "decided to travel together with %s.\n"), note);
115 case RECORD_NAMED_PET_UNNAME:
116 fprintf(fff, _("%sの名前を消した。\n", "unnamed %s.\n"), note);
118 case RECORD_NAMED_PET_DISMISS:
119 fprintf(fff, _("%sを解放した。\n", "dismissed %s.\n"), note);
121 case RECORD_NAMED_PET_DEATH:
122 fprintf(fff, _("%sが死んでしまった。\n", "%s died.\n"), note);
124 case RECORD_NAMED_PET_MOVED:
125 fprintf(fff, _("%sをおいて別のマップへ移動した。\n", "moved to another map leaving %s behind.\n"), note);
127 case RECORD_NAMED_PET_LOST_SIGHT:
128 fprintf(fff, _("%sとはぐれてしまった。\n", "lost sight of %s.\n"), note);
130 case RECORD_NAMED_PET_DESTROY:
131 fprintf(fff, _("%sが*破壊*によって消え去った。\n", "%s was killed by *destruction*.\n"), note);
133 case RECORD_NAMED_PET_EARTHQUAKE:
134 fprintf(fff, _("%sが岩石に押し潰された。\n", "%s was crushed by falling rocks.\n"), note);
136 case RECORD_NAMED_PET_GENOCIDE:
137 fprintf(fff, _("%sが抹殺によって消え去った。\n", "%s was a victim of genocide.\n"), note);
139 case RECORD_NAMED_PET_WIZ_ZAP:
140 fprintf(fff, _("%sがデバッグコマンドによって消え去った。\n", "%s was removed by debug command.\n"), note);
142 case RECORD_NAMED_PET_TELE_LEVEL:
143 fprintf(fff, _("%sがテレポート・レベルによって消え去った。\n", "%s was lost after teleporting a level.\n"), note);
145 case RECORD_NAMED_PET_BLAST:
146 fprintf(fff, _("%sを爆破した。\n", "blasted %s.\n"), note);
148 case RECORD_NAMED_PET_HEAL_LEPER:
149 fprintf(fff, _("%sの病気が治り旅から外れた。\n", "%s was healed and left.\n"), note);
151 case RECORD_NAMED_PET_COMPACT:
152 fprintf(fff, _("%sがモンスター情報圧縮によって消え去った。\n", "%s was lost when the monster list was pruned.\n"), note);
154 case RECORD_NAMED_PET_LOSE_PARENT:
155 fprintf(fff, _("%sの召喚者が既にいないため消え去った。\n", "%s disappeared because its summoner left.\n"), note);
164 * @brief 日記にクエストに関するメッセージを追加する
166 * @param type 日記内容のID
167 * @param num 日記内容のIDに応じた番号
170 int exe_write_diary_quest(PlayerType *player_ptr, int type, QuestId num)
172 static bool disable_diary = false;
175 extract_day_hour_min(player_ptr, &day, &hour, &min);
181 auto old_quest = player_ptr->current_floor_ptr->quest_number;
182 const auto &quest_list = QuestList::get_instance();
183 const auto &q_ref = quest_list[num];
184 player_ptr->current_floor_ptr->quest_number = (q_ref.type == QuestKindType::RANDOM) ? QuestId::NONE : num;
185 init_flags = INIT_NAME_ONLY;
186 parse_fixed_map(player_ptr, QUEST_DEFINITION_LIST, 0, 0, 0, 0);
187 player_ptr->current_floor_ptr->quest_number = old_quest;
189 concptr note_level = "";
190 char note_level_buf[40];
191 write_floor(player_ptr, ¬e_level, note_level_buf);
194 if (!open_diary_file(&fff, &disable_diary)) {
198 bool do_level = true;
201 case DIARY_FIX_QUEST_C: {
202 if (any_bits(q_ref.flags, QUEST_FLAG_SILENT)) {
206 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」を達成した。\n", " %2d:%02d %20s completed quest '%s'.\n"), hour, min, note_level, q_ref.name);
209 case DIARY_FIX_QUEST_F: {
210 if (any_bits(q_ref.flags, QUEST_FLAG_SILENT)) {
214 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」から命からがら逃げ帰った。\n", " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, q_ref.name);
217 case DIARY_RAND_QUEST_C: {
218 GAME_TEXT name[MAX_NLEN];
219 strcpy(name, monraces_info[q_ref.r_idx].name.data());
220 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)を達成した。\n", " %2d:%02d %20s completed random quest '%s'\n"), hour, min, note_level, name);
223 case DIARY_RAND_QUEST_F: {
224 GAME_TEXT name[MAX_NLEN];
225 strcpy(name, monraces_info[q_ref.r_idx].name.data());
226 fprintf(fff, _(" %2d:%02d %20s ランダムクエスト(%s)から逃げ出した。\n", " %2d:%02d %20s ran away from quest '%s'.\n"), hour, min, note_level, name);
229 case DIARY_TO_QUEST: {
230 if (any_bits(q_ref.flags, QUEST_FLAG_SILENT)) {
234 fprintf(fff, _(" %2d:%02d %20s クエスト「%s」へと突入した。\n", " %2d:%02d %20s entered the quest '%s'.\n"),
235 hour, min, note_level, q_ref.name);
251 * @brief 日記にメッセージを追加する /
252 * Take note to the diary.
253 * @param type 日記内容のID
254 * @param num 日記内容のIDに応じた数値
255 * @param note 日記内容のIDに応じた文字列参照ポインタ
258 errr exe_write_diary(PlayerType *player_ptr, int type, int num, concptr note)
260 static bool disable_diary = false;
263 extract_day_hour_min(player_ptr, &day, &hour, &min);
270 if (!open_diary_file(&fff, &disable_diary)) {
274 concptr note_level = "";
275 char note_level_buf[40];
276 auto q_idx = write_floor(player_ptr, ¬e_level, note_level_buf);
278 bool do_level = true;
281 if (day < MAX_DAYS) {
282 fprintf(fff, _("%d日目\n", "Day %d\n"), day);
284 fputs(_("*****日目\n", "Day *****\n"), fff);
290 case DIARY_DESCRIPTION: {
292 fprintf(fff, "%s\n", note);
295 fprintf(fff, " %2d:%02d %20s %s\n", hour, min, note_level, note);
301 fprintf(fff, _(" %2d:%02d %20s %sを発見した。\n", " %2d:%02d %20s discovered %s.\n"), hour, min, note_level, note);
304 case DIARY_ART_SCROLL: {
305 fprintf(fff, _(" %2d:%02d %20s 巻物によって%sを生成した。\n", " %2d:%02d %20s created %s by scroll.\n"), hour, min, note_level, note);
309 fprintf(fff, _(" %2d:%02d %20s %sを倒した。\n", " %2d:%02d %20s defeated %s.\n"), hour, min, note_level, note);
312 case DIARY_MAXDEAPTH: {
313 fprintf(fff, _(" %2d:%02d %20s %sの最深階%d階に到達した。\n", " %2d:%02d %20s reached level %d of %s for the first time.\n"), hour, min, note_level,
314 _(dungeons_info[player_ptr->dungeon_idx].name.data(), num),
315 _(num, dungeons_info[player_ptr->dungeon_idx].name.data()));
319 fprintf(fff, _(" %2d:%02d %20s %s%sの最深階を%d階にセットした。\n", " %2d:%02d %20s reset recall level of %s to %d %s.\n"), hour, min, note_level, note,
320 _(dungeons_info[num].name.data(), (int)max_dlv[num]),
321 _((int)max_dlv[num], dungeons_info[num].name.data()));
325 concptr to = inside_quest(q_idx) && (quest_type::is_fixed(q_idx) && !((q_idx == QuestId::OBERON) || (q_idx == QuestId::SERPENT)))
326 ? _("地上", "the surface")
327 : !(player_ptr->current_floor_ptr->dun_level + num)
328 ? _("地上", "the surface")
329 : format(_("%d階", "level %d"), player_ptr->current_floor_ptr->dun_level + num);
330 fprintf(fff, _(" %2d:%02d %20s %sへ%s。\n", " %2d:%02d %20s %s %s.\n"), hour, min, note_level, _(to, note), _(note, to));
335 fprintf(fff, _(" %2d:%02d %20s 帰還を使って%sの%d階へ下りた。\n", " %2d:%02d %20s recalled to dungeon level %d of %s.\n"),
336 hour, min, note_level, _(dungeons_info[player_ptr->dungeon_idx].name.data(), (int)max_dlv[player_ptr->dungeon_idx]),
337 _((int)max_dlv[player_ptr->dungeon_idx], dungeons_info[player_ptr->dungeon_idx].name.data()));
339 fprintf(fff, _(" %2d:%02d %20s 帰還を使って地上へと戻った。\n", " %2d:%02d %20s recalled from dungeon to surface.\n"), hour, min, note_level);
344 case DIARY_TELEPORT_LEVEL: {
345 fprintf(fff, _(" %2d:%02d %20s レベル・テレポートで脱出した。\n", " %2d:%02d %20s got out using teleport level.\n"),
346 hour, min, note_level);
350 fprintf(fff, _(" %2d:%02d %20s %sを購入した。\n", " %2d:%02d %20s bought %s.\n"), hour, min, note_level, note);
354 fprintf(fff, _(" %2d:%02d %20s %sを売却した。\n", " %2d:%02d %20s sold %s.\n"), hour, min, note_level, note);
360 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦で、%sの前に敗れ去った。\n", " %2d:%02d %20s beaten by %s in the %d%s fight.\n"),
361 hour, min, note_level, _(n, note), _("", n), _(note, get_ordinal_number_suffix(n)));
365 fprintf(fff, _(" %2d:%02d %20s 闘技場の%d%s回戦(%s)に勝利した。\n", " %2d:%02d %20s won the %d%s fight (%s).\n"),
366 hour, min, note_level, num, _("", get_ordinal_number_suffix(num)), note);
368 if (num == MAX_ARENA_MONS) {
369 fprintf(fff, _(" 闘技場のすべての敵に勝利し、チャンピオンとなった。\n",
370 " won all fights to become a Champion.\n"));
377 fprintf(fff, _(" %2d:%02d %20s %sを識別した。\n", " %2d:%02d %20s identified %s.\n"), hour, min, note_level, note);
380 case DIARY_WIZ_TELE: {
381 const auto &floor_ref = *player_ptr->current_floor_ptr;
382 concptr to = !floor_ref.is_in_dungeon()
383 ? _("地上", "the surface")
384 : format(_("%d階(%s)", "level %d of %s"), floor_ref.dun_level, dungeons_info[player_ptr->dungeon_idx].name.data());
385 fprintf(fff, _(" %2d:%02d %20s %sへとウィザード・テレポートで移動した。\n", " %2d:%02d %20s wizard-teleported to %s.\n"), hour, min, note_level, to);
388 case DIARY_PAT_TELE: {
389 const auto &floor_ref = *player_ptr->current_floor_ptr;
390 concptr to = !floor_ref.is_in_dungeon()
391 ? _("地上", "the surface")
392 : format(_("%d階(%s)", "level %d of %s"), floor_ref.dun_level, dungeons_info[player_ptr->dungeon_idx].name.data());
393 fprintf(fff, _(" %2d:%02d %20s %sへとパターンの力で移動した。\n", " %2d:%02d %20s used Pattern to teleport to %s.\n"), hour, min, note_level, to);
396 case DIARY_LEVELUP: {
397 fprintf(fff, _(" %2d:%02d %20s レベルが%dに上がった。\n", " %2d:%02d %20s reached player level %d.\n"), hour, min, note_level, num);
400 case DIARY_GAMESTART: {
401 time_t ct = time((time_t *)0);
404 fprintf(fff, "%s %s", note, ctime(&ct));
406 fprintf(fff, " %2d:%02d %20s %s %s", hour, min, note_level, note, ctime(&ct));
411 case DIARY_NAMED_PET: {
412 fprintf(fff, " %2d:%02d %20s ", hour, min, note_level);
413 write_diary_pet(fff, num, note);
416 case DIARY_WIZARD_LOG:
417 fprintf(fff, "%s\n", note);